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https://git.do.srb2.org/STJr/SRB2.git
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* Remaster the sound stacking methodology such that the same sound effect updates its previous position rather than heading to the bottom.
* Put brackets around the sound names on the reccomendation of a friend who works with disability in gaming. * Update a bunch of sound names to better match what they actually do in SRB2.
This commit is contained in:
parent
db282caefe
commit
3551509ed8
3 changed files with 100 additions and 93 deletions
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@ -594,22 +594,29 @@ dontplay:
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if (cv_closedcaptioning.value && sfx->caption[0] != '/')
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{
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UINT8 i, set = 7, moveup = 255;
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boolean same = false;
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for (i = 0; i < set; i++)
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{
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boolean same = ((sfx == closedcaptions[i].s) || (closedcaptions[i].s && fastcmp(sfx->caption, closedcaptions[i].s->caption)));
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if (same
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|| !(closedcaptions[i].c || closedcaptions[i].s) || (sfx->priority >= closedcaptions[i].s->priority))
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same = ((sfx == closedcaptions[i].s) || (closedcaptions[i].s && fastcmp(sfx->caption, closedcaptions[i].s->caption)));
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if (same)
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{
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set = i;
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if (closedcaptions[i].s && !same && (sfx->priority >= closedcaptions[i].s->priority))
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moveup = i;
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break;
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}
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}
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if (sfx != closedcaptions[set].s)
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if (!same)
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{
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for (i = 0; i < set; i++)
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{
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if (!(closedcaptions[i].c || closedcaptions[i].s) || (sfx->priority >= closedcaptions[i].s->priority))
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{
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set = i;
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if (closedcaptions[i].s && (sfx->priority >= closedcaptions[i].s->priority))
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moveup = i;
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break;
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}
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}
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for (i = 7; i > set; i--)
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{
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if (sfx == closedcaptions[i].s)
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@ -488,7 +488,7 @@ void SCR_ClosedCaptions(void)
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}
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}
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V_DrawRightAlignedString(vid.width-(20*vid.dupx), y,
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flags, va("%c %s", dir, (closedcaptions[i].s->caption[0] ? closedcaptions[i].s->caption : closedcaptions[i].s->name)));
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flags, va("%c [%s]", dir, (closedcaptions[i].s->caption[0] ? closedcaptions[i].s->caption : closedcaptions[i].s->name)));
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}
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}
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}
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170
src/sounds.c
170
src/sounds.c
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@ -40,10 +40,10 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"altdi2", false, 192, 16, -1, NULL, 0, SKSPLDET2, -1, LUMPERROR, "Dying"},
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{"altdi3", false, 192, 16, -1, NULL, 0, SKSPLDET3, -1, LUMPERROR, "Dying"},
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{"altdi4", false, 192, 16, -1, NULL, 0, SKSPLDET4, -1, LUMPERROR, "Dying"},
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{"altow1", false, 192, 16, -1, NULL, 0, SKSPLPAN1, -1, LUMPERROR, "Spilled rings"},
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{"altow2", false, 192, 16, -1, NULL, 0, SKSPLPAN2, -1, LUMPERROR, "Spilled rings"},
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{"altow3", false, 192, 16, -1, NULL, 0, SKSPLPAN3, -1, LUMPERROR, "Spilled rings"},
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{"altow4", false, 192, 16, -1, NULL, 0, SKSPLPAN4, -1, LUMPERROR, "Spilled rings"},
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{"altow1", false, 192, 16, -1, NULL, 0, SKSPLPAN1, -1, LUMPERROR, "Ring loss"},
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{"altow2", false, 192, 16, -1, NULL, 0, SKSPLPAN2, -1, LUMPERROR, "Ring loss"},
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{"altow3", false, 192, 16, -1, NULL, 0, SKSPLPAN3, -1, LUMPERROR, "Ring loss"},
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{"altow4", false, 192, 16, -1, NULL, 0, SKSPLPAN4, -1, LUMPERROR, "Ring loss"},
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{"victr1", false, 64, 16, -1, NULL, 0, SKSPLVCT1, -1, LUMPERROR, "/"},
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{"victr2", false, 64, 16, -1, NULL, 0, SKSPLVCT2, -1, LUMPERROR, "/"},
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{"victr3", false, 64, 16, -1, NULL, 0, SKSPLVCT3, -1, LUMPERROR, "/"},
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@ -93,23 +93,23 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"amwtr6", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Running water"},
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{"amwtr7", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Running water"},
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{"amwtr8", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Running water"},
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{"bubbl1", false, 11, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Small bubble"},
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{"bubbl2", false, 11, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Small bubble"},
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{"bubbl3", false, 11, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Small bubble"},
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{"bubbl4", false, 11, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Small bubble"},
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{"bubbl5", false, 11, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Small bubble"},
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{"floush", false, 16, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Shallow water"},
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{"splash", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Water splash"},
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{"splish", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Water splash"}, // Splish Tails 12-08-2000
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{"wdrip1", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Dripping water"},
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{"wdrip2", false, 8 , 0, -1, NULL, 0, -1, -1, LUMPERROR, "Dripping water"},
