MascaraSnake
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91c1e13273
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Simplified the setup for the Snapper/minecart death animations
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2019-06-15 17:33:07 +02:00 |
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MascaraSnake
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db66f58f2b
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Merge branch 'acz-hardcode' into new-acz-minecarts
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2019-06-13 21:52:08 +02:00 |
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MascaraSnake
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43f28b8f56
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Set tracers via P_SetTarget and not directly
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2019-06-13 21:51:31 +02:00 |
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MascaraSnake
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ba9c7d9310
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More incomplete minecart hardcoding
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2019-06-13 21:45:30 +02:00 |
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MascaraSnake
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1ff64baf8b
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Merge branch 'acz-hardcode' into new-acz-minecarts
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2019-06-12 21:28:39 +02:00 |
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MascaraSnake
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fae4dc3f21
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Forgot to hardcode the mobj.valid checks
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2019-06-12 21:28:09 +02:00 |
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MascaraSnake
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fafabaae2b
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Hardcoded the saloon door
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2019-06-12 21:20:14 +02:00 |
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MascaraSnake
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6a46fc76b8
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Fixed some angle business in the BASH code
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2019-06-10 20:40:12 +02:00 |
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MascaraSnake
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068e07974d
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Hardcoded the new Snapper behavior
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2019-06-10 20:32:50 +02:00 |
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MascaraSnake
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0e80d2ec5d
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Hardcoded the new Minus behavior
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2019-06-10 17:42:37 +02:00 |
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MascaraSnake
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85eece29d3
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Fixed the bug
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2019-06-10 16:19:58 +02:00 |
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MascaraSnake
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b98de5d362
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Hardcoded the new BASH behavior (there's still a bug lurking somewhere)
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2019-06-10 16:09:15 +02:00 |
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MascaraSnake
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98ea229680
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Hardcoded the Canarivore
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2019-06-10 13:58:16 +02:00 |
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MascaraSnake
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6df14492a5
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Hardcoded train cameo
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2019-06-09 13:48:07 +02:00 |
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MascaraSnake
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ca4ab06abf
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Hardcoded wood debris
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2019-06-09 12:27:09 +02:00 |
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MascaraSnake
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7b603f4ac8
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Hardcoded the TNT barrels and proximity shell (using mazmazz's A_TNTExplode implementation from the minecart branch)
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2019-06-09 10:51:33 +02:00 |
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MascaraSnake
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5ac594abf5
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Fixed dust scaling, changed sound captions
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2019-06-08 14:12:39 +02:00 |
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MascaraSnake
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1aaccfcd5c
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Hardcoded dust devil
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2019-06-08 09:51:46 +02:00 |
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Monster Iestyn
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742b11c0ff
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Hardcoded ACZ3.wad's version of A_TNTExplode under the name of A_Boss5BombExplode. After a lot of confusion and silly misunderstandings on my part (as well as a lot of mess cleaning), I've finally got there!
The states for the actual bomb explosion effect itself are yet to be hardcoded, but that I'll do tomorrow afternoon probably.
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2019-05-21 21:51:19 +01:00 |
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Monster Iestyn
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ea951eef78
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fix an inconsistency I introduced between counting the waypoints and finding them again
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2019-05-05 21:16:44 +01:00 |
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Monster Iestyn
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9c0c0ad3dc
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hardcoded the boss's A_BossDeath behaviour.
(also turned this part of the function into a switch case to make things neater)
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2019-05-05 16:03:34 +01:00 |
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Monster Iestyn
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9e26d7bdaa
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I just checked how P_LookForPlayers works, and it turns out it doesn't modify the target *unless* it returns true. So I guess we've no need to account for a change in target in A_LookForBetter after all?
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2019-05-05 14:09:09 +01:00 |
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Monster Iestyn
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d44265a217
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Mystery solved, he was turning "invisible" because of this mistake in A_DoNPCSkid
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2019-05-04 22:38:14 +01:00 |
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Monster Iestyn
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445709037d
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Fix some compiler complaints about A_Boss5FindWaypoint
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2019-05-04 20:17:00 +01:00 |
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Monster Iestyn
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a5331f8024
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Fix A_LookForBetter to not leave a stray thinker reference lingering potentially forever, as toaster pointed out it might do.
