James R
3e2b28e162
Merge remote-tracking branch 'origin/master' into turnmultiplier
2019-12-22 21:26:36 -08:00
GoldenTails
ed847e831b
Fix pasting going out of bounds and dash the possibility of memory leaks while pasting.
2019-12-20 20:28:30 -06:00
GoldenTails
a2faa975cb
Allow Clipboard actions.
2019-12-20 16:39:19 -06:00
James R
2ed5617c5f
Merge branch 'better-deadzone' into 'master'
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Better Deadzones
See merge request STJr/SRB2!541
2019-12-20 17:33:29 -05:00
Jaime Passos
4e349cbd0f
Remove W_UnlockCachedPatch calls to avoid crashing
2019-12-19 17:14:56 -03:00
Jaime Passos
79d5192b7c
TOL/Level platter stuff
2019-12-18 13:24:10 -03:00
Jaime Passos
7807424633
NUMGAMETYPES vs gametypecount
2019-12-18 12:30:01 -03:00
Jaime Passos
e359f802fd
Update comments
2019-12-17 16:14:26 -03:00
Jaime Passos
cc54163210
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-17 16:12:44 -03:00
Jaime Passos
a0971d0756
Put loadgame patch loading back in M_ReadSaveStrings
2019-12-17 15:56:56 -03:00
Jaime Passos
7e55dd31f5
fix menu spacing
2019-12-17 12:53:26 -03:00
Sryder
a093c76cfb
Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2.git into better-deadzone
2019-12-15 15:47:45 +00:00
Monster Iestyn
eb179e4d6a
Remove anti-Tails restriction for the Allow super Pandora's Box cheat.
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Despite popular belief, this was just some experimenting from 2.2 development that we forgot to remove!
2019-12-15 15:40:56 +00:00
Sryder
76d59330f7
Port the deadzone cvar stuff from kart.
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Add menu items for deadzone.
2019-12-15 15:36:13 +00:00
fickleheart
a885380e8a
Add analog deadzone option separate from digital deadzones
2019-12-14 19:41:54 -06:00
fickleheart
7fd2153c08
Realign camera options menu options
2019-12-14 19:20:19 -06:00
fickleheart
0702e366b6
Allow setting center view to a toggle
2019-12-14 19:17:41 -06:00
fickleheart
d14fa39d7a
Expand options for aim assist
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This will need a lot of testing to ensure each type
works properly.
2019-12-12 23:03:51 -06:00
Jaime Passos
af3cf93683
grafik designe is m passion
2019-12-12 21:41:13 -03:00
fickleheart
a188cd5db8
Add boss target assist and finally organize camera options
2019-12-12 00:48:15 -06:00
Jaime Passos
3ca0fbf5c3
da ba dee da ba die
2019-12-12 01:29:59 -03:00
fickleheart
a830a20c52
[pink text] nter View
2019-12-11 21:12:38 -06:00
fickleheart
f1b5a2b2d3
Move Z-targeting behavior to Center View
2019-12-11 21:09:23 -06:00
fickleheart
2ab83bac60
Run camera movement in the camera options menu
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It's really nice to see adjustments reflected in real time.
2019-12-10 23:18:46 -06:00
fickleheart
69b623e086
Add option to always turn with input while locked
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Uhhh also camera options scrolls now.
2019-12-10 22:01:17 -06:00
Jaime Passos
f531a8971f
Update m_menu.c
2019-12-10 23:40:15 -03:00
Jaime Passos
9248f12d55
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-10 23:01:10 -03:00
fickleheart
194e77a6f0
Give spindash turn a separate slider
2019-12-10 08:07:41 -06:00
fickleheart
2fa1e75016
I'm hilarious
2019-12-09 22:45:34 -06:00
fickleheart
b5f7f5f732
Replace direction toggles with a playstyle selection
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It's kinda ugly right now...
2019-12-09 22:06:50 -06:00
fickleheart
834a3bf334
Port deadzone configuration from Kart
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I don't feel like getting out my gamepad, so I'll trust
that this works.
2019-12-09 20:39:05 -06:00
James R
4f9e227830
Cvar and menu option to let user increase turn speed
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cam_turnmultiplier and cam2_turnmultiplier.
"Camera Speed" has been renamed to "Camera Spacial Speed" in the menu. "Camera
Turning Speed" is now an option.