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{"wdrip3", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Dripping water"},
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{"wdrip4", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Dripping water"},
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{"wdrip5", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Dripping water"},
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{"wdrip6", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Dripping water"},
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{"wdrip7", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Dripping water"},
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{"wdrip8", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Dripping water"},
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{"wslap", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Water slap"}, // Water Slap Tails 12-13-2000
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{"bubbl1", false, 11, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Glub"},
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{"bubbl2", false, 11, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Glub"},
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{"bubbl3", false, 11, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Glub"},
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{"bubbl4", false, 11, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Glub"},
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{"bubbl5", false, 11, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Glub"},
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{"floush", false, 16, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Glub"},
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{"splash", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Glub"}, // labeling sfx_splash as "glub" and sfx_splish as "splash" seems wrong but isn't
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{"splish", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Splash"}, // Splish Tails 12-08-2000
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{"wdrip1", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drip"},
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{"wdrip2", false, 8 , 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drip"},
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{"wdrip3", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drip"},
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{"wdrip4", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drip"},
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{"wdrip5", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drip"},
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{"wdrip6", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drip"},
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{"wdrip7", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drip"},
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{"wdrip8", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drip"},
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{"wslap", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Splash"}, // Water Slap Tails 12-13-2000
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{"doora1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sliding open"},
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{"doorb1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sliding open"},
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@ -130,7 +130,7 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"rocks2", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Falling rocks"},
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{"rocks3", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Falling rocks"},
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{"rocks4", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Falling rocks"},
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{"rumbam", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Violent rumbling"},
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{"rumbam", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous rumbling"},
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{"rumble", false, 64, 24, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous rumbling"},
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// Game objects, etc
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@ -148,8 +148,8 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"fizzle", false, 127, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Electric fizzle"},
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{"gbeep", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous beeping"}, // Grenade beep
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{"wepfir", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Weapon firing"}, // defaults to thok
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{"ghit" , false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Goo splash"},
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{"gloop", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Water splash"},
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{"ghit" , false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Goop splash"},
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{"gloop", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Splash"},
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{"gspray", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Goop sling"},
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{"gravch", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Recycler"},
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{"itemup", true, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sparkle"},
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@ -162,8 +162,8 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"monton", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Golden Monitor activated"},
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{"pogo" , false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Mechanical pogo"},
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{"pop" , false, 78, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pop"},
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{"rail1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rail weapon fired"},
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{"rail2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rail weapon crash"},
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{"rail1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Railgun fired"},
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{"rail2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Railgun crash"},
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{"rlaunc", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Missile fired"},
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{"shield", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pity Shield"}, // generic GET!
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{"wirlsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Whirlwind Shield"}, // Whirlwind GET!
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@ -171,47 +171,47 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"elemsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Elemental Shield"}, // Elemental GET!
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{"armasg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Armageddon Shield"}, // Armaggeddon GET!
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{"attrsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Attraction Shield"}, // Attract GET!
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{"shldls", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Shield loss"}, // You LOSE!
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{"shldls", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hurt"}, // You LOSE!
