MascaraSnake
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04c10ed41b
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Merge branch 'next' into udmf-next
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2020-04-25 08:19:26 +02:00 |
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MascaraSnake
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3cd8f62ae9
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Remove a line I overlooked in the thinker cleanup branch
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2020-04-25 08:18:48 +02:00 |
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James R
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fe9b933b97
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Merge remote-tracking branch 'origin/master' into HEAD
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2020-04-24 22:10:59 -07:00 |
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James R
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9f7a0a117c
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Merge branch 'shaders-222' into 'sal-oglshaderport'
shaders master merge and mipmap fix
See merge request STJr/SRB2!848
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2020-04-25 00:06:06 -04:00 |
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Monster Iestyn
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49cceda15b
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Do the same with writing ARCH_FFLOOR values in Lua archiving code (reading was already dealt with years ago)
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2020-04-24 22:43:23 +01:00 |
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Monster Iestyn
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7dda5f6b94
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created P_GetFFloorID to get an "ID" of an FOF in its target sector (an opposite to P_GetFFloorByID you could say!), rewrote floor/ceiling rover archiving code to use both P_GetFFloorID and P_GetFFloorByID
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2020-04-24 22:29:41 +01:00 |
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Louis-Antoine
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10fbaaf781
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Fix compiler warnings
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2020-04-24 22:19:05 +02:00 |
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Monster Iestyn
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e406a7bef5
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no diff3 needed for line archiving
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2020-04-24 20:58:38 +01:00 |
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Monster Iestyn
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1e61229cb7
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we don't actually need put/get pointers at all (plus with everything put into functions they wouldn't work properly anyway)
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2020-04-24 20:57:48 +01:00 |
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Monster Iestyn
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c1d2b8301b
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split sector/lines archiving-related code into their own functions too
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2020-04-24 20:40:50 +01:00 |
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Monster Iestyn
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2d45decbb0
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remove statsec and statline as they appear to be entirely unused
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2020-04-24 20:28:01 +01:00 |
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Monster Iestyn
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08a7fcbe8d
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Split off FOF archiving-related code into their own functions
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2020-04-24 20:26:57 +01:00 |
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MascaraSnake
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3170f2b8c3
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Merge branch 'next' into udmf-next
# Conflicts:
# src/p_mobj.c
# src/r_segs.c
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2020-04-24 21:15:53 +02:00 |
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Monster Iestyn
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d1d006a1a7
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Merge branch 'thinker-cleanup' into 'next'
Plane movement thinker cleanup
See merge request STJr/SRB2!880
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2020-04-24 14:30:52 -04:00 |
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Louis-Antoine
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d235d401bc
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Improve controls handling in connection screen minigame
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2020-04-24 19:27:42 +02:00 |
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Louis-Antoine
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9ac3fd202f
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Add a Snake minigame to the downloading screen
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2020-04-24 19:27:29 +02:00 |
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Monster Iestyn
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eaeb9358a3
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Merge branch 'crumbling-sink' into 'next'
Sync crumblestate in netgames
See merge request STJr/SRB2!890
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2020-04-24 12:53:14 -04:00 |
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Louis-Antoine
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e4f2c1dc70
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Fix mouse being grabbed in intermission and cutscenes
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2020-04-24 18:33:35 +02:00 |
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Monster Iestyn
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9df5d6e1e0
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These are flags! Serves me right for just rushing this out
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2020-04-24 16:53:54 +01:00 |
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Monster Iestyn
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2419b65f79
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Sync crumblestate in netgames
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2020-04-24 16:40:09 +01:00 |
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Louis-Antoine
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c90cc3b58f
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Add a menu option for the minimum join delay
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2020-04-24 15:38:07 +02:00 |
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Louis-Antoine
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9ec4ba3824
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Add a minimum delay between connections
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2020-04-24 14:05:15 +02:00 |
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Zachary McAlpin
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187efb4df2
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
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2020-04-23 18:39:31 -05:00 |
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Zachary McAlpin
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f6120410fb
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Execute LUAh_GameQuit earlier in M_QuitResponse
It just feels a bit funny to execute LUAh_GameQuit if you are playing a session after the quit screen appears instead of before.