2019-12-09 16:30:03 -08:00
Jaime Passos
c6769e7220
Die
2019-12-08 22:12:56 -03:00
fickleheart
e92d7eca8e
Shift camera sideways toward player angle
2019-12-08 15:54:16 -06:00
fickleheart
ebd2861593
Add menu options for new camera controls
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Crank everything down to zero and set ability direction
to "Camera", and you're back to base 2.2 behavior.
2019-12-08 14:43:25 -06:00
MascaraSnake
a3549cc8f2
Merge branch 'datestuff' into 'master'
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Date stuff
See merge request STJr/SRB2Internal!618
2019-12-06 16:10:36 -05:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
lachwright
2e77970526
Fix whitespace issues from when I was new to this shit
2019-12-07 02:31:31 +08:00
MascaraSnake
69da1a7733
Merge branch 'perfectra' into 'master'
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Record Attack perfect bonus stuff
Closes #457
See merge request STJr/SRB2Internal!607
2019-12-05 17:02:38 -05:00
MascaraSnake
bbc5d33266
Merge branch 'notutclear' into 'master'
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Fix clearing maps/unlockables causing crashes and hangs.
See merge request STJr/SRB2Internal!609
2019-12-05 17:02:10 -05:00
MascaraSnake
87843365fc
Merge branch 'nightslevsel' into 'master'
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NiGHTS Attack left-right level selection
See merge request STJr/SRB2Internal!608
2019-12-05 16:53:21 -05:00
toaster
b76a1d3df7
* Don't iterate through the list twice to print "No hidden emblems on this map".
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* Make it "No hint available for this emblem" instead of "No hints available", which people may confuse as the first message (I know I did!)
2019-12-05 19:26:31 +00:00
toaster
514616c546
Allow for 10 emblem hints on a map by poking the drawer a bit.
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This is a very small diff, but I can understand if you'd not feel comfortable having this until after 2.2.0.
2019-12-05 19:09:41 +00:00
toaster
7bd5d291ce
Fix unlockable checklist literally hanging if any unlockables are cleared.
2019-12-05 18:40:30 +00:00
Alam Ed Arias
3120c99eeb
Fix compiling for MSVC
2019-12-05 12:38:50 -05:00
toaster
848d7ad819
Allow the NiGHTS Attack menu to have the levels selectable left-and-right-wise, just like Record Attack.
2019-12-05 11:12:35 +00:00
toaster
2b5957fd1c
Fix #457 and another bug I just realised in one fell swoop.
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That is to say, MV_PERFECT can be applied in singleplayer, but that doesn't update your best rings on the map in record attack, so the thing being yellow doesn't make sense if your rings are (none). Therefore, make it a two-flag, two-bit process.
2019-12-05 09:47:29 +00:00
toaster
960ee7fe72
Don't flip P1 of a two-character save card, for aesthetique reasons.
2019-11-29 15:58:37 +00:00
MascaraSnake
4c1c87df39
Merge branch 'xtrafix' into 'master'
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Stop being so XTRA (resolves #362 ).
Closes #362
See merge request STJr/SRB2Internal!552
2019-11-25 17:02:32 -05:00
MascaraSnake
34baf101aa
Merge branch 'nightsnoforce' into 'master'
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Charsel tweaks
See merge request STJr/SRB2Internal!551
2019-11-25 16:54:27 -05:00
toaster
ef556ca6d5
Fix Continue sprites not working for custom characters (incorrect SPR2_XTRA bounds check).
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Also, change all the references to XTRA_ constants to consistently check for > its value, instead of >= its value plus one (or that there's any frames at all) - for extra clarity/consistency, and capacity for re-ordering later.
2019-11-25 18:52:38 +00:00
MascaraSnake
8596445de6
Merge branch 'statisticase' into 'master'
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Statisticase (resolves #339 ).
Closes #339
See merge request STJr/SRB2Internal!531
2019-11-25 13:21:09 -05:00
toaster
f86b46640d
Skip character select entirely if only one character is available on the list.
2019-11-25 17:06:06 +00:00
toaster
fc407cf6ce
Skip tagteam characters (ie, Sonic&Tails) for NiGHTS secret map character selection.
2019-11-25 16:55:18 +00:00
toaster
5cf803f7d0
Allow character select for NiGHTS stages on the Secret Level Select now that every character has NiGHTS sprites.
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(think of this as the collorary to 358, not a direct change)
2019-11-25 16:46:26 +00:00
Steel Titanium
d4a8fd8e64
Fix time emblem overlapping best time on NiGHTS Mode menu ( Resolves #353 )
2019-11-24 16:37:13 -05:00
toaster
fd657d2ff4
Fix bugs discovered in testing.
