Commit graph

8703 commits

Author SHA1 Message Date
Nev3r
14ad3b938e Use virtres in P_SpawnSpecials(). Whether accessing the lump again here is right or not is also a different question. 2019-12-11 14:04:09 +01:00
Nev3r
4d86dc11a6 'prepare' mapthings using virtres in P_LevelInitStuff(). Whether 'preparing' them or not is actually necessary is another matter. 2019-12-11 13:54:15 +01:00
Nev3r
bf5a2c68d5 P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not. 2019-12-11 13:22:07 +01:00
Nev3r
f7c69f0c1c P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not. 2019-12-11 12:48:41 +01:00
Nev3r
854d50f479 Added 'virtual resource' mechanism for temporary memory loaded lump lists. If you can come up with a better name then I'm all ears. 2019-12-11 11:44:46 +01:00
Nev3r
d2cbdd4fb1 Do not overwrite the mapthing Z when spawning rings and similars, as it now causes them to respawn in wrong places because it is being actually used now. 2019-12-11 11:10:31 +01:00
Nev3r
584348b91e Do not use mapthing flags to spawn hoops and rings; use the the previously set mapthing Z instead. 2019-12-11 10:13:52 +01:00
GoldenTails
07316fc5bd Stop characters from being able to activate their abilities when doing a shield ability!
Fixes #61.
2019-12-10 23:55:52 -06:00
Jaime Passos
f51253a0a8 Tilted water 2019-12-10 17:01:19 -03:00
Nev3r
ca6a7ffbb3 Fix NiGHTS bumpers height. 2019-12-10 18:53:49 +01:00
Steel Titanium
9ab00049dc appveyor: Forgot to change version to 2.2.0 2019-12-10 12:53:15 -05:00
Nev3r
8466dc5813 Move mobj spawn Z calculating to a separate function. 2019-12-10 18:03:15 +01:00
Nev3r
3dfa526eea Separate Emerald Hunt emerald spawning into another function. 2019-12-10 14:21:08 +01:00
James R
4f9e227830 Cvar and menu option to let user increase turn speed
cam_turnmultiplier and cam2_turnmultiplier.

"Camera Speed" has been renamed to "Camera Spacial Speed" in the menu. "Camera
Turning Speed" is now an option.
2019-12-09 16:30:03 -08:00
Nev3r
6fe6db8e18 Removed seemingly redundant (and incorrect) mapthing Z load code.
The proper code seems to sit inside P_SpawnMapThing() and the SpawnHoop functions. Time will tell if I've actually commited an atrocity.
2019-12-09 14:05:22 +01:00
Nev3r
8ea7dd418a Move the axis spawning code out of the mapthing read function, and read the mapthing z in the mapthing read function. 2019-12-09 13:26:31 +01:00
Jaime Passos
4d83db5bb2 Die, Apple! 2019-12-08 22:31:59 -03:00
Jaime Passos
5c02bc59db Speed up level loading
Don't flush every texture just because the palette MAY have changed
2019-12-08 22:28:13 -03:00
Jaime Passos
c6769e7220 Die 2019-12-08 22:12:56 -03:00
Jaime Passos
7f58002e12 Merge branch 'opengl-is-a-bad-renderer' of https://git.magicalgirl.moe/STJr/SRB2 into opengl-is-a-bad-renderer 2019-12-08 21:10:48 -03:00
Jaime Passos
25464c867a Translate the French 2019-12-08 21:10:14 -03:00
Alam Ed Arias
14ecb240c4 Merge branch 'public_next' into private 2019-12-08 12:56:37 -05:00
Alam Ed Arias
e91a689478 Merge branch 'master' into opengl-is-a-bad-renderer 2019-12-08 12:50:45 -05:00
Alam Ed Arias
2d68eac528 Merge branch 'buildbot' into 'master'
Fix All the buidlbot issues

