Sonic Robo Blast 2 Public
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Monster Iestyn f4cb6e1f5e Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
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extras Merge branch 'master' into next 2019-12-28 21:43:16 -05:00
libs Update DLL-README.txt 2019-12-06 13:22:03 -05:00
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src Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff 2020-03-09 13:54:56 +00:00
tools Also check ALTTITLE 2020-01-16 16:46:31 -08:00
.gitattributes avoid the source code from getting the wrong EOL 2019-09-20 12:32:18 -04:00
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.travis.yml Travis Deployer: Use xenial instead of bionic for building installers 2019-12-07 15:58:59 -05:00
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comptime.bat
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cpdebug.mk
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srb2-vc9.sln
srb2-vc10.sln
SRB2.cbp
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Sonic Robo Blast 2

Build status Build status CircleCI

Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling

Disclaimer

Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.