lachwright
8a70759e0a
Add TC_DASHMODE color shader
2019-12-12 01:27:41 +08:00
Jaime Passos
be13f463f0
Update r_plane.c
2019-12-11 12:36:54 -03:00
Nev3r
d34fd4b755
Epic oversight in upside-down spawn offset.
2019-12-11 15:48:44 +01:00
Jaime Passos
dedd5527da
Restore portal culling code that went gone by pure accident
2019-12-11 11:35:34 -03:00
Nev3r
d2cbdd4fb1
Do not overwrite the mapthing Z when spawning rings and similars, as it now causes them to respawn in wrong places because it is being actually used now.
2019-12-11 11:10:31 +01:00
Nev3r
584348b91e
Do not use mapthing flags to spawn hoops and rings; use the the previously set mapthing Z instead.
2019-12-11 10:13:52 +01:00
GoldenTails
07316fc5bd
Stop characters from being able to activate their abilities when doing a shield ability!
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Fixes #61 .
2019-12-10 23:55:52 -06:00
Jaime Passos
f51253a0a8
Tilted water
2019-12-10 17:01:19 -03:00
Nev3r
ca6a7ffbb3
Fix NiGHTS bumpers height.
2019-12-10 18:53:49 +01:00
Steel Titanium
9ab00049dc
appveyor: Forgot to change version to 2.2.0
2019-12-10 12:53:15 -05:00
Nev3r
8466dc5813
Move mobj spawn Z calculating to a separate function.
2019-12-10 18:03:15 +01:00
Nev3r
3dfa526eea
Separate Emerald Hunt emerald spawning into another function.
2019-12-10 14:21:08 +01:00
Nev3r
6fe6db8e18
Removed seemingly redundant (and incorrect) mapthing Z load code.
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The proper code seems to sit inside P_SpawnMapThing() and the SpawnHoop functions. Time will tell if I've actually commited an atrocity.
2019-12-09 14:05:22 +01:00
Nev3r
8ea7dd418a
Move the axis spawning code out of the mapthing read function, and read the mapthing z in the mapthing read function.
2019-12-09 13:26:31 +01:00
Jaime Passos
4d83db5bb2
Die, Apple!
2019-12-08 22:31:59 -03:00
Jaime Passos
5c02bc59db
Speed up level loading
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Don't flush every texture just because the palette MAY have changed
2019-12-08 22:28:13 -03:00
Jaime Passos
c6769e7220
Die
2019-12-08 22:12:56 -03:00
Jaime Passos
7f58002e12
Merge branch 'opengl-is-a-bad-renderer' of https://git.magicalgirl.moe/STJr/SRB2 into opengl-is-a-bad-renderer
2019-12-08 21:10:48 -03:00
Jaime Passos
25464c867a
Translate the French
2019-12-08 21:10:14 -03:00
Alam Ed Arias
14ecb240c4
Merge branch 'public_next' into private
2019-12-08 12:56:37 -05:00
Alam Ed Arias
e91a689478
Merge branch 'master' into opengl-is-a-bad-renderer
2019-12-08 12:50:45 -05:00
Alam Ed Arias
2d68eac528
Merge branch 'buildbot' into 'master'
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Fix All the buidlbot issues
See merge request STJr/SRB2!520
2019-12-08 12:49:26 -05:00
Alam Ed Arias
d8eccc2921
Merge remote-tracking branch 'public/strcasestr-swap' into buildbot
2019-12-08 12:36:23 -05:00
Alam Ed Arias
1d0cd586ba
P_AddWadFile: the PK3 may not have folders
2019-12-08 12:35:21 -05:00
Alam Ed Arias
623629b04a
OpenGL: note that the Buffer API is OpenGL 1.5, so we can be used in STATIC_OPENGL
2019-12-08 12:33:11 -05:00
Alam Ed Arias
35168ddeae
OpenGL: yflip is used to hold more then true/false
2019-12-08 12:32:23 -05:00
Jaime Passos
d74f2a003b
HWR_FreeMipmapCache already calls HWR_FreeMipmapCache indirectly
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(done by calling HWR_LoadTextures, which in turn calls HWR_FreeTextureCache)
2019-12-08 04:40:29 -03:00
Jaime Passos
4c808cb7e2
Actually don't even call HWR_FreeMipmapCache between levels because I feel like it's futile outside of PWAD loading
2019-12-08 04:32:25 -03:00
Jaime Passos
d8a804febc
LMFAOOOOOOOOOOOOOOOOOOOOOOOO
2019-12-08 04:15:25 -03:00
Jaime Passos
cc12496e9c
Optimize mipmaps
2019-12-08 03:23:37 -03:00
Jaime Passos
ce61b17117
Update hw_main.c
2019-12-08 02:27:51 -03:00
Jaime Passos
964978a337
Delete md2_transform
2019-12-08 02:25:53 -03:00
Jaime Passos
bc60a0a887
Make some things clearer here.
2019-12-08 01:54:03 -03:00
Jaime Passos
40b862967d
Just in case?
2019-12-07 23:55:28 -03:00
Jaime Passos
e9e0683d5e
Cleanup FreeMipmapColormap
2019-12-07 23:46:05 -03:00
James R
d5816d44f3
Use a third variable of XOR nonsense
2019-12-07 17:36:45 -08:00
mazmazz
65ca45c147
Debian libopenmpt0 name fix
2019-12-07 20:32:04 -05:00
James R
cadaecbfcf
memset this or the stupid masterserver (used to) show garbage bytes
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Also for security I guess...
2019-12-07 15:47:18 -08:00
James R
5ba363fda6
Make the cmake version 2.2.0
2019-12-07 14:28:03 -08:00
James R
7167e59b83
Merge branch 'cmake-no-patch-pk3' into 'master'
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Remove patch.pk3 from cmake
See merge request STJr/SRB2!516
2019-12-07 17:26:35 -05:00
mazmazz
bca33bdb0e
Remove patch.pk3 from Deployer ASSET_FILES_HASHED
2019-12-07 16:26:28 -05:00
mazmazz
58650397e2
Travis Deployer: Use xenial instead of bionic for building installers
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Bionic breaks package signing because importing the private key is unsuccessful. Works in xenial. The buildbot distro doesn't matter because we're just sending source packages to Launchpad which builds on the target distro.
2019-12-07 15:58:59 -05:00
mazmazz
1f8c6574fb
Debian packaging fixes, libopenmpt
2019-12-07 15:50:48 -05:00
mazmazz
9fa09c9842
Travis Linux Deployer fixes
2019-12-07 15:14:33 -05:00
mazmazz
2a9a2c0f02
Travis yflip error
2019-12-07 14:30:51 -05:00
mazmazz
0d41a55071
Deployer fixes for 2.2.0
2019-12-07 13:56:05 -05:00
Tasos Sahanidis
9c5e558117
Remove patch.pk3 from cmake
2019-12-07 20:31:40 +02:00
MascaraSnake
23f44f48fb
Merge branch 'zbconfig-tweaks' into 'master'
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Rename CastleBot FaceStabber to Lance-a-Bot for maximum pun
See merge request STJr/SRB2Internal!622
2019-12-07 12:13:17 -05:00
Jaime Passos
69c08f93bb
Update d_main.c
2019-12-07 11:55:53 -03:00
MascaraSnake
79b04c5872
One more asset hash change
2019-12-07 14:17:26 +01:00