2019-11-24 15:06:37 +00:00
toaster
f602e5bfb7
"showconditionset" option for Unlockables and Extra Emblems. See merge request (coming shortly) for full description/prompt.
2019-11-24 14:35:31 +00:00
toaster
508feaad9d
Enable lowercase text for Statistics and Unlockable Checklist menus ( resolves #339 ).
2019-11-24 13:51:53 +00:00
MascaraSnake
5fe89e6e9b
Merge branch 'ra-wipe-fix' into 'master'
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Fix RA fade (resolves #329 )
Closes #329
See merge request STJr/SRB2Internal!521
2019-11-23 18:16:09 -05:00
MascaraSnake
a24949cfa6
Merge branch 'menu-reordering' into 'master'
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Menu reordering (also renaming secrets to extras)
See merge request STJr/SRB2Internal!511
2019-11-23 17:51:46 -05:00
Jaime Passos
e850d42bc2
fix RA fade
2019-11-23 18:15:09 -03:00
sphere
de2a26bf5d
Swap statistics and tutorial options in the 1 Player menu.
2019-11-22 21:00:03 +01:00
sphere
07221c50ce
i'm a dumbass
2019-11-22 20:37:35 +01:00
sphere
e3aca4b647
restore secrets = 0, not sure why i changed that
2019-11-22 20:24:57 +01:00
MascaraSnake
f7c4ec1965
Merge branch 'mapvisitedupdate' into 'master'
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Intermission fixes/cleanup
See merge request STJr/SRB2Internal!509
2019-11-22 14:11:31 -05:00
toaster
7ff616b26e
Do a whole bunch of cleanup for mapvisited and intermission related things.
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* Move the visitation flags, Record Attack/NiGHTS Attack data, and emblem checking to outside of Y_StartIntermission.
* Y_CleanupScreenBuffer never got called for maps which skip the intermission, leading to a small memory leak; this is now fixed by moving it to G_AfterIntermission.
* Y_FollowIntermission was just G_AfterIntermission with modeattacking specific behaviour, but this is desired for all places where G_AfterIntermission is called, so just merge this into G_AfterIntermission.
Notably, these changes are necessary because there are now three maps in the main SP campaign which do not end with traditional intermissions. As a result, this fixes an issue where Black Core's tracks are not available in the Sound Test (due to MV_BEATEN never being applied).
Also, since I was here: Remove "gotperfect" from recorddata_t. This is a duplicate of `mapvisited[gamemap-1] & MV_PERFECT` which uses more memory. I have kept the new spacing in the gamedata for compatibility with RC1 savedatas, but moved it across to the original method everywhere else.
2019-11-21 16:10:28 +00:00
sphere
5a7ebb3ba6
Re-reorganize sound options.
2019-11-21 16:53:37 +01:00
sphere
b37c3a414a
Remove unneeded HAVE_MIXERX checks.
2019-11-21 16:35:27 +01:00
sphere
f021d35e7e
Move tutorial to the bottom of the 1 Player menu.
2019-11-21 02:43:07 +01:00
sphere
48c454553f
Move SP and MP down if extras aren't unlocked yet.
2019-11-21 02:19:31 +01:00
sphere
9608021824
Rename "secrets" to "extras".
2019-11-21 01:34:32 +01:00
sphere
f587069d0e
Reorganize sound options.
2019-11-21 01:14:09 +01:00
sphere
2d509eff47
Move the main menu options around.
2019-11-21 00:34:58 +01:00
Jaime Passos
1e4060af8c
remove unused levelwipes
2019-11-18 19:22:46 -03:00
Jaime Passos
8a05afa1aa
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-18 18:48:19 -03:00
MascaraSnake
5649365c19
Merge branch 'titlecard-lowercase-support' into 'master'
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Lowercase support in titlecards
See merge request STJr/SRB2Internal!481
2019-11-18 15:05:02 -05:00
Steel Titanium
2584241a44
Better ping implementation.
2019-11-17 20:22:47 -05:00
toaster
76897b560f
Update end tally and sound test to accomodate new title font.
2019-11-17 14:56:05 +00:00
James R
82ad6685a6
Remove defaultname, since players are probably sure on their name change
2019-11-15 17:32:43 -08:00
Jaime Passos
c15ee65015
LEVELWIPES
2019-11-15 18:21:12 -03:00
Jaime Passos
6be45ec241
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-14 20:24:42 -03:00
Jaime Passos
d95a93b537
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-14 19:57:51 -03:00
toaster
da1b4f2277
Disable menu input on the title screen for the first second (ie, before the flash), to guarantee people won't start the menu the very first tic after the fade and ruin the animation. (Console and gif/screenshot recording still works, for the impatient.)
