Merge branch 'next' into monster-cleaning-up-again

This commit is contained in:
Monster Iestyn 2021-03-22 13:53:53 +00:00
commit 571d6c5438
170 changed files with 20887 additions and 16649 deletions

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#All folders
*.d

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@ -1247,6 +1247,7 @@ patterns
sprite = "SPHRA0";
width = 96;
height = 192;
}
609
{
title = "Circle of Rings and Spheres (Big)";

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@ -13,6 +13,9 @@ set(SRB2_CORE_SOURCES
d_netcmd.c
d_netfil.c
dehacked.c
deh_soc.c
deh_lua.c
deh_tables.c
f_finale.c
f_wipe.c
filesrch.c
@ -66,6 +69,9 @@ set(SRB2_CORE_HEADERS
d_think.h
d_ticcmd.h
dehacked.h
deh_soc.h
deh_lua.h
deh_tables.h
doomdata.h
doomdef.h
doomstat.h
@ -130,6 +136,8 @@ set(SRB2_CORE_RENDER_SOURCES
r_splats.c
r_things.c
r_textures.c
r_patch.c
r_patchrotation.c
r_picformats.c
r_portal.c
@ -147,6 +155,8 @@ set(SRB2_CORE_RENDER_SOURCES
r_state.h
r_things.h
r_textures.h
r_patch.h
r_patchrotation.h
r_picformats.h
r_portal.h
)
@ -169,6 +179,7 @@ set(SRB2_CORE_GAME_SOURCES
p_telept.c
p_tick.c
p_user.c
taglist.c
p_local.h
p_maputl.h
@ -180,6 +191,7 @@ set(SRB2_CORE_GAME_SOURCES
p_slopes.h
p_spec.h
p_tick.h
taglist.h
)
if(NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
@ -264,6 +276,7 @@ set(SRB2_LUA_SOURCES
lua_hudlib.c
lua_infolib.c
lua_maplib.c
lua_taglib.c
lua_mathlib.c
lua_mobjlib.c
lua_playerlib.c

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@ -2,7 +2,7 @@
# GNU Make makefile for SRB2
#############################################################################
# Copyright (C) 1998-2000 by DooM Legacy Team.
# Copyright (C) 2003-2020 by Sonic Team Junior.
# Copyright (C) 2003-2021 by Sonic Team Junior.
#
# This program is free software distributed under the
# terms of the GNU General Public License, version 2.
@ -13,8 +13,7 @@
# -DHAVE_SDL -> use for the SDL interface
#
# Sets:
# Compile the DirectX/Mingw version with 'make MINGW=1'
# Compile the SDL/Mingw version with 'make MINGW=1 SDL=1'
# Compile the SDL/Mingw version with 'make MINGW=1'
# Compile the SDL/Linux version with 'make LINUX=1'
# Compile the SDL/Solaris version with 'make SOLARIS=1'
# Compile the SDL/FreeBSD version with 'gmake FREEBSD=1'
@ -25,7 +24,9 @@
# clean
# Remove all object files
# cleandep
# Remove depend.dep
# Remove dependency files
# distclean
# Remove autogenerated files
# dll
# compile primary HW render DLL/SO
# all_dll
@ -80,6 +81,17 @@
#
#############################################################################
,=,
ifeq (,$(filter-out cleandep clean distclean,$(or $(MAKECMDGOALS),all)))
CLEANONLY=1
else ifndef SILENT
echo=@echo "$(1)"
ifndef MAKE_RESTARTS
print=$(info $(1))
endif
endif
ALL_SYSTEMS=\
PANDORA\
LINUX64\
@ -99,11 +111,10 @@ ALL_SYSTEMS=\
ifeq (,$(filter $(ALL_SYSTEMS),$(.VARIABLES)))
ifeq ($(OS),Windows_NT) # all windows are Windows_NT...
$(info Detected a Windows system, compiling for 32-bit MinGW SDL2...)
$(call print,Detected a Windows system$(,) compiling for 32-bit MinGW SDL2...)
# go for a 32-bit sdl mingw exe by default
MINGW=1
SDL=1
WINDOWSHELL=1
else # if you on the *nix
@ -125,7 +136,7 @@ else # if you on the *nix
new_system:=$(new_system)64
endif
$(info Detected $(system) ($(new_system))...)
$(call print,Detected $(system) ($(new_system))...)
$(new_system)=1
endif
@ -239,6 +250,12 @@ endif
MSGFMT?=msgfmt
ifdef WINDOWSHELL
COMPTIME=-..\comptime.bat
else
COMPTIME=-../comptime.sh
endif
ifndef ECHO
NASM:=@$(NASM)
REMOVE:=@$(REMOVE)
@ -253,6 +270,7 @@ ifndef ECHO
MSGFMT:=@$(MSGFMT)
UPX:=@$(UPX)
UPX_OPTS+=-q
COMPTIME:=@$(COMPTIME)
endif
ifdef NONET
@ -417,7 +435,7 @@ ifdef GCC48
else
CFLAGS+=-O0
endif
CFLAGS+= -Wall -DPARANOIA -DRANGECHECK -DPACKETDROP -DMOBJCONSISTANCY
CFLAGS+= -Wall -DPARANOIA -DRANGECHECK -DPACKETDROP
else
@ -457,7 +475,6 @@ DBGNAME?=$(EXENAME).debug
# not too sophisticated dependency
OBJS:=$(i_main_o) \
$(OBJDIR)/comptime.o \
$(OBJDIR)/string.o \
$(OBJDIR)/d_main.o \
$(OBJDIR)/d_clisrv.o \
@ -465,6 +482,9 @@ OBJS:=$(i_main_o) \
$(OBJDIR)/d_netfil.o \
$(OBJDIR)/d_netcmd.o \
$(OBJDIR)/dehacked.o \
$(OBJDIR)/deh_soc.o \
$(OBJDIR)/deh_lua.o \
$(OBJDIR)/deh_tables.o \
$(OBJDIR)/z_zone.o \
$(OBJDIR)/f_finale.o \
$(OBJDIR)/f_wipe.o \
@ -519,9 +539,12 @@ OBJS:=$(i_main_o) \
$(OBJDIR)/r_splats.o \
$(OBJDIR)/r_things.o \
$(OBJDIR)/r_textures.o \
$(OBJDIR)/r_patch.o \
$(OBJDIR)/r_patchrotation.o \
$(OBJDIR)/r_picformats.o \
$(OBJDIR)/r_portal.o \
$(OBJDIR)/screen.o \
$(OBJDIR)/taglist.o \
$(OBJDIR)/v_video.o \
$(OBJDIR)/s_sound.o \
$(OBJDIR)/sounds.o \
@ -538,6 +561,19 @@ OBJS:=$(i_main_o) \
$(i_sound_o) \
$(OBJS)
DEPS:=$(patsubst $(OBJDIR)/%.o,$(DEPDIR)/%.d,$(filter %.o,$(OBJS)))
OBJS+=$(OBJDIR)/comptime.o
ifndef SILENT
ifndef ECHO
ifndef NOECHOFILENAMES
define echoName =
@echo -- $< ...
endef
endif
endif
endif
# List of languages to compile.
# For reference, this is the command I use to build a srb2.pot file from the source code.
# (The listed source files are the ones containing translated strings).
@ -549,18 +585,12 @@ OPTS+=-DGETTEXT
endif
ifdef PANDORA
all: pre-build $(BIN)/$(PNDNAME)
all: $(BIN)/$(PNDNAME)
endif
ifdef MINGW
ifndef SDL
all: pre-build $(BIN)/$(EXENAME) dll
endif
endif
ifdef SDL
all: pre-build $(BIN)/$(EXENAME)
all: $(BIN)/$(EXENAME)
endif
ifdef DUMMY
@ -568,20 +598,15 @@ all: $(BIN)/$(EXENAME)
endif
cleandep:
$(REMOVE) $(OBJDIR)/depend.dep
$(REMOVE) $(DEPS)
$(REMOVE) comptime.h
pre-build:
ifdef WINDOWSHELL
-..\comptime.bat .
else
-@../comptime.sh .
endif
clean:
$(REMOVE) *~ *.flc
$(REMOVE) $(OBJDIR)/*.o
distclean: clean cleandep
ifdef MINGW
$(REMOVE) $(OBJDIR)/*.res
endif
@ -601,11 +626,11 @@ asm:
$(BIN)/$(EXENAME): $(POS) $(OBJS)
-$(MKDIR) $(BIN)
@echo Linking $(EXENAME)...
$(call echo,Linking $(EXENAME)...)
$(LD) $(LDFLAGS) $(OBJS) -o $(BIN)/$(EXENAME) $(LIBS)
ifndef VALGRIND
ifndef NOOBJDUMP
@echo Dumping debugging info
$(call echo,Dumping debugging info)
$(OBJDUMP) $(OBJDUMP_OPTS) $(BIN)/$(EXENAME) > $(BIN)/$(DBGNAME).txt
ifdef WINDOWSHELL
-$(GZIP) $(GZIP_OPTS) $(BIN)/$(DBGNAME).txt
@ -624,10 +649,10 @@ ifndef NOUPX
-$(UPX) $(UPX_OPTS) $(BIN)/$(EXENAME)
endif
endif
@echo Build is done, please look for $(EXENAME) in $(BIN), \(checking for post steps\)
$(call echo,Build is done$(,) please look for $(EXENAME) in $(BIN)$(,) (checking for post steps))
reobjdump:
@echo Redumping debugging info
$(call echo,Redumping debugging info)
$(OBJDUMP) $(OBJDUMP_OPTS) $(BIN)/$(DBGNAME) > $(BIN)/$(DBGNAME).txt
ifdef WINDOWSHELL
-$(GZIP) $(GZIP_OPTS) $(BIN)/$(DBGNAME).txt
@ -638,57 +663,6 @@ endif
$(OBJDIR):
-$(MKDIR) $(OBJDIR)
ifndef SDL
ifdef NOHW
dll :
else
dll : opengl_dll
endif
ifdef MINGW
all_dll: opengl_dll ds3d_dll fmod_dll openal_dll
opengl_dll: $(BIN)/r_opengl.dll
$(BIN)/r_opengl.dll: $(OBJDIR)/ogl_win.o $(OBJDIR)/r_opengl.o
-$(MKDIR) $(BIN)
@echo Linking R_OpenGL.dll...
$(CC) --shared $^ -o $@ -g -Wl,--add-stdcall-alias -lgdi32 -static-libgcc
ifndef NOUPX
-$(UPX) $(UPX_OPTS) $@
endif
ds3d_dll: $(BIN)/s_ds3d.dll
$(BIN)/s_ds3d.dll: $(OBJDIR)/s_ds3d.o
@echo Linking S_DS3d.dll...
$(CC) --shared $^ -o $@ -g -Wl,--add-stdcall-alias -ldsound -luuid
fmod_dll: $(BIN)/s_fmod.dll
$(BIN)/s_fmod.dll: $(OBJDIR)/s_fmod.o
-$(MKDIR) $(BIN)
@echo Linking S_FMOD.dll...
$(CC) --shared $^ -o $@ -g -Wl,--add-stdcall-alias -lfmod
openal_dll: $(BIN)/s_openal.dll
$(BIN)/s_openal.dll: $(OBJDIR)/s_openal.o
-$(MKDIR) $(BIN)
@echo Linking S_OpenAL.dll...
$(CC) --shared $^ -o $@ -g -Wl,--add-stdcall-alias -lopenal32
else
all_dll: fmod_so openal_so
fmod_so: $(BIN)/s_fmod.so
$(BIN)/s_fmod.so: $(OBJDIR)/s_fmod.o
-$(MKDIR) $(BIN)
@echo Linking S_FMOD.so...
$(CC) --shared $^ -o $@ -g --nostartfiles -lm -lfmod
openal_so: $(BIN)/s_openal.so
$(BIN)/s_openal.so: $(OBJDIR)/s_openal.o
-$(MKDIR) $(BIN)
@echo Linking S_OpenAL.so...
$(CC) --shared $^ -o $@ -g --nostartfiles -lm -lopenal
endif
else
ifdef SDL
ifdef MINGW
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
@ -698,6 +672,7 @@ $(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
$(echoName)
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
else
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
@ -707,128 +682,139 @@ $(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
$(echoName)
$(CC) $(CFLAGS) $(WFLAGS) -I/usr/X11R6/include -c $< -o $@
endif
endif
endif
#dependecy made by gcc itself !
$(OBJS):
ifndef DUMMY
-include $(OBJDIR)/depend.dep
ifndef CLEANONLY
$(call print,Checking dependency files...)
-include $(DEPS)
endif
endif
$(OBJDIR)/depend.dep:
@echo "Creating dependency file, depend.dep"
@echo > comptime.h
-$(MKDIR) $(OBJDIR)
$(CC) $(CFLAGS) -MM *.c > $(OBJDIR)/depend.ped
$(CC) $(CFLAGS) -MM $(INTERFACE)/*.c >> $(OBJDIR)/depend.ped
ifndef NOHW
$(CC) $(CFLAGS) -MM hardware/*.c >> $(OBJDIR)/depend.ped
undefine deps_rule
# windows makes it too hard !
ifndef WINDOWSHELL
ifdef echoName
define deps_rule =
@printf "%-20.20s\r" $<
endef
endif
$(CC) $(CFLAGS) -MM blua/*.c >> $(OBJDIR)/depend.ped
@sed -e 's,\(.*\)\.o: ,$(subst /,\/,$(OBJDIR))\/&,g' < $(OBJDIR)/depend.ped > $(OBJDIR)/depend.dep
$(REMOVE) $(OBJDIR)/depend.ped
@echo "Created dependency file, depend.dep"
endif
define deps_rule +=
$(CC) $(CFLAGS) -M -MF $@ -MT $(OBJDIR)/$< $<
endef
$(DEPDIR)/%.d: %.c
$(deps_rule)
$(DEPDIR)/%.d: $(INTERFACE)/%.c
$(deps_rule)
$(DEPDIR)/%.d: hardware/%.c
$(deps_rule)
$(DEPDIR)/%.d: blua/%.c
$(deps_rule)
ifdef VALGRIND
$(OBJDIR)/z_zone.o: z_zone.c
$(echoName)
$(CC) $(CFLAGS) $(WFLAGS) -DHAVE_VALGRIND $(VALGRIND_CFLAGS) -c $< -o $@
endif
$(OBJDIR)/comptime.o: comptime.c pre-build
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
$(OBJDIR)/comptime.o::
ifdef echoName
@echo -- comptime.c ...
endif
$(COMPTIME) .
$(CC) $(CFLAGS) $(WFLAGS) -c comptime.c -o $@
$(BIN)/%.mo: locale/%.po
-$(MKDIR) $(BIN)
$(echoName)
$(MSGFMT) -f -o $@ $<
$(OBJDIR)/%.o: %.c
$(echoName)
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
$(OBJDIR)/%.o: $(INTERFACE)/%.c
$(echoName)
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
ifdef MACOSX
$(OBJDIR)/%.o: sdl/macosx/%.c
$(echoName)
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
endif
$(OBJDIR)/%.o: hardware/%.c
$(echoName)
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
$(OBJDIR)/%.o: blua/%.c
$(echoName)
$(CC) $(CFLAGS) $(LUA_CFLAGS) $(WFLAGS) -c $< -o $@
$(OBJDIR)/%.o: %.nas
$(echoName)
$(NASM) $(NASMOPTS) -o $@ -f $(NASMFORMAT) $<
$(OBJDIR)/vid_copy.o: vid_copy.s asm_defs.inc
$(echoName)
$(CC) $(OPTS) $(ASFLAGS) -x assembler-with-cpp -c $< -o $@
$(OBJDIR)/%.o: %.s
$(echoName)
$(CC) $(OPTS) -x assembler-with-cpp -c $< -o $@
$(OBJDIR)/SRB2.res: win32/Srb2win.rc win32/afxres.h win32/resource.h
$(echoName)
$(WINDRES) -i $< -O rc $(WINDRESFLAGS) --include-dir=win32 -o $@ -O coff
ifdef MINGW
ifndef SDL
ifndef NOHW
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
command.h hardware/hw_data.h hardware/hw_defs.h \
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
$(CC) $(CFLAGS) $(WFLAGS) -D_WINDOWS -mwindows -c $< -o $@
$(OBJDIR)/ogl_win.o: hardware/r_opengl/ogl_win.c hardware/r_opengl/r_opengl.h \
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
command.h hardware/hw_data.h hardware/hw_defs.h \
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
$(CC) $(CFLAGS) $(WFLAGS) -D_WINDOWS -mwindows -c $< -o $@
endif
endif
endif
ifdef SDL
ifdef MINGW
$(OBJDIR)/win_dbg.o: win32/win_dbg.c
$(echoName)
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
endif
ifdef STATICHS
$(OBJDIR)/s_openal.o: hardware/s_openal/s_openal.c hardware/hw3dsdrv.h \
hardware/hw_dll.h
$(echoName)
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
$(OBJDIR)/s_fmod.o: hardware/s_fmod/s_fmod.c hardware/hw3dsdrv.h \
hardware/hw_dll.h
$(echoName)
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
ifdef MINGW
$(OBJDIR)/s_ds3d.o: hardware/s_ds3d/s_ds3d.c hardware/hw3dsdrv.h \
hardware/hw_dll.h
$(echoName)
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
endif
else
$(OBJDIR)/s_fmod.o: hardware/s_fmod/s_fmod.c hardware/hw3dsdrv.h \
hardware/hw_dll.h
$(echoName)
$(CC) $(ARCHOPTS) -Os -o $(OBJDIR)/s_fmod.o -DHW3SOUND -DUNIXCOMMON -shared -nostartfiles -c hardware/s_fmod/s_fmod.c
$(OBJDIR)/s_openal.o: hardware/s_openal/s_openal.c hardware/hw3dsdrv.h \
hardware/hw_dll.h
$(echoName)
$(CC) $(ARCHOPTS) -Os -o $(OBJDIR)/s_openal.o -DHW3SOUND -DUNIXCOMMON -shared -nostartfiles -c hardware/s_openal/s_openal.c
endif
endif

View file

@ -47,7 +47,8 @@ ifdef MACOSX
endif
# Automatically set version flag, but not if one was manually set
ifeq (,$(filter GCC%,$(.VARIABLES)))
# And don't bother if this is a clean only run
ifeq (,$(filter GCC% CLEANONLY,$(.VARIABLES)))
version:=$(shell $(CC) --version)
# check if this is in fact GCC
ifneq (,$(or $(findstring gcc,$(version)),$(findstring GCC,$(version))))
@ -60,12 +61,14 @@ ifeq (,$(filter GCC%,$(.VARIABLES)))
# If this version is not in the list, default to the latest supported
ifeq (,$(filter $(v),$(SUPPORTED_GCC_VERSIONS)))
$(info\
Your compiler version, GCC $(version), is not supported by the Makefile.\
The Makefile will assume GCC $(LATEST_GCC_VERSION).)
define line =
Your compiler version, GCC $(version), is not supported by the Makefile.
The Makefile will assume GCC $(LATEST_GCC_VERSION).))
endef
$(call print,$(line))
GCC$(subst .,,$(LATEST_GCC_VERSION))=1
else
$(info Detected GCC $(version) (GCC$(v)))
$(call print,Detected GCC $(version) (GCC$(v)))
GCC$(v)=1
endif
endif
@ -361,6 +364,7 @@ i_main_o=$(OBJDIR)/i_main.o
#set OBJDIR and BIN's starting place
OBJDIR=../objs
BIN=../bin
DEPDIR=../dep
#Nasm ASM and rm
ifdef YASM
NASM?=yasm
@ -383,6 +387,7 @@ ifdef DUMMY
INTERFACE=dummy
OBJDIR:=$(OBJDIR)/dummy
BIN:=$(BIN)/dummy
DEPDIR:=$(DEPDIR)/dummy
else
ifdef LINUX
NASMFORMAT=elf -DLINUX
@ -390,9 +395,11 @@ ifdef LINUX
ifdef LINUX64
OBJDIR:=$(OBJDIR)/Linux64
BIN:=$(BIN)/Linux64
DEPDIR:=$(DEPDIR)/Linux64
else
OBJDIR:=$(OBJDIR)/Linux
BIN:=$(BIN)/Linux
DEPDIR:=$(DEPDIR)/Linux
endif
else
ifdef FREEBSD
@ -402,6 +409,7 @@ ifdef FREEBSD
OBJDIR:=$(OBJDIR)/FreeBSD
BIN:=$(BIN)/FreeBSD
DEPDIR:=$(DEPDIR)/Linux
else
ifdef SOLARIS
INTERFACE=sdl
@ -410,6 +418,7 @@ ifdef SOLARIS
OBJDIR:=$(OBJDIR)/Solaris
BIN:=$(BIN)/Solaris
DEPDIR:=$(DEPDIR)/Solaris
else
ifdef CYGWIN32
INTERFACE=sdl
@ -418,18 +427,21 @@ ifdef CYGWIN32
OBJDIR:=$(OBJDIR)/cygwin
BIN:=$(BIN)/Cygwin
DEPDIR:=$(DEPDIR)/Cygwin
else
ifdef MINGW64
INTERFACE=win32
#NASMFORMAT=win64
SDL=1
OBJDIR:=$(OBJDIR)/Mingw64
BIN:=$(BIN)/Mingw64
DEPDIR:=$(DEPDIR)/Mingw64
else
ifdef MINGW
INTERFACE=win32
NASMFORMAT=win32
SDL=1
OBJDIR:=$(OBJDIR)/Mingw
BIN:=$(BIN)/Mingw
DEPDIR:=$(DEPDIR)/Mingw
endif
endif
endif
@ -441,6 +453,7 @@ endif
ifdef ARCHNAME
OBJDIR:=$(OBJDIR)/$(ARCHNAME)
BIN:=$(BIN)/$(ARCHNAME)
DEPDIR:=$(DEPDIR)/$(ARCHNAME)
endif
OBJDUMP_OPTS?=--wide --source --line-numbers
@ -449,14 +462,17 @@ LD=$(CC)
ifdef SDL
INTERFACE=sdl
OBJDIR:=$(OBJDIR)/SDL
DEPDIR:=$(DEPDIR)/SDL
endif
ifndef DUMMY
ifdef DEBUGMODE
OBJDIR:=$(OBJDIR)/Debug
BIN:=$(BIN)/Debug
DEPDIR:=$(DEPDIR)/Debug
else
OBJDIR:=$(OBJDIR)/Release
BIN:=$(BIN)/Release
DEPDIR:=$(DEPDIR)/Release
endif
endif

View file

@ -9,6 +9,7 @@
#include "utils/Log.h"
rendermode_t rendermode = render_soft;
rendermode_t chosenrendermode = render_none;
boolean highcolor = false;
@ -52,8 +53,15 @@ INT32 VID_SetMode(INT32 modenum)
return 0;
}
void VID_CheckRenderer(void) {}
void VID_CheckGLLoaded(rendermode_t oldrender) {}
boolean VID_CheckRenderer(void)
{
return false;
}
void VID_CheckGLLoaded(rendermode_t oldrender)
{
(void)oldrender;
}
const char *VID_GetModeName(INT32 modenum)
{

View file

@ -47,6 +47,7 @@ OBJS:=$(OBJS) \
$(OBJDIR)/lua_skinlib.o \
$(OBJDIR)/lua_thinkerlib.o \
$(OBJDIR)/lua_maplib.o \
$(OBJDIR)/lua_taglib.o \
$(OBJDIR)/lua_polyobjlib.o \
$(OBJDIR)/lua_blockmaplib.o \
$(OBJDIR)/lua_hudlib.o

View file

@ -686,6 +686,15 @@ static void codearith (FuncState *fs, OpCode op, expdesc *e1, expdesc *e2) {
}
static void codeunaryarith (FuncState *fs, OpCode op, expdesc *e) {
expdesc e2;
e2.t = e2.f = NO_JUMP; e2.k = VKNUM; e2.u.nval = 0;
if (op == OP_LEN || !isnumeral(e))
luaK_exp2anyreg(fs, e); /* cannot operate on non-numeric constants */
codearith(fs, op, e, &e2);
}
static void codecomp (FuncState *fs, OpCode op, int cond, expdesc *e1,
expdesc *e2) {
int o1 = luaK_exp2RK(fs, e1);
@ -703,27 +712,11 @@ static void codecomp (FuncState *fs, OpCode op, int cond, expdesc *e1,
void luaK_prefix (FuncState *fs, UnOpr op, expdesc *e) {
expdesc e2;
e2.t = e2.f = NO_JUMP; e2.k = VKNUM; e2.u.nval = 0;
switch (op) {
case OPR_MINUS: {
if (!isnumeral(e))
luaK_exp2anyreg(fs, e); /* cannot operate on non-numeric constants */
codearith(fs, OP_UNM, e, &e2);
break;
}
case OPR_BNOT: {
if (e->k == VK)
luaK_exp2anyreg(fs, e); /* cannot operate on non-numeric constants */
codearith(fs, OP_BNOT, e, &e2);
break;
}
case OPR_MINUS: codeunaryarith(fs, OP_UNM, e); break;
case OPR_BNOT: codeunaryarith(fs, OP_BNOT, e); break;
case OPR_NOT: codenot(fs, e); break;
case OPR_LEN: {
luaK_exp2anyreg(fs, e); /* cannot operate on constants */
codearith(fs, OP_LEN, e, &e2);
break;
}
case OPR_LEN: codeunaryarith(fs, OP_LEN, e); break;
default: lua_assert(0);
}
}

View file

@ -277,6 +277,9 @@ void Got_LuaFile(UINT8 **cp, INT32 playernum)
if (!luafiletransfers)
I_Error("No Lua file transfer\n");
lua_settop(gL, 0); // Just in case...
lua_pushcfunction(gL, LUA_GetErrorMessage);
// Retrieve the callback and push it on the stack
lua_pushfstring(gL, FMT_FILECALLBACKID, luafiletransfers->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
@ -304,7 +307,8 @@ void Got_LuaFile(UINT8 **cp, INT32 playernum)
lua_pushstring(gL, luafiletransfers->filename);
// Call the callback
LUA_Call(gL, 2);
LUA_Call(gL, 2, 0, 1);
lua_settop(gL, 0);
if (success)
{

View file

@ -158,7 +158,7 @@ typedef struct consvar_s //NULL, NULL, 0, NULL, NULL |, 0, NULL, NULL, 0, 0, NUL
/* name, defaultvalue, flags, PossibleValue, func */
#define CVAR_INIT( ... ) \
{ __VA_ARGS__, 0, NULL, NULL, {0}, 0U, (char)0, NULL }
{ __VA_ARGS__, 0, NULL, NULL, {0, {NULL}}, 0U, (char)0, NULL }
#ifdef OLD22DEMOCOMPAT
typedef struct old_demo_var old_demo_var_t;

View file

@ -56,7 +56,8 @@ I_mutex con_mutex;
#endif/*HAVE_THREADS*/
static boolean con_started = false; // console has been initialised
boolean con_startup = false; // true at game startup, screen need refreshing
boolean con_startup = false; // true at game startup
boolean con_refresh = false; // screen needs refreshing
static boolean con_forcepic = true; // at startup toggle console translucency when first off
boolean con_recalc; // set true when screen size has changed
@ -359,30 +360,48 @@ static void CON_SetupColormaps(void)
for (i = 0; i < (256*15); i++, ++memorysrc)
*memorysrc = (UINT8)(i & 0xFF); // remap each color to itself...
#define colset(map, a, b, c) \
map[1] = (UINT8)a;\
map[3] = (UINT8)b;\
map[9] = (UINT8)c
#define colset(map, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p) \
map[0x0] = (UINT8)a;\
map[0x1] = (UINT8)b;\
map[0x2] = (UINT8)c;\
map[0x3] = (UINT8)d;\
map[0x4] = (UINT8)e;\
map[0x5] = (UINT8)f;\
map[0x6] = (UINT8)g;\
map[0x7] = (UINT8)h;\
map[0x8] = (UINT8)i;\
map[0x9] = (UINT8)j;\
map[0xA] = (UINT8)k;\
map[0xB] = (UINT8)l;\
map[0xC] = (UINT8)m;\
map[0xD] = (UINT8)n;\
map[0xE] = (UINT8)o;\
map[0xF] = (UINT8)p;
colset(magentamap, 177, 178, 184);
colset(yellowmap, 82, 73, 66);
colset(lgreenmap, 97, 98, 106);
colset(bluemap, 146, 147, 155);
colset(redmap, 210, 32, 39);
colset(graymap, 6, 8, 14);
colset(orangemap, 51, 52, 57);
colset(skymap, 129, 130, 133);
colset(purplemap, 160, 161, 163);
colset(aquamap, 120, 121, 123);
colset(peridotmap, 88, 188, 190);
colset(azuremap, 144, 145, 170);
colset(brownmap, 219, 221, 224);
colset(rosymap, 200, 201, 203);
colset(invertmap, 27, 26, 22);
invertmap[26] = (UINT8)3;
// Tried to keep the colors vanilla while adding some shades in between them ~SonicX8000
// 0x1 0x3 0x9 0xF
colset(magentamap, 177, 177, 178, 178, 178, 180, 180, 180, 182, 182, 182, 182, 184, 184, 184, 185);
colset(yellowmap, 82, 82, 73, 73, 73, 64, 64, 64, 66, 66, 66, 66, 67, 67, 67, 68);
colset(lgreenmap, 96, 96, 98, 98, 98, 101, 101, 101, 104, 104, 104, 104, 106, 106, 106, 107);
colset(bluemap, 146, 146, 147, 147, 147, 149, 149, 149, 152, 152, 152, 152, 155, 155, 155, 157);
colset(redmap, 32, 32, 33, 33, 33, 35, 35, 35, 39, 39, 39, 39, 42, 42, 42, 44);
colset(graymap, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23);
colset(orangemap, 50, 50, 52, 52, 52, 54, 54, 54, 56, 56, 56, 56, 59, 59, 59, 60);
colset(skymap, 129, 129, 130, 130, 130, 131, 131, 131, 133, 133, 133, 133, 135, 135, 135, 136);
colset(purplemap, 160, 160, 161, 161, 161, 162, 162, 162, 163, 163, 163, 163, 164, 164, 164, 165);
colset(aquamap, 120, 120, 121, 121, 121, 122, 122, 122, 123, 123, 123, 123, 124, 124, 124, 125);
colset(peridotmap, 72, 72, 188, 188, 189, 189, 189, 189, 190, 190, 190, 190, 191, 191, 191, 94);
colset(azuremap, 144, 144, 145, 145, 145, 146, 146, 146, 170, 170, 170, 170, 171, 171, 171, 172);
colset(brownmap, 219, 219, 221, 221, 221, 222, 222, 222, 224, 224, 224, 224, 227, 227, 227, 229);
colset(rosymap, 200, 200, 201, 201, 201, 202, 202, 202, 203, 203, 203, 203, 204, 204, 204, 205);
#undef colset
// Yeah just straight up invert it like a normal person
for (i = 0x00; i <= 0x1F; i++)
invertmap[0x1F - i] = i;
// Init back colormap
CON_SetupBackColormap();
}
@ -439,7 +458,8 @@ void CON_Init(void)
Lock_state();
con_started = true;
con_startup = true; // need explicit screen refresh until we are in Doom loop
con_startup = true;
con_refresh = true; // needs explicit screen refresh until we are in the main game loop
consoletoggle = false;
Unlock_state();
@ -457,7 +477,8 @@ void CON_Init(void)
Lock_state();
con_started = true;
con_startup = false; // need explicit screen refresh until we are in Doom loop
con_startup = false;
con_refresh = false; // disable explicit screen refresh
consoletoggle = true;
Unlock_state();
@ -805,6 +826,12 @@ static void CON_InputDelSelection(void)
Lock_state();
if (!input_cur)
{
Unlock_state();
return;
}
if (input_cur > input_sel)
{
start = input_sel;
@ -1438,7 +1465,7 @@ void CONS_Printf(const char *fmt, ...)
{
va_list argptr;
static char *txt = NULL;
boolean startup;
boolean refresh;
if (txt == NULL)
txt = malloc(8192);
@ -1454,32 +1481,21 @@ void CONS_Printf(const char *fmt, ...)
if (con_started)
CON_Print(txt);
CON_LogMessage(txt);
CON_LogMessage(txt);
Lock_state();
// make sure new text is visible
con_scrollup = 0;
startup = con_startup;
refresh = con_refresh;
Unlock_state();
// if not in display loop, force screen update
if (startup && (!setrenderneeded))
if (refresh)
{
#ifdef _WINDOWS
patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_PATCH);
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
V_DrawScaledPatch(0, 0, 0, con_backpic);
W_UnlockCachedPatch(con_backpic);
I_LoadingScreen(txt); // Win32/OS2 only
#else
// here we display the console text
CON_Drawer();
CON_Drawer(); // here we display the console text
I_FinishUpdate(); // page flip or blit buffer
#endif
}
}
@ -1541,7 +1557,7 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...)
//
void CONS_Error(const char *msg)
{
#ifdef RPC_NO_WINDOWS_H
#if defined(RPC_NO_WINDOWS_H) && defined(_WINDOWS)
if (!graphics_started)
{
MessageBoxA(vid.WndParent, msg, "SRB2 Warning", MB_OK);
@ -1690,7 +1706,7 @@ static void CON_DrawHudlines(void)
;//charwidth = 4 * con_scalefactor;
else
{
//charwidth = SHORT(hu_font['A'-HU_FONTSTART]->width) * con_scalefactor;
//charwidth = (hu_font['A'-HU_FONTSTART]->width) * con_scalefactor;
V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, true);
}
}
@ -1719,8 +1735,8 @@ static void CON_DrawBackpic(void)
if (piclump == LUMPERROR)
piclump = W_GetNumForName("MISSING");
// Cache the Software patch.
con_backpic = W_CacheSoftwarePatchNum(piclump, PU_PATCH);
// Cache the patch.
con_backpic = W_CachePatchNum(piclump, PU_PATCH);
// Center the backpic, and draw a vertically cropped patch.
w = (con_backpic->width * vid.dupx);
@ -1731,7 +1747,7 @@ static void CON_DrawBackpic(void)
// then fill the sides with a solid color.
if (x > 0)
{
column_t *column = (column_t *)((UINT8 *)(con_backpic) + LONG(con_backpic->columnofs[0]));
column_t *column = (column_t *)((UINT8 *)(con_backpic->columns) + (con_backpic->columnofs[0]));
if (!column->topdelta)
{
UINT8 *source = (UINT8 *)(column) + 3;
@ -1743,8 +1759,7 @@ static void CON_DrawBackpic(void)
}
}
// Cache the patch normally.
con_backpic = W_CachePatchNum(piclump, PU_PATCH);
// Draw the patch.
V_DrawCroppedPatch(x << FRACBITS, 0, FRACUNIT, V_NOSCALESTART, con_backpic,
0, ( BASEVIDHEIGHT - h ), BASEVIDWIDTH, h);
@ -1829,9 +1844,6 @@ void CON_Drawer(void)
return;
}
if (needpatchrecache)
HU_LoadGraphics();
if (con_recalc)
{
CON_RecalcSize();

View file

@ -25,8 +25,12 @@ extern I_mutex con_mutex;
// set true when screen size has changed, to adapt console
extern boolean con_recalc;
// console being displayed at game startup
extern boolean con_startup;
// needs explicit screen refresh until we are in the main game loop
extern boolean con_refresh;
// top clip value for view render: do not draw part of view hidden by console
extern INT32 con_clipviewtop;

View file

@ -1595,9 +1595,7 @@ static void CL_ReloadReceivedSavegame(void)
for (i = 0; i < MAXPLAYERS; i++)
{
#ifdef HAVE_BLUA
LUA_InvalidatePlayer(&players[i]);
#endif
sprintf(player_names[i], "Player %d", i + 1);
}
@ -2260,11 +2258,15 @@ void D_SaveBan(void)
size_t i;
banreason_t *reasonlist = reasonhead;
const char *address, *mask;
const char *path = va("%s"PATHSEP"%s", srb2home, "ban.txt");
if (!reasonhead)
{
remove(path);
return;
}
f = fopen(va("%s"PATHSEP"%s", srb2home, "ban.txt"), "w");
f = fopen(path, "w");
if (!f)
{
@ -2308,16 +2310,14 @@ static void Ban_Add(const char *reason)
reasontail = reasonlist;
}
static void Command_ClearBans(void)
static void Ban_Clear(void)
{
banreason_t *temp;
if (!I_ClearBans)
return;
I_ClearBans();
D_SaveBan();
reasontail = NULL;
while (reasonhead)
{
temp = reasonhead->next;
@ -2327,6 +2327,15 @@ static void Command_ClearBans(void)
}
}
static void Command_ClearBans(void)
{
if (!I_ClearBans)
return;
Ban_Clear();
D_SaveBan();
}
static void Ban_Load_File(boolean warning)
{
FILE *f;
@ -2334,6 +2343,9 @@ static void Ban_Load_File(boolean warning)
const char *address, *mask;
char buffer[MAX_WADPATH];
if (!I_ClearBans)
return;
f = fopen(va("%s"PATHSEP"%s", srb2home, "ban.txt"), "r");
if (!f)
@ -2343,13 +2355,7 @@ static void Ban_Load_File(boolean warning)
return;
}
if (I_ClearBans)
Command_ClearBans();
else
{
fclose(f);
return;
}
Ban_Clear();
for (i=0; fgets(buffer, (int)sizeof(buffer), f); i++)
{
@ -3026,8 +3032,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
if (pnum == consoleplayer)
{
if (Playing())
LUAh_GameQuit();
LUAh_GameQuit(false);
#ifdef DUMPCONSISTENCY
if (msg == KICK_MSG_CON_FAIL) SV_SavedGame();
#endif
@ -3107,7 +3112,7 @@ consvar_t cv_maxplayers = CVAR_INIT ("maxplayers", "8", CV_SAVE|CV_NETVAR, maxpl
static CV_PossibleValue_t joindelay_cons_t[] = {{1, "MIN"}, {3600, "MAX"}, {0, "Off"}, {0, NULL}};
consvar_t cv_joindelay = CVAR_INIT ("joindelay", "10", CV_SAVE|CV_NETVAR, joindelay_cons_t, NULL);
static CV_PossibleValue_t rejointimeout_cons_t[] = {{1, "MIN"}, {60 * FRACUNIT, "MAX"}, {0, "Off"}, {0, NULL}};
consvar_t cv_rejointimeout = CVAR_INIT ("rejointimeout", "Off", CV_SAVE|CV_NETVAR|CV_FLOAT, rejointimeout_cons_t, NULL);
consvar_t cv_rejointimeout = CVAR_INIT ("rejointimeout", "2", CV_SAVE|CV_NETVAR|CV_FLOAT, rejointimeout_cons_t, NULL);
static CV_PossibleValue_t resynchattempts_cons_t[] = {{1, "MIN"}, {20, "MAX"}, {0, "No"}, {0, NULL}};
consvar_t cv_resynchattempts = CVAR_INIT ("resynchattempts", "10", CV_SAVE|CV_NETVAR, resynchattempts_cons_t, NULL);
@ -3727,8 +3732,7 @@ static void HandleConnect(SINT8 node)
static void HandleShutdown(SINT8 node)
{
(void)node;
if (Playing())
LUAh_GameQuit();
LUAh_GameQuit(false);
D_QuitNetGame();
CL_Reset();
D_StartTitle();
@ -3743,8 +3747,7 @@ static void HandleShutdown(SINT8 node)
static void HandleTimeout(SINT8 node)
{
(void)node;
if (Playing())
LUAh_GameQuit();
LUAh_GameQuit(false);
D_QuitNetGame();
CL_Reset();
D_StartTitle();
@ -4477,70 +4480,73 @@ static INT16 Consistancy(void)
ret += P_GetRandSeed();
#ifdef MOBJCONSISTANCY
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
if (gamestate == GS_LEVEL)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
continue;
mo = (mobj_t *)th;
if (mo->flags & (MF_SPECIAL | MF_SOLID | MF_PUSHABLE | MF_BOSS | MF_MISSILE | MF_SPRING | MF_MONITOR | MF_FIRE | MF_ENEMY | MF_PAIN | MF_STICKY))
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
ret -= mo->type;
ret += mo->x;
ret -= mo->y;
ret += mo->z;
ret -= mo->momx;
ret += mo->momy;
ret -= mo->momz;
ret += mo->angle;
ret -= mo->flags;
ret += mo->flags2;
ret -= mo->eflags;
if (mo->target)
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
continue;
mo = (mobj_t *)th;
if (mo->flags & (MF_SPECIAL | MF_SOLID | MF_PUSHABLE | MF_BOSS | MF_MISSILE | MF_SPRING | MF_MONITOR | MF_FIRE | MF_ENEMY | MF_PAIN | MF_STICKY))
{
ret += mo->target->type;
ret -= mo->target->x;
ret += mo->target->y;
ret -= mo->target->z;
ret += mo->target->momx;
ret -= mo->target->momy;
ret += mo->target->momz;
ret -= mo->target->angle;
ret += mo->target->flags;
ret -= mo->target->flags2;
ret += mo->target->eflags;
ret -= mo->target->state - states;
ret += mo->target->tics;
ret -= mo->target->sprite;
ret += mo->target->frame;
ret -= mo->type;
ret += mo->x;
ret -= mo->y;
ret += mo->z;
ret -= mo->momx;
ret += mo->momy;
ret -= mo->momz;
ret += mo->angle;
ret -= mo->flags;
ret += mo->flags2;
ret -= mo->eflags;
if (mo->target)
{
ret += mo->target->type;
ret -= mo->target->x;
ret += mo->target->y;
ret -= mo->target->z;
ret += mo->target->momx;
ret -= mo->target->momy;
ret += mo->target->momz;
ret -= mo->target->angle;
ret += mo->target->flags;
ret -= mo->target->flags2;
ret += mo->target->eflags;
ret -= mo->target->state - states;
ret += mo->target->tics;
ret -= mo->target->sprite;
ret += mo->target->frame;
}
else
ret ^= 0x3333;
if (mo->tracer && mo->tracer->type != MT_OVERLAY)
{
ret += mo->tracer->type;
ret -= mo->tracer->x;
ret += mo->tracer->y;
ret -= mo->tracer->z;
ret += mo->tracer->momx;
ret -= mo->tracer->momy;
ret += mo->tracer->momz;
ret -= mo->tracer->angle;
ret += mo->tracer->flags;
ret -= mo->tracer->flags2;
ret += mo->tracer->eflags;
ret -= mo->tracer->state - states;
ret += mo->tracer->tics;
ret -= mo->tracer->sprite;
ret += mo->tracer->frame;
}
else
ret ^= 0xAAAA;
ret -= mo->state - states;
ret += mo->tics;
ret -= mo->sprite;
ret += mo->frame;
}
else
ret ^= 0x3333;
if (mo->tracer && mo->tracer->type != MT_OVERLAY)
{
ret += mo->tracer->type;
ret -= mo->tracer->x;
ret += mo->tracer->y;
ret -= mo->tracer->z;
ret += mo->tracer->momx;
ret -= mo->tracer->momy;
ret += mo->tracer->momz;
ret -= mo->tracer->angle;
ret += mo->tracer->flags;
ret -= mo->tracer->flags2;
ret += mo->tracer->eflags;
ret -= mo->tracer->state - states;
ret += mo->tracer->tics;
ret -= mo->tracer->sprite;
ret += mo->tracer->frame;
}
else
ret ^= 0xAAAA;
ret -= mo->state - states;
ret += mo->tics;
ret -= mo->sprite;
ret += mo->frame;
}
}
#endif
@ -4847,14 +4853,14 @@ void TryRunTics(tic_t realtics)
{
DEBFILE(va("============ Running tic %d (local %d)\n", gametic, localgametic));
ps_tictime = I_GetTimeMicros();
ps_tictime = I_GetPreciseTime();
G_Ticker((gametic % NEWTICRATERATIO) == 0);
ExtraDataTicker();
gametic++;
consistancy[gametic%BACKUPTICS] = Consistancy();
ps_tictime = I_GetTimeMicros() - ps_tictime;
ps_tictime = I_GetPreciseTime() - ps_tictime;
// Leave a certain amount of tics present in the net buffer as long as we've ran at least one tic this frame.
if (client && gamestate == GS_LEVEL && leveltime > 3 && neededtic <= gametic + cv_netticbuffer.value)

View file

@ -61,7 +61,7 @@
#include "p_local.h" // chasecam
#include "mserv.h" // ms_RoomId
#include "m_misc.h" // screenshot functionality
#include "dehacked.h" // Dehacked list test
#include "deh_tables.h" // Dehacked list test
#include "m_cond.h" // condition initialization
#include "fastcmp.h"
#include "keys.h"
@ -107,8 +107,6 @@ boolean devparm = false; // started game with -devparm
boolean singletics = false; // timedemo
boolean lastdraw = false;
static void D_CheckRendererState(void);
postimg_t postimgtype = postimg_none;
INT32 postimgparam;
postimg_t postimgtype2 = postimg_none;
@ -237,7 +235,6 @@ INT16 wipetypepost = -1;
static void D_Display(void)
{
INT32 setrenderstillneeded = 0;
boolean forcerefresh = false;
static boolean wipe = false;
INT32 wipedefindex = 0;
@ -260,48 +257,28 @@ static void D_Display(void)
// create plane polygons, if necessary.
// 3. Functions related to switching video
// modes (resolution) are called.
// 4. Patch data is freed from memory,
// and recached if necessary.
// 5. The frame is ready to be drawn!
// 4. The frame is ready to be drawn!
// stop movie if needs to change renderer
if (setrenderneeded && (moviemode == MM_APNG))
M_StopMovie();
// check for change of renderer or screen size (video mode)
// Check for change of renderer or screen size (video mode)
if ((setrenderneeded || setmodeneeded) && !wipe)
{
if (setrenderneeded)
{
CONS_Debug(DBG_RENDER, "setrenderneeded set (%d)\n", setrenderneeded);
setrenderstillneeded = setrenderneeded;
}
SCR_SetMode(); // change video mode
}
if (vid.recalc || setrenderstillneeded)
{
// Recalc the screen
if (vid.recalc)
SCR_Recalc(); // NOTE! setsizeneeded is set by SCR_Recalc()
#ifdef HWRENDER
// Shoot! The screen texture was flushed!
if ((rendermode == render_opengl) && (gamestate == GS_INTERMISSION))
usebuffer = false;
#endif
}
// View morph
if (rendermode == render_soft && !splitscreen)
R_CheckViewMorph();
// change the view size if needed
if (setsizeneeded || setrenderstillneeded)
// Change the view size if needed
// Set by changing video mode or renderer
if (setsizeneeded)
{
R_ExecuteSetViewSize();
forcerefresh = true; // force background redraw
}
// Lactozilla: Renderer switching
D_CheckRendererState();
// draw buffered stuff to screen
// Used only by linux GGI version
I_UpdateNoBlit();
@ -436,7 +413,7 @@ static void D_Display(void)
if (!automapactive && !dedicated && cv_renderview.value)
{
ps_rendercalltime = I_GetTimeMicros();
ps_rendercalltime = I_GetPreciseTime();
if (players[displayplayer].mo || players[displayplayer].playerstate == PST_DEAD)
{
topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
@ -483,7 +460,7 @@ static void D_Display(void)
if (postimgtype2)
V_DoPostProcessor(1, postimgtype2, postimgparam2);
}
ps_rendercalltime = I_GetTimeMicros() - ps_rendercalltime;
ps_rendercalltime = I_GetPreciseTime() - ps_rendercalltime;
}
if (lastdraw)
@ -497,7 +474,7 @@ static void D_Display(void)
lastdraw = false;
}
ps_uitime = I_GetTimeMicros();
ps_uitime = I_GetPreciseTime();
if (gamestate == GS_LEVEL)
{
@ -510,7 +487,7 @@ static void D_Display(void)
}
else
{
ps_uitime = I_GetTimeMicros();
ps_uitime = I_GetPreciseTime();
}
}
@ -530,7 +507,7 @@ static void D_Display(void)
else
py = viewwindowy + 4;
patch = W_CachePatchName("M_PAUSE", PU_PATCH);
V_DrawScaledPatch(viewwindowx + (BASEVIDWIDTH - SHORT(patch->width))/2, py, 0, patch);
V_DrawScaledPatch(viewwindowx + (BASEVIDWIDTH - patch->width)/2, py, 0, patch);
#else
INT32 y = ((automapactive) ? (32) : (BASEVIDHEIGHT/2));
M_DrawTextBox((BASEVIDWIDTH/2) - (60), y - (16), 13, 2);
@ -552,7 +529,7 @@ static void D_Display(void)
CON_Drawer();
ps_uitime = I_GetTimeMicros() - ps_uitime;
ps_uitime = I_GetPreciseTime() - ps_uitime;
//
// wipe update
@ -638,30 +615,10 @@ static void D_Display(void)
M_DrawPerfStats();
}
ps_swaptime = I_GetTimeMicros();
ps_swaptime = I_GetPreciseTime();
I_FinishUpdate(); // page flip or blit buffer
ps_swaptime = I_GetTimeMicros() - ps_swaptime;
ps_swaptime = I_GetPreciseTime() - ps_swaptime;
}
needpatchflush = false;
needpatchrecache = false;
}
// Check the renderer's state
// after a possible renderer switch.
void D_CheckRendererState(void)
{
// flush all patches from memory
if (needpatchflush)
{
Z_FlushCachedPatches();
needpatchflush = false;
}
// some patches have been freed,
// so cache them again
if (needpatchrecache)
R_ReloadHUDGraphics();
}
// =========================================================================
@ -688,12 +645,15 @@ void D_SRB2Loop(void)
oldentertics = I_GetTime();
// end of loading screen: CONS_Printf() will no more call FinishUpdate()
con_refresh = false;
con_startup = false;
// make sure to do a d_display to init mode _before_ load a level
SCR_SetMode(); // change video mode
SCR_Recalc();
chosenrendermode = render_none;
// Check and print which version is executed.
// Use this as the border between setup and the main game loop being entered.
CONS_Printf(
@ -1038,7 +998,7 @@ static void IdentifyVersion(void)
#define MUSICTEST(str) \
{\
const char *musicpath = va(pandf,srb2waddir,str);\
int ms = W_VerifyNMUSlumps(musicpath); \
int ms = W_VerifyNMUSlumps(musicpath, false); \
if (ms == 1) \
D_AddFile(startupwadfiles, musicpath); \
else if (ms == 0) \
@ -1112,7 +1072,7 @@ void D_SRB2Main(void)
G_LoadGameSettings();
// Test Dehacked lists
DEH_Check();
DEH_TableCheck();
// Netgame URL special case: change working dir to EXE folder.
ChangeDirForUrlHandler();
@ -1227,11 +1187,7 @@ void D_SRB2Main(void)
const char *s = M_GetNextParm();
if (s) // Check for NULL?
{
if (!W_VerifyNMUSlumps(s))
G_SetGameModified(true);
D_AddFile(startuppwads, s);
}
}
}
}
@ -1338,24 +1294,6 @@ void D_SRB2Main(void)
// set user default mode or mode set at cmdline
SCR_CheckDefaultMode();
// Lactozilla: Does the render mode need to change?
if ((setrenderneeded != 0) && (setrenderneeded != rendermode))
{
CONS_Printf(M_GetText("Switching the renderer...\n"));
Z_PreparePatchFlush();
// set needpatchflush / needpatchrecache true for D_CheckRendererState
needpatchflush = true;
needpatchrecache = true;
// Set cv_renderer to the new render mode
VID_CheckRenderer();
SCR_ChangeRendererCVars(rendermode);
// check the renderer's state
D_CheckRendererState();
}
wipegamestate = gamestate;
savedata.lives = 0; // flag this as not-used

