Louis-Antoine
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58c42eec29
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Simplify hook code
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2020-03-19 14:38:42 +01:00 |
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LJ Sonic
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92016a742b
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Merge branch 'lua-music' into 'next'
Expose more music-related functions to Lua
See merge request STJr/SRB2!817
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2020-03-19 06:53:57 -04:00 |
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fickleheart
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725826a64b
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Avoid infinite loops if no maps are selectable (y tho)
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2020-03-18 22:56:20 -05:00 |
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fickleheart
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05b2570ae7
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Merge remote-tracking branch 'upstream/next' into lua-music
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2020-03-18 22:43:07 -05:00 |
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fickleheart
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9c86cd0bc2
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More union types for the union type god
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2020-03-18 22:42:31 -05:00 |
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fickleheart
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520e3c5dc3
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Are these casts unnecessary...??
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2020-03-18 22:40:11 -05:00 |
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fickleheart
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647f73c8f2
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Clean up after myself
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2020-03-18 22:38:51 -05:00 |
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fickleheart
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dd0d86120b
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> building SRB2 without Lua in 2020
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2020-03-18 22:38:18 -05:00 |
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fickleheart
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e0badd1e5b
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Rename hook to ShouldJingleContinue
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2020-03-18 22:35:21 -05:00 |
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Steel Titanium
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5dac9c6875
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Merge branch 'master' into next
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2020-03-18 15:42:02 -04:00 |
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SteelT
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04131d3268
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Merge branch 'fix-nights-mode-menu-wrong-return' into 'master'
NiGHTS Mode menu fixes
See merge request STJr/SRB2!841
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2020-03-18 15:41:17 -04:00 |
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SteelT
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e3a5164ddf
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Merge branch 'deadzone-sigfpe-fix' into 'master'
Fix division-by-0 crash from 100% gamepad deadzones, and lack of input from 0% deadzones
See merge request STJr/SRB2!838
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2020-03-18 15:39:04 -04:00 |
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SteelT
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bd058ecc4b
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Merge branch 'viewpointswitch-fix' into 'next'
Fix incorrect newdisplayplayer in forced ViewpointSwitch
See merge request STJr/SRB2!814
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2020-03-18 15:34:18 -04:00 |
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LJ Sonic
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38bcfe4997
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Merge branch 'screenshot-menu-header' into 'master'
Actually use the "SCREENSHOT OPTIONS" header for its menu.
See merge request STJr/SRB2!832
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2020-03-18 10:56:35 -04:00 |
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MascaraSnake
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a8f53b31b4
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Merge branch 'udmf-formatcheck' into 'udmf-next'
Add boolean variable that indicates if current map is in UDMF format
See merge request STJr/SRB2!849
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2020-03-18 09:56:45 -04:00 |
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LJ Sonic
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c43ca31dc2
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Merge branch 'increase-input-buffer' into 'next'
Increase the length of the player input buffer
See merge request STJr/SRB2!835
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2020-03-18 09:49:14 -04:00 |
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Jaime Passos
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1904e3b5e9
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Fix OpenGL
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2020-03-17 15:23:13 -03:00 |
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Jaime Passos
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c2cd9a71fa
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Fix con_backpic
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2020-03-17 13:05:54 -03:00 |
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Monster Iestyn
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31b1188a3e
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Merge branch 'master' into next
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2020-03-15 20:32:43 +00:00 |
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LJ Sonic
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0a54c40ff4
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Merge branch 'fix-playernode-crash' into 'next'
Fix buffer overrun with players with no associated node
See merge request STJr/SRB2!810
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2020-03-15 15:36:45 -04:00 |
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Monster Iestyn
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3f43dd22f9
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Merge branch 'skins-refactor' into 'master'
Skins refactor
See merge request STJr/SRB2!843
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2020-03-15 15:31:49 -04:00 |
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Zachary McAlpin
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569034d3a9
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Call LUAh_GameQuit in I_GetEvent in if the event is SDL_Quit and if you are in a playing session
Time for the ultimate testing to see if I get any undefined reference compiling errors
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2020-03-15 10:47:55 -05:00 |
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Zachary McAlpin
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2052ee1144
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Check if you are playing a game then execute `LUAh_GameQuit ` if you are in Command_quit_f and Command_ExitGame_f
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2020-03-15 10:34:43 -05:00 |
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Zachary McAlpin
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8b7f93d50a
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Revert "Let's just call LUAh_GameQuit in I_Quit anyways"
This reverts commit 7c65577336 .
