James R
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fc1eff6eee
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Merge branch 'amyhearts-fix' into 'next'
Fix NPC Amy's love hearts crashing if they didn't have a set fuse
See merge request STJr/SRB2!641
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2020-01-07 01:05:09 -05:00 |
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lachwright
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e069e149d9
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Apply skin's highresscale to continue screen
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2020-01-07 13:56:54 +08:00 |
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Tatsuru
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360e8f28b4
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ifdefs make indenting confusing
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2020-01-07 01:24:04 -03:00 |
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Steel Titanium
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808d731652
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Update copyright statements for changed names
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2020-01-06 17:16:27 -05:00 |
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MascaraSnake
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b95d1cef01
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Merge branch 'ignore-glsegs' into 'next'
Add missing glseg checks (and remove a superfluous one)
See merge request STJr/SRB2!642
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2020-01-06 17:08:32 -05:00 |
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Alam Ed Arias
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5b93230a94
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Merge branch 'master' into next
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2020-01-06 10:28:21 -05:00 |
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Alam Ed Arias
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21c224fce0
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idented hell
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2020-01-06 09:58:05 -05:00 |
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MascaraSnake
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759b1c82e2
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Add missing glseg checks (and remove a superfluous one)
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2020-01-06 14:40:59 +01:00 |
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MascaraSnake
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1cbf7aba0d
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Merge branch 'move-map-copying' into 'next'
Reorder map loading
See merge request STJr/SRB2!635
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2020-01-06 04:24:39 -05:00 |
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Alam Ed Arias
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0fbc459243
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cleanup whitespace
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2020-01-05 21:49:07 -05:00 |
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Tatsuru
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07f9ddc45a
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Don't fuck with the fuse if it's negative
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2020-01-05 23:41:22 -03:00 |
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Tatsuru
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fce1313517
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No comments
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2020-01-05 23:19:52 -03:00 |
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Tatsuru
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664bce71de
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:amybruh:
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2020-01-05 23:18:38 -03:00 |
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James R
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0bbc11c2a9
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Merge branch 'lua-neatstuff' into 'next'
Extra functionality for lua
See merge request STJr/SRB2!601
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2020-01-05 20:54:17 -05:00 |
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Jaime Passos
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03245b28fd
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Merge remote-tracking branch 'origin/master' into more-opengl-fixes
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2020-01-05 22:04:51 -03:00 |
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Jaime Passos
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9086b1851d
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Fix chroma key
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2020-01-05 22:04:19 -03:00 |
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James R
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ea3c36eb13
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Merge branch 'fix-mouse-grabbing' into 'master'
Fix mouse being grabbed even when not used
See merge request STJr/SRB2!639
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2020-01-05 18:46:13 -05:00 |
|
Louis-Antoine
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e847777a35
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Fix mouse being grabbed even when not used
The other way around this time.
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2020-01-06 00:40:28 +01:00 |
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Louis-Antoine
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88c8049c77
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Revert "Fix mouse being grabbed even when not used"
This reverts commit 6c85c4e1d3 .
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2020-01-06 00:38:40 +01:00 |
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James R
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6af0249d01
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Merge branch 'vgetcolorfixes' into 'master'
Fix usage of V_GetColor
See merge request STJr/SRB2!638
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2020-01-05 17:12:21 -05:00 |
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James R
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fa690e2133
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Merge branch 'appveyor-gcc-8.1' into 'master'
Use GCC 8.1 for AppVeyor 64-bit builds
See merge request STJr/SRB2!624
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2020-01-05 17:12:06 -05:00 |
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James R
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e4f88d142e
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Merge branch 'connect-ip-textbox' into 'master'
Add clipboard functionality to the Connect via IP textbox.
See merge request STJr/SRB2!597
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2020-01-05 17:06:45 -05:00 |
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Jaime Passos
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d93adbacbb
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Fix GetTextureUsed
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2020-01-05 18:10:33 -03:00 |
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Louis-Antoine
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6c85c4e1d3
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Fix mouse being grabbed even when not used
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2020-01-05 18:39:16 +01:00 |
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Jaime Passos
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deee2a0d6f
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I was using V_GetColor in a lot of places I shouldn't have, making the game look wrong with a non-default colour profile.
Though, I left R_RainbowColormap alone.
