Louis-Antoine
d02c4c0cc7
Add "resendgamestate" command
2020-01-31 15:57:04 +01:00
Louis-Antoine
014b93406e
Store most data in gamestate instead of server config packet
2020-01-31 15:29:22 +01:00
Nev3r
842099b74d
Merge branch 'credits-again' into 'next'
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Credit Tatsuru
See merge request STJr/SRB2!728
2020-01-25 08:54:41 -05:00
LJ Sonic
2686ce8ad0
Merge branch 'fix-fire-shield' into 'next'
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Fix fire shield being removed under lava
See merge request STJr/SRB2!729
2020-01-25 08:08:59 -05:00
Louis-Antoine
d30b48cfd1
Fix lava removing fire shield
2020-01-25 14:04:16 +01:00
James R
c9bc3837f9
Signed is unsigned, cool
2020-01-24 16:44:53 -08:00
James R
59ed381fc0
Credit Tatsuru, he's done a bit
2020-01-24 16:38:46 -08:00
LJ Sonic
53e2cfbde2
Merge branch 'keep-body' into 'next'
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Let clients rejoin the server without losing their status
See merge request STJr/SRB2!722
2020-01-24 18:50:03 -05:00
LJ Sonic
d654bbc7de
Merge branch 'point-in-subsector-or-null' into 'next'
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Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
See merge request STJr/SRB2!719
2020-01-24 17:08:30 -05:00
SteelT
c7b4054a7a
Merge branch 'musicdef-versioning' into 'next'
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MUSICDEF cleanup, fixes, and VERSION directive to opt into new format
See merge request STJr/SRB2!708
2020-01-24 17:06:58 -05:00
SteelT
9677c9f084
Merge branch 'player2-turn-fix-next' into 'next'
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Fix "cam2_turnmultiplier" being unused in "next"
See merge request STJr/SRB2!713
2020-01-24 17:04:20 -05:00
MascaraSnake
7ac1b9298f
Merge branch 'master' into next
2020-01-24 22:37:25 +01:00
Louis-Antoine
8bd897a269
Be silent when "kicking" a disconnected player
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This lets the host manually remove a body if they want,
without polluting the chat with redundant messages.
2020-01-24 19:56:57 +01:00
Louis-Antoine
ba127008cf
Do not spam player quit net commands
2020-01-23 19:59:41 +01:00
Louis-Antoine
b0b22b53d6
Ignore disconnected players in tag gametypes
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Disconnected players do not become IT at round start.
If all non-ITs are disconnected, the round ends.
If all ITs are disconnected, one of the non-ITs
becomes IT, or the round ends if in Hide & Seek.
2020-01-23 19:58:13 +01:00
Louis-Antoine
ce20642fa7
Do not protect non-IT players in tag gametypes
2020-01-23 18:52:16 +01:00
Louis-Antoine
fb28ede660
Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
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The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
2020-01-22 16:58:57 +01:00
Louis-Antoine
cfec8609f9
Fix missing declaration
2020-01-22 04:01:06 +01:00
Louis-Antoine
f209721ded
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
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# Conflicts:
# src/g_game.c
# src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
2527b6c389
Teleport disconnected players to starpost if they fall in a pit
2020-01-22 03:20:27 +01:00
Louis-Antoine
412ba38a81
Refactor player spawning code a little
2020-01-22 03:19:15 +01:00
Louis-Antoine
d03c928baa
Give flashing tics to disconnected players and prevent drowning
2020-01-22 03:14:44 +01:00
Louis-Antoine
73d0549fa4
Ignore players towards exit count 30 seconds after their disconnection
2020-01-22 03:11:05 +01:00
Louis-Antoine
d374bf4f9b
Let clients rejoin the server without losing their status
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This is accomplished by simply preserving
the player's body after disconnecting.
Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.
Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.
From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.
Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00
SteelT
a6d49eaaa7
Merge pull request #447 from ConfusionAlphaX/local-resynch-fix
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Fix title screen broken when leaving during resynch
2020-01-21 19:09:15 -05:00
Zwip-Zwap Zapony
49a4c7d5f3
Separate "turnmultiplier"s for splitscreen players
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This fixes player 2 using player 1's "cam_turnmultiplier"
instead of player 2's "cam2_turnmultiplier"
2020-01-21 14:53:05 +01:00
James R
2d8ea7125c
Remove unnecessary optimization
2020-01-20 15:36:27 -08:00
James R
0d460aed1d
Merge branch 'gl-dropshadows' into 'next'
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OpenGL drop shadows
See merge request STJr/SRB2!703
2020-01-20 16:52:40 -05:00
Confusion
ad505a6fe7
Fix title screen broken when leaving during resynch
2020-01-19 17:55:22 +03:00
James R
a7770c3e97
Merge branch 'add-exitmove-to-menu' into 'next'
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Put cv_exitmove in the server options menu
See merge request STJr/SRB2!704
2020-01-19 02:18:49 -05:00
James R
9dbc54284e
Opt into new MUSICDEF format (2.2.0 compatibility)
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The "VERSION" directive enables features available in a certain version of
SRB2. It may be used as "VERSION 2.2.0".
2020-01-18 23:12:30 -08:00
James R
1317dba3e4
Refactor MUSICDEF parsing, actually count lines
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If you use strtok for (CR)LF, it'll skip the empty lines bruh.
2020-01-18 22:17:47 -08:00
Tatsuru
8348123a70
Goal posts
2020-01-18 13:15:24 -03:00
LJ Sonic
eed69ab94d
Merge branch 'mapthingflagextradehackedconstant' into 'next'
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Mapthing flag EXTRA DeHackEd constant
See merge request STJr/SRB2!705
2020-01-18 10:31:29 -05:00
Jaime Passos
cdc3386d48
Fix missing constant
2020-01-18 12:10:48 -03:00
Tatsuru
0c7c5742a8
Put cv_exitmove in the menus
2020-01-18 12:06:04 -03:00
James R
e82d19572d
Merge branch 'intangable' into 'next'
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Add FF_INTANGABLEFLATS as an alternative spelling for FF_INTANGIBLEFLATS
See merge request STJr/SRB2!702
2020-01-18 00:49:08 -05:00
Sally Cochenour
43828f265c
Use shadow cvar
2020-01-17 22:20:04 -05:00
Sally Cochenour
ba51f83aaf
Merge branch 'next' into gl-dropshadows
2020-01-17 22:19:51 -05:00
James R
9a1cb0e30e
Merge branch 'software-dropshadows' into 'next'
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Software dropshadows
See merge request STJr/SRB2!660
2020-01-17 18:56:13 -05:00
James R
96c91ce716
Merge branch 'r_ispointinsubsector' into 'next'
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Add R_IsPointInSubsector to lua baselib
See merge request STJr/SRB2!700
2020-01-17 18:24:04 -05:00
Jaime Passos
999094f2f6
backwards compat
2020-01-17 16:11:17 -03:00
Alam Ed Arias
b09341383f
Merge branch 'master' into next
2020-01-17 11:12:10 -05:00
Alam Ed Arias
b38921ff53
Merge branch 'mserv-is-dumb-and-what-else-is-new' into 'master'
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Fuck NONET
See merge request STJr/SRB2!699
2020-01-17 11:11:02 -05:00
MascaraSnake
14c8fdd3aa
Merge branch 'intangable' into 'next'
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Fix FF_INTANGABLEFLATS typo
See merge request STJr/SRB2!701
2020-01-17 03:13:45 -05:00
fickleheart
f59ed6b2f4
DOUBLE DAMNIT
2020-01-17 00:34:57 -06:00
fickleheart
d39d8506ca
Let nerds turn off shadows
2020-01-17 00:20:10 -06:00
fickleheart
919661ff8f
Give me a break
2020-01-17 00:18:00 -06:00
fickleheart
4ca44f2d57
Bosses need dropshadows too
2020-01-17 00:16:15 -06:00
fickleheart
9a4ad20947
DAMNIT
2020-01-17 00:13:13 -06:00