View file

@ -214,11 +214,9 @@ consvar_t cv_respawntime = CVAR_INIT ("respawndelay", "3", CV_SAVE|CV_NETVAR|CV_
consvar_t cv_competitionboxes = CVAR_INIT ("competitionboxes", "Mystery", CV_SAVE|CV_NETVAR|CV_CHEAT, competitionboxes_cons_t, NULL);
#ifdef SEENAMES
static CV_PossibleValue_t seenames_cons_t[] = {{0, "Off"}, {1, "Colorless"}, {2, "Team"}, {3, "Ally/Foe"}, {0, NULL}};
consvar_t cv_seenames = CVAR_INIT ("seenames", "Ally/Foe", CV_SAVE, seenames_cons_t, 0);
consvar_t cv_allowseenames = CVAR_INIT ("allowseenames", "Yes", CV_SAVE|CV_NETVAR, CV_YesNo, NULL);
#endif
// names
consvar_t cv_playername = CVAR_INIT ("name", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange);
@ -374,6 +372,7 @@ consvar_t cv_sleep = CVAR_INIT ("cpusleep", "1", CV_SAVE, sleeping_cons_t, NULL)
static CV_PossibleValue_t perfstats_cons_t[] = {
{0, "Off"}, {1, "Rendering"}, {2, "Logic"}, {3, "ThinkFrame"}, {0, NULL}};
consvar_t cv_perfstats = CVAR_INIT ("perfstats", "Off", 0, perfstats_cons_t, NULL);
consvar_t cv_freedemocamera = CVAR_INIT("freedemocamera", "Off", CV_SAVE, CV_OnOff, NULL);
char timedemo_name[256];
boolean timedemo_csv;
@ -596,9 +595,7 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_pingtimeout);
CV_RegisterVar(&cv_showping);
#ifdef SEENAMES
CV_RegisterVar(&cv_allowseenames);
#endif
CV_RegisterVar(&cv_allowseenames);
CV_RegisterVar(&cv_dummyconsvar);
}
@ -669,16 +666,13 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_zlib_strategya);
CV_RegisterVar(&cv_zlib_window_bitsa);
CV_RegisterVar(&cv_apng_delay);
CV_RegisterVar(&cv_apng_downscale);
// GIF variables
CV_RegisterVar(&cv_gif_optimize);
CV_RegisterVar(&cv_gif_downscale);
CV_RegisterVar(&cv_gif_dynamicdelay);
CV_RegisterVar(&cv_gif_localcolortable);
#ifdef WALLSPLATS
CV_RegisterVar(&cv_splats);
#endif
// register these so it is saved to config
CV_RegisterVar(&cv_playername);
CV_RegisterVar(&cv_playercolor);
@ -693,9 +687,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_defaultplayercolor2);
CV_RegisterVar(&cv_defaultskin2);
#ifdef SEENAMES
CV_RegisterVar(&cv_seenames);
#endif
CV_RegisterVar(&cv_rollingdemos);
CV_RegisterVar(&cv_netstat);
CV_RegisterVar(&cv_netticbuffer);
@ -880,6 +872,8 @@ void D_RegisterClientCommands(void)
// CV_RegisterVar(&cv_grid);
// CV_RegisterVar(&cv_snapto);
CV_RegisterVar(&cv_freedemocamera);
// add cheat commands
COM_AddCommand("noclip", Command_CheatNoClip_f);
COM_AddCommand("god", Command_CheatGod_f);
@ -2136,7 +2130,7 @@ static void Command_Pause(void)
if (cv_pause.value || server || (IsPlayerAdmin(consoleplayer)))
{
if (modeattacking || !(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION))
if (modeattacking || !(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION) || (marathonmode && gamestate == GS_INTERMISSION))
{
CONS_Printf(M_GetText("You can't pause here.\n"));
return;
@ -3295,7 +3289,13 @@ static void Command_Addfile(void)
if (!isprint(fn[i]) || fn[i] == ';')
return;
musiconly = W_VerifyNMUSlumps(fn);
musiconly = W_VerifyNMUSlumps(fn, false);
if (musiconly == -1)
{
addedfiles[numfilesadded++] = fn;
continue;
}
if (!musiconly)
{
@ -3607,8 +3607,7 @@ static void Command_Playintro_f(void)
*/
FUNCNORETURN static ATTRNORETURN void Command_Quit_f(void)
{
if (Playing())
LUAh_GameQuit();
LUAh_GameQuit(true);
I_Quit();
}
@ -4270,8 +4269,7 @@ void Command_ExitGame_f(void)
{
INT32 i;
if (Playing())
LUAh_GameQuit();
LUAh_GameQuit(false);
D_QuitNetGame();
CL_Reset();

View file

@ -31,9 +31,7 @@ extern consvar_t cv_defaultskin;
extern consvar_t cv_defaultplayercolor2;
extern consvar_t cv_defaultskin2;
#ifdef SEENAMES
extern consvar_t cv_seenames, cv_allowseenames;
#endif
extern consvar_t cv_usemouse;
extern consvar_t cv_usejoystick;
extern consvar_t cv_usejoystick2;
@ -75,9 +73,6 @@ extern consvar_t cv_teamscramble;
extern consvar_t cv_scrambleonchange;
extern consvar_t cv_netstat;
#ifdef WALLSPLATS
extern consvar_t cv_splats;
#endif
extern consvar_t cv_countdowntime;
extern consvar_t cv_runscripts;
@ -121,6 +116,8 @@ extern boolean timedemo_csv;
extern char timedemo_csv_id[256];
extern boolean timedemo_quit;
extern consvar_t cv_freedemocamera;
typedef enum
{
XD_NAMEANDCOLOR = 1,

View file

@ -51,7 +51,9 @@ typedef enum
SF_NONIGHTSSUPER = 1<<15, // Disable super colors for NiGHTS (if you have SF_SUPER)
SF_NOSUPERSPRITES = 1<<16, // Don't use super sprites while super
SF_NOSUPERJUMPBOOST = 1<<17, // Disable the jump boost given while super (i.e. Knuckles)
SF_CANBUSTWALLS = 1<<18, // Can naturally bust walls on contact? (i.e. Knuckles)
SF_CANBUSTWALLS = 1<<18, // Can naturally bust walls on contact? (i.e. Knuckles)
SF_NOSHIELDABILITY = 1<<19, // Disable shield abilities
// free up to and including 1<<31
} skinflags_t;

697
src/deh_lua.c Normal file
View file

@ -0,0 +1,697 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file deh_lua.c
/// \brief Lua SOC library
#include "g_game.h"
#include "s_sound.h"
#include "z_zone.h"
#include "m_menu.h"
#include "m_misc.h"
#include "p_local.h"
#include "st_stuff.h"
#include "fastcmp.h"
#include "lua_script.h"
#include "lua_libs.h"
#include "dehacked.h"
#include "deh_lua.h"
#include "deh_tables.h"
#ifdef MUSICSLOT_COMPATIBILITY
#include "deh_soc.h" // for get_mus
#endif
// freeslot takes a name (string only!)
// and allocates it to the appropriate free slot.
// Returns the slot number allocated for it or nil if failed.
// ex. freeslot("MT_MYTHING","S_MYSTATE1","S_MYSTATE2")
// TODO: Error checking! @.@; There's currently no way to know which ones failed and why!
//
static inline int lib_freeslot(lua_State *L)
{
int n = lua_gettop(L);
int r = 0; // args returned
char *s, *type,*word;
if (!lua_lumploading)
return luaL_error(L, "This function cannot be called from within a hook or coroutine!");
while (n-- > 0)
{
s = Z_StrDup(luaL_checkstring(L,1));
type = strtok(s, "_");
if (type)
strupr(type);
else {
Z_Free(s);
return luaL_error(L, "Unknown enum type in '%s'\n", luaL_checkstring(L, 1));
}
word = strtok(NULL, "\n");
if (word)
strupr(word);
else {
Z_Free(s);
return luaL_error(L, "Missing enum name in '%s'\n", luaL_checkstring(L, 1));
}
if (fastcmp(type, "SFX")) {
sfxenum_t sfx;
strlwr(word);
CONS_Printf("Sound sfx_%s allocated.\n",word);
sfx = S_AddSoundFx(word, false, 0, false);
if (sfx != sfx_None) {
lua_pushinteger(L, sfx);
r++;
} else
CONS_Alert(CONS_WARNING, "Ran out of free SFX slots!\n");
}
else if (fastcmp(type, "SPR"))
{
char wad;
spritenum_t j;
lua_getfield(L, LUA_REGISTRYINDEX, "WAD");
wad = (char)lua_tointeger(L, -1);
lua_pop(L, 1);
for (j = SPR_FIRSTFREESLOT; j <= SPR_LASTFREESLOT; j++)
{
if (used_spr[(j-SPR_FIRSTFREESLOT)/8] & (1<<(j%8)))
{
if (!sprnames[j][4] && memcmp(sprnames[j],word,4)==0)
sprnames[j][4] = wad;
continue; // Already allocated, next.
}
// Found a free slot!
CONS_Printf("Sprite SPR_%s allocated.\n",word);
strncpy(sprnames[j],word,4);
//sprnames[j][4] = 0;
used_spr[(j-SPR_FIRSTFREESLOT)/8] |= 1<<(j%8); // Okay, this sprite slot has been named now.
lua_pushinteger(L, j);
r++;
break;
}
if (j > SPR_LASTFREESLOT)
CONS_Alert(CONS_WARNING, "Ran out of free sprite slots!\n");
}
else if (fastcmp(type, "S"))
{
statenum_t i;
for (i = 0; i < NUMSTATEFREESLOTS; i++)
if (!FREE_STATES[i]) {
CONS_Printf("State S_%s allocated.\n",word);
FREE_STATES[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
strcpy(FREE_STATES[i],word);
lua_pushinteger(L, S_FIRSTFREESLOT + i);
r++;
break;
}
if (i == NUMSTATEFREESLOTS)
CONS_Alert(CONS_WARNING, "Ran out of free State slots!\n");
}
else if (fastcmp(type, "MT"))
{
mobjtype_t i;
for (i = 0; i < NUMMOBJFREESLOTS; i++)
if (!FREE_MOBJS[i]) {
CONS_Printf("MobjType MT_%s allocated.\n",word);
FREE_MOBJS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
strcpy(FREE_MOBJS[i],word);
lua_pushinteger(L, MT_FIRSTFREESLOT + i);
r++;
break;
}
if (i == NUMMOBJFREESLOTS)
CONS_Alert(CONS_WARNING, "Ran out of free MobjType slots!\n");
}
else if (fastcmp(type, "SKINCOLOR"))
{
skincolornum_t i;
for (i = 0; i < NUMCOLORFREESLOTS; i++)
if (!FREE_SKINCOLORS[i]) {
CONS_Printf("Skincolor SKINCOLOR_%s allocated.\n",word);
FREE_SKINCOLORS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
strcpy(FREE_SKINCOLORS[i],word);
M_AddMenuColor(numskincolors++);
lua_pushinteger(L, SKINCOLOR_FIRSTFREESLOT + i);
r++;
break;
}
if (i == NUMCOLORFREESLOTS)
CONS_Alert(CONS_WARNING, "Ran out of free skincolor slots!\n");
}
else if (fastcmp(type, "SPR2"))
{
// Search if we already have an SPR2 by that name...
playersprite_t i;
for (i = SPR2_FIRSTFREESLOT; i < free_spr2; i++)
if (memcmp(spr2names[i],word,4) == 0)
break;
// We don't, so allocate a new one.
if (i >= free_spr2) {
if (free_spr2 < NUMPLAYERSPRITES)
{
CONS_Printf("Sprite SPR2_%s allocated.\n",word);
strncpy(spr2names[free_spr2],word,4);
spr2defaults[free_spr2] = 0;
lua_pushinteger(L, free_spr2);
r++;
spr2names[free_spr2++][4] = 0;
} else
CONS_Alert(CONS_WARNING, "Ran out of free SPR2 slots!\n");
}
}
else if (fastcmp(type, "TOL"))
{
// Search if we already have a typeoflevel by that name...
int i;
for (i = 0; TYPEOFLEVEL[i].name; i++)
if (fastcmp(word, TYPEOFLEVEL[i].name))
break;
// We don't, so allocate a new one.
if (TYPEOFLEVEL[i].name == NULL) {
if (lastcustomtol == (UINT32)MAXTOL) // Unless you have way too many, since they're flags.
CONS_Alert(CONS_WARNING, "Ran out of free typeoflevel slots!\n");
else {
CONS_Printf("TypeOfLevel TOL_%s allocated.\n",word);
G_AddTOL(lastcustomtol, word);
lua_pushinteger(L, lastcustomtol);
lastcustomtol <<= 1;
r++;
}
}
}
Z_Free(s);
lua_remove(L, 1);
continue;
}
return r;
}
// Wrapper for ALL A_Action functions.
// Arguments: mobj_t actor, int var1, int var2
static int action_call(lua_State *L)
{
//actionf_t *action = lua_touserdata(L,lua_upvalueindex(1));
actionf_t *action = *((actionf_t **)luaL_checkudata(L, 1, META_ACTION));
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
var1 = (INT32)luaL_optinteger(L, 3, 0);
var2 = (INT32)luaL_optinteger(L, 4, 0);
if (!actor)
return LUA_ErrInvalid(L, "mobj_t");
action->acp1(actor);
return 0;
}
// Hardcoded A_Action name to call for super() or NULL if super() would be invalid.
// Set in lua_infolib.
const char *superactions[MAXRECURSION];
UINT8 superstack = 0;
static int lib_dummysuper(lua_State *L)
{
return luaL_error(L, "Can't call super() outside of hardcode-replacing A_Action functions being called by state changes!"); // convoluted, I know. @_@;;
}
static inline int lib_getenum(lua_State *L)
{
const char *word, *p;
fixed_t i;
boolean mathlib = lua_toboolean(L, lua_upvalueindex(1));
if (lua_type(L,2) != LUA_TSTRING)
return 0;
word = lua_tostring(L,2);
if (strlen(word) == 1) { // Assume sprite frame if length 1.
if (*word >= 'A' && *word <= '~')
{
lua_pushinteger(L, *word-'A');
return 1;
}
if (mathlib) return luaL_error(L, "constant '%s' could not be parsed.\n", word);
return 0;
}
else if (fastncmp("MF_", word, 3)) {
p = word+3;
for (i = 0; MOBJFLAG_LIST[i]; i++)
if (fastcmp(p, MOBJFLAG_LIST[i])) {
lua_pushinteger(L, ((lua_Integer)1<<i));
return 1;
}
if (mathlib) return luaL_error(L, "mobjflag '%s' could not be found.\n", word);
return 0;
}
else if (fastncmp("MF2_", word, 4)) {
p = word+4;
for (i = 0; MOBJFLAG2_LIST[i]; i++)
if (fastcmp(p, MOBJFLAG2_LIST[i])) {
lua_pushinteger(L, ((lua_Integer)1<<i));
return 1;
}
if (mathlib) return luaL_error(L, "mobjflag2 '%s' could not be found.\n", word);
return 0;
}
else if (fastncmp("MFE_", word, 4)) {
p = word+4;
for (i = 0; MOBJEFLAG_LIST[i]; i++)
if (fastcmp(p, MOBJEFLAG_LIST[i])) {
lua_pushinteger(L, ((lua_Integer)1<<i));
return 1;
}
if (mathlib) return luaL_error(L, "mobjeflag '%s' could not be found.\n", word);
return 0;
}
else if (fastncmp("MTF_", word, 4)) {
p = word+4;
for (i = 0; i < 4; i++)
if (MAPTHINGFLAG_LIST[i] && fastcmp(p, MAPTHINGFLAG_LIST[i])) {
lua_pushinteger(L, ((lua_Integer)1<<i));
return 1;
}
if (mathlib) return luaL_error(L, "mapthingflag '%s' could not be found.\n", word);
return 0;
}
else if (fastncmp("PF_", word, 3)) {
p = word+3;
for (i = 0; PLAYERFLAG_LIST[i]; i++)
if (fastcmp(p, PLAYERFLAG_LIST[i])) {
lua_pushinteger(L, ((lua_Integer)1<<i));
return 1;
}
if (fastcmp(p, "FULLSTASIS"))
{
lua_pushinteger(L, (lua_Integer)PF_FULLSTASIS);
return 1;
}
else if (fastcmp(p, "USEDOWN")) // Remove case when 2.3 nears release...
{
lua_pushinteger(L, (lua_Integer)PF_SPINDOWN);
return 1;
}
if (mathlib) return luaL_error(L, "playerflag '%s' could not be found.\n", word);
return 0;
}
else if (fastncmp("GT_", word, 3)) {
p = word;
for (i = 0; Gametype_ConstantNames[i]; i++)
if (fastcmp(p, Gametype_ConstantNames[i])) {
lua_pushinteger(L, i);
return 1;
}
if (mathlib) return luaL_error(L, "gametype '%s' could not be found.\n", word);
return 0;
}
else if (fastncmp("GTR_", word, 4)) {
p = word+4;
for (i = 0; GAMETYPERULE_LIST[i]; i++)
if (fastcmp(p, GAMETYPERULE_LIST[i])) {
lua_pushinteger(L, ((lua_Integer)1<<i));
return 1;
}
if (mathlib) return luaL_error(L, "game type rule '%s' could not be found.\n", word);
return 0;
}
else if (fastncmp("TOL_", word, 4)) {
p = word+4;
for (i = 0; TYPEOFLEVEL[i].name; i++)
if (fastcmp(p, TYPEOFLEVEL[i].name)) {
lua_pushinteger(L, TYPEOFLEVEL[i].flag);
return 1;
}
if (mathlib) return luaL_error(L, "typeoflevel '%s' could not be found.\n", word);
return 0;
}
else if (fastncmp("ML_", word, 3)) {
p = word+3;
for (i = 0; i < 16; i++)
if (ML_LIST[i] && fastcmp(p, ML_LIST[i])) {
lua_pushinteger(L, ((lua_Integer)1<<i));
return 1;
}
if (mathlib) return luaL_error(L, "linedef flag '%s' could not be found.\n", word);
return 0;
}
else if (fastncmp("S_",word,2)) {
p = word+2;
for (i = 0; i < NUMSTATEFREESLOTS; i++) {
if (!FREE_STATES[i])
break;
if (fastcmp(p, FREE_STATES[i])) {
lua_pushinteger(L, S_FIRSTFREESLOT+i);
return 1;
}
}
for (i = 0; i < S_FIRSTFREESLOT; i++)
if (fastcmp(p, STATE_LIST[i]+2)) {
lua_pushinteger(L, i);
return 1;
}
return luaL_error(L, "state '%s' does not exist.\n", word);
}
else if (fastncmp("MT_",word,3)) {
p = word+3;
for (i = 0; i < NUMMOBJFREESLOTS; i++) {
if (!FREE_MOBJS[i])
break;
if (fastcmp(p, FREE_MOBJS[i])) {
lua_pushinteger(L, MT_FIRSTFREESLOT+i);
return 1;
}
}
for (i = 0; i < MT_FIRSTFREESLOT; i++)
if (fastcmp(p, MOBJTYPE_LIST[i]+3)) {
lua_pushinteger(L, i);
return 1;
}
return luaL_error(L, "mobjtype '%s' does not exist.\n", word);
}
else if (fastncmp("SPR_",word,4)) {
p = word+4;
for (i = 0; i < NUMSPRITES; i++)
if (!sprnames[i][4] && fastncmp(p,sprnames[i],4)) {
lua_pushinteger(L, i);
return 1;
}
if (mathlib) return luaL_error(L, "sprite '%s' could not be found.\n", word);
return 0;
}
else if (fastncmp("SPR2_",word,5)) {
p = word+5;
for (i = 0; i < (fixed_t)free_spr2; i++)
if (!spr2names[i][4])
{
// special 3-char cases, e.g. SPR2_RUN
// the spr2names entry will have "_" on the end, as in "RUN_"
if (spr2names[i][3] == '_' && !p[3]) {
if (fastncmp(p,spr2names[i],3)) {
lua_pushinteger(L, i);
return 1;
}
}
else if (fastncmp(p,spr2names[i],4)) {
lua_pushinteger(L, i);
return 1;
}
}
if (mathlib) return luaL_error(L, "player sprite '%s' could not be found.\n", word);
return 0;
}
else if (!mathlib && fastncmp("sfx_",word,4)) {
p = word+4;
for (i = 0; i < NUMSFX; i++)
if (S_sfx[i].name && fastcmp(p, S_sfx[i].name)) {
lua_pushinteger(L, i);
return 1;
}
return 0;
}
else if (mathlib && fastncmp("SFX_",word,4)) { // SOCs are ALL CAPS!
p = word+4;
for (i = 0; i < NUMSFX; i++)
if (S_sfx[i].name && fasticmp(p, S_sfx[i].name)) {
lua_pushinteger(L, i);
return 1;
}
return luaL_error(L, "sfx '%s' could not be found.\n", word);
}
else if (mathlib && fastncmp("DS",word,2)) {
p = word+2;
for (i = 0; i < NUMSFX; i++)
if (S_sfx[i].name && fasticmp(p, S_sfx[i].name)) {
lua_pushinteger(L, i);
return 1;
}
if (mathlib) return luaL_error(L, "sfx '%s' could not be found.\n", word);
return 0;
}
#ifdef MUSICSLOT_COMPATIBILITY
else if (!mathlib && fastncmp("mus_",word,4)) {
p = word+4;
if ((i = get_mus(p, false)) == 0)
return 0;
lua_pushinteger(L, i);
return 1;
}
else if (mathlib && fastncmp("MUS_",word,4)) { // SOCs are ALL CAPS!
p = word+4;
if ((i = get_mus(p, false)) == 0)
return luaL_error(L, "music '%s' could not be found.\n", word);
lua_pushinteger(L, i);
return 1;
}
else if (mathlib && (fastncmp("O_",word,2) || fastncmp("D_",word,2))) {
p = word+2;
if ((i = get_mus(p, false)) == 0)
return luaL_error(L, "music '%s' could not be found.\n", word);
lua_pushinteger(L, i);
return 1;
}
#endif
else if (!mathlib && fastncmp("pw_",word,3)) {
p = word+3;
for (i = 0; i < NUMPOWERS; i++)
if (fasticmp(p, POWERS_LIST[i])) {
lua_pushinteger(L, i);
return 1;
}
return 0;
}
else if (mathlib && fastncmp("PW_",word,3)) { // SOCs are ALL CAPS!
p = word+3;
for (i = 0; i < NUMPOWERS; i++)
if (fastcmp(p, POWERS_LIST[i])) {
lua_pushinteger(L, i);
return 1;
}
return luaL_error(L, "power '%s' could not be found.\n", word);
}
else if (fastncmp("HUD_",word,4)) {
p = word+4;
for (i = 0; i < NUMHUDITEMS; i++)
if (fastcmp(p, HUDITEMS_LIST[i])) {
lua_pushinteger(L, i);
return 1;
}
if (mathlib) return luaL_error(L, "huditem '%s' could not be found.\n", word);
return 0;
}
else if (fastncmp("SKINCOLOR_",word,10)) {
p = word+10;
for (i = 0; i < NUMCOLORFREESLOTS; i++) {
if (!FREE_SKINCOLORS[i])
break;
if (fastcmp(p, FREE_SKINCOLORS[i])) {
lua_pushinteger(L, SKINCOLOR_FIRSTFREESLOT+i);
return 1;
}
}
for (i = 0; i < SKINCOLOR_FIRSTFREESLOT; i++)
if (fastcmp(p, COLOR_ENUMS[i])) {
lua_pushinteger(L, i);
return 1;
}
return luaL_error(L, "skincolor '%s' could not be found.\n", word);
}
else if (fastncmp("GRADE_",word,6))
{
p = word+6;
for (i = 0; NIGHTSGRADE_LIST[i]; i++)
if (*p == NIGHTSGRADE_LIST[i])
{
lua_pushinteger(L, i);
return 1;
}
if (mathlib) return luaL_error(L, "NiGHTS grade '%s' could not be found.\n", word);
return 0;
}
else if (fastncmp("MN_",word,3)) {
p = word+3;
for (i = 0; i < NUMMENUTYPES; i++)
if (fastcmp(p, MENUTYPES_LIST[i])) {
lua_pushinteger(L, i);
return 1;
}
if (mathlib) return luaL_error(L, "menutype '%s' could not be found.\n", word);
return 0;
}
else if (!mathlib && fastncmp("A_",word,2)) {
char *caps;
// Try to get a Lua action first.
/// \todo Push a closure that sets superactions[] and superstack.
lua_getfield(L, LUA_REGISTRYINDEX, LREG_ACTIONS);
// actions are stored in all uppercase.
caps = Z_StrDup(word);
strupr(caps);
lua_getfield(L, -1, caps);
Z_Free(caps);
if (!lua_isnil(L, -1))
return 1; // Success! :D That was easy.
// Welp, that failed.
lua_pop(L, 2); // pop nil and LREG_ACTIONS
// Hardcoded actions as callable Lua functions!
// Retrieving them from this metatable allows them to be case-insensitive!
for (i = 0; actionpointers[i].name; i++)
if (fasticmp(word, actionpointers[i].name)) {
// We push the actionf_t* itself as userdata!
LUA_PushUserdata(L, &actionpointers[i].action, META_ACTION);
return 1;
}
return 0;
}
else if (!mathlib && fastcmp("super",word))
{
if (!superstack)
{
lua_pushcfunction(L, lib_dummysuper);
return 1;
}
for (i = 0; actionpointers[i].name; i++)
if (fasticmp(superactions[superstack-1], actionpointers[i].name)) {
LUA_PushUserdata(L, &actionpointers[i].action, META_ACTION);
return 1;
}
return 0;
}
if (fastcmp(word, "BT_USE")) // Remove case when 2.3 nears release...
{
lua_pushinteger(L, (lua_Integer)BT_SPIN);
return 1;
}
for (i = 0; INT_CONST[i].n; i++)
if (fastcmp(word,INT_CONST[i].n)) {
lua_pushinteger(L, INT_CONST[i].v);
return 1;
}
if (mathlib) return luaL_error(L, "constant '%s' could not be parsed.\n", word);
// DYNAMIC variables too!!
// Try not to add anything that would break netgames or timeattack replays here.
// You know, like consoleplayer, displayplayer, secondarydisplayplayer, or gametime.
return LUA_PushGlobals(L, word);
}
int LUA_EnumLib(lua_State *L)
{
if (lua_gettop(L) == 0)
lua_pushboolean(L, 0);
// Set the global metatable
lua_createtable(L, 0, 1);
lua_pushvalue(L, 1); // boolean passed to LUA_EnumLib as first argument.
lua_pushcclosure(L, lib_getenum, 1);
lua_setfield(L, -2, "__index");
lua_setmetatable(L, LUA_GLOBALSINDEX);
return 0;
}
// getActionName(action) -> return action's string name
static int lib_getActionName(lua_State *L)
{
if (lua_isuserdata(L, 1)) // arg 1 is built-in action, expect action userdata
{
actionf_t *action = *((actionf_t **)luaL_checkudata(L, 1, META_ACTION));
const char *name = NULL;
if (!action)
return luaL_error(L, "not a valid action?");
name = LUA_GetActionName(action);
if (!name) // that can't be right?
return luaL_error(L, "no name string could be found for this action");
lua_pushstring(L, name);
return 1;
}
else if (lua_isfunction(L, 1)) // arg 1 is a function (either C or Lua)
{
lua_settop(L, 1); // set top of stack to 1 (removing any extra args, which there shouldn't be)
// get the name for this action, if possible.
lua_getfield(L, LUA_REGISTRYINDEX, LREG_ACTIONS);
lua_pushnil(L);
// Lua stack at this point:
// 1 ... -2 -1
// arg ... LREG_ACTIONS nil
while (lua_next(L, -2))
{
// Lua stack at this point:
// 1 ... -3 -2 -1
// arg ... LREG_ACTIONS "A_ACTION" function
if (lua_rawequal(L, -1, 1)) // is this the same as the arg?
{
// make sure the key (i.e. "A_ACTION") is a string first
// (note: we don't use lua_isstring because it also returns true for numbers)
if (lua_type(L, -2) == LUA_TSTRING)
{
lua_pushvalue(L, -2); // push "A_ACTION" string to top of stack
return 1;
}
lua_pop(L, 2); // pop the name and function
break; // probably should have succeeded but we didn't, so end the loop
}
lua_pop(L, 1);
}
lua_pop(L, 1); // pop LREG_ACTIONS
return 0; // return nothing (don't error)
}
return luaL_typerror(L, 1, "action userdata or Lua function");
}
int LUA_SOCLib(lua_State *L)
{
lua_register(L,"freeslot",lib_freeslot);
lua_register(L,"getActionName",lib_getActionName);
luaL_newmetatable(L, META_ACTION);
lua_pushcfunction(L, action_call);
lua_setfield(L, -2, "__call");
lua_pop(L, 1);
return 0;
}
const char *LUA_GetActionName(void *action)
{
actionf_t *act = (actionf_t *)action;
size_t z;
for (z = 0; actionpointers[z].name; z++)
{
if (actionpointers[z].action.acv == act->acv)
return actionpointers[z].name;
}
return NULL;
}
void LUA_SetActionByName(void *state, const char *actiontocompare)
{
state_t *st = (state_t *)state;
size_t z;
for (z = 0; actionpointers[z].name; z++)
{
if (fasticmp(actiontocompare, actionpointers[z].name))
{
st->action = actionpointers[z].action;
st->action.acv = actionpointers[z].action.acv; // assign
st->action.acp1 = actionpointers[z].action.acp1;
return;
}
}
}
enum actionnum LUA_GetActionNumByName(const char *actiontocompare)
{
size_t z;
for (z = 0; actionpointers[z].name; z++)
if (fasticmp(actiontocompare, actionpointers[z].name))
return z;
return z;
}

21
src/deh_lua.h Normal file
View file

@ -0,0 +1,21 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file deh_lua.h
/// \brief Lua SOC library
#ifndef __DEH_LUA_H__
#define __DEH_LUA_H__
boolean LUA_SetLuaAction(void *state, const char *actiontocompare);
const char *LUA_GetActionName(void *action);
void LUA_SetActionByName(void *state, const char *actiontocompare);
enum actionnum LUA_GetActionNumByName(const char *actiontocompare);
#endif

4527
src/deh_soc.c Normal file

File diff suppressed because it is too large Load diff

89
src/deh_soc.h Normal file
View file

@ -0,0 +1,89 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file deh_soc.h
/// \brief Load SOC file and change tables and text
#ifndef __DEH_SOC_H__
#define __DEH_SOC_H__
#include "doomdef.h"
#include "g_game.h"
#include "sounds.h"
#include "info.h"
#include "d_think.h"
#include "m_argv.h"
#include "z_zone.h"
#include "w_wad.h"
#include "m_menu.h"
#include "m_misc.h"
#include "f_finale.h"
#include "st_stuff.h"
#include "i_system.h"
#include "p_setup.h"
#include "r_data.h"
#include "r_textures.h"
#include "r_draw.h"
#include "r_picformats.h"
#include "r_things.h" // R_Char2Frame
#include "r_sky.h"
#include "fastcmp.h"
#include "lua_script.h" // Reluctantly included for LUA_EvalMath
#include "d_clisrv.h"
#ifdef HWRENDER
#include "hardware/hw_light.h"
#endif
#include "info.h"
#include "dehacked.h"
#include "doomdef.h" // MUSICSLOT_COMPATIBILITY, HWRENDER
// Crazy word-reading stuff
/// \todo Put these in a seperate file or something.
mobjtype_t get_mobjtype(const char *word);
statenum_t get_state(const char *word);
spritenum_t get_sprite(const char *word);
playersprite_t get_sprite2(const char *word);
sfxenum_t get_sfx(const char *word);
#ifdef MUSICSLOT_COMPATIBILITY
UINT16 get_mus(const char *word, UINT8 dehacked_mode);
#endif
hudnum_t get_huditem(const char *word);
menutype_t get_menutype(const char *word);
//INT16 get_gametype(const char *word);
//powertype_t get_power(const char *word);
skincolornum_t get_skincolor(const char *word);
void readwipes(MYFILE *f);
void readmaincfg(MYFILE *f);
void readconditionset(MYFILE *f, UINT8 setnum);
void readunlockable(MYFILE *f, INT32 num);
void readextraemblemdata(MYFILE *f, INT32 num);
void reademblemdata(MYFILE *f, INT32 num);
void readsound(MYFILE *f, INT32 num);
void readframe(MYFILE *f, INT32 num);
void readhuditem(MYFILE *f, INT32 num);
void readmenu(MYFILE *f, INT32 num);
void readtextprompt(MYFILE *f, INT32 num);
void readcutscene(MYFILE *f, INT32 num);
void readlevelheader(MYFILE *f, INT32 num);
void readgametype(MYFILE *f, char *gtname);
void readsprite2(MYFILE *f, INT32 num);
void readspriteinfo(MYFILE *f, INT32 num, boolean sprite2);
#ifdef HWRENDER
void readlight(MYFILE *f, INT32 num);
#endif
void readskincolor(MYFILE *f, INT32 num);
void readthing(MYFILE *f, INT32 num);
void readfreeslots(MYFILE *f);
void readPlayer(MYFILE *f, INT32 num);
void clear_levels(void);
void clear_conditionsets(void);
#endif

5483
src/deh_tables.c Normal file

File diff suppressed because it is too large Load diff

78
src/deh_tables.h Normal file
View file

@ -0,0 +1,78 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file deh_tables.h
/// \brief Define DeHackEd tables.
#ifndef __DEH_TABLES_H__
#define __DEH_TABLES_H__
#include "doomdef.h" // Constants
#include "d_think.h" // actionf_t
#include "info.h" // Mobj, state, sprite, etc constants
#include "lua_script.h"
// Free slot names
// The crazy word-reading stuff uses these.
extern char *FREE_STATES[NUMSTATEFREESLOTS];
extern char *FREE_MOBJS[NUMMOBJFREESLOTS];
extern char *FREE_SKINCOLORS[NUMCOLORFREESLOTS];
extern UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
#define initfreeslots() {\
memset(FREE_STATES,0,sizeof(char *) * NUMSTATEFREESLOTS);\
memset(FREE_MOBJS,0,sizeof(char *) * NUMMOBJFREESLOTS);\
memset(FREE_SKINCOLORS,0,sizeof(char *) * NUMCOLORFREESLOTS);\
memset(used_spr,0,sizeof(UINT8) * ((NUMSPRITEFREESLOTS / 8) + 1));\
}
struct flickytypes_s {
const char *name;
const mobjtype_t type;
};
#define MAXFLICKIES 64
/** Action pointer for reading actions from Dehacked lumps.
*/
typedef struct
{
actionf_t action; ///< Function pointer corresponding to the actual action.
const char *name; ///< Name of the action in ALL CAPS.
} actionpointer_t;
struct int_const_s {
const char *n;
// has to be able to hold both fixed_t and angle_t, so drastic measure!!
lua_Integer v;
};
extern const char NIGHTSGRADE_LIST[];
extern struct flickytypes_s FLICKYTYPES[];
extern actionpointer_t actionpointers[]; // Array mapping action names to action functions.
extern const char *const STATE_LIST[];
extern const char *const MOBJTYPE_LIST[];
extern const char *const MOBJFLAG_LIST[];
extern const char *const MOBJFLAG2_LIST[]; // \tMF2_(\S+).*// (.+) --> \t"\1", // \2
extern const char *const MOBJEFLAG_LIST[];
extern const char *const MAPTHINGFLAG_LIST[4];
extern const char *const PLAYERFLAG_LIST[];
extern const char *const GAMETYPERULE_LIST[];
extern const char *const ML_LIST[16]; // Linedef flags
extern const char *COLOR_ENUMS[];
extern const char *const POWERS_LIST[];
extern const char *const HUDITEMS_LIST[];
extern const char *const MENUTYPES_LIST[];
extern struct int_const_s const INT_CONST[];
// Moved to this file because it can't work compile-time otherwise
void DEH_TableCheck(void);
#endif

File diff suppressed because it is too large Load diff

View file

@ -30,16 +30,16 @@ typedef enum
void DEH_LoadDehackedLump(lumpnum_t lumpnum);
void DEH_LoadDehackedLumpPwad(UINT16 wad, UINT16 lump, boolean mainfile);
void DEH_Check(void);
fixed_t get_number(const char *word);
boolean LUA_SetLuaAction(void *state, const char *actiontocompare);
const char *LUA_GetActionName(void *action);
void LUA_SetActionByName(void *state, const char *actiontocompare);
FUNCPRINTF void deh_warning(const char *first, ...);
void deh_strlcpy(char *dst, const char *src, size_t size, const char *warntext);
extern boolean deh_loaded;
extern boolean gamedataadded;
extern boolean titlechanged;
extern boolean introchanged;
#define MAXRECURSION 30
extern const char *superactions[MAXRECURSION];
extern UINT8 superstack;
@ -60,4 +60,5 @@ typedef struct
} MYFILE;
#define myfeof(a) (a->data + a->size <= a->curpos)
char *myfgets(char *buf, size_t bufsize, MYFILE *f);
char *myhashfgets(char *buf, size_t bufsize, MYFILE *f);
#endif

View file

@ -23,6 +23,7 @@
// Some global defines, that configure the game.
#include "doomdef.h"
#include "taglist.h"
#include "m_fixed.h" // See the mapthing_t scale.
//
@ -208,11 +209,10 @@ typedef struct
UINT16 options;
INT16 z;
UINT8 extrainfo;
taglist_t tags;
fixed_t scale;
INT16 tag;
INT32 args[NUMMAPTHINGARGS];
char *stringargs[NUMMAPTHINGSTRINGARGS];
struct mobj_s *mobj;
} mapthing_t;

View file

@ -582,9 +582,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// Dumps the contents of a network save game upon consistency failure for debugging.
//#define DUMPCONSISTENCY
/// See name of player in your crosshair
#define SEENAMES
/// Who put weights on my recycler? ... Inuyasha did.
/// \note XMOD port.
//#define WEIGHTEDRECYCLER
@ -628,9 +625,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// \note Required for proper collision with moving sloped surfaces that have sector specials on them.
#define SECTORSPECIALSAFTERTHINK
/// Cache patches in Lua in a way that renderer switching will work flawlessly.
//#define LUA_PATCH_SAFETY
/// Sprite rotation
#define ROTSPRITE
#define ROTANGLES 72 // Needs to be a divisor of 360 (45, 60, 90, 120...)

View file

@ -410,7 +410,7 @@ enum GameType
GT_LASTFREESLOT = GT_FIRSTFREESLOT + NUMGAMETYPEFREESLOTS - 1,
NUMGAMETYPES
};
// If you alter this list, update dehacked.c, MISC_ChangeGameTypeMenu in m_menu.c, and Gametype_Names in g_game.c
// If you alter this list, update deh_tables.c, MISC_ChangeGameTypeMenu in m_menu.c, and Gametype_Names in g_game.c
// Gametype rules
enum GameTypeRules

View file

@ -379,4 +379,30 @@ Needed for some lua shenanigans.
#define FIELDFROM( type, field, have, want ) \
(void *)((intptr_t)(field) - offsetof (type, have) + offsetof (type, want))
typedef UINT8 bitarray_t;
#define BIT_ARRAY_SIZE(n) (((n) + 7) >> 3)
static inline int
in_bit_array (const bitarray_t * const array, const int value)
{
return (array[value >> 3] & (1<<(value & 7)));
}
static inline void
set_bit_array (bitarray_t * const array, const int value)
{
array[value >> 3] |= (1<<(value & 7));
}
static inline void
unset_bit_array (bitarray_t * const array, const int value)
{
array[value >> 3] &= ~(1<<(value & 7));
}
#ifdef HAVE_SDL
typedef UINT64 precise_t;
#endif
#endif //__DOOMTYPE__

View file

@ -3,6 +3,7 @@
#include "../i_video.h"
rendermode_t rendermode = render_none;
rendermode_t chosenrendermode = render_none;
boolean highcolor = false;
@ -40,8 +41,15 @@ INT32 VID_SetMode(INT32 modenum)
return 0;
}
void VID_CheckRenderer(void) {}
void VID_CheckGLLoaded(rendermode_t oldrender) {}
boolean VID_CheckRenderer(void)
{
return false;
}
void VID_CheckGLLoaded(rendermode_t oldrender)
{
(void)oldrender;
}
const char *VID_GetModeName(INT32 modenum)
{

