Commit graph

12039 commits

Author SHA1 Message Date
LJ Sonic
4b15b52dfc Our menu system sucks. That's all I have to say. 2021-03-31 19:49:37 +02:00
LJ Sonic
7ab1a82d09 Merge branch 'floorsprite-fixes' into 'next'
Floorsprite fixes

See merge request STJr/SRB2!1443
2021-03-31 12:36:39 -04:00
katsy
d1700bbf18 Merge remote-tracking branch 'stjr/next' into dontdothisinsoftwarelol 2021-03-31 03:15:31 -05:00
Jaime Ita Passos
7e6bc97240 Smoother freelook in Software
Mhm hmm...
2021-03-30 22:52:50 -03:00
Jaime Ita Passos
59be35e533 Rename functions, make more efficient, fix subtractive in Software 2021-03-30 22:12:31 -03:00
Jaime Ita Passos
eece82c481 Blend modes revision
This changes how blend modes render, and includes fixes.
2021-03-30 17:03:05 -03:00
Monster Iestyn
0d5284c36c Murder MSDOS, another of the remaining DOS port related macros
I also put in a missing `defined (__APPLE__)` in d_netcmd.h related to cv_mouse2opt

Also removed a redundant `!defined (__APPLE__)` in d_main.c
2021-03-30 19:27:10 +01:00
Jaime Ita Passos
4025a1d517 [Software] A few floorsprite fixes
This fixes the texture of the floorsprite sometimes facing the wrong way, since plane rendering can change the view angle.
2021-03-29 23:04:13 -03:00
Mari0shi06
29704e141b Change Raspberry's chat colormap to V_ROSYMAP 2021-03-28 17:29:24 -04:00
Mari0shi06
715a3661b5 Revert "Change Raspberry's chat color to V_ROSYMAP"
This reverts commit 192fa5cb4b
2021-03-28 21:27:46 +00:00
Mari0shi06
192fa5cb4b Change Raspberry's chat color to V_ROSYMAP 2021-03-28 17:26:41 -04:00
Mari0shi06
424f67a74b Revert "Change Raspberry's chat colormap to V_ROSYMAP"
This reverts commit 428ae3127e
2021-03-28 21:19:26 +00:00
Mari0shi06
428ae3127e Change Raspberry's chat colormap to V_ROSYMAP 2021-03-28 17:12:58 -04:00
katsy
d6eaf7e0ff clear before switching, not after 2021-03-28 12:22:04 -05:00
katsy
55d63000f4 don't HWR_ClearAllTextures() in software 2021-03-27 18:30:59 -05:00
Monster Iestyn
df9b5c4312 Merge branch 'avoid-savemoddata' into 'next'
Fix addons with custom gamedata not loading

Closes #473

See merge request STJr/SRB2!1427
2021-03-26 13:06:49 -04:00
lachablock
8162d90c94 Fix LUAh_PlayerHeight returning wrong default value 2021-03-26 18:01:55 +11:00
LJ Sonic
854e43ea7c Kick clients if they take too long to download a Lua file 2021-03-25 22:43:06 +01:00
LJ Sonic
b6e5837161 Use a separate transfer status for disconnected nodes 2021-03-25 22:28:35 +01:00
SteelT
fa8947ad8f Merge branch 'no-apng-compile-fix' into 'next'
Fix unused variable warning when USE_APNG is not defined

See merge request STJr/SRB2!1343
2021-03-25 14:02:23 -04:00
lachablock
000e865f80 Revise spinheight/gap entry conditions (again), let's keep things WAY simpler:
- PF_NOJUMPDAMAGE no longer affects height at all (you're welcome katsy).
- Characters with SF_NOJUMPSPIN will only use spinheight when panim is PA_ROLL. They cannot enter gaps when jumping with spinheight, unless also spinning or gliding.
- All other characters use spinheight when panim is PA_JUMP or PA_ROLL. They can enter gaps when jumping with spinheight.
2021-03-25 21:42:25 +11:00
lachablock
6ea9653681 Add PlayerHeight and PlayerCanEnterSpinGaps Lua hooks 2021-03-25 21:41:09 +11:00
lachablock
b1a9262889 Fix P_PlayerCanEnterGaps issues with polyobject collision 2021-03-25 15:58:52 +11:00
lachablock
f99d89742a Revise conditions under which players use spinheight and enter gaps:
- players with SF_NOJUMPDAMAGE but *not* SF_NOJUMPSPIN now always use spinheight while jumping (i.e. even with PF_NOJUMPDAMAGE), as long as their panim is PA_JUMP or PA_ROLL
- players with SF_NOJUMPSPIN no longer use spinheight while jumping (but,)
- PA_ROLL is now an acceptable condition for using spinheight (but not for entering gaps, e.g. S3K shields will shrink the hitbox but not allow gap entry on their own)
- flying players now only use spinheight if they do not have SF_NOJUMPSPIN (you're welcome, EggpackRE)
- players with neither SF_NOJUMPSPIN nor SF_NOJUMPDAMAGE use the same conditions as in 2.2.9 prerelease, i.e. use spinheight and can enter gaps unless they have PF_NOJUMPDAMAGE
2021-03-25 15:57:35 +11:00
Monster Iestyn
7511911846 Merge branch 'custom3dcrash' into 'next'
Fix sigsegv caused by bad target check in A_Custom3DRotate

