Commit graph

340 commits

Author SHA1 Message Date
LJ Sonic
7ffee074d8 Merge branch 'next' into 'better-download'
# Conflicts:
#   src/d_clisrv.c
2020-06-10 07:57:49 -04:00
LJ Sonic
bc2edb2ae4 Merge branch 'snake' into 'next'
Add a Snake minigame to the file transfer screen

See merge request STJr/SRB2!903
2020-06-10 07:38:37 -04:00
Louis-Antoine
e6ffedbce8 Fix food occasionally spawning inside the snake 2020-06-01 15:21:16 +02:00
LJ Sonic
715cb857f5 Merge branch 'next' into 'better-download'
# Conflicts:
#   src/sdl/i_system.c
#   src/win32/win_sys.c
2020-06-01 08:16:53 -04:00
LJ Sonic
e2b860dc28 Merge branch 'next' into 'fix-spawn-desynch'
# Conflicts:
#   src/p_map.c
2020-06-01 08:15:02 -04:00
LJ Sonic
aab6339e66 Merge branch 'possibly-fix-dedi-crash' into 'next'
Possible fix for dedicated server crashes (aka the msvcrt.dll!_mbscat crash)

See merge request STJr/SRB2!963
2020-05-28 11:29:00 -04:00
SteelT
1c42102ddb Merge branch 'fix-input-buffer' into 'next'
Allow input buffer to hold more than 64 tics

See merge request STJr/SRB2!950
2020-05-28 11:27:39 -04:00
Louis-Antoine
67eef5a37f Fix potential desynch when a player spawns 2020-05-28 11:03:35 +02:00
Monster Iestyn
40566e6926 Got_AddPlayer: check that I_GetNodeAddress(node) is non-NULL before using strcpy to copy it to the playeraddress array 2020-05-25 21:27:48 +01:00
SwitchKaze
b37c73b008 Make colors UINT16, increase color freeslots to 1024 2020-05-23 19:35:36 -05:00
Louis-Antoine
c8948909d3 Fix I_Error when queuing multiple Lua files 2020-05-19 23:50:37 +02:00
Louis-Antoine
f620b52672 Fix sending Lua files in text mode 2020-05-19 21:36:21 +02:00
Louis-Antoine
56cc5190e5 Allow input buffer to hold more than 64 tics 2020-05-18 11:34:09 +02:00
Louis-Antoine
e49d3d0bb9 Use per-node reference tics in ExpandTics 2020-05-17 20:23:07 +02:00
Louis-Antoine
fc07db26c0 Store starttic as a raw value in PT_SERVERTICS packets
This avoids some desynch issues and is simpler to handle.
Those packets are always big anyway, so the difference is irrelevant.
2020-05-17 20:09:11 +02:00
Louis-Antoine
66ecfb741a Show total size when downloading gamestate 2020-05-16 22:49:20 +02:00
Louis-Antoine
3c7c758d17 Rewrite file transfer code
This code uses a custom packet acknowledgement system,
which is more suited for file transfer and does not suffer from
the small sender window used by the default acknowledgement system
2020-05-16 22:09:00 +02:00
Louis-Antoine
061fd4761a Rename some file transfer functions 2020-05-12 19:06:40 +02:00
sphere
0287c6956e Fix some errors and add some comments. Also, actnum is not an INT32. 2020-05-12 17:20:28 +02:00
Louis-Antoine
dc55ab9ae2 Use W_CachePatchLongName in Snake minigame 2020-05-10 11:02:45 +02:00
Louis-Antoine
614f45b380 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into snake 2020-05-10 11:00:30 +02:00
Louis-Antoine
2d6c9a94f4 Fix compiler warning 2020-05-05 14:05:19 +02:00
Louis-Antoine
752b48de3a Update sound and closed captions in connection screen 2020-04-28 00:37:58 +02:00
Louis-Antoine
231a835bf6 Minor adjustements in Snake minigame 2020-04-27 23:15:18 +02:00
Louis-Antoine
dfdace22bb Add bonuses and maluses to Snake minigame 2020-04-27 23:10:13 +02:00
Louis-Antoine
a3dcc100c0 Add pause and retry to Snake minigame 2020-04-27 22:06:32 +02:00
Louis-Antoine
647d74bad5 Add a background to Snake minigame 2020-04-27 15:31:38 +02:00
Louis-Antoine
58c0383e88 Use sprites for snake and apple 2020-04-27 13:01:14 +02:00
Louis-Antoine
380e246be3 Lower the download progress bar 2020-04-26 21:57:17 +02:00
Louis-Antoine
7c9ce1faee Prevent edge warping in Snake minigame 2020-04-26 21:17:15 +02:00
Louis-Antoine
10fbaaf781 Fix compiler warnings 2020-04-24 22:19:05 +02:00
Louis-Antoine
d235d401bc Improve controls handling in connection screen minigame 2020-04-24 19:27:42 +02:00
Louis-Antoine
9ac3fd202f Add a Snake minigame to the downloading screen 2020-04-24 19:27:29 +02:00
Louis-Antoine
9ec4ba3824 Add a minimum delay between connections 2020-04-24 14:05:15 +02:00
Steel Titanium
9a242818a7 Merge branch 'master' into next 2020-03-31 20:46:54 -04:00
Louis-Antoine
ad12e29fda Fix allowjoin off affecting single player 2020-03-30 22:11:48 +02:00
Louis-Antoine
8130599a4f Fix disconnected players being kicked for high ping 2020-03-28 15:23:15 +01:00
Louis-Antoine
e3cbdf8fab Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
SteelT
bd058ecc4b Merge branch 'viewpointswitch-fix' into 'next'
Fix incorrect newdisplayplayer in forced ViewpointSwitch

See merge request STJr/SRB2!814
2020-03-18 15:34:18 -04:00
LJ Sonic
0a54c40ff4 Merge branch 'fix-playernode-crash' into 'next'
Fix buffer overrun with players with no associated node

See merge request STJr/SRB2!810
2020-03-15 15:36:45 -04:00
Monster Iestyn
ddc0762ecc Merge branch 'master' into next 2020-03-09 19:53:08 +00:00
colette
ce29129f3a Fix resyncs never recovering if node and player mismatch 2020-03-08 13:09:39 -04:00
LJ Sonic
2cace6e147 Merge branch 'lua-io' into 'next'
Support for Lua's I/O library

See merge request STJr/SRB2!727
2020-03-01 11:12:45 -05:00
Jaime Passos
0362f53e9b Fix incorrect newdisplayplayer in forced ViewpointSwitch 2020-02-23 12:14:52 -03:00
Louis-Antoine
d19fe295e0 Fix buffer overrun with nodeless players 2020-02-22 15:08:17 +01:00
James R
f6df71ba54 Fix NOMD5 compiling 2020-02-21 21:06:04 -08:00
Louis-Antoine
778715f611 Cleanup code a little 2020-02-22 02:21:27 +01:00
Louis-Antoine
af9164f336 Improve join refusal handling 2020-02-22 02:17:21 +01:00
James R
2df4717f18 Fix NO_LUA compiling 2020-02-20 17:20:50 -08:00
James R
7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00