See merge request STJr/SRB2!520
2019-12-08 12:49:26 -05:00
Alam Ed Arias
d8eccc2921 Merge remote-tracking branch 'public/strcasestr-swap' into buildbot 2019-12-08 12:36:23 -05:00
Alam Ed Arias
1d0cd586ba P_AddWadFile: the PK3 may not have folders 2019-12-08 12:35:21 -05:00
Alam Ed Arias
623629b04a OpenGL: note that the Buffer API is OpenGL 1.5, so we can be used in STATIC_OPENGL 2019-12-08 12:33:11 -05:00
Alam Ed Arias
35168ddeae OpenGL: yflip is used to hold more then true/false 2019-12-08 12:32:23 -05:00
Jaime Passos
d74f2a003b HWR_FreeMipmapCache already calls HWR_FreeMipmapCache indirectly
(done by calling HWR_LoadTextures, which in turn calls HWR_FreeTextureCache)
2019-12-08 04:40:29 -03:00
Jaime Passos
4c808cb7e2 Actually don't even call HWR_FreeMipmapCache between levels because I feel like it's futile outside of PWAD loading 2019-12-08 04:32:25 -03:00
Jaime Passos
d8a804febc LMFAOOOOOOOOOOOOOOOOOOOOOOOO 2019-12-08 04:15:25 -03:00
Jaime Passos
cc12496e9c Optimize mipmaps 2019-12-08 03:23:37 -03:00
Jaime Passos
ce61b17117 Update hw_main.c 2019-12-08 02:27:51 -03:00
Jaime Passos
964978a337 Delete md2_transform 2019-12-08 02:25:53 -03:00
Jaime Passos
bc60a0a887 Make some things clearer here. 2019-12-08 01:54:03 -03:00
Jaime Passos
40b862967d Just in case? 2019-12-07 23:55:28 -03:00
Jaime Passos
e9e0683d5e Cleanup FreeMipmapColormap 2019-12-07 23:46:05 -03:00
James R
d5816d44f3 Use a third variable of XOR nonsense 2019-12-07 17:36:45 -08:00
mazmazz
65ca45c147 Debian libopenmpt0 name fix 2019-12-07 20:32:04 -05:00
James R
cadaecbfcf memset this or the stupid masterserver (used to) show garbage bytes
Also for security I guess...
2019-12-07 15:47:18 -08:00
James R
5ba363fda6 Make the cmake version 2.2.0 2019-12-07 14:28:03 -08:00
James R
7167e59b83 Merge branch 'cmake-no-patch-pk3' into 'master'
Remove patch.pk3 from cmake

See merge request STJr/SRB2!516
2019-12-07 17:26:35 -05:00
mazmazz
bca33bdb0e Remove patch.pk3 from Deployer ASSET_FILES_HASHED 2019-12-07 16:26:28 -05:00
mazmazz
58650397e2 Travis Deployer: Use xenial instead of bionic for building installers
Bionic breaks package signing because importing the private key is unsuccessful. Works in xenial. The buildbot distro doesn't matter because we're just sending source packages to Launchpad which builds on the target distro.
2019-12-07 15:58:59 -05:00
mazmazz
1f8c6574fb Debian packaging fixes, libopenmpt 2019-12-07 15:50:48 -05:00
mazmazz
9fa09c9842 Travis Linux Deployer fixes 2019-12-07 15:14:33 -05:00
mazmazz
2a9a2c0f02 Travis yflip error 2019-12-07 14:30:51 -05:00
mazmazz
0d41a55071 Deployer fixes for 2.2.0 2019-12-07 13:56:05 -05:00
Tasos Sahanidis
9c5e558117
Remove patch.pk3 from cmake 2019-12-07 20:31:40 +02:00
MascaraSnake
23f44f48fb Merge branch 'zbconfig-tweaks' into 'master'
Rename CastleBot FaceStabber to Lance-a-Bot for maximum pun

See merge request STJr/SRB2Internal!622
2019-12-07 12:13:17 -05:00