Merge branch 'nights-dronebox' into 'master'

NiGHTS: Drone hitbox improvements and player position correction on Nightserize

See merge request STJr/SRB2Internal!158
This commit is contained in:
Digiku 2018-11-21 20:19:39 -05:00
commit c6bd1111e5
11 changed files with 559 additions and 103 deletions

View file

@ -455,6 +455,8 @@ typedef struct player_s
UINT8 drilldelay;
boolean bonustime; // Capsule destroyed, now it's bonus time!
mobj_t *capsule; // Go inside the capsule
mobj_t *drone; // Move center to the drone
fixed_t oldscale; // Pre-Nightserize scale
UINT8 mare; // Current mare
UINT8 marelap; // Current mare lap
UINT8 marebonuslap; // Current mare lap starting from bonus time

View file

@ -6408,8 +6408,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_TOAD",
// Nights-specific stuff
"S_NIGHTSDRONE1",
"S_NIGHTSDRONE2",
"S_NIGHTSDRONE_MAN1",
"S_NIGHTSDRONE_MAN2",
"S_NIGHTSDRONE_SPARKLING1",
"S_NIGHTSDRONE_SPARKLING2",
"S_NIGHTSDRONE_SPARKLING3",
@ -6426,10 +6426,10 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_NIGHTSDRONE_SPARKLING14",
"S_NIGHTSDRONE_SPARKLING15",
"S_NIGHTSDRONE_SPARKLING16",
"S_NIGHTSGOAL1",
"S_NIGHTSGOAL2",
"S_NIGHTSGOAL3",
"S_NIGHTSGOAL4",
"S_NIGHTSDRONE_GOAL1",
"S_NIGHTSDRONE_GOAL2",
"S_NIGHTSDRONE_GOAL3",
"S_NIGHTSDRONE_GOAL4",
"S_NIGHTSPARKLE1",
"S_NIGHTSPARKLE2",
@ -7300,7 +7300,9 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_AXISTRANSFER",
"MT_AXISTRANSFERLINE",
"MT_NIGHTSDRONE",
"MT_NIGHTSGOAL",
"MT_NIGHTSDRONE_MAN",
"MT_NIGHTSDRONE_SPARKLING",
"MT_NIGHTSDRONE_GOAL",
"MT_NIGHTSPARKLE",
"MT_NIGHTSLOOPHELPER",
"MT_NIGHTSBUMPER", // NiGHTS Bumper

View file

@ -3278,8 +3278,8 @@ state_t states[NUMSTATES] =
{SPR_TOAD, 0, -1, {NULL}, 0, 0, S_NULL}, // S_TOAD
// Nights Drone
{SPR_NDRN, 0, -1, {NULL}, 0, 0, S_NIGHTSDRONE2}, // S_NIGHTSDRONE1
{SPR_NDRN, 0, -1, {NULL}, 0, 0, S_NIGHTSDRONE1}, // S_NIGHTSDRONE2
{SPR_NDRN, 0, -1, {NULL}, 0, 0, S_NIGHTSDRONE_MAN2}, // S_NIGHTSDRONE_MAN1
{SPR_NDRN, 0, -1, {NULL}, 0, 0, S_NIGHTSDRONE_MAN1}, // S_NIGHTSDRONE_MAN2
// Sparkling point (RETURN TO THE GOAL, etc)
{SPR_IVSP, 0, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING2}, // S_NIGHTSDRONE_SPARKLING1
@ -3300,10 +3300,10 @@ state_t states[NUMSTATES] =
{SPR_IVSP, 30, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING1}, // S_NIGHTSDRONE_SPARKLING16
// NiGHTS GOAL banner (inside the sparkles!)
{SPR_GOAL, 0, 4, {NULL}, 0, 0, S_NIGHTSGOAL2}, // S_NIGHTSGOAL1
{SPR_GOAL, 1, 4, {NULL}, 0, 0, S_NIGHTSGOAL3}, // S_NIGHTSGOAL2
{SPR_GOAL, 2, 4, {NULL}, 0, 0, S_NIGHTSGOAL4}, // S_NIGHTSGOAL3
{SPR_GOAL, 3, 4, {NULL}, 0, 0, S_NIGHTSGOAL1}, // S_NIGHTSGOAL4
{SPR_GOAL, 0, 4, {NULL}, 0, 0, S_NIGHTSDRONE_GOAL2}, // S_NIGHTSDRONE_GOAL1
{SPR_GOAL, 1, 4, {NULL}, 0, 0, S_NIGHTSDRONE_GOAL3}, // S_NIGHTSDRONE_GOAL2
{SPR_GOAL, 2, 4, {NULL}, 0, 0, S_NIGHTSDRONE_GOAL4}, // S_NIGHTSDRONE_GOAL3
{SPR_GOAL, 3, 4, {NULL}, 0, 0, S_NIGHTSDRONE_GOAL1}, // S_NIGHTSDRONE_GOAL4
// Nights Sparkle
{SPR_NSPK, FF_FULLBRIGHT, 140, {NULL}, 0, 0, S_NIGHTSPARKLE2}, // S_NIGHTSPARKLE1
@ -16652,7 +16652,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{ // MT_NIGHTSDRONE
1703, // doomednum
S_NIGHTSDRONE1, // spawnstate
S_INVISIBLE, // spawnstate
120, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
@ -16668,18 +16668,45 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
56*FRACUNIT, // height
80*FRACUNIT, // height
1, // display offset
1000, // mass
0, // damage
sfx_ideya, // activesound
MF_SPECIAL, // flags
MF_NOGRAVITY|MF_NOCLIP|MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSGOAL
{ // MT_NIGHTSDRONE_MAN
-1, // doomednum
S_INVISIBLE, // spawnstate
120, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NIGHTSDRONE_MAN1, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
56*FRACUNIT, // height
1, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSDRONE_SPARKLING
-1, // doomednum
S_NIGHTSGOAL1, // spawnstate
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
@ -16688,14 +16715,41 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NIGHTSDRONE_SPARKLING1, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
56*FRACUNIT, // height
24*FRACUNIT, // height
1, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSDRONE_GOAL
-1, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NIGHTSDRONE_GOAL1, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
-1, // display offset
1000, // mass
0, // damage