View file

@ -533,78 +533,78 @@ static void F_IntroDrawScene(void)
bgxoffs = 28;
break;
case 1:
background = W_CachePatchName("INTRO1", PU_PATCH);
background = W_CachePatchName("INTRO1", PU_PATCH_LOWPRIORITY);
break;
case 2:
background = W_CachePatchName("INTRO2", PU_PATCH);
background = W_CachePatchName("INTRO2", PU_PATCH_LOWPRIORITY);
break;
case 3:
background = W_CachePatchName("INTRO3", PU_PATCH);
background = W_CachePatchName("INTRO3", PU_PATCH_LOWPRIORITY);
break;
case 4:
background = W_CachePatchName("INTRO4", PU_PATCH);
background = W_CachePatchName("INTRO4", PU_PATCH_LOWPRIORITY);
break;
case 5:
if (intro_curtime >= 5*TICRATE)
background = W_CachePatchName("RADAR", PU_PATCH);
background = W_CachePatchName("RADAR", PU_PATCH_LOWPRIORITY);
else
background = W_CachePatchName("DRAT", PU_PATCH);
background = W_CachePatchName("DRAT", PU_PATCH_LOWPRIORITY);
break;
case 6:
background = W_CachePatchName("INTRO6", PU_PATCH);
background = W_CachePatchName("INTRO6", PU_PATCH_LOWPRIORITY);
cx = 180;
cy = 8;
break;
case 7:
{
if (intro_curtime >= 7*TICRATE + ((TICRATE/7)*2))
background = W_CachePatchName("SGRASS5", PU_PATCH);
background = W_CachePatchName("SGRASS5", PU_PATCH_LOWPRIORITY);
else if (intro_curtime >= 7*TICRATE + (TICRATE/7))
background = W_CachePatchName("SGRASS4", PU_PATCH);
background = W_CachePatchName("SGRASS4", PU_PATCH_LOWPRIORITY);
else if (intro_curtime >= 7*TICRATE)
background = W_CachePatchName("SGRASS3", PU_PATCH);
background = W_CachePatchName("SGRASS3", PU_PATCH_LOWPRIORITY);
else if (intro_curtime >= 6*TICRATE)
background = W_CachePatchName("SGRASS2", PU_PATCH);
background = W_CachePatchName("SGRASS2", PU_PATCH_LOWPRIORITY);
else
background = W_CachePatchName("SGRASS1", PU_PATCH);
background = W_CachePatchName("SGRASS1", PU_PATCH_LOWPRIORITY);
break;
}
case 8:
background = W_CachePatchName("WATCHING", PU_PATCH);
background = W_CachePatchName("WATCHING", PU_PATCH_LOWPRIORITY);
break;
case 9:
background = W_CachePatchName("ZOOMING", PU_PATCH);
background = W_CachePatchName("ZOOMING", PU_PATCH_LOWPRIORITY);
break;
case 10:
break;
case 11:
background = W_CachePatchName("INTRO5", PU_PATCH);
background = W_CachePatchName("INTRO5", PU_PATCH_LOWPRIORITY);
break;
case 12:
background = W_CachePatchName("REVENGE", PU_PATCH);
background = W_CachePatchName("REVENGE", PU_PATCH_LOWPRIORITY);
cx = 208;
cy = 8;
break;
case 13:
background = W_CachePatchName("CONFRONT", PU_PATCH);
background = W_CachePatchName("CONFRONT", PU_PATCH_LOWPRIORITY);
cy += 48;
break;
case 14:
background = W_CachePatchName("TAILSSAD", PU_PATCH);
background = W_CachePatchName("TAILSSAD", PU_PATCH_LOWPRIORITY);
bgxoffs = 144;
cx = 8;
cy = 8;
break;
case 15:
if (intro_curtime >= 7*TICRATE)
background = W_CachePatchName("SONICDO2", PU_PATCH);
background = W_CachePatchName("SONICDO2", PU_PATCH_LOWPRIORITY);
else
background = W_CachePatchName("SONICDO1", PU_PATCH);
background = W_CachePatchName("SONICDO1", PU_PATCH_LOWPRIORITY);
cx = 224;
cy = 8;
break;
case 16:
background = W_CachePatchName("INTRO7", PU_PATCH);
background = W_CachePatchName("INTRO7", PU_PATCH_LOWPRIORITY);
break;
default:
break;
@ -635,7 +635,7 @@ static void F_IntroDrawScene(void)
strncpy(stjrintro, "STJRI029", 9);
S_ChangeMusicInternal("_stjr", false);
background = W_CachePatchName(stjrintro, PU_PATCH);
background = W_CachePatchName(stjrintro, PU_PATCH_LOWPRIORITY);
wipestyleflags = WSF_FADEIN;
F_WipeStartScreen();
F_TryColormapFade(31);
@ -646,7 +646,7 @@ static void F_IntroDrawScene(void)
if (!WipeInAction) // Draw the patch if not in a wipe
{
background = W_CachePatchName(stjrintro, PU_PATCH);
background = W_CachePatchName(stjrintro, PU_PATCH_LOWPRIORITY);
V_DrawSmallScaledPatch(bgxoffs, 84, 0, background);
}
}
@ -656,27 +656,27 @@ static void F_IntroDrawScene(void)
if (timetonext > 5*TICRATE && timetonext < 6*TICRATE)
{
if (!(finalecount & 3))
background = W_CachePatchName("BRITEGG1", PU_PATCH);
background = W_CachePatchName("BRITEGG1", PU_PATCH_LOWPRIORITY);
else
background = W_CachePatchName("DARKEGG1", PU_PATCH);
background = W_CachePatchName("DARKEGG1", PU_PATCH_LOWPRIORITY);
V_DrawSmallScaledPatch(0, 0, 0, background);
}
else if (timetonext > 3*TICRATE && timetonext < 4*TICRATE)
{
if (!(finalecount & 3))
background = W_CachePatchName("BRITEGG2", PU_PATCH);
background = W_CachePatchName("BRITEGG2", PU_PATCH_LOWPRIORITY);
else
background = W_CachePatchName("DARKEGG2", PU_PATCH);
background = W_CachePatchName("DARKEGG2", PU_PATCH_LOWPRIORITY);
V_DrawSmallScaledPatch(0, 0, 0, background);
}
else if (timetonext > 1*TICRATE && timetonext < 2*TICRATE)
{
if (!(finalecount & 3))
background = W_CachePatchName("BRITEGG3", PU_PATCH);
background = W_CachePatchName("BRITEGG3", PU_PATCH_LOWPRIORITY);
else
background = W_CachePatchName("DARKEGG3", PU_PATCH);
background = W_CachePatchName("DARKEGG3", PU_PATCH_LOWPRIORITY);
V_DrawSmallScaledPatch(0, 0, 0, background);
}
@ -708,79 +708,79 @@ static void F_IntroDrawScene(void)
knucklesx += sonicx;
sonicx += P_ReturnThrustX(NULL, finalecount * ANG10, 3);
V_DrawSmallScaledPatch(skyx, 0, 0, (patch = W_CachePatchName("INTROSKY", PU_PATCH)));
V_DrawSmallScaledPatch(skyx, 0, 0, (patch = W_CachePatchName("INTROSKY", PU_PATCH_LOWPRIORITY)));
V_DrawSmallScaledPatch(skyx - 320, 0, 0, patch);
W_UnlockCachedPatch(patch);
V_DrawSmallScaledPatch(grassx, 0, 0, (patch = W_CachePatchName("INTROGRS", PU_PATCH)));
V_DrawSmallScaledPatch(grassx, 0, 0, (patch = W_CachePatchName("INTROGRS", PU_PATCH_LOWPRIORITY)));
V_DrawSmallScaledPatch(grassx - 320, 0, 0, patch);
W_UnlockCachedPatch(patch);
if (finalecount & 1)
{
// Sonic
V_DrawSmallScaledPatch(sonicx, 54, 0, (patch = W_CachePatchName("RUN2", PU_PATCH)));
V_DrawSmallScaledPatch(sonicx, 54, 0, (patch = W_CachePatchName("RUN2", PU_PATCH_LOWPRIORITY)));
W_UnlockCachedPatch(patch);
// Appendages
if (finalecount & 2)
{
// Sonic's feet
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT4", PU_PATCH)));
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT4", PU_PATCH_LOWPRIORITY)));
W_UnlockCachedPatch(patch);
// Tails' tails
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP2", PU_PATCH)));
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP2", PU_PATCH_LOWPRIORITY)));
W_UnlockCachedPatch(patch);
}
else
{
// Sonic's feet
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT2", PU_PATCH)));
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT2", PU_PATCH_LOWPRIORITY)));
W_UnlockCachedPatch(patch);
// Tails' tails
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP1", PU_PATCH)));
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP1", PU_PATCH_LOWPRIORITY)));
W_UnlockCachedPatch(patch);
}
// Tails
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("FLY2", PU_PATCH)));
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("FLY2", PU_PATCH_LOWPRIORITY)));
W_UnlockCachedPatch(patch);
// Knuckles
V_DrawSmallScaledPatch(knucklesx, knucklesy, 0, (patch = W_CachePatchName("GLIDE2", PU_PATCH)));
V_DrawSmallScaledPatch(knucklesx, knucklesy, 0, (patch = W_CachePatchName("GLIDE2", PU_PATCH_LOWPRIORITY)));
W_UnlockCachedPatch(patch);
}
else
{
// Sonic
V_DrawSmallScaledPatch(sonicx, 54, 0, (patch = W_CachePatchName("RUN1", PU_PATCH)));
V_DrawSmallScaledPatch(sonicx, 54, 0, (patch = W_CachePatchName("RUN1", PU_PATCH_LOWPRIORITY)));
W_UnlockCachedPatch(patch);
// Appendages
if (finalecount & 2)
{
// Sonic's feet
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT3", PU_PATCH)));
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT3", PU_PATCH_LOWPRIORITY)));
W_UnlockCachedPatch(patch);
// Tails' tails
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP2", PU_PATCH)));
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP2", PU_PATCH_LOWPRIORITY)));
W_UnlockCachedPatch(patch);
}
else
{
// Sonic's feet
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT1", PU_PATCH)));
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT1", PU_PATCH_LOWPRIORITY)));
W_UnlockCachedPatch(patch);
// Tails' tails
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP1", PU_PATCH)));
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP1", PU_PATCH_LOWPRIORITY)));
W_UnlockCachedPatch(patch);
}
// Tails
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("FLY1", PU_PATCH)));
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("FLY1", PU_PATCH_LOWPRIORITY)));
W_UnlockCachedPatch(patch);
// Knuckles
V_DrawSmallScaledPatch(knucklesx, knucklesy, 0, (patch = W_CachePatchName("GLIDE1", PU_PATCH)));
V_DrawSmallScaledPatch(knucklesx, knucklesy, 0, (patch = W_CachePatchName("GLIDE1", PU_PATCH_LOWPRIORITY)));
W_UnlockCachedPatch(patch);
}
@ -813,8 +813,8 @@ static void F_IntroDrawScene(void)
y += (30*(FRACUNIT-scale));
}
rockpat = W_CachePatchName(va("ROID00%.2d", 34 - (worktics % 35)), PU_PATCH);
glow = W_CachePatchName(va("ENDGLOW%.1d", 2+(worktics & 1)), PU_PATCH);
rockpat = W_CachePatchName(va("ROID00%.2d", 34 - (worktics % 35)), PU_PATCH_LOWPRIORITY);
glow = W_CachePatchName(va("ENDGLOW%.1d", 2+(worktics & 1)), PU_PATCH_LOWPRIORITY);
if (worktics >= 5)
trans = (worktics-5)>>1;
@ -934,7 +934,7 @@ void F_IntroDrawer(void)
{
if (intro_scenenum == 5 && intro_curtime == 5*TICRATE)
{
patch_t *radar = W_CachePatchName("RADAR", PU_PATCH);
patch_t *radar = W_CachePatchName("RADAR", PU_PATCH_LOWPRIORITY);
F_WipeStartScreen();
F_WipeColorFill(31);
@ -947,7 +947,7 @@ void F_IntroDrawer(void)
}
else if (intro_scenenum == 7 && intro_curtime == 6*TICRATE) // Force a wipe here
{
patch_t *grass = W_CachePatchName("SGRASS2", PU_PATCH);
patch_t *grass = W_CachePatchName("SGRASS2", PU_PATCH_LOWPRIORITY);
F_WipeStartScreen();
F_WipeColorFill(31);
@ -960,7 +960,7 @@ void F_IntroDrawer(void)
}
/*else if (intro_scenenum == 11 && intro_curtime == 7*TICRATE)
{
patch_t *confront = W_CachePatchName("CONFRONT", PU_PATCH);
patch_t *confront = W_CachePatchName("CONFRONT", PU_PATCH_LOWPRIORITY);
F_WipeStartScreen();
F_WipeColorFill(31);
@ -973,7 +973,7 @@ void F_IntroDrawer(void)
}*/
if (intro_scenenum == 15 && intro_curtime == 7*TICRATE)
{
patch_t *sdo = W_CachePatchName("SONICDO2", PU_PATCH);
patch_t *sdo = W_CachePatchName("SONICDO2", PU_PATCH_LOWPRIORITY);
F_WipeStartScreen();
F_WipeColorFill(31);
@ -1074,6 +1074,7 @@ static const char *credits[] = {
"\1Programming",
"Alam \"GBC\" Arias",
"Logan \"GBA\" Arias",
"Zolton \"Zippy_Zolton\" Auburn",
"Colette \"fickleheart\" Bordelon",
"Andrew \"orospakr\" Clunis",
"Sally \"TehRealSalt\" Cochenour",
@ -1104,6 +1105,7 @@ static const char *credits[] = {
"Sean \"Sryder13\" Ryder",
"Ehab \"Wolfy\" Saeed",
"Tasos \"tatokis\" Sahanidis", // Corrected C FixedMul, making 64-bit builds netplay compatible
"Riku \"Ors\" Salminen", // Demo consistency improvements
"Jonas \"MascaraSnake\" Sauer",
"Wessel \"sphere\" Smit",
"\"SSNTails\"",
@ -1136,6 +1138,7 @@ static const char *credits[] = {
"Iestyn \"Monster Iestyn\" Jealous",
"William \"GuyWithThePie\" Kloppenberg",
"Alice \"Alacroix\" de Lemos",
"Logan \"Hyperchaotix\" McCloud",
"Alexander \"DrTapeworm\" Moench-Ford",
"Andrew \"Senku Niola\" Moran",
"\"MotorRoach\"",
@ -1303,14 +1306,14 @@ void F_CreditDrawer(void)
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
// Zig Zagz
V_DrawScaledPatch(-16, zagpos, V_SNAPTOLEFT, W_CachePatchName("LTZIGZAG", PU_PATCH));
V_DrawScaledPatch(-16, zagpos - 320, V_SNAPTOLEFT, W_CachePatchName("LTZIGZAG", PU_PATCH));
V_DrawScaledPatch(BASEVIDWIDTH + 16, zagpos, V_SNAPTORIGHT|V_FLIP, W_CachePatchName("LTZIGZAG", PU_PATCH));
V_DrawScaledPatch(BASEVIDWIDTH + 16, zagpos - 320, V_SNAPTORIGHT|V_FLIP, W_CachePatchName("LTZIGZAG", PU_PATCH));
V_DrawScaledPatch(-16, zagpos, V_SNAPTOLEFT, W_CachePatchName("LTZIGZAG", PU_PATCH_LOWPRIORITY));
V_DrawScaledPatch(-16, zagpos - 320, V_SNAPTOLEFT, W_CachePatchName("LTZIGZAG", PU_PATCH_LOWPRIORITY));
V_DrawScaledPatch(BASEVIDWIDTH + 16, zagpos, V_SNAPTORIGHT|V_FLIP, W_CachePatchName("LTZIGZAG", PU_PATCH_LOWPRIORITY));
V_DrawScaledPatch(BASEVIDWIDTH + 16, zagpos - 320, V_SNAPTORIGHT|V_FLIP, W_CachePatchName("LTZIGZAG", PU_PATCH_LOWPRIORITY));
// Draw background pictures first
for (i = 0; credits_pics[i].patch; i++)
V_DrawSciencePatch(credits_pics[i].x<<FRACBITS, (280<<FRACBITS) + (((i*credits_height)<<FRACBITS)/(credits_numpics)) - 4*(animtimer<<FRACBITS)/5, 0, W_CachePatchName(credits_pics[i].patch, PU_PATCH), FRACUNIT>>1);
V_DrawSciencePatch(credits_pics[i].x<<FRACBITS, (280<<FRACBITS) + (((i*credits_height)<<FRACBITS)/(credits_numpics)) - 4*(animtimer<<FRACBITS)/5, 0, W_CachePatchName(credits_pics[i].patch, PU_PATCH_LOWPRIORITY), FRACUNIT>>1);
// Dim the background
V_DrawFadeScreen(0xFF00, 16);
@ -1519,14 +1522,14 @@ void F_GameEvaluationDrawer(void)
if (goodending)
{
rockpat = W_CachePatchName(va("ROID00%.2d", 34 - (finalecount % 35)), PU_PATCH);
glow = W_CachePatchName(va("ENDGLOW%.1d", 2+(finalecount & 1)), PU_PATCH);
rockpat = W_CachePatchName(va("ROID00%.2d", 34 - (finalecount % 35)), PU_PATCH_LOWPRIORITY);
glow = W_CachePatchName(va("ENDGLOW%.1d", 2+(finalecount & 1)), PU_PATCH_LOWPRIORITY);
x -= FRACUNIT;
}
else
{
rockpat = W_CachePatchName("ROID0000", PU_LEVEL);
glow = W_CachePatchName(va("ENDGLOW%.1d", (finalecount & 1)), PU_PATCH);
rockpat = W_CachePatchName("ROID0000", PU_PATCH_LOWPRIORITY);
glow = W_CachePatchName(va("ENDGLOW%.1d", (finalecount & 1)), PU_PATCH_LOWPRIORITY);
}
if (finalecount >= 5)
@ -1558,20 +1561,20 @@ void F_GameEvaluationDrawer(void)
// if j == 0 - alternate between 0 and 1
// 1 - 1 and 2
// 2 - 2 and not rendered
V_DrawFixedPatch(x+sparkloffs[j-1][0], y+sparkloffs[j-1][1], FRACUNIT, 0, W_CachePatchName(va("ENDSPKL%.1d", (j - ((sparklloop & 1) ? 0 : 1))), PU_PATCH), R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_AQUA, GTC_CACHE));
V_DrawFixedPatch(x+sparkloffs[j-1][0], y+sparkloffs[j-1][1], FRACUNIT, 0, W_CachePatchName(va("ENDSPKL%.1d", (j - ((sparklloop & 1) ? 0 : 1))), PU_PATCH_LOWPRIORITY), R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_AQUA, GTC_CACHE));
}
j--;
}
}
else
{
patch_t *eggrock = W_CachePatchName("ENDEGRK5", PU_PATCH);
patch_t *eggrock = W_CachePatchName("ENDEGRK5", PU_PATCH_LOWPRIORITY);
V_DrawFixedPatch(x, y, scale, 0, eggrock, colormap[0]);
if (trans < 10)
V_DrawFixedPatch(x, y, scale, trans<<V_ALPHASHIFT, eggrock, colormap[1]);
else if (sparklloop)
V_DrawFixedPatch(x, y, scale, (10-sparklloop)<<V_ALPHASHIFT,
W_CachePatchName("ENDEGRK0", PU_PATCH), colormap[1]);
W_CachePatchName("ENDEGRK0", PU_PATCH_LOWPRIORITY), colormap[1]);
}
}
@ -1585,7 +1588,7 @@ void F_GameEvaluationDrawer(void)
eemeralds_cur += (360<<FRACBITS)/7;
patchname[4] = 'A'+(char)i;
V_DrawFixedPatch(x, y, FRACUNIT, ((emeralds & (1<<i)) ? 0 : V_80TRANS), W_CachePatchName(patchname, PU_PATCH), NULL);
V_DrawFixedPatch(x, y, FRACUNIT, ((emeralds & (1<<i)) ? 0 : V_80TRANS), W_CachePatchName(patchname, PU_PATCH_LOWPRIORITY), NULL);
}
V_DrawCreditString((BASEVIDWIDTH - V_CreditStringWidth(endingtext))<<(FRACBITS-1), (BASEVIDHEIGHT-100)<<(FRACBITS-1), 0, endingtext);
@ -1714,32 +1717,32 @@ void F_GameEvaluationTicker(void)
static void F_CacheEnding(void)
{
endbrdr[1] = W_CachePatchName("ENDBRDR1", PU_PATCH);
endbrdr[1] = W_CachePatchName("ENDBRDR1", PU_PATCH_LOWPRIORITY);
endegrk[0] = W_CachePatchName("ENDEGRK0", PU_PATCH);
endegrk[1] = W_CachePatchName("ENDEGRK1", PU_PATCH);
endegrk[0] = W_CachePatchName("ENDEGRK0", PU_PATCH_LOWPRIORITY);
endegrk[1] = W_CachePatchName("ENDEGRK1", PU_PATCH_LOWPRIORITY);
endglow[0] = W_CachePatchName("ENDGLOW0", PU_PATCH);
endglow[1] = W_CachePatchName("ENDGLOW1", PU_PATCH);
endglow[0] = W_CachePatchName("ENDGLOW0", PU_PATCH_LOWPRIORITY);
endglow[1] = W_CachePatchName("ENDGLOW1", PU_PATCH_LOWPRIORITY);
endbgsp[0] = W_CachePatchName("ENDBGSP0", PU_PATCH);
endbgsp[1] = W_CachePatchName("ENDBGSP1", PU_PATCH);
endbgsp[2] = W_CachePatchName("ENDBGSP2", PU_PATCH);
endbgsp[0] = W_CachePatchName("ENDBGSP0", PU_PATCH_LOWPRIORITY);
endbgsp[1] = W_CachePatchName("ENDBGSP1", PU_PATCH_LOWPRIORITY);
endbgsp[2] = W_CachePatchName("ENDBGSP2", PU_PATCH_LOWPRIORITY);
endspkl[0] = W_CachePatchName("ENDSPKL0", PU_PATCH);
endspkl[1] = W_CachePatchName("ENDSPKL1", PU_PATCH);
endspkl[2] = W_CachePatchName("ENDSPKL2", PU_PATCH);
endspkl[0] = W_CachePatchName("ENDSPKL0", PU_PATCH_LOWPRIORITY);
endspkl[1] = W_CachePatchName("ENDSPKL1", PU_PATCH_LOWPRIORITY);
endspkl[2] = W_CachePatchName("ENDSPKL2", PU_PATCH_LOWPRIORITY);
endxpld[0] = W_CachePatchName("ENDXPLD0", PU_PATCH);
endxpld[1] = W_CachePatchName("ENDXPLD1", PU_PATCH);
endxpld[2] = W_CachePatchName("ENDXPLD2", PU_PATCH);
endxpld[3] = W_CachePatchName("ENDXPLD3", PU_PATCH);
endxpld[0] = W_CachePatchName("ENDXPLD0", PU_PATCH_LOWPRIORITY);
endxpld[1] = W_CachePatchName("ENDXPLD1", PU_PATCH_LOWPRIORITY);
endxpld[2] = W_CachePatchName("ENDXPLD2", PU_PATCH_LOWPRIORITY);
endxpld[3] = W_CachePatchName("ENDXPLD3", PU_PATCH_LOWPRIORITY);
endescp[0] = W_CachePatchName("ENDESCP0", PU_PATCH);
endescp[1] = W_CachePatchName("ENDESCP1", PU_PATCH);
endescp[2] = W_CachePatchName("ENDESCP2", PU_PATCH);
endescp[3] = W_CachePatchName("ENDESCP3", PU_PATCH);
endescp[4] = W_CachePatchName("ENDESCP4", PU_PATCH);
endescp[0] = W_CachePatchName("ENDESCP0", PU_PATCH_LOWPRIORITY);
endescp[1] = W_CachePatchName("ENDESCP1", PU_PATCH_LOWPRIORITY);
endescp[2] = W_CachePatchName("ENDESCP2", PU_PATCH_LOWPRIORITY);
endescp[3] = W_CachePatchName("ENDESCP3", PU_PATCH_LOWPRIORITY);
endescp[4] = W_CachePatchName("ENDESCP4", PU_PATCH_LOWPRIORITY);
// so we only need to check once
if ((goodending = ALL7EMERALDS(emeralds)))
@ -1752,41 +1755,41 @@ static void F_CacheEnding(void)
sprdef = &skins[skinnum].sprites[SPR2_XTRA];
// character head, skin specific
sprframe = &sprdef->spriteframes[XTRA_ENDING];
endfwrk[0] = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
endfwrk[0] = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH_LOWPRIORITY);
sprframe = &sprdef->spriteframes[XTRA_ENDING+1];
endfwrk[1] = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
endfwrk[1] = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH_LOWPRIORITY);
sprframe = &sprdef->spriteframes[XTRA_ENDING+2];
endfwrk[2] = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
endfwrk[2] = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH_LOWPRIORITY);
}
else // Show a star if your character doesn't have an ending firework display. (Basically the MISSINGs for this)
{
endfwrk[0] = W_CachePatchName("ENDFWRK3", PU_PATCH);
endfwrk[1] = W_CachePatchName("ENDFWRK4", PU_PATCH);
endfwrk[2] = W_CachePatchName("ENDFWRK5", PU_PATCH);
endfwrk[0] = W_CachePatchName("ENDFWRK3", PU_PATCH_LOWPRIORITY);
endfwrk[1] = W_CachePatchName("ENDFWRK4", PU_PATCH_LOWPRIORITY);
endfwrk[2] = W_CachePatchName("ENDFWRK5", PU_PATCH_LOWPRIORITY);
}
endbrdr[0] = W_CachePatchName("ENDBRDR2", PU_PATCH);
endbrdr[0] = W_CachePatchName("ENDBRDR2", PU_PATCH_LOWPRIORITY);
}
else
{
// eggman, skin nonspecific
endfwrk[0] = W_CachePatchName("ENDFWRK0", PU_PATCH);
endfwrk[1] = W_CachePatchName("ENDFWRK1", PU_PATCH);
endfwrk[2] = W_CachePatchName("ENDFWRK2", PU_PATCH);
endfwrk[0] = W_CachePatchName("ENDFWRK0", PU_PATCH_LOWPRIORITY);
endfwrk[1] = W_CachePatchName("ENDFWRK1", PU_PATCH_LOWPRIORITY);
endfwrk[2] = W_CachePatchName("ENDFWRK2", PU_PATCH_LOWPRIORITY);
endbrdr[0] = W_CachePatchName("ENDBRDR0", PU_LEVEL);
endbrdr[0] = W_CachePatchName("ENDBRDR0", PU_PATCH_LOWPRIORITY);
}
}
static void F_CacheGoodEnding(void)
{
endegrk[0] = W_CachePatchName("ENDEGRK2", PU_PATCH);
endegrk[1] = W_CachePatchName("ENDEGRK3", PU_PATCH);
endegrk[0] = W_CachePatchName("ENDEGRK2", PU_PATCH_LOWPRIORITY);
endegrk[1] = W_CachePatchName("ENDEGRK3", PU_PATCH_LOWPRIORITY);
endglow[0] = W_CachePatchName("ENDGLOW2", PU_PATCH);
endglow[1] = W_CachePatchName("ENDGLOW3", PU_PATCH);
endglow[0] = W_CachePatchName("ENDGLOW2", PU_PATCH_LOWPRIORITY);
endglow[1] = W_CachePatchName("ENDGLOW3", PU_PATCH_LOWPRIORITY);
endxpld[0] = W_CachePatchName("ENDEGRK4", PU_PATCH);
endxpld[0] = W_CachePatchName("ENDEGRK4", PU_PATCH_LOWPRIORITY);
}
void F_StartEnding(void)
@ -1843,17 +1846,10 @@ void F_EndingDrawer(void)
INT32 x, y, i, j, parallaxticker;
patch_t *rockpat;
if (needpatchrecache)
{
F_CacheEnding();
if (goodending && finalecount >= INFLECTIONPOINT) // time to swap some assets
F_CacheGoodEnding();
}
if (!goodending || finalecount < INFLECTIONPOINT)
rockpat = W_CachePatchName("ROID0000", PU_PATCH);
rockpat = W_CachePatchName("ROID0000", PU_PATCH_LOWPRIORITY);
else
rockpat = W_CachePatchName(va("ROID00%.2d", 34 - ((finalecount - INFLECTIONPOINT) % 35)), PU_PATCH);
rockpat = W_CachePatchName(va("ROID00%.2d", 34 - ((finalecount - INFLECTIONPOINT) % 35)), PU_PATCH_LOWPRIORITY);
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
@ -2190,7 +2186,7 @@ void F_EndingDrawer(void)
eemeralds_cur[0] += (360<<FRACBITS)/7;
patchname[4] = 'A'+(char)i;
V_DrawFixedPatch(x, y, FRACUNIT, 0, W_CachePatchName(patchname, PU_LEVEL), NULL);
V_DrawFixedPatch(x, y, FRACUNIT, 0, W_CachePatchName(patchname, PU_PATCH_LOWPRIORITY), NULL);
}
} // if (goodending...
} // (finalecount > 20)
@ -2337,14 +2333,14 @@ void F_SkyScroll(INT32 scrollxspeed, INT32 scrollyspeed, const char *patchname)
if (!scrollxspeed && !scrollyspeed)
{
V_DrawPatchFill(W_CachePatchName(patchname, PU_PATCH));
V_DrawPatchFill(W_CachePatchName(patchname, PU_PATCH_LOWPRIORITY));
return;
}
pat = W_CachePatchName(patchname, PU_PATCH);
pat = W_CachePatchName(patchname, PU_PATCH_LOWPRIORITY);
patwidth = SHORT(pat->width);
patheight = SHORT(pat->height);
patwidth = pat->width;
patheight = pat->height;
pw = patwidth * dupz;
ph = patheight * dupz;
@ -2380,7 +2376,7 @@ void F_SkyScroll(INT32 scrollxspeed, INT32 scrollyspeed, const char *patchname)
lumpnum = W_CheckNumForName(name); \
if (lumpnum != LUMPERROR) \
{ \
arr[0] = W_CachePatchName(name, PU_LEVEL); \
arr[0] = W_CachePatchName(name, PU_PATCH_LOWPRIORITY); \
arr[min(1, maxf-1)] = 0; \
} \
else if (strlen(name) <= 6) \
@ -2393,7 +2389,7 @@ else if (strlen(name) <= 6) \
lumpname[8] = 0; \
lumpnum = W_CheckNumForName(lumpname); \
if (lumpnum != LUMPERROR) \
arr[i] = W_CachePatchName(lumpname, PU_LEVEL); \
arr[i] = W_CachePatchName(lumpname, PU_PATCH_LOWPRIORITY); \
else \
break; \
} \
@ -2408,21 +2404,21 @@ static void F_CacheTitleScreen(void)
{
case TTMODE_OLD:
case TTMODE_NONE:
ttbanner = W_CachePatchName("TTBANNER", PU_LEVEL);
ttwing = W_CachePatchName("TTWING", PU_LEVEL);
ttsonic = W_CachePatchName("TTSONIC", PU_LEVEL);
ttswave1 = W_CachePatchName("TTSWAVE1", PU_LEVEL);
ttswave2 = W_CachePatchName("TTSWAVE2", PU_LEVEL);
ttswip1 = W_CachePatchName("TTSWIP1", PU_LEVEL);
ttsprep1 = W_CachePatchName("TTSPREP1", PU_LEVEL);
ttsprep2 = W_CachePatchName("TTSPREP2", PU_LEVEL);
ttspop1 = W_CachePatchName("TTSPOP1", PU_LEVEL);
ttspop2 = W_CachePatchName("TTSPOP2", PU_LEVEL);
ttspop3 = W_CachePatchName("TTSPOP3", PU_LEVEL);
ttspop4 = W_CachePatchName("TTSPOP4", PU_LEVEL);
ttspop5 = W_CachePatchName("TTSPOP5", PU_LEVEL);
ttspop6 = W_CachePatchName("TTSPOP6", PU_LEVEL);
ttspop7 = W_CachePatchName("TTSPOP7", PU_LEVEL);
ttbanner = W_CachePatchName("TTBANNER", PU_PATCH_LOWPRIORITY);
ttwing = W_CachePatchName("TTWING", PU_PATCH_LOWPRIORITY);
ttsonic = W_CachePatchName("TTSONIC", PU_PATCH_LOWPRIORITY);
ttswave1 = W_CachePatchName("TTSWAVE1", PU_PATCH_LOWPRIORITY);
ttswave2 = W_CachePatchName("TTSWAVE2", PU_PATCH_LOWPRIORITY);
ttswip1 = W_CachePatchName("TTSWIP1", PU_PATCH_LOWPRIORITY);
ttsprep1 = W_CachePatchName("TTSPREP1", PU_PATCH_LOWPRIORITY);
ttsprep2 = W_CachePatchName("TTSPREP2", PU_PATCH_LOWPRIORITY);
ttspop1 = W_CachePatchName("TTSPOP1", PU_PATCH_LOWPRIORITY);
ttspop2 = W_CachePatchName("TTSPOP2", PU_PATCH_LOWPRIORITY);
ttspop3 = W_CachePatchName("TTSPOP3", PU_PATCH_LOWPRIORITY);
ttspop4 = W_CachePatchName("TTSPOP4", PU_PATCH_LOWPRIORITY);
ttspop5 = W_CachePatchName("TTSPOP5", PU_PATCH_LOWPRIORITY);
ttspop6 = W_CachePatchName("TTSPOP6", PU_PATCH_LOWPRIORITY);
ttspop7 = W_CachePatchName("TTSPOP7", PU_PATCH_LOWPRIORITY);
break;
// don't load alacroix gfx yet; we do that upon first draw.
@ -2542,7 +2538,7 @@ void F_StartTitleScreen(void)
static void F_UnloadAlacroixGraphics(SINT8 oldttscale)
{
// This all gets freed by PU_LEVEL when exiting the menus.
// This all gets freed by PU_PATCH_LOWPRIORITY when exiting the menus.
// When re-visiting the menus (e.g., from exiting in-game), the gfx are force-reloaded.
// So leftover addresses here should not be a problem.
@ -2550,28 +2546,28 @@ static void F_UnloadAlacroixGraphics(SINT8 oldttscale)
oldttscale--; // zero-based index
for (i = 0; i < TTMAX_ALACROIX; i++)
{
if(ttembl[oldttscale][i]) { Z_Free(ttembl[oldttscale][i]); ttembl[oldttscale][i] = 0; }
if(ttribb[oldttscale][i]) { Z_Free(ttribb[oldttscale][i]); ttribb[oldttscale][i] = 0; }
if(ttsont[oldttscale][i]) { Z_Free(ttsont[oldttscale][i]); ttsont[oldttscale][i] = 0; }
if(ttrobo[oldttscale][i]) { Z_Free(ttrobo[oldttscale][i]); ttrobo[oldttscale][i] = 0; }
if(tttwot[oldttscale][i]) { Z_Free(tttwot[oldttscale][i]); tttwot[oldttscale][i] = 0; }
if(ttrbtx[oldttscale][i]) { Z_Free(ttrbtx[oldttscale][i]); ttrbtx[oldttscale][i] = 0; }
if(ttsoib[oldttscale][i]) { Z_Free(ttsoib[oldttscale][i]); ttsoib[oldttscale][i] = 0; }
if(ttsoif[oldttscale][i]) { Z_Free(ttsoif[oldttscale][i]); ttsoif[oldttscale][i] = 0; }
if(ttsoba[oldttscale][i]) { Z_Free(ttsoba[oldttscale][i]); ttsoba[oldttscale][i] = 0; }
if(ttsobk[oldttscale][i]) { Z_Free(ttsobk[oldttscale][i]); ttsobk[oldttscale][i] = 0; }
if(ttsodh[oldttscale][i]) { Z_Free(ttsodh[oldttscale][i]); ttsodh[oldttscale][i] = 0; }
if(tttaib[oldttscale][i]) { Z_Free(tttaib[oldttscale][i]); tttaib[oldttscale][i] = 0; }
if(tttaif[oldttscale][i]) { Z_Free(tttaif[oldttscale][i]); tttaif[oldttscale][i] = 0; }
if(tttaba[oldttscale][i]) { Z_Free(tttaba[oldttscale][i]); tttaba[oldttscale][i] = 0; }
if(tttabk[oldttscale][i]) { Z_Free(tttabk[oldttscale][i]); tttabk[oldttscale][i] = 0; }
if(tttabt[oldttscale][i]) { Z_Free(tttabt[oldttscale][i]); tttabt[oldttscale][i] = 0; }
if(tttaft[oldttscale][i]) { Z_Free(tttaft[oldttscale][i]); tttaft[oldttscale][i] = 0; }
if(ttknib[oldttscale][i]) { Z_Free(ttknib[oldttscale][i]); ttknib[oldttscale][i] = 0; }
if(ttknif[oldttscale][i]) { Z_Free(ttknif[oldttscale][i]); ttknif[oldttscale][i] = 0; }
if(ttknba[oldttscale][i]) { Z_Free(ttknba[oldttscale][i]); ttknba[oldttscale][i] = 0; }
if(ttknbk[oldttscale][i]) { Z_Free(ttknbk[oldttscale][i]); ttknbk[oldttscale][i] = 0; }
if(ttkndh[oldttscale][i]) { Z_Free(ttkndh[oldttscale][i]); ttkndh[oldttscale][i] = 0; }
if(ttembl[oldttscale][i]) { Patch_Free(ttembl[oldttscale][i]); ttembl[oldttscale][i] = 0; }
if(ttribb[oldttscale][i]) { Patch_Free(ttribb[oldttscale][i]); ttribb[oldttscale][i] = 0; }
if(ttsont[oldttscale][i]) { Patch_Free(ttsont[oldttscale][i]); ttsont[oldttscale][i] = 0; }
if(ttrobo[oldttscale][i]) { Patch_Free(ttrobo[oldttscale][i]); ttrobo[oldttscale][i] = 0; }
if(tttwot[oldttscale][i]) { Patch_Free(tttwot[oldttscale][i]); tttwot[oldttscale][i] = 0; }
if(ttrbtx[oldttscale][i]) { Patch_Free(ttrbtx[oldttscale][i]); ttrbtx[oldttscale][i] = 0; }
if(ttsoib[oldttscale][i]) { Patch_Free(ttsoib[oldttscale][i]); ttsoib[oldttscale][i] = 0; }
if(ttsoif[oldttscale][i]) { Patch_Free(ttsoif[oldttscale][i]); ttsoif[oldttscale][i] = 0; }
if(ttsoba[oldttscale][i]) { Patch_Free(ttsoba[oldttscale][i]); ttsoba[oldttscale][i] = 0; }
if(ttsobk[oldttscale][i]) { Patch_Free(ttsobk[oldttscale][i]); ttsobk[oldttscale][i] = 0; }
if(ttsodh[oldttscale][i]) { Patch_Free(ttsodh[oldttscale][i]); ttsodh[oldttscale][i] = 0; }
if(tttaib[oldttscale][i]) { Patch_Free(tttaib[oldttscale][i]); tttaib[oldttscale][i] = 0; }
if(tttaif[oldttscale][i]) { Patch_Free(tttaif[oldttscale][i]); tttaif[oldttscale][i] = 0; }
if(tttaba[oldttscale][i]) { Patch_Free(tttaba[oldttscale][i]); tttaba[oldttscale][i] = 0; }
if(tttabk[oldttscale][i]) { Patch_Free(tttabk[oldttscale][i]); tttabk[oldttscale][i] = 0; }
if(tttabt[oldttscale][i]) { Patch_Free(tttabt[oldttscale][i]); tttabt[oldttscale][i] = 0; }
if(tttaft[oldttscale][i]) { Patch_Free(tttaft[oldttscale][i]); tttaft[oldttscale][i] = 0; }
if(ttknib[oldttscale][i]) { Patch_Free(ttknib[oldttscale][i]); ttknib[oldttscale][i] = 0; }
if(ttknif[oldttscale][i]) { Patch_Free(ttknif[oldttscale][i]); ttknif[oldttscale][i] = 0; }
if(ttknba[oldttscale][i]) { Patch_Free(ttknba[oldttscale][i]); ttknba[oldttscale][i] = 0; }
if(ttknbk[oldttscale][i]) { Patch_Free(ttknbk[oldttscale][i]); ttknbk[oldttscale][i] = 0; }
if(ttkndh[oldttscale][i]) { Patch_Free(ttkndh[oldttscale][i]); ttkndh[oldttscale][i] = 0; }
}
ttloaded[oldttscale] = false;
}
@ -2648,17 +2644,12 @@ static void F_FigureActiveTtScale(void)
SINT8 newttscale = max(1, min(6, vid.dupx));
SINT8 oldttscale = activettscale;
if (needpatchrecache)
ttloaded[0] = ttloaded[1] = ttloaded[2] = ttloaded[3] = ttloaded[4] = ttloaded[5] = 0;
else
{
if (newttscale == testttscale)
return;
if (newttscale == testttscale)
return;
// We have a new ttscale, so load gfx
if(oldttscale > 0)
F_UnloadAlacroixGraphics(oldttscale);
}
// We have a new ttscale, so load gfx
if(oldttscale > 0)
F_UnloadAlacroixGraphics(oldttscale);
testttscale = newttscale;
@ -2692,9 +2683,6 @@ void F_TitleScreenDrawer(void)
if (modeattacking)
return; // We likely came here from retrying. Don't do a damn thing.
if (needpatchrecache && (curttmode != TTMODE_ALACROIX))
F_CacheTitleScreen();
// Draw that sky!
if (curbgcolor >= 0)
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, curbgcolor);
@ -3658,7 +3646,7 @@ void F_ContinueDrawer(void)
V_DrawLevelTitle(x - (V_LevelNameWidth("Continue?")>>1), 16, 0, "Continue?");
// Two stars...
patch = W_CachePatchName("CONTSTAR", PU_PATCH);
patch = W_CachePatchName("CONTSTAR", PU_PATCH_LOWPRIORITY);
V_DrawScaledPatch(x-32, 160, 0, patch);
V_DrawScaledPatch(x+32, 160, 0, patch);
@ -3666,14 +3654,14 @@ void F_ContinueDrawer(void)
if (timeleft > 9)
{
numbuf[7] = '1';
V_DrawScaledPatch(x - 10, 160, 0, W_CachePatchName(numbuf, PU_PATCH));
V_DrawScaledPatch(x - 10, 160, 0, W_CachePatchName(numbuf, PU_PATCH_LOWPRIORITY));
numbuf[7] = '0';
V_DrawScaledPatch(x + 10, 160, 0, W_CachePatchName(numbuf, PU_PATCH));
V_DrawScaledPatch(x + 10, 160, 0, W_CachePatchName(numbuf, PU_PATCH_LOWPRIORITY));
}
else
{
numbuf[7] = '0'+timeleft;
V_DrawScaledPatch(x, 160, 0, W_CachePatchName(numbuf, PU_PATCH));
V_DrawScaledPatch(x, 160, 0, W_CachePatchName(numbuf, PU_PATCH_LOWPRIORITY));
}
// Draw the continue markers! Show continues.
@ -3702,7 +3690,7 @@ void F_ContinueDrawer(void)
}
// Spotlight
V_DrawScaledPatch(x, 140, 0, W_CachePatchName("CONTSPOT", PU_PATCH));
V_DrawScaledPatch(x, 140, 0, W_CachePatchName("CONTSPOT", PU_PATCH_LOWPRIORITY));
// warping laser
if (continuetime)
@ -3739,7 +3727,7 @@ void F_ContinueDrawer(void)
#define drawchar(dx, dy, n) {\
sprdef = &contskins[n]->sprites[cont_spr2[n][0]];\
sprframe = &sprdef->spriteframes[cont_spr2[n][1]];\
patch = W_CachePatchNum(sprframe->lumppat[cont_spr2[n][2]], PU_PATCH);\
patch = W_CachePatchNum(sprframe->lumppat[cont_spr2[n][2]], PU_PATCH_LOWPRIORITY);\
V_DrawFixedPatch((dx), (dy), contskins[n]->highresscale, (sprframe->flip & (1<<cont_spr2[n][2])) ? V_FLIP : 0, patch, contcolormaps[n]);\
}
@ -4004,10 +3992,10 @@ void F_CutsceneDrawer(void)
{
if (cutscenes[cutnum]->scene[scenenum].pichires[picnum])
V_DrawSmallScaledPatch(picxpos, picypos, 0,
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_PATCH));
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_PATCH_LOWPRIORITY));
else
V_DrawScaledPatch(picxpos,picypos, 0,
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_PATCH));
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_PATCH_LOWPRIORITY));
}
if (dofadenow && rendermode != render_none)
@ -4493,10 +4481,10 @@ void F_TextPromptDrawer(void)
{
if (textprompts[cutnum]->page[scenenum].pichires[picnum])
V_DrawSmallScaledPatch(picxpos, picypos, 0,
W_CachePatchName(textprompts[cutnum]->page[scenenum].picname[picnum], PU_PATCH));
W_CachePatchName(textprompts[cutnum]->page[scenenum].picname[picnum], PU_PATCH_LOWPRIORITY));
else
V_DrawScaledPatch(picxpos,picypos, 0,
W_CachePatchName(textprompts[cutnum]->page[scenenum].picname[picnum], PU_PATCH));
W_CachePatchName(textprompts[cutnum]->page[scenenum].picname[picnum], PU_PATCH_LOWPRIORITY));
}
// Draw background
@ -4506,7 +4494,7 @@ void F_TextPromptDrawer(void)
if (iconlump != LUMPERROR)
{
INT32 iconx, icony, scale, scaledsize;
patch = W_CachePatchName(textprompts[cutnum]->page[scenenum].iconname, PU_PATCH);
patch = W_CachePatchName(textprompts[cutnum]->page[scenenum].iconname, PU_PATCH_LOWPRIORITY);
// scale and center
if (patch->width > patch->height)

View file

@ -293,7 +293,7 @@ static void F_DoWipe(fademask_t *fademask)
else
{
// pointer to transtable that this mask would use
transtbl = transtables + ((9 - *mask)<<FF_TRANSSHIFT);
transtbl = R_GetTranslucencyTable((9 - *mask) + 1);
// DRAWING LOOP
while (draw_linestogo--)

View file

@ -453,8 +453,7 @@ void G_WriteGhostTic(mobj_t *ghost)
WRITEUINT16(demo_p,oldghost.sprite);
if (ghostext.flags & EZT_HEIGHT)
{
height >>= FRACBITS;
WRITEINT16(demo_p, height);
WRITEFIXED(demo_p, height);
}
ghostext.flags = 0;
}
@ -610,7 +609,7 @@ void G_ConsGhostTic(void)
if (xziptic & EZT_SPRITE)
demo_p += sizeof(UINT16);
if (xziptic & EZT_HEIGHT)
demo_p += sizeof(INT16);
demo_p += (demoversion < 0x000e) ? sizeof(INT16) : sizeof(fixed_t);
}
if (ziptic & GZT_FOLLOW)
@ -842,7 +841,7 @@ void G_GhostTicker(void)
g->mo->sprite = READUINT16(g->p);
if (xziptic & EZT_HEIGHT)
{
fixed_t temp = READINT16(g->p)<<FRACBITS;
fixed_t temp = (g->version < 0x000e) ? READINT16(g->p)<<FRACBITS : READFIXED(g->p);
g->mo->height = FixedMul(temp, g->mo->scale);
}
}
@ -1106,7 +1105,7 @@ void G_ReadMetalTic(mobj_t *metal)
metal->sprite = READUINT16(metal_p);
if (xziptic & EZT_HEIGHT)
{
fixed_t temp = READINT16(metal_p)<<FRACBITS;
fixed_t temp = (metalversion < 0x000e) ? READINT16(metal_p)<<FRACBITS : READFIXED(metal_p);
metal->height = FixedMul(temp, metal->scale);
}
}
@ -1293,8 +1292,7 @@ void G_WriteMetalTic(mobj_t *metal)
WRITEUINT16(demo_p,oldmetal.sprite);
if (ghostext.flags & EZT_HEIGHT)
{
height >>= FRACBITS;
WRITEINT16(demo_p, height);
WRITEFIXED(demo_p, height);
}
ghostext.flags = 0;
}
@ -1474,8 +1472,8 @@ void G_BeginRecording(void)
WRITEUINT8(demo_p,player->thrustfactor);
WRITEUINT8(demo_p,player->accelstart);
WRITEUINT8(demo_p,player->acceleration);
WRITEUINT8(demo_p,player->height>>FRACBITS);
WRITEUINT8(demo_p,player->spinheight>>FRACBITS);
WRITEFIXED(demo_p,player->height);
WRITEFIXED(demo_p,player->spinheight);
WRITEUINT8(demo_p,player->camerascale>>FRACBITS);
WRITEUINT8(demo_p,player->shieldscale>>FRACBITS);
@ -1901,8 +1899,8 @@ void G_DoPlayDemo(char *defdemoname)
thrustfactor = READUINT8(demo_p);
accelstart = READUINT8(demo_p);
acceleration = READUINT8(demo_p);
height = (fixed_t)READUINT8(demo_p)<<FRACBITS;
spinheight = (fixed_t)READUINT8(demo_p)<<FRACBITS;
height = (demoversion < 0x000e) ? (fixed_t)READUINT8(demo_p)<<FRACBITS : READFIXED(demo_p);
spinheight = (demoversion < 0x000e) ? (fixed_t)READUINT8(demo_p)<<FRACBITS : READFIXED(demo_p);
camerascale = (fixed_t)READUINT8(demo_p)<<FRACBITS;
shieldscale = (fixed_t)READUINT8(demo_p)<<FRACBITS;
jumpfactor = READFIXED(demo_p);
@ -1958,9 +1956,7 @@ void G_DoPlayDemo(char *defdemoname)
// Set skin
SetPlayerSkin(0, skin);
#ifdef HAVE_BLUA
LUAh_MapChange(gamemap);
#endif
displayplayer = consoleplayer = 0;
memset(playeringame,0,sizeof(playeringame));
playeringame[0] = true;
@ -2150,8 +2146,7 @@ void G_AddGhost(char *defdemoname)
p++; // thrustfactor
p++; // accelstart
p++; // acceleration
p++; // height
p++; // spinheight
p += (ghostversion < 0x000e) ? 2 : 2 * sizeof(fixed_t); // height and spinheight
p++; // camerascale
p++; // shieldscale
p += 4; // jumpfactor

View file

@ -444,9 +444,7 @@ consvar_t cv_firenaxis2 = CVAR_INIT ("joyaxis2_firenormal", "Z-Axis", CV_SAVE, j
consvar_t cv_deadzone2 = CVAR_INIT ("joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
consvar_t cv_digitaldeadzone2 = CVAR_INIT ("joy_digdeadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
#ifdef SEENAMES
player_t *seenplayer; // player we're aiming at right now
#endif
// now automatically allocated in D_RegisterClientCommands
// so that it doesn't have to be updated depending on the value of MAXPLAYERS
@ -1677,10 +1675,26 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
}
}
// Note: Lat originally made the PlayerCmd hook for SRB2 Kart so credit goes to him.
if (gamestate == GS_LEVEL)
// At this point, cmd doesn't contain the final angle yet,
// So we need to temporarily transform it so Lua scripters
// don't need to handle it differently than in other hooks.
if (addedtogame && gamestate == GS_LEVEL)
{
INT16 extra = ticcmd_oldangleturn[forplayer] - player->oldrelangleturn;
INT16 origangle = cmd->angleturn;
INT16 orighookangle = (INT16)(origangle + player->angleturn + extra);
INT16 origaiming = cmd->aiming;
cmd->angleturn = orighookangle;
LUAh_PlayerCmd(player, cmd);
extra = cmd->angleturn - orighookangle;
cmd->angleturn = origangle + extra;
*myangle += extra << 16;
*myaiming += (cmd->aiming - origaiming) << 16;
}
//Reset away view if a command is given.
if (ssplayer == 1 && (cmd->forwardmove || cmd->sidemove || cmd->buttons)
&& displayplayer != consoleplayer)
@ -2216,8 +2230,35 @@ void G_Ticker(boolean run)
// Costs a life to retry ... unless the player in question is dead already, or you haven't even touched the first starpost in marathon run.
if (marathonmode && gamemap == spmarathon_start && !players[consoleplayer].starposttime)
{
player_t *p = &players[consoleplayer];
marathonmode |= MA_INIT;
marathontime = 0;
numgameovers = tokenlist = token = 0;
countdown = countdown2 = exitfadestarted = 0;
p->playerstate = PST_REBORN;
p->starpostx = p->starposty = p->starpostz = 0;
p->lives = startinglivesbalance[0];
p->continues = 1;
p->score = 0;
// The latter two should clear by themselves, but just in case
p->pflags &= ~(PF_TAGIT|PF_GAMETYPEOVER|PF_FULLSTASIS);
// Clear cheatcodes too, just in case.
p->pflags &= ~(PF_GODMODE|PF_NOCLIP|PF_INVIS);
p->xtralife = 0;
// Reset unlockable triggers
unlocktriggers = 0;
emeralds = 0;
memset(&luabanks, 0, sizeof(luabanks));
}
else if (G_GametypeUsesLives() && players[consoleplayer].playerstate == PST_LIVE && players[consoleplayer].lives != INFLIVES)
players[consoleplayer].lives -= 1;
@ -2250,14 +2291,21 @@ void G_Ticker(boolean run)
{
if (playeringame[i])
{
INT16 received;
G_CopyTiccmd(&players[i].cmd, &netcmds[buf][i], 1);
received = (players[i].cmd.angleturn & TICCMD_RECEIVED);
players[i].angleturn += players[i].cmd.angleturn - players[i].oldrelangleturn;
players[i].oldrelangleturn = players[i].cmd.angleturn;
if (P_ControlStyle(&players[i]) == CS_LMAOGALOG)
P_ForceLocalAngle(&players[i], players[i].angleturn << 16);
else
players[i].cmd.angleturn = players[i].angleturn;
players[i].cmd.angleturn &= ~TICCMD_RECEIVED;
players[i].cmd.angleturn |= received;
}
}

View file

@ -25,9 +25,7 @@ extern char timeattackfolder[64];
extern char customversionstring[32];
#define GAMEDATASIZE (4*8192)
#ifdef SEENAMES
extern player_t *seenplayer;
#endif
extern char player_names[MAXPLAYERS][MAXPLAYERNAME+1];
extern INT32 player_name_changes[MAXPLAYERS];

View file

@ -248,12 +248,12 @@ void HWR_RenderBatches(void)
}
// sort polygons
ps_hw_batchsorttime = I_GetTimeMicros();
ps_hw_batchsorttime = I_GetPreciseTime();
if (cv_glshaders.value && gl_shadersavailable)
qsort(polygonIndexArray, polygonArraySize, sizeof(unsigned int), comparePolygons);
else
qsort(polygonIndexArray, polygonArraySize, sizeof(unsigned int), comparePolygonsNoShaders);
ps_hw_batchsorttime = I_GetTimeMicros() - ps_hw_batchsorttime;
ps_hw_batchsorttime = I_GetPreciseTime() - ps_hw_batchsorttime;
// sort order
// 1. shader
// 2. texture
@ -261,7 +261,7 @@ void HWR_RenderBatches(void)
// 4. colors + light level
// not sure about what order of the last 2 should be, or if it even matters
ps_hw_batchdrawtime = I_GetTimeMicros();
ps_hw_batchdrawtime = I_GetPreciseTime();
currentShader = polygonArray[polygonIndexArray[0]].shader;
currentTexture = polygonArray[polygonIndexArray[0]].texture;
@ -446,7 +446,7 @@ void HWR_RenderBatches(void)
polygonArraySize = 0;
unsortedVertexArraySize = 0;
ps_hw_batchdrawtime = I_GetTimeMicros() - ps_hw_batchdrawtime;
ps_hw_batchdrawtime = I_GetPreciseTime() - ps_hw_batchdrawtime;
}

View file

@ -16,7 +16,7 @@
#include "hw_data.h"
#include "hw_drv.h"
typedef struct
typedef struct
{
FSurfaceInfo surf;// surf also has its own polyflags for some reason, but it seems unused
unsigned int vertsIndex;// location of verts in unsortedVertexArray

