MascaraSnake
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9d009edfc8
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Move copying of the nodes signature out of the else case
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2019-12-29 15:59:15 +01:00 |
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MascaraSnake
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0aed60f4de
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Separate retrieval of nodetype and nodes lump into its own function (Function. Not file. Sorry.)
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2019-12-29 15:50:53 +01:00 |
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MascaraSnake
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8032054a47
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Separate loading of extended nodes into its own file
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2019-12-29 15:15:32 +01:00 |
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MascaraSnake
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bb9093ff57
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Merge branch 'kill-zshift' into 'next'
Eliminate all unnecessary uses of ZSHIFT
See merge request STJr/SRB2!580
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2019-12-29 08:35:52 -05:00 |
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Nev3r
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389b9e35c4
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Add XNOD, XGLN and XGL3 BSP formats recognition and support.
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2019-12-29 14:17:51 +01:00 |
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MascaraSnake
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c43a83dc04
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Remove virtres_t pointer in P_SpawnSpecials that's no longer needed
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2019-12-29 12:26:02 +01:00 |
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MascaraSnake
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abdfe60aa7
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Store custom FOF flags directly in back toptexture field at map load instead of re-reading the sidedefs data later on
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2019-12-29 12:01:41 +01:00 |
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James R
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566b4a1626
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Don't let us warp to a map that doesn't exist (really!)
Okay so 6464df9876 , I WAS mistaken! Except that's
not how you check for a map's existence, at least not how the old map command
did it.
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2019-12-29 02:44:27 -08:00 |
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James R
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404f3c13e4
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If we move the -warp code down, map searching can be used
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2019-12-29 02:31:48 -08:00 |
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James R
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0a014755b9
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I'm still an idiot
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2019-12-29 02:16:37 -08:00 |
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James R
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2ffff56b39
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Who cares?
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2019-12-29 02:15:48 -08:00 |
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James R
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19aafbfd0b
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Split map code checking from Command_Map_f
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2019-12-29 02:14:02 -08:00 |
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James R
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e04e1ac1b4
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Merge branch 'mfe-lua' into 'next'
Add missing MFE_ flags to Lua (resolves #103)
See merge request STJr/SRB2!592
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2019-12-29 04:44:29 -05:00 |
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MascaraSnake
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b333770a3b
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Merge branch 'next' into mapload-refactor
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2019-12-29 09:40:19 +01:00 |
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MascaraSnake
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cfadbb0f36
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-Add linedef pointer to side_t, so sidedefs are able to tell if they're a front or back sidedef during setup
-Fix a broken condition during setup of texture fields for the change music linedef
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2019-12-29 09:39:50 +01:00 |
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Zachary McAlpin
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ef9a7b01f5
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
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2019-12-28 22:29:10 -06:00 |
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Steel Titanium
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0d15f27026
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Fix emerald hunt not working properly
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2019-12-28 21:57:29 -05:00 |
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Alam Ed Arias
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d588e3ca9c
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Merge branch 'master' into next
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2019-12-28 21:43:16 -05:00 |
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Alam Ed Arias
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2acb4f9840
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Revert "Delete the original configuration file."
This reverts commit 2cf94ea6ae .
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2019-12-28 21:43:10 -05:00 |
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Alam Ed Arias
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c27d062cc8
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Merge branch 'fixmain' into 'master'
Fix logfiles crashing Windoze (resolves #102)
Closes #102
See merge request STJr/SRB2!591
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2019-12-28 21:15:23 -05:00 |
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Jaime Passos
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f997866b4d
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Fix broken dynlight list because of a SPR_NON2 that doesn't exist
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2019-12-28 22:57:37 -03:00 |
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James R
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0237dc8ca2
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Add MFE_TOUCHLAVA and MFE_TRACERANGLE to Lua and SOC
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2019-12-28 17:52:22 -08:00 |
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Jaime Passos
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244f0b228f
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Fix M_PathParts instead
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2019-12-28 22:18:41 -03:00 |
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Jaime Passos
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3bb7fd4cbf
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Fix logfiles crashing Windoze
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2019-12-28 22:14:23 -03:00 |
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Jaime Passos
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e63f77ea1a
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Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
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2019-12-28 21:39:38 -03:00 |
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James R
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90e56bcdf9
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Merge branch 'levelload-refactor' into 'next'
Hack P_SetupLevel into little pie- actually just clean it up a bit
See merge request STJr/SRB2!587
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2019-12-28 19:37:06 -05:00 |
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James R
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97f1da9c12
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Merge branch 'give-brains-back' into 'next'
Remove MF_NOTHINK from join-breaking referenced objects
See merge request STJr/SRB2!589
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2019-12-28 19:33:35 -05:00 |
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Jaime Passos
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dede51fc4c
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Disallow few more characters.