View file

@ -3344,8 +3344,8 @@ typedef enum state
S_TOAD,
// Nights-specific stuff
S_NIGHTSDRONE1,
S_NIGHTSDRONE2,
S_NIGHTSDRONE_MAN1,
S_NIGHTSDRONE_MAN2,
S_NIGHTSDRONE_SPARKLING1,
S_NIGHTSDRONE_SPARKLING2,
S_NIGHTSDRONE_SPARKLING3,
@ -3362,10 +3362,10 @@ typedef enum state
S_NIGHTSDRONE_SPARKLING14,
S_NIGHTSDRONE_SPARKLING15,
S_NIGHTSDRONE_SPARKLING16,
S_NIGHTSGOAL1,
S_NIGHTSGOAL2,
S_NIGHTSGOAL3,
S_NIGHTSGOAL4,
S_NIGHTSDRONE_GOAL1,
S_NIGHTSDRONE_GOAL2,
S_NIGHTSDRONE_GOAL3,
S_NIGHTSDRONE_GOAL4,
S_NIGHTSPARKLE1,
S_NIGHTSPARKLE2,
@ -4256,7 +4256,9 @@ typedef enum mobj_type
MT_AXISTRANSFER,
MT_AXISTRANSFERLINE,
MT_NIGHTSDRONE,
MT_NIGHTSGOAL,
MT_NIGHTSDRONE_MAN,
MT_NIGHTSDRONE_SPARKLING,
MT_NIGHTSDRONE_GOAL,
MT_NIGHTSPARKLE,
MT_NIGHTSLOOPHELPER,
MT_NIGHTSBUMPER, // NiGHTS Bumper

View file

@ -288,6 +288,10 @@ static int player_get(lua_State *L)
lua_pushboolean(L, plr->bonustime);
else if (fastcmp(field,"capsule"))
LUA_PushUserdata(L, plr->capsule, META_MOBJ);
else if (fastcmp(field,"drone"))
LUA_PushUserdata(L, plr->drone, META_MOBJ);
else if (fastcmp(field,"oldscale"))
lua_pushfixed(L, plr->oldscale);
else if (fastcmp(field,"mare"))
lua_pushinteger(L, plr->mare);
else if (fastcmp(field,"marelap"))
@ -586,6 +590,15 @@ static int player_set(lua_State *L)
mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
P_SetTarget(&plr->capsule, mo);
}
else if (fastcmp(field,"drone"))
{
mobj_t *mo = NULL;
if (!lua_isnil(L, 3))
mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
P_SetTarget(&plr->drone, mo);
}
else if (fastcmp(field,"oldscale"))
plr->oldscale = luaL_checkfixed(L, 3);
else if (fastcmp(field,"mare"))
plr->mare = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"marelap"))

View file

@ -8553,12 +8553,16 @@ void A_ToggleFlameJet(mobj_t* actor)
// Description: Used by Chaos Emeralds to orbit around Nights (aka Super Sonic.)
//
// var1 = Angle adjustment (aka orbit speed)
// var2 = Lower four bits: height offset, Upper 4 bits = set if object is Nightopian Helper
// var2:
// Lower 16 bits: height offset
// Bits 17-20: set if object is Nightopian Helper
// Bits 21-24: set to not sync scale to player
//
void A_OrbitNights(mobj_t* actor)
{
INT32 ofs = (var2 & 0xFFFF);
boolean ishelper = (var2 & 0xFFFF0000);
boolean ishelper = (var2 & 0xF0000);
boolean donotrescale = (var2 & 0xF00000);
#ifdef HAVE_BLUA
if (LUA_CallAction("A_OrbitNights", actor))
return;
@ -8603,6 +8607,9 @@ void A_OrbitNights(mobj_t* actor)
else
actor->flags2 &= ~MF2_DONTDRAW;
}
if (!donotrescale && actor->destscale != actor->target->destscale)
actor->destscale = actor->target->destscale;
}
}