View file

@ -25,6 +25,7 @@
#include "../z_zone.h"
#include "../v_video.h"
#include "../r_draw.h"
#include "../r_patch.h"
#include "../r_picformats.h"
#include "../p_setup.h"
@ -107,7 +108,7 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
//Hurdler: 25/04/2000: now support colormap in hardware mode
if (mipmap->colormap)
texel = mipmap->colormap[texel];
texel = mipmap->colormap->data[texel];
// hope compiler will get this switch out of the loops (dreams...)
// gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?)
@ -217,7 +218,7 @@ static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block,
//Hurdler: 25/04/2000: now support colormap in hardware mode
if (mipmap->colormap)
texel = mipmap->colormap[texel];
texel = mipmap->colormap->data[texel];
// hope compiler will get this switch out of the loops (dreams...)
// gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?)
@ -306,7 +307,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
// Draw each column to the block cache
for (; ncols--; block += bpp, xfrac += xfracstep)
{
patchcol = (const column_t *)((const UINT8 *)realpatch + LONG(realpatch->columnofs[xfrac>>FRACBITS]));
patchcol = (const column_t *)((const UINT8 *)realpatch->columns + (realpatch->columnofs[xfrac>>FRACBITS]));
HWR_DrawColumnInCache(patchcol, block, mipmap,
pblockheight, blockmodulo,
@ -320,7 +321,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
INT32 pblockwidth, INT32 pblockheight,
texture_t *texture, texpatch_t *patch,
const patch_t *realpatch)
const softwarepatch_t *realpatch)
{
INT32 x, x1, x2;
INT32 col, ncols;
@ -391,7 +392,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
bpp = format2bpp(mipmap->format);
if (bpp < 1 || bpp > 4)
I_Error("HWR_DrawPatchInCache: no drawer defined for this bpp (%d)\n",bpp);
I_Error("HWR_DrawTexturePatchInCache: no drawer defined for this bpp (%d)\n",bpp);
// NOTE: should this actually be pblockwidth*bpp?
blockmodulo = pblockwidth*bpp;
@ -446,7 +447,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex)
UINT8 *block;
texture_t *texture;
texpatch_t *patch;
patch_t *realpatch;
softwarepatch_t *realpatch;
UINT8 *pdata;
INT32 blockwidth, blockheight, blocksize;
@ -502,16 +503,16 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex)
boolean dealloc = true;
size_t lumplength = W_LumpLengthPwad(patch->wad, patch->lump);
pdata = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_CACHE);
realpatch = (patch_t *)pdata;
realpatch = (softwarepatch_t *)pdata;
#ifndef NO_PNG_LUMPS
if (Picture_IsLumpPNG((UINT8 *)realpatch, lumplength))
realpatch = (patch_t *)Picture_PNGConvert(pdata, PICFMT_PATCH, NULL, NULL, NULL, NULL, lumplength, NULL, 0);
realpatch = (softwarepatch_t *)Picture_PNGConvert(pdata, PICFMT_DOOMPATCH, NULL, NULL, NULL, NULL, lumplength, NULL, 0);
else
#endif
#ifdef WALLFLATS
if (texture->type == TEXTURETYPE_FLAT)
realpatch = (patch_t *)Picture_Convert(PICFMT_FLAT, pdata, PICFMT_PATCH, 0, NULL, texture->width, texture->height, 0, 0, 0);
realpatch = (softwarepatch_t *)Picture_Convert(PICFMT_FLAT, pdata, PICFMT_DOOMPATCH, 0, NULL, texture->width, texture->height, 0, 0, 0);
else
#endif
{
@ -544,36 +545,20 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex)
// patch may be NULL if grMipmap has been initialised already and makebitmap is false
void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipmap, boolean makebitmap)
{
#ifndef NO_PNG_LUMPS
// lump is a png so convert it
size_t len = W_LumpLengthPwad(grPatch->wadnum, grPatch->lumpnum);
if ((patch != NULL) && Picture_IsLumpPNG((const UINT8 *)patch, len))
patch = (patch_t *)Picture_PNGConvert((const UINT8 *)patch, PICFMT_PATCH, NULL, NULL, NULL, NULL, len, NULL, 0);
#endif
// don't do it twice (like a cache)
if (grMipmap->width == 0)
{
// save the original patch header so that the GLPatch can be casted
// into a standard patch_t struct and the existing code can get the
// orginal patch dimensions and offsets.
grPatch->width = SHORT(patch->width);
grPatch->height = SHORT(patch->height);
grPatch->leftoffset = SHORT(patch->leftoffset);
grPatch->topoffset = SHORT(patch->topoffset);
grMipmap->width = grMipmap->height = 1;
while (grMipmap->width < grPatch->width) grMipmap->width <<= 1;
while (grMipmap->height < grPatch->height) grMipmap->height <<= 1;
while (grMipmap->width < patch->width) grMipmap->width <<= 1;
while (grMipmap->height < patch->height) grMipmap->height <<= 1;
// no wrap around, no chroma key
grMipmap->flags = 0;
// setup the texture info
grMipmap->format = patchformat;
//grPatch->max_s = grPatch->max_t = 1.0f;
grPatch->max_s = (float)grPatch->width / (float)grMipmap->width;
grPatch->max_t = (float)grPatch->height / (float)grMipmap->height;
grPatch->max_s = (float)patch->width / (float)grMipmap->width;
grPatch->max_t = (float)patch->height / (float)grMipmap->height;
}
Z_Free(grMipmap->data);
@ -585,7 +570,7 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
HWR_DrawPatchInCache(grMipmap,
grMipmap->width, grMipmap->height,
grPatch->width, grPatch->height,
patch->width, patch->height,
patch);
}
}
@ -598,20 +583,56 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
static size_t gl_numtextures = 0; // Texture count
static GLMapTexture_t *gl_textures; // For all textures
static GLMapTexture_t *gl_flats; // For all (texture) flats, as normal flats don't need to be cached
boolean gl_maptexturesloaded = false;
void HWR_InitTextureCache(void)
void HWR_FreeTextureData(patch_t *patch)
{
gl_textures = NULL;
gl_flats = NULL;
GLPatch_t *grPatch;
if (!patch || !patch->hardware)
return;
grPatch = patch->hardware;
if (vid.glstate == VID_GL_LIBRARY_LOADED)
HWD.pfnDeleteTexture(grPatch->mipmap);
if (grPatch->mipmap->data)
Z_Free(grPatch->mipmap->data);
}
// Callback function for HWR_FreeTextureCache.
static void FreeMipmapColormap(INT32 patchnum, void *patch)
void HWR_FreeTexture(patch_t *patch)
{
GLPatch_t* const pat = patch;
(void)patchnum; //unused
if (!patch)
return;
if (patch->hardware)
{
GLPatch_t *grPatch = patch->hardware;
HWR_FreeTextureColormaps(patch);
if (grPatch->mipmap)
{
HWR_FreeTextureData(patch);
Z_Free(grPatch->mipmap);
}
Z_Free(patch->hardware);
}
patch->hardware = NULL;
}
// Called by HWR_FreePatchCache.
void HWR_FreeTextureColormaps(patch_t *patch)
{
GLPatch_t *pat;
// The patch must be valid, obviously
if (!patch)
return;
pat = patch->hardware;
if (!pat)
return;
@ -627,7 +648,7 @@ static void FreeMipmapColormap(INT32 patchnum, void *patch)
if (!pat->mipmap)
break;
// No colormap mipmap either.
// No colormap mipmaps either.
if (!pat->mipmap->nextcolormap)
break;
@ -638,35 +659,78 @@ static void FreeMipmapColormap(INT32 patchnum, void *patch)
// Free image data from memory.
if (next->data)
Z_Free(next->data);
if (next->colormap)
Z_Free(next->colormap);
next->data = NULL;
next->colormap = NULL;
HWD.pfnDeleteTexture(next);
// Free the old colormap mipmap from memory.
free(next);
}
}
void HWR_FreeMipmapCache(void)
static boolean FreeTextureCallback(void *mem)
{
INT32 i;
// free references to the textures
HWD.pfnClearMipMapCache();
// free all hardware-converted graphics cached in the heap
// our gool is only the textures since user of the texture is the texture cache
Z_FreeTag(PU_HWRCACHE);
Z_FreeTag(PU_HWRCACHE_UNLOCKED);
// Alam: free the Z_Blocks before freeing it's users
// free all patch colormaps after each level: must be done after ClearMipMapCache!
for (i = 0; i < numwadfiles; i++)
M_AATreeIterate(wadfiles[i]->hwrcache, FreeMipmapColormap);
patch_t *patch = (patch_t *)mem;
HWR_FreeTexture(patch);
return false;
}
void HWR_FreeTextureCache(void)
static boolean FreeColormapsCallback(void *mem)
{
// free references to the textures
HWR_FreeMipmapCache();
patch_t *patch = (patch_t *)mem;
HWR_FreeTextureColormaps(patch);
return false;
}
static void HWR_FreePatchCache(boolean freeall)
{
boolean (*callback)(void *mem) = FreeTextureCallback;
if (!freeall)
callback = FreeColormapsCallback;
Z_IterateTags(PU_PATCH, PU_PATCH_ROTATED, callback);
Z_IterateTags(PU_SPRITE, PU_HUDGFX, callback);
}
// free all textures after each level
void HWR_ClearAllTextures(void)
{
HWD.pfnClearMipMapCache(); // free references to the textures
HWR_FreePatchCache(true);
}
void HWR_FreeColormapCache(void)
{
HWR_FreePatchCache(false);
}
void HWR_InitMapTextures(void)
{
gl_textures = NULL;
gl_flats = NULL;
gl_maptexturesloaded = false;
}
static void FreeMapTexture(GLMapTexture_t *tex)
{
HWD.pfnDeleteTexture(&tex->mipmap);
if (tex->mipmap.data)
Z_Free(tex->mipmap.data);
tex->mipmap.data = NULL;
}
void HWR_FreeMapTextures(void)
{
size_t i;
for (i = 0; i < gl_numtextures; i++)
{
FreeMapTexture(&gl_textures[i]);
FreeMapTexture(&gl_flats[i]);
}
// now the heap don't have any 'user' pointing to our
// texturecache info, we can free it
@ -677,22 +741,22 @@ void HWR_FreeTextureCache(void)
gl_textures = NULL;
gl_flats = NULL;
gl_numtextures = 0;
gl_maptexturesloaded = false;
}
void HWR_LoadTextures(size_t pnumtextures)
void HWR_LoadMapTextures(size_t pnumtextures)
{
// we must free it since numtextures changed
HWR_FreeTextureCache();
// we must free it since numtextures may have changed
HWR_FreeMapTextures();
// Why not Z_Malloc?
gl_numtextures = pnumtextures;
gl_textures = calloc(gl_numtextures, sizeof(*gl_textures));
gl_flats = calloc(gl_numtextures, sizeof(*gl_flats));
// Doesn't tell you which it _is_, but hopefully
// should never ever happen (right?!)
if ((gl_textures == NULL) || (gl_flats == NULL))
I_Error("HWR_LoadTextures: ran out of memory for OpenGL textures. Sad!");
I_Error("HWR_LoadMapTextures: ran out of memory for OpenGL textures");
gl_maptexturesloaded = true;
}
void HWR_SetPalette(RGBA_t *palette)
@ -730,7 +794,6 @@ GLMapTexture_t *HWR_GetTexture(INT32 tex)
// If hardware does not have the texture, then call pfnSetTexture to upload it
if (!grtex->mipmap.downloaded)
HWD.pfnSetTexture(&grtex->mipmap);
HWR_SetCurrentTexture(&grtex->mipmap);
// The system-memory data can be purged now.
@ -803,20 +866,22 @@ static void HWR_CacheTextureAsFlat(GLMipmap_t *grMipmap, INT32 texturenum)
}
// Download a Doom 'flat' to the hardware cache and make it ready for use
void HWR_LiterallyGetFlat(lumpnum_t flatlumpnum)
void HWR_GetRawFlat(lumpnum_t flatlumpnum)
{
GLMipmap_t *grmip;
patch_t *patch;
if (flatlumpnum == LUMPERROR)
return;
grmip = HWR_GetCachedGLPatch(flatlumpnum)->mipmap;
patch = HWR_GetCachedGLPatch(flatlumpnum);
grmip = ((GLPatch_t *)Patch_AllocateHardwarePatch(patch))->mipmap;
if (!grmip->downloaded && !grmip->data)
HWR_CacheFlat(grmip, flatlumpnum);
// If hardware does not have the texture, then call pfnSetTexture to upload it
if (!grmip->downloaded)
HWD.pfnSetTexture(grmip);
HWR_SetCurrentTexture(grmip);
// The system-memory data can be purged now.
@ -830,7 +895,7 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
return;
if (levelflat->type == LEVELFLAT_FLAT)
HWR_LiterallyGetFlat(levelflat->u.flat.lumpnum);
HWR_GetRawFlat(levelflat->u.flat.lumpnum);
else if (levelflat->type == LEVELFLAT_TEXTURE)
{
GLMapTexture_t *grtex;
@ -854,7 +919,6 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
// If hardware does not have the texture, then call pfnSetTexture to upload it
if (!grtex->mipmap.downloaded)
HWD.pfnSetTexture(&grtex->mipmap);
HWR_SetCurrentTexture(&grtex->mipmap);
// The system-memory data can be purged now.
@ -862,23 +926,25 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
}
else if (levelflat->type == LEVELFLAT_PATCH)
{
GLPatch_t *patch = W_CachePatchNum(levelflat->u.flat.lumpnum, PU_CACHE);
levelflat->width = (UINT16)SHORT(patch->width);
levelflat->height = (UINT16)SHORT(patch->height);
patch_t *patch = W_CachePatchNum(levelflat->u.flat.lumpnum, PU_CACHE);
levelflat->width = (UINT16)(patch->width);
levelflat->height = (UINT16)(patch->height);
HWR_GetPatch(patch);
}
#ifndef NO_PNG_LUMPS
else if (levelflat->type == LEVELFLAT_PNG)
{
INT32 pngwidth = 0, pngheight = 0;
GLMipmap_t *mipmap = levelflat->mipmap;
UINT8 *flat;
size_t size;
// Cache the picture.
if (!levelflat->picture)
if (!levelflat->mippic)
{
levelflat->picture = Picture_PNGConvert(W_CacheLumpNum(levelflat->u.flat.lumpnum, PU_CACHE), PICFMT_FLAT, &pngwidth, &pngheight, NULL, NULL, W_LumpLength(levelflat->u.flat.lumpnum), NULL, 0);
INT32 pngwidth = 0, pngheight = 0;
void *pic = Picture_PNGConvert(W_CacheLumpNum(levelflat->u.flat.lumpnum, PU_CACHE), PICFMT_FLAT, &pngwidth, &pngheight, NULL, NULL, W_LumpLength(levelflat->u.flat.lumpnum), NULL, 0);
Z_ChangeTag(pic, PU_LEVEL);
Z_SetUser(pic, &levelflat->mippic);
levelflat->width = (UINT16)pngwidth;
levelflat->height = (UINT16)pngheight;
}
@ -886,7 +952,7 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
// Make the mipmap.
if (mipmap == NULL)
{
mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_LEVEL, NULL);
mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_STATIC, NULL);
mipmap->format = GL_TEXFMT_P_8;
mipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
levelflat->mipmap = mipmap;
@ -894,106 +960,109 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
if (!mipmap->data && !mipmap->downloaded)
{
UINT8 *flat;
size_t size;
if (levelflat->mippic == NULL)
I_Error("HWR_GetLevelFlat: levelflat->mippic == NULL");
mipmap->width = levelflat->width;
mipmap->height = levelflat->height;
size = (mipmap->width * mipmap->height);
flat = Z_Malloc(size, PU_LEVEL, &mipmap->data);
if (levelflat->picture == NULL)
I_Error("HWR_GetLevelFlat: levelflat->picture == NULL");
M_Memcpy(flat, levelflat->picture, size);
M_Memcpy(flat, levelflat->mippic, size);
}
// Tell the hardware driver to bind the current texture to the flat's mipmap
HWD.pfnSetTexture(mipmap);
HWR_SetCurrentTexture(mipmap);
}
#endif
else // set no texture
HWR_SetCurrentTexture(NULL);
}
//
// HWR_LoadMappedPatch(): replace the skin color of the sprite in cache
// : load it first in doom cache if not already
//
static void HWR_LoadMappedPatch(GLMipmap_t *grmip, GLPatch_t *gpatch)
// --------------------+
// HWR_LoadPatchMipmap : Generates a patch into a mipmap, usually the mipmap inside the patch itself
// --------------------+
static void HWR_LoadPatchMipmap(patch_t *patch, GLMipmap_t *grMipmap)
{
if (!grmip->downloaded && !grmip->data)
{
patch_t *patch = gpatch->rawpatch;
if (!patch)
patch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
HWR_MakePatch(patch, gpatch, grmip, true);
// You can't free rawpatch for some reason?
// (Obviously I can't, sprite rotation needs that...)
if (!gpatch->rawpatch)
Z_Free(patch);
}
GLPatch_t *grPatch = patch->hardware;
if (!grMipmap->downloaded && !grMipmap->data)
HWR_MakePatch(patch, grPatch, grMipmap, true);
// If hardware does not have the texture, then call pfnSetTexture to upload it
if (!grmip->downloaded)
HWD.pfnSetTexture(grmip);
HWR_SetCurrentTexture(grmip);
if (!grMipmap->downloaded)
HWD.pfnSetTexture(grMipmap);
HWR_SetCurrentTexture(grMipmap);
// The system-memory data can be purged now.
Z_ChangeTag(grmip->data, PU_HWRCACHE_UNLOCKED);
Z_ChangeTag(grMipmap->data, PU_HWRCACHE_UNLOCKED);
}
// -----------------+
// HWR_GetPatch : Download a patch to the hardware cache and make it ready for use
// -----------------+
void HWR_GetPatch(GLPatch_t *gpatch)
// ----------------------+
// HWR_UpdatePatchMipmap : Updates a mipmap.
// ----------------------+
static void HWR_UpdatePatchMipmap(patch_t *patch, GLMipmap_t *grMipmap)
{
// is it in hardware cache
if (!gpatch->mipmap->downloaded && !gpatch->mipmap->data)
{
// load the software patch, PU_STATIC or the Z_Malloc for hardware patch will
// flush the software patch before the conversion! oh yeah I suffered
patch_t *ptr = gpatch->rawpatch;
if (!ptr)
ptr = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
HWR_MakePatch(ptr, gpatch, gpatch->mipmap, true);
// this is inefficient.. but the hardware patch in heap is purgeable so it should
// not fragment memory, and besides the REAL cache here is the hardware memory
if (!gpatch->rawpatch)
Z_Free(ptr);
}
GLPatch_t *grPatch = patch->hardware;
HWR_MakePatch(patch, grPatch, grMipmap, true);
// If hardware does not have the texture, then call pfnSetTexture to upload it
if (!gpatch->mipmap->downloaded)
HWD.pfnSetTexture(gpatch->mipmap);
// If it does have the texture, then call pfnUpdateTexture to update it
if (!grMipmap->downloaded)
HWD.pfnSetTexture(grMipmap);
else
HWD.pfnUpdateTexture(grMipmap);
HWR_SetCurrentTexture(grMipmap);
HWR_SetCurrentTexture(gpatch->mipmap);
// The system-memory patch data can be purged now.
Z_ChangeTag(gpatch->mipmap->data, PU_HWRCACHE_UNLOCKED);
// The system-memory data can be purged now.
Z_ChangeTag(grMipmap->data, PU_HWRCACHE_UNLOCKED);
}
// -----------------+
// HWR_GetPatch : Downloads a patch to the hardware cache and make it ready for use
// -----------------+
void HWR_GetPatch(patch_t *patch)
{
if (!patch->hardware)
Patch_CreateGL(patch);
HWR_LoadPatchMipmap(patch, ((GLPatch_t *)patch->hardware)->mipmap);
}
// -------------------+
// HWR_GetMappedPatch : Same as HWR_GetPatch for sprite color
// -------------------+
void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap)
void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
{
GLMipmap_t *grmip, *newmip;
GLPatch_t *grPatch;
GLMipmap_t *grMipmap, *newMipmap;
if (!patch->hardware)
Patch_CreateGL(patch);
grPatch = patch->hardware;
if (colormap == colormaps || colormap == NULL)
{
// Load the default (green) color in doom cache (temporary?) AND hardware cache
HWR_GetPatch(gpatch);
// Load the default (green) color in hardware cache
HWR_GetPatch(patch);
return;
}
// search for the mimmap
// search for the mipmap
// skip the first (no colormap translated)
for (grmip = gpatch->mipmap; grmip->nextcolormap; )
for (grMipmap = grPatch->mipmap; grMipmap->nextcolormap; )
{
grmip = grmip->nextcolormap;
if (grmip->colormap == colormap)
grMipmap = grMipmap->nextcolormap;
if (grMipmap->colormap && grMipmap->colormap->source == colormap)
{
HWR_LoadMappedPatch(grmip, gpatch);
if (memcmp(grMipmap->colormap->data, colormap, 256 * sizeof(UINT8)))
{
M_Memcpy(grMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
HWR_UpdatePatchMipmap(patch, grMipmap);
}
else
HWR_LoadPatchMipmap(patch, grMipmap);
return;
}
}
@ -1002,15 +1071,18 @@ void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap)
//BP: WARNING: don't free it manually without clearing the cache of harware renderer
// (it have a liste of mipmap)
// this malloc is cleared in HWR_FreeTextureCache
// this malloc is cleared in HWR_FreeColormapCache
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
newmip = calloc(1, sizeof (*newmip));
if (newmip == NULL)
newMipmap = calloc(1, sizeof (*newMipmap));
if (newMipmap == NULL)
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
grmip->nextcolormap = newmip;
grMipmap->nextcolormap = newMipmap;
newmip->colormap = colormap;
HWR_LoadMappedPatch(newmip, gpatch);
newMipmap->colormap = Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
newMipmap->colormap->source = colormap;
M_Memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
HWR_LoadPatchMipmap(patch, newMipmap);
}
void HWR_UnlockCachedPatch(GLPatch_t *gpatch)
@ -1019,7 +1091,6 @@ void HWR_UnlockCachedPatch(GLPatch_t *gpatch)
return;
Z_ChangeTag(gpatch->mipmap->data, PU_HWRCACHE_UNLOCKED);
Z_ChangeTag(gpatch, PU_HWRPATCHINFO_UNLOCKED);
}
static const INT32 picmode2GR[] =
@ -1100,79 +1171,73 @@ static void HWR_DrawPicInCache(UINT8 *block, INT32 pblockwidth, INT32 pblockheig
// HWR_GetPic : Download a Doom pic (raw row encoded with no 'holes')
// Returns :
// -----------------+
GLPatch_t *HWR_GetPic(lumpnum_t lumpnum)
patch_t *HWR_GetPic(lumpnum_t lumpnum)
{
GLPatch_t *grpatch = HWR_GetCachedGLPatch(lumpnum);
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->data)
patch_t *patch = HWR_GetCachedGLPatch(lumpnum);
GLPatch_t *grPatch = (GLPatch_t *)(patch->hardware);
if (!grPatch->mipmap->downloaded && !grPatch->mipmap->data)
{
pic_t *pic;
UINT8 *block;
size_t len;
pic = W_CacheLumpNum(lumpnum, PU_CACHE);
grpatch->width = SHORT(pic->width);
grpatch->height = SHORT(pic->height);
patch->width = SHORT(pic->width);
patch->height = SHORT(pic->height);
len = W_LumpLength(lumpnum) - sizeof (pic_t);
grpatch->leftoffset = 0;
grpatch->topoffset = 0;
grpatch->mipmap->width = (UINT16)grpatch->width;
grpatch->mipmap->height = (UINT16)grpatch->height;
grPatch->mipmap->width = (UINT16)patch->width;
grPatch->mipmap->height = (UINT16)patch->height;
if (pic->mode == PALETTE)
grpatch->mipmap->format = textureformat; // can be set by driver
grPatch->mipmap->format = textureformat; // can be set by driver
else
grpatch->mipmap->format = picmode2GR[pic->mode];
grPatch->mipmap->format = picmode2GR[pic->mode];
Z_Free(grpatch->mipmap->data);
Z_Free(grPatch->mipmap->data);
// allocate block
block = MakeBlock(grpatch->mipmap);
block = MakeBlock(grPatch->mipmap);
if (grpatch->width == SHORT(pic->width) &&
grpatch->height == SHORT(pic->height) &&
format2bpp(grpatch->mipmap->format) == format2bpp(picmode2GR[pic->mode]))
if (patch->width == SHORT(pic->width) &&
patch->height == SHORT(pic->height) &&
format2bpp(grPatch->mipmap->format) == format2bpp(picmode2GR[pic->mode]))
{
// no conversion needed
M_Memcpy(grpatch->mipmap->data, pic->data,len);
M_Memcpy(grPatch->mipmap->data, pic->data,len);
}
else
HWR_DrawPicInCache(block, SHORT(pic->width), SHORT(pic->height),
SHORT(pic->width)*format2bpp(grpatch->mipmap->format),
SHORT(pic->width)*format2bpp(grPatch->mipmap->format),
pic,
format2bpp(grpatch->mipmap->format));
format2bpp(grPatch->mipmap->format));
Z_Unlock(pic);
Z_ChangeTag(block, PU_HWRCACHE_UNLOCKED);
grpatch->mipmap->flags = 0;
grpatch->max_s = grpatch->max_t = 1.0f;
grPatch->mipmap->flags = 0;
grPatch->max_s = grPatch->max_t = 1.0f;
}
HWD.pfnSetTexture(grpatch->mipmap);
//CONS_Debug(DBG_RENDER, "picloaded at %x as texture %d\n",grpatch->mipmap.data, grpatch->mipmap.downloaded);
HWD.pfnSetTexture(grPatch->mipmap);
//CONS_Debug(DBG_RENDER, "picloaded at %x as texture %d\n",grPatch->mipmap->data, grPatch->mipmap->downloaded);
return grpatch;
return patch;
}
GLPatch_t *HWR_GetCachedGLPatchPwad(UINT16 wadnum, UINT16 lumpnum)
patch_t *HWR_GetCachedGLPatchPwad(UINT16 wadnum, UINT16 lumpnum)
{
aatree_t *hwrcache = wadfiles[wadnum]->hwrcache;
GLPatch_t *grpatch;
if (!(grpatch = M_AATreeGet(hwrcache, lumpnum)))
lumpcache_t *lumpcache = wadfiles[wadnum]->patchcache;
if (!lumpcache[lumpnum])
{
grpatch = Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, NULL);
grpatch->wadnum = wadnum;
grpatch->lumpnum = lumpnum;
grpatch->mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, NULL);
M_AATreeSet(hwrcache, lumpnum, grpatch);
void *ptr = Z_Calloc(sizeof(patch_t), PU_PATCH, &lumpcache[lumpnum]);
Patch_Create(NULL, 0, ptr);
Patch_AllocateHardwarePatch(ptr);
}
return grpatch;
return (patch_t *)(lumpcache[lumpnum]);
}
GLPatch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum)
patch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum)
{
return HWR_GetCachedGLPatchPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum));
}
@ -1192,8 +1257,8 @@ static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32
W_ReadLump(fademasklumpnum, Z_Malloc(W_LumpLength(fademasklumpnum),
PU_HWRCACHE, &flat));
stepy = ((INT32)SHORT(fmheight)<<FRACBITS)/pblockheight;
stepx = ((INT32)SHORT(fmwidth)<<FRACBITS)/pblockwidth;
stepy = ((INT32)fmheight<<FRACBITS)/pblockheight;
stepx = ((INT32)fmwidth<<FRACBITS)/pblockwidth;
posy = 0;
for (j = 0; j < pblockheight; j++)
{
@ -1265,7 +1330,8 @@ static void HWR_CacheFadeMask(GLMipmap_t *grMipmap, lumpnum_t fademasklumpnum)
void HWR_GetFadeMask(lumpnum_t fademasklumpnum)
{
GLMipmap_t *grmip = HWR_GetCachedGLPatch(fademasklumpnum)->mipmap;
patch_t *patch = HWR_GetCachedGLPatch(fademasklumpnum);
GLMipmap_t *grmip = ((GLPatch_t *)Patch_AllocateHardwarePatch(patch))->mipmap;
if (!grmip->downloaded && !grmip->data)
HWR_CacheFadeMask(grmip, fademasklumpnum);

View file

@ -39,59 +39,53 @@ typedef enum GLTextureFormat_e
GL_TEXFMT_ALPHA_INTENSITY_88 = 0x22,
} GLTextureFormat_t;
// data holds the address of the graphics data cached in heap memory
// NULL if the texture is not in Doom heap cache.
// Colormap structure for mipmaps.
struct GLColormap_s
{
const UINT8 *source;
UINT8 data[256];
};
typedef struct GLColormap_s GLColormap_t;
// Texture information (misleadingly named "mipmap" all over the code.)
// The *data pointer holds the address of the graphics data cached in heap memory.
// NULL if the texture is not in SRB2's heap cache.
struct GLMipmap_s
{
//for TexDownloadMipMap
GLTextureFormat_t format;
void *data;
// for UpdateTexture
GLTextureFormat_t format;
void *data;
UINT32 flags;
UINT16 height;
UINT16 width;
UINT32 downloaded; // the dll driver have it in there cache ?
UINT32 flags;
UINT16 height;
UINT16 width;
UINT32 downloaded; // The GPU has this texture.
struct GLMipmap_s *nextcolormap;
const UINT8 *colormap;
// opengl
struct GLMipmap_s *nextmipmap; // opengl : liste of all texture in opengl driver
struct GLColormap_s *colormap;
};
typedef struct GLMipmap_s GLMipmap_t;
//
// Doom texture info, as cached for hardware rendering
// Level textures, as cached for hardware rendering.
//
struct GLMapTexture_s
{
GLMipmap_t mipmap;
float scaleX; //used for scaling textures on walls
float scaleX; // Used for scaling textures on walls
float scaleY;
};
typedef struct GLMapTexture_s GLMapTexture_t;
// a cached patch as converted to hardware format, holding the original patch_t
// header so that the existing code can retrieve ->width, ->height as usual
// This is returned by W_CachePatchNum()/W_CachePatchName(), when rendermode
// is 'render_opengl'. Else it returns the normal patch_t data.
// Patch information for the hardware renderer.
struct GLPatch_s
{
// the 4 first fields come right away from the original patch_t
INT16 width;
INT16 height;
INT16 leftoffset; // pixels to the left of origin
INT16 topoffset; // pixels below the origin
//
float max_s,max_t;
UINT16 wadnum; // the software patch lump num for when the hardware patch
UINT16 lumpnum; // was flushed, and we need to re-create it
void *rawpatch; // :^)
GLMipmap_t *mipmap;
} ATTRPACK;
GLMipmap_t *mipmap; // Texture data. Allocated whenever the patch is.
float max_s, max_t;
};
typedef struct GLPatch_s GLPatch_t;
#endif //_HWR_DATA_

View file

@ -212,35 +212,32 @@ typedef struct
// You pass a combination of these flags to DrawPolygon()
enum EPolyFlags
{
// the first 5 are mutually exclusive
PF_Masked = 0x00000001, // Poly is alpha scaled and 0 alpha pels are discarded (holes in texture)
// Mutually exclusive blend flags
PF_Masked = 0x00000001, // Poly is alpha scaled and 0 alpha pixels are discarded (holes in texture)
PF_Translucent = 0x00000002, // Poly is transparent, alpha = level of transparency
PF_Additive = 0x00000004, // Poly is added to the frame buffer
PF_Environment = 0x00000008, // Poly should be drawn environment mapped.
// Hurdler: used for text drawing
PF_Substractive = 0x00000010, // for splat
PF_NoAlphaTest = 0x00000020, // hiden param
PF_Fog = 0x00000040, // Fog blocks
PF_Blending = (PF_Environment|PF_Additive|PF_Translucent|PF_Masked|PF_Substractive|PF_Fog)&~PF_NoAlphaTest,
PF_Environment = 0x00000004, // Poly should be drawn environment mapped. (Hurdler: used for text drawing)
PF_Additive = 0x00000008, // Additive color blending
PF_AdditiveSource = 0x00000010, // Source blending factor is additive. This is the opposite of regular additive blending.
PF_Subtractive = 0x00000020, // Subtractive color blending
PF_ReverseSubtract = 0x00000040, // Reverse subtract, used in wall splats (decals)
PF_Multiplicative = 0x00000080, // Multiplicative color blending
PF_Fog = 0x20000000, // Fog blocks
PF_NoAlphaTest = 0x40000000, // Disables alpha testing
PF_Blending = (PF_Masked|PF_Translucent|PF_Environment|PF_Additive|PF_AdditiveSource|PF_Subtractive|PF_ReverseSubtract|PF_Multiplicative|PF_Fog) & ~PF_NoAlphaTest,
// other flag bits
PF_Occlude = 0x00000100, // Update the depth buffer
PF_NoDepthTest = 0x00000200, // Disable the depth test mode
PF_Invisible = 0x00000400, // Disable write to color buffer
PF_Decal = 0x00000800, // Enable polygon offset
// other flag bits
PF_Occlude = 0x00000100, // Updates the depth buffer
PF_NoDepthTest = 0x00000200, // Disables the depth test mode
PF_Invisible = 0x00000400, // Disables write to color buffer
PF_Decal = 0x00000800, // Enables polygon offset
PF_Modulated = 0x00001000, // Modulation (multiply output with constant ARGB)
// When set, pass the color constant into the FSurfaceInfo -> PolyColor
PF_NoTexture = 0x00002000, // Use the small white texture
PF_Corona = 0x00004000, // Tell the rendrer we are drawing a corona
PF_Ripple = 0x00008000, // Water shader effect
PF_RemoveYWrap = 0x00010000, // Force clamp texture on Y
PF_ForceWrapX = 0x00020000, // Force repeat texture on X
PF_ForceWrapY = 0x00040000, // Force repeat texture on Y
PF_Clip = 0x40000000, // clip to frustum and nearz plane (glide only, automatic in opengl)
PF_NoZClip = 0x20000000, // in conjonction with PF_Clip
PF_Debug = 0x80000000 // print debug message in driver :)
PF_NoTexture = 0x00002000, // Disables texturing
PF_Corona = 0x00004000, // Tells the renderer we are drawing a corona
PF_Ripple = 0x00008000, // Water effect shader
PF_RemoveYWrap = 0x00010000, // Forces clamp texture on Y
PF_ForceWrapX = 0x00020000, // Forces repeat texture on X
PF_ForceWrapY = 0x00040000 // Forces repeat texture on Y
};
@ -258,7 +255,16 @@ enum ETextureFlags
TF_TRANSPARENT = 0x00000040, // texture with some alpha == 0
};
typedef struct GLMipmap_s FTextureInfo;
struct FTextureInfo
{
UINT32 width, height;
UINT32 downloaded;
UINT32 format;
struct GLMipmap_s *texture;
struct FTextureInfo *prev, *next;
};
typedef struct FTextureInfo FTextureInfo;
// jimita 14032019
struct FLightInfo

View file

@ -68,10 +68,11 @@ static UINT8 softwaretranstogl_lo[11] = { 0, 12, 24, 36, 48, 60, 71, 83, 95,111
// Notes : x,y : positions relative to the original Doom resolution
// : textes(console+score) + menus + status bar
// -----------------+
void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option)
void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
{
FOutVector v[4];
FBITFIELD flags;
GLPatch_t *hwrPatch;
// 3--2
// | /|
@ -84,6 +85,7 @@ void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option)
// make patch ready in hardware cache
HWR_GetPatch(gpatch);
hwrPatch = ((GLPatch_t *)gpatch->hardware);
switch (option & V_SCALEPATCHMASK)
{
@ -103,17 +105,17 @@ void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option)
if (option & V_NOSCALESTART)
sdupx = sdupy = 2.0f;
v[0].x = v[3].x = (x*sdupx-SHORT(gpatch->leftoffset)*pdupx)/vid.width - 1;
v[2].x = v[1].x = (x*sdupx+(SHORT(gpatch->width)-SHORT(gpatch->leftoffset))*pdupx)/vid.width - 1;
v[0].y = v[1].y = 1-(y*sdupy-SHORT(gpatch->topoffset)*pdupy)/vid.height;
v[2].y = v[3].y = 1-(y*sdupy+(SHORT(gpatch->height)-SHORT(gpatch->topoffset))*pdupy)/vid.height;
v[0].x = v[3].x = (x*sdupx-(gpatch->leftoffset)*pdupx)/vid.width - 1;
v[2].x = v[1].x = (x*sdupx+(gpatch->width-gpatch->leftoffset)*pdupx)/vid.width - 1;
v[0].y = v[1].y = 1-(y*sdupy-(gpatch->topoffset)*pdupy)/vid.height;
v[2].y = v[3].y = 1-(y*sdupy+(gpatch->height-gpatch->topoffset)*pdupy)/vid.height;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].s = v[3].s = 0.0f;
v[2].s = v[1].s = gpatch->max_s;
v[2].s = v[1].s = hwrPatch->max_s;
v[0].t = v[1].t = 0.0f;
v[2].t = v[3].t = gpatch->max_t;
v[2].t = v[3].t = hwrPatch->max_t;
flags = PF_Translucent|PF_NoDepthTest;
@ -126,13 +128,14 @@ void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option)
HWD.pfnDrawPolygon(NULL, v, 4, flags);
}
void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap)
void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap)
{
FOutVector v[4];
FBITFIELD flags;
float cx = FIXED_TO_FLOAT(x);
float cy = FIXED_TO_FLOAT(y);
UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
GLPatch_t *hwrPatch;
// 3--2
// | /|
@ -151,6 +154,8 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
else
HWR_GetMappedPatch(gpatch, colormap);
hwrPatch = ((GLPatch_t *)gpatch->hardware);
dupx = (float)vid.dupx;
dupy = (float)vid.dupy;
@ -181,13 +186,13 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
// left offset
if (option & V_FLIP)
offsetx = (float)(SHORT(gpatch->width) - SHORT(gpatch->leftoffset)) * fscalew;
offsetx = (float)(gpatch->width - gpatch->leftoffset) * fscalew;
else
offsetx = (float)SHORT(gpatch->leftoffset) * fscalew;
offsetx = (float)(gpatch->leftoffset) * fscalew;
// top offset
// TODO: make some kind of vertical version of V_FLIP, maybe by deprecating V_OFFSET in future?!?
offsety = (float)SHORT(gpatch->topoffset) * fscaleh;
offsety = (float)(gpatch->topoffset) * fscaleh;
if ((option & (V_NOSCALESTART|V_OFFSET)) == (V_NOSCALESTART|V_OFFSET)) // Multiply by dupx/dupy for crosshairs
{
@ -277,17 +282,14 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
// if it's meant to cover the whole screen, black out the rest (ONLY IF TOP LEFT ISN'T TRANSPARENT)
// cx and cy are possibly *slightly* off from float maths
// This is done before here compared to software because we directly alter cx and cy to centre
if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT)
if (cx >= -0.1f && cx <= 0.1f && gpatch->width == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && gpatch->height == BASEVIDHEIGHT)
{
// Need to temporarily cache the real patch to get the colour of the top left pixel
patch_t *realpatch = W_CacheSoftwarePatchNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
const column_t *column = (const column_t *)((const UINT8 *)(realpatch) + LONG((realpatch)->columnofs[0]));
const column_t *column = (const column_t *)((const UINT8 *)(gpatch->columns) + (gpatch->columnofs[0]));
if (!column->topdelta)
{
const UINT8 *source = (const UINT8 *)(column) + 3;
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
}
Z_Free(realpatch);
}
// centre screen
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
@ -317,13 +319,13 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
if (pscale != FRACUNIT || (splitscreen && option & V_PERPLAYER))
{
fwidth = (float)SHORT(gpatch->width) * fscalew * dupx;
fheight = (float)SHORT(gpatch->height) * fscaleh * dupy;
fwidth = (float)(gpatch->width) * fscalew * dupx;
fheight = (float)(gpatch->height) * fscaleh * dupy;
}
else
{
fwidth = (float)SHORT(gpatch->width) * dupx;
fheight = (float)SHORT(gpatch->height) * dupy;
fwidth = (float)(gpatch->width) * dupx;
fheight = (float)(gpatch->height) * dupy;
}
// positions of the cx, cy, are between 0 and vid.width/vid.height now, we need them to be between -1 and 1
@ -345,17 +347,17 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
if (option & V_FLIP)
{
v[0].s = v[3].s = gpatch->max_s;
v[0].s = v[3].s = hwrPatch->max_s;
v[2].s = v[1].s = 0.0f;
}
else
{
v[0].s = v[3].s = 0.0f;
v[2].s = v[1].s = gpatch->max_s;
v[2].s = v[1].s = hwrPatch->max_s;
}
v[0].t = v[1].t = 0.0f;
v[2].t = v[3].t = gpatch->max_t;
v[2].t = v[3].t = hwrPatch->max_t;
flags = PF_Translucent|PF_NoDepthTest;
@ -380,13 +382,14 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
HWD.pfnDrawPolygon(NULL, v, 4, flags);
}
void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h)
void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h)
{
FOutVector v[4];
FBITFIELD flags;
float cx = FIXED_TO_FLOAT(x);
float cy = FIXED_TO_FLOAT(y);
UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
GLPatch_t *hwrPatch;
// 3--2
// | /|
@ -399,6 +402,7 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
// make patch ready in hardware cache
HWR_GetPatch(gpatch);
hwrPatch = ((GLPatch_t *)gpatch->hardware);
dupx = (float)vid.dupx;
dupy = (float)vid.dupy;
@ -423,8 +427,8 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
// fuck it, no GL support for croppedpatch v_perplayer right now. it's not like it's accessible to Lua or anything, and we only use it for menus...
cy -= (float)SHORT(gpatch->topoffset) * fscale;
cx -= (float)SHORT(gpatch->leftoffset) * fscale;
cy -= (float)(gpatch->topoffset) * fscale;
cx -= (float)(gpatch->leftoffset) * fscale;
if (!(option & V_NOSCALESTART))
{
@ -436,17 +440,14 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
// if it's meant to cover the whole screen, black out the rest (ONLY IF TOP LEFT ISN'T TRANSPARENT)
// cx and cy are possibly *slightly* off from float maths
// This is done before here compared to software because we directly alter cx and cy to centre
if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT)
if (cx >= -0.1f && cx <= 0.1f && gpatch->width == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && gpatch->height == BASEVIDHEIGHT)
{
// Need to temporarily cache the real patch to get the colour of the top left pixel
patch_t *realpatch = W_CacheSoftwarePatchNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
const column_t *column = (const column_t *)((const UINT8 *)(realpatch) + LONG((realpatch)->columnofs[0]));
const column_t *column = (const column_t *)((const UINT8 *)(gpatch->columns) + (gpatch->columnofs[0]));
if (!column->topdelta)
{
const UINT8 *source = (const UINT8 *)(column) + 3;
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
}
Z_Free(realpatch);
}
// centre screen
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
@ -469,11 +470,11 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
fwidth = w;
fheight = h;
if (fwidth > SHORT(gpatch->width))
fwidth = SHORT(gpatch->width);
if (fwidth > gpatch->width)
fwidth = gpatch->width;
if (fheight > SHORT(gpatch->height))
fheight = SHORT(gpatch->height);
if (fheight > gpatch->height)
fheight = gpatch->height;
if (pscale != FRACUNIT)
{
@ -503,17 +504,17 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].s = v[3].s = ((sx )/(float)SHORT(gpatch->width) )*gpatch->max_s;
if (sx + w > SHORT(gpatch->width))
v[2].s = v[1].s = gpatch->max_s;
v[0].s = v[3].s = ((sx)/(float)(gpatch->width))*hwrPatch->max_s;
if (sx + w > gpatch->width)
v[2].s = v[1].s = hwrPatch->max_s - ((sx+w)/(float)(gpatch->width))*hwrPatch->max_s;
else
v[2].s = v[1].s = ((sx+w)/(float)SHORT(gpatch->width) )*gpatch->max_s;
v[2].s = v[1].s = ((sx+w)/(float)(gpatch->width))*hwrPatch->max_s;
v[0].t = v[1].t = ((sy )/(float)SHORT(gpatch->height))*gpatch->max_t;
if (sy + h > SHORT(gpatch->height))
v[2].t = v[3].t = gpatch->max_t;
v[0].t = v[1].t = ((sy)/(float)(gpatch->height))*hwrPatch->max_t;
if (sy + h > gpatch->height)
v[2].t = v[3].t = hwrPatch->max_t - ((sy+h)/(float)(gpatch->height))*hwrPatch->max_t;
else
v[2].t = v[3].t = ((sy+h)/(float)SHORT(gpatch->height))*gpatch->max_t;
v[2].t = v[3].t = ((sy+h)/(float)(gpatch->height))*hwrPatch->max_t;
flags = PF_Translucent|PF_NoDepthTest;
@ -541,7 +542,7 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
void HWR_DrawPic(INT32 x, INT32 y, lumpnum_t lumpnum)
{
FOutVector v[4];
const GLPatch_t *patch;
const patch_t *patch;
// make pic ready in hardware cache
patch = HWR_GetPic(lumpnum);
@ -558,10 +559,10 @@ void HWR_DrawPic(INT32 x, INT32 y, lumpnum_t lumpnum)
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].s = v[3].s = 0;
v[2].s = v[1].s = patch->max_s;
v[0].t = v[1].t = 0;
v[2].t = v[3].t = patch->max_t;
v[0].s = v[3].s = 0;
v[2].s = v[1].s = ((GLPatch_t *)patch->hardware)->max_s;
v[0].t = v[1].t = 0;
v[2].t = v[3].t = ((GLPatch_t *)patch->hardware)->max_t;
//Hurdler: Boris, the same comment as above... but maybe for pics
@ -570,7 +571,7 @@ void HWR_DrawPic(INT32 x, INT32 y, lumpnum_t lumpnum)
// But then, the question is: why not 0 instead of PF_Masked ?
// or maybe PF_Environment ??? (like what I said above)
// BP: PF_Environment don't change anything ! and 0 is undifined
HWD.pfnDrawPolygon(NULL, v, 4, PF_Translucent | PF_NoDepthTest | PF_Clip | PF_NoZClip);
HWD.pfnDrawPolygon(NULL, v, 4, PF_Translucent | PF_NoDepthTest);
}
// ==========================================================================
@ -638,7 +639,7 @@ void HWR_DrawFlatFill (INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum
v[0].t = v[1].t = (float)((y & flatflag)/dflatsize);
v[2].t = v[3].t = (float)(v[0].t + h/dflatsize);
HWR_LiterallyGetFlat(flatlumpnum);
HWR_GetRawFlat(flatlumpnum);
//Hurdler: Boris, the same comment as above... but maybe for pics
// it not a problem since they don't have any transparent pixel
@ -934,7 +935,7 @@ void HWR_DrawViewBorder(INT32 clearlines)
INT32 top, side;
INT32 baseviewwidth, baseviewheight;
INT32 basewindowx, basewindowy;
GLPatch_t *patch;
patch_t *patch;
// if (gl_viewwidth == vid.width)
// return;

View file

@ -40,8 +40,9 @@ EXPORT void HWRAPI(DrawIndexedTriangles) (FSurfaceInfo *pSurf, FOutVector *pOutV
EXPORT void HWRAPI(RenderSkyDome) (gl_sky_t *sky);
EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags);
EXPORT void HWRAPI(ClearBuffer) (FBOOLEAN ColorMask, FBOOLEAN DepthMask, FRGBAFloat *ClearColor);
EXPORT void HWRAPI(SetTexture) (FTextureInfo *TexInfo);
EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *TexInfo);
EXPORT void HWRAPI(SetTexture) (GLMipmap_t *TexInfo);
EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *TexInfo);
EXPORT void HWRAPI(DeleteTexture) (GLMipmap_t *TexInfo);
EXPORT void HWRAPI(ReadRect) (INT32 x, INT32 y, INT32 width, INT32 height, INT32 dst_stride, UINT16 *dst_data);
EXPORT void HWRAPI(GClipRect) (INT32 minx, INT32 miny, INT32 maxx, INT32 maxy, float nearclip);
EXPORT void HWRAPI(ClearMipMapCache) (void);
@ -95,6 +96,7 @@ struct hwdriver_s
ClearBuffer pfnClearBuffer;
SetTexture pfnSetTexture;
UpdateTexture pfnUpdateTexture;
DeleteTexture pfnDeleteTexture;
ReadRect pfnReadRect;
GClipRect pfnGClipRect;
ClearMipMapCache pfnClearMipMapCache;

View file

@ -62,19 +62,32 @@ typedef struct
typedef struct gl_vissprite_s
{
float x1, x2;
float tz, ty;
float z1, z2;
float gz, gzt;
float tz;
float tracertz; // for MF2_LINKDRAW sprites, this contains tracer's tz for use in sorting
//lumpnum_t patchlumpnum;
GLPatch_t *gpatch;
boolean flip;
UINT8 translucency; //alpha level 0-255
mobj_t *mobj; // NOTE: This is a precipmobj_t if precip is true !!! Watch out.
float scale;
float shadowheight, shadowscale;
float spritexscale, spriteyscale;
float spritexoffset, spriteyoffset;
UINT32 renderflags;
UINT8 rotateflags;
boolean flip, vflip;
boolean precip; // Tails 08-25-2002
boolean vflip;
//Hurdler: 25/04/2000: now support colormap in hardware mode
boolean rotated;
UINT8 translucency; //alpha level 0-255
//Hurdler: 25/04/2000: now support colormap in hardware mode
UINT8 *colormap;
INT32 dispoffset; // copy of info->dispoffset, affects ordering but not drawing
float z1, z2;
patch_t *gpatch;
mobj_t *mobj; // NOTE: This is a precipmobj_t if precip is true !!! Watch out.
} gl_vissprite_t;
// --------
@ -86,25 +99,36 @@ extern size_t addsubsector;
void HWR_InitPolyPool(void);
void HWR_FreePolyPool(void);
void HWR_FreeExtraSubsectors(void);
// --------
// hw_cache.c
// --------
void HWR_InitTextureCache(void);
void HWR_FreeTextureCache(void);
void HWR_FreeMipmapCache(void);
void HWR_FreeExtraSubsectors(void);
void HWR_InitMapTextures(void);
void HWR_LoadMapTextures(size_t pnumtextures);
void HWR_FreeMapTextures(void);
void HWR_GetLevelFlat(levelflat_t *levelflat);
void HWR_LiterallyGetFlat(lumpnum_t flatlumpnum);
GLMapTexture_t *HWR_GetTexture(INT32 tex);
void HWR_GetPatch(GLPatch_t *gpatch);
void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap);
void HWR_UnlockCachedPatch(GLPatch_t *gpatch);
GLPatch_t *HWR_GetPic(lumpnum_t lumpnum);
void HWR_SetPalette(RGBA_t *palette);
GLPatch_t *HWR_GetCachedGLPatchPwad(UINT16 wad, UINT16 lump);
GLPatch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum);
patch_t *HWR_GetCachedGLPatchPwad(UINT16 wad, UINT16 lump);
patch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum);
void HWR_GetPatch(patch_t *patch);
void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap);
void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
patch_t *HWR_GetPic(lumpnum_t lumpnum);
GLMapTexture_t *HWR_GetTexture(INT32 tex);
void HWR_GetLevelFlat(levelflat_t *levelflat);
void HWR_GetRawFlat(lumpnum_t flatlumpnum);
void HWR_FreeTexture(patch_t *patch);
void HWR_FreeTextureData(patch_t *patch);
void HWR_FreeTextureColormaps(patch_t *patch);
void HWR_ClearAllTextures(void);
void HWR_FreeColormapCache(void);
void HWR_UnlockCachedPatch(GLPatch_t *gpatch);
void HWR_SetPalette(RGBA_t *palette);
// --------
// hw_draw.c

View file

@ -35,8 +35,7 @@
#define DL_HIGH_QUALITY
//#define STATICLIGHT //Hurdler: TODO!
//#define LIGHTMAPFLAGS (PF_Masked|PF_Clip|PF_NoAlphaTest) // debug see overdraw
#define LIGHTMAPFLAGS (PF_Modulated|PF_Additive|PF_Clip)
#define LIGHTMAPFLAGS (PF_Modulated|PF_AdditiveSource)
#ifdef ALAM_LIGHTING
static dynlights_t view_dynlights[2]; // 2 players in splitscreen mode
@ -254,6 +253,7 @@ light_t *t_lspr[NUMSPRITES] =
&lspr[NOLIGHT], // SPR_SIGN
&lspr[NOLIGHT], // SPR_SPIK
&lspr[NOLIGHT], // SPR_SFLM
&lspr[NOLIGHT], // SPR_TFLM
&lspr[NOLIGHT], // SPR_USPK
&lspr[NOLIGHT], // SPR_WSPK
&lspr[NOLIGHT], // SPR_WSPB
@ -1056,7 +1056,7 @@ void HWR_DoCoronasLighting(FOutVector *outVerts, gl_vissprite_t *spr)
HWR_GetPic(coronalumpnum); /// \todo use different coronas
HWD.pfnDrawPolygon (&Surf, light, 4, PF_Modulated | PF_Additive | PF_Clip | PF_Corona | PF_NoDepthTest);
HWD.pfnDrawPolygon (&Surf, light, 4, PF_Modulated | PF_AdditiveSource | PF_Corona | PF_NoDepthTest);
}
}
#endif
@ -1144,7 +1144,7 @@ void HWR_DrawCoronas(void)
light[3].y = cy+size*1.33f;
light[3].s = 0.0f; light[3].t = 1.0f;
HWD.pfnDrawPolygon (&Surf, light, 4, PF_Modulated | PF_Additive | PF_Clip | PF_NoDepthTest | PF_Corona);
HWD.pfnDrawPolygon (&Surf, light, 4, PF_Modulated | PF_AdditiveSource | PF_NoDepthTest | PF_Corona);
}
}
#endif

File diff suppressed because it is too large Load diff

View file

@ -37,13 +37,12 @@ void HWR_DrawViewBorder(INT32 clearlines);
void HWR_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum);
void HWR_InitTextureMapping(void);
void HWR_SetViewSize(void);
void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option);
void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap);
void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t scale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option);
void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap);
void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t scale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
void HWR_MakePatch(const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipmap, boolean makebitmap);
void HWR_CreatePlanePolygons(INT32 bspnum);
void HWR_CreateStaticLightmaps(INT32 bspnum);
void HWR_LoadTextures(size_t pnumtextures);
void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color);
void HWR_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT16 actualcolor, UINT8 strength);
void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT32 actualcolor); // Lat: separate flags from color since color needs to be an uint to work right.
@ -55,7 +54,6 @@ boolean HWR_Screenshot(const char *pathname);
void HWR_AddCommands(void);
void HWR_AddSessionCommands(void);
void transform(float *cx, float *cy, float *cz);
FBITFIELD HWR_TranstableToAlpha(INT32 transtablenum, FSurfaceInfo *pSurf);
INT32 HWR_GetTextureUsed(void);
void HWR_DoPostProcessor(player_t *player);
void HWR_StartScreenWipe(void);
@ -66,10 +64,15 @@ void HWR_DoTintedWipe(UINT8 wipenum, UINT8 scrnnum);
void HWR_MakeScreenFinalTexture(void);
void HWR_DrawScreenFinalTexture(int width, int height);
// This stuff is put here so MD2's can use them
// This stuff is put here so models can use them
void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *colormap);
UINT8 HWR_FogBlockAlpha(INT32 light, extracolormap_t *colormap); // Let's see if this can work
UINT8 HWR_GetTranstableAlpha(INT32 transtablenum);
FBITFIELD HWR_GetBlendModeFlag(INT32 ast);
FBITFIELD HWR_SurfaceBlend(INT32 style, INT32 transtablenum, FSurfaceInfo *pSurf);
FBITFIELD HWR_TranstableToAlpha(INT32 transtablenum, FSurfaceInfo *pSurf);
boolean HWR_CompileShaders(void);
void HWR_LoadAllCustomShaders(void);
@ -113,11 +116,11 @@ extern FTransform atransform;
// Render stats
extern int ps_hw_skyboxtime;
extern int ps_hw_nodesorttime;
extern int ps_hw_nodedrawtime;
extern int ps_hw_spritesorttime;
extern int ps_hw_spritedrawtime;
extern precise_t ps_hw_skyboxtime;
extern precise_t ps_hw_nodesorttime;
extern precise_t ps_hw_nodedrawtime;
extern precise_t ps_hw_spritesorttime;
extern precise_t ps_hw_spritedrawtime;
// Render stats for batching
extern int ps_hw_numpolys;
@ -127,9 +130,13 @@ extern int ps_hw_numshaders;
extern int ps_hw_numtextures;
extern int ps_hw_numpolyflags;
extern int ps_hw_numcolors;
extern int ps_hw_batchsorttime;
extern int ps_hw_batchdrawtime;
extern precise_t ps_hw_batchsorttime;
extern precise_t ps_hw_batchdrawtime;
extern boolean gl_init;
extern boolean gl_maploaded;
extern boolean gl_maptexturesloaded;
extern boolean gl_sessioncommandsadded;
extern boolean gl_shadersavailable;
#endif