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2020-04-23 17:38:08 -05:00 |
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Monster Iestyn
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bfb2467796
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Merge branch 'uh-oh-spriteinfo' into 'next'
Fix minor issue with lua spriteinfo
See merge request STJr/SRB2!872
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2020-04-23 16:12:55 -04:00 |
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Monster Iestyn
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4ef8093e92
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Merge branch 'emeraldspawnfix' into 'next'
Fix emerald hunt not working properly, part 2
See merge request STJr/SRB2!887
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2020-04-23 15:41:27 -04:00 |
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Monster Iestyn
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a71fe6445a
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Merge branch 'master' into next
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2020-04-23 18:49:53 +01:00 |
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LJ Sonic
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5e440e79cc
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Merge branch 'long-names' into 'next'
Enable entry searching functions to retrieve entry names longer than 8 characters
See merge request STJr/SRB2!885
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2020-04-23 04:40:33 -04:00 |
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sphere
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67f511a55e
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Restore carelessly removed const keywords.
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2020-04-22 23:38:10 +02:00 |
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sphere
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f85bfc87f5
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Move variable declarations outside of for loops.
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2020-04-22 23:17:18 +02:00 |
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sphere
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e26788d014
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Fix variable-length array definition, just in case.
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2020-04-22 23:10:43 +02:00 |
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sphere
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01a1297631
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Make P_SpawnEmeraldHunt even more concise, using Fisher-Yates shuffle.
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2020-04-22 22:46:12 +02:00 |
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sphere
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b254cb186b
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Fix a mistake with P_SpawnEmeraldHunt and make it more concise.
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2020-04-22 20:38:58 +02:00 |
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sphere
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25affe6948
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Make emerald hunt shards spawn at correct heights, and add Float option.
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2020-04-22 18:58:40 +02:00 |
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Zipper
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657ee8287e
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Update p_user.c
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2020-04-22 07:59:08 -04:00 |
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Nev3r
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a3c9009389
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Merge branch 'udmf-thingargs' into 'udmf-next'
Add mapthing arg support.
See merge request STJr/SRB2!874
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2020-04-22 03:07:34 -04:00 |
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Nev3r
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1afb0eb79f
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Initialize pitch and roll on textmap mapthings too.
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2020-04-22 09:00:29 +02:00 |
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Nev3r
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188ad67c58
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Merge branch 'udmf-next' into udmf-thingargs
# Conflicts:
# src/p_setup.c
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2020-04-22 08:58:40 +02:00 |
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ZipperQR
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64edd91dbd
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Dust devil support
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2020-04-22 00:59:12 +03:00 |
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Nev3r
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3d9d9d74f6
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Merge branch 'udmf-pitch-and-roll' into 'udmf-next'
Add textmap pitch and roll parsing, and mobj pitch and roll variables.
See merge request STJr/SRB2!882
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2020-04-21 12:27:26 -04:00 |
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Nev3r
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f4c2d70c7e
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Merge branch 'udmf-mthingscale' into 'udmf-next'
Add mapthing scale support
See merge request STJr/SRB2!883
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2020-04-21 12:26:46 -04:00 |
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Louis-Antoine
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0ddd2fea21
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Let W_CheckNumForName(Pwad) find entries with long names
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2020-04-21 11:08:18 +02:00 |
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Louis-Antoine
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29a94ee26a
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Add a longname field to lumpinfo_t
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2020-04-21 10:21:41 +02:00 |
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Louis-Antoine
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f6e2c7063f
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Rename lumpinfo_t.name2 to lumpinfo_t.fullname
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2020-04-20 23:40:41 +02:00 |
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Nev3r
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efb81fc526
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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2020-04-20 09:05:21 +02:00 |
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James R
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e79d8c7896
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Merge branch 'flipfuncpointers-master' into 'master'
Flipfuncpointers (take two)
See merge request STJr/SRB2!864
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2020-04-19 18:23:56 -04:00 |
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Nev3r
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1e4eab77a6
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Use fixed_t on the mapthing scale for the sake of coherence.
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2020-04-19 18:34:00 +02:00 |
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Nev3r
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aa98eb5a4c
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Add mapthing pitch/roll Lua access as well.
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2020-04-19 17:19:04 +02:00 |
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Nev3r
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0147320ff4
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Add missed pitch and roll to precipmobj_t
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2020-04-19 16:05:08 +02:00 |
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Nev3r
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beb42c9499
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Move the scale setting code behind the MapthingSpawn hook.
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2020-04-19 16:00:57 +02:00 |
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