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Merge branch 'mi-hardcode-stuff' into 'master'
MI hardcode stuff A branch where I hardcode some of the various SOCs in patch.dta and some of our external files Stuff hardcoded in this branch (so far) * The contents of SOC_PITY from patch.dta * The contents of SOC_XMAS from patch.dta * The big gargoyle for DSZMaster-n1.wad I've made a subfolder called "mi-hardcode" in my FTP folder for files you'll need for testing: * srb2win-mihardcode.exe is an exe I compiled for this branch * An edit of patch.dta with SOC_PITY and SOC_XMAS removed, this can be the new patch.dta once merged in See merge request !84
This commit is contained in:
commit
25015142b1
4 changed files with 254 additions and 29 deletions
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@ -5180,6 +5180,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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// Deep Sea Gargoyle
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"S_GARGOYLE",
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"S_BIGGARGOYLE",
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// DSZ Seaweed
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"S_SEAWEED1",
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@ -5338,7 +5339,14 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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// Xmas-specific stuff
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"S_XMASPOLE",
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"S_CANDYCANE",
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"S_SNOWMAN",
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"S_SNOWMAN", // normal
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"S_SNOWMANHAT", // with hat + scarf
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"S_LAMPPOST1", // normal
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"S_LAMPPOST2", // with snow
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"S_HANGSTAR",
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// Xmas GFZ bushes
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"S_XMASBERRYBUSH",
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"S_XMASBUSH",
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// Botanic Serenity's loads of scenery states
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"S_BSZTALLFLOWER_RED",
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@ -5530,10 +5538,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_PITY4",
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"S_PITY5",
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"S_PITY6",
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"S_PITY7",
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"S_PITY8",
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"S_PITY9",
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"S_PITY10",
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"S_FIRS1",
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"S_FIRS2",
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@ -6552,6 +6556,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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// Deep Sea Scenery
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"MT_GARGOYLE", // Deep Sea Gargoyle
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"MT_BIGGARGOYLE", // Deep Sea Gargoyle (Big)
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"MT_SEAWEED", // DSZ Seaweed
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"MT_WATERDRIP", // Dripping Water source
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"MT_WATERDROP", // Water drop from dripping water
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@ -6620,7 +6625,14 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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// Christmas Scenery
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"MT_XMASPOLE",
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"MT_CANDYCANE",
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"MT_SNOWMAN",
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"MT_SNOWMAN", // normal
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"MT_SNOWMANHAT", // with hat + scarf
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"MT_LAMPPOST1", // normal
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"MT_LAMPPOST2", // with snow
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"MT_HANGSTAR",
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// Xmas GFZ bushes
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"MT_XMASBERRYBUSH",
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"MT_XMASBUSH",
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// Botanic Serenity
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"MT_BSZTALLFLOWER_RED",
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223
src/info.c
223
src/info.c
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@ -219,9 +219,11 @@ char sprnames[NUMSPRITES + 1][5] =
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// Egg Rock Scenery
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// Christmas Scenery
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"XMS1",
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"XMS2",
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"XMS3",
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"XMS1", // Christmas Pole
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"XMS2", // Candy Cane
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"XMS3", // Snowman
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"XMS4", // Lamppost
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"XMS5", // Hanging Star
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// Botanic Serenity Scenery
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"BSZ1", // Tall flowers
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@ -1767,6 +1769,7 @@ state_t states[NUMSTATES] =
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// Deep Sea Gargoyle
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{SPR_GARG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GARGOYLE
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{SPR_GARG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BIGGARGOYLE
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// DSZ Seaweed
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{SPR_SEWE, 0, -1, {NULL}, 0, 0, S_SEAWEED2}, // S_SEAWEED1
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@ -1933,6 +1936,13 @@ state_t states[NUMSTATES] =
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{SPR_XMS1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_XMASPOLE
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{SPR_XMS2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CANDYCANE
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{SPR_XMS3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SNOWMAN
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{SPR_XMS3, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SNOWMANHAT
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{SPR_XMS4, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LAMPPOST1
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{SPR_XMS4, 1, -1, {NULL}, 0, 0, S_NULL}, // S_LAMPPOST2
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{SPR_XMS5, 0, -1, {NULL}, 0, 0, S_NULL}, // S_HANGSTAR
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// Xmas GFZ bushes
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{SPR_BUS1, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BERRYBUSH
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{SPR_BUS2, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BUSH
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// Loads of Botanic Serenity bullshit
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{SPR_BSZ1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_RED
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@ -2122,16 +2132,12 @@ state_t states[NUMSTATES] =
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{SPR_ELEM, FF_FULLBRIGHT|20, 1, {NULL}, 0, 0, S_ELEMF10}, // S_ELEMF9
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{SPR_NULL, 0, 1, {NULL}, 0, 0, S_ELEMF1 }, // S_ELEMF10
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{SPR_PITY, FF_TRANS20 , 1, {NULL}, 0, 0, S_PITY2 }, // S_PITY1
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{SPR_PITY, FF_TRANS20|1, 1, {NULL}, 0, 0, S_PITY3 }, // S_PITY2
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{SPR_PITY, FF_TRANS20 , 1, {NULL}, 0, 0, S_PITY4 }, // S_PITY3