View file

@ -158,7 +158,7 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
jmp_buf jmpbuf;
#endif
#endif
png_FILE_p png_FILE;
volatile png_FILE_p png_FILE;
//Filename checking fixed ~Monster Iestyn and Golden
char *pngfilename = va("%s"PATHSEP"models"PATHSEP"%s", srb2home, filename);
@ -364,48 +364,53 @@ static GLTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
// -----------------+
static void md2_loadTexture(md2_t *model)
{
GLPatch_t *grpatch;
patch_t *patch;
GLPatch_t *grPatch = NULL;
const char *filename = model->filename;
if (model->grpatch)
{
grpatch = model->grpatch;
Z_Free(grpatch->mipmap->data);
patch = model->grpatch;
grPatch = (GLPatch_t *)(patch->hardware);
if (grPatch)
Z_Free(grPatch->mipmap->data);
}
else
{
grpatch = Z_Calloc(sizeof *grpatch, PU_HWRPATCHINFO,
&(model->grpatch));
grpatch->mipmap = Z_Calloc(sizeof (GLMipmap_t), PU_HWRPATCHINFO, NULL);
}
model->grpatch = patch = Patch_Create(NULL, 0, NULL);
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->data)
if (!patch->hardware)
Patch_AllocateHardwarePatch(patch);
if (grPatch == NULL)
grPatch = (GLPatch_t *)(patch->hardware);
if (!grPatch->mipmap->downloaded && !grPatch->mipmap->data)
{
int w = 0, h = 0;
UINT32 size;
RGBA_t *image;
#ifdef HAVE_PNG
grpatch->mipmap->format = PNG_Load(filename, &w, &h, grpatch);
if (grpatch->mipmap->format == 0)
grPatch->mipmap->format = PNG_Load(filename, &w, &h, grPatch);
if (grPatch->mipmap->format == 0)
#endif
grpatch->mipmap->format = PCX_Load(filename, &w, &h, grpatch);
if (grpatch->mipmap->format == 0)
grPatch->mipmap->format = PCX_Load(filename, &w, &h, grPatch);
if (grPatch->mipmap->format == 0)
{
model->notexturefile = true; // mark it so its not searched for again repeatedly
return;
}
grpatch->mipmap->downloaded = 0;
grpatch->mipmap->flags = 0;
grPatch->mipmap->downloaded = 0;
grPatch->mipmap->flags = 0;
grpatch->width = (INT16)w;
grpatch->height = (INT16)h;
grpatch->mipmap->width = (UINT16)w;
grpatch->mipmap->height = (UINT16)h;
patch->width = (INT16)w;
patch->height = (INT16)h;
grPatch->mipmap->width = (UINT16)w;
grPatch->mipmap->height = (UINT16)h;
// Lactozilla: Apply colour cube
image = grpatch->mipmap->data;
image = grPatch->mipmap->data;
size = w*h;
while (size--)
{
@ -413,7 +418,7 @@ static void md2_loadTexture(md2_t *model)
image++;
}
}
HWD.pfnSetTexture(grpatch->mipmap);
HWD.pfnSetTexture(grPatch->mipmap);
}
// -----------------+
@ -421,48 +426,53 @@ static void md2_loadTexture(md2_t *model)
// -----------------+
static void md2_loadBlendTexture(md2_t *model)
{
GLPatch_t *grpatch;
patch_t *patch;
GLPatch_t *grPatch = NULL;
char *filename = Z_Malloc(strlen(model->filename)+7, PU_STATIC, NULL);
strcpy(filename, model->filename);
strcpy(filename, model->filename);
FIL_ForceExtension(filename, "_blend.png");
if (model->blendgrpatch)
{
grpatch = model->blendgrpatch;
Z_Free(grpatch->mipmap->data);
patch = model->blendgrpatch;
grPatch = (GLPatch_t *)(patch->hardware);
if (grPatch)
Z_Free(grPatch->mipmap->data);
}
else
{
grpatch = Z_Calloc(sizeof *grpatch, PU_HWRPATCHINFO,
&(model->blendgrpatch));
grpatch->mipmap = Z_Calloc(sizeof (GLMipmap_t), PU_HWRPATCHINFO, NULL);
}
model->blendgrpatch = patch = Patch_Create(NULL, 0, NULL);
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->data)
if (!patch->hardware)
Patch_AllocateHardwarePatch(patch);
if (grPatch == NULL)
grPatch = (GLPatch_t *)(patch->hardware);
if (!grPatch->mipmap->downloaded && !grPatch->mipmap->data)
{
int w = 0, h = 0;
#ifdef HAVE_PNG
grpatch->mipmap->format = PNG_Load(filename, &w, &h, grpatch);
if (grpatch->mipmap->format == 0)
grPatch->mipmap->format = PNG_Load(filename, &w, &h, grPatch);
if (grPatch->mipmap->format == 0)
#endif
grpatch->mipmap->format = PCX_Load(filename, &w, &h, grpatch);
if (grpatch->mipmap->format == 0)
grPatch->mipmap->format = PCX_Load(filename, &w, &h, grPatch);
if (grPatch->mipmap->format == 0)
{
model->noblendfile = true; // mark it so its not searched for again repeatedly
Z_Free(filename);
return;
}
grpatch->mipmap->downloaded = 0;
grpatch->mipmap->flags = 0;
grPatch->mipmap->downloaded = 0;
grPatch->mipmap->flags = 0;
grpatch->width = (INT16)w;
grpatch->height = (INT16)h;
grpatch->mipmap->width = (UINT16)w;
grpatch->mipmap->height = (UINT16)h;
patch->width = (INT16)w;
patch->height = (INT16)h;
grPatch->mipmap->width = (UINT16)w;
grPatch->mipmap->height = (UINT16)h;
}
HWD.pfnSetTexture(grpatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary
HWD.pfnSetTexture(grPatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary
Z_Free(filename);
}
@ -517,7 +527,7 @@ void HWR_InitModels(void)
return;
}
}
// length of the player model prefix
prefixlen = strlen(PLAYERMODELPREFIX);
@ -692,8 +702,10 @@ spritemodelfound:
#define SETBRIGHTNESS(brightness,r,g,b) \
brightness = (UINT8)(((1063*(UINT16)(r))/5000) + ((3576*(UINT16)(g))/5000) + ((361*(UINT16)(b))/5000))
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, INT32 skinnum, skincolornum_t color)
static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMipmap_t *grMipmap, INT32 skinnum, skincolornum_t color)
{
GLPatch_t *hwrPatch = gpatch->hardware;
GLPatch_t *hwrBlendPatch = blendgpatch->hardware;
UINT16 w = gpatch->width, h = gpatch->height;
UINT32 size = w*h;
RGBA_t *image, *blendimage, *cur, blendcolor;
@ -706,28 +718,29 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
memset(translation, 0, sizeof(translation));
memset(cutoff, 0, sizeof(cutoff));
if (grmip->width == 0)
if (grMipmap->width == 0)
{
grmip->width = gpatch->width;
grmip->height = gpatch->height;
grMipmap->width = gpatch->width;
grMipmap->height = gpatch->height;
// no wrap around, no chroma key
grmip->flags = 0;
grMipmap->flags = 0;
// setup the texture info
grmip->format = GL_TEXFMT_RGBA;
grMipmap->format = GL_TEXFMT_RGBA;
}
if (grmip->data)
if (grMipmap->data)
{
Z_Free(grmip->data);
grmip->data = NULL;
Z_Free(grMipmap->data);
grMipmap->data = NULL;
}
cur = Z_Malloc(size*4, PU_HWRMODELTEXTURE, &grmip->data);
cur = Z_Malloc(size*4, PU_HWRMODELTEXTURE, &grMipmap->data);
memset(cur, 0x00, size*4);
image = gpatch->mipmap->data;
blendimage = blendgpatch->mipmap->data;
image = hwrPatch->mipmap->data;
blendimage = hwrBlendPatch->mipmap->data;
// TC_METALSONIC includes an actual skincolor translation, on top of its flashing.
if (skinnum == TC_METALSONIC)
@ -1066,37 +1079,47 @@ skippixel:
#undef SETBRIGHTNESS
static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolornum_t color)
static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendpatch, INT32 skinnum, const UINT8 *colormap, skincolornum_t color)
{
// mostly copied from HWR_GetMappedPatch, hence the similarities and comment
GLMipmap_t *grmip, *newmip;
GLPatch_t *grPatch = patch->hardware;
GLPatch_t *grBlendPatch = NULL;
GLMipmap_t *grMipmap, *newMipmap;
if (colormap == colormaps || colormap == NULL)
if (blendpatch == NULL || colormap == colormaps || colormap == NULL)
{
// Don't do any blending
HWD.pfnSetTexture(gpatch->mipmap);
HWD.pfnSetTexture(grPatch->mipmap);
return;
}
if ((blendgpatch && blendgpatch->mipmap->format)
&& (gpatch->width != blendgpatch->width || gpatch->height != blendgpatch->height))
if ((blendpatch && (grBlendPatch = blendpatch->hardware) && grBlendPatch->mipmap->format)
&& (patch->width != blendpatch->width || patch->height != blendpatch->height))
{
// Blend image exists, but it's bad.
HWD.pfnSetTexture(gpatch->mipmap);
HWD.pfnSetTexture(grPatch->mipmap);
return;
}
// search for the mipmap
// skip the first (no colormap translated)
for (grmip = gpatch->mipmap; grmip->nextcolormap; )
for (grMipmap = grPatch->mipmap; grMipmap->nextcolormap; )
{
grmip = grmip->nextcolormap;
if (grmip->colormap == colormap)
grMipmap = grMipmap->nextcolormap;
if (grMipmap->colormap && grMipmap->colormap->source == colormap)
{
if (grmip->downloaded && grmip->data)
if (grMipmap->downloaded && grMipmap->data)
{
HWD.pfnSetTexture(grmip); // found the colormap, set it to the correct texture
Z_ChangeTag(grmip->data, PU_HWRMODELTEXTURE_UNLOCKED);
if (memcmp(grMipmap->colormap->data, colormap, 256 * sizeof(UINT8)))
{
M_Memcpy(grMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
HWR_CreateBlendedTexture(patch, blendpatch, grMipmap, skinnum, color);
HWD.pfnUpdateTexture(grMipmap);
}
else
HWD.pfnSetTexture(grMipmap); // found the colormap, set it to the correct texture
Z_ChangeTag(grMipmap->data, PU_HWRMODELTEXTURE_UNLOCKED);
return;
}
}
@ -1107,18 +1130,21 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
//BP: WARNING: don't free it manually without clearing the cache of harware renderer
// (it have a liste of mipmap)
// this malloc is cleared in HWR_FreeTextureCache
// this malloc is cleared in HWR_FreeColormapCache
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
newmip = calloc(1, sizeof (*newmip));
if (newmip == NULL)
newMipmap = calloc(1, sizeof (*newMipmap));
if (newMipmap == NULL)
I_Error("%s: Out of memory", "HWR_GetBlendedTexture");
grmip->nextcolormap = newmip;
newmip->colormap = colormap;
grMipmap->nextcolormap = newMipmap;
HWR_CreateBlendedTexture(gpatch, blendgpatch, newmip, skinnum, color);
newMipmap->colormap = Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
newMipmap->colormap->source = colormap;
M_Memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
HWD.pfnSetTexture(newmip);
Z_ChangeTag(newmip->data, PU_HWRMODELTEXTURE_UNLOCKED);
HWR_CreateBlendedTexture(patch, blendpatch, newMipmap, skinnum, color);
HWD.pfnSetTexture(newMipmap);
Z_ChangeTag(newMipmap->data, PU_HWRMODELTEXTURE_UNLOCKED);
}
#define NORMALFOG 0x00000000
@ -1206,9 +1232,11 @@ static UINT8 HWR_GetModelSprite2(md2_t *md2, skin_t *skin, UINT8 spr2, player_t
}
// Adjust texture coords of model to fit into a patch's max_s and max_t
static void adjustTextureCoords(model_t *model, GLPatch_t *gpatch)
static void adjustTextureCoords(model_t *model, patch_t *patch)
{
int i;
GLPatch_t *gpatch = ((GLPatch_t *)patch->hardware);
for (i = 0; i < model->numMeshes; i++)
{
int j;
@ -1286,7 +1314,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
if (!(spr->mobj->frame & FF_FULLBRIGHT))
if (!R_ThingIsFullBright(spr->mobj))
lightlevel = *sector->lightlist[light].lightlevel > 255 ? 255 : *sector->lightlist[light].lightlevel;
if (*sector->lightlist[light].extra_colormap)
@ -1294,7 +1322,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
}
else
{
if (!(spr->mobj->frame & FF_FULLBRIGHT))
if (!R_ThingIsFullBright(spr->mobj))
lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
if (sector->extra_colormap)
@ -1308,13 +1336,13 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
// Look at HWR_ProjectSprite for more
{
GLPatch_t *gpatch;
patch_t *gpatch, *blendgpatch;
GLPatch_t *hwrPatch = NULL, *hwrBlendPatch = NULL;
INT32 durs = spr->mobj->state->tics;
INT32 tics = spr->mobj->tics;
//mdlframe_t *next = NULL;
const boolean papersprite = (spr->mobj->frame & FF_PAPERSPRITE);
const UINT8 flip = (UINT8)(!(spr->mobj->eflags & MFE_VERTICALFLIP) != !(spr->mobj->frame & FF_VERTICALFLIP));
const UINT8 hflip = (UINT8)(!(spr->mobj->mirrored) != !(spr->mobj->frame & FF_HORIZONTALFLIP));
const boolean papersprite = (R_ThingIsPaperSprite(spr->mobj) && !R_ThingIsFloorSprite(spr->mobj));
const UINT8 flip = (UINT8)(!(spr->mobj->eflags & MFE_VERTICALFLIP) != !R_ThingVerticallyFlipped(spr->mobj));
const UINT8 hflip = (UINT8)(!(spr->mobj->mirrored) != !R_ThingHorizontallyFlipped(spr->mobj));
spritedef_t *sprdef;
spriteframe_t *sprframe;
spriteinfo_t *sprinfo;
@ -1326,15 +1354,16 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
//if (tics > durs)
//durs = tics;
if (spr->mobj->flags2 & MF2_SHADOW)
Surf.PolyColor.s.alpha = 0x40;
else if (spr->mobj->frame & FF_TRANSMASK)
HWR_TranstableToAlpha((spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf);
if (spr->mobj->frame & FF_TRANSMASK)
Surf.PolyFlags = HWR_SurfaceBlend(spr->mobj->blendmode, (spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf);
else
Surf.PolyColor.s.alpha = 0xFF;
{
Surf.PolyColor.s.alpha = (spr->mobj->flags2 & MF2_SHADOW) ? 0x40 : 0xff;
Surf.PolyFlags = HWR_GetBlendModeFlag(spr->mobj->blendmode);
}
// dont forget to enabled the depth test because we can't do this like
// before: polygons models are not sorted
// don't forget to enable the depth test because we can't do this
// like before: model polygons are not sorted
// 1. load model+texture if not already loaded
// 2. draw model with correct position, rotation,...
@ -1353,16 +1382,33 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
// texture loading before model init, so it knows if sprite graphics are used, which
// means that texture coordinates have to be adjusted
gpatch = md2->grpatch;
if (!gpatch || ((!gpatch->mipmap->format || !gpatch->mipmap->downloaded) && !md2->notexturefile))
md2_loadTexture(md2);
gpatch = md2->grpatch; // Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
if (gpatch)
hwrPatch = ((GLPatch_t *)gpatch->hardware);
if ((gpatch && gpatch->mipmap->format) // don't load the blend texture if the base texture isn't available
&& (!md2->blendgrpatch
|| ((!((GLPatch_t *)md2->blendgrpatch)->mipmap->format || !((GLPatch_t *)md2->blendgrpatch)->mipmap->downloaded)
&& !md2->noblendfile)))
if (!gpatch || !hwrPatch
|| ((!hwrPatch->mipmap->format || !hwrPatch->mipmap->downloaded) && !md2->notexturefile))
md2_loadTexture(md2);
// Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
gpatch = md2->grpatch;
if (gpatch)
hwrPatch = ((GLPatch_t *)gpatch->hardware);
// Load blend texture
blendgpatch = md2->blendgrpatch;
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
if ((gpatch && hwrPatch && hwrPatch->mipmap->format) // don't load the blend texture if the base texture isn't available
&& (!blendgpatch || !hwrBlendPatch
|| ((!hwrBlendPatch->mipmap->format || !hwrBlendPatch->mipmap->downloaded) && !md2->noblendfile)))
md2_loadBlendTexture(md2);
// Load it again, because it isn't being loaded into blendgpatch after md2_loadblendtexture...
blendgpatch = md2->blendgrpatch;
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
if (md2->error)
return false; // we already failed loading this before :(
if (!md2->model)
@ -1376,7 +1422,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
md2_printModelInfo(md2->model);
// If model uses sprite patch as texture, then
// adjust texture coordinates to take power of two textures into account
if (!gpatch || !gpatch->mipmap->format)
if (!gpatch || !hwrPatch->mipmap->format)
adjustTextureCoords(md2->model, spr->gpatch);
// note down the max_s and max_t that end up in the VBO
md2->model->vbo_max_s = md2->model->max_s;
@ -1395,7 +1441,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
finalscale = md2->scale;
//Hurdler: arf, I don't like that implementation at all... too much crappy
if (gpatch && gpatch->mipmap->format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
if (gpatch && hwrPatch && hwrPatch->mipmap->format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
{
INT32 skinnum = TC_DEFAULT;
@ -1428,21 +1474,19 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
}
// Translation or skin number found
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, skinnum, spr->colormap, (skincolornum_t)spr->mobj->color);
HWR_GetBlendedTexture(gpatch, blendgpatch, skinnum, spr->colormap, (skincolornum_t)spr->mobj->color);
}
else
else // Sprite
{
// Sprite
gpatch = spr->gpatch; //W_CachePatchNum(spr->patchlumpnum, PU_CACHE);
// Check if sprite dimensions are different from previously used sprite.
// If so, uvs need to be readjusted.
// Comparing floats with the != operator here should be okay because they
// are just copies of glpatches' max_s and max_t values.
// Instead of the != operator, memcmp is used to avoid a compiler warning.
if (memcmp(&(gpatch->max_s), &(md2->model->max_s), sizeof(md2->model->max_s)) != 0 ||
memcmp(&(gpatch->max_t), &(md2->model->max_t), sizeof(md2->model->max_t)) != 0)
adjustTextureCoords(md2->model, gpatch);
HWR_GetMappedPatch(gpatch, spr->colormap);
if (memcmp(&(hwrPatch->max_s), &(md2->model->max_s), sizeof(md2->model->max_s)) != 0 ||
memcmp(&(hwrPatch->max_t), &(md2->model->max_t), sizeof(md2->model->max_t)) != 0)
adjustTextureCoords(md2->model, spr->gpatch);
HWR_GetMappedPatch(spr->gpatch, spr->colormap);
}
if (spr->mobj->frame & FF_ANIMATE)

View file

@ -58,8 +58,9 @@ static GLuint tex_downloaded = 0;
static GLfloat fov = 90.0f;
static FBITFIELD CurrentPolyFlags;
static FTextureInfo *gl_cachetail = NULL;
static FTextureInfo *gl_cachehead = NULL;
// Linked list of all textures.
static FTextureInfo *TexCacheTail = NULL;
static FTextureInfo *TexCacheHead = NULL;
RGBA_t myPaletteData[256];
GLint screen_width = 0; // used by Draw2DLine()
@ -419,6 +420,10 @@ static PFNglBufferData pglBufferData;
typedef void (APIENTRY * PFNglDeleteBuffers) (GLsizei n, const GLuint *buffers);
static PFNglDeleteBuffers pglDeleteBuffers;
/* 2.0 functions */
typedef void (APIENTRY * PFNglBlendEquation) (GLenum mode);
static PFNglBlendEquation pglBlendEquation;
/* 1.2 Parms */
/* GL_CLAMP_TO_EDGE_EXT */
@ -874,6 +879,9 @@ void SetupGLFunc4(void)
pglBufferData = GetGLFunc("glBufferData");
pglDeleteBuffers = GetGLFunc("glDeleteBuffers");
/* 2.0 funcs */
pglBlendEquation = GetGLFunc("glBlendEquation");
#ifdef GL_SHADERS
pglCreateShader = GetGLFunc("glCreateShader");
pglShaderSource = GetGLFunc("glShaderSource");
@ -954,8 +962,6 @@ EXPORT boolean HWRAPI(CompileShaders) (void)
}
}
SetShader(SHADER_DEFAULT);
return true;
#else
return false;
@ -1234,6 +1240,7 @@ void SetStates(void)
pglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
pglEnable(GL_ALPHA_TEST);
pglAlphaFunc(GL_NOTEQUAL, 0.0f);
//pglBlendFunc(GL_ONE, GL_ZERO); // copy pixel to frame buffer (opaque)
@ -1276,6 +1283,37 @@ void SetStates(void)
}
// -----------------+
// DeleteTexture : Deletes a texture from the GPU and frees its data
// -----------------+
EXPORT void HWRAPI(DeleteTexture) (GLMipmap_t *pTexInfo)
{
FTextureInfo *head = TexCacheHead;
if (!pTexInfo)
return;
else if (pTexInfo->downloaded)
pglDeleteTextures(1, (GLuint *)&pTexInfo->downloaded);
while (head)
{
if (head->downloaded == pTexInfo->downloaded)
{
if (head->next)
head->next->prev = head->prev;
if (head->prev)
head->prev->next = head->next;
free(head);
break;
}
head = head->next;
}
pTexInfo->downloaded = 0;
}
// -----------------+
// Flush : flush OpenGL textures
// : Clear list of downloaded mipmaps
@ -1284,15 +1322,25 @@ void Flush(void)
{
//GL_DBG_Printf ("HWR_Flush()\n");
while (gl_cachehead)
while (TexCacheHead)
{
if (gl_cachehead->downloaded)
pglDeleteTextures(1, (GLuint *)&gl_cachehead->downloaded);
gl_cachehead->downloaded = 0;
gl_cachehead = gl_cachehead->nextmipmap;
}
gl_cachetail = gl_cachehead = NULL; //Hurdler: well, gl_cachehead is already NULL
FTextureInfo *pTexInfo = TexCacheHead;
GLMipmap_t *texture = pTexInfo->texture;
if (pTexInfo->downloaded)
{
pglDeleteTextures(1, (GLuint *)&pTexInfo->downloaded);
pTexInfo->downloaded = 0;
}
if (texture)
texture->downloaded = 0;
TexCacheHead = pTexInfo->next;
free(pTexInfo);
}
TexCacheTail = TexCacheHead = NULL; //Hurdler: well, TexCacheHead is already NULL
tex_downloaded = 0;
}
@ -1493,64 +1541,110 @@ EXPORT void HWRAPI(Draw2DLine) (F2DCoord * v1,
pglEnable(GL_TEXTURE_2D);
}
static void Clamp2D(GLenum pname)
{
pglTexParameteri(GL_TEXTURE_2D, pname, GL_CLAMP); // fallback clamp
pglTexParameteri(GL_TEXTURE_2D, pname, GL_CLAMP_TO_EDGE);
}
// -----------------+
// SetBlend : Set render mode
// -----------------+
// PF_Masked - we could use an ALPHA_TEST of GL_EQUAL, and alpha ref of 0,
// is it faster when pixels are discarded ?
static void Clamp2D(GLenum pname)
{
pglTexParameteri(GL_TEXTURE_2D, pname, GL_CLAMP); // fallback clamp
pglTexParameteri(GL_TEXTURE_2D, pname, GL_CLAMP_TO_EDGE);
}
static void SetBlendEquation(GLenum mode)
{
if (pglBlendEquation)
pglBlendEquation(mode);
}
static void SetBlendMode(FBITFIELD flags)
{
// Set blending function
switch (flags)
{
case PF_Translucent & PF_Blending:
pglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // alpha = level of transparency
break;
case PF_Masked & PF_Blending:
// Hurdler: does that mean lighting is only made by alpha src?
// it sounds ok, but not for polygonsmooth
pglBlendFunc(GL_SRC_ALPHA, GL_ZERO); // 0 alpha = holes in texture
break;
case PF_Additive & PF_Blending:
case PF_Subtractive & PF_Blending:
case PF_ReverseSubtract & PF_Blending:
case PF_Environment & PF_Blending:
pglBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
break;
case PF_AdditiveSource & PF_Blending:
pglBlendFunc(GL_SRC_ALPHA, GL_ONE); // src * alpha + dest
break;
case PF_Multiplicative & PF_Blending:
pglBlendFunc(GL_DST_COLOR, GL_ZERO);
break;
case PF_Fog & PF_Fog:
// Sryder: Fog
// multiplies input colour by input alpha, and destination colour by input colour, then adds them
pglBlendFunc(GL_SRC_ALPHA, GL_SRC_COLOR);
break;
default: // must be 0, otherwise it's an error
// No blending
pglBlendFunc(GL_ONE, GL_ZERO); // the same as no blending
break;
}
// Set blending equation
switch (flags)
{
case PF_Subtractive & PF_Blending:
SetBlendEquation(GL_FUNC_SUBTRACT);
break;
case PF_ReverseSubtract & PF_Blending:
// good for shadow
// not really but what else ?
SetBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
break;
default:
SetBlendEquation(GL_FUNC_ADD);
break;
}
// Alpha test
switch (flags)
{
case PF_Masked & PF_Blending:
pglAlphaFunc(GL_GREATER, 0.5f);
break;
case PF_Translucent & PF_Blending:
case PF_Additive & PF_Blending:
case PF_AdditiveSource & PF_Blending:
case PF_Subtractive & PF_Blending:
case PF_ReverseSubtract & PF_Blending:
case PF_Environment & PF_Blending:
case PF_Multiplicative & PF_Blending:
pglAlphaFunc(GL_NOTEQUAL, 0.0f);
break;
case PF_Fog & PF_Fog:
pglAlphaFunc(GL_ALWAYS, 0.0f); // Don't discard zero alpha fragments
break;
default:
pglAlphaFunc(GL_GREATER, 0.5f);
break;
}
}
EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags)
{
FBITFIELD Xor;
Xor = CurrentPolyFlags^PolyFlags;
if (Xor & (PF_Blending|PF_RemoveYWrap|PF_ForceWrapX|PF_ForceWrapY|PF_Occlude|PF_NoTexture|PF_Modulated|PF_NoDepthTest|PF_Decal|PF_Invisible|PF_NoAlphaTest))
if (Xor & (PF_Blending|PF_RemoveYWrap|PF_ForceWrapX|PF_ForceWrapY|PF_Occlude|PF_NoTexture|PF_Modulated|PF_NoDepthTest|PF_Decal|PF_Invisible))
{
if (Xor&(PF_Blending)) // if blending mode must be changed
{
switch (PolyFlags & PF_Blending) {
case PF_Translucent & PF_Blending:
pglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // alpha = level of transparency
pglAlphaFunc(GL_NOTEQUAL, 0.0f);
break;
case PF_Masked & PF_Blending:
// Hurdler: does that mean lighting is only made by alpha src?
// it sounds ok, but not for polygonsmooth
pglBlendFunc(GL_SRC_ALPHA, GL_ZERO); // 0 alpha = holes in texture
pglAlphaFunc(GL_GREATER, 0.5f);
break;
case PF_Additive & PF_Blending:
pglBlendFunc(GL_SRC_ALPHA, GL_ONE); // src * alpha + dest
pglAlphaFunc(GL_NOTEQUAL, 0.0f);
break;
case PF_Environment & PF_Blending:
pglBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
pglAlphaFunc(GL_NOTEQUAL, 0.0f);
break;
case PF_Substractive & PF_Blending:
// good for shadow
// not really but what else ?
pglBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
pglAlphaFunc(GL_NOTEQUAL, 0.0f);
break;
case PF_Fog & PF_Fog:
// Sryder: Fog
// multiplies input colour by input alpha, and destination colour by input colour, then adds them
pglBlendFunc(GL_SRC_ALPHA, GL_SRC_COLOR);
pglAlphaFunc(GL_ALWAYS, 0.0f); // Don't discard zero alpha fragments
break;
default : // must be 0, otherwise it's an error
// No blending
pglBlendFunc(GL_ONE, GL_ZERO); // the same as no blending
pglAlphaFunc(GL_GREATER, 0.5f);
break;
}
}
if (Xor & PF_Blending) // if blending mode must be changed
SetBlendMode(PolyFlags & PF_Blending);
if (Xor & PF_NoAlphaTest)
{
if (PolyFlags & PF_NoAlphaTest)
@ -1567,7 +1661,7 @@ EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags)
pglDisable(GL_POLYGON_OFFSET_FILL);
}
if (Xor&PF_NoDepthTest)
if (Xor & PF_NoDepthTest)
{
if (PolyFlags & PF_NoDepthTest)
pglDepthFunc(GL_ALWAYS); //pglDisable(GL_DEPTH_TEST);
@ -1575,25 +1669,25 @@ EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags)
pglDepthFunc(GL_LEQUAL); //pglEnable(GL_DEPTH_TEST);
}
if (Xor&PF_RemoveYWrap)
if (Xor & PF_RemoveYWrap)
{
if (PolyFlags & PF_RemoveYWrap)
Clamp2D(GL_TEXTURE_WRAP_T);
}
if (Xor&PF_ForceWrapX)
if (Xor & PF_ForceWrapX)
{
if (PolyFlags & PF_ForceWrapX)
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
}
if (Xor&PF_ForceWrapY)
if (Xor & PF_ForceWrapY)
{
if (PolyFlags & PF_ForceWrapY)
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
if (Xor&PF_Modulated)
if (Xor & PF_Modulated)
{
#if defined (__unix__) || defined (UNIXCOMMON)
if (oglflags & GLF_NOTEXENV)
@ -1646,7 +1740,7 @@ EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags)
// -----------------+
// UpdateTexture : Updates the texture data.
// -----------------+
EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo)
{
// Download a mipmap
boolean updatemipmap = true;
@ -1848,7 +1942,7 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
// -----------------+
// SetTexture : The mipmap becomes the current texture source
// -----------------+
EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
EXPORT void HWRAPI(SetTexture) (GLMipmap_t *pTexInfo)
{
if (!pTexInfo)
{
@ -1865,15 +1959,25 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
}
else
{
FTextureInfo *newTex = calloc(1, sizeof (*newTex));
UpdateTexture(pTexInfo);
pTexInfo->nextmipmap = NULL;
if (gl_cachetail)
{ // insertion at the tail
gl_cachetail->nextmipmap = pTexInfo;
gl_cachetail = pTexInfo;
newTex->texture = pTexInfo;
newTex->downloaded = (UINT32)pTexInfo->downloaded;
newTex->width = (UINT32)pTexInfo->width;
newTex->height = (UINT32)pTexInfo->height;
newTex->format = (UINT32)pTexInfo->format;
// insertion at the tail
if (TexCacheTail)
{
newTex->prev = TexCacheTail;
TexCacheTail->next = newTex;
TexCacheTail = newTex;
}
else // initialization of the linked list
gl_cachetail = gl_cachehead = pTexInfo;
TexCacheTail = TexCacheHead = newTex;
}
}
@ -2569,6 +2673,7 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
boolean useVBO = true;
FBITFIELD flags;
int i;
// Because otherwise, scaling the screen negatively vertically breaks the lighting
@ -2636,8 +2741,6 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
else
pglColor4ubv((GLubyte*)&Surface->PolyColor.s);
SetBlend((poly.alpha < 1 ? PF_Translucent : (PF_Masked|PF_Occlude))|PF_Modulated);
tint.red = byte2float[Surface->TintColor.s.red];
tint.green = byte2float[Surface->TintColor.s.green];
tint.blue = byte2float[Surface->TintColor.s.blue];
@ -2648,6 +2751,13 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
fade.blue = byte2float[Surface->FadeColor.s.blue];
fade.alpha = byte2float[Surface->FadeColor.s.alpha];
flags = (Surface->PolyFlags | PF_Modulated);
if (Surface->PolyFlags & (PF_Additive|PF_AdditiveSource|PF_Subtractive|PF_ReverseSubtract|PF_Multiplicative))
flags |= PF_Occlude;
else if (Surface->PolyColor.s.alpha == 0xFF)
flags |= (PF_Occlude | PF_Masked);
SetBlend(flags);
Shader_SetUniforms(Surface, &poly, &tint, &fade);
pglEnable(GL_CULL_FACE);
@ -2931,7 +3041,7 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
EXPORT INT32 HWRAPI(GetTextureUsed) (void)
{
FTextureInfo *tmp = gl_cachehead;
FTextureInfo *tmp = TexCacheHead;
INT32 res = 0;
while (tmp)
@ -2948,7 +3058,7 @@ EXPORT INT32 HWRAPI(GetTextureUsed) (void)
// Add it up!
res += tmp->height*tmp->width*bpp;
tmp = tmp->nextmipmap;
tmp = tmp->next;
}
return res;
@ -3217,7 +3327,7 @@ EXPORT void HWRAPI(DoScreenWipe)(void)
pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
SetBlend(PF_Modulated|PF_NoDepthTest|PF_Clip|PF_NoZClip);
SetBlend(PF_Modulated|PF_NoDepthTest);
pglEnable(GL_TEXTURE_2D);
// Draw the original screen
@ -3227,7 +3337,7 @@ EXPORT void HWRAPI(DoScreenWipe)(void)
pglVertexPointer(3, GL_FLOAT, 0, screenVerts);
pglDrawArrays(GL_TRIANGLE_FAN, 0, 4);
SetBlend(PF_Modulated|PF_Translucent|PF_NoDepthTest|PF_Clip|PF_NoZClip);
SetBlend(PF_Modulated|PF_Translucent|PF_NoDepthTest);
// Draw the end screen that fades in
pglActiveTexture(GL_TEXTURE0);

View file

@ -98,6 +98,7 @@ patch_t *emeraldpics[3][8]; // 0 = normal, 1 = tiny, 2 = coinbox
static patch_t *emblemicon;
patch_t *tokenicon;
static patch_t *exiticon;
static patch_t *nopingicon;
//-------------------------------------------
// misc vars
@ -286,6 +287,7 @@ void HU_LoadGraphics(void)
emblemicon = W_CachePatchName("EMBLICON", PU_HUDGFX);
tokenicon = W_CachePatchName("TOKNICON", PU_HUDGFX);
exiticon = W_CachePatchName("EXITICON", PU_HUDGFX);
nopingicon = W_CachePatchName("NOPINGICON", PU_HUDGFX);
emeraldpics[0][0] = W_CachePatchName("CHAOS1", PU_HUDGFX);
emeraldpics[0][1] = W_CachePatchName("CHAOS2", PU_HUDGFX);
@ -1794,8 +1796,8 @@ static void HU_DrawChat_Old(void)
size_t i = 0;
const char *ntalk = "Say: ", *ttalk = "Say-Team: ";
const char *talk = ntalk;
INT32 charwidth = 8 * con_scalefactor; //SHORT(hu_font['A'-HU_FONTSTART]->width) * con_scalefactor;
INT32 charheight = 8 * con_scalefactor; //SHORT(hu_font['A'-HU_FONTSTART]->height) * con_scalefactor;
INT32 charwidth = 8 * con_scalefactor; //(hu_font['A'-HU_FONTSTART]->width) * con_scalefactor;
INT32 charheight = 8 * con_scalefactor; //(hu_font['A'-HU_FONTSTART]->height) * con_scalefactor;
if (teamtalk)
{
talk = ttalk;
@ -1816,7 +1818,7 @@ static void HU_DrawChat_Old(void)
}
else
{
//charwidth = SHORT(hu_font[talk[i]-HU_FONTSTART]->width) * con_scalefactor;
//charwidth = (hu_font[talk[i]-HU_FONTSTART]->width) * con_scalefactor;
V_DrawCharacter(HU_INPUTX + c, y, talk[i++] | cv_constextsize.value | V_NOSCALESTART, true);
}
c += charwidth;
@ -1844,7 +1846,7 @@ static void HU_DrawChat_Old(void)
}
else
{
//charwidth = SHORT(hu_font[w_chat[i]-HU_FONTSTART]->width) * con_scalefactor;
//charwidth = (hu_font[w_chat[i]-HU_FONTSTART]->width) * con_scalefactor;
V_DrawCharacter(HU_INPUTX + c, y, w_chat[i++] | cv_constextsize.value | V_NOSCALESTART | t, true);
}
@ -2109,15 +2111,18 @@ void HU_Drawer(void)
return;
// draw the crosshair, not when viewing demos nor with chasecam
if (!automapactive && cv_crosshair.value && !demoplayback &&
(!camera.chase || ticcmd_ztargetfocus[0])
&& !players[displayplayer].spectator)
HU_DrawCrosshair();
if (LUA_HudEnabled(hud_crosshair))
{
if (!automapactive && cv_crosshair.value && !demoplayback &&
(!camera.chase || ticcmd_ztargetfocus[0])
&& !players[displayplayer].spectator)
HU_DrawCrosshair();
if (!automapactive && cv_crosshair2.value && !demoplayback &&
(!camera2.chase || ticcmd_ztargetfocus[1])
&& !players[secondarydisplayplayer].spectator)
HU_DrawCrosshair2();
if (!automapactive && cv_crosshair2.value && !demoplayback &&
(!camera2.chase || ticcmd_ztargetfocus[1])
&& !players[secondarydisplayplayer].spectator)
HU_DrawCrosshair2();
}
// draw desynch text
if (hu_redownloadinggamestate)
@ -2243,8 +2248,8 @@ void HU_Erase(void)
//
void HU_drawPing(INT32 x, INT32 y, UINT32 ping, boolean notext, INT32 flags)
{
UINT8 numbars = 1; // how many ping bars do we draw?
UINT8 barcolor = 35; // color we use for the bars (green, yellow or red)
UINT8 numbars = 0; // how many ping bars do we draw?
UINT8 barcolor = 31; // color we use for the bars (green, yellow, red or black)
SINT8 i = 0;
SINT8 yoffset = 6;
INT32 dx = x+1 - (V_SmallStringWidth(va("%dms", ping),
@ -2257,11 +2262,16 @@ void HU_drawPing(INT32 x, INT32 y, UINT32 ping, boolean notext, INT32 flags)
}
else if (ping < 256)
{
numbars = 2; // Apparently ternaries w/ multiple statements don't look good in C so I decided against it.
numbars = 2;
barcolor = 73;
}
else if (ping < UINT32_MAX)
{
numbars = 1;
barcolor = 35;
}
if (!notext || vid.width >= 640) // how sad, we're using a shit resolution.
if (ping < UINT32_MAX && (!notext || vid.width >= 640)) // how sad, we're using a shit resolution.
V_DrawSmallString(dx, y+4, V_ALLOWLOWERCASE|flags, va("%dms", ping));
for (i=0; (i<3); i++) // Draw the ping bar
@ -2272,6 +2282,9 @@ void HU_drawPing(INT32 x, INT32 y, UINT32 ping, boolean notext, INT32 flags)
yoffset -= 2;
}
if (ping == UINT32_MAX)
V_DrawSmallScaledPatch(x + 4 - nopingicon->width/2, y + 9 - nopingicon->height/2, 0, nopingicon);
}
//
@ -2298,16 +2311,17 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
if (!splitscreen) // don't draw it on splitscreen,
{
if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
HU_drawPing(x+ 253, y, playerpingtable[tab[i].num], false, 0);
if (tab[i].num != serverplayer)
HU_drawPing(x + 253, y, players[tab[i].num].quittime ? UINT32_MAX : playerpingtable[tab[i].num], false, 0);
//else
// V_DrawSmallString(x+ 246, y+4, V_YELLOWMAP, "SERVER");
}
V_DrawString(x + 20, y,
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
| (greycheck ? V_60TRANS : 0)
| V_ALLOWLOWERCASE, tab[i].name);
if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
V_DrawString(x + 20, y,
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
| (greycheck ? V_60TRANS : 0)
| V_ALLOWLOWERCASE, tab[i].name);
// Draw emeralds
if (players[tab[i].num].powers[pw_invulnerability] && (players[tab[i].num].powers[pw_invulnerability] == players[tab[i].num].powers[pw_sneakers]) && ((leveltime/7) & 1))
@ -2364,7 +2378,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
}
if (players[tab[i].num].exiting || (players[tab[i].num].pflags & PF_FINISHED))
V_DrawSmallScaledPatch(x - SHORT(exiticon->width)/2 - 1, y-3, 0, exiticon);
V_DrawSmallScaledPatch(x - exiticon->width/2 - 1, y-3, 0, exiticon);
if (gametyperankings[gametype] == GT_RACE)
{
@ -2455,10 +2469,11 @@ static void HU_Draw32TeamTabRankings(playersort_t *tab, INT32 whiteplayer)
supercheck = supercheckdef;
strlcpy(name, tab[i].name, 8);
V_DrawString(x + 10, y,
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
| (greycheck ? 0 : V_TRANSLUCENT)
| V_ALLOWLOWERCASE, name);
if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
V_DrawString(x + 10, y,
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
| (greycheck ? 0 : V_TRANSLUCENT)
| V_ALLOWLOWERCASE, name);
if (gametyperules & GTR_TEAMFLAGS)
{
@ -2497,10 +2512,10 @@ static void HU_Draw32TeamTabRankings(playersort_t *tab, INT32 whiteplayer)
V_DrawRightAlignedThinString(x+128, y, ((players[tab[i].num].spectator || players[tab[i].num].playerstate == PST_DEAD) ? 0 : V_TRANSLUCENT), va("%u", tab[i].count));
if (!splitscreen)
{
if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
HU_drawPing(x+ 135, y+1, playerpingtable[tab[i].num], true, 0);
//else
//V_DrawSmallString(x+ 129, y+4, V_YELLOWMAP, "HOST");
if (tab[i].num != serverplayer)
HU_drawPing(x + 135, y+1, players[tab[i].num].quittime ? UINT32_MAX : playerpingtable[tab[i].num], true, 0);
//else
//V_DrawSmallString(x+ 129, y+4, V_YELLOWMAP, "HOST");
}
}
}
@ -2583,10 +2598,11 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
supercheck = supercheckdef;
strlcpy(name, tab[i].name, 7);
V_DrawString(x + 20, y,
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
| (greycheck ? V_TRANSLUCENT : 0)
| V_ALLOWLOWERCASE, name);
if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
V_DrawString(x + 20, y,
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
| (greycheck ? V_TRANSLUCENT : 0)
| V_ALLOWLOWERCASE, name);
if (gametyperules & GTR_TEAMFLAGS)
{
@ -2621,10 +2637,10 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
V_DrawRightAlignedThinString(x+100, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
if (!splitscreen)
{
if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
HU_drawPing(x+ 113, y, playerpingtable[tab[i].num], false, 0);
//else
// V_DrawSmallString(x+ 94, y+4, V_YELLOWMAP, "SERVER");
if (tab[i].num != serverplayer)
HU_drawPing(x+ 113, y, players[tab[i].num].quittime ? UINT32_MAX : playerpingtable[tab[i].num], false, 0);
//else
// V_DrawSmallString(x+ 94, y+4, V_YELLOWMAP, "SERVER");
}
}
}
@ -2652,15 +2668,16 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
supercheck = supercheckdef;
strlcpy(name, tab[i].name, 7);
if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
HU_drawPing(x+ 113, y, playerpingtable[tab[i].num], false, 0);
if (tab[i].num != serverplayer)
HU_drawPing(x+ 113, y, players[tab[i].num].quittime ? UINT32_MAX : playerpingtable[tab[i].num], false, 0);
//else
// V_DrawSmallString(x+ 94, y+4, V_YELLOWMAP, "SERVER");
V_DrawString(x + 20, y,
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
| (greycheck ? V_TRANSLUCENT : 0)
| V_ALLOWLOWERCASE, name);
if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
V_DrawString(x + 20, y,
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
| (greycheck ? V_TRANSLUCENT : 0)
| V_ALLOWLOWERCASE, name);
if (G_GametypeUsesLives() && !(G_GametypeUsesCoopLives() && (cv_cooplives.value == 0 || cv_cooplives.value == 3)) && (players[tab[i].num].lives != INFLIVES)) //show lives
V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE, va("%dx", players[tab[i].num].lives));
@ -2668,7 +2685,7 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
V_DrawSmallScaledPatch(x-28, y-4, 0, tagico);
if (players[tab[i].num].exiting || (players[tab[i].num].pflags & PF_FINISHED))
V_DrawSmallScaledPatch(x - SHORT(exiticon->width)/2 - 1, y-3, 0, exiticon);
V_DrawSmallScaledPatch(x - exiticon->width/2 - 1, y-3, 0, exiticon);
// Draw emeralds
if (players[tab[i].num].powers[pw_invulnerability] && (players[tab[i].num].powers[pw_invulnerability] == players[tab[i].num].powers[pw_sneakers]) && ((leveltime/7) & 1))
@ -2760,16 +2777,17 @@ static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scor
strlcpy(name, tab[i].name, 7);
if (!splitscreen) // don't draw it on splitscreen,
{
if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
HU_drawPing(x+ 135, y+1, playerpingtable[tab[i].num], true, 0);
//else
// V_DrawSmallString(x+ 129, y+4, V_YELLOWMAP, "HOST");
if (tab[i].num != serverplayer)
HU_drawPing(x+ 135, y+1, players[tab[i].num].quittime ? UINT32_MAX : playerpingtable[tab[i].num], true, 0);
//else
// V_DrawSmallString(x+ 129, y+4, V_YELLOWMAP, "HOST");
}
V_DrawString(x + 10, y,
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
| (greycheck ? 0 : V_TRANSLUCENT)
| V_ALLOWLOWERCASE, name);
if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
V_DrawString(x + 10, y,
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
| (greycheck ? 0 : V_TRANSLUCENT)
| V_ALLOWLOWERCASE, name);
if (G_GametypeUsesLives()) //show lives
V_DrawRightAlignedThinString(x-1, y, V_ALLOWLOWERCASE, va("%d", players[tab[i].num].lives));
@ -3094,7 +3112,7 @@ static void HU_DrawCoopOverlay(void)
if (LUA_HudEnabled(hud_tabemblems) && (!modifiedgame || savemoddata))
{
V_DrawString(160, 144, 0, va("- %d/%d", M_CountEmblems(), numemblems+numextraemblems));
V_DrawScaledPatch(128, 144 - SHORT(emblemicon->height)/4, 0, emblemicon);
V_DrawScaledPatch(128, 144 - emblemicon->height/4, 0, emblemicon);
}
if (!LUA_HudEnabled(hud_coopemeralds))

View file

@ -21,15 +21,12 @@
// copied from SDL mixer, plus GME
typedef enum {
MU_NONE,
MU_CMD,
MU_WAV,
MU_MOD,
MU_MID,
MU_OGG,
MU_MP3,
MU_MP3_MAD_UNUSED, // use MU_MP3 instead
MU_FLAC,
MU_MODPLUG_UNUSED, // use MU_MOD instead
MU_GME,
MU_MOD_EX, // libopenmpt
MU_MID_EX // Non-native MIDI

View file

@ -46,7 +46,13 @@ UINT32 I_GetFreeMem(UINT32 *total);
*/
tic_t I_GetTime(void);
int I_GetTimeMicros(void);// provides microsecond counter for render stats
/** \brief Returns precise time value for performance measurement.
*/
precise_t I_GetPreciseTime(void);
/** \brief Returns the difference between precise times as microseconds.
*/
int I_PreciseToMicros(precise_t);
/** \brief The I_Sleep function

View file

@ -20,127 +20,121 @@
#endif
#ifndef NO_IPV6
#define HAVE_IPV6
#define HAVE_IPV6
#endif
#ifdef _WIN32
#define USE_WINSOCK
#if defined (_WIN64) || defined (HAVE_IPV6)
#define USE_WINSOCK2
#else //_WIN64/HAVE_IPV6
#define USE_WINSOCK1
#endif
#define USE_WINSOCK
#if defined (_WIN64) || defined (HAVE_IPV6)
#define USE_WINSOCK2
#else //_WIN64/HAVE_IPV6
#define USE_WINSOCK1
#endif
#endif //WIN32 OS
#ifdef USE_WINSOCK2
#include <ws2tcpip.h>
#include <ws2tcpip.h>
#endif
#include "doomdef.h"
#if defined (NOMD5) && !defined (NONET)
//#define NONET
//#define NONET
#endif
#ifdef NONET
#undef HAVE_MINIUPNPC
#undef HAVE_MINIUPNPC
#else
#ifdef USE_WINSOCK1
#include <winsock.h>
#elif !defined (SCOUW2) && !defined (SCOUW7)
#ifndef USE_WINSOCK
#include <arpa/inet.h>
#endif //normal BSD API
#ifdef USE_WINSOCK1
#include <winsock.h>
#else
#ifndef USE_WINSOCK
#include <arpa/inet.h>
#ifdef __APPLE_CC__
#ifndef _BSD_SOCKLEN_T_
#define _BSD_SOCKLEN_T_
#endif //_BSD_SOCKLEN_T_
#endif //__APPLE_CC__
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <sys/ioctl.h>
#endif //normal BSD API
#ifndef USE_WINSOCK
#ifdef __APPLE_CC__
#ifndef _BSD_SOCKLEN_T_
#define _BSD_SOCKLEN_T_
#endif //_BSD_SOCKLEN_T_
#endif //__APPLE_CC__
#include <sys/socket.h>
#include <netinet/in.h>
#endif //normal BSD API
#include <errno.h>
#include <time.h>
#ifndef USE_WINSOCK
#include <netdb.h>
#include <sys/ioctl.h>
#endif //normal BSD API
#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)
#include <sys/time.h>
#endif // UNIXCOMMON
#endif
#include <errno.h>
#include <time.h>
#ifdef USE_WINSOCK
// some undefined under win32
#undef errno
//#define errno WSAGetLastError() //Alam_GBC: this is the correct way, right?
#define errno h_errno // some very strange things happen when not using h_error?!?
#ifdef EWOULDBLOCK
#undef EWOULDBLOCK
#endif
#define EWOULDBLOCK WSAEWOULDBLOCK
#ifdef EMSGSIZE
#undef EMSGSIZE
#endif
#define EMSGSIZE WSAEMSGSIZE
#ifdef ECONNREFUSED
#undef ECONNREFUSED
#endif
#define ECONNREFUSED WSAECONNREFUSED
#ifdef ETIMEDOUT
#undef ETIMEDOUT
#endif
#define ETIMEDOUT WSAETIMEDOUT
#ifndef IOC_VENDOR
#define IOC_VENDOR 0x18000000
#endif
#ifndef _WSAIOW
#define _WSAIOW(x,y) (IOC_IN|(x)|(y))
#endif
#ifndef SIO_UDP_CONNRESET
#define SIO_UDP_CONNRESET _WSAIOW(IOC_VENDOR,12)
#endif
#ifndef AI_ADDRCONFIG
#define AI_ADDRCONFIG 0x00000400
#endif
#ifndef STATUS_INVALID_PARAMETER
#define STATUS_INVALID_PARAMETER 0xC000000D
#endif
#endif // USE_WINSOCK
#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)
#include <sys/time.h>
#endif // UNIXCOMMON
#endif // !NONET
#ifdef __DJGPP__
#ifdef WATTCP // Alam_GBC: Wattcp may need this
#include <tcp.h>
#define strerror strerror_s
#else // wattcp
#include <lsck/lsck.h>
#endif // libsocket
#endif // djgpp
#ifdef USE_WINSOCK
// some undefined under win32
#undef errno
//#define errno WSAGetLastError() //Alam_GBC: this is the correct way, right?
#define errno h_errno // some very strange things happen when not using h_error?!?
#ifdef EWOULDBLOCK
#undef EWOULDBLOCK
typedef union
{
struct sockaddr any;
struct sockaddr_in ip4;
#ifdef HAVE_IPV6
struct sockaddr_in6 ip6;
#endif
#define EWOULDBLOCK WSAEWOULDBLOCK
#ifdef EMSGSIZE
#undef EMSGSIZE
#endif
#define EMSGSIZE WSAEMSGSIZE
#ifdef ECONNREFUSED
#undef ECONNREFUSED
#endif
#define ECONNREFUSED WSAECONNREFUSED
#ifdef ETIMEDOUT
#undef ETIMEDOUT
#endif
#define ETIMEDOUT WSAETIMEDOUT
#ifndef IOC_VENDOR
#define IOC_VENDOR 0x18000000
#endif
#ifndef _WSAIOW
#define _WSAIOW(x,y) (IOC_IN|(x)|(y))
#endif
#ifndef SIO_UDP_CONNRESET
#define SIO_UDP_CONNRESET _WSAIOW(IOC_VENDOR,12)
#endif
#ifndef AI_ADDRCONFIG
#define AI_ADDRCONFIG 0x00000400
#endif
#ifndef STATUS_INVALID_PARAMETER
#define STATUS_INVALID_PARAMETER 0xC000000D
#endif
#endif
} mysockaddr_t;
#ifdef __DJGPP__
#ifdef WATTCP // Alam_GBC: Wattcp may need this
#include <tcp.h>
#define strerror strerror_s
#else // wattcp
#include <lsck/lsck.h>
#endif // libsocket
#endif // djgpp
typedef union
{
struct sockaddr any;
struct sockaddr_in ip4;
#ifdef HAVE_IPV6
struct sockaddr_in6 ip6;
#endif
} mysockaddr_t;
#ifdef HAVE_MINIUPNPC
#ifdef STATIC_MINIUPNPC
#define STATICLIB
#endif
#include "miniupnpc/miniwget.h"
#include "miniupnpc/miniupnpc.h"
#include "miniupnpc/upnpcommands.h"
#undef STATICLIB
static UINT8 UPNP_support = TRUE;
#endif
#ifdef HAVE_MINIUPNPC
#ifdef STATIC_MINIUPNPC
#define STATICLIB
#endif
#include "miniupnpc/miniwget.h"
#include "miniupnpc/miniupnpc.h"
#include "miniupnpc/upnpcommands.h"
#undef STATICLIB
static UINT8 UPNP_support = TRUE;
#endif // HAVE_MINIUPNC
#endif // !NONET
@ -177,32 +171,32 @@ static UINT8 UPNP_support = TRUE;
#define DEFAULTPORT "5029"
#if defined (USE_WINSOCK) && !defined (NONET)
typedef SOCKET SOCKET_TYPE;
#define ERRSOCKET (SOCKET_ERROR)
typedef SOCKET SOCKET_TYPE;
#define ERRSOCKET (SOCKET_ERROR)
#else
#if (defined (__unix__) && !defined (MSDOS)) || defined (__APPLE__) || defined (__HAIKU__)
typedef int SOCKET_TYPE;
#else
typedef unsigned long SOCKET_TYPE;
#endif
#define ERRSOCKET (-1)
#endif
#if (defined (WATTCP) && !defined (__libsocket_socklen_t)) || defined (USE_WINSOCK1)
typedef int socklen_t;
#if (defined (__unix__) && !defined (MSDOS)) || defined (__APPLE__) || defined (__HAIKU__)
typedef int SOCKET_TYPE;
#else
typedef unsigned long SOCKET_TYPE;
#endif
#define ERRSOCKET (-1)
#endif
#ifndef NONET
static SOCKET_TYPE mysockets[MAXNETNODES+1] = {ERRSOCKET};
static size_t mysocketses = 0;
static int myfamily[MAXNETNODES+1] = {0};
static SOCKET_TYPE nodesocket[MAXNETNODES+1] = {ERRSOCKET};
static mysockaddr_t clientaddress[MAXNETNODES+1];
static mysockaddr_t broadcastaddress[MAXNETNODES+1];
static size_t broadcastaddresses = 0;
static boolean nodeconnected[MAXNETNODES+1];
static mysockaddr_t banned[MAXBANS];
static UINT8 bannedmask[MAXBANS];
// define socklen_t in DOS/Windows if it is not already defined
#if (defined (WATTCP) && !defined (__libsocket_socklen_t)) || defined (USE_WINSOCK1)
typedef int socklen_t;
#endif
static SOCKET_TYPE mysockets[MAXNETNODES+1] = {ERRSOCKET};
static size_t mysocketses = 0;
static int myfamily[MAXNETNODES+1] = {0};
static SOCKET_TYPE nodesocket[MAXNETNODES+1] = {ERRSOCKET};
static mysockaddr_t clientaddress[MAXNETNODES+1];
static mysockaddr_t broadcastaddress[MAXNETNODES+1];
static size_t broadcastaddresses = 0;
static boolean nodeconnected[MAXNETNODES+1];
static mysockaddr_t banned[MAXBANS];
static UINT8 bannedmask[MAXBANS];
#endif
static size_t numbans = 0;

View file

@ -36,10 +36,9 @@ typedef enum
*/
extern rendermode_t rendermode;
/** \brief OpenGL state
0 = never loaded, 1 = loaded successfully, -1 = failed loading
/** \brief render mode set by command line arguments
*/
extern INT32 vid_opengl_state;
extern rendermode_t chosenrendermode;
/** \brief use highcolor modes if true
*/
@ -90,8 +89,9 @@ INT32 VID_GetModeForSize(INT32 w, INT32 h);
INT32 VID_SetMode(INT32 modenum);
/** \brief Checks the render state
\return true if the renderer changed
*/
void VID_CheckRenderer(void);
boolean VID_CheckRenderer(void);
/** \brief Load OpenGL mode
*/

View file

@ -150,6 +150,7 @@ char sprnames[NUMSPRITES + 1][5] =
"SIGN", // Level end sign
"SPIK", // Spike Ball
"SFLM", // Spin fire
"TFLM", // Spin fire (team)
"USPK", // Floor spike
"WSPK", // Wall spike
"WSPB", // Wall spike base
@ -1894,6 +1895,13 @@ state_t states[NUMSTATES] =
{SPR_SFLM, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_SPINFIRE6}, // S_SPINFIRE5
{SPR_SFLM, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_SPINFIRE1}, // S_SPINFIRE6
{SPR_TFLM, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE2}, // S_TEAM_SPINFIRE1
{SPR_TFLM, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE3}, // S_TEAM_SPINFIRE2
{SPR_TFLM, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE4}, // S_TEAM_SPINFIRE3
{SPR_TFLM, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE5}, // S_TEAM_SPINFIRE4
{SPR_TFLM, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE6}, // S_TEAM_SPINFIRE5
{SPR_TFLM, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE1}, // S_TEAM_SPINFIRE6
// Floor Spike
{SPR_USPK, 0,-1, {A_SpikeRetract}, 1, 0, S_SPIKE2}, // S_SPIKE1 -- Fully extended
{SPR_USPK, 1, 2, {A_Pain}, 0, 0, S_SPIKE3}, // S_SPIKE2
@ -3291,18 +3299,18 @@ state_t states[NUMSTATES] =
{SPR_WZAP, FF_TRANS10|FF_ANIMATE|FF_RANDOMANIM, 4, {NULL}, 3, 2, S_NULL}, // S_WATERZAP
// Spindash dust
{SPR_DUST, 0, 7, {NULL}, 0, 0, S_SPINDUST2}, // S_SPINDUST1
{SPR_DUST, 1, 6, {NULL}, 0, 0, S_SPINDUST3}, // S_SPINDUST2
{SPR_DUST, FF_TRANS30|2, 4, {NULL}, 0, 0, S_SPINDUST4}, // S_SPINDUST3
{SPR_DUST, FF_TRANS60|3, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST4
{SPR_BUBL, 0, 7, {NULL}, 0, 0, S_SPINDUST_BUBBLE2}, // S_SPINDUST_BUBBLE1
{SPR_BUBL, 0, 6, {NULL}, 0, 0, S_SPINDUST_BUBBLE3}, // S_SPINDUST_BUBBLE2
{SPR_BUBL, FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_BUBBLE4}, // S_SPINDUST_BUBBLE3
{SPR_BUBL, FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_BUBBLE4
{SPR_FPRT, 0, 7, {NULL}, 0, 0, S_SPINDUST_FIRE2}, // S_SPINDUST_FIRE1
{SPR_FPRT, 0, 6, {NULL}, 0, 0, S_SPINDUST_FIRE3}, // S_SPINDUST_FIRE2
{SPR_FPRT, FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_FIRE4}, // S_SPINDUST_FIRE3
{SPR_FPRT, FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_FIRE4
{SPR_DUST, 0, 7, {NULL}, 0, 0, S_SPINDUST2}, // S_SPINDUST1
{SPR_DUST, 1, 6, {NULL}, 0, 0, S_SPINDUST3}, // S_SPINDUST2
{SPR_DUST, FF_TRANS30|2, 4, {NULL}, 0, 0, S_SPINDUST4}, // S_SPINDUST3
{SPR_DUST, FF_TRANS60|3, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST4
{SPR_BUBL, 0, 7, {NULL}, 0, 0, S_SPINDUST_BUBBLE2}, // S_SPINDUST_BUBBLE1
{SPR_BUBL, 0, 6, {NULL}, 0, 0, S_SPINDUST_BUBBLE3}, // S_SPINDUST_BUBBLE2
{SPR_BUBL, FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_BUBBLE4}, // S_SPINDUST_BUBBLE3
{SPR_BUBL, FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_BUBBLE4
{SPR_FPRT, FF_FULLBRIGHT|0, 7, {NULL}, 0, 0, S_SPINDUST_FIRE2}, // S_SPINDUST_FIRE1
{SPR_FPRT, FF_FULLBRIGHT|0, 6, {NULL}, 0, 0, S_SPINDUST_FIRE3}, // S_SPINDUST_FIRE2
{SPR_FPRT, FF_FULLBRIGHT|FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_FIRE4}, // S_SPINDUST_FIRE3
{SPR_FPRT, FF_FULLBRIGHT|FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_FIRE4
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50, 2, {NULL}, 0, 0, S_FOG2}, // S_FOG1
@ -3924,9 +3932,7 @@ state_t states[NUMSTATES] =
{SPR_BRIB, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_BLUEBRICKDEBRIS
{SPR_BRIY, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_YELLOWBRICKDEBRIS
#ifdef SEENAMES
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
#endif
};
mobjinfo_t mobjinfo[NUMMOBJTYPES] =
@ -6458,8 +6464,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_fizzle, // deathsound
10*FRACUNIT, // speed
48*FRACUNIT, // radius
160*FRACUNIT, // height
24*FRACUNIT, // radius
80*FRACUNIT, // height
0, // display offset
DMG_ELECTRIC, // mass
1, // damage
@ -21653,7 +21659,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
#ifdef SEENAMES
{ // MT_NAMECHECK
-1, // doomednum
S_NAMECHECK, // spawnstate
@ -21680,7 +21685,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_NOSECTOR, // flags
S_NULL // raisestate
},
#endif
};
skincolor_t skincolors[MAXSKINCOLORS] = {

