Commit graph

15688 commits

Author SHA1 Message Date
Lactozilla
f16836bd81 Changes:
- Renamed renderwalls, renderfloors and renderthings
- Removed CV_NOTINNET|CV_CHEAT from renderwalls, renderfloors and renderthings
- Moved some cvars to proper places
2024-02-24 14:43:21 -03:00
Lactozilla
2d3dd624f5 Merge branch 'next' into texture-scaling-fixes 2024-02-24 14:22:41 -03:00
Lactozilla
ba3ea4a5e9 Merge branch 'delete-unused-render-code' into 'next'
Delete old and unused rendering-related code

See merge request STJr/SRB2!2341
2024-02-24 17:12:50 +00:00
Lactozilla
4c9f4e966c Delete pic_mode_t 2024-02-24 14:03:11 -03:00
Lactozilla
0664671c57 Merge branch 'next' into delete-unused-render-code 2024-02-24 14:02:33 -03:00
Lactozilla
a2355fc01e Always use R_DrawRepeatMaskedColumn and R_DrawRepeatFlippedMaskedColumn 2024-02-24 13:56:47 -03:00
Logan Aerl Arias
52f53f03b7 Merge branch 'next' into instant-setscale 2024-02-24 11:42:27 -05:00
Logan Aerl Arias
d7086168b8 Merge branch 'next' into fruits-clipper 2024-02-24 11:18:12 -05:00
Zwip-Zwap Zapony
34afebfc06 Revert P_SuperReady to a boolean transform type 2024-02-24 15:41:51 +01:00
Zwip-Zwap Zapony
90958614f3 Shield button touchups 2024-02-24 15:41:36 +01:00
Lactozilla
66234d093c Fix a regression where 3D floor sides could not render properly
Normally, when rendering a 'masked column', the variables sprtopscreen (and sometimes sprbotscreen) are used to define the screen space bounds of the column. R_DrawMaskedColumn and R_DrawFlippedMaskedColumn use these variables to determine where to start rendering the column's posts.
Rendering a 3D floor side when a light list is involved requires cutting it vertically. Part of this process involves setting windowtop and windowbottom, which are what R_DrawMaskedColumn and R_DrawFlippedMaskedColumn use instead to define the bounds in screen space of the column. To draw the columns between the 3D floor's vertical boundaries, the functions R_DrawRepeatMaskedColumn or R_DrawRepeatFlippedMaskedColumn are used to repeatedly call R_DrawMaskedColumn or R_DrawFlippedMaskedColumn respectively.
The problem is that R_DrawRepeatMaskedColumn and R_DrawRepeatFlippedMaskedColumn assume that sprtopscreen and sprbotscreen are what define the vertical positions of the column, and the consequence is, after the first time R_DrawRepeatMaskedColumn or R_DrawRepeatFlippedMaskedColumn are called for a column, no more columns are rendered, since sprtopscreen is not reset.
This issue was fixed by making R_RenderThickSideRange use R_DrawMaskedColumn and R_DrawFlippedMaskedColumn if there is a lightlist, or R_DrawRepeatMaskedColumn and R_DrawRepeatFlippedMaskedColumn if there is no lightlist.
2024-02-24 00:43:46 -03:00
Logan Aerl Arias
4d5ed85784 Merge branch 'fix-missing-mobjwasremoved-checks' into 'next'
Fix various segfaults caused by missing P_MobjWasRemoved checks

See merge request STJr/SRB2!2052
2024-02-24 03:37:57 +00:00
Logan Aerl Arias
5be61987ca Merge branch 'rendercvars' into 'next'
Rendering cvars that control rendering walls, floors, and things.

See merge request STJr/SRB2!1526
2024-02-24 03:02:48 +00:00
Logan Aerl Arias
6337a7611c Merge branch 'load-trnslate-in-folders' into 'next'
Load TRNSLATE files from folders

Closes #1206

See merge request STJr/SRB2!2370
2024-02-24 01:11:06 +00:00
sphere
f804ae42c1 Merge branch 'fix-credit-text-disappear' into 'next'
Fix credit sequence not compensating for non-green resolutions

Closes #1184

See merge request STJr/SRB2!2320
2024-02-24 00:28:28 +00:00
sphere
aa5383e7e0 Merge branch 'fix-insane-tty-latency' into 'next'
Fix insane TTY input latency

See merge request STJr/SRB2!2360
2024-02-24 00:27:38 +00:00
sphere
29580282b0 Merge branch 'maxskins-255' into 'next'
Change MAXSKINS from 256 to 255

See merge request STJr/SRB2!2365
2024-02-24 00:27:14 +00:00
Lactozilla
37ce5b669b Load TRNSLATE files from folders 2024-02-23 15:52:18 -03:00
Alam Ed Arias
e0749737d7 Merge branch 'TokenizerMem' into 'next'
Tokenizer mem