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2019-05-04 17:15:59 +01:00 |
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Monster Iestyn
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54fea4d0b9
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AND I forgot these checks, confound it
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2019-05-03 23:16:11 +01:00 |
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Monster Iestyn
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ee1fd72f9f
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ah, forgot to do this
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2019-05-03 23:12:03 +01:00 |
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Monster Iestyn
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df99e93288
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Hardcoded A_Boss5FindWaypoint
...that took a while x_x
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2019-05-03 22:58:54 +01:00 |
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Monster Iestyn
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0d7cd34882
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Hardcoded A_Boss5MakeItRain
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2019-05-03 20:52:56 +01:00 |
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Monster Iestyn
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b03bfbabe4
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Hardcode A_DoNPCSkid
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2019-05-03 20:00:31 +01:00 |
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Monster Iestyn
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b4d8c2fa29
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Hardcoded A_Boss5PinchShot
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2019-05-03 19:46:41 +01:00 |
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Monster Iestyn
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6cd2b73273
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Hardcoded A_LookForBetter
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2019-05-03 19:14:17 +01:00 |
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Monster Iestyn
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a0220454fd
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Hardcoded A_PrepareRepeat and A_Boss5Calm, added missing prototype for A_Boss5ExtraRepeat (and also fixed its description)
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2019-05-03 18:51:17 +01:00 |
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Monster Iestyn
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266fa05e15
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fix a slipup in A_DoNPCPain I just noticed I made, whoops
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2019-05-02 21:34:00 +01:00 |
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Monster Iestyn
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61eb05eab2
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Hardcoded A_Boss5CheckFalling
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2019-05-02 21:32:28 +01:00 |
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Monster Iestyn
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953a0c2967
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Hardcoded A_Boss5ExtraRepeat
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2019-05-02 21:21:15 +01:00 |
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Monster Iestyn
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fb17c1ac5a
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Hardcoded A_Boss5CheckOnGround
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2019-05-02 19:09:40 +01:00 |
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Monster Iestyn
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3bbc5d0b08
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hardcoded A_DoNPCPain
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2019-05-02 18:32:43 +01:00 |
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mazmazz
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075f28b7c8
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WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
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2019-01-02 01:09:15 -05:00 |
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Alam Ed Arias
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7bd0900fad
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Merge remote-tracking branch 'private/master' into EOL
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2018-11-27 23:36:09 -05:00 |
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Alam Ed Arias
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e39e689aeb
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fix EOL on src/p_enemy.c
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2018-11-27 21:32:15 -05:00 |
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mazmazz
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ea7162a76a
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Update source copyrights to 2018
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2018-11-25 07:35:38 -05:00 |
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Digiku
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9e75774fd2
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Merge branch 'nights-ideyaspawn-dronebox' into 'master'
NiGHTS: Ideya Anchor Points
See merge request STJr/SRB2Internal!160
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2018-11-21 21:03:29 -05:00 |
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Digiku
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c6bd1111e5
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Merge branch 'nights-dronebox' into 'master'
NiGHTS: Drone hitbox improvements and player position correction on Nightserize
See merge request STJr/SRB2Internal!158
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2018-11-21 20:19:39 -05:00 |
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mazmazz
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eb204b6cc4
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Add exec to GoldMonitorPop; transfer Angle tag to mobj->lastlook for Lua compat
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2018-11-05 07:41:02 -05:00 |
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mazmazz
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b7c6661c76
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Add MTF_EXTRA flag to monitors, to run linedef exec by Angle (Tag + 16384) upon pop
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2018-11-04 20:16:33 -05:00 |
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mazmazz
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bc2f48a018
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Merge branch 'master' into nights-dronebox
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2018-09-07 09:06:32 -04:00 |
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mazmazz
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9e5b9ac50e
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Flicky colors indexing fix
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2018-09-06 13:20:55 -04:00 |
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mazmazz
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956d48b5e0
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Compiler errors
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2018-09-06 13:16:50 -04:00 |
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mazmazz
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bd6bc368a3
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Stray comments
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2018-09-06 12:13:03 -04:00 |
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