Commit graph

14187 commits

Author SHA1 Message Date
toasterbabe
aa475c9d26 Realised color profile disabling for screenshots didn't work in GL, so updated the menu to show that.
Also, made other minor menu tweaks.
2017-04-20 20:16:10 +01:00
toasterbabe
4f59fa35b3 Add headings to Video Options menu. 2017-04-20 19:27:19 +01:00
toasterbabe
8b46ee76ff Disable colour profile influence on screenshots and gifs if you want. 2017-04-20 18:59:27 +01:00
toasterbabe
9d46ba281f Screenshots now contain the palette you're actively looking at, as opposed to the palette the game/map has! This makes sense for colorblind users being able to store their precious memories, and it matches up with how gifs palettise. 2017-04-20 13:17:11 +01:00
toasterbabe
29d5af61c1 Correcting gamma to match base SRB2. 2017-04-20 13:15:32 +01:00
toasterbabe
bef9520556 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into Deez_NewUserXperiences 2017-04-19 23:03:47 +01:00
toasterbabe
c3840ba01d Colour Cube Calibration Menu! (called "Advanced Color Settings" because No Fun Allowed...)
https://cdn.discordapp.com/attachments/237798387070664724/304343382073933824/aa.png

Also, a "Reset all" button for the Monitor toggle menu, a ton of new cvars to match up with the colour cube calibration, and a bunch of variable renames related to colour cube operations.
2017-04-19 22:24:28 +01:00
Monster Iestyn
3edbf0a085 Fixed P_CheckSight not considering polyobject top and bottom at all
This was actually kind of easier to do than I expected, though I can't tell if there's anything else I need to do or not
2017-04-19 22:19:46 +01:00
Monster Iestyn
f0256c41be Be gone ye old texture hack 2017-04-19 20:00:19 +01:00
Monster Iestyn
8ffa741cda Merge branch 'master' into mapthing-spawn-hook 2017-04-19 17:46:38 +01:00
Monster Iestyn
3ff899858c Merge branch 'master' into opengl-improvements
# Conflicts:
#	src/doomdef.h
2017-04-19 14:53:50 +01:00
Monster Iestyn
25015142b1 Merge branch 'mi-hardcode-stuff' into 'master'
MI hardcode stuff

A branch where I hardcode some of the various SOCs in patch.dta and some of our external files

Stuff hardcoded in this branch (so far)
* The contents of SOC_PITY from patch.dta
* The contents of SOC_XMAS from patch.dta
* The big gargoyle for DSZMaster-n1.wad

I've made a subfolder called "mi-hardcode" in my FTP folder for files you'll need for testing:
* srb2win-mihardcode.exe is an exe I compiled for this branch
* An edit of patch.dta with SOC_PITY and SOC_XMAS removed, this can be the new patch.dta once merged in

See merge request !84
2017-04-19 09:19:13 -04:00
toasterbabe
9b13caccae greem 2017-04-18 23:40:57 +01:00
toasterbabe
c2edd6224d Figured out what was up. I didn't quite understand my original array! 2017-04-18 23:38:38 +01:00
toasterbabe
83e16da83b Introducing the Colour Cube! https://cdn.discordapp.com/attachments/293238104096112641/304015171385294850/aa.png
Basically in preperation of supporting colourblindness modes I implemented the following link when loading palettes.
http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter24.html

This basically means I can do whatever the hell I want to the colour profile of incoming paletties, and nobody can stop me. Muahahahaha etc.

Also, I added a saturation feature to show off its full potential, converted gamma from a table to a factor of the calculation, tweaked some menus and made the default value of cvars show up on sliders. Because that's how I roll.
2017-04-18 23:21:10 +01:00
yellowtd
b68d1ebdb3 titlemap - fix game crash with skybox point
game crash on skybox object use fix
2017-04-18 17:47:20 -04:00
toasterbabe
eea7dc4224 Fixed titlemap wipe lasting too long/happening twice over 2017-04-18 17:46:26 -04:00
yellowtd
217f7ebd38 miru asked me for help and im a smelly toast
* Fix Crashes With Respect To Switching Between The Normal Title And Her Magic One
* Clean Up A Bit Of Code
2017-04-18 17:45:43 -04:00
yellowtd
1c93b07c86 Titlemap - Maincfg variables, unplayability crash fixes 2017-04-18 17:36:54 -04:00
yellowtd
7e43272932 begin titlemap
idk my bff jill
2017-04-18 17:23:23 -04:00
Monster Iestyn
0f2c9c40a2 Hardcoded the big gargoyle 2017-04-18 20:38:13 +01:00
Monster Iestyn
941ab72204 Hardcode new/updated xmas scenery object type/state info 2017-04-18 18:32:52 +01:00
toasterbabe
e34e8f85e2 Including a statement about performance on the resolution menu. 2017-04-18 17:45:43 +01:00
toasterbabe
6d7355e9af Add score on Emerald Token pickup (and make the all-emerald bonus a continue in SP) as requested. 2017-04-18 17:45:23 +01:00
Monster Iestyn
0e358b3d9f Add new Pity shield orb state info, remove unused Pity states 2017-04-18 17:36:04 +01:00
toasterbabe
8e3a3e792e Moved the Race HUD down a little bit, and improved the sound selection. 2017-04-18 16:42:42 +01:00
toasterbabe
39fa4fea4a * Update some sound names.
* Make the continue and the flag capture use different sound numbers.
* Make the fancy new race countdown go beep.
2017-04-18 15:57:52 +01:00
toasterbabe
8aa3928458 A consistency error I should've caught earlier, considering this sound is used for DSZ3's missiles as well as GFZ3's laser. 2017-04-18 12:53:16 +01:00
toasterbabe
cf82ef1f79 As requested by Mystic in That Topic, made the end-of-act time bonus for 30 seconds halved and removed the 45 seconds bonus option. 2017-04-18 12:33:19 +01:00
toasterbabe
e93e5176c0 Consistency in firing sound naming. 2017-04-18 12:32:30 +01:00
toasterbabe
528132ad6d Sound always happens on SoundOptions menu now. It was weird not having those. 2017-04-18 12:32:06 +01:00
toasterbabe
fbdc8d3d9e MP pause menu text for Player setup loses the 1 if you're not in splitscreen 2017-04-17 22:41:23 +01:00
toasterbabe
c8186644e7 Improved splitscreen offsets. 2017-04-17 22:34:38 +01:00
toasterbabe
314870bdc2 Support captions for player 2 in 2-player. (You can't tell which screen the sounds are coming from without visual cues normally, so there isn't two seperate caption lists.) 2017-04-17 22:21:16 +01:00
toasterbabe
dd566b77b9 More improved sound names. 2017-04-17 19:52:44 +01:00
Monster Iestyn
93efb3084e Merge branch 'mi-a-bit-of-cleanup' into 'master'
MI's unimportant code cleanup