View file

@ -793,26 +793,33 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
P_SwitchSpheresBonusMode(false);
if (!(netgame || multiplayer) && !(player->powers[pw_carry] == CR_NIGHTSMODE))
P_SetTarget(&special->tracer, toucher);
P_SetTarget(&player->drone, special); // Mark the player as 'center into the drone'
P_NightserizePlayer(player, special->health); // Transform!
if (!spec)
{
if (toucher->tracer) // Move the ideya over to the drone!
{
mobj_t *hnext = special->hnext;
P_SetTarget(&special->hnext, toucher->tracer);
P_SetTarget(&special->hnext->hnext, hnext); // Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo.
P_SetTarget(&special->hnext->target, special);
mobj_t *orbittarget = special->target ? special->target : special;
mobj_t *hnext = orbittarget->hnext;
P_SetTarget(&orbittarget->hnext, toucher->tracer);
if (!orbittarget->hnext->hnext)
P_SetTarget(&orbittarget->hnext->hnext, hnext); // Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo.
else
P_SetTarget(&orbittarget->hnext->hnext->target, orbittarget);
P_SetTarget(&orbittarget->hnext->target, orbittarget);
P_SetTarget(&toucher->tracer, NULL);
if (hnext)
{
special->hnext->extravalue1 = (angle_t)(hnext->extravalue1 - 72*ANG1);
if (special->hnext->extravalue1 > hnext->extravalue1)
special->hnext->extravalue1 -= (72*ANG1)/special->hnext->extravalue1;
orbittarget->hnext->extravalue1 = (angle_t)(hnext->extravalue1 - 72*ANG1);
if (orbittarget->hnext->extravalue1 > hnext->extravalue1)
orbittarget->hnext->extravalue1 -= (72*ANG1)/orbittarget->hnext->extravalue1;
}
}
if (player->exiting) // ...then move it back?
{
mobj_t *hnext = special;
mobj_t *hnext = special->target ? special->target : special; // goalpost
while ((hnext = hnext->hnext))
P_SetTarget(&hnext->target, toucher);
}
@ -961,8 +968,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
if (player->powers[pw_carry] == CR_NIGHTSMODE && !toucher->target)
return;
if (toucher->tracer)
return; // Don't have multiple ideya
if (toucher->tracer && toucher->tracer->health > 0)
return; // Don't have multiple ideya, unless it's the first one given (health = 0)
if (player->mare != special->threshold) // wrong mare
return;

