Commit graph

9262 commits

Author SHA1 Message Date
MascaraSnake
9d009edfc8 Move copying of the nodes signature out of the else case 2019-12-29 15:59:15 +01:00
MascaraSnake
0aed60f4de Separate retrieval of nodetype and nodes lump into its own function (Function. Not file. Sorry.) 2019-12-29 15:50:53 +01:00
MascaraSnake
8032054a47 Separate loading of extended nodes into its own file 2019-12-29 15:15:32 +01:00
MascaraSnake
bb9093ff57 Merge branch 'kill-zshift' into 'next'
Eliminate all unnecessary uses of ZSHIFT

See merge request STJr/SRB2!580
2019-12-29 08:35:52 -05:00
Nev3r
389b9e35c4 Add XNOD, XGLN and XGL3 BSP formats recognition and support. 2019-12-29 14:17:51 +01:00
MascaraSnake
c43a83dc04 Remove virtres_t pointer in P_SpawnSpecials that's no longer needed 2019-12-29 12:26:02 +01:00
MascaraSnake
abdfe60aa7 Store custom FOF flags directly in back toptexture field at map load instead of re-reading the sidedefs data later on 2019-12-29 12:01:41 +01:00
James R
566b4a1626 Don't let us warp to a map that doesn't exist (really!)
Okay so 6464df9876, I WAS mistaken! Except that's
not how you check for a map's existence, at least not how the old map command
did it.
2019-12-29 02:44:27 -08:00
James R
404f3c13e4 If we move the -warp code down, map searching can be used 2019-12-29 02:31:48 -08:00
James R
0a014755b9 I'm still an idiot 2019-12-29 02:16:37 -08:00
James R
2ffff56b39 Who cares? 2019-12-29 02:15:48 -08:00
James R
19aafbfd0b Split map code checking from Command_Map_f 2019-12-29 02:14:02 -08:00
James R
e04e1ac1b4 Merge branch 'mfe-lua' into 'next'
Add missing MFE_ flags to Lua (resolves #103)

See merge request STJr/SRB2!592
2019-12-29 04:44:29 -05:00
MascaraSnake
b333770a3b Merge branch 'next' into mapload-refactor 2019-12-29 09:40:19 +01:00
MascaraSnake
cfadbb0f36 -Add linedef pointer to side_t, so sidedefs are able to tell if they're a front or back sidedef during setup
-Fix a broken condition during setup of texture fields for the change music linedef
2019-12-29 09:39:50 +01:00
Zachary McAlpin
ef9a7b01f5 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-28 22:29:10 -06:00
Steel Titanium
0d15f27026 Fix emerald hunt not working properly 2019-12-28 21:57:29 -05:00
Alam Ed Arias
d588e3ca9c Merge branch 'master' into next 2019-12-28 21:43:16 -05:00
Alam Ed Arias
2acb4f9840 Revert "Delete the original configuration file."
This reverts commit 2cf94ea6ae.
2019-12-28 21:43:10 -05:00
Alam Ed Arias
c27d062cc8 Merge branch 'fixmain' into 'master'
Fix logfiles crashing Windoze (resolves #102)

Closes #102

See merge request STJr/SRB2!591
2019-12-28 21:15:23 -05:00
Jaime Passos
f997866b4d Fix broken dynlight list because of a SPR_NON2 that doesn't exist 2019-12-28 22:57:37 -03:00
James R
0237dc8ca2 Add MFE_TOUCHLAVA and MFE_TRACERANGLE to Lua and SOC 2019-12-28 17:52:22 -08:00
Jaime Passos
244f0b228f Fix M_PathParts instead 2019-12-28 22:18:41 -03:00
Jaime Passos
3bb7fd4cbf Fix logfiles crashing Windoze 2019-12-28 22:14:23 -03:00
Jaime Passos
e63f77ea1a Merge remote-tracking branch 'origin/next' into respawndelaygametyperule 2019-12-28 21:39:38 -03:00
James R
90e56bcdf9 Merge branch 'levelload-refactor' into 'next'
Hack P_SetupLevel into little pie- actually just clean it up a bit

See merge request STJr/SRB2!587
2019-12-28 19:37:06 -05:00
James R
97f1da9c12 Merge branch 'give-brains-back' into 'next'
Remove MF_NOTHINK from join-breaking referenced objects

See merge request STJr/SRB2!589
2019-12-28 19:33:35 -05:00
Jaime Passos
dede51fc4c Disallow few more characters. 2019-12-28 21:05:42 -03:00
Jaime Passos
5b1b556946 Remove characters that will not be allowed in the constant string. 2019-12-28 20:54:22 -03:00
Zachary McAlpin
745cced08e Execute LUAh_PlayerThink(player) at the end if the player has a valid mobj_t object 2019-12-28 17:40:47 -06:00
Jaime Passos
2166571920 Add GTR_CUTSCENES. And I ran out of rule slots. Cool. 2019-12-28 20:33:28 -03:00
Zachary McAlpin
5a9b80b5d5 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-28 17:32:27 -06:00
Jaime Passos
ae0acfba0f Organise gametype ruleset again. 2019-12-28 20:18:21 -03:00
Jaime Passos
7a00b3a331 Add GTR_FRIENDLY. 2019-12-28 19:56:18 -03:00
Jaime Passos
093a1baf1d Remove debugging stuff. 2019-12-28 19:50:14 -03:00
Jaime Passos
45af6d8899 Rename GTR_MATCHEMERALDS to GTR_POWERSTONES. 2019-12-28 19:49:34 -03:00
Jaime Passos
4b604328d5 Rename GTR_HIDETIME to GTR_STARTCOUNTDOWN. 2019-12-28 19:47:03 -03:00
lachwright
5ed1dc5410 Remove MF_NOTHINK from join-breaking referenced objects 2019-12-29 03:01:09 +08:00
MascaraSnake
bd7765227e Rename P_GroupLines to the more apt P_LinkMapData 2019-12-28 17:40:08 +01:00
MascaraSnake
7e5b87ce42 Fix debug prints 2019-12-28 17:37:32 +01:00
MascaraSnake
d38ee51d49 Separate setting of sector field defaults into P_InitializeSector 2019-12-28 17:29:58 +01:00
MascaraSnake
54fe91b1cc Refactor P_SetupLines into P_InitializeLinedef 2019-12-28 17:21:31 +01:00
MascaraSnake
1ca25224c2 Fix P_SetupLines printing the wrong line number 2019-12-28 17:05:04 +01:00
MascaraSnake
85de3614cb Standardize P_LoadVertices and P_LoadSidedefs 2019-12-28 16:58:48 +01:00
MascaraSnake
86d1fb73f4 Split P_LoadLineDefs2 into P_ProcessLinedefsWithSidedefs and P_CompressSidedefs 2019-12-28 16:49:56 +01:00
MascaraSnake
21b7507aee Reorganize and partially rename map loading functions 2019-12-28 16:40:35 +01:00
MascaraSnake
b1854b5c96 Remove stray #endif 2019-12-28 14:50:00 +01:00
MascaraSnake
5590343043 Rename P_LoadThingsOnly to P_RespawnThings to make it clearer that it doesn't actually reload the things from the file, it just respawns them. 2019-12-28 14:13:26 +01:00
MascaraSnake
3971067cf3 Remove some old #if 0'd code 2019-12-28 14:03:48 +01:00
MascaraSnake
303e6cee4a Merge branch 'next' into mapload-refactor 2019-12-28 13:59:24 +01:00