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{SPR_PITY, FF_TRANS20|2, 1, {NULL}, 0, 0, S_PITY5 }, // S_PITY4
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{SPR_PITY, FF_TRANS20 , 1, {NULL}, 0, 0, S_PITY6 }, // S_PITY5
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{SPR_PITY, FF_TRANS20|3, 1, {NULL}, 0, 0, S_PITY7 }, // S_PITY6
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{SPR_PITY, FF_TRANS20 , 1, {NULL}, 0, 0, S_PITY8 }, // S_PITY7
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{SPR_PITY, FF_TRANS20|4, 1, {NULL}, 0, 0, S_PITY9 }, // S_PITY8
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{SPR_PITY, FF_TRANS20 , 1, {NULL}, 0, 0, S_PITY10}, // S_PITY9
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{SPR_PITY, FF_TRANS20|5, 1, {NULL}, 0, 0, S_PITY1 }, // S_PITY10
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{SPR_PITY, FF_TRANS30 , 2, {NULL}, 0, 0, S_PITY2}, // S_PITY1
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{SPR_PITY, FF_TRANS30|1, 2, {NULL}, 0, 0, S_PITY3}, // S_PITY2
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{SPR_PITY, FF_TRANS30|2, 2, {NULL}, 0, 0, S_PITY4}, // S_PITY3
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{SPR_PITY, FF_TRANS20|3, 2, {NULL}, 0, 0, S_PITY5}, // S_PITY4
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{SPR_PITY, FF_TRANS30|4, 2, {NULL}, 0, 0, S_PITY6}, // S_PITY5
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{SPR_PITY, FF_TRANS20|5, 2, {NULL}, 0, 0, S_PITY1}, // S_PITY6
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{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40 , 2, {NULL}, 0, 0, S_FIRS2}, // S_FIRS1
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{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|1, 2, {NULL}, 0, 0, S_FIRS3}, // S_FIRS2
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@ -8147,6 +8153,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_BIGGARGOYLE
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1009, // doomednum
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S_BIGGARGOYLE, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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12*FRACUNIT, // speed
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32*FRACUNIT, // radius
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80*FRACUNIT, // height
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0, // display offset
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100, // mass
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1, // damage
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sfx_statu2, // activesound
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MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
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S_NULL // raisestate
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},
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{ // MT_SEAWEED
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1001, // doomednum
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S_SEAWEED1, // spawnstate
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@ -9515,7 +9548,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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sfx_None, // deathsound
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25*FRACUNIT, // speed
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16*FRACUNIT, // radius
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40*FRACUNIT, // height
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64*FRACUNIT, // height
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0, // display offset
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100, // mass
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1, // damage
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@ -9524,6 +9557,168 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_SNOWMANHAT
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1853, // doomednum
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S_SNOWMANHAT, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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25*FRACUNIT, // speed
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16*FRACUNIT, // radius
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80*FRACUNIT, // height
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0, // display offset
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100, // mass
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1, // damage
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sfx_None, // activesound
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MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
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S_NULL // raisestate
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},
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{ // MT_LAMPPOST1
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1854, // doomednum
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S_LAMPPOST1, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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8*FRACUNIT, // radius
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120*FRACUNIT, // height
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0, // display offset
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100, // mass
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1, // damage
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sfx_None, // activesound
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MF_SOLID, // flags
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S_NULL // raisestate
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},
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{ // MT_LAMPPOST2
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1855, // doomednum
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S_LAMPPOST2, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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8*FRACUNIT, // radius
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120*FRACUNIT, // height
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0, // display offset
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100, // mass
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1, // damage
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sfx_None, // activesound
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MF_SOLID, // flags
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S_NULL // raisestate
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},
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{ // MT_HANGSTAR
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1856, // doomednum
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S_HANGSTAR, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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4*FRACUNIT, // radius
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80*FRACUNIT, // height
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0, // display offset
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100, // mass
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1, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_XMASBERRYBUSH
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1857, // doomednum
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S_XMASBERRYBUSH, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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||||
100, // mass
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||||
0, // damage
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sfx_None, // activesound
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MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_XMASBUSH
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1858, // doomednum
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S_XMASBUSH, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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32*FRACUNIT, // height
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||||
0, // display offset
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||||
100, // mass
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||||
0, // damage
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sfx_None, // activesound
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MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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// No, I did not do all of this by hand.
