Alam Ed Arias
94bb6655a5
Merge branch 'master' into next
2019-12-27 17:08:16 -05:00
James R
152a63b682
Merge branch 'rotsprite3' into 'next'
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More rollangle changes
See merge request STJr/SRB2!582
2019-12-27 16:49:21 -05:00
James R
69ad41e58e
Merge branch 'skinusable-fix' into 'next'
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Fix edge case with R_SkinUsable
See merge request STJr/SRB2!573
2019-12-27 16:49:06 -05:00
Alam Ed Arias
0caa08defd
fread and fwrite use size_t, not int
2019-12-27 13:08:26 -05:00
Alam Ed Arias
ff004c4cf6
we only need link on unix systems
2019-12-27 13:05:15 -05:00
MascaraSnake
45c432462e
Merge branch 'why-inline' into 'master'
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I got a compiler warning from P_PlayerHitsPlayer being too big
See merge request STJr/SRB2!581
2019-12-27 02:12:01 -05:00
MascaraSnake
6a85e40232
Merge branch 'zb-config-refactor' into 'next'
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Zone Builder configuration refactor
See merge request STJr/SRB2!570
2019-12-27 02:04:22 -05:00
James R
e19d0877e8
Merge branch 'time' into 'master'
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haha log files
See merge request STJr/SRB2!567
2019-12-26 21:43:46 -05:00
Jaime Passos
da1718f93c
Avoid possible overflows in the rotsprite arrays.
2019-12-26 21:49:36 -03:00
Jaime Passos
4b653a0b12
Remove the min() and max() calls.
2019-12-26 21:36:35 -03:00
Jaime Passos
56fd29a42a
stuff
2019-12-26 21:27:30 -03:00
James R
1dac3d174e
Merge remote-tracking branch 'origin/master' into next
2019-12-26 15:35:53 -08:00
James R
5872e8d453
Merge branch 'rotsprite2' into 'next'
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rollangle and SpriteInfo changes
See merge request STJr/SRB2!547
2019-12-26 18:32:37 -05:00
Jaime Passos
c0390f5186
Merge remote-tracking branch 'origin/next' into rotsprite2
2019-12-26 20:27:29 -03:00
James R
414a066ec8
Merge branch 'turnmultiplier' into 'master'
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Option to increase the turning speed
See merge request STJr/SRB2!553
2019-12-26 18:18:23 -05:00
James R
aa9cc6e6f2
Merge branch 'char-damage-fix' into 'next'
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Fix Amy and Fang being able to attack other players in MP Special Stages
See merge request STJr/SRB2!558
2019-12-26 18:18:10 -05:00
James R
e6532b9bad
Merge branch 'gametype-clownery' into 'next'
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Custom gametypes
See merge request STJr/SRB2!566
2019-12-26 18:08:41 -05:00
James R
dd1ca69f54
P_PlayerHitsPlayer is too big for inline, and these other functions are getting there
2019-12-26 14:59:31 -08:00
Monster Iestyn
ca5a4d90e0
Fix mixed declaration-and-code compiling error
2019-12-26 21:59:09 +00:00
MascaraSnake
b24bcbab65
Merge branch 'mobjthinker-refactoring' into 'next'
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Hack P_MobjThinker into little pieces
See merge request STJr/SRB2!574
2019-12-26 14:59:37 -05:00
Alam Ed Arias
e823441e31
Merge branch 'next' into mobjthinker-refactoring
2019-12-26 14:50:35 -05:00
Alam Ed Arias
61a0197339
Merge branch 'next' into gametype-clownery
2019-12-26 14:48:04 -05:00
Monster Iestyn
6314f5b00a
Merge branch 'lua-damage-hooks-hotfix' into 'next'
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Lua: ShouldDamage/MobjDamage/MobjDeath hotfix
See merge request STJr/SRB2!575
2019-12-26 13:05:06 -05:00
Alam Ed Arias
0a873d857d
Merge branch 'next' into lua-damage-hooks-hotfix
2019-12-26 12:41:02 -05:00
Alam Ed Arias
50379dac85
cleanup buildbot error
2019-12-26 12:27:15 -05:00
Nev3r
4411a0f039
Merge branch 'ring-circle-fix' into 'next'
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Circle of Blue Spheres were spawning in place of Rings
See merge request STJr/SRB2!576
2019-12-26 04:21:26 -05:00
James R
70f08007eb
Correct the check for rings on thing 604 - 607
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The original code used a switch case, not AND 1. :V
2019-12-25 15:23:19 -08:00
Monster Iestyn
5241030012
Fix ShouldDamage, MobjDamage and MobjDeath hooks all messing up the pushing of variables to Lua as function args, by adding damagetype support where it was missing!