View file

@ -7924,78 +7924,247 @@ void P_MobjThinker(mobj_t *mobj)
}
break;
case MT_NIGHTSDRONE:
// GOAL mode?
if (mobj->state >= &states[S_NIGHTSDRONE_SPARKLING1] && mobj->state <= &states[S_NIGHTSDRONE_SPARKLING16])
{
INT32 i;
boolean bonustime = false;
// variable setup
mobj_t *goalpost = NULL;
mobj_t *sparkle = NULL;
mobj_t *droneman = NULL;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].bonustime && players[i].powers[pw_carry] == CR_NIGHTSMODE)
{
bonustime = true;
break;
}
boolean flip = mobj->flags2 & MF2_OBJECTFLIP;
boolean topaligned = (mobj->flags & MF_SLIDEME) && !(mobj->flags & MF_GRENADEBOUNCE);
boolean middlealigned = (mobj->flags & MF_GRENADEBOUNCE) && !(mobj->flags & MF_SLIDEME);
boolean bottomoffsetted = !(mobj->flags & MF_SLIDEME) && !(mobj->flags & MF_GRENADEBOUNCE);
boolean flipchanged = false;
if (!bonustime)
fixed_t dronemanoffset, goaloffset, sparkleoffset, droneboxmandiff, dronemangoaldiff;
if (mobj->target && mobj->target->type == MT_NIGHTSDRONE_GOAL)
{
CONS_Debug(DBG_NIGHTSBASIC, "Removing goal post\n");
P_RemoveMobj(mobj->target);
P_SetTarget(&mobj->target, NULL);
mobj->flags &= ~MF_NOGRAVITY;
mobj->flags2 |= MF2_DONTDRAW;
P_SetMobjState(mobj, S_NIGHTSDRONE1);
goalpost = mobj->target;
if (goalpost->target && goalpost->target->type == MT_NIGHTSDRONE_SPARKLING)
sparkle = goalpost->target;
if (goalpost->tracer && goalpost->tracer->type == MT_NIGHTSDRONE_MAN)
droneman = goalpost->tracer;
}
}
// Invisible/bouncing mode.
else
{
INT32 i;
boolean bonustime = false;
// Bouncy bouncy!
mobj->angle += ANG10;
if (mobj->flags2 & MF2_DONTDRAW)
mobj->momz = 0;
else if (mobj->z <= mobj->floorz)
mobj->momz = 5*FRACUNIT;
if (!goalpost || !sparkle || !droneman)
break;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].bonustime && players[i].powers[pw_carry] == CR_NIGHTSMODE)
{
bonustime = true;
break;
}
// did NIGHTSDRONE position, scale, flip, or flags change? all elements need to be synced
droneboxmandiff = max(mobj->height - droneman->height, 0);
dronemangoaldiff = max(droneman->height - goalpost->height, 0);
if (bonustime)
if (!(goalpost->flags2 & MF2_OBJECTFLIP) && (mobj->flags2 & MF2_OBJECTFLIP))
{
mobj->z = mobj->floorz + mobj->height;
mobj->angle = mobj->momz = 0;
if (mobj->spawnpoint)
mobj->z += (mobj->spawnpoint->options >> ZSHIFT)<<FRACBITS;
CONS_Debug(DBG_NIGHTSBASIC, "Adding goal post\n");
P_SetTarget(&mobj->target, P_SpawnMobjFromMobj(mobj, 0, 0, FRACUNIT, MT_NIGHTSGOAL));
mobj->flags2 &= ~MF2_DONTDRAW;
mobj->flags |= MF_NOGRAVITY;
P_SetMobjState(mobj, S_NIGHTSDRONE_SPARKLING1);
goalpost->eflags |= MFE_VERTICALFLIP;
goalpost->flags2 |= MF2_OBJECTFLIP;
sparkle->eflags |= MFE_VERTICALFLIP;
sparkle->flags2 |= MF2_OBJECTFLIP;
droneman->eflags |= MFE_VERTICALFLIP;
droneman->flags2 |= MF2_OBJECTFLIP;
flipchanged = true;
}
else if (!G_IsSpecialStage(gamemap))
else if ((goalpost->flags2 & MF2_OBJECTFLIP) && !(mobj->flags2 & MF2_OBJECTFLIP))
{
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].powers[pw_carry] != CR_NIGHTSMODE)
goalpost->eflags &= ~MFE_VERTICALFLIP;
goalpost->flags2 &= ~MF2_OBJECTFLIP;
sparkle->eflags &= ~MFE_VERTICALFLIP;
sparkle->flags2 &= ~MF2_OBJECTFLIP;
droneman->eflags &= ~MFE_VERTICALFLIP;
droneman->flags2 &= ~MF2_OBJECTFLIP;
flipchanged = true;
}
if (goalpost->destscale != mobj->destscale
|| goalpost->movefactor != mobj->z
|| goalpost->friction != mobj->height
|| flipchanged
|| goalpost->threshold != (mobj->flags & (MF_SLIDEME | MF_GRENADEBOUNCE)))
{
goalpost->destscale = sparkle->destscale = droneman->destscale = mobj->destscale;
// straight copy-pasta from P_SpawnMapThing, case MT_NIGHTSDRONE
if (!flip)
{
if (topaligned) // Align droneman to top of hitbox
{
bonustime = true; // variable reuse
dronemanoffset = droneboxmandiff;
goaloffset = dronemangoaldiff / 2 + dronemanoffset;
}
else if (middlealigned) // Align droneman to center of hitbox
{
dronemanoffset = droneboxmandiff / 2;
goaloffset = dronemangoaldiff / 2 + dronemanoffset;
}
else if (bottomoffsetted)
{
dronemanoffset = 24*FRACUNIT;
goaloffset = dronemangoaldiff + dronemanoffset;
}
else
{
dronemanoffset = 0;
goaloffset = dronemangoaldiff / 2 + dronemanoffset;
}
sparkleoffset = goaloffset - FixedMul(15*FRACUNIT, mobj->scale);
}
else
{
if (topaligned) // Align droneman to top of hitbox