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// I made a script to make all of these for me.
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// Ha HA. ~Inuyasha
|
||||
|
|
32
src/info.h
32
src/info.h
|
@ -425,9 +425,11 @@ typedef enum sprite
|
|||
// Egg Rock Scenery
|
||||
|
||||
// Christmas Scenery
|
||||
SPR_XMS1,
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SPR_XMS2,
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SPR_XMS3,
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SPR_XMS1, // Christmas Pole
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SPR_XMS2, // Candy Cane
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SPR_XMS3, // Snowman
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SPR_XMS4, // Lamppost
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||||
SPR_XMS5, // Hanging Star
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||||
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||||
// Botanic Serenity Scenery
|
||||
SPR_BSZ1, // Tall flowers
|
||||
|
@ -1975,6 +1977,7 @@ typedef enum state
|
|||
|
||||
// Deep Sea Gargoyle
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||||
S_GARGOYLE,
|
||||
S_BIGGARGOYLE,
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||||
|
||||
// DSZ Seaweed
|
||||
S_SEAWEED1,
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||||
|
@ -2133,7 +2136,14 @@ typedef enum state
|
|||
// Xmas-specific stuff
|
||||
S_XMASPOLE,
|
||||
S_CANDYCANE,
|
||||
S_SNOWMAN,
|
||||
S_SNOWMAN, // normal
|
||||
S_SNOWMANHAT, // with hat + scarf
|
||||
S_LAMPPOST1, // normal
|
||||
S_LAMPPOST2, // with snow
|
||||
S_HANGSTAR,
|
||||
// Xmas GFZ bushes
|
||||
S_XMASBERRYBUSH,
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||||
S_XMASBUSH,
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||||
|
||||
// Botanic Serenity's loads of scenery states
|
||||
S_BSZTALLFLOWER_RED,
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||||
|
@ -2325,10 +2335,6 @@ typedef enum state
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|||
S_PITY4,
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S_PITY5,
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S_PITY6,
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S_PITY7,
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S_PITY8,
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S_PITY9,
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||||
S_PITY10,
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||||
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||||
S_FIRS1,
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||||
S_FIRS2,
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||||
|
@ -3366,6 +3372,7 @@ typedef enum mobj_type
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|||
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||||
// Deep Sea Scenery
|
||||
MT_GARGOYLE, // Deep Sea Gargoyle
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||||
MT_BIGGARGOYLE, // Deep Sea Gargoyle (Big)
|
||||
MT_SEAWEED, // DSZ Seaweed
|
||||
MT_WATERDRIP, // Dripping Water source
|
||||
MT_WATERDROP, // Water drop from dripping water
|
||||
|
@ -3434,7 +3441,14 @@ typedef enum mobj_type
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|||
// Christmas Scenery
|
||||
MT_XMASPOLE,
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||||
MT_CANDYCANE,
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||||
MT_SNOWMAN,
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||||
MT_SNOWMAN, // normal
|
||||
MT_SNOWMANHAT, // with hat + scarf
|
||||
MT_LAMPPOST1, // normal
|
||||
MT_LAMPPOST2, // with snow
|
||||
MT_HANGSTAR,
|
||||
// Xmas GFZ bushes
|
||||
MT_XMASBERRYBUSH,
|
||||
MT_XMASBUSH,
|
||||
|
||||
// Botanic Serenity scenery
|
||||
MT_BSZTALLFLOWER_RED,
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||||
|
|
|
@ -8434,6 +8434,10 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
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|||
case MT_SPIKE:
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mobj->flags2 |= MF2_STANDONME;
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||||
break;
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||||
case MT_LAMPPOST1:
|
||||
case MT_LAMPPOST2:
|
||||
mobj->flags2 |= MF2_STANDONME;
|
||||
break;
|
||||
case MT_DETON:
|
||||
mobj->movedir = 0;
|
||||
break;
|
||||
|
|
Loading…
Reference in a new issue