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The above issue occured only if you had both a generic hook and a type specific hook for a particular hook type. This way, the stack is never updated to include damagetype at the start, and all pushes of the variables get offsetted by 1 compared to what they should be, once the code *expects* damagetype to be included in it.
2019-12-25 21:48:59 +00:00
Nev3r
9b89ed92f5
Merge branch 'tokentweaks' into 'next'
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Slight touchups on the tokenizer
See merge request STJr/SRB2!569
2019-12-25 06:22:11 -05:00
Nev3r
a932b54b26
Merge branch 'mapdataload_refactor' into 'next'
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Mapdataload refactor
See merge request STJr/SRB2!568
2019-12-25 06:21:49 -05:00
Nev3r
c4a017ddf0
Move flat caching code to the map data load function.
2019-12-25 12:05:40 +01:00
Jaime Passos
7e5ec552ee
Merge remote-tracking branch 'origin/next' into gametype-clownery
2019-12-25 06:09:00 -03:00
MascaraSnake
f11caefed7
Merge branch 'spawnhoopsandrings_refactor' into 'next'
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Hack P_SpawnHoopsAndRings into little pieces
See merge request STJr/SRB2!572
2019-12-25 03:00:07 -05:00
MascaraSnake
64df10f7be
P_MobjThinker: Separate fuse handling into its own function
2019-12-25 00:36:24 +01:00
Steel Titanium
f0ef4e3193
Fix edge case with R_SkinUsable
2019-12-24 18:31:47 -05:00
MascaraSnake
6032aa3cd1
P_MobjThinker: Separate MF2_FIRING handling into its own function
2019-12-25 00:18:12 +01:00
MascaraSnake
5d89e915c6
Continue cutting up P_MobjThinker into multiple functions
2019-12-25 00:14:53 +01:00
Steel Titanium
8d8e0ca22c
Clean up comment
2019-12-24 17:45:57 -05:00
Steel Titanium
b49672e3f9
Change this condition a bit
2019-12-24 17:44:06 -05:00
Steel Titanium
2f83c2977e
Merge branch 'next' into char-damage-fix
2019-12-24 17:08:23 -05:00
Jaime Passos
3622829504
Merge remote-tracking branch 'aaaaaaaa/next' into gametype-clownery
2019-12-24 17:55:46 -03:00
MascaraSnake
ddccfbd73d
P_MobjThinker(): Separate scale thinking and scenery thinking into their own functions
2019-12-24 21:07:55 +01:00
James R
02779cb6ef
Merge remote-tracking branch 'origin/master' into next
2019-12-24 11:53:49 -08:00
James R
0780e48f86
Merge branch 'titlecard2' into 'next'
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More customisable title card
See merge request STJr/SRB2!552
2019-12-24 14:47:55 -05:00
James R
75a5142aad
Merge branch 'wipes2' into 'master'
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Wipe styles cleanup
See merge request STJr/SRB2!525
2019-12-24 14:47:14 -05:00
James R
f077413f31
Merge branch 'soc-srb2-fix' into 'master'
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The "SRB2" directive, for warning if a SOC isn't compatible
See merge request STJr/SRB2!551
2019-12-24 14:44:55 -05:00
James R
e0a20a733c
Merge branch 'gl_gifs' into 'master'
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OpenGL GIF movie recording
See merge request STJr/SRB2!549
2019-12-24 14:44:44 -05:00
James R
3f339384c8
Merge branch 'hwrtexfix' into 'master'
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Fix model texture blending
See merge request STJr/SRB2!546
2019-12-24 14:44:19 -05:00
James R
1df31f2e98
Merge branch 'soundtest-fix' into 'master'
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Init MUSICDEFs regardless of music state
See merge request STJr/SRB2!532
2019-12-24 14:44:08 -05:00
James R
be063c454a
Fix NOPNG compiling
2019-12-24 11:37:37 -08:00