View file

@ -19,11 +19,279 @@
#include "sounds.h"
#include "m_fixed.h"
// dehacked.c now has lists for the more named enums! PLEASE keep them up to date!
// deh_tables.c now has lists for the more named enums! PLEASE keep them up to date!
// For great modding!!
// IMPORTANT!
// DO NOT FORGET TO SYNC THIS LIST WITH THE ACTIONPOINTERS ARRAY IN DEH_TABLES.C
enum actionnum
{
A_EXPLODE = 0,
A_PAIN,
A_FALL,
A_MONITORPOP,
A_GOLDMONITORPOP,
A_GOLDMONITORRESTORE,
A_GOLDMONITORSPARKLE,
A_LOOK,
A_CHASE,
A_FACESTABCHASE,
A_FACESTABREV,
A_FACESTABHURL,
A_FACESTABMISS,
A_STATUEBURST,
A_FACETARGET,
A_FACETRACER,
A_SCREAM,
A_BOSSDEATH,
A_CUSTOMPOWER,
A_GIVEWEAPON,
A_RINGBOX,
A_INVINCIBILITY,
A_SUPERSNEAKERS,
A_BUNNYHOP,
A_BUBBLESPAWN,
A_FANBUBBLESPAWN,
A_BUBBLERISE,
A_BUBBLECHECK,
A_AWARDSCORE,
A_EXTRALIFE,
A_GIVESHIELD,
A_GRAVITYBOX,
A_SCORERISE,
A_ATTRACTCHASE,
A_DROPMINE,
A_FISHJUMP,
A_THROWNRING,
A_SETSOLIDSTEAM,
A_UNSETSOLIDSTEAM,
A_SIGNSPIN,
A_SIGNPLAYER,
A_OVERLAYTHINK,
A_JETCHASE,
A_JETBTHINK,
A_JETGTHINK,
A_JETGSHOOT,
A_SHOOTBULLET,
A_MINUSDIGGING,
A_MINUSPOPUP,
A_MINUSCHECK,
A_CHICKENCHECK,
A_MOUSETHINK,
A_DETONCHASE,
A_CAPECHASE,
A_ROTATESPIKEBALL,
A_SLINGAPPEAR,
A_UNIDUSBALL,
A_ROCKSPAWN,
A_SETFUSE,
A_CRAWLACOMMANDERTHINK,
A_SMOKETRAILER,
A_RINGEXPLODE,
A_OLDRINGEXPLODE,
A_MIXUP,
A_RECYCLEPOWERS,
A_BOSS1CHASE,
A_FOCUSTARGET,
A_BOSS2CHASE,
A_BOSS2POGO,
A_BOSSZOOM,
A_BOSSSCREAM,
A_BOSS2TAKEDAMAGE,
A_BOSS7CHASE,
A_GOOPSPLAT,
A_BOSS2POGOSFX,
A_BOSS2POGOTARGET,
A_BOSSJETFUME,
A_EGGMANBOX,
A_TURRETFIRE,
A_SUPERTURRETFIRE,
A_TURRETSTOP,
A_JETJAWROAM,
A_JETJAWCHOMP,
A_POINTYTHINK,
A_CHECKBUDDY,
A_HOODFIRE,
A_HOODTHINK,
A_HOODFALL,
A_ARROWBONKS,
A_SNAILERTHINK,
A_SHARPCHASE,
A_SHARPSPIN,
A_SHARPDECEL,
A_CRUSHSTACEANWALK,
A_CRUSHSTACEANPUNCH,
A_CRUSHCLAWAIM,
A_CRUSHCLAWLAUNCH,
A_VULTUREVTOL,
A_VULTURECHECK,
A_VULTUREHOVER,
A_VULTUREBLAST,
A_VULTUREFLY,
A_SKIMCHASE,
A_1UPTHINKER,
A_SKULLATTACK,
A_LOBSHOT,
A_FIRESHOT,
A_SUPERFIRESHOT,
A_BOSSFIRESHOT,
A_BOSS7FIREMISSILES,
A_BOSS1LASER,
A_BOSS4REVERSE,
A_BOSS4SPEEDUP,
A_BOSS4RAISE,
A_SPARKFOLLOW,
A_BUZZFLY,
A_GUARDCHASE,
A_EGGSHIELD,
A_SETREACTIONTIME,
A_BOSS1SPIKEBALLS,
A_BOSS3TAKEDAMAGE,
A_BOSS3PATH,
A_BOSS3SHOCKTHINK,
A_LINEDEFEXECUTE,
A_PLAYSEESOUND,
A_PLAYATTACKSOUND,
A_PLAYACTIVESOUND,
A_SPAWNOBJECTABSOLUTE,
A_SPAWNOBJECTRELATIVE,
A_CHANGEANGLERELATIVE,
A_CHANGEANGLEABSOLUTE,
A_ROLLANGLE,
A_CHANGEROLLANGLERELATIVE,
A_CHANGEROLLANGLEABSOLUTE,
A_PLAYSOUND,
A_FINDTARGET,
A_FINDTRACER,
A_SETTICS,
A_SETRANDOMTICS,
A_CHANGECOLORRELATIVE,
A_CHANGECOLORABSOLUTE,
A_DYE,
A_MOVERELATIVE,
A_MOVEABSOLUTE,
A_THRUST,
A_ZTHRUST,
A_SETTARGETSTARGET,
A_SETOBJECTFLAGS,
A_SETOBJECTFLAGS2,
A_RANDOMSTATE,
A_RANDOMSTATERANGE,
A_DUALACTION,
A_REMOTEACTION,
A_TOGGLEFLAMEJET,
A_ORBITNIGHTS,
A_GHOSTME,
A_SETOBJECTSTATE,
A_SETOBJECTTYPESTATE,
A_KNOCKBACK,
A_PUSHAWAY,
A_RINGDRAIN,
A_SPLITSHOT,
A_MISSILESPLIT,
A_MULTISHOT,
A_INSTALOOP,
A_CUSTOM3DROTATE,
A_SEARCHFORPLAYERS,
A_CHECKRANDOM,
A_CHECKTARGETRINGS,
A_CHECKRINGS,
A_CHECKTOTALRINGS,
A_CHECKHEALTH,
A_CHECKRANGE,
A_CHECKHEIGHT,
A_CHECKTRUERANGE,
A_CHECKTHINGCOUNT,
A_CHECKAMBUSH,
A_CHECKCUSTOMVALUE,
A_CHECKCUSVALMEMO,
A_SETCUSTOMVALUE,
A_USECUSVALMEMO,
A_RELAYCUSTOMVALUE,
A_CUSVALACTION,
A_FORCESTOP,
A_FORCEWIN,
A_SPIKERETRACT,
A_INFOSTATE,
A_REPEAT,
A_SETSCALE,
A_REMOTEDAMAGE,
A_HOMINGCHASE,
A_TRAPSHOT,
A_VILETARGET,
A_VILEATTACK,
A_VILEFIRE,
A_BRAKCHASE,
A_BRAKFIRESHOT,
A_BRAKLOBSHOT,
A_NAPALMSCATTER,
A_SPAWNFRESHCOPY,
A_FLICKYSPAWN,
A_FLICKYCENTER,
A_FLICKYAIM,
A_FLICKYFLY,
A_FLICKYSOAR,
A_FLICKYCOAST,
A_FLICKYHOP,
A_FLICKYFLOUNDER,
A_FLICKYCHECK,
A_FLICKYHEIGHTCHECK,
A_FLICKYFLUTTER,
A_FLAMEPARTICLE,
A_FADEOVERLAY,
A_BOSS5JUMP,
A_LIGHTBEAMRESET,
A_MINEEXPLODE,
A_MINERANGE,
A_CONNECTTOGROUND,
A_SPAWNPARTICLERELATIVE,
A_MULTISHOTDIST,
A_WHOCARESIFYOURSONISABEE,
A_PARENTTRIESTOSLEEP,
A_CRYINGTOMOMMA,
A_CHECKFLAGS2,
A_BOSS5FINDWAYPOINT,
A_DONPCSKID,
A_DONPCPAIN,
A_PREPAREREPEAT,
A_BOSS5EXTRAREPEAT,
A_BOSS5CALM,
A_BOSS5CHECKONGROUND,
A_BOSS5CHECKFALLING,
A_BOSS5PINCHSHOT,
A_BOSS5MAKEITRAIN,
A_BOSS5MAKEJUNK,
A_LOOKFORBETTER,
A_BOSS5BOMBEXPLODE,
A_DUSTDEVILTHINK,
A_TNTEXPLODE,
A_DEBRISRANDOM,
A_TRAINCAMEO,
A_TRAINCAMEO2,
A_CANARIVOREGAS,
A_KILLSEGMENTS,
A_SNAPPERSPAWN,
A_SNAPPERTHINKER,
A_SALOONDOORSPAWN,
A_MINECARTSPARKTHINK,
A_MODULOTOSTATE,
A_LAVAFALLROCKS,
A_LAVAFALLLAVA,
A_FALLINGLAVACHECK,
A_FIRESHRINK,
A_SPAWNPTERABYTES,
A_PTERABYTEHOVER,
A_ROLLOUTSPAWN,
A_ROLLOUTROCK,
A_DRAGONBOMBERSPAWN,
A_DRAGONWING,
A_DRAGONSEGMENT,
A_CHANGEHEIGHT,
NUMACTIONS
};
// IMPORTANT NOTE: If you add/remove from this list of action
// functions, don't forget to update them in dehacked.c!
// functions, don't forget to update them in deh_tables.c!
void A_Explode();
void A_Pain();
void A_Fall();
@ -286,6 +554,8 @@ void A_DragonWing();
void A_DragonSegment();
void A_ChangeHeight();
extern boolean actionsoverridden[NUMACTIONS];
// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
#define NUMMOBJFREESLOTS 512
#define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS
@ -414,6 +684,7 @@ typedef enum sprite
SPR_SIGN, // Level end sign
SPR_SPIK, // Spike Ball
SPR_SFLM, // Spin fire
SPR_TFLM, // Spin fire (team)
SPR_USPK, // Floor spike
SPR_WSPK, // Wall spike
SPR_WSPB, // Wall spike base
@ -2054,6 +2325,13 @@ typedef enum state
S_SPINFIRE5,
S_SPINFIRE6,
S_TEAM_SPINFIRE1,
S_TEAM_SPINFIRE2,
S_TEAM_SPINFIRE3,
S_TEAM_SPINFIRE4,
S_TEAM_SPINFIRE5,
S_TEAM_SPINFIRE6,
// Spikes
S_SPIKE1,
S_SPIKE2,
@ -4010,9 +4288,7 @@ typedef enum state
S_BLUEBRICKDEBRIS, // for CEZ3
S_YELLOWBRICKDEBRIS, // for CEZ3
#ifdef SEENAMES
S_NAMECHECK,
#endif
S_FIRSTFREESLOT,
S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
@ -4812,9 +5088,7 @@ typedef enum mobj_type
MT_BLUEBRICKDEBRIS, // for CEZ3
MT_YELLOWBRICKDEBRIS, // for CEZ3
#ifdef SEENAMES
MT_NAMECHECK,
#endif
MT_FIRSTFREESLOT,
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,

View file

@ -32,6 +32,7 @@
#include "lua_script.h"
#include "lua_libs.h"
#include "lua_hud.h" // hud_running errors
#include "taglist.h" // P_FindSpecialLineFromTag
#include "lua_hook.h" // hook_cmd_running errors
#define NOHUD if (hud_running)\
@ -154,6 +155,8 @@ static const struct {
{META_PIVOTLIST, "spriteframepivot_t[]"},
{META_FRAMEPIVOT, "spriteframepivot_t"},
{META_TAGLIST, "taglist"},
{META_MOBJ, "mobj_t"},
{META_MAPTHING, "mapthing_t"},
@ -162,6 +165,8 @@ static const struct {
{META_SKIN, "skin_t"},
{META_POWERS, "player_t.powers"},
{META_SOUNDSID, "skin_t.soundsid"},
{META_SKINSPRITES, "skin_t.sprites"},
{META_SKINSPRITESLIST, "skin_t.sprites[]"},
{META_VERTEX, "vertex_t"},
{META_LINE, "line_t"},
@ -183,6 +188,9 @@ static const struct {
{META_CVAR, "consvar_t"},
{META_SECTORLINES, "sector_t.lines"},
#ifdef MUTABLE_TAGS
{META_SECTORTAGLIST, "sector_t.taglist"},
#endif
{META_SIDENUM, "line_t.sidenum"},
{META_LINEARGS, "line_t.args"},
{META_LINESTRINGARGS, "line_t.stringargs"},
@ -424,7 +432,7 @@ static int lib_pAproxDistance(lua_State *L)
fixed_t dx = luaL_checkfixed(L, 1);
fixed_t dy = luaL_checkfixed(L, 2);
//HUDSAFE
lua_pushfixed(L, P_AproxDistance(dx, dy));
lua_pushfixed(L, R_PointToDist2(0, 0, dx, dy));
return 1;
}
@ -965,6 +973,28 @@ static int lib_pMaceRotate(lua_State *L)
return 0;
}
static int lib_pCreateFloorSpriteSlope(lua_State *L)
{
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
NOHUD
INLEVEL
if (!mobj)
return LUA_ErrInvalid(L, "mobj_t");
LUA_PushUserdata(L, (pslope_t *)P_CreateFloorSpriteSlope(mobj), META_SLOPE);
return 1;
}
static int lib_pRemoveFloorSpriteSlope(lua_State *L)
{
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
NOHUD
INLEVEL
if (!mobj)
return LUA_ErrInvalid(L, "mobj_t");
P_RemoveFloorSpriteSlope(mobj);
return 1;
}
static int lib_pRailThinker(lua_State *L)
{
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
@ -3056,6 +3086,185 @@ static int lib_sStartMusicCaption(lua_State *L)
return 0;
}
static int lib_sMusicType(lua_State *L)
{
player_t *player = NULL;
NOHUD
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
{
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
if (!player)
return LUA_ErrInvalid(L, "player_t");
}
if (!player || P_IsLocalPlayer(player))
lua_pushinteger(L, S_MusicType());
else
lua_pushnil(L);
return 1;
}
static int lib_sMusicPlaying(lua_State *L)
{
player_t *player = NULL;
NOHUD
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
{
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
if (!player)
return LUA_ErrInvalid(L, "player_t");
}
if (!player || P_IsLocalPlayer(player))
lua_pushboolean(L, S_MusicPlaying());
else
lua_pushnil(L);
return 1;
}
static int lib_sMusicPaused(lua_State *L)
{
player_t *player = NULL;
NOHUD
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
{
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
if (!player)
return LUA_ErrInvalid(L, "player_t");
}
if (!player || P_IsLocalPlayer(player))
lua_pushboolean(L, S_MusicPaused());
else
lua_pushnil(L);
return 1;
}
static int lib_sMusicName(lua_State *L)
{
player_t *player = NULL;
NOHUD
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
{
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
if (!player)
return LUA_ErrInvalid(L, "player_t");
}
if (!player || P_IsLocalPlayer(player))
lua_pushstring(L, S_MusicName());
else
lua_pushnil(L);
return 1;
}
static int lib_sMusicExists(lua_State *L)
{
boolean checkMIDI = lua_opttrueboolean(L, 2);
boolean checkDigi = lua_opttrueboolean(L, 3);
#ifdef MUSICSLOT_COMPATIBILITY
const char *music_name;
UINT32 music_num;
char music_compat_name[7];
UINT16 music_flags = 0;
NOHUD
if (lua_isnumber(L, 1))
{
music_num = (UINT32)luaL_checkinteger(L, 1);
music_flags = (UINT16)(music_num & 0x0000FFFF);
if (music_flags && music_flags <= 1035)
snprintf(music_compat_name, 7, "%sM", G_BuildMapName((INT32)music_flags));
else if (music_flags && music_flags <= 1050)
strncpy(music_compat_name, compat_special_music_slots[music_flags - 1036], 7);
else
music_compat_name[0] = 0; // becomes empty string
music_compat_name[6] = 0;
music_name = (const char *)&music_compat_name;
}
else
{
music_num = 0;
music_name = luaL_checkstring(L, 1);
}
#else
const char *music_name = luaL_checkstring(L, 1);
#endif
NOHUD
lua_pushboolean(L, S_MusicExists(music_name, checkMIDI, checkDigi));
return 1;
}
static int lib_sSetMusicLoopPoint(lua_State *L)
{
UINT32 looppoint = (UINT32)luaL_checkinteger(L, 1);
player_t *player = NULL;
NOHUD
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
{
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
if (!player)
return LUA_ErrInvalid(L, "player_t");
}
if (!player || P_IsLocalPlayer(player))
lua_pushboolean(L, S_SetMusicLoopPoint(looppoint));
else
lua_pushnil(L);
return 1;
}
static int lib_sGetMusicLoopPoint(lua_State *L)
{
player_t *player = NULL;
NOHUD
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
{
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
if (!player)
return LUA_ErrInvalid(L, "player_t");
}
if (!player || P_IsLocalPlayer(player))
lua_pushinteger(L, (int)S_GetMusicLoopPoint());
else
lua_pushnil(L);
return 1;
}
static int lib_sPauseMusic(lua_State *L)
{
player_t *player = NULL;
NOHUD
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
{
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
if (!player)
return LUA_ErrInvalid(L, "player_t");
}
if (!player || P_IsLocalPlayer(player))
{
S_PauseAudio();
lua_pushboolean(L, true);
}
else
lua_pushnil(L);
return 1;
}
static int lib_sResumeMusic(lua_State *L)
{
player_t *player = NULL;
NOHUD
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
{
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
if (!player)
return LUA_ErrInvalid(L, "player_t");
}
if (!player || P_IsLocalPlayer(player))
{
S_ResumeAudio();
lua_pushboolean(L, true);
}
else
lua_pushnil(L);
return 1;
}
// G_GAME
////////////
@ -3605,6 +3814,8 @@ static luaL_Reg lib[] = {
{"P_CheckSolidLava",lib_pCheckSolidLava},
{"P_CanRunOnWater",lib_pCanRunOnWater},
{"P_MaceRotate",lib_pMaceRotate},
{"P_CreateFloorSpriteSlope",lib_pCreateFloorSpriteSlope},
{"P_RemoveFloorSpriteSlope",lib_pRemoveFloorSpriteSlope},
{"P_RailThinker",lib_pRailThinker},
{"P_XYMovement",lib_pXYMovement},
{"P_RingXYMovement",lib_pRingXYMovement},
@ -3764,6 +3975,15 @@ static luaL_Reg lib[] = {
{"S_IdPlaying",lib_sIdPlaying},
{"S_SoundPlaying",lib_sSoundPlaying},
{"S_StartMusicCaption", lib_sStartMusicCaption},
{"S_MusicType",lib_sMusicType},
{"S_MusicPlaying",lib_sMusicPlaying},
{"S_MusicPaused",lib_sMusicPaused},
{"S_MusicName",lib_sMusicName},
{"S_MusicExists",lib_sMusicExists},
{"S_SetMusicLoopPoint",lib_sSetMusicLoopPoint},
{"S_GetMusicLoopPoint",lib_sGetMusicLoopPoint},
{"S_PauseMusic",lib_sPauseMusic},
{"S_ResumeMusic", lib_sResumeMusic},
// g_game
{"G_AddGametype", lib_gAddGametype},

View file

@ -40,6 +40,10 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
// like sending random junk lua commands to crash the server
if (!gL) goto deny;
lua_settop(gL, 0); // Just in case...
lua_pushcfunction(gL, LUA_GetErrorMessage);
lua_getfield(gL, LUA_REGISTRYINDEX, "COM_Command"); // push COM_Command
if (!lua_istable(gL, -1)) goto deny;
@ -76,7 +80,7 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
READSTRINGN(*cp, buf, 255);
lua_pushstring(gL, buf);
}
LUA_Call(gL, (int)argc); // argc is 1-based, so this will cover the player we passed too.
LUA_Call(gL, (int)argc, 0, 1); // argc is 1-based, so this will cover the player we passed too.
return;
deny:
@ -98,6 +102,10 @@ void COM_Lua_f(void)
INT32 playernum = consoleplayer;
I_Assert(gL != NULL);
lua_settop(gL, 0); // Just in case...
lua_pushcfunction(gL, LUA_GetErrorMessage);
lua_getfield(gL, LUA_REGISTRYINDEX, "COM_Command"); // push COM_Command
I_Assert(lua_istable(gL, -1));
@ -167,7 +175,7 @@ void COM_Lua_f(void)
LUA_PushUserdata(gL, &players[playernum], META_PLAYER);
for (i = 1; i < COM_Argc(); i++)
lua_pushstring(gL, COM_Argv(i));
LUA_Call(gL, (int)COM_Argc()); // COM_Argc is 1-based, so this will cover the player we passed too.
LUA_Call(gL, (int)COM_Argc(), 0, 1); // COM_Argc is 1-based, so this will cover the player we passed too.
}
// Wrapper for COM_AddCommand
@ -277,6 +285,9 @@ static void Lua_OnChange(void)
/// \todo Network this! XD_LUAVAR
lua_pushcfunction(gL, LUA_GetErrorMessage);
lua_insert(gL, 1); // Because LUA_Call wants it at index 1.
// From CV_OnChange registry field, get the function for this cvar by name.
lua_getfield(gL, LUA_REGISTRYINDEX, "CV_OnChange");
I_Assert(lua_istable(gL, -1));
@ -288,8 +299,9 @@ static void Lua_OnChange(void)
lua_getfield(gL, -1, cvname); // get consvar_t* userdata.
lua_remove(gL, -2); // pop the CV_Vars table.
LUA_Call(gL, 1); // call function(cvar)
LUA_Call(gL, 1, 0, 1); // call function(cvar)
lua_pop(gL, 1); // pop CV_OnChange table
lua_remove(gL, 1); // remove LUA_GetErrorMessage
}
static int lib_cvRegisterVar(lua_State *L)
@ -440,6 +452,9 @@ static int CVarSetFunction
){
consvar_t *cvar = (consvar_t *)luaL_checkudata(L, 1, META_CVAR);
if (cvar->flags & CV_NOLUA)
return luaL_error(L, "Variable %s cannot be set from Lua.", cvar->name);
switch (lua_type(L, 2))
{
case LUA_TSTRING:
@ -468,7 +483,12 @@ static int lib_cvStealthSet(lua_State *L)
static int lib_cvAddValue(lua_State *L)
{
consvar_t *cvar = (consvar_t *)luaL_checkudata(L, 1, META_CVAR);
if (cvar->flags & CV_NOLUA)
return luaL_error(L, "Variable %s cannot be set from Lua.", cvar->name);
CV_AddValue(cvar, (INT32)luaL_checknumber(L, 2));
return 0;
}

View file

@ -60,6 +60,7 @@ enum hook {
hook_ShouldJingleContinue,
hook_GameQuit,
hook_PlayerCmd,
hook_MusicChange,
hook_MAX // last hook
};
@ -111,10 +112,9 @@ void LUAh_PlayerQuit(player_t *plr, kickreason_t reason); // Hook for player qui
void LUAh_IntermissionThinker(void); // Hook for Y_Ticker
boolean LUAh_TeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble); // Hook for team switching in... uh....
UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced); // Hook for spy mode
#ifdef SEENAMES
boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend); // Hook for MT_NAMECHECK
#endif
#define LUAh_PlayerThink(player) LUAh_PlayerHook(player, hook_PlayerThink) // Hook for P_PlayerThink
boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname); // Hook for whether a jingle of the given music should continue playing
void LUAh_GameQuit(void); // Hook for game quitting
void LUAh_GameQuit(boolean quitting); // Hook for game quitting
boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd); // Hook for building player's ticcmd struct (Ported from SRB2Kart)
boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boolean *looping, UINT32 *position, UINT32 *prefadems, UINT32 *fadeinms); // Hook for music changes

View file

@ -25,7 +25,7 @@
#include "m_perfstats.h"
#include "d_netcmd.h" // for cv_perfstats
#include "i_system.h" // I_GetTimeMicros
#include "i_system.h" // I_GetPreciseTime
static UINT8 hooksAvailable[(hook_MAX/8)+1];
@ -76,6 +76,7 @@ const char *const hookNames[hook_MAX+1] = {
"ShouldJingleContinue",
"GameQuit",
"PlayerCmd",
"MusicChange",
NULL
};
@ -480,7 +481,7 @@ void LUAh_ThinkFrame(void)
continue;
if (cv_perfstats.value == 3)
time_taken = I_GetTimeMicros();
time_taken = I_GetPreciseTime();
PushHook(gL, hookp);
if (lua_pcall(gL, 0, 0, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
@ -491,7 +492,7 @@ void LUAh_ThinkFrame(void)
if (cv_perfstats.value == 3)
{
lua_Debug ar;
time_taken = I_GetTimeMicros() - time_taken;
time_taken = I_GetPreciseTime() - time_taken;
// we need the function, let's just retrieve it again
PushHook(gL, hookp);
lua_getinfo(gL, ">S", &ar);
@ -1753,7 +1754,6 @@ UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean
}
// Hook for MT_NAMECHECK
#ifdef SEENAMES
boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend)
{
hook_p hookp;
@ -1797,7 +1797,6 @@ boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend)
return hasSeenPlayer;
}
#endif // SEENAMES
boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname)
{
@ -1845,7 +1844,7 @@ boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname)
}
// Hook for game quitting
void LUAh_GameQuit(void)
void LUAh_GameQuit(boolean quitting)
{
hook_p hookp;
if (!gL || !(hooksAvailable[hook_GameQuit/8] & (1<<(hook_GameQuit%8))))
@ -1859,7 +1858,8 @@ void LUAh_GameQuit(void)
continue;
PushHook(gL, hookp);
if (lua_pcall(gL, 0, 0, 1)) {
lua_pushboolean(gL, quitting);
if (lua_pcall(gL, 1, 0, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
@ -1912,3 +1912,62 @@ boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd)
hook_cmd_running = false;
return hooked;
}
// Hook for music changes
boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boolean *looping,
UINT32 *position, UINT32 *prefadems, UINT32 *fadeinms)
{
hook_p hookp;
boolean hooked = false;
if (!gL || !(hooksAvailable[hook_MusicChange/8] & (1<<(hook_MusicChange%8))))
return false;
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
for (hookp = roothook; hookp; hookp = hookp->next)
if (hookp->type == hook_MusicChange)
{
PushHook(gL, hookp);
lua_pushstring(gL, oldname);
lua_pushstring(gL, newname);
lua_pushinteger(gL, *mflags);
lua_pushboolean(gL, *looping);
lua_pushinteger(gL, *position);
lua_pushinteger(gL, *prefadems);
lua_pushinteger(gL, *fadeinms);
if (lua_pcall(gL, 7, 6, 1)) {
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL,-1));
lua_pop(gL, 1);
continue;
}
// output 1: true, false, or string musicname override
if (lua_isboolean(gL, -6) && lua_toboolean(gL, -6))
hooked = true;
else if (lua_isstring(gL, -6))
strncpy(newname, lua_tostring(gL, -6), 7);
// output 2: mflags override
if (lua_isnumber(gL, -5))
*mflags = lua_tonumber(gL, -5);
// output 3: looping override
if (lua_isboolean(gL, -4))
*looping = lua_toboolean(gL, -4);
// output 4: position override
if (lua_isboolean(gL, -3))
*position = lua_tonumber(gL, -3);
// output 5: prefadems override
if (lua_isboolean(gL, -2))
*prefadems = lua_tonumber(gL, -2);
// output 6: fadeinms override
if (lua_isboolean(gL, -1))
*fadeinms = lua_tonumber(gL, -1);
lua_pop(gL, 7); // Pop returned values and error handler
}
lua_settop(gL, 0);
newname[6] = 0;
return hooked;
}

View file

@ -13,6 +13,7 @@
enum hud {
hud_stagetitle = 0,
hud_textspectator,
hud_crosshair,
// Singleplayer / Co-op
hud_score,
hud_time,

View file

@ -35,15 +35,11 @@ static UINT8 hud_enabled[(hud_MAX/8)+1];
static UINT8 hudAvailable; // hud hooks field
#ifdef LUA_PATCH_SAFETY
static patchinfo_t *patchinfo, *patchinfohead;
static int numluapatches;
#endif
// must match enum hud in lua_hud.h
static const char *const hud_disable_options[] = {
"stagetitle",
"textspectator",
"crosshair",
"score",
"time",
@ -292,11 +288,7 @@ static int colormap_get(lua_State *L)
static int patch_get(lua_State *L)
{
#ifdef LUA_PATCH_SAFETY
patch_t *patch = *((patch_t **)luaL_checkudata(L, 1, META_PATCH));
#else
patchinfo_t *patch = *((patchinfo_t **)luaL_checkudata(L, 1, META_PATCH));
#endif
enum patch field = luaL_checkoption(L, 2, NULL, patch_opt);
// patches are invalidated when switching renderers
@ -314,16 +306,16 @@ static int patch_get(lua_State *L)
lua_pushboolean(L, patch != NULL);
break;
case patch_width:
lua_pushinteger(L, SHORT(patch->width));
lua_pushinteger(L, patch->width);
break;
case patch_height:
lua_pushinteger(L, SHORT(patch->height));
lua_pushinteger(L, patch->height);
break;
case patch_leftoffset:
lua_pushinteger(L, SHORT(patch->leftoffset));
lua_pushinteger(L, patch->leftoffset);
break;
case patch_topoffset:
lua_pushinteger(L, SHORT(patch->topoffset));
lua_pushinteger(L, patch->topoffset);
break;
}
return 1;
@ -403,59 +395,8 @@ static int libd_patchExists(lua_State *L)
static int libd_cachePatch(lua_State *L)
{
#ifdef LUA_PATCH_SAFETY
int i;
lumpnum_t lumpnum;
patchinfo_t *luapat;
patch_t *realpatch;
HUDONLY
luapat = patchinfohead;
lumpnum = W_CheckNumForLongName(luaL_checkstring(L, 1));
if (lumpnum == LUMPERROR)
lumpnum = W_GetNumForLongName("MISSING");
for (i = 0; i < numluapatches; i++)
{
// check if already cached
if (luapat->wadnum == WADFILENUM(lumpnum) && luapat->lumpnum == LUMPNUM(lumpnum))
{
LUA_PushUserdata(L, luapat, META_PATCH);
return 1;
}
luapat = luapat->next;
if (!luapat)
break;
}
if (numluapatches > 0)
{
patchinfo->next = Z_Malloc(sizeof(patchinfo_t), PU_STATIC, NULL);
patchinfo = patchinfo->next;
}
else
{
patchinfo = Z_Malloc(sizeof(patchinfo_t), PU_STATIC, NULL);
patchinfohead = patchinfo;
}
realpatch = W_CachePatchNum(lumpnum, PU_PATCH);
patchinfo->width = realpatch->width;
patchinfo->height = realpatch->height;
patchinfo->leftoffset = realpatch->leftoffset;
patchinfo->topoffset = realpatch->topoffset;
patchinfo->wadnum = WADFILENUM(lumpnum);
patchinfo->lumpnum = LUMPNUM(lumpnum);
LUA_PushUserdata(L, patchinfo, META_PATCH);
numluapatches++;
#else
HUDONLY
LUA_PushUserdata(L, W_CachePatchLongName(luaL_checkstring(L, 1), PU_PATCH), META_PATCH);
#endif
return 1;
}
@ -518,9 +459,8 @@ static int libd_getSpritePatch(lua_State *L)
INT32 rot = R_GetRollAngle(rollangle);
if (rot) {
if (!(sprframe->rotsprite.cached & (1<<angle)))
R_CacheRotSprite(i, frame, NULL, sprframe, angle, sprframe->flip & (1<<angle));
LUA_PushUserdata(L, sprframe->rotsprite.patch[angle][rot], META_PATCH);
patch_t *rotsprite = Patch_GetRotatedSprite(sprframe, frame, angle, sprframe->flip & (1<<angle), true, &spriteinfo[i], rot);
LUA_PushUserdata(L, rotsprite, META_PATCH);
lua_pushboolean(L, false);
lua_pushboolean(L, true);
return 3;
@ -529,7 +469,7 @@ static int libd_getSpritePatch(lua_State *L)
#endif
// push both the patch and it's "flip" value
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_PATCH), META_PATCH);
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_SPRITE), META_PATCH);
lua_pushboolean(L, (sprframe->flip & (1<<angle)) != 0);
return 2;
}
@ -631,9 +571,8 @@ static int libd_getSprite2Patch(lua_State *L)
INT32 rot = R_GetRollAngle(rollangle);
if (rot) {
if (!(sprframe->rotsprite.cached & (1<<angle)))
R_CacheRotSprite(SPR_PLAY, frame, &skins[i].sprinfo[j], sprframe, angle, sprframe->flip & (1<<angle));
LUA_PushUserdata(L, sprframe->rotsprite.patch[angle][rot], META_PATCH);
patch_t *rotsprite = Patch_GetRotatedSprite(sprframe, frame, angle, sprframe->flip & (1<<angle), true, &skins[i].sprinfo[j], rot);
LUA_PushUserdata(L, rotsprite, META_PATCH);
lua_pushboolean(L, false);
lua_pushboolean(L, true);
return 3;
@ -642,7 +581,7 @@ static int libd_getSprite2Patch(lua_State *L)
#endif
// push both the patch and it's "flip" value
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_PATCH), META_PATCH);
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_SPRITE), META_PATCH);
lua_pushboolean(L, (sprframe->flip & (1<<angle)) != 0);
return 2;
}
@ -651,22 +590,14 @@ static int libd_draw(lua_State *L)
{
INT32 x, y, flags;
patch_t *patch;
#ifdef LUA_PATCH_SAFETY
patchinfo_t *luapat;
#endif
const UINT8 *colormap = NULL;
HUDONLY
x = luaL_checkinteger(L, 1);
y = luaL_checkinteger(L, 2);
#ifdef LUA_PATCH_SAFETY
luapat = *((patchinfo_t **)luaL_checkudata(L, 3, META_PATCH));
patch = W_CachePatchNum((luapat->wadnum<<16)+luapat->lumpnum, PU_PATCH);
#else
patch = *((patch_t **)luaL_checkudata(L, 3, META_PATCH));
if (!patch)
return LUA_ErrInvalid(L, "patch_t");
#endif
flags = luaL_optinteger(L, 4, 0);
if (!lua_isnoneornil(L, 5))
colormap = *((UINT8 **)luaL_checkudata(L, 5, META_COLORMAP));
@ -682,9 +613,6 @@ static int libd_drawScaled(lua_State *L)
fixed_t x, y, scale;
INT32 flags;
patch_t *patch;
#ifdef LUA_PATCH_SAFETY
patchinfo_t *luapat;
#endif
const UINT8 *colormap = NULL;
HUDONLY
@ -693,14 +621,9 @@ static int libd_drawScaled(lua_State *L)
scale = luaL_checkinteger(L, 3);
if (scale < 0)
return luaL_error(L, "negative scale");
#ifdef LUA_PATCH_SAFETY
luapat = *((patchinfo_t **)luaL_checkudata(L, 4, META_PATCH));
patch = W_CachePatchNum((luapat->wadnum<<16)+luapat->lumpnum, PU_PATCH);
#else
patch = *((patch_t **)luaL_checkudata(L, 4, META_PATCH));
if (!patch)
return LUA_ErrInvalid(L, "patch_t");
#endif
flags = luaL_optinteger(L, 5, 0);
if (!lua_isnoneornil(L, 6))
colormap = *((UINT8 **)luaL_checkudata(L, 6, META_COLORMAP));
@ -974,8 +897,10 @@ static int libd_getColormap(lua_State *L)
else if (lua_type(L, 1) == LUA_TNUMBER) // skin number
{
skinnum = (INT32)luaL_checkinteger(L, 1);
if (skinnum < TC_BLINK || skinnum >= MAXSKINS)
return luaL_error(L, "skin number %d is out of range (%d - %d)", skinnum, TC_BLINK, MAXSKINS-1);
if (skinnum >= MAXSKINS)
return luaL_error(L, "skin number %d is out of range (>%d)", skinnum, MAXSKINS-1);
else if (skinnum < 0 && skinnum > TC_DEFAULT)
return luaL_error(L, "translation colormap index is out of range");
}
else // skin name
{
@ -1261,10 +1186,6 @@ int LUA_HudLib(lua_State *L)
{
memset(hud_enabled, 0xff, (hud_MAX/8)+1);
#ifdef LUA_PATCH_SAFETY
numluapatches = 0;
#endif
lua_newtable(L); // HUD registry table
lua_newtable(L);
luaL_register(L, NULL, lib_draw);
@ -1343,7 +1264,9 @@ void LUAh_GameHUD(player_t *stplayr)
return;
hud_running = true;
lua_pop(gL, -1);
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
I_Assert(lua_istable(gL, -1));
@ -1365,9 +1288,9 @@ void LUAh_GameHUD(player_t *stplayr)
lua_pushvalue(gL, -5); // graphics library (HUD[1])
lua_pushvalue(gL, -5); // stplayr
lua_pushvalue(gL, -5); // camera
LUA_Call(gL, 3);
LUA_Call(gL, 3, 0, 1);
}
lua_pop(gL, -1);
lua_settop(gL, 0);
hud_running = false;
}
@ -1377,7 +1300,9 @@ void LUAh_ScoresHUD(void)
return;
hud_running = true;
lua_pop(gL, -1);
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
I_Assert(lua_istable(gL, -1));
@ -1390,9 +1315,9 @@ void LUAh_ScoresHUD(void)
lua_pushnil(gL);
while (lua_next(gL, -3) != 0) {
lua_pushvalue(gL, -3); // graphics library (HUD[1])
LUA_Call(gL, 1);
LUA_Call(gL, 1, 0, 1);
}
lua_pop(gL, -1);
lua_settop(gL, 0);
hud_running = false;
}
@ -1402,7 +1327,9 @@ void LUAh_TitleHUD(void)
return;
hud_running = true;
lua_pop(gL, -1);
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
I_Assert(lua_istable(gL, -1));
@ -1415,9 +1342,9 @@ void LUAh_TitleHUD(void)
lua_pushnil(gL);
while (lua_next(gL, -3) != 0) {
lua_pushvalue(gL, -3); // graphics library (HUD[1])
LUA_Call(gL, 1);
LUA_Call(gL, 1, 0, 1);
}
lua_pop(gL, -1);
lua_settop(gL, 0);
hud_running = false;
}
@ -1427,7 +1354,9 @@ void LUAh_TitleCardHUD(player_t *stplayr)
return;
hud_running = true;
lua_pop(gL, -1);
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
I_Assert(lua_istable(gL, -1));
@ -1448,10 +1377,10 @@ void LUAh_TitleCardHUD(player_t *stplayr)
lua_pushvalue(gL, -6); // stplayr
lua_pushvalue(gL, -6); // lt_ticker
lua_pushvalue(gL, -6); // lt_endtime
LUA_Call(gL, 4);
LUA_Call(gL, 4, 0, 1);
}
lua_pop(gL, -1);
lua_settop(gL, 0);
hud_running = false;
}
@ -1461,7 +1390,9 @@ void LUAh_IntermissionHUD(void)
return;
hud_running = true;
lua_pop(gL, -1);
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
I_Assert(lua_istable(gL, -1));
@ -1474,8 +1405,8 @@ void LUAh_IntermissionHUD(void)
lua_pushnil(gL);
while (lua_next(gL, -3) != 0) {
lua_pushvalue(gL, -3); // graphics library (HUD[1])
LUA_Call(gL, 1);
LUA_Call(gL, 1, 0, 1);
}
lua_pop(gL, -1);
lua_settop(gL, 0);
hud_running = false;
}

View file

@ -14,9 +14,12 @@
#include "fastcmp.h"
#include "info.h"
#include "dehacked.h"
#include "deh_tables.h"
#include "deh_lua.h"
#include "p_mobj.h"
#include "p_local.h"
#include "z_zone.h"
#include "r_patch.h"
#include "r_picformats.h"
#include "r_things.h"
#include "r_draw.h" // R_GetColorByName
@ -30,7 +33,7 @@
extern CV_PossibleValue_t Color_cons_t[];
extern UINT8 skincolor_modified[];
boolean LUA_CallAction(const char *action, mobj_t *actor);
boolean LUA_CallAction(enum actionnum actionnum, mobj_t *actor);
state_t *astate;
enum sfxinfo_read {
@ -63,6 +66,8 @@ const char *const sfxinfo_wopt[] = {
"caption",
NULL};
boolean actionsoverridden[NUMACTIONS] = {false};
//
// Sprite Names
//
@ -375,17 +380,13 @@ static int lib_setSpriteInfo(lua_State *L)
if (hud_running)
return luaL_error(L, "Do not alter spriteinfo_t in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter spriteinfo_t in CMD building code!");
return luaL_error(L, "Do not alter spriteinfo_t in CMD building code!");
lua_remove(L, 1);
{
UINT32 i = luaL_checkinteger(L, 1);
if (i == 0 || i >= NUMSPRITES)
return luaL_error(L, "spriteinfo[] index %d out of range (1 - %d)", i, NUMSPRITES-1);
#ifdef ROTSPRITE
if (sprites != NULL)
R_FreeSingleRotSprite(&sprites[i]);
#endif
info = &spriteinfo[i]; // get the spriteinfo to assign to.
}
luaL_checktype(L, 2, LUA_TTABLE); // check that we've been passed a table.
@ -469,11 +470,6 @@ static int spriteinfo_set(lua_State *L)
lua_remove(L, 1); // remove field
lua_settop(L, 1); // leave only one value
#ifdef ROTSPRITE
if (sprites != NULL)
R_FreeSingleRotSprite(&sprites[sprinfo-spriteinfo]);
#endif
if (fastcmp(field, "pivot"))
{
// pivot[] is a table
@ -630,6 +626,9 @@ static void A_Lua(mobj_t *actor)
boolean found = false;
I_Assert(actor != NULL);
lua_settop(gL, 0); // Just in case...
lua_pushcfunction(gL, LUA_GetErrorMessage);
// get the action for this state
lua_getfield(gL, LUA_REGISTRYINDEX, LREG_STATEACTION);
I_Assert(lua_istable(gL, -1));
@ -658,7 +657,7 @@ static void A_Lua(mobj_t *actor)
LUA_PushUserdata(gL, actor, META_MOBJ);
lua_pushinteger(gL, var1);
lua_pushinteger(gL, var2);
LUA_Call(gL, 3);
LUA_Call(gL, 3, 0, 1);
if (found)
{
@ -813,36 +812,33 @@ boolean LUA_SetLuaAction(void *stv, const char *action)
return true; // action successfully set.
}
boolean LUA_CallAction(const char *csaction, mobj_t *actor)
boolean LUA_CallAction(enum actionnum actionnum, mobj_t *actor)
{
I_Assert(csaction != NULL);
I_Assert(actor != NULL);
if (!gL) // Lua isn't loaded,
if (!actionsoverridden[actionnum]) // The action is not overriden,
return false; // action not called.
if (superstack && fasticmp(csaction, superactions[superstack-1])) // the action is calling itself,
if (superstack && fasticmp(actionpointers[actionnum].name, superactions[superstack-1])) // the action is calling itself,
return false; // let it call the hardcoded function instead.
lua_pushcfunction(gL, LUA_GetErrorMessage);
// grab function by uppercase name.
lua_getfield(gL, LUA_REGISTRYINDEX, LREG_ACTIONS);
{
char *action = Z_StrDup(csaction);
strupr(action);
lua_getfield(gL, -1, action);
Z_Free(action);
}
lua_getfield(gL, -1, actionpointers[actionnum].name);
lua_remove(gL, -2); // pop LREG_ACTIONS
if (lua_isnil(gL, -1)) // no match
{
lua_pop(gL, 1); // pop nil
lua_pop(gL, 2); // pop nil and error handler
return false; // action not called.
}
if (superstack == MAXRECURSION)
{
CONS_Alert(CONS_WARNING, "Max Lua Action recursion reached! Cool it on the calling A_Action functions from inside A_Action functions!\n");
lua_pop(gL, 2); // pop function and error handler
return true;
}
@ -853,10 +849,11 @@ boolean LUA_CallAction(const char *csaction, mobj_t *actor)
lua_pushinteger(gL, var1);
lua_pushinteger(gL, var2);
superactions[superstack] = csaction;
superactions[superstack] = actionpointers[actionnum].name;
++superstack;
LUA_Call(gL, 3);
LUA_Call(gL, 3, 0, -(2 + 3));
lua_pop(gL, -1); // Error handler
--superstack;
superactions[superstack] = NULL;
@ -1638,8 +1635,10 @@ static int skincolor_get(lua_State *L)
lua_pushinteger(L, info->chatcolor);
else if (fastcmp(field,"accessible"))
lua_pushboolean(L, info->accessible);
else
else {
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; returning nil.\n"), "skincolor_t", field);
return 0;
}
return 1;
}

View file

@ -12,6 +12,8 @@
extern lua_State *gL;
#define MUTABLE_TAGS
#define LREG_VALID "VALID_USERDATA"
#define LREG_EXTVARS "LUA_VARS"
#define LREG_STATEACTION "STATE_ACTION"
@ -27,6 +29,8 @@ extern lua_State *gL;
#define META_PIVOTLIST "SPRITEFRAMEPIVOT_T[]"
#define META_FRAMEPIVOT "SPRITEFRAMEPIVOT_T*"
#define META_TAGLIST "TAGLIST"
#define META_MOBJ "MOBJ_T*"
#define META_MAPTHING "MAPTHING_T*"
@ -35,6 +39,8 @@ extern lua_State *gL;
#define META_SKIN "SKIN_T*"
#define META_POWERS "PLAYER_T*POWERS"
#define META_SOUNDSID "SKIN_T*SOUNDSID"
#define META_SKINSPRITES "SKIN_T*SPRITES"
#define META_SKINSPRITESLIST "SKIN_T*SPRITES[]"
#define META_VERTEX "VERTEX_T*"
#define META_LINE "LINE_T*"
@ -56,6 +62,9 @@ extern lua_State *gL;
#define META_CVAR "CONSVAR_T*"
#define META_SECTORLINES "SECTOR_T*LINES"
#ifdef MUTABLE_TAGS
#define META_SECTORTAGLIST "sector_t.taglist"
#endif
#define META_SIDENUM "LINE_T*SIDENUM"
#define META_LINEARGS "LINE_T*ARGS"
#define META_LINESTRINGARGS "LINE_T*STRINGARGS"
@ -93,6 +102,7 @@ int LUA_PlayerLib(lua_State *L);
int LUA_SkinLib(lua_State *L);
int LUA_ThinkerLib(lua_State *L);
int LUA_MapLib(lua_State *L);
int LUA_TagLib(lua_State *L);
int LUA_PolyObjLib(lua_State *L);
int LUA_BlockmapLib(lua_State *L);
int LUA_HudLib(lua_State *L);

View file

@ -37,6 +37,7 @@ enum sector_e {
sector_lightlevel,
sector_special,
sector_tag,
sector_taglist,
sector_thinglist,
sector_heightsec,
sector_camsec,
@ -55,6 +56,7 @@ static const char *const sector_opt[] = {
"lightlevel",
"special",
"tag",
"taglist",
"thinglist",
"heightsec",
"camsec",
@ -89,6 +91,7 @@ enum line_e {
line_flags,
line_special,
line_tag,
line_taglist,
line_args,
line_stringargs,
line_sidenum,
@ -99,8 +102,6 @@ enum line_e {
line_slopetype,
line_frontsector,
line_backsector,
line_firsttag,
line_nexttag,
line_polyobj,
line_text,
line_callcount
@ -115,6 +116,7 @@ static const char *const line_opt[] = {
"flags",
"special",
"tag",
"taglist",
"args",
"stringargs",
"sidenum",
@ -125,8 +127,6 @@ static const char *const line_opt[] = {
"slopetype",
"frontsector",
"backsector",
"firsttag",
"nexttag",
"polyobj",
"text",
"callcount",
@ -583,7 +583,10 @@ static int sector_get(lua_State *L)
lua_pushinteger(L, sector->special);
return 1;
case sector_tag:
lua_pushinteger(L, sector->tag);
lua_pushinteger(L, (UINT16)Tag_FGet(&sector->tags));
return 1;
case sector_taglist:
LUA_PushUserdata(L, &sector->tags, META_SECTORTAGLIST);
return 1;
case sector_thinglist: // thinglist
lua_pushcfunction(L, lib_iterateSectorThinglist);
@ -684,8 +687,10 @@ static int sector_set(lua_State *L)
sector->special = (INT16)luaL_checkinteger(L, 3);
break;
case sector_tag:
P_ChangeSectorTag((UINT32)(sector - sectors), (INT16)luaL_checkinteger(L, 3));
Tag_SectorFSet((UINT32)(sector - sectors), (INT16)luaL_checkinteger(L, 3));
break;
case sector_taglist:
return LUA_ErrSetDirectly(L, "sector_t", "taglist");
}
return 0;
}
@ -823,7 +828,21 @@ static int line_get(lua_State *L)
lua_pushinteger(L, line->special);
return 1;
case line_tag:
lua_pushinteger(L, line->tag);
// HELLO
// THIS IS LJ SONIC
// HOW IS YOUR DAY?
// BY THE WAY WHEN 2.3 OR 3.0 OR 4.0 OR SRB3 OR SRB4 OR WHATEVER IS OUT
// YOU SHOULD REMEMBER TO CHANGE THIS SO IT ALWAYS RETURNS A UNSIGNED VALUE
// HAVE A NICE DAY
//
//
//
//
// you are ugly
lua_pushinteger(L, Tag_FGet(&line->tags));
return 1;
case line_taglist:
LUA_PushUserdata(L, &line->tags, META_TAGLIST);
return 1;
case line_args:
LUA_PushUserdata(L, line->args, META_LINEARGS);
@ -871,12 +890,6 @@ static int line_get(lua_State *L)
case line_backsector:
LUA_PushUserdata(L, line->backsector, META_SECTOR);
return 1;
case line_firsttag:
lua_pushinteger(L, line->firsttag);
return 1;
case line_nexttag:
lua_pushinteger(L, line->nexttag);
return 1;
case line_polyobj:
LUA_PushUserdata(L, line->polyobj, META_POLYOBJ);
return 1;
@ -1395,25 +1408,15 @@ static int lib_iterateSectors(lua_State *L)
static int lib_getSector(lua_State *L)
{
int field;
INLEVEL
lua_settop(L, 2);
lua_remove(L, 1); // dummy userdata table is unused.
if (lua_isnumber(L, 1))
if (lua_isnumber(L, 2))
{
size_t i = lua_tointeger(L, 1);
size_t i = lua_tointeger(L, 2);
if (i >= numsectors)
return 0;
LUA_PushUserdata(L, &sectors[i], META_SECTOR);
return 1;
}
field = luaL_checkoption(L, 1, NULL, array_opt);
switch(field)
{
case 0: // iterate
lua_pushcfunction(L, lib_iterateSectors);
return 1;
}
return 0;
}
@ -1499,25 +1502,15 @@ static int lib_iterateLines(lua_State *L)
static int lib_getLine(lua_State *L)
{
int field;
INLEVEL
lua_settop(L, 2);
lua_remove(L, 1); // dummy userdata table is unused.
if (lua_isnumber(L, 1))
if (lua_isnumber(L, 2))
{
size_t i = lua_tointeger(L, 1);
size_t i = lua_tointeger(L, 2);
if (i >= numlines)
return 0;
LUA_PushUserdata(L, &lines[i], META_LINE);
return 1;
}
field = luaL_checkoption(L, 1, NULL, array_opt);
switch(field)
{
case 0: // iterate
lua_pushcfunction(L, lib_iterateLines);
return 1;
}
return 0;
}
@ -2199,6 +2192,8 @@ static int mapheaderinfo_get(lua_State *L)
lua_pushinteger(L, header->levelflags);
else if (fastcmp(field,"menuflags"))
lua_pushinteger(L, header->menuflags);
else if (fastcmp(field,"selectheading"))
lua_pushstring(L, header->selectheading);
else if (fastcmp(field,"startrings"))
lua_pushinteger(L, header->startrings);
else if (fastcmp(field, "sstimer"))
@ -2368,15 +2363,13 @@ int LUA_MapLib(lua_State *L)
//lua_setfield(L, -2, "__len");
lua_pop(L, 1);
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getSector);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_numsectors);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "sectors");
LUA_PushTaggableObjectArray(L, "sectors",
lib_iterateSectors,
lib_getSector,
lib_numsectors,
tags_sectors,
&numsectors, &sectors,
sizeof (sector_t), META_SECTOR);
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
@ -2388,15 +2381,13 @@ int LUA_MapLib(lua_State *L)
lua_setmetatable(L, -2);
lua_setglobal(L, "subsectors");
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getLine);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_numlines);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "lines");
LUA_PushTaggableObjectArray(L, "lines",
lib_iterateLines,
lib_getLine,
lib_numlines,
tags_lines,
&numlines, &lines,
sizeof (line_t), META_LINE);
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);