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2020-03-15 10:33:24 -05:00 |
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MascaraSnake
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c2443b8e8c
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Merge branch 'udmf-formatcheck' into udmf-colormaps
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2020-03-15 16:26:00 +01:00 |
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MascaraSnake
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f689bc88aa
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Add boolean variable that indicates if current map is in UDMF format
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2020-03-15 16:23:15 +01:00 |
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MascaraSnake
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bc8a1350e4
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Merge branch 'udmf-next' into udmf-colormaps
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2020-03-15 09:58:39 +01:00 |
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MascaraSnake
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3c294b5e3d
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Merge branch 'next' into udmf-next
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2020-03-15 09:57:42 +01:00 |
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MascaraSnake
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e545e5f9ba
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Add UDMF colormap fields
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2020-03-15 09:55:57 +01:00 |
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Zachary McAlpin
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766ca2f5a5
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Since exitgame shuts down the server if you are running a dedicated server I may as well allow the hook to run for the dedicated server as well
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2020-03-15 00:54:06 -05:00 |
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Zachary McAlpin
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7c65577336
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Let's just call LUAh_GameQuit in I_Quit anyways
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2020-03-15 00:39:46 -05:00 |
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Zachary McAlpin
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0e56202d63
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Let's just call LUAh_GameQuit in Command_ExitGame_f during its execution if you are in game and are not a dedicated server
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2020-03-15 00:28:41 -05:00 |
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Zachary McAlpin
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b067d1e134
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Revert "Call `LUAh_GameQuit ` in 2 places."
This reverts commit a329ca43ba .
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2020-03-15 00:08:57 -05:00 |
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Zachary McAlpin
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a329ca43ba
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Call `LUAh_GameQuit ` in 2 places.
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2020-03-15 00:53:05 -04:00 |
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Zachary McAlpin
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de9dc43b21
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
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2020-03-14 22:55:40 -05:00 |
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Steel Titanium
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efab0f479c
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Merge branch 'master' into next
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2020-03-14 22:21:12 -04:00 |
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SteelT
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49001b207e
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Merge branch 'nadraw-fix' into 'master'
Fix NiGHTS Attack crash after render mode change
See merge request STJr/SRB2!837
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2020-03-14 22:19:35 -04:00 |
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SteelT
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88fff119ea
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Merge branch 'hwrflipcolchromakey' into 'master'
Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF
See merge request STJr/SRB2!826
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2020-03-14 22:13:19 -04:00 |
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SteelT
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e80a09a651
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Merge branch 'tex' into 'master'
Replace NextTexAvail with glGenTextures
See merge request STJr/SRB2!828
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2020-03-14 22:12:02 -04:00 |
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SteelT
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2d16281d86
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Merge branch 'acz-fence' into 'master'
Fix ASTBlendPixel blending with nothing
See merge request STJr/SRB2!827
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2020-03-14 22:11:23 -04:00 |
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fickleheart
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e3b17cd82b
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Use po2 patches to fix mipmaps
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2020-03-14 15:52:25 -05:00 |
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fickleheart
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b9d7b3e5c5
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Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
# src/i_video.h
# src/r_main.c
# src/r_main.h
# src/screen.c
# src/sdl/i_video.c
# src/sdl/ogl_sdl.c
# src/w_wad.c
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2020-03-14 12:52:15 -05:00 |
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sphere
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bdab78152c
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Check if emblem hints are actually unlocked.
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2020-03-13 10:46:57 -04:00 |
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Zachary McAlpin
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f97187f59b
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Revert "Call LUAh_GameQuit in Command_ExitGame_f"
This reverts commit 2b16971137 .
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2020-03-12 22:31:48 -05:00 |
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Zachary McAlpin
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7ec241c59e
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Revert "Don't execute LUAh_GameQuit in Command_ExitGame_f if you are in a multiplayer game"
This reverts commit bef49f5660 .
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2020-03-12 22:31:39 -05:00 |
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Zachary McAlpin
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bef49f5660
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Don't execute LUAh_GameQuit in Command_ExitGame_f if you are in a multiplayer game
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2020-03-12 20:51:16 -05:00 |
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Zachary McAlpin
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2b16971137
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Call LUAh_GameQuit in Command_ExitGame_f
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2020-03-12 20:15:21 -05:00 |
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Zachary McAlpin
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4d144f2e40
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No longer call LUAh_GameQuit in D_QuitNetGame
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2020-03-12 19:59:50 -05:00 |
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Zachary McAlpin
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4d7f64a53d
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Let's call LUAh_GameQuit in D_QuitNetGame since that function is still called outside of netgames
However, the D_QuitNetGame function returns early if you are not in a netgame.
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2020-03-12 12:45:41 -05:00 |
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Zachary McAlpin
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bb08b55b43
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Created GameQuit hook, but I need to decide where to execute it
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2020-03-12 12:22:04 -05:00 |
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