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* Update some sound names.
* Make the continue and the flag capture use different sound numbers. * Make the fancy new race countdown go beep.
This commit is contained in:
parent
8aa3928458
commit
39fa4fea4a
4 changed files with 15 additions and 7 deletions
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@ -1030,7 +1030,7 @@ void P_AddPlayerScore(player_t *player, UINT32 amount)
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players[i].continues += 1;
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players[i].gotcontinue = true;
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if (P_IsLocalPlayer(player))
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S_StartSound(NULL, sfx_flgcap);
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S_StartSound(NULL, sfx_s3kac);
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} */
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}
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}
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@ -1050,7 +1050,7 @@ void P_AddPlayerScore(player_t *player, UINT32 amount)
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player->continues += 1;
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player->gotcontinue = true;
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if (P_IsLocalPlayer(player))
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S_StartSound(NULL, sfx_flgcap);
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S_StartSound(NULL, sfx_s3kac);
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}
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}
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@ -64,7 +64,7 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"alarm", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Alarm"},
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{"buzz1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Electric zap"},
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{"buzz2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Electric zap"},
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{"buzz3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Electric zap"},
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{"buzz3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Wacky worksurface"},
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{"buzz4", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Buzz"},
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{"crumbl", true, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Crumbling"}, // Platform Crumble Tails 03-16-2001
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{"fire", false, 8, 32, -1, NULL, 0, -1, -1, LUMPERROR, "Flamethrower"},
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@ -137,7 +137,7 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"appear", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Appearing platform"},
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{"bkpoof", false, 70, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Armageddon explosion"},
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{"bnce1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bounce"}, // Boing!
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{"bnce2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ricochet"}, // Boing!
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{"bnce2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Scatter"}, // Boing!
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{"cannon", false, 64, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Powerful shot"},
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{"cgot" , true, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got Chaos Emerald"}, // Got Emerald! Tails 09-02-2001
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{"cybdth", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Explosion"},
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@ -196,7 +196,7 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"chchng", false, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Score tally done"},
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{"dwnind", false, 212, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Thinking about air"},
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{"emfind", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Radar beep"},
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{"flgcap", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flag capture"},
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{"flgcap", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flag captured"},
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{"menu1", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Menu beep"},
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{"oneup", true, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Extra life"},
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{"ptally", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Score tally"}, // Point tally is identical to menu for now
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@ -223,7 +223,7 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"hoop2", false, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hoop+"},
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{"hoop3", false, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hoop++"},
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{"hidden", false, 204, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Discovery"},
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{"prloop", false, 104, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Paraloop"},
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{"prloop", false, 104, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Gust of wind"},
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{"timeup", true, 256, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous Countdown"},
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// Mario
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@ -1495,15 +1495,23 @@ static inline void ST_drawRaceHUD(void)
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{
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case 1:
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racenum = race3;
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if (!bounce)
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S_StartSound(0, sfx_s3ka7);
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break;
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case 2:
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racenum = race2;
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if (!bounce)
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S_StartSound(0, sfx_s3ka7);
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break;
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case 3:
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racenum = race1;
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if (!bounce)
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S_StartSound(0, sfx_s3ka7);
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break;
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default:
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racenum = racego;
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if (!bounce)
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S_StartSound(0, sfx_s3kad);
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break;
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}
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if (bounce < 3)
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@ -756,7 +756,7 @@ void Y_Ticker(void)
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if (intertic > tallydonetic)
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{
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endtic = intertic + 4*TICRATE; // 4 second pause after end of tally
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S_StartSound(NULL, sfx_flgcap); // cha-ching!
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S_StartSound(NULL, sfx_s3kac); // cha-ching!
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}
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return;
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}
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