mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-29 12:40:58 +00:00
Clean up captions code to allow for different numbers defined at compile time.
This commit is contained in:
parent
bec7a184f1
commit
08e7a7cb4d
3 changed files with 10 additions and 17 deletions
|
@ -130,21 +130,12 @@ static consvar_t surround = {"surround", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL
|
|||
static channel_t *channels = NULL;
|
||||
static INT32 numofchannels = 0;
|
||||
|
||||
caption_t closedcaptions[8] = {
|
||||
{NULL, NULL, 0},
|
||||
{NULL, NULL, 0},
|
||||
{NULL, NULL, 0},
|
||||
{NULL, NULL, 0},
|
||||
{NULL, NULL, 0},
|
||||
{NULL, NULL, 0},
|
||||
{NULL, NULL, 0},
|
||||
{NULL, NULL, 0}
|
||||
};
|
||||
caption_t closedcaptions[NUMCAPTIONS];
|
||||
|
||||
void ResetCaptions(void)
|
||||
{
|
||||
UINT8 i;
|
||||
for (i = 0; i < 8; i++)
|
||||
for (i = 0; i < NUMCAPTIONS; i++)
|
||||
{
|
||||
closedcaptions[i].c = NULL;
|
||||
closedcaptions[i].s = NULL;
|
||||
|
@ -593,7 +584,7 @@ dontplay:
|
|||
// Handle closed caption input.
|
||||
if (cv_closedcaptioning.value && sfx->caption[0] != '/')
|
||||
{
|
||||
UINT8 i, set = 7, moveup = 255;
|
||||
UINT8 i, set = NUMCAPTIONS-1, moveup = 255;
|
||||
boolean same = false;
|
||||
for (i = 0; i < set; i++)
|
||||
{
|
||||
|
@ -617,7 +608,7 @@ dontplay:
|
|||
break;
|
||||
}
|
||||
}
|
||||
for (i = 7; i > set; i--)
|
||||
for (i = NUMCAPTIONS-1; i > set; i--)
|
||||
{
|
||||
if (sfx == closedcaptions[i].s)
|
||||
{
|
||||
|
@ -630,7 +621,7 @@ dontplay:
|
|||
|
||||
if (moveup != 255)
|
||||
{
|
||||
for (i = moveup; i < 7; i++)
|
||||
for (i = moveup; i < NUMCAPTIONS-1; i++)
|
||||
{
|
||||
if (!(closedcaptions[i].c || closedcaptions[i].s))
|
||||
break;
|
||||
|
|
|
@ -85,7 +85,9 @@ typedef struct {
|
|||
UINT8 t;
|
||||
} caption_t;
|
||||
|
||||
extern caption_t closedcaptions[8];
|
||||
#define NUMCAPTIONS 8
|
||||
|
||||
extern caption_t closedcaptions[NUMCAPTIONS];
|
||||
|
||||
// register sound vars and commands at game startup
|
||||
void S_RegisterSoundStuff(void);
|
||||
|
|
|
@ -442,7 +442,7 @@ void SCR_ClosedCaptions(void)
|
|||
{
|
||||
UINT8 i;
|
||||
|
||||
for (i = 0; i < 8; i++)
|
||||
for (i = 0; i < NUMCAPTIONS; i++)
|
||||
{
|
||||
boolean cond = (closedcaptions[i].c && I_SoundIsPlaying(closedcaptions[i].c->handle));
|
||||
|
||||
|
@ -462,7 +462,7 @@ void SCR_ClosedCaptions(void)
|
|||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < 8; i++)
|
||||
for (i = 0; i < NUMCAPTIONS; i++)
|
||||
{
|
||||
if (closedcaptions[i].s)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue