Fix wrong color on player models' first frame by updating variable after loading blend texture

This commit is contained in:
Hannu Hanhi 2021-03-13 23:07:51 +02:00
parent c589fe85e4
commit 746c84e0b5

View file

@ -1405,6 +1405,11 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|| ((!hwrBlendPatch->mipmap->format || !hwrBlendPatch->mipmap->downloaded) && !md2->noblendfile)))
md2_loadBlendTexture(md2);
// Load it again, because it isn't being loaded into blendgpatch after md2_loadblendtexture...
blendgpatch = md2->blendgrpatch;
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
if (md2->error)
return false; // we already failed loading this before :(
if (!md2->model)