{
dronemanoffset = 0;
goaloffset = dronemangoaldiff / 2 + dronemanoffset;
}
else if (middlealigned) // Align droneman to center of hitbox
{
dronemanoffset = droneboxmandiff / 2;
goaloffset = dronemangoaldiff / 2 + dronemanoffset;
}
else if (bottomoffsetted)
{
dronemanoffset = droneboxmandiff - FixedMul(24*FRACUNIT, mobj->scale);
goaloffset = dronemangoaldiff + dronemanoffset;
}
else
{
dronemanoffset = droneboxmandiff;
goaloffset = dronemangoaldiff / 2 + dronemanoffset;
}
sparkleoffset = goaloffset + FixedMul(15*FRACUNIT, mobj->scale);
}
P_TeleportMove(goalpost, mobj->x, mobj->y, mobj->z + goaloffset);
P_TeleportMove(sparkle, mobj->x, mobj->y, mobj->z + sparkleoffset);
if (goalpost->movefactor != mobj->z || goalpost->friction != mobj->height)
{
P_TeleportMove(droneman, mobj->x, mobj->y, mobj->z + dronemanoffset);
goalpost->movefactor = mobj->z;
goalpost->friction = mobj->height;
}
goalpost->threshold = mobj->flags & (MF_SLIDEME | MF_GRENADEBOUNCE);
}
else
{
if (goalpost->x != mobj->x || goalpost->y != mobj->y)
{
P_TeleportMove(goalpost, mobj->x, mobj->y, goalpost->z);
P_TeleportMove(sparkle, mobj->x, mobj->y, sparkle->z);
}
if (droneman->x != mobj->x || droneman->y != mobj->y)
P_TeleportMove(droneman, mobj->x, mobj->y,
droneman->z >= mobj->floorz && droneman->z <= mobj->ceilingz ? droneman->z : mobj->z);
}
// now toggle states!
// GOAL mode?
if (sparkle->state >= &states[S_NIGHTSDRONE_SPARKLING1] && sparkle->state <= &states[S_NIGHTSDRONE_SPARKLING16])
{
INT32 i;
boolean bonustime = false;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].bonustime && players[i].powers[pw_carry] == CR_NIGHTSMODE)
{
bonustime = true;
break;
}
if (!bonustime)
{
CONS_Debug(DBG_NIGHTSBASIC, "Removing goal post\n");
if (goalpost && goalpost->state != &states[S_INVISIBLE])
P_SetMobjState(goalpost, S_INVISIBLE);
if (sparkle && sparkle->state != &states[S_INVISIBLE])
P_SetMobjState(sparkle, S_INVISIBLE);
}
}
// Invisible/bouncing mode.
else
{
fixed_t droneboxmandiff = max(mobj->height - droneman->height, 0);
INT32 i;
boolean bonustime = false;
fixed_t zcomp;
// Bouncy bouncy!
if (!flip)
{
if (topaligned)
zcomp = droneboxmandiff + mobj->z;
else if (middlealigned)
zcomp = (droneboxmandiff / 2) + mobj->z;
else if (bottomoffsetted)
zcomp = mobj->z + FixedMul(24*FRACUNIT, mobj->scale);
else
zcomp = mobj->z;
}
else
{
if (topaligned)
zcomp = mobj->z;
else if (middlealigned)
zcomp = (droneboxmandiff / 2) + mobj->z;
else if (bottomoffsetted)
zcomp = mobj->z + droneboxmandiff - FixedMul(24*FRACUNIT, mobj->scale);
else
zcomp = mobj->z + droneboxmandiff;
}
droneman->angle += ANG10;
if (!flip && droneman->z <= zcomp)
droneman->momz = FixedMul(5*FRACUNIT, droneman->scale);
else if (flip && droneman->z >= zcomp)
droneman->momz = FixedMul(-5*FRACUNIT, droneman->scale);
// state switching logic
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].bonustime && players[i].powers[pw_carry] == CR_NIGHTSMODE)
{
bonustime = true;
break;
}
if (bonustime)
mobj->flags2 &= ~MF2_DONTDRAW;
else
mobj->flags2 |= MF2_DONTDRAW;
{
CONS_Debug(DBG_NIGHTSBASIC, "Adding goal post\n");
if (!(droneman->flags2 & MF2_DONTDRAW))
droneman->flags2 |= MF2_DONTDRAW;
if (goalpost->state == &states[S_INVISIBLE])
P_SetMobjState(goalpost, mobjinfo[goalpost->type].meleestate);
if (sparkle->state == &states[S_INVISIBLE])
P_SetMobjState(sparkle, mobjinfo[sparkle->type].meleestate);
}
else if (!G_IsSpecialStage(gamemap))
{
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].powers[pw_carry] != CR_NIGHTSMODE)
{
bonustime = true; // variable reuse
break;
}
if (bonustime)
{
// show droneman if at least one player is non-nights
if (goalpost->state != &states[S_INVISIBLE])
P_SetMobjState(goalpost, S_INVISIBLE);
if (sparkle->state != &states[S_INVISIBLE])
P_SetMobjState(sparkle, S_INVISIBLE);
if (droneman->state != &states[mobjinfo[droneman->type].meleestate])
P_SetMobjState(droneman, mobjinfo[droneman->type].meleestate);
if (droneman->flags2 & MF2_DONTDRAW)
droneman->flags2 &= ~MF2_DONTDRAW;
}
else
{
// else, hide it
if (!(droneman->flags2 & MF2_DONTDRAW))
droneman->flags2 |= MF2_DONTDRAW;
}
}
}
}
break;
@ -8850,8 +9019,6 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
mobj->fuse += 30 * TICRATE;
break;
case MT_NIGHTSDRONE:
if (G_IsSpecialStage(gamemap))
mobj->flags2 |= MF2_DONTDRAW;
nummaprings = -1; // no perfect bonus, rings are free
break;
case MT_EGGCAPSULE:
@ -9556,6 +9723,7 @@ void P_SpawnPlayer(INT32 playernum)
if (p == players) // this is totally the wrong place to do this aaargh.
{
mobj_t *idya = P_SpawnMobjFromMobj(mobj, 0, 0, mobj->height, MT_GOTEMERALD);
idya->health = 0; // for identification
P_SetTarget(&idya->target, mobj);
P_SetMobjState(idya, mobjinfo[MT_GOTEMERALD].missilestate);
P_SetTarget(&mobj->tracer, idya);
@ -10625,8 +10793,120 @@ ML_EFFECT4 : Don't clip inside the ground
mobj->threshold = mthing->angle >> 8;
break;
case MT_NIGHTSDRONE:
if (mthing->angle > 0)
mobj->health = mthing->angle;
{
boolean flip = mthing->options & MTF_OBJECTFLIP;
boolean topaligned = (mthing->options & MTF_OBJECTSPECIAL) && !(mthing->options & MTF_EXTRA);
boolean middlealigned = (mthing->options & MTF_EXTRA) && !(mthing->options & MTF_OBJECTSPECIAL);
boolean bottomoffsetted = !(mthing->options & MTF_OBJECTSPECIAL) && !(mthing->options & MTF_EXTRA);
INT16 timelimit = mthing->angle & 0xFFF;
fixed_t hitboxradius = ((mthing->angle & 0xF000) >> 12) * 32 * FRACUNIT;
fixed_t hitboxheight = mthing->extrainfo * 32 * FRACUNIT;
fixed_t oldheight = mobj->height;
fixed_t dronemanoffset, goaloffset, sparkleoffset, droneboxmandiff, dronemangoaldiff;
if (timelimit > 0)
mobj->health = timelimit;
if (hitboxradius > 0)
mobj->radius = hitboxradius;
if (hitboxheight > 0)
mobj->height = hitboxheight;
else
mobj->height = mobjinfo[MT_NIGHTSDRONE].height;
droneboxmandiff = max(mobj->height - mobjinfo[MT_NIGHTSDRONE_MAN].height, 0);
dronemangoaldiff = max(mobjinfo[MT_NIGHTSDRONE_MAN].height - mobjinfo[MT_NIGHTSDRONE_GOAL].height, 0);
if (flip && mobj->height != oldheight)
P_TeleportMove(mobj, mobj->x, mobj->y, mobj->z - (mobj->height - oldheight));
if (!flip)
{
if (topaligned) // Align droneman to top of hitbox
{
dronemanoffset = droneboxmandiff;
goaloffset = dronemangoaldiff / 2 + dronemanoffset;
}
else if (middlealigned) // Align droneman to center of hitbox
{
dronemanoffset = droneboxmandiff / 2;
goaloffset = dronemangoaldiff / 2 + dronemanoffset;
}
else if (bottomoffsetted)
{
dronemanoffset = 24*FRACUNIT;
goaloffset = dronemangoaldiff + dronemanoffset;
}
else
{
dronemanoffset = 0;
goaloffset = dronemangoaldiff / 2 + dronemanoffset;
}
sparkleoffset = goaloffset - FixedMul(15*FRACUNIT, mobj->scale);
}
else
{
mobj->eflags |= MFE_VERTICALFLIP;
mobj->flags2 |= MF2_OBJECTFLIP;
if (topaligned) // Align droneman to top of hitbox
{
dronemanoffset = 0;
goaloffset = dronemangoaldiff / 2 + dronemanoffset;
}
else if (middlealigned) // Align droneman to center of hitbox
{
dronemanoffset = droneboxmandiff / 2;
goaloffset = dronemangoaldiff / 2 + dronemanoffset;
}
else if (bottomoffsetted)
{
dronemanoffset = droneboxmandiff - FixedMul(24*FRACUNIT, mobj->scale);
goaloffset = dronemangoaldiff + dronemanoffset;
}
else
{
dronemanoffset = droneboxmandiff;
goaloffset = dronemangoaldiff / 2 + dronemanoffset;
}
sparkleoffset = goaloffset + FixedMul(15*FRACUNIT, mobj->scale);
}
// spawn visual elements
mobj_t *goalpost = P_SpawnMobjFromMobj(mobj, 0, 0, goaloffset, MT_NIGHTSDRONE_GOAL);
mobj_t *sparkle = P_SpawnMobjFromMobj(mobj, 0, 0, sparkleoffset, MT_NIGHTSDRONE_SPARKLING);
mobj_t *droneman = P_SpawnMobjFromMobj(mobj, 0, 0, dronemanoffset, MT_NIGHTSDRONE_MAN);
P_SetTarget(&mobj->target, goalpost);
P_SetTarget(&goalpost->target, sparkle);
P_SetTarget(&goalpost->tracer, droneman);
// correct Z position
if (flip)
{
P_TeleportMove(goalpost, goalpost->x, goalpost->y, mobj->z + goaloffset);
P_TeleportMove(sparkle, sparkle->x, sparkle->y, mobj->z + sparkleoffset);
P_TeleportMove(droneman, droneman->x, droneman->y, mobj->z + dronemanoffset);
}
// Remember position preference for later
mobj->flags &= ~(MF_SLIDEME | MF_GRENADEBOUNCE);
if (topaligned)
mobj->flags |= MF_SLIDEME;
else if (middlealigned)
mobj->flags |= MF_GRENADEBOUNCE;
else if (!bottomoffsetted)
mobj->flags |= MF_SLIDEME | MF_GRENADEBOUNCE;
// Remember old Z position and flags for correction detection
goalpost->movefactor = mobj->z;
goalpost->friction = mobj->height;
goalpost->threshold = mobj->flags & (MF_SLIDEME | MF_GRENADEBOUNCE);
}
break;
case MT_HIVEELEMENTAL:
if (mthing->extrainfo)