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2020-01-05 03:20:05 -03:00 |
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Jaime Passos
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6d754821fb
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AA trees are not needed at all for rotated patches
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2020-01-05 03:10:03 -03:00 |
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MascaraSnake
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18ccdd855a
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Merge branch 'remove-vertex-z-mk2' into 'next'
Remove "z" from "vertex_t"
See merge request STJr/SRB2!636
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2020-01-04 19:31:16 -05:00 |
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Alam Ed Arias
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641ac72b3f
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Copy and Paste error
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2020-01-04 18:34:16 -05:00 |
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Alam Ed Arias
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3bcf6b4b7e
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SpawnVertexSlops() is only used in p_slopes.c
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2020-01-04 18:33:58 -05:00 |
|
Nev3r
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72f23a1075
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Add missing initialization on vertex heights for binary maps.
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2020-01-04 23:01:01 +01:00 |
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Nev3r
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a161bfa619
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Merge branch 'remove-vertex-z-mk2' into udmf-vslopes
# Conflicts:
# src/lua_maplib.c
# src/p_setup.c
# src/r_defs.h
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2020-01-04 22:59:42 +01:00 |
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James R
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0a061616ef
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Merge branch 'fix-nonslope-slopes' into 'next'
Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components.
See merge request STJr/SRB2!634
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2020-01-04 16:17:38 -05:00 |
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Nev3r
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9999be2d6e
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Remove vertex_t's z variable.
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2020-01-04 18:29:02 +01:00 |
|
Nev3r
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91222f7527
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Adapt P_ClosestPointOnLine3D() to be much like FV3_ClosestPointOnLine() and use vector3_t's as args, save for the hypotenuse calculation, which remains the same; the output should be the same as before.
Adapt the rope hang snapping to the new function's form.
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2020-01-04 18:28:25 +01:00 |
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fickleheart
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f8a3e3b898
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Merge remote-tracking branch 'origin/next' into next-newcontrols
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2020-01-04 09:57:09 -06:00 |
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fickleheart
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f0e6a56b6b
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Merge branch 'newcontrols' into next-newcontrols
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2020-01-04 09:56:24 -06:00 |
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fickleheart
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34fe284416
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Fix camera stuff in splitscreen
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2020-01-04 09:54:56 -06:00 |
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fickleheart
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794d74c4d7
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Merge remote-tracking branch 'origin/master' into newcontrols
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2020-01-04 09:35:12 -06:00 |
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Nev3r
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f207048ab2
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Add Lua support for vertex heights.
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2020-01-04 11:40:21 +01:00 |
|
Nev3r
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49667689c1
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Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components.
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2020-01-04 11:27:31 +01:00 |
|
Nev3r
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60999c7b84
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Revert "Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components."
This reverts commit c9294d1e32 .
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2020-01-04 11:25:46 +01:00 |
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Nev3r
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c9294d1e32
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Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components.
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2020-01-04 11:17:54 +01:00 |
|
MascaraSnake
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1e42dc7ee5
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Move P_ProcessLinedefsAfterSidedefs into P_LoadMapData, but move map data copying after everything else
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2020-01-04 11:08:05 +01:00 |
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Nev3r
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faf127ff88
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Add vertex slope spawning function.
Rename P_ResetDynamicSlopes() to P_SpawnSlopes().
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2020-01-04 10:39:45 +01:00 |
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Nev3r
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0b21a34ddd
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Add vertex height vars into the vertex struct, and their textmap parsing.
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2020-01-04 10:24:42 +01:00 |
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lachwright
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5ce1695047
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Merge branch 'next' into clear-sign-sprite
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2020-01-04 14:50:17 +08:00 |
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lachwright
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6f5833f8b3
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Randomize skin during signpost roulette
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2020-01-04 14:49:44 +08:00 |
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fickleheart
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eac8732bc8
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Make holding both turn keys freeze camera direction (broke in merge)
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2020-01-03 23:26:31 -06:00 |
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MascaraSnake
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a6926e339f
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Merge branch 'no-compress' into 'next'
Compressing sidedefs can break both special effects and netgame syncing, so let's get rid of it
See merge request STJr/SRB2!628
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2020-01-03 16:38:42 -05:00 |
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MascaraSnake
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26bb0b3c67
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Compressing sidedefs can break both special effects and netgame syncing, so let's get rid of it
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2020-01-03 21:50:27 +01:00 |
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