Commit graph

9829 commits

Author SHA1 Message Date
James R
838850ffc1 Fix signal handler setup error reporting 2019-12-12 21:57:54 -08:00
fickleheart
bc4b1e1abe Allow switching lockon targets with turn buttons 2019-12-12 23:52:13 -06:00
James R
35053adfb2 Rename I_StartupKeyboard to I_RegisterSignals and call it in a sane place 2019-12-12 21:30:35 -08:00
James R
72ee91702c Kill child when wait fails, so I_Error exits both 2019-12-12 21:21:25 -08:00
James R
f34886850f Fix idiot mistake 2019-12-12 21:20:51 -08:00
fickleheart
d14fa39d7a Expand options for aim assist
This will need a lot of testing to ensure each type
works properly.
2019-12-12 23:03:51 -06:00
fickleheart
4941ef4aac Don't turn strafe keys into turn when locked onto something 2019-12-12 22:13:44 -06:00
Jaime Passos
b0ffe7ed70 Update v_video.c 2019-12-12 23:30:09 -03:00
Jaime Passos
4e814cd424 FINALLY, COLORCUBIUM 2019-12-12 23:18:39 -03:00
Jaime Passos
228b29e23b HWR_AllowModel 2019-12-12 22:53:19 -03:00
Jaime Passos
ca83bafae8 Initialise the variable, obviously 2019-12-12 22:32:19 -03:00
Jaime Passos
a138a3ab5f Merge remote-tracking branch 'origin/dashmode-shader' into opengl-is-a-bad-renderer 2019-12-12 22:31:34 -03:00
Jaime Passos
08794559f0 Fix TC_ blending 2019-12-12 22:26:28 -03:00
Jaime Passos
01399c7076 Update hw_main.c 2019-12-12 21:52:59 -03:00
Jaime Passos
ff348fb60a Add missing prototype, ugh 2019-12-12 21:43:19 -03:00
Jaime Passos
af3cf93683 grafik designe is m passion 2019-12-12 21:41:13 -03:00
Jaime Passos
d80bfb4e94 PU_HWRCACHE_UNLOCKED bmomento bróder 2019-12-12 21:23:55 -03:00
Jaime Passos
08d4a36f63 Texture blending port
Co-authored-by: TehRealSalt <tehrealsalt@gmail.com>
2019-12-12 21:22:36 -03:00
James R
6dcdb8d951 Move everything to i_system.c
This also simplifies things; SDL isn't initialized in the parent process.
2019-12-12 15:08:27 -08:00
Jaime Passos
6c3111d809 Stop crashing with models because someone keeps freeing those tags 2019-12-12 19:54:47 -03:00
James R
55f3f27b55 Fix NOHW warnings 2019-12-12 14:00:13 -08:00
Steel Titanium
eb787c2b59 Move S_InitMusicDefs call outside of the check.
As far as I know, this is competely safe.
2019-12-12 16:32:40 -05:00
Jaime Passos
3bebfb279e Fix gr_anisotropicmode 2019-12-12 18:28:05 -03:00
Jaime Passos
58a08504c8 Make gr_spritebillboarding on by default sorry not sorry Azeon 2019-12-12 17:48:43 -03:00
Jaime Passos
a4b0195430 Model lighting 2019-12-12 17:48:29 -03:00
Jaime Passos
9246526e8a Merge remote-tracking branch 'origin/master' into opengl-is-a-bad-renderer 2019-12-12 17:39:18 -03:00
Jaime Passos
f077d17301 Save filtering mode and anisotropic mode cvars to config 2019-12-12 17:37:55 -03:00
Jaime Passos
db61d1a705 Remove HWR_AddEngineCommands 2019-12-12 17:35:41 -03:00
Jaime Passos
bf520b9e33 Please, for the love of God, Jesus and Bastet, ADD EVERY OPENGL COMMAND REGARDLESS OF THE FREAKING RENDERER!!!!!!!!!!!!!!!!!!!!!!!!!!! 2019-12-12 17:30:19 -03:00
Steel Titanium
4af0cfae36 Init MUSICDEFs if started game with music off and toggled on 2019-12-12 15:17:50 -05:00
Jaime Passos
b7c7529e75 Don't reset the FOV 2019-12-12 17:06:04 -03:00
Jaime Passos
08e3caf9bb Remove unused cvars 2019-12-12 16:53:31 -03:00
Jaime Passos
792750ee48 Add HWD_SET_MODEL_LIGHTING state 2019-12-12 16:48:37 -03:00
Nev3r
c5d8fe4752 Fix oversight on mapthing spawn Z calculation; ONFLOORZ and ONCEILINGZ don't equal to spawning the object at the base plane intersection. 2019-12-12 15:04:48 +01:00
Nev3r
c64a9d7ae9 Stop things from becoming Chocapic in THZ3, ACZ2, and special stages.
Temporarily revert function call order for mapthings.
2019-12-12 11:37:48 +01:00
Nev3r
ec9f727e53 Move map data load procedure to separate functions. 2019-12-12 11:16:55 +01:00
Nev3r
43cbad200c Move loading functions around a bit and refactor the stage data allocation code. 2019-12-12 10:35:38 +01:00
James R
7c383e4a1f nix: Fork before game code and wait to catch signals and coredumps
Ditched signal_handler to avoid worrying about async-signal-safe functions.
D_QuitNetGame is not called, so players whose programs are interrupted by a
signal will time out from the server. Because the game runs in a child process,
the window can close before the "Signal Caught" text box appears.

"(core dumped)" is also included in the message if core dumping could be
determined.
2019-12-11 23:46:57 -08:00
fickleheart
a188cd5db8 Add boss target assist and finally organize camera options 2019-12-12 00:48:15 -06:00
James R
0ff421d001 Move I_ShutdownConsole to I_ShutdownSystem 2019-12-11 22:10:22 -08:00
fickleheart
efec52c48a Fix input turning still happening with centered view 2019-12-11 22:47:09 -06:00
Jaime Passos
c578cee0b1 Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into gl_gifs 2019-12-12 01:39:46 -03:00
Jaime Passos
3ca0fbf5c3 da ba dee da ba die 2019-12-12 01:29:59 -03:00
fickleheart
34706515ca Make locked input turn act the same as normal turning 2019-12-11 21:34:32 -06:00
fickleheart
a0ecb4b71d Fix the console spam issue AGAIN 2019-12-11 21:20:07 -06:00
fickleheart
a830a20c52 [pink text] nter View 2019-12-11 21:12:38 -06:00
fickleheart
f1b5a2b2d3 Move Z-targeting behavior to Center View 2019-12-11 21:09:23 -06:00
Jaime Passos
ea129f701c Fix Ploadflat closing the game with "Too many flats in level" error message 2019-12-11 22:45:47 -03:00
Tatsuru
d40359ee02 Hugging now requires being in the same Z position
Don't try this at home
2019-12-11 19:13:22 -06:00
Jaime Passos
e01eb19044 Sad! 2019-12-11 22:11:00 -03:00