View file

@ -58,6 +58,7 @@ typedef enum
FIRSTAXIS = 0x10,
SECONDAXIS = 0x20,
FOLLOW = 0x40,
DRONE = 0x80,
} player_saveflags;
//
@ -198,10 +199,10 @@ static void P_NetArchivePlayers(void)
WRITEINT32(save_p, players[i].drillmeter);
WRITEUINT8(save_p, players[i].drilldelay);
WRITEUINT8(save_p, players[i].bonustime);
WRITEFIXED(save_p, players[i].oldscale);
WRITEUINT8(save_p, players[i].mare);
WRITEUINT8(save_p, players[i].marelap);
WRITEUINT8(save_p, players[i].marebonuslap);
WRITEUINT32(save_p, players[i].marebegunat);
WRITEUINT32(save_p, players[i].startedtime);
WRITEUINT32(save_p, players[i].finishedtime);
@ -236,6 +237,9 @@ static void P_NetArchivePlayers(void)
if (players[i].followmobj)
flags |= FOLLOW;
if (players[i].drone)
flags |= DRONE;
WRITEINT16(save_p, players[i].lastsidehit);
WRITEINT16(save_p, players[i].lastlinehit);
@ -264,6 +268,9 @@ static void P_NetArchivePlayers(void)
if (flags & FOLLOW)
WRITEUINT32(save_p, players[i].followmobj->mobjnum);
if (flags & DRONE)
WRITEUINT32(save_p, players[i].drone->mobjnum);
WRITEFIXED(save_p, players[i].camerascale);
WRITEFIXED(save_p, players[i].shieldscale);
@ -396,10 +403,10 @@ static void P_NetUnArchivePlayers(void)
players[i].drillmeter = READINT32(save_p);
players[i].drilldelay = READUINT8(save_p);
players[i].bonustime = (boolean)READUINT8(save_p);
players[i].oldscale = READFIXED(save_p);
players[i].mare = READUINT8(save_p);
players[i].marelap = READUINT8(save_p);
players[i].marebonuslap = READUINT8(save_p);
players[i].marebegunat = READUINT32(save_p);
players[i].startedtime = READUINT32(save_p);
players[i].finishedtime = READUINT32(save_p);
@ -447,6 +454,9 @@ static void P_NetUnArchivePlayers(void)
if (flags & FOLLOW)
players[i].followmobj = (mobj_t *)(size_t)READUINT32(save_p);
if (flags & DRONE)
players[i].drone = (mobj_t *)(size_t)READUINT32(save_p);
players[i].camerascale = READFIXED(save_p);
players[i].shieldscale = READFIXED(save_p);
@ -3670,6 +3680,13 @@ static void P_RelinkPointers(void)
if (!P_SetTarget(&mobj->player->followmobj, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "followmobj not found on %d\n", mobj->type);
}
if (mobj->player && mobj->player->drone)
{
temp = (UINT32)(size_t)mobj->player->drone;
mobj->player->drone = NULL;
if (!P_SetTarget(&mobj->player->drone, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "drone not found on %d\n", mobj->type);
}
}
}
}

View file

@ -2300,7 +2300,7 @@ static void P_LevelInitStuff(void)
players[i].texttimer = players[i].linkcount =\
players[i].linktimer = players[i].flyangle =\
players[i].anotherflyangle = players[i].nightstime =\
players[i].mare = players[i].marelap =\
players[i].oldscale = players[i].mare = players[i].marelap =\
players[i].marebonuslap = players[i].lapbegunat =\
players[i].lapstartedtime = players[i].totalmarescore =\
players[i].realtime = players[i].exiting = 0;
@ -2318,7 +2318,7 @@ static void P_LevelInitStuff(void)
// unset ALL the pointers. P_SetTarget isn't needed here because if this
// function is being called we're just going to clobber the data anyways
players[i].mo = players[i].followmobj = players[i].awayviewmobj =\
players[i].capsule = players[i].axis1 = players[i].axis2 = NULL;
players[i].capsule = players[i].axis1 = players[i].axis2 = players[i].drone = NULL;
}
}

