Commit graph

12039 commits

Author SHA1 Message Date
LJ Sonic
481ddb6532 Merge branch 'fix-joiner-consoleplayer' into 'next'
Fix consoleplayer returning the server player during joining phase

See merge request STJr/SRB2!1396
2021-02-12 17:42:15 -05:00
LJ Sonic
dfc1767794 Only call PlayerCmd hooks if added to game 2021-02-11 00:24:42 +01:00
LJ Sonic
3dff1eb1b7 Fix consoleplayer returning the server player during joining phase 2021-02-11 00:10:15 +01:00
SteelT
6089550972 Merge branch 'gl-texture-management' into 'next'
Manage uploaded OpenGL textures with an internal list

Closes #411

See merge request STJr/SRB2!1391
2021-02-07 13:37:33 -05:00
James R
5b287f9cce Merge branch 'fix-doublejump-divby0' into 'next'
Fix a divby0 when you have specific character stats.

See merge request STJr/SRB2!1374
2021-01-31 01:17:41 -05:00
Jaime Ita Passos
8318935811 Remove GLMipmap_t.nextmipmap 2021-01-27 21:23:20 -03:00
Jaime Ita Passos
4891611ab7 tRNS chunk fix
Fixes a faulty check not properly detecting the presence of a tRNS chunk.
2021-01-27 19:23:04 -03:00
Jaime Ita Passos
d4044a4f82 Add PF_ColorMapped
Not all surfaces have tint and fade colors. Checking for a specific surface flag, that tells the backend those colors are present, avoids uninitialized reads.
2021-01-27 18:54:33 -03:00
Jaime Ita Passos
5501d495c7 OpenGL backend: Manage uploaded GPU textures with an internal list
Indirectly fixes the game doing whatever after freeing a patch.
This commit implements a FTextureInfo struct type, instead of it being a typedef to the GLMipmap_s struct type.
2021-01-27 17:48:57 -03:00
James R
29b6bd5df9 Merge branch 'fix-mobj-slidemove' into 'next'
Make sliding against objects actually work (Fixes #400)

Closes #400

See merge request STJr/SRB2!1348
2021-01-26 20:43:17 -05:00
LJ Sonic
36c193f317 Merge branch 'fix-boss2pogotarget' into 'next'
Make several actions actually check for a player smh (Fixes #387)

Closes #387

See merge request STJr/SRB2!1340
2021-01-25 18:11:38 -05:00
LJ Sonic
83947d4428 Merge branch 'redundant-hypot' into 'next'
Replace P_AproxDistance with FixedHypot, and replace FixedHypot's algorithm with R_PointToDist2's

See merge request STJr/SRB2!1320
2021-01-25 18:08:25 -05:00
LJ Sonic
2d3e302929 Merge branch 'mode0-centering' into 'next'
Fix video mode 0 not getting centered

See merge request STJr/SRB2!1344
2021-01-25 17:59:26 -05:00
LJ Sonic
14ee92ef67 Merge branch 'gl-levelflat-fix' into 'next'
Fix a misuse of levelflat_t.picture in OpenGL

See merge request STJr/SRB2!1327
2021-01-25 16:40:02 -05:00
LJ Sonic
41f1b3cfa3 Merge branch 'jimita-why-you-done-this!!!' into 'next'
Fix mobj unarchiving code

See merge request STJr/SRB2!1384
2021-01-22 18:26:26 -05:00
Lachlan Wright
ea55a614d1 Merge branch 'flipped-waterrun' into 'next'
Allow water running in reverse gravity

See merge request STJr/SRB2!1369
2021-01-19 23:20:57 -05:00
Jaime Ita Passos
f3ad648874 Revert "Move a few mobj spawn defaults to its own function"
This reverts commit 6f9c48a305.

# Conflicts:
#	src/p_mobj.c
2021-01-17 23:17:46 +01:00
SteelT
65f7745775 Merge branch 'credits-229' into 'next'
Add Logan to the credits

See merge request STJr/SRB2!1379
2021-01-13 19:08:09 -05:00
Tatsuru
90b0242802 Put his name at the right order 2021-01-11 21:49:31 -03:00
Tatsuru
fbcc0c25b3 Add Logan to the art credits 2021-01-10 23:17:40 -03:00
Hannu Hanhi
d252f074b7 Render midtextures on two-sided lines with a z-buffer offset
This will fix z-fighting issues when they overlap with FOFs.
2021-01-10 21:33:54 +02:00
Hannu Hanhi
eb1e7eff8f Take slopes into account even more in FOF wall cutoff in HWR_ProcessSeg 2021-01-10 20:52:03 +02:00
GoldenTails
59bc197f32 Fix a divby0 when you have SF_MULTIABILITY, CA_DOUBLEJUMP, and actionspd -FRACUNIT. 2021-01-10 10:01:31 -06:00
Zwip-Zwap Zapony
679bf5f999 Fix CA_BOUNCE when flipped
Fix P_DoAbilityBounce() always using "max",
instead of "min" while upside-down and "max" while not
2021-01-08 16:25:10 +01:00
SteelT
52c96239ba Merge branch 'fix-lua-consvars-with-functions' into 'next'
Fix CV_RegisterVar returning LUA_GetErrorMessage to Lua when CV_CALL is involved. (Resolves #403)