See merge request STJr/SRB2!2363
2024-02-22 19:16:25 +00:00
Zwip-Zwap Zapony
56c61a80ff Change MAXSKINS from 256 to 255
A value of -1 is sometimes reserved for "no skin", leaving 255 other values for skin numbers
2024-02-22 12:34:51 +01:00
Alam Ed Arias
b8023aeef9 Tokenizer: pad with 2 NULL bytes 2024-02-21 22:32:32 -05:00
Alam Ed Arias
da1b579cee Tokenizer_Open: pad the string with an NULL byte 2024-02-21 21:53:12 -05:00
Alam Ed Arias
8c7fe2ae95 Make tokenizer keep a copy of string in normal memory 2024-02-21 21:41:16 -05:00
Hanicef
0d598150b3 Fix insane TTY input latency 2024-02-21 20:22:23 +01:00
bitten2up
db95f940b4 That should fix the warnings 2024-02-21 16:14:35 +00:00
Arthur
de13b600bf R_IsPointInSector is fine, it was the clang issue screwing up 2024-02-20 21:42:23 -05:00
Lactozilla
978a6b2717 Fix typos in R_RenderPortalHorizonLine 2024-02-20 23:22:43 -03:00
Arthur
9296d6b496 This should do it. 2024-02-20 19:20:09 -05:00
Arthur
9e50f08fc3 So far so good... 2024-02-20 19:14:11 -05:00
Arthur
d166a1509d Starting over, beginning with cleaning up floorz/ceilingz functions 2024-02-20 18:57:37 -05:00
Alam Ed Arias
703ee972e6 Clean up stringop-truncation warnings 2024-02-20 16:30:15 -05:00
Alam Ed Arias
53d74e7f89 Clean up stringop-overflow=4 warnings 2024-02-20 13:17:50 -05:00
bitten2up
f61497eaa6
fix crash 2024-02-20 10:45:04 -06:00
256nil
18e7f0ee2d Fix #1188 2024-02-20 18:12:51 +02:00
Lactozilla
0292e0e1f6 Fix build error 2024-02-19 23:02:49 -03:00
Lactozilla
467cc59c64 Only I_Error in HWR_GetTexture with PARANOIA 2024-02-19 22:55:45 -03:00
Lactozilla
6cdaf24a27 Delete the last remnants of Doom Legacy's pic_t format 2024-02-19 21:57:10 -03:00
Lactozilla
fe2daf907b Make the display of palette index 255 consistent between renderers 2024-02-19 21:49:22 -03:00
Logan Aerl Arias
a8a92a57a7 Merge branch '1200-next-cannot-load-game-when-using-srb2-launcher' into 'next'
Do not alllow error codepaths of UPnP to leave the mutex locked

Closes #1200

See merge request STJr/SRB2!2349
2024-02-20 00:36:39 +00:00
Logan Aerl Arias
393b46a924 Merge branch 'issue1150b' into 'next'
Issue #1150 - Fix it the right way!

See merge request STJr/SRB2!2350
2024-02-20 00:27:35 +00:00
Arthur
cf0834d917 Fix it the right way! 2024-02-19 19:16:38 -05:00
sphere
fed08744ba Revert "Merge branch 'issue1150' into 'next'"
This reverts merge request !2334
2024-02-19 23:50:56 +00:00
Alam Ed Arias
15b1842a6d Merge remote-tracking branch 'origin/1200-next-cannot-load-game-when-using-srb2-launcher' into 1200-next-cannot-load-game-when-using-srb2-launcher 2024-02-19 18:19:58 -05:00
Alam Ed Arias
11edc020ce i_tcp.c: do not alllow error codepaths of UPnP to leave the mutex locked 2024-02-19 18:19:28 -05:00
sphere
69757fb956 Merge branch 'fix-gl-shaders-colormap' into 'next'
Fix tint equation shader

See merge request STJr/SRB2!2348
2024-02-19 23:14:03 +00:00
sphere
00d057c1c2 Merge branch 'upnp-status-log-only' into 'next'
Print UPnP status to log file/external console only

See merge request STJr/SRB2!2347
2024-02-19 23:13:58 +00:00
sphere
0f6a77849f Merge branch 'delete-docs' into 'next'
Delete outdated docs

See merge request STJr/SRB2!2346
2024-02-19 23:13:45 +00:00
sphere
13d64f4cc5 Merge branch 'udmf-spec' into 'next'
Add UDMF specification document

See merge request STJr/SRB2!2345
2024-02-19 23:13:40 +00:00
sphere
2065cc1191 Merge branch 'issue1034' into 'next'
Cutscene timing fixed

See merge request STJr/SRB2!2344
2024-02-19 23:13:35 +00:00
Alam Ed Arias
9c5d470bef Merge branch 'master' into next 2024-02-19 18:07:54 -05:00