Jaime Passos
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0652ffd67f
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Merge remote-tracking branch 'origin/master' into flats-in-walls
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2019-12-11 21:53:47 -03:00 |
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James R
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6bd5246edd
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Merge remote-tracking branch 'dev-origin/master'
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2019-12-11 16:21:18 -08:00 |
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James R
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7a59ade63d
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Merge branch 'garbage' into 'master'
memset SERVERINFO maptitle
See merge request STJr/SRB2Internal!624
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2019-12-11 19:19:29 -05:00 |
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James R
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6464df9876
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Maybe I'm mistaken but this probably isn't needed
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2019-12-11 16:14:06 -08:00 |
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lachwright
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8a70759e0a
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Add TC_DASHMODE color shader
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2019-12-12 01:27:41 +08:00 |
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Jaime Passos
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37679bb44e
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Organise
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2019-12-11 13:26:28 -03:00 |
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Jaime Passos
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16dafe52ae
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Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into wipes2
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2019-12-11 13:14:11 -03:00 |
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Jaime Passos
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9340557d2d
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Update f_wipe.c
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2019-12-11 13:09:27 -03:00 |
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Jaime Passos
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43946d9826
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Merge remote-tracking branch 'origin/master' into wipes2
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2019-12-11 12:57:59 -03:00 |
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Nev3r
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edfe053cc3
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Treat warnings as errors; comment out unused function.
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2019-12-11 16:37:41 +01:00 |
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Jaime Passos
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be13f463f0
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Update r_plane.c
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2019-12-11 12:36:54 -03:00 |
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Nev3r
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d34fd4b755
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Epic oversight in upside-down spawn offset.
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2019-12-11 15:48:44 +01:00 |
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Jaime Passos
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dedd5527da
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Restore portal culling code that went gone by pure accident
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2019-12-11 11:35:34 -03:00 |
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Nev3r
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222336ac0b
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Oversight, do not free the data yet vres_Free() does it already at the end.
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2019-12-11 15:16:56 +01:00 |
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Nev3r
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4d3ec6db41
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Merge branch 'virtres' of https://git.magicalgirl.moe/STJr/SRB2/ into virtres
# Conflicts:
# src/p_setup.c
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2019-12-11 14:44:42 +01:00 |
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Nev3r
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a87a9e6ff6
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Remove wrappers and dupes for map lump reading, as they are no longer used.
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2019-12-11 14:40:31 +01:00 |
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Nev3r
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9952bae5ee
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P_MakeMapMD5() now uses virtres.
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2019-12-11 14:20:08 +01:00 |
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Nev3r
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14ad3b938e
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Use virtres in P_SpawnSpecials(). Whether accessing the lump again here is right or not is also a different question.
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2019-12-11 14:04:09 +01:00 |
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Nev3r
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4d86dc11a6
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'prepare' mapthings using virtres in P_LevelInitStuff(). Whether 'preparing' them or not is actually necessary is another matter.
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2019-12-11 13:54:15 +01:00 |
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Nev3r
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bf5a2c68d5
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P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not.
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2019-12-11 13:22:07 +01:00 |
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Nev3r
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f7c69f0c1c
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P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not.
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2019-12-11 12:48:41 +01:00 |
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Nev3r
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854d50f479
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Added 'virtual resource' mechanism for temporary memory loaded lump lists. If you can come up with a better name then I'm all ears.
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2019-12-11 11:44:46 +01:00 |
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Nev3r
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d2cbdd4fb1
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Do not overwrite the mapthing Z when spawning rings and similars, as it now causes them to respawn in wrong places because it is being actually used now.
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2019-12-11 11:10:31 +01:00 |
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Nev3r
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584348b91e
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Do not use mapthing flags to spawn hoops and rings; use the the previously set mapthing Z instead.
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2019-12-11 10:13:52 +01:00 |
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fickleheart
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f74d7163e6
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Fix RVZ camera stuff
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2019-12-11 01:26:43 -06:00 |
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GoldenTails
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07316fc5bd
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Stop characters from being able to activate their abilities when doing a shield ability!