Closes #403

See merge request STJr/SRB2!1346
2021-01-07 16:33:39 -05:00
SteelT
4041e69fad Merge branch 'pressing-two-keys-in-the-console-crashes-srb2' into 'next'
Pressing Ctrl+Backspace In An Empty Console Crashes SRB2

See merge request STJr/SRB2!1370
2021-01-07 16:32:51 -05:00
SteelT
da37d3c168 Merge branch 'fix-ticcmd-received' into 'next'
Fix TICCMD_RECEIVED being overridden by gamelogic

See merge request STJr/SRB2!1337
2021-01-07 16:31:45 -05:00
SteelT
d9bdced3df Merge branch 'revert-8a30576d' into 'next'
Revert plane sorting changes

See merge request STJr/SRB2!1353
2021-01-07 16:20:30 -05:00
SteelT
cc20f279db Merge branch 'lua-hud-crosshair' into 'next'
Let Lua toggle the crosshair

See merge request STJr/SRB2!1360
2021-01-07 15:56:56 -05:00
Steel Titanium
c8627464c9 Check if GME_VERSION is defined.
I made the assumption it would always be defined, which won't always be the case.
2021-01-06 19:40:30 -05:00
GoldenTails
70eb3228f8 Pressing A Key Combination In The Console Crashes SRB2
get stryder7x in on this
2021-01-05 13:20:02 -06:00
Tatsuru
1752f6efc1 Allow water running in reverse gravity 2021-01-04 18:10:41 -03:00
katsy
c19539248a add sprung flag to steam 2020-12-31 04:38:26 -06:00
Hannu Hanhi
ed82b94e64 Take slopes into account in FOF wall cutoff in HWR_ProcessSeg 2020-12-29 23:29:00 +02:00
LJ Sonic
0de3a64b59 Let Lua toggle the crosshair 2020-12-29 21:36:15 +01:00
GoldenTails
50d46e1fa6 Set the target of a spawned ghost to where it came from. 2020-12-27 00:21:09 -06:00
GoldenTails
0d1973075d Nice UDB config there, SRB2. 2020-12-24 03:22:08 -06:00
James R
4d6b677765 Revert "Merge branch 'plane-sorting-fix-part-3' into 'next'"
This reverts merge request !1235
2020-12-23 03:02:31 +00:00
James R
0d1050f360 Merge branch 'next' into 'next'
Return nil on skincolor invalid field access

See merge request STJr/SRB2!1351
2020-12-22 20:13:45 -05:00
James R
9b6108b7dc Merge branch 'fix-consvar-missing-initializer' into 'next'
Fix the "missing initializer" warning/error in the CVAR_INIT macro

See merge request STJr/SRB2!1350
2020-12-22 20:13:21 -05:00
SwitchKaze
ad8abcef09 Return nil on skincolor invalid field access 2020-12-21 15:48:49 -06:00
Jaime Ita Passos
abf0ca6690 Fix "missing initializer" warnings/errors in CVAR_INIT macros 2020-12-21 17:19:07 -03:00
GoldenTails
147c38c5ce Make sliding against objects actually work 2020-12-21 02:03:44 -06:00
GoldenTails
971518d22e Have Lua_OnChange restore the stack to what it was before it was called.
So we don't get Luas with access to LUA_GetErrorMessage.
2020-12-20 21:43:14 -06:00
Hannu Hanhi
6c330bbf16 Fix video mode 0 not getting centered 2020-12-21 00:03:20 +02:00
GoldenTails
08146c9cad Have A_ThrownRing check for a player too 2020-12-19 21:30:13 -06:00
GoldenTails
60564197af Have A_DetonChase check for a player too 2020-12-19 21:12:09 -06:00
GoldenTails
f9e5681a6b Actually check for a player smh 2020-12-19 20:33:29 -06:00
Jaime Ita Passos
1254f691ee Fix unused variable warning when USE_APNG is not defined 2020-12-19 17:40:18 -03:00
Jaime Ita Passos
4717261459 Optimize Picture_GetPatchPixel 2020-12-19 17:32:45 -03:00