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Merge branch 'fix-opengl-drawcroppedpatch' into 'next'
Fix OpenGL V_DrawCroppedPatch (Fixes #452) Closes #452 See merge request STJr/SRB2!1412
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commit
91187f91be
1 changed files with 9 additions and 18 deletions
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@ -437,18 +437,9 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
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if (!(option & V_SCALEPATCHMASK))
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{
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// if it's meant to cover the whole screen, black out the rest (ONLY IF TOP LEFT ISN'T TRANSPARENT)
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// cx and cy are possibly *slightly* off from float maths
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// This is done before here compared to software because we directly alter cx and cy to centre
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if (cx >= -0.1f && cx <= 0.1f && gpatch->width == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && gpatch->height == BASEVIDHEIGHT)
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{
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const column_t *column = (const column_t *)((const UINT8 *)(gpatch->columns) + (gpatch->columnofs[0]));
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if (!column->topdelta)
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{
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const UINT8 *source = (const UINT8 *)(column) + 3;
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HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
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}
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}
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// if it's meant to cover the whole screen, black out the rest
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// no the patch is cropped do not do this ever
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// centre screen
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if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
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{
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@ -470,11 +461,11 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
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fwidth = w;
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fheight = h;
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if (fwidth > gpatch->width)
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fwidth = gpatch->width;
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if (sx + w > gpatch->width)
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fwidth = gpatch->width - sx;
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if (fheight > gpatch->height)
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fheight = gpatch->height;
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if (sy + h > gpatch->height)
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fheight = gpatch->height - sy;
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if (pscale != FRACUNIT)
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{
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@ -506,13 +497,13 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
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v[0].s = v[3].s = ((sx)/(float)(gpatch->width))*hwrPatch->max_s;
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if (sx + w > gpatch->width)
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v[2].s = v[1].s = hwrPatch->max_s - ((sx+w)/(float)(gpatch->width))*hwrPatch->max_s;
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v[2].s = v[1].s = hwrPatch->max_s;
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else
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v[2].s = v[1].s = ((sx+w)/(float)(gpatch->width))*hwrPatch->max_s;
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v[0].t = v[1].t = ((sy)/(float)(gpatch->height))*hwrPatch->max_t;
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if (sy + h > gpatch->height)
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v[2].t = v[3].t = hwrPatch->max_t - ((sy+h)/(float)(gpatch->height))*hwrPatch->max_t;
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v[2].t = v[3].t = hwrPatch->max_t;
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else
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v[2].t = v[3].t = ((sy+h)/(float)(gpatch->height))*hwrPatch->max_t;
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