Fixes #61.
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2019-12-10 23:55:52 -06:00 |
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fickleheart
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2ab83bac60
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Run camera movement in the camera options menu
It's really nice to see adjustments reflected in real time.
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2019-12-10 23:18:46 -06:00 |
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fickleheart
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69b623e086
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Add option to always turn with input while locked
Uhhh also camera options scrolls now.
|
2019-12-10 22:01:17 -06:00 |
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fickleheart
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cdf5287fcc
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Turn camera with strafe keys in camlock while charging spindash
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2019-12-10 21:34:57 -06:00 |
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fickleheart
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a89f8e91f7
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Change defaults and factors of simplecam options
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2019-12-10 21:24:43 -06:00 |
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fickleheart
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054d51dac6
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Make input turn speed tween by lateral momentum, not total
|
2019-12-10 21:14:50 -06:00 |
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Jaime Passos
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f531a8971f
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Update m_menu.c
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2019-12-10 23:40:15 -03:00 |
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Jaime Passos
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9248f12d55
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Merge remote-tracking branch 'origin/master' into renderswitch
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2019-12-10 23:01:10 -03:00 |
|
Jaime Passos
|
f51253a0a8
|
Tilted water
|
2019-12-10 17:01:19 -03:00 |
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Nev3r
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ca6a7ffbb3
|
Fix NiGHTS bumpers height.
|
2019-12-10 18:53:49 +01:00 |
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Steel Titanium
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9ab00049dc
|
appveyor: Forgot to change version to 2.2.0
|
2019-12-10 12:53:15 -05:00 |
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Nev3r
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8466dc5813
|
Move mobj spawn Z calculating to a separate function.
|
2019-12-10 18:03:15 +01:00 |
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fickleheart
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2b70b4bf36
|
TODO
|
2019-12-10 09:08:30 -06:00 |
|
fickleheart
|
72cf5d9927
|
Don't flood directionchar commands!!!
|
2019-12-10 08:17:41 -06:00 |
|
fickleheart
|
194e77a6f0
|
Give spindash turn a separate slider
|
2019-12-10 08:07:41 -06:00 |
|
fickleheart
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e1d4e2edcb
|
Suspend directionchar while holding cam reset
This should make it completely clear that thok will face
the camera while it's held.
|
2019-12-10 07:58:50 -06:00 |
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fickleheart
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08ab15b1b9
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Disable thok camera snap
|
2019-12-10 07:54:27 -06:00 |
|
Nev3r
|
3dfa526eea
|
Separate Emerald Hunt emerald spawning into another function.
|
2019-12-10 14:21:08 +01:00 |
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fickleheart
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2fa1e75016
|
I'm hilarious
|
2019-12-09 22:45:34 -06:00 |
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fickleheart
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a3961efc43
|
Draw crosshair in Simple mode while holding cam reset
I think this gives extra indication that abilities face toward
the camera now.
|
2019-12-09 22:12:19 -06:00 |
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fickleheart
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2a9819947e
|
Disable all new camera behavior if playstyle is not Simple
|
2019-12-09 22:09:58 -06:00 |
|
fickleheart
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b5f7f5f732
|
Replace direction toggles with a playstyle selection
It's kinda ugly right now...
|
2019-12-09 22:06:50 -06:00 |
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fickleheart
|
834a3bf334
|
Port deadzone configuration from Kart
I don't feel like getting out my gamepad, so I'll trust
that this works.
|
2019-12-09 20:39:05 -06:00 |
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fickleheart
|
3735134948
|
Fix smoothing into input-based camera rotation
|
2019-12-09 20:31:19 -06:00 |
|
fickleheart
|
27996ada04
|
Scale down turn values (and increase defaults to compensate)
This allows more granularity in menu sliders while limiting the
maximums to reasonable amounts.
|
2019-12-09 20:26:12 -06:00 |
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