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2019-12-28 21:05:42 -03:00 |
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Jaime Passos
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5b1b556946
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Remove characters that will not be allowed in the constant string.
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2019-12-28 20:54:22 -03:00 |
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Zachary McAlpin
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745cced08e
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Execute LUAh_PlayerThink(player) at the end if the player has a valid mobj_t object
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2019-12-28 17:40:47 -06:00 |
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Jaime Passos
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2166571920
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Add GTR_CUTSCENES. And I ran out of rule slots. Cool.
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2019-12-28 20:33:28 -03:00 |
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Zachary McAlpin
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5a9b80b5d5
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
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2019-12-28 17:32:27 -06:00 |
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Jaime Passos
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ae0acfba0f
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Organise gametype ruleset again.
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2019-12-28 20:18:21 -03:00 |
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Jaime Passos
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7a00b3a331
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Add GTR_FRIENDLY.
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2019-12-28 19:56:18 -03:00 |
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Jaime Passos
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093a1baf1d
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Remove debugging stuff.
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2019-12-28 19:50:14 -03:00 |
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Jaime Passos
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45af6d8899
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Rename GTR_MATCHEMERALDS to GTR_POWERSTONES.
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2019-12-28 19:49:34 -03:00 |
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Jaime Passos
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4b604328d5
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Rename GTR_HIDETIME to GTR_STARTCOUNTDOWN.
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2019-12-28 19:47:03 -03:00 |
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lachwright
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5ed1dc5410
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Remove MF_NOTHINK from join-breaking referenced objects
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2019-12-29 03:01:09 +08:00 |
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MascaraSnake
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bd7765227e
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Rename P_GroupLines to the more apt P_LinkMapData
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2019-12-28 17:40:08 +01:00 |
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MascaraSnake
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7e5b87ce42
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Fix debug prints
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2019-12-28 17:37:32 +01:00 |
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MascaraSnake
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d38ee51d49
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Separate setting of sector field defaults into P_InitializeSector
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2019-12-28 17:29:58 +01:00 |
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MascaraSnake
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54fe91b1cc
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Refactor P_SetupLines into P_InitializeLinedef
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2019-12-28 17:21:31 +01:00 |
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MascaraSnake
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1ca25224c2
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Fix P_SetupLines printing the wrong line number
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2019-12-28 17:05:04 +01:00 |
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MascaraSnake
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85de3614cb
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Standardize P_LoadVertices and P_LoadSidedefs
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2019-12-28 16:58:48 +01:00 |
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MascaraSnake
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86d1fb73f4
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Split P_LoadLineDefs2 into P_ProcessLinedefsWithSidedefs and P_CompressSidedefs
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2019-12-28 16:49:56 +01:00 |
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MascaraSnake
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21b7507aee
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Reorganize and partially rename map loading functions
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2019-12-28 16:40:35 +01:00 |
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MascaraSnake
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b1854b5c96
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Remove stray #endif
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2019-12-28 14:50:00 +01:00 |
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MascaraSnake
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5590343043
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Rename P_LoadThingsOnly to P_RespawnThings to make it clearer that it doesn't actually reload the things from the file, it just respawns them.
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2019-12-28 14:13:26 +01:00 |
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MascaraSnake
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3971067cf3
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Remove some old #if 0'd code
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2019-12-28 14:03:48 +01:00 |
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MascaraSnake
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303e6cee4a
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Merge branch 'next' into mapload-refactor
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2019-12-28 13:59:24 +01:00 |
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