View file

@ -634,6 +634,10 @@ static void P_DeNightserizePlayer(player_t *player)
break;
}
if (player->mo->scale != player->oldscale)
player->mo->destscale = player->oldscale;
player->oldscale = 0;
// Restore from drowning music
P_RestoreMusic(player);
@ -653,7 +657,10 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
return;
if (player->powers[pw_carry] != CR_NIGHTSMODE)
{
player->mo->height = P_GetPlayerHeight(player); // Just to make sure jumping into the drone doesn't result in a squashed hitbox.
player->oldscale = player->mo->scale;
}
player->pflags &= ~(PF_USEDOWN|PF_JUMPDOWN|PF_ATTACKDOWN|PF_STARTDASH|PF_GLIDING|PF_JUMPED|PF_NOJUMPDAMAGE|PF_THOKKED|PF_SHIELDABILITY|PF_SPINNING|PF_DRILLING);
player->homing = 0;
@ -790,6 +797,9 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
player->texttimer = (UINT8)((110 - 70) - timeinmap);
}
if (player->drone && player->drone->scale != player->mo->scale)
player->mo->destscale = player->drone->scale;
// force NiGHTS to face forward or backward
if (player->mo->target)
player->mo->angle = R_PointToAngle2(player->mo->target->x, player->mo->target->y, player->mo->x, player->mo->y) // player->angle_pos, won't be set on first instance
@ -6148,6 +6158,7 @@ static void P_DoNiGHTSCapsule(player_t *player)
UINT8 em = P_GetNextEmerald();
// Only give it to ONE person, and THAT player has to get to the goal!
mobj_t *emmo = P_SpawnMobjFromMobj(player->mo, 0, 0, player->mo->height, MT_GOTEMERALD);
emmo->health = em; // for identification
P_SetTarget(&emmo->target, player->mo);
P_SetMobjState(emmo, mobjinfo[MT_GOTEMERALD].meleestate + em);
P_SetTarget(&player->mo->tracer, emmo);
@ -6174,8 +6185,17 @@ static void P_DoNiGHTSCapsule(player_t *player)
}*/
mobj_t *idya = P_SpawnMobjFromMobj(player->mo, 0, 0, player->mo->height, MT_GOTEMERALD);
idya->extravalue2 = player->mare/5;
idya->health = player->mare + 1; // for identification
P_SetTarget(&idya->target, player->mo);
P_SetMobjState(idya, mobjinfo[MT_GOTEMERALD].missilestate + ((player->mare + 1) % 5));
if (player->mo->tracer)
{
P_SetTarget(&idya->hnext, player->mo->tracer);
idya->extravalue1 = (angle_t)(player->mo->tracer->extravalue1 - 72*ANG1);
if (idya->extravalue1 > player->mo->tracer->extravalue1)
idya->extravalue1 -= (72*ANG1)/idya->extravalue1;
}
P_SetTarget(&player->mo->tracer, idya);
}
for (i = 0; i < MAXPLAYERS; i++)
@ -6204,6 +6224,51 @@ static void P_DoNiGHTSCapsule(player_t *player)
player->capsule->lastlook = player->capsule->extravalue2 = -1;
}
//
// P_MoveNiGHTSToDrone
//
// Pull NiGHTS to the drone during Nightserizing
//
static void P_MoveNiGHTSToDrone(player_t *player)
{
if (!player->drone)
return;
boolean flip = player->drone->flags2 & MF2_OBJECTFLIP;
boolean topaligned = (player->drone->flags & MF_SLIDEME) && !(player->drone->flags & MF_GRENADEBOUNCE);
boolean middlealigned = (player->drone->flags & MF_GRENADEBOUNCE) && !(player->drone->flags & MF_SLIDEME);
boolean bottomoffsetted = !(player->drone->flags & MF_SLIDEME) && !(player->drone->flags & MF_GRENADEBOUNCE);
fixed_t droneboxmandiff = max(player->drone->height - player->mo->height, 0);
fixed_t zofs;
if (!flip)
{
if (topaligned)
zofs = droneboxmandiff;
else if (middlealigned)
zofs = droneboxmandiff / 2;
else if (bottomoffsetted)
zofs = FixedMul(24*FRACUNIT, player->drone->scale);
else
zofs = 0;
}
else
{
if (topaligned)
zofs = 0;
else if (middlealigned)
zofs = droneboxmandiff / 2;
else if (bottomoffsetted)
zofs = droneboxmandiff - FixedMul(24*FRACUNIT, player->drone->scale);
else
zofs = droneboxmandiff;
}
player->mo->momx = player->mo->momy = player->mo->momz = 0;
P_TeleportMove(player->mo, player->drone->x, player->drone->y, player->drone->z + zofs);
P_SetTarget(&player->drone, NULL);
}
//
// P_NiGHTSMovement
//
@ -7126,6 +7191,13 @@ static void P_MovePlayer(player_t *player)
return;
}
// Suck player into their drone
if (player->drone)
{
P_MoveNiGHTSToDrone(player);
return;
}
// Test revamped NiGHTS movement.
if (player->powers[pw_carry] == CR_NIGHTSMODE)
{