Nev3r
68f60f3c29
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-03-11 09:31:31 +01:00
Monster Iestyn
ddc0762ecc
Merge branch 'master' into next
2020-03-09 19:53:08 +00:00
Monster Iestyn
db6a3bbd1f
Merge branch 'archive-sprite2-hotfix' into 'master'
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Archive sprite2 Hotfix
See merge request STJr/SRB2!845
2020-03-09 15:50:55 -04:00
LJ Sonic
5e705b84ae
Merge branch 'patch-1' into 'master'
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Fix desyncs never recovering if node and player mismatch
See merge request STJr/SRB2!842
2020-03-09 12:56:41 -04:00
Monster Iestyn
40e728fdb5
One line fix: don't assume 0 (aka SPR2_STND) is the default value for sprite2, but rather what the state sets for it
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This fixes some issues with a custom character tested during netplay, which did not have SPR2_WAIT sprites and therefore fell back to SPR2_STND sprites. Unfortunately, the fact they used SPR2_STND instead meant the sprite2 was not synced at all!
2020-03-09 15:04:22 +00:00
Monster Iestyn
f4cb6e1f5e
Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
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(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Monster Iestyn
1dd4ed4afa
Reorganise r_things.h
2020-03-08 21:17:30 +00:00
Monster Iestyn
e81ef824d6
Set the "spritename" variable within R_AddSingleSpriteDef rather than externally to it, since R_InstallSpriteLump is the only place it gets used anyway
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This way we don't have to make it some extern in order for r_skins.c to use it
2020-03-08 19:51:18 +00:00
Monster Iestyn
37ecb47436
update Makefile, CMakeLists.txt and MSVC project files
2020-03-08 19:48:23 +00:00
Monster Iestyn
b2d9697e07
remove r_skins.c include in r_things.c, on second thoughts
2020-03-08 19:36:56 +00:00
Monster Iestyn
a67dbfff54
Create r_skins.c/.h, to contain skins code formerly in r_things.c/h
2020-03-08 19:32:07 +00:00
Louis-Antoine
b85ac65378
Fix missing break
2020-03-08 20:04:29 +01:00
colette
ce29129f3a
Fix resyncs never recovering if node and player mismatch
2020-03-08 13:09:39 -04:00
Tatsuru
be338da3f6
I guess
2020-03-08 14:06:18 -03:00
Steel Titanium
e5270ad9c7
Fix guest data being deleted regardless of choice
2020-03-08 00:34:15 -05:00
Steel Titanium
a3f3dd649f
Fix guest deletion confirmation returning to Record Attack menu from Nights Mode menu
2020-03-08 00:02:43 -05:00
GoldenTails
cdba9ba033
Fix spaces before someone yells at me for it
2020-03-07 21:48:40 -06:00
GoldenTails
0d92bf3dd0
Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
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Disclaimer: I'm not actually from Florida.
2020-03-07 21:41:52 -06:00
Jaime Passos
26e367eb9b
Merge remote-tracking branch 'origin/next' into pictureformats
2020-03-07 20:43:16 -03:00
SteelT
bb56aa603f
Merge branch 'ss-damage-fix' into 'next'
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Fix Special Stages crashing upon taking damage
See merge request STJr/SRB2!839
2020-03-06 17:59:57 -05:00
Zipper
4b28e19d16
Update p_inter.c
2020-03-05 18:48:20 -05:00
Zipper
4d8a523da9
Update p_inter.c
2020-03-05 18:30:27 -05:00
ZipperQR
da9bf34175
fix source player being nil
2020-03-05 12:26:27 +03:00
Zwip-Zwap Zapony
bce6349b1d
More gamepad deadzone tweakage
2020-03-04 21:44:57 +01:00
Zwip-Zwap Zapony
df220aa2c2
Hotfix for 100% deadzone returning 0 input
...