Just removing a bunch of unused variables/function prototypes from the source code and similarly minor stuff, nothing here should change gameplay much (if at all).

See merge request !71
2017-04-17 14:43:50 -04:00
Monster Iestyn
798628eef1 Merge branch 'mi-minor-refactoring' into 'master'
MI minor refactoring

Just moving the locations of some consvar externs from d_netcmd.h to other header files in which I think they should REALLY belong. Ultimately this should not affect gameplay whatsoever, it's just code cleanup.

See merge request !81
2017-04-17 13:40:51 -04:00
toasterbabe
08e7a7cb4d Clean up captions code to allow for different numbers defined at compile time. 2017-04-17 18:15:42 +01:00
toasterbabe
bec7a184f1 Bweh heh heh. 2017-04-17 17:16:21 +01:00
toasterbabe
c95fcab831 Slight table update. 2017-04-17 15:55:07 +01:00
toasterbabe
74169529fb Correcting a ridiculous crash-causing oversight. 2017-04-17 15:53:54 +01:00
toasterbabe
ff97b3aed4 Alter offsets of HUD numbers a little bit to satisfy OCD (have discussed with Mystic, he offered a solution similar but not identical to what I am committing) 2017-04-17 15:42:01 +01:00
toasterbabe
3551509ed8 * Remaster the sound stacking methodology such that the same sound effect updates its previous position rather than heading to the bottom.
* Put brackets around the sound names on the reccomendation of a friend who works with disability in gaming.
* Update a bunch of sound names to better match what they actually do in SRB2.
2017-04-17 14:38:56 +01:00
toasterbabe
db282caefe * Fix a bug with sounds overlapping.
* Make sounds with identical names (as opposed to just identical sfx's) stack together.
* Corrected a few names.
2017-04-17 02:03:44 +01:00
toasterbabe
3e29ee3f01 Closed captioning!
* Provides a helpful description for the hearing impaired, whether permanent, temporary or situational.
* Consvar "closedcaptioning", with on/off values available.
* Only works if sounds are on. This is frustrating. I will see what I can do to allow it to work with sounds off in future, but for now it's dependent in order to properly accept or decline sounds.
* Thanks to MI for making that wiki page a lot more comprehensive a few days ago.

* Weapon ring is now a seperate sfx_wepfir instead of doubling up on sfx_thok.

* Also, made V_StringWidth work with V_NOSCALESTART.
2017-04-17 01:09:47 +01:00
toasterbabe
7c07978277 Disable irrelevant/dangerous-to-tweak options on the server menu under cetain conditions. 2017-04-16 15:00:58 +01:00
toasterbabe
dff95bc30a Further tweak to server options menu, returning resynchattempts to the menu alongside taking Master Server out of data options because that doesn't make sense at all 2017-04-16 14:20:38 +01:00
toasterbabe
24192f54d1 Revamp statistics screen to put everything on the same page. http://imgur.com/a/kZrfm
* Also, inverted the direction of PGUP and PGDN.
2017-04-16 00:12:37 +01:00
Monster Iestyn
a0179aa29b Merge branch 'skybox-quake-fix' into 'master'
Skybox quake fix

Fixes earthquake effects not being properly scaled for skyboxes. If a skybox is 16x larger than life, then the quake is only 16th as strong, for instance. Also some skybox scaling code cleanup was done I guess.

Probably easier to see it in action than explain what I've done: I've put srb2win-skyboxquakefix.exe in my FTP folder for peeps to be able to test out this branch. Also there is luatest-startquake.lua, which produces a fairly strong (10*FRACUNIT intensity) 3-second quake on pressing the Custom 1 key.

See merge request !82
2017-04-15 17:58:04 -04:00
Monster Iestyn
a6f830ddff Add the "MapThingSpawn" hook to Lua 2017-04-15 21:41:22 +01:00