View file

@ -15,6 +15,7 @@
#include "tables.h"
#include "p_local.h"
#include "doomstat.h" // for ALL7EMERALDS
#include "r_main.h" // for R_PointToDist2
#include "lua_script.h"
#include "lua_libs.h"
@ -129,7 +130,7 @@ static int lib_fixedsqrt(lua_State *L)
static int lib_fixedhypot(lua_State *L)
{
lua_pushfixed(L, FixedHypot(luaL_checkfixed(L, 1), luaL_checkfixed(L, 2)));
lua_pushfixed(L, R_PointToDist2(0, 0, luaL_checkfixed(L, 1), luaL_checkfixed(L, 2)));
return 1;
}
@ -192,18 +193,30 @@ static luaL_Reg lib[] = {
{"cos", lib_finecosine},
{"tan", lib_finetangent},
{"FixedAngle", lib_fixedangle},
{"fixangle" , lib_fixedangle},
{"AngleFixed", lib_anglefixed},
{"anglefix" , lib_anglefixed},
{"InvAngle", lib_invangle},
{"FixedMul", lib_fixedmul},
{"fixmul" , lib_fixedmul},
{"FixedInt", lib_fixedint},
{"fixint" , lib_fixedint},
{"FixedDiv", lib_fixeddiv},
{"fixdiv" , lib_fixeddiv},
{"FixedRem", lib_fixedrem},
{"fixrem" , lib_fixedrem},
{"FixedSqrt", lib_fixedsqrt},
{"fixsqrt" , lib_fixedsqrt},
{"FixedHypot", lib_fixedhypot},
{"fixhypot" , lib_fixedhypot},
{"FixedFloor", lib_fixedfloor},
{"fixfloor" , lib_fixedfloor},
{"FixedTrunc", lib_fixedtrunc},
{"fixtrunc" , lib_fixedtrunc},
{"FixedCeil", lib_fixedceil},
{"fixceil" , lib_fixedceil},
{"FixedRound", lib_fixedround},
{"fixround" , lib_fixedround},
{"GetSecSpecial", lib_getsecspecial},
{"All7Emeralds", lib_all7emeralds},
{"ColorOpposite", lib_coloropposite},

View file

@ -22,8 +22,6 @@
#include "lua_hud.h" // hud_running errors
#include "lua_hook.h" // hook_cmd_running errors
static const char *const array_opt[] ={"iterate",NULL};
enum mobj_e {
mobj_valid = 0,
mobj_x,
@ -39,6 +37,11 @@ enum mobj_e {
mobj_frame,
mobj_sprite2,
mobj_anim_duration,
mobj_spritexscale,
mobj_spriteyscale,
mobj_spritexoffset,
mobj_spriteyoffset,
mobj_floorspriteslope,
mobj_touching_sectorlist,
mobj_subsector,
mobj_floorz,
@ -56,8 +59,10 @@ enum mobj_e {
mobj_flags,
mobj_flags2,
mobj_eflags,
mobj_renderflags,
mobj_skin,
mobj_color,
mobj_blendmode,
mobj_bnext,
mobj_bprev,
mobj_hnext,
@ -108,6 +113,11 @@ static const char *const mobj_opt[] = {
"frame",
"sprite2",
"anim_duration",
"spritexscale",
"spriteyscale",
"spritexoffset",
"spriteyoffset",
"floorspriteslope",
"touching_sectorlist",
"subsector",
"floorz",
@ -125,8 +135,10 @@ static const char *const mobj_opt[] = {
"flags",
"flags2",
"eflags",
"renderflags",
"skin",
"color",
"blendmode",
"bnext",
"bprev",
"hnext",
@ -227,6 +239,21 @@ static int mobj_get(lua_State *L)
case mobj_anim_duration:
lua_pushinteger(L, mo->anim_duration);
break;
case mobj_spritexscale:
lua_pushfixed(L, mo->spritexscale);
break;
case mobj_spriteyscale:
lua_pushfixed(L, mo->spriteyscale);
break;
case mobj_spritexoffset:
lua_pushfixed(L, mo->spritexoffset);
break;
case mobj_spriteyoffset:
lua_pushfixed(L, mo->spriteyoffset);
break;
case mobj_floorspriteslope:
LUA_PushUserdata(L, mo->floorspriteslope, META_SLOPE);
break;
case mobj_touching_sectorlist:
return UNIMPLEMENTED;
case mobj_subsector:
@ -277,6 +304,9 @@ static int mobj_get(lua_State *L)
case mobj_eflags:
lua_pushinteger(L, mo->eflags);
break;
case mobj_renderflags:
lua_pushinteger(L, mo->renderflags);
break;
case mobj_skin: // skin name or nil, not struct
if (!mo->skin)
return 0;
@ -285,6 +315,9 @@ static int mobj_get(lua_State *L)
case mobj_color:
lua_pushinteger(L, mo->color);
break;
case mobj_blendmode:
lua_pushinteger(L, mo->blendmode);
break;
case mobj_bnext:
LUA_PushUserdata(L, mo->bnext, META_MOBJ);
break;
@ -492,6 +525,20 @@ static int mobj_set(lua_State *L)
case mobj_anim_duration:
mo->anim_duration = (UINT16)luaL_checkinteger(L, 3);
break;
case mobj_spritexscale:
mo->spritexscale = luaL_checkfixed(L, 3);
break;
case mobj_spriteyscale:
mo->spriteyscale = luaL_checkfixed(L, 3);
break;
case mobj_spritexoffset:
mo->spritexoffset = luaL_checkfixed(L, 3);
break;
case mobj_spriteyoffset:
mo->spriteyoffset = luaL_checkfixed(L, 3);
break;
case mobj_floorspriteslope:
return NOSET;
case mobj_touching_sectorlist:
return UNIMPLEMENTED;
case mobj_subsector:
@ -580,6 +627,9 @@ static int mobj_set(lua_State *L)
case mobj_eflags:
mo->eflags = (UINT32)luaL_checkinteger(L, 3);
break;
case mobj_renderflags:
mo->renderflags = (UINT32)luaL_checkinteger(L, 3);
break;
case mobj_skin: // set skin by name
{
INT32 i;
@ -603,6 +653,9 @@ static int mobj_set(lua_State *L)
mo->color = newcolor;
break;
}
case mobj_blendmode:
mo->blendmode = (INT32)luaL_checkinteger(L, 3);
break;
case mobj_bnext:
return NOSETPOS;
case mobj_bprev:
@ -848,7 +901,12 @@ static int mapthing_get(lua_State *L)
else if(fastcmp(field,"extrainfo"))
number = mt->extrainfo;
else if(fastcmp(field,"tag"))
number = mt->tag;
number = Tag_FGet(&mt->tags);
else if(fastcmp(field,"taglist"))
{
LUA_PushUserdata(L, &mt->tags, META_TAGLIST);
return 1;
}
else if(fastcmp(field,"args"))
{
LUA_PushUserdata(L, mt->args, META_THINGARGS);
@ -910,7 +968,9 @@ static int mapthing_set(lua_State *L)
mt->extrainfo = (UINT8)extrainfo;
}
else if (fastcmp(field,"tag"))
mt->tag = (INT16)luaL_checkinteger(L, 3);
Tag_FSet(&mt->tags, (INT16)luaL_checkinteger(L, 3));
else if (fastcmp(field,"taglist"))
return LUA_ErrSetDirectly(L, "mapthing_t", "taglist");
else if(fastcmp(field,"mobj"))
mt->mobj = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
else
@ -948,25 +1008,15 @@ static int lib_iterateMapthings(lua_State *L)
static int lib_getMapthing(lua_State *L)
{
int field;
INLEVEL
lua_settop(L, 2);
lua_remove(L, 1); // dummy userdata table is unused.
if (lua_isnumber(L, 1))
if (lua_isnumber(L, 2))
{
size_t i = lua_tointeger(L, 1);
size_t i = lua_tointeger(L, 2);
if (i >= nummapthings)
return 0;
LUA_PushUserdata(L, &mapthings[i], META_MAPTHING);
return 1;
}
field = luaL_checkoption(L, 1, NULL, array_opt);
switch(field)
{
case 0: // iterate
lua_pushcfunction(L, lib_iterateMapthings);
return 1;
}
return 0;
}
@ -1013,14 +1063,13 @@ int LUA_MobjLib(lua_State *L)
lua_setfield(L, -2, "__len");
lua_pop(L,1);
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getMapthing);
lua_setfield(L, -2, "__index");
LUA_PushTaggableObjectArray(L, "mapthings",
lib_iterateMapthings,
lib_getMapthing,
lib_nummapthings,
tags_mapthings,
&nummapthings, &mapthings,
sizeof (mapthing_t), META_MAPTHING);
lua_pushcfunction(L, lib_nummapthings);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "mapthings");
return 0;
}

View file

@ -158,6 +158,10 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->flashpal);
else if (fastcmp(field,"skincolor"))
lua_pushinteger(L, plr->skincolor);
else if (fastcmp(field,"skin"))
lua_pushinteger(L, plr->skin);
else if (fastcmp(field,"availabilities"))
lua_pushinteger(L, plr->availabilities);
else if (fastcmp(field,"score"))
lua_pushinteger(L, plr->score);
else if (fastcmp(field,"dashspeed"))
@ -469,6 +473,10 @@ static int player_set(lua_State *L)
return luaL_error(L, "player.skincolor %d out of range (0 - %d).", newcolor, numskincolors-1);
plr->skincolor = newcolor;
}
else if (fastcmp(field,"skin"))
return NOSET;
else if (fastcmp(field,"availabilities"))
return NOSET;
else if (fastcmp(field,"score"))
plr->score = (UINT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"dashspeed"))

View file

@ -417,7 +417,7 @@ static int lib_getPolyObject(lua_State *L)
{
i = luaL_checkinteger(L, 2);
if (i < 0 || i >= numPolyObjects)
return luaL_error(L, "PolyObjects[] index %d out of range (0 - %d)", i, numPolyObjects-1);
return luaL_error(L, "polyobjects[] index %d out of range (0 - %d)", i, numPolyObjects-1);
LUA_PushUserdata(L, &PolyObjects[i], META_POLYOBJ);
return 1;
}
@ -481,6 +481,6 @@ int LUA_PolyObjLib(lua_State *L)
lua_pushcfunction(L, lib_numPolyObjects);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "PolyObjects");
lua_setglobal(L, "polyobjects");
return 0;
}

View file

@ -13,6 +13,7 @@
#include "doomdef.h"
#include "fastcmp.h"
#include "dehacked.h"
#include "deh_lua.h"
#include "z_zone.h"
#include "w_wad.h"
#include "p_setup.h"
@ -52,6 +53,7 @@ static lua_CFunction liblist[] = {
LUA_SkinLib, // skin_t, skins[]
LUA_ThinkerLib, // thinker_t
LUA_MapLib, // line_t, side_t, sector_t, subsector_t
LUA_TagLib, // tags
LUA_PolyObjLib, // polyobj_t
LUA_BlockmapLib, // blockmap stuff
LUA_HudLib, // HUD stuff
@ -133,6 +135,19 @@ int LUA_GetErrorMessage(lua_State *L)
return 1;
}
int LUA_Call(lua_State *L, int nargs, int nresults, int errorhandlerindex)
{
int err = lua_pcall(L, nargs, nresults, errorhandlerindex);
if (err)
{
CONS_Alert(CONS_WARNING, "%s\n", lua_tostring(L, -1));
lua_pop(L, 1);
}
return err;
}
// Moved here from lib_getenum.
int LUA_PushGlobals(lua_State *L, const char *word)
{
@ -318,7 +333,7 @@ int LUA_PushGlobals(lua_State *L, const char *word)
return 1;
// local player variables, by popular request
} else if (fastcmp(word,"consoleplayer")) { // player controlling console (aka local player 1)
if (consoleplayer < 0 || !playeringame[consoleplayer])
if (!addedtogame || consoleplayer < 0 || !playeringame[consoleplayer])
return 0;
LUA_PushUserdata(L, &players[consoleplayer], META_PLAYER);
return 1;
@ -376,6 +391,44 @@ int LUA_CheckGlobals(lua_State *L, const char *word)
redscore = (UINT32)luaL_checkinteger(L, 2);
else if (fastcmp(word, "bluescore"))
bluescore = (UINT32)luaL_checkinteger(L, 2);
else if (fastcmp(word, "skincolor_redteam"))
skincolor_redteam = (UINT16)luaL_checkinteger(L, 2);
else if (fastcmp(word, "skincolor_blueteam"))
skincolor_blueteam = (UINT16)luaL_checkinteger(L, 2);
else if (fastcmp(word, "skincolor_redring"))
skincolor_redring = (UINT16)luaL_checkinteger(L, 2);
else if (fastcmp(word, "skincolor_bluering"))
skincolor_bluering = (UINT16)luaL_checkinteger(L, 2);
else if (fastcmp(word, "emeralds"))
emeralds = (UINT16)luaL_checkinteger(L, 2);
else if (fastcmp(word, "token"))
token = (UINT32)luaL_checkinteger(L, 2);
else if (fastcmp(word, "gravity"))
gravity = (fixed_t)luaL_checkinteger(L, 2);
else if (fastcmp(word, "stoppedclock"))
stoppedclock = luaL_checkboolean(L, 2);
else if (fastcmp(word, "displayplayer"))
{
player_t *player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
if (player)
displayplayer = player - players;
}
else if (fastcmp(word, "mapmusname"))
{
size_t strlength;
const char *str = luaL_checklstring(L, 2, &strlength);
if (strlength > 6)
return luaL_error(L, "string length out of range (maximum 6 characters)");
if (strlen(str) < strlength)
return luaL_error(L, "string must not contain embedded zeros!");
strncpy(mapmusname, str, strlength);
}
else if (fastcmp(word, "mapmusflags"))
mapmusflags = (UINT16)luaL_checkinteger(L, 2);
else
return 0;
@ -388,6 +441,7 @@ static int setglobals(lua_State *L)
{
const char *csname;
char *name;
enum actionnum actionnum;
lua_remove(L, 1); // we're not gonna be using _G
csname = lua_tostring(L, 1);
@ -406,6 +460,10 @@ static int setglobals(lua_State *L)
lua_rawset(L, -3); // rawset doesn't trigger this metatable again.
// otherwise we would've used setfield, obviously.
actionnum = LUA_GetActionNumByName(name);
if (actionnum < NUMACTIONS)
actionsoverridden[actionnum] = true;
Z_Free(name);
return 0;
}
@ -437,7 +495,7 @@ static void LUA_ClearState(void)
// open base libraries
luaL_openlibs(L);
lua_pop(L, -1);
lua_settop(L, 0);
// make LREG_VALID table for all pushed userdata cache.
lua_newtable(L);
@ -640,7 +698,7 @@ fixed_t LUA_EvalMath(const char *word)
*b = '\0';
// eval string.
lua_pop(L, -1);
lua_settop(L, 0);
if (luaL_dostring(L, buf))
{
p = lua_tostring(L, -1);
@ -682,25 +740,37 @@ void LUA_PushLightUserdata (lua_State *L, void *data, const char *meta)
// Pushes it to the stack and stores it in the registry.
void LUA_PushUserdata(lua_State *L, void *data, const char *meta)
{
if (LUA_RawPushUserdata(L, data) == LPUSHED_NEW)
{
luaL_getmetatable(L, meta);
lua_setmetatable(L, -2);
}
}
// Same as LUA_PushUserdata but don't set a metatable yet.
lpushed_t LUA_RawPushUserdata(lua_State *L, void *data)
{
lpushed_t status = LPUSHED_NIL;
void **userdata;
if (!data) { // push a NULL
lua_pushnil(L);
return;
return status;
}
lua_getfield(L, LUA_REGISTRYINDEX, LREG_VALID);
I_Assert(lua_istable(L, -1));
lua_pushlightuserdata(L, data);
lua_rawget(L, -2);
if (lua_isnil(L, -1)) { // no userdata? deary me, we'll have to make one.
lua_pop(L, 1); // pop the nil
// create the userdata
userdata = lua_newuserdata(L, sizeof(void *));
*userdata = data;
luaL_getmetatable(L, meta);
lua_setmetatable(L, -2);
// Set it in the registry so we can find it again
lua_pushlightuserdata(L, data); // k (store the userdata via the data's pointer)
@ -708,8 +778,15 @@ void LUA_PushUserdata(lua_State *L, void *data, const char *meta)
lua_rawset(L, -4);
// stack is left with the userdata on top, as if getting it had originally succeeded.
status = LPUSHED_NEW;
}
else
status = LPUSHED_EXISTING;
lua_remove(L, -2); // remove LREG_VALID
return status;
}
// When userdata is freed, use this function to remove it from Lua.
@ -769,6 +846,7 @@ void LUA_InvalidateLevel(void)
{
LUA_InvalidateUserdata(&sectors[i]);
LUA_InvalidateUserdata(&sectors[i].lines);
LUA_InvalidateUserdata(&sectors[i].tags);
if (sectors[i].ffloors)
{
for (rover = sectors[i].ffloors; rover; rover = rover->next)
@ -778,6 +856,7 @@ void LUA_InvalidateLevel(void)
for (i = 0; i < numlines; i++)
{
LUA_InvalidateUserdata(&lines[i]);
LUA_InvalidateUserdata(&lines[i].tags);
LUA_InvalidateUserdata(lines[i].sidenum);
}
for (i = 0; i < numsides; i++)
@ -809,7 +888,10 @@ void LUA_InvalidateMapthings(void)
return;
for (i = 0; i < nummapthings; i++)
{
LUA_InvalidateUserdata(&mapthings[i]);
LUA_InvalidateUserdata(&mapthings[i].tags);
}
}
void LUA_InvalidatePlayer(player_t *player)
@ -1624,3 +1706,36 @@ int Lua_optoption(lua_State *L, int narg,
return i;
return -1;
}
void LUA_PushTaggableObjectArray
( lua_State *L,
const char *field,
lua_CFunction iterator,
lua_CFunction indexer,
lua_CFunction counter,
taggroup_t *garray[],
size_t * max_elements,
void * element_array,
size_t sizeof_element,
const char *meta)
{
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, iterator);
lua_setfield(L, -2, "iterate");
LUA_InsertTaggroupIterator(L, garray,
max_elements, element_array, sizeof_element, meta);
lua_createtable(L, 0, 1);
lua_pushcfunction(L, indexer);
lua_setfield(L, -2, "__index");
lua_setmetatable(L, -2);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, counter);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, field);
}

View file

@ -10,10 +10,14 @@
/// \file lua_script.h
/// \brief Lua scripting basics
#ifndef LUA_SCRIPT_H
#define LUA_SCRIPT_H
#include "m_fixed.h"
#include "doomtype.h"
#include "d_player.h"
#include "g_state.h"
#include "taglist.h"
#include "blua/lua.h"
#include "blua/lualib.h"
@ -40,17 +44,12 @@ void LUA_ClearExtVars(void);
extern INT32 lua_lumploading; // is LUA_LoadLump being called?
int LUA_GetErrorMessage(lua_State *L);
int LUA_Call(lua_State *L, int nargs, int nresults, int errorhandlerindex);
void LUA_LoadLump(UINT16 wad, UINT16 lump, boolean noresults);
#ifdef LUA_ALLOW_BYTECODE
void LUA_DumpFile(const char *filename);
#endif
fixed_t LUA_EvalMath(const char *word);
void LUA_PushLightUserdata(lua_State *L, void *data, const char *meta);
void LUA_PushUserdata(lua_State *L, void *data, const char *meta);
void LUA_InvalidateUserdata(void *data);
void LUA_InvalidateLevel(void);
void LUA_InvalidateMapthings(void);
void LUA_InvalidatePlayer(player_t *player);
void LUA_Step(void);
void LUA_Archive(void);
void LUA_UnArchive(void);
@ -62,19 +61,49 @@ int Lua_optoption(lua_State *L, int narg,
const char *def, const char *const lst[]);
void LUAh_NetArchiveHook(lua_CFunction archFunc);
void LUA_PushTaggableObjectArray
( lua_State *L,
const char *field,
lua_CFunction iterator,
lua_CFunction indexer,
lua_CFunction counter,
taggroup_t *garray[],
size_t * max_elements,
void * element_array,
size_t sizeof_element,
const char *meta);
void LUA_InsertTaggroupIterator
( lua_State *L,
taggroup_t *garray[],
size_t * max_elements,
void * element_array,
size_t sizeof_element,
const char * meta);
typedef enum {
LPUSHED_NIL,
LPUSHED_NEW,
LPUSHED_EXISTING,
} lpushed_t;
void LUA_PushLightUserdata(lua_State *L, void *data, const char *meta);
void LUA_PushUserdata(lua_State *L, void *data, const char *meta);
lpushed_t LUA_RawPushUserdata(lua_State *L, void *data);
void LUA_InvalidateUserdata(void *data);
void LUA_InvalidateLevel(void);
void LUA_InvalidateMapthings(void);
void LUA_InvalidatePlayer(player_t *player);
// Console wrapper
void COM_Lua_f(void);
#define LUA_Call(L,a)\
{\
if (lua_pcall(L, a, 0, 0)) {\
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(L,-1));\
lua_pop(L, 1);\
}\
}
#define LUA_ErrInvalid(L, type) luaL_error(L, "accessed " type " doesn't exist anymore, please check 'valid' before using " type ".");
#define LUA_ErrSetDirectly(L, type, field) luaL_error(L, type " field " LUA_QL(field) " cannot be set directly.")
// Deprecation warnings
// Shows once upon use. Then doesn't show again.
#define LUA_Deprecated(L,this_func,use_instead)\
@ -105,3 +134,5 @@ void COM_Lua_f(void);
#define INLEVEL if (! ISINLEVEL)\
return luaL_error(L, "This can only be used in a level!");
#endif/*LUA_SCRIPT_H*/

View file

@ -21,7 +21,6 @@
enum skin {
skin_valid = 0,
skin_name,
skin_spritedef,
skin_wadnum,
skin_flags,
skin_realname,
@ -54,12 +53,12 @@ enum skin {
skin_contspeed,
skin_contangle,
skin_soundsid,
skin_availability
skin_availability,
skin_sprites
};
static const char *const skin_opt[] = {
"valid",
"name",
"spritedef",
"wadnum",
"flags",
"realname",
@ -93,6 +92,7 @@ static const char *const skin_opt[] = {
"contangle",
"soundsid",
"availability",
"sprites",
NULL};
#define UNIMPLEMENTED luaL_error(L, LUA_QL("skin_t") " field " LUA_QS " is not implemented for Lua and cannot be accessed.", skin_opt[field])
@ -113,8 +113,6 @@ static int skin_get(lua_State *L)
case skin_name:
lua_pushstring(L, skin->name);
break;
case skin_spritedef:
return UNIMPLEMENTED;
case skin_wadnum:
// !!WARNING!! May differ between clients due to music wads, therefore NOT NETWORK SAFE
return UNIMPLEMENTED;
@ -214,6 +212,9 @@ static int skin_get(lua_State *L)
case skin_availability:
lua_pushinteger(L, skin->availability);
break;
case skin_sprites:
LUA_PushLightUserdata(L, skin->sprites, META_SKINSPRITES);
break;
}
return 1;
}
@ -324,6 +325,49 @@ static int soundsid_num(lua_State *L)
return 1;
}
enum spritesopt {
numframes = 0
};
static const char *const sprites_opt[] = {
"numframes",
NULL};
// skin.sprites[i] -> sprites[i]
static int lib_getSkinSprite(lua_State *L)
{
spritedef_t *sprites = (spritedef_t *)luaL_checkudata(L, 1, META_SKINSPRITES);
playersprite_t i = luaL_checkinteger(L, 2);
if (i < 0 || i >= NUMPLAYERSPRITES*2)
return luaL_error(L, LUA_QL("skin_t") " field 'sprites' index %d out of range (0 - %d)", i, (NUMPLAYERSPRITES*2)-1);
LUA_PushLightUserdata(L, &sprites[i], META_SKINSPRITESLIST);
return 1;
}
// #skin.sprites -> NUMPLAYERSPRITES*2
static int lib_numSkinsSprites(lua_State *L)
{
lua_pushinteger(L, NUMPLAYERSPRITES*2);
return 1;
}
static int sprite_get(lua_State *L)
{
spritedef_t *sprite = (spritedef_t *)luaL_checkudata(L, 1, META_SKINSPRITESLIST);
enum spritesopt field = luaL_checkoption(L, 2, NULL, sprites_opt);
switch (field)
{
case numframes:
lua_pushinteger(L, sprite->numframes);
break;
}
return 1;
}
int LUA_SkinLib(lua_State *L)
{
luaL_newmetatable(L, META_SKIN);
@ -345,6 +389,19 @@ int LUA_SkinLib(lua_State *L)
lua_setfield(L, -2, "__len");
lua_pop(L,1);
luaL_newmetatable(L, META_SKINSPRITES);
lua_pushcfunction(L, lib_getSkinSprite);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_numSkinsSprites);
lua_setfield(L, -2, "__len");
lua_pop(L,1);
luaL_newmetatable(L, META_SKINSPRITESLIST);
lua_pushcfunction(L, sprite_get);
lua_setfield(L, -2, "__index");
lua_pop(L,1);
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getSkin);

451
src/lua_taglib.c Normal file
View file

@ -0,0 +1,451 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2020 by James R.
// Copyright (C) 2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_taglib.c
/// \brief tag list iterator for Lua scripting
#include "doomdef.h"
#include "taglist.h"
#include "r_state.h"
#include "lua_script.h"
#include "lua_libs.h"
#ifdef MUTABLE_TAGS
#include "z_zone.h"
#endif
static int tag_iterator(lua_State *L)
{
INT32 tag = lua_isnil(L, 2) ? -1 : lua_tonumber(L, 2);
do
{
if (++tag >= MAXTAGS)
return 0;
}
while (! in_bit_array(tags_available, tag)) ;
lua_pushnumber(L, tag);
return 1;
}
enum {
#define UPVALUE lua_upvalueindex
up_garray = UPVALUE(1),
up_max_elements = UPVALUE(2),
up_element_array = UPVALUE(3),
up_sizeof_element = UPVALUE(4),
up_meta = UPVALUE(5),
#undef UPVALUE
};
static INT32 next_element(lua_State *L, const mtag_t tag, const size_t p)
{
taggroup_t ** garray = lua_touserdata(L, up_garray);
const size_t * max_elements = lua_touserdata(L, up_max_elements);
return Taggroup_Iterate(garray, *max_elements, tag, p);
}
static void push_element(lua_State *L, void *element)
{
if (LUA_RawPushUserdata(L, element) == LPUSHED_NEW)
{
lua_pushvalue(L, up_meta);
lua_setmetatable(L, -2);
}
}
static void push_next_element(lua_State *L, const INT32 element)
{
char * element_array = *(char **)lua_touserdata(L, up_element_array);
const size_t sizeof_element = lua_tonumber(L, up_sizeof_element);
push_element(L, &element_array[element * sizeof_element]);
}
struct element_iterator_state {
mtag_t tag;
size_t p;
};
static int element_iterator(lua_State *L)
{
struct element_iterator_state * state = lua_touserdata(L, 1);
if (lua_isnoneornil(L, 3))
state->p = 0;
lua_pushnumber(L, ++state->p);
lua_gettable(L, 1);
return 1;
}
static int lib_iterateTags(lua_State *L)
{
if (lua_gettop(L) < 2)
{
lua_pushcfunction(L, tag_iterator);
return 1;
}
else
return tag_iterator(L);
}
static int lib_numTags(lua_State *L)
{
lua_pushnumber(L, num_tags);
return 1;
}
static int lib_getTaggroup(lua_State *L)
{
struct element_iterator_state *state;
mtag_t tag;
if (lua_gettop(L) > 1)
return luaL_error(L, "too many arguments");
if (lua_isnoneornil(L, 1))
{
tag = MTAG_GLOBAL;
}
else
{
tag = lua_tonumber(L, 1);
luaL_argcheck(L, tag >= -1, 1, "tag out of range");
}
state = lua_newuserdata(L, sizeof *state);
state->tag = tag;
state->p = 0;
lua_pushvalue(L, lua_upvalueindex(1));
lua_setmetatable(L, -2);
return 1;
}
static int lib_getTaggroupElement(lua_State *L)
{
const size_t p = luaL_checknumber(L, 2) - 1;
const mtag_t tag = *(mtag_t *)lua_touserdata(L, 1);
const INT32 element = next_element(L, tag, p);
if (element == -1)
return 0;
else
{
push_next_element(L, element);
return 1;
}
}
static int lib_numTaggroupElements(lua_State *L)
{
const mtag_t tag = *(mtag_t *)lua_touserdata(L, 1);
if (tag == MTAG_GLOBAL)
lua_pushnumber(L, *(size_t *)lua_touserdata(L, up_max_elements));
else
{
const taggroup_t ** garray = lua_touserdata(L, up_garray);
lua_pushnumber(L, Taggroup_Count(garray[tag]));
}
return 1;
}
#ifdef MUTABLE_TAGS
static int meta_ref[2];
#endif
static int has_valid_field(lua_State *L)
{
int equal;
lua_rawgeti(L, LUA_ENVIRONINDEX, 1);
equal = lua_rawequal(L, 2, -1);
lua_pop(L, 1);
return equal;
}
static taglist_t * valid_taglist(lua_State *L, int idx, boolean getting)
{
taglist_t *list = *(taglist_t **)lua_touserdata(L, idx);
if (list == NULL)
{
if (getting && has_valid_field(L))
lua_pushboolean(L, 0);
else
LUA_ErrInvalid(L, "taglist");/* doesn't actually return */
return NULL;
}
else
return list;
}
static taglist_t * check_taglist(lua_State *L, int idx)
{
if (lua_isuserdata(L, idx) && lua_getmetatable(L, idx))
{
lua_getref(L, meta_ref[0]);
lua_getref(L, meta_ref[1]);
if (lua_rawequal(L, -3, -2) || lua_rawequal(L, -3, -1))
{
lua_pop(L, 3);
return valid_taglist(L, idx, false);
}
}
return luaL_argerror(L, idx, "must be a tag list"), NULL;
}
static int taglist_get(lua_State *L)
{
const taglist_t *list = valid_taglist(L, 1, true);
if (list == NULL)/* valid check */
return 1;
if (lua_isnumber(L, 2))
{
const size_t i = lua_tonumber(L, 2);
if (list && i <= list->count)
{
lua_pushnumber(L, list->tags[i - 1]);
return 1;
}
else
return 0;
}
else if (has_valid_field(L))
{
lua_pushboolean(L, 1);
return 1;
}
else
{
lua_getmetatable(L, 1);
lua_replace(L, 1);
lua_rawget(L, 1);
return 1;
}
}
static int taglist_len(lua_State *L)
{
const taglist_t *list = valid_taglist(L, 1, false);
lua_pushnumber(L, list->count);
return 1;
}
static int taglist_equal(lua_State *L)
{
const taglist_t *lhs = check_taglist(L, 1);
const taglist_t *rhs = check_taglist(L, 2);
lua_pushboolean(L, Tag_Compare(lhs, rhs));
return 1;
}
static int taglist_iterator(lua_State *L)
{
const taglist_t *list = valid_taglist(L, 1, false);
const size_t i = 1 + lua_tonumber(L, lua_upvalueindex(1));
if (i <= list->count)
{
lua_pushnumber(L, list->tags[i - 1]);
/* watch me exploit an upvalue as a control because
I want to use the control as the value */
lua_pushnumber(L, i);
lua_replace(L, lua_upvalueindex(1));
return 1;
}
else
return 0;
}
static int taglist_iterate(lua_State *L)
{
check_taglist(L, 1);
lua_pushnumber(L, 0);
lua_pushcclosure(L, taglist_iterator, 1);
lua_pushvalue(L, 1);
return 2;
}
static int taglist_find(lua_State *L)
{
const taglist_t *list = check_taglist(L, 1);
const mtag_t tag = luaL_checknumber(L, 2);
lua_pushboolean(L, Tag_Find(list, tag));
return 1;
}
static int taglist_shares(lua_State *L)
{
const taglist_t *lhs = check_taglist(L, 1);
const taglist_t *rhs = check_taglist(L, 2);
lua_pushboolean(L, Tag_Share(lhs, rhs));
return 1;
}
/* only sector tags are mutable... */
#ifdef MUTABLE_TAGS
static size_t sector_of_taglist(taglist_t *list)
{
return (sector_t *)((char *)list - offsetof (sector_t, tags)) - sectors;
}
static int this_taglist(lua_State *L)
{
lua_settop(L, 1);
return 1;
}
static int taglist_add(lua_State *L)
{
taglist_t *list = *(taglist_t **)luaL_checkudata(L, 1, META_SECTORTAGLIST);
const mtag_t tag = luaL_checknumber(L, 2);
if (! Tag_Find(list, tag))
{
Taggroup_Add(tags_sectors, tag, sector_of_taglist(list));
Tag_Add(list, tag);
}
return this_taglist(L);
}
static int taglist_remove(lua_State *L)
{
taglist_t *list = *(taglist_t **)luaL_checkudata(L, 1, META_SECTORTAGLIST);
const mtag_t tag = luaL_checknumber(L, 2);
size_t i;
for (i = 0; i < list->count; ++i)
{
if (list->tags[i] == tag)
{
if (list->count > 1)
{
memmove(&list->tags[i], &list->tags[i + 1],
(list->count - 1 - i) * sizeof (mtag_t));
list->tags = Z_Realloc(list->tags,
(--list->count) * sizeof (mtag_t), PU_LEVEL, NULL);
Taggroup_Remove(tags_sectors, tag, sector_of_taglist(list));
}
else/* reset to default tag */
Tag_SectorFSet(sector_of_taglist(list), 0);
break;
}
}
return this_taglist(L);
}
#endif/*MUTABLE_TAGS*/
void LUA_InsertTaggroupIterator
( lua_State *L,
taggroup_t *garray[],
size_t * max_elements,
void * element_array,
size_t sizeof_element,
const char * meta)
{
lua_createtable(L, 0, 3);
lua_pushlightuserdata(L, garray);
lua_pushlightuserdata(L, max_elements);
lua_pushvalue(L, -2);
lua_pushvalue(L, -2);
lua_pushlightuserdata(L, element_array);
lua_pushnumber(L, sizeof_element);
luaL_getmetatable(L, meta);
lua_pushcclosure(L, lib_getTaggroupElement, 5);
lua_setfield(L, -4, "__index");
lua_pushcclosure(L, lib_numTaggroupElements, 2);
lua_setfield(L, -2, "__len");
lua_pushcfunction(L, element_iterator);
lua_setfield(L, -2, "__call");
lua_pushcclosure(L, lib_getTaggroup, 1);
lua_setfield(L, -2, "tagged");
}
static luaL_Reg taglist_lib[] = {
{"iterate", taglist_iterate},
{"find", taglist_find},
{"shares", taglist_shares},
#ifdef MUTABLE_TAGS
{"add", taglist_add},
{"remove", taglist_remove},
#endif
{0}
};
static void open_taglist(lua_State *L)
{
luaL_register(L, "taglist", taglist_lib);
lua_getfield(L, -1, "find");
lua_setfield(L, -2, "has");
}
#define new_literal(L, s) \
(lua_pushliteral(L, s), luaL_ref(L, -2))
#ifdef MUTABLE_TAGS
static int
#else
static void
#endif
set_taglist_metatable(lua_State *L, const char *meta)
{
luaL_newmetatable(L, meta);
lua_pushcfunction(L, taglist_get);
lua_createtable(L, 0, 1);
new_literal(L, "valid");
lua_setfenv(L, -2);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, taglist_len);
lua_setfield(L, -2, "__len");
lua_pushcfunction(L, taglist_equal);
lua_setfield(L, -2, "__eq");
#ifdef MUTABLE_TAGS
return luaL_ref(L, LUA_REGISTRYINDEX);
#endif
}
int LUA_TagLib(lua_State *L)
{
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_createtable(L, 0, 1);
lua_pushcfunction(L, lib_iterateTags);
lua_setfield(L, -2, "iterate");
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_numTags);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "tags");
open_taglist(L);
#ifdef MUTABLE_TAGS
meta_ref[0] = set_taglist_metatable(L, META_TAGLIST);
meta_ref[1] = set_taglist_metatable(L, META_SECTORTAGLIST);
#else
set_taglist_metatable(L, META_TAGLIST);
#endif
return 0;
}

View file

@ -18,7 +18,7 @@
#include "z_zone.h"
#include "v_video.h"
#include "i_video.h"
#include "i_system.h" // I_GetTimeMicros
#include "i_system.h" // I_GetPreciseTime
#include "m_misc.h"
#include "st_stuff.h" // st_palette
@ -53,8 +53,8 @@ static RGBA_t *gif_framepalette = NULL;
static FILE *gif_out = NULL;
static INT32 gif_frames = 0;
static UINT32 gif_prevframeus = 0; // "us" is microseconds
static UINT32 gif_delayus = 0;
static precise_t gif_prevframetime = 0;
static UINT32 gif_delayus = 0; // "us" is microseconds
static UINT8 gif_writeover = 0;
@ -608,7 +608,7 @@ static void GIF_framewrite(void)
{
// golden's attempt at creating a "dynamic delay"
UINT16 mingifdelay = 10; // minimum gif delay in milliseconds (keep at 10 because gifs can't get more precise).
gif_delayus += (I_GetTimeMicros() - gif_prevframeus); // increase delay by how much time was spent between last measurement
gif_delayus += I_PreciseToMicros(I_GetPreciseTime() - gif_prevframetime); // increase delay by how much time was spent between last measurement
if (gif_delayus/1000 >= mingifdelay) // delay is big enough to be able to effect gif frame delay?
{
@ -621,7 +621,7 @@ static void GIF_framewrite(void)
{
float delayf = ceil(100.0f/NEWTICRATE);
delay = (UINT16)((I_GetTimeMicros() - gif_prevframeus)/10/1000);
delay = (UINT16)I_PreciseToMicros((I_GetPreciseTime() - gif_prevframetime))/10/1000;
if (delay < (UINT16)(delayf))
delay = (UINT16)(delayf);
@ -711,7 +711,7 @@ static void GIF_framewrite(void)
}
fwrite(gifframe_data, 1, (p - gifframe_data), gif_out);
++gif_frames;
gif_prevframeus = I_GetTimeMicros();
gif_prevframetime = I_GetPreciseTime();
}
@ -739,7 +739,7 @@ INT32 GIF_open(const char *filename)
GIF_headwrite();
gif_frames = 0;
gif_prevframeus = I_GetTimeMicros();
gif_prevframetime = I_GetPreciseTime();
gif_delayus = 0;
return 1;
}

View file

@ -1108,7 +1108,6 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
mt->options = (mt->z << ZSHIFT) | (UINT16)cv_opflags.value;
mt->scale = player->mo->scale;
mt->tag = 0;
memset(mt->args, 0, NUMMAPTHINGARGS*sizeof(*mt->args));
memset(mt->stringargs, 0x00, NUMMAPTHINGSTRINGARGS*sizeof(*mt->stringargs));
mt->pitch = mt->roll = 0;