2019-11-14 12:52:34 +00:00
MascaraSnake
14477748be
Merge branch 'stopclock' into 'master'
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Stop the clock!
See merge request STJr/SRB2Internal!450
2019-11-13 14:39:59 -05:00
MascaraSnake
7cfc7b38c5
Merge branch 'forceskin_bs' into 'master'
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MP Charsel menu fixes
See merge request STJr/SRB2Internal!457
2019-11-13 14:00:11 -05:00
toaster
7b640bc81e
* Prevent (extremely unlikely) wraparound of patch frame calculation for the epynomous Radio (sigsegv prevention).
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* Use thinstring for Authors field on the screen.
2019-11-13 13:44:00 +00:00
MascaraSnake
d591554a5d
Merge branch 'radiomode' into 'master'
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Radio mode
See merge request STJr/SRB2Internal!443
2019-11-13 04:16:38 -05:00
Jaime Passos
3354169769
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-12 20:36:06 -03:00
Jaime Passos
c6253bb6f9
Merge remote-tracking branch 'origin/master' into renderswitch
2019-11-12 20:25:40 -03:00
MascaraSnake
66123b8165
Merge branch 'internal-md3-vanilla-c' into 'master'
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Internal MD3 merge 2 good riddance glBegin
See merge request STJr/SRB2Internal!362
2019-11-12 15:44:20 -05:00
MascaraSnake
b04452f7de
Merge branch 'nonightsbot2' into 'master'
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Properly fix bot showing up in NiGHTS stages (resolves #261 for real).
Closes #261
See merge request STJr/SRB2Internal!417
2019-11-12 15:41:01 -05:00
Digiku
c2d09ac4e4
Merge branch 'new-title-multi-res' into 'master'
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2.2 Title Screen
See merge request STJr/SRB2Internal!439
2019-11-11 08:46:36 -05:00
toaster
e388b34abe
* Correctly grey out skin on MP charsel menu if skinchange is restricted.
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* Also grey out colour if team gametype.
2019-11-10 15:21:14 +00:00
toaster
a82902a378
Minor addition: Get in the way less when doing Record Attack stuff in DEVELOP builds. (Can revert before this branch is merged, but was necessary to test...)
2019-11-08 15:48:11 +00:00
James R
e5f3863708
Merge branch 'recordattack-menu-draw-fix' into 'master'
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Record attack fixes
See merge request STJr/SRB2Internal!441
2019-11-07 17:53:03 -05:00
James R
546f313616
Merge branch 'secrets-charsel-music-fix' into 'master'
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Fix char select music not playing in secrets menu
Closes #272
See merge request STJr/SRB2Internal!421
2019-11-07 17:51:38 -05:00
toaster
5f8671b100
Sound test is cool now!
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https://cdn.discordapp.com/attachments/405336003239477249/641295998395613224/srb20042.gif
* Port MUSICDEFs from Kart.
* Safe to modify without modifying game, so we can put it in music.dta eventually.
* "Title", "AltTitle", "Authors" fields are self-evident.
* "Soundtestpage" and "Soundtestcond" are used to determine which sound test unlockable can play them (set with Unlockable's variable, just like Level Select).
* "Stoppingtime" and "BPM" both accept floats, and are used for presentation stuff on the sound test.
* Ironically, we don't share a single field name with them. Such is the case of differing foci, though, and I expect they'll change their implementation to match (since this is necessary for a sound test).
* Change how S_AddSoundFx works to avoid iterating through all of them, and to allow cv_soundtest to only scroll through defined slots (instead of the infinite wall of thok sounds when scrolling to the left).
* Change V_DrawFixedPatch to allow scaling on two seperate axes.
* Now called "V_DrawStretchyFixedPatch".
* "V_DrawFixedPatch" is a macro to V_DrawStretchyFixedPatch now (same scale on both axes).
* Available to Lua under v.drawStretched!
* Even works in GL!
* Bugfix: Add SR_PLAYER to SOC's menutypes_list.
Stay tuned for the merge request, where I put the onus on the Music Team to finish this off...
2019-11-05 16:23:46 +00:00
Jaime Passos
d45ed97e50
Update m_menu.c
2019-11-04 12:30:28 -03:00
Steel Titanium
16c107e2ac
Fix garbage string being drawn on record attack menu
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Pretty silly of me to assume it would be NUL-terminated by default.
2019-11-03 21:43:09 -05:00