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{"spdpad", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Speedpad"},
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{"spkdth", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spiked"},
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{"spring", false, 112, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spring"},
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{"statu1", true, 64, 2, -1, NULL, 0, -1, -1, LUMPERROR, "Pushing a statue"},
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{"statu2", true, 64, 2, -1, NULL, 0, -1, -1, LUMPERROR, "Pushing a statue"},
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{"strpst", true, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Starpost"}, // Starpost Sound Tails 07-04-2002
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{"supert", true, 127, 2, -1, NULL, 0, -1, -1, LUMPERROR, "Super transformation"},
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{"supert", true, 127, 2, -1, NULL, 0, -1, -1, LUMPERROR, "Transformation"},
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{"telept", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Dash"},
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{"tink" , false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Tink"},
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{"token" , true, 224, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got Token"}, // SS token
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{"trfire", true, 60, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Laser fired"},
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{"trpowr", true, 127, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Charging"},
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{"trpowr", true, 127, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Powering up"},
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{"turhit", false, 40, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Laser hit"},
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{"wdjump", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Whirlwind jump"},
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{"mswarp", false, 60, 16, -1, NULL, 0, -1, -1, LUMPERROR, "Spinning out"},
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{"mspogo", false, 60, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Crunch"},
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{"mspogo", false, 60, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Breaking through"},
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{"boingf", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bouncing"},
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{"corkp", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Cork fired"},
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{"corkh", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Cork hit"},
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// Menu, interface
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{"chchng", false, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Score tally done"},
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{"dwnind", false, 212, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aquaphobia"},
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{"dwnind", false, 212, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Thinking about air"},
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{"emfind", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Radar beep"},
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{"flgcap", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flag capture"},
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{"menu1", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Menu beep"},
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{"oneup", true, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Extra life"},
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{"ptally", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Score tally"}, // Point tally is identical to menu for now
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{"radio", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Chatter"},
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{"radio", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Notification"},
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{"wepchg", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Weapon change"}, // Weapon switch is identical to menu for now
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{"wtrdng", true, 212, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Thinking about air"}, // make sure you can hear the DING DING! Tails 03-08-2000
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{"wtrdng", true, 212, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aquaphobia"}, // make sure you can hear the DING DING! Tails 03-08-2000
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{"zelda", false, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Discovery"},
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// NiGHTS
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{"ideya", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Finishing the stage"},
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{"xideya", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Finishing the stage"}, // Xmas
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{"ideya", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Success"},
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{"xideya", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Success"}, // Xmas
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{"nbmper", false, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bumper"},
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{"nxbump", false, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bumper"}, // Xmas
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{"ncitem", false, 204, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got logo"},
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{"nxitem", false, 204, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got logo"}, // Xmas
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{"ncitem", false, 204, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got special"},
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{"nxitem", false, 204, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got special"}, // Xmas
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{"ngdone", true, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bonus time start"},
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{"nxdone", true, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bonus time start"}, // Xmas
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{"drill1", false, 48, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drill start"},
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@ -222,9 +222,9 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"hoop1", false, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hoop"},
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{"hoop2", false, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hoop+"},
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{"hoop3", false, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hoop++"},
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{"hidden", false, 204, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Power-up discovery"},
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{"hidden", false, 204, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Discovery"},
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{"prloop", false, 104, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Paraloop"},
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{"timeup", true, 256, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Countdown"},
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{"timeup", true, 256, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous Countdown"},
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// Mario
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{"koopfr" , true, 127, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Fire"},
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@ -232,17 +232,17 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"mario2", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Koopa shell"},
