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Avoid savemoddata being set in W_InitFile to fix addons with gamedata.
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1 changed files with 2 additions and 1 deletions
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@ -821,7 +821,8 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
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}
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if (important && !mainfile)
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G_SetGameModified(true);
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//G_SetGameModified(true);
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modifiedgame = true; // avoid savemoddata being set to false
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//
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// link wad file to search files
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