See merge request STJr/SRB2!1430
2021-03-24 14:24:21 -04:00
Monster Iestyn
4a898bace6 Merge branch 'next' into monster-cleaning-up-again 2021-03-24 15:39:38 +00:00
Monster Iestyn
91187f91be Merge branch 'fix-opengl-drawcroppedpatch' into 'next'
Fix OpenGL V_DrawCroppedPatch (Fixes #452)

Closes #452

See merge request STJr/SRB2!1412
2021-03-24 11:34:58 -04:00
lachablock
0405b3922c Do not let nonspin characters enter sectors they could not enter if standing at full height 2021-03-23 15:09:04 +11:00
Monster Iestyn
ee8acccd3c RETURN OF THE PORTS CHOPPING BLOCK: Destroy DOS!
Remove all remaining traces of the following macros for the obsolete DOS port, which were missed previously:
* `DJGPP`
* `__DJGPP__`
* `DJGPPDOS`
* `PC_DOS`
* `WATTCP`

May get rid of `MSDOS` later once I get word on whether I should kill it or not
2021-03-22 14:43:26 +00:00
Monster Iestyn
2aaaddae7c Fix mistake I made with my previous commit for r_skins.c 2021-03-22 14:17:22 +00:00
Monster Iestyn
571d6c5438 Merge branch 'next' into monster-cleaning-up-again 2021-03-22 13:53:53 +00:00
katsy
42cfcbf7be fix sigsegv in A_Custom3DRotate 2021-03-21 16:09:11 -05:00
Monster Iestyn
b882aea2e4 Fix clobbering error in hw_md2.c by adding "volatile" to png_FILE.
(Apparently Kart made this exact fix 2 years ago and it was never backported?)
2021-03-21 19:49:32 +00:00
Monster Iestyn
ce0190a21f Merge branch 'print-backtrace-ii' into 'next'
Fix compile warning on Windows

See merge request STJr/SRB2!1426
2021-03-21 12:55:44 -04:00
sphere
95eff8cbc5 Avoid savemoddata being set in W_InitFile to fix addons with gamedata. 2021-03-15 18:11:02 +01:00
lachablock
36c2be283c Disallow write_backtrace on Windows entirely 2021-03-15 15:17:55 +11:00
Lach
91c9d667e1 Merge branch 'final-tweaks' into 'next'
More final tweaks for 2.2.9 I guess

See merge request STJr/SRB2!1417
2021-03-14 20:52:47 -04:00
Lach
cf42a62b7e Merge branch 'dropdropSHAdow' into 'next'
Papersprite dropshadows no longer askance

Closes #409

See merge request STJr/SRB2!1408
2021-03-14 20:52:25 -04:00
Lach
6ab5432713 Merge branch 'opengl-renderflags-fix' into 'next'
Fix a few renderflags oversights in OpenGL

See merge request STJr/SRB2!1422
2021-03-14 20:51:57 -04:00
Lach
5f120c29df Merge branch 'ogl-blend-var-fix' into 'next'
Fix for #422

Closes #422

See merge request STJr/SRB2!1425
2021-03-14 20:51:40 -04:00
Hannu Hanhi
746c84e0b5 Fix wrong color on player models' first frame by updating variable after loading blend texture 2021-03-13 23:07:51 +02:00
LJ Sonic
efdfa55328 Remove misleading comment 2021-03-12 19:54:01 +01:00
Lachlan Wright
c589fe85e4 Merge branch 'ogl-compileshaders-bug' into 'next'
Remove misplaced SetShader call in CompileShaders (Fixes #402)

Closes #402

See merge request STJr/SRB2!1423
2021-03-09 00:14:17 -05:00
Lachlan Wright
d97de6d3bd Merge branch 'sw-culling-inaccuracy' into 'next'
Use double precision in R_StoreWallRange sloped seg culling calculations (Fixes #434)

Closes #434

See merge request STJr/SRB2!1424
2021-03-09 00:13:53 -05:00
LJ Sonic
0765004188 Merge branch 'print-backtrace' into 'next'
Print a backtrace when SRB2 crashes in a Unix-like environment.

See merge request STJr/SRB2!1288
2021-03-07 08:26:44 -05:00
Hannu Hanhi
8cc49a0f2e Use double precision in R_StoreWallRange sloped seg culling calculations
Fixes culling issues in CEZ2 skybox
2021-03-06 19:56:25 +02:00
Hannu Hanhi
caab4e96cd Remove misplaced SetShader call in CompileShaders 2021-03-06 19:38:17 +02:00
Jaime Ita Passos
f6cb1798cc Fix a few renderflags oversights in OpenGL 2021-03-02 02:27:14 -03:00
Lachlan Wright
e03700fc2a Merge branch 'nogmever' into 'next'
Check if GME_VERSION is defined.

See merge request STJr/SRB2!1372
2021-03-01 17:50:48 -05:00
Lachlan Wright
fc1bc94d9a Merge branch 'fix-flipped-bounce' into 'next'
Fix CA_BOUNCE height when flipped (Fixes #428)

Closes #428

See merge request STJr/SRB2!1373
2021-03-01 17:49:54 -05:00