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{"mario3", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Power-up"},
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{"mario4", true, 78, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got coin"},
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{"mario5", false, 78, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Goomba stomp"},
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{"mario5", false, 78, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Boot"},
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{"mario6", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Jump"},
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{"mario7", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Fire"},
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{"mario8", false, 48, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Hurt"},
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{"mario9", true, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Collecting power-up"},
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{"mario9", true, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Emerging"},
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{"marioa", true, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Extra life"},
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{"thwomp", true, 127, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Thwomp stomp"},
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{"thwomp", true, 127, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Thwomp"},
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|
||||
// Black Eggman
|
||||
{"bebomb", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Bomb explosion"},
|
||||
{"bechrg", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Charging"},
|
||||
{"bebomb", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Big explosion"},
|
||||
{"bechrg", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Powering up"},
|
||||
{"becrsh", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Crash"},
|
||||
{"bedeen", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Metallic crash"},
|
||||
{"bedie1", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Eggman crying"},
|
||||
|
@ -252,11 +252,11 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"befire", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Firing goop"},
|
||||
{"beflap", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Mechanical jump"},
|
||||
{"begoop", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Powerful shot"},
|
||||
{"begrnd", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Metallic hit"},
|
||||
{"behurt", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Metallic crash"},
|
||||
{"begrnd", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Metallic grinding"},
|
||||
{"behurt", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Eggman shocked"},
|
||||
{"bejet1", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Jetpack charge"},
|
||||
{"belnch", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Mechanical jump"},
|
||||
{"beoutb", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Empty chamber"},
|
||||
{"beoutb", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Failed shot"},
|
||||
{"beragh", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Eggman screaming"},
|
||||
{"beshot", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Firing missile"},
|
||||
{"bestep", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Mechanical stomp"},
|
||||
|
@ -265,7 +265,7 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"bewar2", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Eggman laughing"},
|
||||
{"bewar3", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Eggman laughing"},
|
||||
{"bewar4", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Eggman laughing"},
|
||||
{"bexpld", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Missile explosion"},
|
||||
{"bexpld", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Explosion"},
|
||||
{"bgxpld", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Explosion"},
|
||||
|
||||
// Cybrakdemon
|
||||
|
@ -280,20 +280,20 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"s3k36", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Skid"},
|
||||
{"s3k37", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spiked"},
|
||||
{"s3k38", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bubble gasp"},
|
||||
{"s3k39", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Water splash"},
|
||||
{"s3k3a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s3k39", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Splash"},
|
||||
{"s3k3a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Shield"},
|
||||
{"s3k3b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drowning"},
|
||||
{"s3k3c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spinning"},
|
||||
{"s3k3c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spin"},
|
||||
{"s3k3d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pop"},
|
||||
{"s3k3e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Fire Shield"},
|
||||
{"s3k3f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Water Shield"},
|
||||
{"s3k3e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flame Shield"},
|
||||
{"s3k3f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bubble Shield"},
|
||||
{"s3k40", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Attraction zoom"},
|
||||
{"s3k41", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Lightning shield"},
|
||||
{"s3k41", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Lightning Shield"},
|
||||
{"s3k42", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Twinspin"},
|
||||
{"s3k43", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Fire burst"},
|
||||
{"s3k44", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bounce"},
|
||||
{"s3k45", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Lightning zap"},
|
||||
{"s3k46", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Super transformation"},
|
||||
{"s3k46", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Transformation"},
|
||||
{"s3k47", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rising sand"},
|
||||
{"s3k48", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Metallic clink"},
|
||||
{"s3k49", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Falling rock"},
|
||||
|
@ -306,13 +306,13 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"s3k50", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Siren"},
|
||||
{"s3k51", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Falling bomb"},
|
||||
{"s3k52", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spike"},
|
||||
{"s3k53", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Charging"},
|
||||
{"s3k53", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Powering up"},
|
||||
{"s3k54", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Firing"}, // MetalSonic shot fire
|
||||
{"s3k55", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Moving on track"},
|
||||
{"s3k56", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s3k57", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Water"},
|
||||
{"s3k55", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Mechanical movement"},
|
||||
{"s3k56", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Heavy landing"},
|
||||
{"s3k57", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Splash"},
|
||||
{"s3k58", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Mechanical movement"},
|
||||
{"s3k59", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Collapsing platform"},
|
||||
{"s3k59", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Crumbling"},
|
||||
{"s3k5a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aiming"},
|
||||
{"s3k5b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Menu beep"},
|
||||
{"s3k5c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Electric spark"},
|
||||
|
@ -323,46 +323,46 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"s3k61", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drilling"},
|
||||
{"s3k62", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Jump"},
|
||||
{"s3k63", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Starpost"},
|
||||
{"s3k64", false, 64, 2, -1, NULL, 0, -1, -1, LUMPERROR, "Movement"},
|