View file

@ -425,7 +425,7 @@ static CV_PossibleValue_t skins_cons_t[MAXSKINS+1] = {{1, DEFAULTSKIN}};
consvar_t cv_chooseskin = CVAR_INIT ("chooseskin", DEFAULTSKIN, CV_HIDEN|CV_CALL, skins_cons_t, Nextmap_OnChange);
// This gametype list is integral for many different reasons.
// When you add gametypes here, don't forget to update them in dehacked.c and doomstat.h!
// When you add gametypes here, don't forget to update them in deh_tables.c and doomstat.h!
CV_PossibleValue_t gametype_cons_t[NUMGAMETYPES+1];
consvar_t cv_newgametype = CVAR_INIT ("newgametype", "Co-op", CV_HIDEN|CV_CALL, gametype_cons_t, Newgametype_OnChange);
@ -1356,9 +1356,7 @@ static menuitem_t OP_VideoOptionsMenu[] =
{IT_STRING | IT_CVAR, NULL, "Score/Time/Rings", &cv_timetic, 71},
{IT_STRING | IT_CVAR, NULL, "Show Powerups", &cv_powerupdisplay, 76},
{IT_STRING | IT_CVAR, NULL, "Local ping display", &cv_showping, 81}, // shows ping next to framerate if we want to.
#ifdef SEENAMES
{IT_STRING | IT_CVAR, NULL, "Show player names", &cv_seenames, 86},
#endif
{IT_HEADER, NULL, "Console", NULL, 95},
{IT_STRING | IT_CVAR, NULL, "Background color", &cons_backcolor, 101},
@ -1483,7 +1481,7 @@ static menuitem_t OP_SoundOptionsMenu[] =
{IT_STRING | IT_CVAR, NULL, "MIDI Music", &cv_gamemidimusic, 36},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "MIDI Music Volume", &cv_midimusicvolume, 41},
{IT_STRING | IT_CVAR, NULL, "Music Preference", &cv_musicpref, 51},
{IT_HEADER, NULL, "Miscellaneous", NULL, 61},
@ -1551,18 +1549,19 @@ static menuitem_t OP_ScreenshotOptionsMenu[] =
{IT_STRING|IT_CVAR, NULL, "Window Size", &cv_zlib_window_bits, 57},
{IT_HEADER, NULL, "Movie Mode (F9)", NULL, 64},
{IT_STRING|IT_CVAR, NULL, "Storage Location", &cv_movie_option, 70},
{IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Custom Folder", &cv_movie_folder, 75},
{IT_STRING|IT_CVAR, NULL, "Capture Mode", &cv_moviemode, 90},
{IT_STRING|IT_CVAR, NULL, "Storage Location", &cv_movie_option, 70},
{IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Custom Folder", &cv_movie_folder, 75},
{IT_STRING|IT_CVAR, NULL, "Capture Mode", &cv_moviemode, 90},
{IT_STRING|IT_CVAR, NULL, "Region Optimizing", &cv_gif_optimize, 95},
{IT_STRING|IT_CVAR, NULL, "Downscaling", &cv_gif_downscale, 100},
{IT_STRING|IT_CVAR, NULL, "Downscaling", &cv_gif_downscale, 95},
{IT_STRING|IT_CVAR, NULL, "Region Optimizing", &cv_gif_optimize, 100},
{IT_STRING|IT_CVAR, NULL, "Local Color Table", &cv_gif_localcolortable, 105},
{IT_STRING|IT_CVAR, NULL, "Memory Level", &cv_zlib_memorya, 95},
{IT_STRING|IT_CVAR, NULL, "Compression Level", &cv_zlib_levela, 100},
{IT_STRING|IT_CVAR, NULL, "Strategy", &cv_zlib_strategya, 105},
{IT_STRING|IT_CVAR, NULL, "Window Size", &cv_zlib_window_bitsa, 110},
{IT_STRING|IT_CVAR, NULL, "Downscaling", &cv_apng_downscale, 95},
{IT_STRING|IT_CVAR, NULL, "Memory Level", &cv_zlib_memorya, 100},
{IT_STRING|IT_CVAR, NULL, "Compression Level", &cv_zlib_levela, 105},
{IT_STRING|IT_CVAR, NULL, "Strategy", &cv_zlib_strategya, 110},
{IT_STRING|IT_CVAR, NULL, "Window Size", &cv_zlib_window_bitsa, 115},
};
enum
@ -1575,7 +1574,7 @@ enum
op_screenshot_gif_start = 13,
op_screenshot_gif_end = 15,
op_screenshot_apng_start = 16,
op_screenshot_apng_end = 19,
op_screenshot_apng_end = 20,
};
static menuitem_t OP_EraseDataMenu[] =
@ -1613,53 +1612,54 @@ static menuitem_t OP_ServerOptionsMenu[] =
{IT_STRING | IT_CVAR, NULL, "Max Players", &cv_maxplayers, 21},
{IT_STRING | IT_CVAR, NULL, "Allow Add-on Downloading", &cv_downloading, 26},
{IT_STRING | IT_CVAR, NULL, "Allow players to join", &cv_allownewplayer, 31},
{IT_STRING | IT_CVAR, NULL, "Minutes for reconnecting", &cv_rejointimeout, 36},
#endif
{IT_STRING | IT_CVAR, NULL, "Map progression", &cv_advancemap, 36},
{IT_STRING | IT_CVAR, NULL, "Intermission Timer", &cv_inttime, 41},
{IT_STRING | IT_CVAR, NULL, "Map progression", &cv_advancemap, 41},
{IT_STRING | IT_CVAR, NULL, "Intermission Timer", &cv_inttime, 46},
{IT_HEADER, NULL, "Characters", NULL, 50},
{IT_STRING | IT_CVAR, NULL, "Force a character", &cv_forceskin, 56},
{IT_STRING | IT_CVAR, NULL, "Restrict character changes", &cv_restrictskinchange, 61},
{IT_HEADER, NULL, "Characters", NULL, 55},
{IT_STRING | IT_CVAR, NULL, "Force a character", &cv_forceskin, 61},
{IT_STRING | IT_CVAR, NULL, "Restrict character changes", &cv_restrictskinchange, 66},
{IT_HEADER, NULL, "Items", NULL, 70},
{IT_STRING | IT_CVAR, NULL, "Item respawn delay", &cv_itemrespawntime, 76},
{IT_STRING | IT_SUBMENU, NULL, "Mystery Item Monitor Toggles...", &OP_MonitorToggleDef, 81},
{IT_HEADER, NULL, "Items", NULL, 75},
{IT_STRING | IT_CVAR, NULL, "Item respawn delay", &cv_itemrespawntime, 81},
{IT_STRING | IT_SUBMENU, NULL, "Mystery Item Monitor Toggles...", &OP_MonitorToggleDef, 86},
{IT_HEADER, NULL, "Cooperative", NULL, 90},
{IT_STRING | IT_CVAR, NULL, "Players required for exit", &cv_playersforexit, 96},
{IT_STRING | IT_CVAR, NULL, "Starposts", &cv_coopstarposts, 101},
{IT_STRING | IT_CVAR, NULL, "Life sharing", &cv_cooplives, 106},
{IT_STRING | IT_CVAR, NULL, "Post-goal free roaming", &cv_exitmove, 111},
{IT_HEADER, NULL, "Cooperative", NULL, 95},
{IT_STRING | IT_CVAR, NULL, "Players required for exit", &cv_playersforexit, 101},
{IT_STRING | IT_CVAR, NULL, "Starposts", &cv_coopstarposts, 106},
{IT_STRING | IT_CVAR, NULL, "Life sharing", &cv_cooplives, 111},
{IT_STRING | IT_CVAR, NULL, "Post-goal free roaming", &cv_exitmove, 116},
{IT_HEADER, NULL, "Race, Competition", NULL, 120},
{IT_STRING | IT_CVAR, NULL, "Level completion countdown", &cv_countdowntime, 126},
{IT_STRING | IT_CVAR, NULL, "Item Monitors", &cv_competitionboxes, 131},
{IT_HEADER, NULL, "Race, Competition", NULL, 125},
{IT_STRING | IT_CVAR, NULL, "Level completion countdown", &cv_countdowntime, 131},
{IT_STRING | IT_CVAR, NULL, "Item Monitors", &cv_competitionboxes, 136},
{IT_HEADER, NULL, "Ringslinger (Match, CTF, Tag, H&S)", NULL, 140},
{IT_STRING | IT_CVAR, NULL, "Time Limit", &cv_timelimit, 146},
{IT_STRING | IT_CVAR, NULL, "Score Limit", &cv_pointlimit, 151},
{IT_STRING | IT_CVAR, NULL, "Overtime on Tie", &cv_overtime, 156},
{IT_STRING | IT_CVAR, NULL, "Player respawn delay", &cv_respawntime, 161},
{IT_HEADER, NULL, "Ringslinger (Match, CTF, Tag, H&S)", NULL, 145},
{IT_STRING | IT_CVAR, NULL, "Time Limit", &cv_timelimit, 151},
{IT_STRING | IT_CVAR, NULL, "Score Limit", &cv_pointlimit, 156},
{IT_STRING | IT_CVAR, NULL, "Overtime on Tie", &cv_overtime, 161},
{IT_STRING | IT_CVAR, NULL, "Player respawn delay", &cv_respawntime, 166},
{IT_STRING | IT_CVAR, NULL, "Item Monitors", &cv_matchboxes, 171},
{IT_STRING | IT_CVAR, NULL, "Weapon Rings", &cv_specialrings, 176},
{IT_STRING | IT_CVAR, NULL, "Power Stones", &cv_powerstones, 181},
{IT_STRING | IT_CVAR, NULL, "Item Monitors", &cv_matchboxes, 176},
{IT_STRING | IT_CVAR, NULL, "Weapon Rings", &cv_specialrings, 181},
{IT_STRING | IT_CVAR, NULL, "Power Stones", &cv_powerstones, 186},
{IT_STRING | IT_CVAR, NULL, "Flag respawn delay", &cv_flagtime, 191},
{IT_STRING | IT_CVAR, NULL, "Hiding time", &cv_hidetime, 196},
{IT_STRING | IT_CVAR, NULL, "Flag respawn delay", &cv_flagtime, 196},
{IT_STRING | IT_CVAR, NULL, "Hiding time", &cv_hidetime, 201},
{IT_HEADER, NULL, "Teams", NULL, 205},
{IT_STRING | IT_CVAR, NULL, "Autobalance sizes", &cv_autobalance, 211},
{IT_STRING | IT_CVAR, NULL, "Scramble on Map Change", &cv_scrambleonchange, 216},
{IT_HEADER, NULL, "Teams", NULL, 210},
{IT_STRING | IT_CVAR, NULL, "Autobalance sizes", &cv_autobalance, 216},
{IT_STRING | IT_CVAR, NULL, "Scramble on Map Change", &cv_scrambleonchange, 221},
#ifndef NONET
{IT_HEADER, NULL, "Advanced", NULL, 225},
{IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "Master server", &cv_masterserver, 231},
{IT_HEADER, NULL, "Advanced", NULL, 230},
{IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "Master server", &cv_masterserver, 236},
{IT_STRING | IT_CVAR, NULL, "Join delay", &cv_joindelay, 246},
{IT_STRING | IT_CVAR, NULL, "Attempts to resynchronise", &cv_resynchattempts, 251},
{IT_STRING | IT_CVAR, NULL, "Join delay", &cv_joindelay, 251},
{IT_STRING | IT_CVAR, NULL, "Attempts to resynchronise", &cv_resynchattempts, 256},
{IT_STRING | IT_CVAR, NULL, "Show IP Address of Joiners", &cv_showjoinaddress, 256},
{IT_STRING | IT_CVAR, NULL, "Show IP Address of Joiners", &cv_showjoinaddress, 261},
#endif
};
@ -2145,15 +2145,20 @@ menu_t OP_PlaystyleDef = {
static void M_VideoOptions(INT32 choice)
{
(void)choice;
#ifdef HWRENDER
if (vid_opengl_state == -1)
{
OP_VideoOptionsMenu[op_video_renderer].status = (IT_TRANSTEXT | IT_PAIR);
OP_VideoOptionsMenu[op_video_renderer].patch = "Renderer";
OP_VideoOptionsMenu[op_video_renderer].text = "Software";
}
OP_VideoOptionsMenu[op_video_renderer].status = (IT_TRANSTEXT | IT_PAIR);
OP_VideoOptionsMenu[op_video_renderer].patch = "Renderer";
OP_VideoOptionsMenu[op_video_renderer].text = "Software";
#ifdef HWRENDER
if (vid.glstate != VID_GL_LIBRARY_ERROR)
{
OP_VideoOptionsMenu[op_video_renderer].status = (IT_STRING | IT_CVAR);
OP_VideoOptionsMenu[op_video_renderer].patch = NULL;
OP_VideoOptionsMenu[op_video_renderer].text = "Renderer";
}
#endif
M_SetupNextMenu(&OP_VideoOptionsDef);
}
@ -4026,7 +4031,7 @@ static void M_DrawThermo(INT32 x, INT32 y, consvar_t *cv)
cursorlump = W_GetNumForName("M_THERMO");
V_DrawScaledPatch(xx, y, 0, p = W_CachePatchNum(leftlump,PU_PATCH));
xx += SHORT(p->width) - SHORT(p->leftoffset);
xx += p->width - p->leftoffset;
for (i = 0; i < 16; i++)
{
V_DrawScaledPatch(xx, y, V_WRAPX, W_CachePatchNum(centerlump[i & 1], PU_PATCH));
@ -4165,7 +4170,7 @@ static void M_DrawStaticBox(fixed_t x, fixed_t y, INT32 flags, fixed_t w, fixed_
fixed_t sw, pw;
patch = W_CachePatchName("LSSTATIC", PU_PATCH);
pw = SHORT(patch->width) - (sw = w*2); //FixedDiv(w, scale); -- for scale FRACUNIT/2
pw = patch->width - (sw = w*2); //FixedDiv(w, scale); -- for scale FRACUNIT/2
/*if (pw > 0) -- model code for modders providing weird LSSTATIC
{
@ -4262,8 +4267,8 @@ static void M_DrawMenuTitle(void)
if (p->height > 24) // title is larger than normal
{
INT32 xtitle = (BASEVIDWIDTH - (SHORT(p->width)/2))/2;
INT32 ytitle = (30 - (SHORT(p->height)/2))/2;
INT32 xtitle = (BASEVIDWIDTH - (p->width/2))/2;
INT32 ytitle = (30 - (p->height/2))/2;
if (xtitle < 0)
xtitle = 0;
@ -4274,8 +4279,8 @@ static void M_DrawMenuTitle(void)
}
else
{
INT32 xtitle = (BASEVIDWIDTH - SHORT(p->width))/2;
INT32 ytitle = (30 - SHORT(p->height))/2;
INT32 xtitle = (BASEVIDWIDTH - p->width)/2;
INT32 ytitle = (30 - p->height)/2;
if (xtitle < 0)
xtitle = 0;
@ -4311,7 +4316,7 @@ static void M_DrawGenericMenu(void)
{
patch_t *p;
p = W_CachePatchName(currentMenu->menuitems[i].patch, PU_PATCH);
V_DrawScaledPatch((BASEVIDWIDTH - SHORT(p->width))/2, y, 0, p);
V_DrawScaledPatch((BASEVIDWIDTH - p->width)/2, y, 0, p);
}
else
{
@ -4842,7 +4847,7 @@ static void M_DrawCenteredMenu(void)
{
patch_t *p;
p = W_CachePatchName(currentMenu->menuitems[i].patch, PU_PATCH);
V_DrawScaledPatch((BASEVIDWIDTH - SHORT(p->width))/2, y, 0, p);
V_DrawScaledPatch((BASEVIDWIDTH - p->width)/2, y, 0, p);
}
else
{
@ -5585,9 +5590,6 @@ static void M_DrawLevelPlatterWideMap(UINT8 row, UINT8 col, INT32 x, INT32 y, bo
if (map <= 0)
return;
if (needpatchrecache)
M_CacheLevelPlatter();
// A 564x100 image of the level as entry MAPxxW
if (!(levelselect.rows[row].mapavailable[col]))
{
@ -5619,9 +5621,6 @@ static void M_DrawLevelPlatterMap(UINT8 row, UINT8 col, INT32 x, INT32 y, boolea
if (map <= 0)
return;
if (needpatchrecache)
M_CacheLevelPlatter();
// A 160x100 image of the level as entry MAPxxP
if (!(levelselect.rows[row].mapavailable[col]))
{
@ -5696,7 +5695,7 @@ static void M_DrawRecordAttackForeground(void)
angle_t fa;
INT32 i;
INT32 height = (SHORT(fg->height)/2);
INT32 height = (fg->height / 2);
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
for (i = -12; i < (BASEVIDHEIGHT/height) + 12; i++)
@ -5731,9 +5730,9 @@ static void M_DrawNightsAttackMountains(void)
static INT32 bgscrollx;
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
patch_t *background = W_CachePatchName(curbgname, PU_PATCH);
INT16 w = SHORT(background->width);
INT16 w = background->width;
INT32 x = FixedInt(-bgscrollx) % w;
INT32 y = BASEVIDHEIGHT - SHORT(background->height)*2;
INT32 y = BASEVIDHEIGHT - (background->height * 2);
if (vid.height != BASEVIDHEIGHT * dupz)
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 158);
@ -5758,18 +5757,18 @@ static void M_DrawNightsAttackBackground(void)
// top
patch_t *backtopfg = W_CachePatchName("NTSATKT1", PU_PATCH);
patch_t *fronttopfg = W_CachePatchName("NTSATKT2", PU_PATCH);
INT32 backtopwidth = SHORT(backtopfg->width);
//INT32 backtopheight = SHORT(backtopfg->height);
INT32 fronttopwidth = SHORT(fronttopfg->width);
//INT32 fronttopheight = SHORT(fronttopfg->height);
INT32 backtopwidth = backtopfg->width;
//INT32 backtopheight = backtopfg->height;
INT32 fronttopwidth = fronttopfg->width;
//INT32 fronttopheight = fronttopfg->height;
// bottom
patch_t *backbottomfg = W_CachePatchName("NTSATKB1", PU_PATCH);
patch_t *frontbottomfg = W_CachePatchName("NTSATKB2", PU_PATCH);
INT32 backbottomwidth = SHORT(backbottomfg->width);
INT32 backbottomheight = SHORT(backbottomfg->height);
INT32 frontbottomwidth = SHORT(frontbottomfg->width);
INT32 frontbottomheight = SHORT(frontbottomfg->height);
INT32 backbottomwidth = backbottomfg->width;
INT32 backbottomheight = backbottomfg->height;
INT32 frontbottomwidth = frontbottomfg->width;
INT32 frontbottomheight = frontbottomfg->height;
// background
M_DrawNightsAttackMountains();
@ -5831,8 +5830,6 @@ static void M_DrawNightsAttackSuperSonic(void)
const UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_YELLOW, GTC_CACHE);
INT32 timer = (ntsatkdrawtimer/4) % 2;
angle_t fa = (FixedAngle(((ntsatkdrawtimer * 4) % 360)<<FRACBITS)>>ANGLETOFINESHIFT) & FINEMASK;
ntssupersonic[0] = W_CachePatchName("NTSSONC1", PU_PATCH);
ntssupersonic[1] = W_CachePatchName("NTSSONC2", PU_PATCH);
V_DrawFixedPatch(235<<FRACBITS, (120<<FRACBITS) - (8*FINESINE(fa)), FRACUNIT, 0, ntssupersonic[timer], colormap);
}
@ -6154,7 +6151,7 @@ static void M_DrawMessageMenu(void)
}
V_DrawString((BASEVIDWIDTH - V_StringWidth(string, 0))/2,y,V_ALLOWLOWERCASE,string);
y += 8; //SHORT(hu_font[0]->height);
y += 8; //hu_font[0]->height;
}
}
@ -6176,7 +6173,7 @@ static void M_StopMessage(INT32 choice)
static void M_DrawImageDef(void)
{
// Grr. Need to autodetect for pic_ts.
pic_t *pictest = (pic_t *)W_CachePatchName(currentMenu->menuitems[itemOn].text,PU_CACHE);
pic_t *pictest = (pic_t *)W_CacheLumpName(currentMenu->menuitems[itemOn].text,PU_CACHE);
if (!pictest->zero)
V_DrawScaledPic(0,0,0,W_GetNumForName(currentMenu->menuitems[itemOn].text));
else
@ -6444,10 +6441,6 @@ static void M_DrawAddons(void)
return;
}
// Lactozilla: Load addons menu patches.
if (needpatchrecache)
M_LoadAddonsPatches();
if (Playing())
V_DrawCenteredString(BASEVIDWIDTH/2, 5, warningflags, "Adding files mid-game may cause problems.");
else
@ -6944,8 +6937,7 @@ static void M_SelectableClearMenus(INT32 choice)
static void M_UltimateCheat(INT32 choice)
{
(void)choice;
if (Playing())
LUAh_GameQuit();
LUAh_GameQuit(true);
I_Quit();
}
@ -7602,9 +7594,6 @@ static void M_DrawSoundTest(void)
fixed_t hscale = FRACUNIT/2, vscale = FRACUNIT/2, bounce = 0;
UINT8 frame[4] = {0, 0, -1, SKINCOLOR_RUBY};
if (needpatchrecache)
M_CacheSoundTest();
// let's handle the ticker first. ideally we'd tick this somewhere else, BUT...
if (curplaying)
{
@ -8252,9 +8241,6 @@ static void M_DrawLoadGameData(void)
if (vid.width != BASEVIDWIDTH*vid.dupx)
hsep = (hsep*vid.width)/(BASEVIDWIDTH*vid.dupx);
if (needpatchrecache)
M_CacheLoadGameData();
for (i = 2; prev_i; i = -(i + ((UINT32)i >> 31))) // draws from outwards in; 2, -2, 1, -1, 0
{
prev_i = i;
@ -8436,7 +8422,7 @@ static void M_DrawLoadGameData(void)
sprdef = &charbotskin->sprites[SPR2_SIGN];
if (!sprdef->numframes)
goto skipbot;
colormap = R_GetTranslationColormap(savegameinfo[savetodraw].botskin-1, charbotskin->prefcolor, 0);
colormap = R_GetTranslationColormap(savegameinfo[savetodraw].botskin-1, charbotskin->prefcolor, GTC_CACHE);
sprframe = &sprdef->spriteframes[0];
patch = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
@ -8446,8 +8432,6 @@ static void M_DrawLoadGameData(void)
charbotskin->highresscale,
0, patch, colormap);
Z_Free(colormap);
tempx -= (20<<FRACBITS);
//flip = V_FLIP;
}
@ -8456,7 +8440,7 @@ skipbot:
if (!charskin) // shut up compiler
goto skipsign;
sprdef = &charskin->sprites[SPR2_SIGN];
colormap = R_GetTranslationColormap(savegameinfo[savetodraw].skinnum, charskin->prefcolor, 0);
colormap = R_GetTranslationColormap(savegameinfo[savetodraw].skinnum, charskin->prefcolor, GTC_CACHE);
if (!sprdef->numframes)
goto skipsign;
sprframe = &sprdef->spriteframes[0];
@ -8496,8 +8480,6 @@ skipsign:
charskin->highresscale/2,
0, patch, colormap);
skiplife:
if (colormap)
Z_Free(colormap);
patch = W_CachePatchName("STLIVEX", PU_PATCH);
@ -8958,6 +8940,7 @@ void M_ForceSaveSlotSelected(INT32 sslot)
// ================
// CHARACTER SELECT
// ================
static void M_CacheCharacterSelectEntry(INT32 i, INT32 skinnum)
{
if (!(description[i].picname[0]))
@ -8978,22 +8961,6 @@ static void M_CacheCharacterSelectEntry(INT32 i, INT32 skinnum)
description[i].namepic = W_CachePatchName(description[i].nametag, PU_PATCH);
}
static void M_CacheCharacterSelect(void)
{
INT32 i, skinnum;
for (i = 0; i < MAXSKINS; i++)
{
if (!description[i].used)
continue;
// Already set in M_SetupChoosePlayer
skinnum = description[i].skinnum[0];
if ((skinnum != -1) && (R_SkinUsable(-1, skinnum)))
M_CacheCharacterSelectEntry(i, skinnum);
}
}
static UINT8 M_SetupChoosePlayerDirect(INT32 choice)
{
INT32 skinnum;
@ -9193,16 +9160,13 @@ static void M_DrawSetupChoosePlayerMenu(void)
patch_t *charbg = W_CachePatchName("CHARBG", PU_PATCH);
patch_t *charfg = W_CachePatchName("CHARFG", PU_PATCH);
INT16 bgheight = SHORT(charbg->height);
INT16 fgheight = SHORT(charfg->height);
INT16 bgwidth = SHORT(charbg->width);
INT16 fgwidth = SHORT(charfg->width);
INT16 bgheight = charbg->height;
INT16 fgheight = charfg->height;
INT16 bgwidth = charbg->width;
INT16 fgwidth = charfg->width;
INT32 x, y;
INT32 w = (vid.width/vid.dupx);
if (needpatchrecache)
M_CacheCharacterSelect();
if (abs(char_scroll) > FRACUNIT)
char_scroll -= (char_scroll>>2);
else // close enough.
@ -9291,14 +9255,14 @@ static void M_DrawSetupChoosePlayerMenu(void)
curoutlinecolor = col = skincolors[charskin->prefcolor].invcolor;
txsh = oxsh;
ox = 8 + SHORT((description[char_on].charpic)->width)/2;
ox = 8 + ((description[char_on].charpic)->width)/2;
y = my + 144;
// cur
{
x = ox - txsh;
if (curpatch)
x -= (SHORT(curpatch->width)/2);
x -= curpatch->width / 2;
if (curtext[0] != '\0')
{
@ -9331,7 +9295,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
x = (ox - txsh) - w;
if (prevpatch)
x -= (SHORT(prevpatch->width)/2);
x -= prevpatch->width / 2;
if (prevtext[0] != '\0')
{
@ -9361,7 +9325,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
x = (ox - txsh) + w;
if (nextpatch)
x -= (SHORT(nextpatch->width)/2);
x -= nextpatch->width / 2;
if (nexttext[0] != '\0')
{
@ -9383,7 +9347,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
{
patch_t *header = W_CachePatchName("M_PICKP", PU_PATCH);
INT32 xtitle = 146;
INT32 ytitle = (35 - SHORT(header->height))/2;
INT32 ytitle = (35 - header->height) / 2;
V_DrawFixedPatch(xtitle<<FRACBITS, ytitle<<FRACBITS, FRACUNIT/2, 0, header, NULL);
}
#endif // CHOOSEPLAYER_DRAWHEADER
@ -9849,8 +9813,8 @@ void M_DrawTimeAttackMenu(void)
empatch = W_CachePatchName(M_GetEmblemPatch(em, true), PU_PATCH);
empatx = SHORT(empatch->leftoffset)/2;
empaty = SHORT(empatch->topoffset)/2;
empatx = empatch->leftoffset / 2;
empaty = empatch->topoffset / 2;
if (em->collected)
V_DrawSmallMappedPatch(104+76+empatx, yHeight+lsheadingheight/2+empaty, 0, empatch,
@ -10086,7 +10050,7 @@ void M_DrawNightsAttackMenu(void)
// Super Sonic
M_DrawNightsAttackSuperSonic();
//if (P_HasGrades(cv_nextmap.value, 0))
// V_DrawScaledPatch(235 - (SHORT((ngradeletters[bestoverall])->width)*3)/2, 135, 0, ngradeletters[bestoverall]);
// V_DrawScaledPatch(235 - (((ngradeletters[bestoverall])->width)*3)/2, 135, 0, ngradeletters[bestoverall]);
if (P_HasGrades(cv_nextmap.value, cv_dummymares.value))
{//make bigger again
@ -10173,6 +10137,9 @@ static void M_NightsAttack(INT32 choice)
// This is really just to make sure Sonic is the played character, just in case
M_PatchSkinNameTable();
ntssupersonic[0] = W_CachePatchName("NTSSONC1", PU_PATCH);
ntssupersonic[1] = W_CachePatchName("NTSSONC2", PU_PATCH);
G_SetGamestate(GS_TIMEATTACK); // do this before M_SetupNextMenu so that menu meta state knows that we're switching
titlemapinaction = TITLEMAP_OFF; // Nope don't give us HOMs please
M_SetupNextMenu(&SP_NightsAttackDef);
@ -10574,10 +10541,6 @@ void M_DrawMarathon(void)
angle_t fa;
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy), xspan = (vid.width/dupz), yspan = (vid.height/dupz), diffx = (xspan - BASEVIDWIDTH)/2, diffy = (yspan - BASEVIDHEIGHT)/2, maxy = BASEVIDHEIGHT + diffy;
// lactozilla: the renderer changed so recache patches
if (needpatchrecache)
M_CacheCharacterSelect();
curbgxspeed = 0;
curbgyspeed = 18;
@ -10644,7 +10607,7 @@ void M_DrawMarathon(void)
{
patch_t *fg = W_CachePatchName("RECATKFG", PU_PATCH);
INT32 trans = V_60TRANS+((cnt&~3)<<(V_ALPHASHIFT-2));
INT32 height = (SHORT(fg->height)/2);
INT32 height = fg->height / 2;
char patchname[7] = "CEMGx0";
dupz = (w*7)/6; //(w*42*120)/(360*6); -- I don't know why this works but I'm not going to complain.
@ -11414,7 +11377,7 @@ static void M_DrawServerMenu(void)
else
PictureOfLevel = W_CachePatchName("BLANKLVL", PU_PATCH);
V_DrawSmallScaledPatch(319 - (currentMenu->x + (SHORT(PictureOfLevel->width)/2)), currentMenu->y + imgheight, 0, PictureOfLevel);
V_DrawSmallScaledPatch(319 - (currentMenu->x + (PictureOfLevel->width / 2)), currentMenu->y + imgheight, 0, PictureOfLevel);
}
}
@ -11787,7 +11750,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
goto faildraw;
// ok, draw player sprite for sure now
colormap = R_GetTranslationColormap(setupm_fakeskin, setupm_fakecolor->color, 0);
colormap = R_GetTranslationColormap(setupm_fakeskin, setupm_fakecolor->color, GTC_CACHE);
if (multi_frame >= sprdef->numframes)
multi_frame = 0;
@ -11805,7 +11768,6 @@ static void M_DrawSetupMultiPlayerMenu(void)
FixedDiv(skins[setupm_fakeskin].highresscale, skins[setupm_fakeskin].shieldscale),
flags, patch, colormap);
Z_Free(colormap);
goto colordraw;
faildraw:
@ -13404,8 +13366,7 @@ void M_QuitResponse(INT32 ch)
if (ch != 'y' && ch != KEY_ENTER)
return;
if (Playing())
LUAh_GameQuit();
LUAh_GameQuit(true);
if (!(netgame || cv_debug))
{
S_ResetCaptions();

View file

@ -163,6 +163,9 @@ consvar_t cv_zlib_levela = CVAR_INIT ("apng_compress_level", "4", CV_SAVE, zlib_
consvar_t cv_zlib_strategya = CVAR_INIT ("apng_strategy", "RLE", CV_SAVE, zlib_strategy_t, NULL);
consvar_t cv_zlib_window_bitsa = CVAR_INIT ("apng_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL);
consvar_t cv_apng_delay = CVAR_INIT ("apng_speed", "1x", CV_SAVE, apng_delay_t, NULL);
consvar_t cv_apng_downscale = CVAR_INIT ("apng_downscale", "On", CV_SAVE, CV_OnOff, NULL);
static boolean apng_downscale = false; // So nobody can do something dumb like changing cvars mid output
boolean takescreenshot = false; // Take a screenshot this tic
@ -981,25 +984,38 @@ static inline boolean M_PNGLib(void)
static void M_PNGFrame(png_structp png_ptr, png_infop png_info_ptr, png_bytep png_buf)
{
png_uint_16 downscale = apng_downscale ? vid.dupx : 1;
png_uint_32 pitch = png_get_rowbytes(png_ptr, png_info_ptr);
PNG_CONST png_uint_32 height = vid.height;
png_bytepp row_pointers = png_malloc(png_ptr, height* sizeof (png_bytep));
png_uint_32 y;
PNG_CONST png_uint_32 width = vid.width / downscale;
PNG_CONST png_uint_32 height = vid.height / downscale;
png_bytepp row_pointers = png_malloc(png_ptr, height * sizeof (png_bytep));
png_uint_32 x, y;
png_uint_16 framedelay = (png_uint_16)cv_apng_delay.value;
apng_frames++;
for (y = 0; y < height; y++)
{
row_pointers[y] = png_buf;
png_buf += pitch;
row_pointers[y] = malloc(pitch * sizeof(png_byte));
for (x = 0; x < width; x++)
row_pointers[y][x] = png_buf[x * downscale];
png_buf += pitch * (downscale * downscale);
}
//for (x = 0; x < width; x++)
//{
// printf("%d", x);
// row_pointers[y][x] = 0;
//}
/* row_pointers[y] = calloc(1, sizeof(png_bytep));
png_buf += pitch * 2;
}*/
#ifndef PNG_STATIC
if (aPNG_write_frame_head)
#endif
aPNG_write_frame_head(apng_ptr, apng_info_ptr, row_pointers,
vid.width, /* width */
width, /* width */
height, /* height */
0, /* x offset */
0, /* y offset */
@ -1030,6 +1046,12 @@ static void M_PNGfix_acTL(png_structp png_ptr, png_infop png_info_ptr,
static boolean M_SetupaPNG(png_const_charp filename, png_bytep pal)
{
png_uint_16 downscale;
apng_downscale = (!!cv_apng_downscale.value);
downscale = apng_downscale ? vid.dupx : 1;
apng_FILE = fopen(filename,"wb+"); // + mode for reading
if (!apng_FILE)
{
@ -1080,7 +1102,7 @@ static boolean M_SetupaPNG(png_const_charp filename, png_bytep pal)
png_set_compression_strategy(apng_ptr, cv_zlib_strategya.value);
png_set_compression_window_bits(apng_ptr, cv_zlib_window_bitsa.value);
M_PNGhdr(apng_ptr, apng_info_ptr, vid.width, vid.height, pal);
M_PNGhdr(apng_ptr, apng_info_ptr, vid.width / downscale, vid.height / downscale, pal);
M_PNGText(apng_ptr, apng_info_ptr, true);

View file

@ -33,7 +33,7 @@ extern consvar_t cv_screenshot_option, cv_screenshot_folder, cv_screenshot_color
extern consvar_t cv_moviemode, cv_movie_folder, cv_movie_option;
extern consvar_t cv_zlib_memory, cv_zlib_level, cv_zlib_strategy, cv_zlib_window_bits;
extern consvar_t cv_zlib_memorya, cv_zlib_levela, cv_zlib_strategya, cv_zlib_window_bitsa;
extern consvar_t cv_apng_delay;
extern consvar_t cv_apng_delay, cv_apng_downscale;
void M_StartMovie(void);
void M_SaveFrame(void);

View file

@ -22,32 +22,37 @@
#include "hardware/hw_main.h"
#endif
int ps_tictime = 0;
struct perfstatcol;
struct perfstatrow;
int ps_playerthink_time = 0;
int ps_thinkertime = 0;
typedef struct perfstatcol perfstatcol_t;
typedef struct perfstatrow perfstatrow_t;
int ps_thlist_times[NUM_THINKERLISTS];
static const char* thlist_names[] = {
"Polyobjects: %d",
"Main: %d",
"Mobjs: %d",
"Dynamic slopes: %d",
"Precipitation: %d",
NULL
struct perfstatcol {
INT32 lores_x;
INT32 hires_x;
INT32 color;
perfstatrow_t * rows;
};
static const char* thlist_shortnames[] = {
"plyobjs %d",
"main %d",
"mobjs %d",
"dynslop %d",
"precip %d",
NULL
struct perfstatrow {
const char * lores_label;
const char * hires_label;
void * value;
};
static precise_t ps_frametime = 0;
precise_t ps_tictime = 0;
precise_t ps_playerthink_time = 0;
precise_t ps_thinkertime = 0;
precise_t ps_thlist_times[NUM_THINKERLISTS];
int ps_checkposition_calls = 0;
int ps_lua_thinkframe_time = 0;
precise_t ps_lua_thinkframe_time = 0;
int ps_lua_mobjhooks = 0;
// dynamically allocated resizeable array for thinkframe hook stats
@ -55,6 +60,8 @@ ps_hookinfo_t *thinkframe_hooks = NULL;
int thinkframe_hooks_length = 0;
int thinkframe_hooks_capacity = 16;
static INT32 draw_row;
void PS_SetThinkFrameHookInfo(int index, UINT32 time_taken, char* short_src)
{
if (!thinkframe_hooks)
@ -76,379 +83,413 @@ void PS_SetThinkFrameHookInfo(int index, UINT32 time_taken, char* short_src)
thinkframe_hooks_length = index + 1;
}
static void PS_SetFrameTime(void)
{
precise_t currenttime = I_GetPreciseTime();
ps_frametime = currenttime - ps_prevframetime;
ps_prevframetime = currenttime;
}
static boolean M_HighResolution(void)
{
return (vid.width >= 640 && vid.height >= 400);
}
enum {
PERF_TIME,
PERF_COUNT,
};
static void M_DrawPerfString(perfstatcol_t *col, int type)
{
const boolean hires = M_HighResolution();
INT32 draw_flags = V_MONOSPACE | col->color;
perfstatrow_t * row;
int value;
if (hires)
draw_flags |= V_ALLOWLOWERCASE;
for (row = col->rows; row->lores_label; ++row)
{
if (type == PERF_TIME)
value = I_PreciseToMicros(*(precise_t *)row->value);
else
value = *(int *)row->value;
if (hires)
{
V_DrawSmallString(col->hires_x, draw_row, draw_flags,
va("%s %d", row->hires_label, value));
draw_row += 5;
}
else
{
V_DrawThinString(col->lores_x, draw_row, draw_flags,
va("%s %d", row->lores_label, value));
draw_row += 8;
}
}
}
static void M_DrawPerfTiming(perfstatcol_t *col)
{
M_DrawPerfString(col, PERF_TIME);
}
static void M_DrawPerfCount(perfstatcol_t *col)
{
M_DrawPerfString(col, PERF_COUNT);
}
static void M_DrawRenderStats(void)
{
const boolean hires = M_HighResolution();
const int half_row = hires ? 5 : 4;
precise_t extrarendertime;
perfstatrow_t frametime_row[] = {
{"frmtime", "Frame time: ", &ps_frametime},
{0}
};
perfstatrow_t rendercalltime_row[] = {
{"drwtime", "3d rendering: ", &ps_rendercalltime},
{0}
};
perfstatrow_t opengltime_row[] = {
{"skybox ", "Skybox render: ", &ps_hw_skyboxtime},
{"bsptime", "RenderBSPNode: ", &ps_bsptime},
{"nodesrt", "Drwnode sort: ", &ps_hw_nodesorttime},
{"nodedrw", "Drwnode render:", &ps_hw_nodedrawtime},
{"sprsort", "Sprite sort: ", &ps_hw_spritesorttime},
{"sprdraw", "Sprite render: ", &ps_hw_spritedrawtime},
{"other ", "Other: ", &extrarendertime},
{0}
};
perfstatrow_t softwaretime_row[] = {
{"bsptime", "RenderBSPNode: ", &ps_bsptime},
{"sprclip", "R_ClipSprites: ", &ps_sw_spritecliptime},
{"portals", "Portals+Skybox:", &ps_sw_portaltime},
{"planes ", "R_DrawPlanes: ", &ps_sw_planetime},
{"masked ", "R_DrawMasked: ", &ps_sw_maskedtime},
{"other ", "Other: ", &extrarendertime},
{0}
};
perfstatrow_t uiswaptime_row[] = {
{"ui ", "UI render: ", &ps_uitime},
{"finupdt", "I_FinishUpdate:", &ps_swaptime},
{0}
};
perfstatrow_t tictime_row[] = {
{"logic ", "Game logic: ", &ps_tictime},
{0}
};
perfstatrow_t rendercalls_row[] = {
{"bspcall", "BSP calls: ", &ps_numbspcalls},
{"sprites", "Sprites: ", &ps_numsprites},
{"drwnode", "Drawnodes: ", &ps_numdrawnodes},
{"plyobjs", "Polyobjects: ", &ps_numpolyobjects},
{0}
};
perfstatrow_t batchtime_row[] = {
{"batsort", "Batch sort: ", &ps_hw_batchsorttime},
{"batdraw", "Batch render:", &ps_hw_batchdrawtime},
{0}
};
perfstatrow_t batchcount_row[] = {
{"polygon", "Polygons: ", &ps_hw_numpolys},
{"vertex ", "Vertices: ", &ps_hw_numverts},
{0}
};
perfstatrow_t batchcalls_row[] = {
{"drwcall", "Draw calls:", &ps_hw_numcalls},
{"shaders", "Shaders: ", &ps_hw_numshaders},
{"texture", "Textures: ", &ps_hw_numtextures},
{"polyflg", "Polyflags: ", &ps_hw_numpolyflags},
{"colors ", "Colors: ", &ps_hw_numcolors},
{0}
};
perfstatcol_t frametime_col = {20, 20, V_YELLOWMAP, frametime_row};
perfstatcol_t rendercalltime_col = {20, 20, V_YELLOWMAP, rendercalltime_row};
perfstatcol_t opengltime_col = {24, 24, V_YELLOWMAP, opengltime_row};
perfstatcol_t softwaretime_col = {24, 24, V_YELLOWMAP, softwaretime_row};
perfstatcol_t uiswaptime_col = {20, 20, V_YELLOWMAP, uiswaptime_row};
perfstatcol_t tictime_col = {20, 20, V_GRAYMAP, tictime_row};
perfstatcol_t rendercalls_col = {90, 115, V_BLUEMAP, rendercalls_row};
perfstatcol_t batchtime_col = {90, 115, V_REDMAP, batchtime_row};
perfstatcol_t batchcount_col = {155, 200, V_PURPLEMAP, batchcount_row};
perfstatcol_t batchcalls_col = {220, 200, V_PURPLEMAP, batchcalls_row};
boolean rendering = (
gamestate == GS_LEVEL ||
(gamestate == GS_TITLESCREEN && titlemapinaction)
);
draw_row = 10;
M_DrawPerfTiming(&frametime_col);
if (rendering)
{
M_DrawPerfTiming(&rendercalltime_col);
// Remember to update this calculation when adding more 3d rendering stats!
extrarendertime = ps_rendercalltime - ps_bsptime;
#ifdef HWRENDER
if (rendermode == render_opengl)
{
extrarendertime -=
ps_hw_skyboxtime +
ps_hw_nodesorttime +
ps_hw_nodedrawtime +
ps_hw_spritesorttime +
ps_hw_spritedrawtime;
if (cv_glbatching.value)
{
extrarendertime -=
ps_hw_batchsorttime +
ps_hw_batchdrawtime;
}
M_DrawPerfTiming(&opengltime_col);
}
else
#endif
{
extrarendertime -=
ps_sw_spritecliptime +
ps_sw_portaltime +
ps_sw_planetime +
ps_sw_maskedtime;
M_DrawPerfTiming(&softwaretime_col);
}
}
M_DrawPerfTiming(&uiswaptime_col);
draw_row += half_row;
M_DrawPerfTiming(&tictime_col);
if (rendering)
{
draw_row = 10;
M_DrawPerfCount(&rendercalls_col);
#ifdef HWRENDER
if (rendermode == render_opengl && cv_glbatching.value)
{
draw_row += half_row;
M_DrawPerfTiming(&batchtime_col);
draw_row = 10;
M_DrawPerfCount(&batchcount_col);
if (hires)
draw_row += half_row;
else
draw_row = 10;
M_DrawPerfCount(&batchcalls_col);
}
#endif
}
}
static void M_DrawTickStats(void)
{
int i = 0;
thinker_t *thinker;
int thinkercount = 0;
int polythcount = 0;
int mainthcount = 0;
int mobjcount = 0;
int nothinkcount = 0;
int scenerycount = 0;
int regularcount = 0;
int dynslopethcount = 0;
int precipcount = 0;
int removecount = 0;
precise_t extratime =
ps_tictime -
ps_playerthink_time -
ps_thinkertime -
ps_lua_thinkframe_time;
perfstatrow_t tictime_row[] = {
{"logic ", "Game logic: ", &ps_tictime},
{0}
};
perfstatrow_t thinker_time_row[] = {
{"plrthnk", "P_PlayerThink: ", &ps_playerthink_time},
{"thnkers", "P_RunThinkers: ", &ps_thinkertime},
{0}
};
perfstatrow_t detailed_thinker_time_row[] = {
{"plyobjs", "Polyobjects: ", &ps_thlist_times[THINK_POLYOBJ]},
{"main ", "Main: ", &ps_thlist_times[THINK_MAIN]},
{"mobjs ", "Mobjs: ", &ps_thlist_times[THINK_MOBJ]},
{"dynslop", "Dynamic slopes: ", &ps_thlist_times[THINK_DYNSLOPE]},
{"precip ", "Precipitation: ", &ps_thlist_times[THINK_PRECIP]},
{0}
};
perfstatrow_t extra_thinker_time_row[] = {
{"lthinkf", "LUAh_ThinkFrame:", &ps_lua_thinkframe_time},
{"other ", "Other: ", &extratime},
{0}
};
perfstatrow_t thinkercount_row[] = {
{"thnkers", "Thinkers: ", &thinkercount},
{0}
};
perfstatrow_t detailed_thinkercount_row[] = {
{"plyobjs", "Polyobjects: ", &polythcount},
{"main ", "Main: ", &mainthcount},
{"mobjs ", "Mobjs: ", &mobjcount},
{0}
};
perfstatrow_t mobjthinkercount_row[] = {
{"regular", "Regular: ", &regularcount},
{"scenery", "Scenery: ", &scenerycount},
{0}
};
perfstatrow_t nothinkcount_row[] = {
{"nothink", "Nothink: ", &nothinkcount},
{0}
};
perfstatrow_t detailed_thinkercount_row2[] = {
{"dynslop", "Dynamic slopes: ", &dynslopethcount},
{"precip ", "Precipitation: ", &precipcount},
{"remove ", "Pending removal:", &removecount},
{0}
};
perfstatrow_t misc_calls_row[] = {
{"lmhook", "Lua mobj hooks: ", &ps_lua_mobjhooks},
{"chkpos", "P_CheckPosition:", &ps_checkposition_calls},
{0}
};
perfstatcol_t tictime_col = {20, 20, V_YELLOWMAP, tictime_row};
perfstatcol_t thinker_time_col = {24, 24, V_YELLOWMAP, thinker_time_row};
perfstatcol_t detailed_thinker_time_col = {28, 28, V_YELLOWMAP, detailed_thinker_time_row};
perfstatcol_t extra_thinker_time_col = {24, 24, V_YELLOWMAP, extra_thinker_time_row};
perfstatcol_t thinkercount_col = {90, 115, V_BLUEMAP, thinkercount_row};
perfstatcol_t detailed_thinkercount_col = {94, 119, V_BLUEMAP, detailed_thinkercount_row};
perfstatcol_t mobjthinkercount_col = {98, 123, V_BLUEMAP, mobjthinkercount_row};
perfstatcol_t nothinkcount_col = {98, 123, V_BLUEMAP, nothinkcount_row};
perfstatcol_t detailed_thinkercount_col2 = {94, 119, V_BLUEMAP, detailed_thinkercount_row2};
perfstatcol_t misc_calls_col = {170, 216, V_PURPLEMAP, misc_calls_row};
for (i = 0; i < NUM_THINKERLISTS; i++)
{
for (thinker = thlist[i].next; thinker != &thlist[i]; thinker = thinker->next)
{
thinkercount++;
if (thinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
removecount++;
else if (i == THINK_POLYOBJ)
polythcount++;
else if (i == THINK_MAIN)
mainthcount++;
else if (i == THINK_MOBJ)
{
if (thinker->function.acp1 == (actionf_p1)P_MobjThinker)
{
mobj_t *mobj = (mobj_t*)thinker;
mobjcount++;
if (mobj->flags & MF_NOTHINK)
nothinkcount++;
else if (mobj->flags & MF_SCENERY)
scenerycount++;
else
regularcount++;
}
}
else if (i == THINK_DYNSLOPE)
dynslopethcount++;
else if (i == THINK_PRECIP)
precipcount++;
}
}
draw_row = 10;
M_DrawPerfTiming(&tictime_col);
M_DrawPerfTiming(&thinker_time_col);
M_DrawPerfTiming(&detailed_thinker_time_col);
M_DrawPerfTiming(&extra_thinker_time_col);
draw_row = 10;
M_DrawPerfCount(&thinkercount_col);
M_DrawPerfCount(&detailed_thinkercount_col);
M_DrawPerfCount(&mobjthinkercount_col);
if (nothinkcount)
M_DrawPerfCount(&nothinkcount_col);
M_DrawPerfCount(&detailed_thinkercount_col2);
if (M_HighResolution())
{
V_DrawSmallString(212, 10, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, "Calls:");
draw_row = 15;
}
else
{
draw_row = 10;
}
M_DrawPerfCount(&misc_calls_col);
}
void M_DrawPerfStats(void)
{
char s[100];
int currenttime = I_GetTimeMicros();
int frametime = currenttime - ps_prevframetime;
ps_prevframetime = currenttime;
PS_SetFrameTime();
if (cv_perfstats.value == 1) // rendering
{
if (vid.width < 640 || vid.height < 400) // low resolution
{
snprintf(s, sizeof s - 1, "frmtime %d", frametime);
V_DrawThinString(20, 10, V_MONOSPACE | V_YELLOWMAP, s);
if (!(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction)))
{
snprintf(s, sizeof s - 1, "ui %d", ps_uitime);
V_DrawThinString(20, 18, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "finupdt %d", ps_swaptime);
V_DrawThinString(20, 26, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "logic %d", ps_tictime);
V_DrawThinString(20, 38, V_MONOSPACE | V_GRAYMAP, s);
return;
}
snprintf(s, sizeof s - 1, "drwtime %d", ps_rendercalltime);
V_DrawThinString(20, 18, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "bspcall %d", ps_numbspcalls);
V_DrawThinString(90, 10, V_MONOSPACE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "sprites %d", ps_numsprites);
V_DrawThinString(90, 18, V_MONOSPACE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "drwnode %d", ps_numdrawnodes);
V_DrawThinString(90, 26, V_MONOSPACE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "plyobjs %d", ps_numpolyobjects);
V_DrawThinString(90, 34, V_MONOSPACE | V_BLUEMAP, s);
#ifdef HWRENDER
if (rendermode == render_opengl) // OpenGL specific stats
{
snprintf(s, sizeof s - 1, "skybox %d", ps_hw_skyboxtime);
V_DrawThinString(24, 26, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "bsptime %d", ps_bsptime);
V_DrawThinString(24, 34, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "nodesrt %d", ps_hw_nodesorttime);
V_DrawThinString(24, 42, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "nodedrw %d", ps_hw_nodedrawtime);
V_DrawThinString(24, 50, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "sprsort %d", ps_hw_spritesorttime);
V_DrawThinString(24, 58, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "sprdraw %d", ps_hw_spritedrawtime);
V_DrawThinString(24, 66, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "other %d",
ps_rendercalltime - ps_hw_skyboxtime - ps_bsptime - ps_hw_nodesorttime
- ps_hw_nodedrawtime - ps_hw_spritesorttime - ps_hw_spritedrawtime
- ps_hw_batchsorttime - ps_hw_batchdrawtime);
V_DrawThinString(24, 74, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "ui %d", ps_uitime);
V_DrawThinString(20, 82, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "finupdt %d", ps_swaptime);
V_DrawThinString(20, 90, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "logic %d", ps_tictime);
V_DrawThinString(20, 102, V_MONOSPACE | V_GRAYMAP, s);
if (cv_glbatching.value)
{
snprintf(s, sizeof s - 1, "batsort %d", ps_hw_batchsorttime);
V_DrawThinString(90, 46, V_MONOSPACE | V_REDMAP, s);
snprintf(s, sizeof s - 1, "batdraw %d", ps_hw_batchdrawtime);
V_DrawThinString(90, 54, V_MONOSPACE | V_REDMAP, s);
snprintf(s, sizeof s - 1, "polygon %d", ps_hw_numpolys);
V_DrawThinString(155, 10, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "drwcall %d", ps_hw_numcalls);
V_DrawThinString(155, 18, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "shaders %d", ps_hw_numshaders);
V_DrawThinString(155, 26, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "vertex %d", ps_hw_numverts);
V_DrawThinString(155, 34, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "texture %d", ps_hw_numtextures);
V_DrawThinString(220, 10, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "polyflg %d", ps_hw_numpolyflags);
V_DrawThinString(220, 18, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "colors %d", ps_hw_numcolors);
V_DrawThinString(220, 26, V_MONOSPACE | V_PURPLEMAP, s);
}
else
{
// reset these vars so the "other" measurement isn't off
ps_hw_batchsorttime = 0;
ps_hw_batchdrawtime = 0;
}
}
else // software specific stats
#endif
{
snprintf(s, sizeof s - 1, "bsptime %d", ps_bsptime);
V_DrawThinString(24, 26, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "sprclip %d", ps_sw_spritecliptime);
V_DrawThinString(24, 34, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "portals %d", ps_sw_portaltime);
V_DrawThinString(24, 42, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "planes %d", ps_sw_planetime);
V_DrawThinString(24, 50, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "masked %d", ps_sw_maskedtime);
V_DrawThinString(24, 58, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "other %d",
ps_rendercalltime - ps_bsptime - ps_sw_spritecliptime
- ps_sw_portaltime - ps_sw_planetime - ps_sw_maskedtime);
V_DrawThinString(24, 66, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "ui %d", ps_uitime);
V_DrawThinString(20, 74, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "finupdt %d", ps_swaptime);
V_DrawThinString(20, 82, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "logic %d", ps_tictime);
V_DrawThinString(20, 94, V_MONOSPACE | V_GRAYMAP, s);
}
}
else // high resolution
{
snprintf(s, sizeof s - 1, "Frame time: %d", frametime);
V_DrawSmallString(20, 10, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
if (!(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction)))
{
snprintf(s, sizeof s - 1, "UI render: %d", ps_uitime);
V_DrawSmallString(20, 15, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "I_FinishUpdate: %d", ps_swaptime);
V_DrawSmallString(20, 20, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "Game logic: %d", ps_tictime);
V_DrawSmallString(20, 30, V_MONOSPACE | V_ALLOWLOWERCASE | V_GRAYMAP, s);
return;
}
snprintf(s, sizeof s - 1, "3d rendering: %d", ps_rendercalltime);
V_DrawSmallString(20, 15, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "BSP calls: %d", ps_numbspcalls);
V_DrawSmallString(115, 10, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "Sprites: %d", ps_numsprites);
V_DrawSmallString(115, 15, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "Drawnodes: %d", ps_numdrawnodes);
V_DrawSmallString(115, 20, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "Polyobjects: %d", ps_numpolyobjects);
V_DrawSmallString(115, 25, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
#ifdef HWRENDER
if (rendermode == render_opengl) // OpenGL specific stats
{
snprintf(s, sizeof s - 1, "Skybox render: %d", ps_hw_skyboxtime);
V_DrawSmallString(24, 20, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "RenderBSPNode: %d", ps_bsptime);
V_DrawSmallString(24, 25, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "Drwnode sort: %d", ps_hw_nodesorttime);
V_DrawSmallString(24, 30, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "Drwnode render: %d", ps_hw_nodedrawtime);
V_DrawSmallString(24, 35, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "Sprite sort: %d", ps_hw_spritesorttime);
V_DrawSmallString(24, 40, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "Sprite render: %d", ps_hw_spritedrawtime);
V_DrawSmallString(24, 45, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
// Remember to update this calculation when adding more 3d rendering stats!
snprintf(s, sizeof s - 1, "Other: %d",
ps_rendercalltime - ps_hw_skyboxtime - ps_bsptime - ps_hw_nodesorttime
- ps_hw_nodedrawtime - ps_hw_spritesorttime - ps_hw_spritedrawtime
- ps_hw_batchsorttime - ps_hw_batchdrawtime);
V_DrawSmallString(24, 50, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "UI render: %d", ps_uitime);
V_DrawSmallString(20, 55, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "I_FinishUpdate: %d", ps_swaptime);
V_DrawSmallString(20, 60, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "Game logic: %d", ps_tictime);
V_DrawSmallString(20, 70, V_MONOSPACE | V_ALLOWLOWERCASE | V_GRAYMAP, s);
if (cv_glbatching.value)
{
snprintf(s, sizeof s - 1, "Batch sort: %d", ps_hw_batchsorttime);
V_DrawSmallString(115, 35, V_MONOSPACE | V_ALLOWLOWERCASE | V_REDMAP, s);
snprintf(s, sizeof s - 1, "Batch render: %d", ps_hw_batchdrawtime);
V_DrawSmallString(115, 40, V_MONOSPACE | V_ALLOWLOWERCASE | V_REDMAP, s);
snprintf(s, sizeof s - 1, "Polygons: %d", ps_hw_numpolys);
V_DrawSmallString(200, 10, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "Vertices: %d", ps_hw_numverts);
V_DrawSmallString(200, 15, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "Draw calls: %d", ps_hw_numcalls);
V_DrawSmallString(200, 25, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "Shaders: %d", ps_hw_numshaders);
V_DrawSmallString(200, 30, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "Textures: %d", ps_hw_numtextures);
V_DrawSmallString(200, 35, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "Polyflags: %d", ps_hw_numpolyflags);
V_DrawSmallString(200, 40, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "Colors: %d", ps_hw_numcolors);
V_DrawSmallString(200, 45, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
}
else
{
// reset these vars so the "other" measurement isn't off
ps_hw_batchsorttime = 0;
ps_hw_batchdrawtime = 0;
}
}
else // software specific stats
#endif
{
snprintf(s, sizeof s - 1, "RenderBSPNode: %d", ps_bsptime);
V_DrawSmallString(24, 20, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "R_ClipSprites: %d", ps_sw_spritecliptime);
V_DrawSmallString(24, 25, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "Portals+Skybox: %d", ps_sw_portaltime);
V_DrawSmallString(24, 30, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "R_DrawPlanes: %d", ps_sw_planetime);
V_DrawSmallString(24, 35, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "R_DrawMasked: %d", ps_sw_maskedtime);
V_DrawSmallString(24, 40, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
// Remember to update this calculation when adding more 3d rendering stats!
snprintf(s, sizeof s - 1, "Other: %d",
ps_rendercalltime - ps_bsptime - ps_sw_spritecliptime
- ps_sw_portaltime - ps_sw_planetime - ps_sw_maskedtime);
V_DrawSmallString(24, 45, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "UI render: %d", ps_uitime);
V_DrawSmallString(20, 50, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "I_FinishUpdate: %d", ps_swaptime);
V_DrawSmallString(20, 55, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "Game logic: %d", ps_tictime);
V_DrawSmallString(20, 65, V_MONOSPACE | V_ALLOWLOWERCASE | V_GRAYMAP, s);
}
}
M_DrawRenderStats();
}
else if (cv_perfstats.value == 2) // logic
{
int i = 0;
thinker_t *thinker;
int thinkercount = 0;
int polythcount = 0;
int mainthcount = 0;
int mobjcount = 0;
int nothinkcount = 0;
int scenerycount = 0;
int dynslopethcount = 0;
int precipcount = 0;
int removecount = 0;
// y offset for drawing columns
int yoffset1 = 0;
int yoffset2 = 0;
for (i = 0; i < NUM_THINKERLISTS; i++)
{
for (thinker = thlist[i].next; thinker != &thlist[i]; thinker = thinker->next)
{
thinkercount++;
if (thinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
removecount++;
else if (i == THINK_POLYOBJ)
polythcount++;
else if (i == THINK_MAIN)
mainthcount++;
else if (i == THINK_MOBJ)
{
if (thinker->function.acp1 == (actionf_p1)P_MobjThinker)
{
mobj_t *mobj = (mobj_t*)thinker;
mobjcount++;
if (mobj->flags & MF_NOTHINK)
nothinkcount++;
else if (mobj->flags & MF_SCENERY)
scenerycount++;
}
}
else if (i == THINK_DYNSLOPE)
dynslopethcount++;
else if (i == THINK_PRECIP)
precipcount++;
}
}
if (vid.width < 640 || vid.height < 400) // low resolution
{
snprintf(s, sizeof s - 1, "logic %d", ps_tictime);
V_DrawThinString(20, 10, V_MONOSPACE | V_YELLOWMAP, s);
if (!(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction)))
return;
snprintf(s, sizeof s - 1, "plrthnk %d", ps_playerthink_time);
V_DrawThinString(24, 18, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "thnkers %d", ps_thinkertime);
V_DrawThinString(24, 26, V_MONOSPACE | V_YELLOWMAP, s);
for (i = 0; i < NUM_THINKERLISTS; i++)
{
yoffset1 += 8;
snprintf(s, sizeof s - 1, thlist_shortnames[i], ps_thlist_times[i]);
V_DrawThinString(28, 26+yoffset1, V_MONOSPACE | V_YELLOWMAP, s);
}
snprintf(s, sizeof s - 1, "lthinkf %d", ps_lua_thinkframe_time);
V_DrawThinString(24, 34+yoffset1, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "other %d",
ps_tictime - ps_playerthink_time - ps_thinkertime - ps_lua_thinkframe_time);
V_DrawThinString(24, 42+yoffset1, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "thnkers %d", thinkercount);
V_DrawThinString(90, 10, V_MONOSPACE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "plyobjs %d", polythcount);
V_DrawThinString(94, 18, V_MONOSPACE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "main %d", mainthcount);
V_DrawThinString(94, 26, V_MONOSPACE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "mobjs %d", mobjcount);
V_DrawThinString(94, 34, V_MONOSPACE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "regular %d", mobjcount - scenerycount - nothinkcount);
V_DrawThinString(98, 42, V_MONOSPACE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "scenery %d", scenerycount);
V_DrawThinString(98, 50, V_MONOSPACE | V_BLUEMAP, s);
if (nothinkcount)
{
snprintf(s, sizeof s - 1, "nothink %d", nothinkcount);
V_DrawThinString(98, 58, V_MONOSPACE | V_BLUEMAP, s);
yoffset2 += 8;
}
snprintf(s, sizeof s - 1, "dynslop %d", dynslopethcount);
V_DrawThinString(94, 58+yoffset2, V_MONOSPACE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "precip %d", precipcount);
V_DrawThinString(94, 66+yoffset2, V_MONOSPACE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "remove %d", removecount);
V_DrawThinString(94, 74+yoffset2, V_MONOSPACE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "lmhooks %d", ps_lua_mobjhooks);
V_DrawThinString(170, 10, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "chkpos %d", ps_checkposition_calls);
V_DrawThinString(170, 18, V_MONOSPACE | V_PURPLEMAP, s);
}
else // high resolution
{
snprintf(s, sizeof s - 1, "Game logic: %d", ps_tictime);
V_DrawSmallString(20, 10, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
if (!(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction)))
return;
snprintf(s, sizeof s - 1, "P_PlayerThink: %d", ps_playerthink_time);
V_DrawSmallString(24, 15, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "P_RunThinkers: %d", ps_thinkertime);
V_DrawSmallString(24, 20, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
for (i = 0; i < NUM_THINKERLISTS; i++)
{
yoffset1 += 5;
snprintf(s, sizeof s - 1, thlist_names[i], ps_thlist_times[i]);
V_DrawSmallString(28, 20+yoffset1, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
}
snprintf(s, sizeof s - 1, "LUAh_ThinkFrame: %d", ps_lua_thinkframe_time);
V_DrawSmallString(24, 25+yoffset1, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "Other: %d",
ps_tictime - ps_playerthink_time - ps_thinkertime - ps_lua_thinkframe_time);
V_DrawSmallString(24, 30+yoffset1, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "Thinkers: %d", thinkercount);
V_DrawSmallString(115, 10+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "Polyobjects: %d", polythcount);
V_DrawSmallString(119, 15+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "Main: %d", mainthcount);
V_DrawSmallString(119, 20+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "Mobjs: %d", mobjcount);
V_DrawSmallString(119, 25+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "Regular: %d", mobjcount - scenerycount - nothinkcount);
V_DrawSmallString(123, 30+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "Scenery: %d", scenerycount);
V_DrawSmallString(123, 35+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
if (nothinkcount)
{
snprintf(s, sizeof s - 1, "Nothink: %d", nothinkcount);
V_DrawSmallString(123, 40+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
yoffset2 += 5;
}
snprintf(s, sizeof s - 1, "Dynamic slopes: %d", dynslopethcount);
V_DrawSmallString(119, 40+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "Precipitation: %d", precipcount);
V_DrawSmallString(119, 45+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "Pending removal: %d", removecount);
V_DrawSmallString(119, 50+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "Calls:");
V_DrawSmallString(212, 10, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "Lua mobj hooks: %d", ps_lua_mobjhooks);
V_DrawSmallString(216, 15, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "P_CheckPosition: %d", ps_checkposition_calls);
V_DrawSmallString(216, 20, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
}
M_DrawTickStats();
}
else if (cv_perfstats.value == 3) // lua thinkframe
{

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