It makes more sense for 100% deadzone to just make it so that
you have to push the axis all the way to trigger it,
rather than 100% deadzone resulting in no axis input
ever happening... So, let's make it be the former way instead
2020-03-04 21:11:55 +01:00
Zwip-Zwap Zapony
27e084a827
Fix division-by-0 crash with gamepad deadzones
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Fix division-by-0 crash with gamepad deadzones
The problem was that it checked if A was more than B,
then lowered A to a max value, then subtracted B from A,
then divided something by that, without checking if A minus B was 0,
allowing division by 0 if B was the same as that max value
This fixes that by making sure that A is less than the max value
2020-03-04 17:31:52 +01:00
Jaime Passos
b8db3e2216
Fix NiGHTS Attack crash after render mode change
2020-03-04 09:42:34 -03:00
Tatsuru
761ec3b6a4
Separate PvP damage from non-friendly gametypes
2020-03-03 11:56:57 -03:00
Tatsuru
776951c6a8
Never forget who your enemy is
2020-03-03 11:40:35 -03:00
SteelT
039aeed633
Merge branch 'tolflag-fix' into 'next'
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Fix G_TOLFlag returning the wrong type
See merge request STJr/SRB2!834
2020-03-02 21:27:45 -05:00
Steel Titanium
10d08fc8bb
Merge branch 'master' into next
2020-03-02 15:26:01 -05:00
SteelT
7d14796954
Merge branch 'fix-ogllib' into 'master'
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Fix -OGLlib
See merge request STJr/SRB2!794
2020-03-02 15:21:50 -05:00
Jaime Passos
67b8a7eb67
Merge remote-tracking branch 'origin/next' into tolflag-fix
2020-03-02 13:14:12 -03:00
Louis-Antoine
04a1f479be
Increase the length of the player input buffer
2020-03-02 15:36:28 +01:00
LJ Sonic
75e12f9d9d
Merge branch 'fix-io-warning' into 'next'
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Fix compiler warning
See merge request STJr/SRB2!833
2020-03-02 07:46:46 -05:00
Louis-Antoine
7ba93c184f
Fix warning and formatting
2020-03-02 13:33:12 +01:00
sphere
c671097c04
Actually use the "SCREENSHOT OPTIONS" header for its menu.
2020-03-02 13:23:54 +01:00
Jaime Passos
70a103b9af
Fix G_TOLFlag returning the wrong type
2020-03-02 00:20:53 -03:00
LJ Sonic
60cd6fe986
Merge branch 'next' into 'resend-gamestate'
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# Conflicts:
# src/d_clisrv.c
2020-03-01 12:35:53 -05:00
Jaime Passos
76bda716cd
Merge branch 'tol-moment' into 'next'
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Fix TYPEOFLEVEL options not having enough bits for TOL_ flags
See merge request STJr/SRB2!825
2020-03-01 11:14:29 -05:00
LJ Sonic
2cace6e147
Merge branch 'lua-io' into 'next'
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Support for Lua's I/O library
See merge request STJr/SRB2!727
2020-03-01 11:12:45 -05:00
SwitchKaze
fd4666b481
Bruh.
2020-02-29 23:44:56 -05:00
SwitchKaze
21b28b6295
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-29 23:41:16 -05:00
SwitchKaze
3106a92e8b
Prohibit modification of built-in colors
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In addition, fixes a bug where loading a custom color using command line params exhibits strange behavior.
2020-02-29 23:14:49 -05:00
Louis-Antoine
46d8546f49
Update packet names
2020-03-01 03:26:15 +01:00
Louis-Antoine
846560910d
Obliterate resynch
...
Okay, more precisely this substitutes the old resynch with
the newly added gamestate resend code.
2020-03-01 03:22:47 +01:00
Jaime Passos
94107a5320
Set pixel RGBA to nothing instead of the alpha only
2020-02-29 19:36:50 -03:00
Monster Iestyn
cf95837a76
Merge branch 'follow-is-mobj' into 'next'
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Turn FollowMobj into a mobj hook
See merge request STJr/SRB2!803
2020-02-29 12:48:39 -05:00
Louis-Antoine
29d8389461
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into resend-gamestate
2020-02-29 13:43:47 +01:00
Louis-Antoine
4f7591a044
Rename packet
2020-02-29 13:40:15 +01:00