||||
{"s3k64", false, 64, 2, -1, NULL, 0, -1, -1, LUMPERROR, "Clatter"},
|
||||
{"s3k65", false, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got blue sphere"}, // Blue Spheres
|
||||
{"s3k66", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Special stage clear"},
|
||||
{"s3k67", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing missile"},
|
||||
{"s3k68", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Super possibilities"},
|
||||
{"s3k68", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Unknown possibilities"},
|
||||
{"s3k69", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Switch click"},
|
||||
{"s3k6a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Special stage clear"},
|
||||
{"s3k6b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s3k6c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bursting from the ground"},
|
||||
{"s3k6c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bursting"},
|
||||
{"s3k6d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s3k6e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Mechanical damage"},
|
||||
{"s3k6f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous rumbling"},
|
||||
{"s3k70", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Seperation"},
|
||||
{"s3k71", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s3k70", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bursting"},
|
||||
{"s3k71", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Basic Shield"},
|
||||
{"s3k72", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Movement"},
|
||||
{"s3k73", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Warp"},
|
||||
{"s3k74", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Mechanical clink"},
|
||||
{"s3k74", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Gong"},
|
||||
{"s3k75", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rising"},
|
||||
{"s3k76", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Click"},
|
||||
{"s3k77", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Balloon pop"},
|
||||
{"s3k78", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Magnet"},
|
||||
{"s3k79", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Electric charge"},
|
||||
{"s3k7a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rising from lava"},
|
||||
{"s3k7b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bumper bounce"},
|
||||
{"s3k7b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bounce"},
|
||||
{"s3k7c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Magnet"},
|
||||
{"s3k7d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s3k7e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Eating dirt"},
|
||||
{"s3k7f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Freeze"},
|
||||
{"s3k80", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ice spike burst"},
|
||||
{"s3k81", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing large object"},
|
||||
{"s3k82", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bursting from the ground"},
|
||||
{"s3k83", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Collapsing bridge"},
|
||||
{"s3k84", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s3k85", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s3k81", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Releasing"},
|
||||
{"s3k82", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bursting"},
|
||||
{"s3k83", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Collapsing"},
|
||||
{"s3k84", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Powering up"},
|
||||
{"s3k85", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Powering down"},
|
||||
{"s3k86", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Alarm"},
|
||||
{"s3k87", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bounce"},
|
||||
{"s3k88", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Metallic clink"},
|
||||
{"s3k89", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sufficiently advanced tech."},
|
||||
{"s3k88", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Metallic squeak"},
|
||||
{"s3k89", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Advanced technology"},
|
||||
{"s3k8a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Boing"},
|
||||
{"s3k8b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Chop"},
|
||||
{"s3k8b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Thwack"},
|
||||
{"s3k8c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s3k8d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s3k8e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
|
@ -381,15 +381,15 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"s3k9b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Crusher stomp"},
|
||||
{"s3k9c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got Super Emerald"},
|
||||
{"s3k9d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Targeting"},
|
||||
{"s3k9e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Metallic clink"},
|
||||
{"s3k9f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Super transformation"},
|
||||
{"s3k9e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Wham"},
|
||||
{"s3k9f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Transformation"},
|
||||
{"s3ka0", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Launch"},
|
||||
{"s3ka1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s3ka2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Launch"},
|
||||
{"s3ka3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Lift"},
|
||||
{"s3ka4", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Robotic power up"},
|
||||
{"s3ka4", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Powering up"},
|
||||
{"s3ka5", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s3ka6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s3ka6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Attraction failure"},
|
||||
{"s3ka7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Countdown beep"},
|
||||
{"s3ka8", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Energy"},
|
||||
{"s3ka9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aquaphobia"},
|
||||
|
@ -402,13 +402,13 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"s3kb0", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Score tally done"},
|
||||
{"s3kb1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spring"},
|
||||
{"s3kb2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Failure"},
|
||||
{"s3kb3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Big ring warp"},
|
||||
{"s3kb3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Warp"},
|
||||
{"s3kb4", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Explosion"},
|
||||
{"s3kb5", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s3kb5", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Clink"},
|
||||
{"s3kb6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash launch"},
|
||||
{"s3kb7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rolling tumbler"},
|
||||
{"s3kb7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Tumbler"},
|
||||
{"s3kb8", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Falling signpost"},
|
||||
{"s3kb9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spilled rings"},
|
||||
{"s3kb9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ring loss"},
|
||||
{"s3kba", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flight"},
|
||||
{"s3kbb", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Tired flight"},
|
||||
{"s3kbcs", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
|
@ -440,8 +440,8 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"s3kc9l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Swinging"}, // ditto
|
||||
{"s3kcas", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Energy"},
|
||||
{"s3kcal", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Energy"}, // ditto
|
||||
{"s3kcbs", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s3kcbl", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // ditto
|
||||
{"s3kcbs", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous rumbling"},
|
||||
{"s3kcbl", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominuous rumbling"}, // ditto
|
||||
{"s3kccs", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Collapsing"},
|
||||
{"s3kccl", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Collapsing"}, // ditto
|
||||
{"s3kcds", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous rumbling"},
|
||||
|
|
Loading…
Reference in a new issue