spherallic
52092782f2
Tweak NiGHTS text colors
2023-09-29 00:22:05 +02:00
spherallic
9f2a6cde8a
NiGHTS text changes:
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- Add lastmaretime to players, used to show time at mare/end results
- Replace textvar numbers with an enum (NTV_)
2023-09-28 22:22:29 +02:00
Hannu Hanhi
a47e1fb272
Merge tag 'SRB2_release_2.2.13' into ogl-palette-rendering-merge13
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SRB2 release v2.2.13
2023-09-23 19:38:27 +03:00
spherallic
8d14a08cdc
Replace capsule angle checks with arg1 checks
2023-09-23 15:21:44 +02:00
Lactozilla
69df136e2b
Merge remote-tracking branch 'stjr/next' into team-gametype-keep-player-color
2023-09-12 19:17:07 -03:00
spherallic
6c416c61b1
Final 2.2.12 skincolor changes:
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- Replaced Mercury & Pumpkin with Ocean & Tangerine
- Renamed Crystal to Siberite & Meteorite to Moonstone
- Tiny tweaks to color ordering and NiGHTS link colors
2023-08-24 13:33:38 +02:00
Gustaf Alhäll
3d14d155e0
Fix segfault when spectating on an Emerald Hunt map
2023-08-12 12:31:59 +02:00
Lactozilla
3377fa986a
Remember the player's color after a team gametype
2023-08-07 13:37:07 -03:00
Mari0shi
84f7b0cf1d
Display HUD Icon for Fire Flower
2023-08-05 09:07:25 -04:00
Sally Coolatta
84e448eb63
Improve handling of team lives labels
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The lives counter check is now always run, and team name is displayed in its place when its false.
2023-07-24 06:09:50 -04:00
Shane Ellis
a9d0630b15
Add lives check to Team name HUD
2023-07-24 05:18:55 -04:00
spherallic
867a5e0d47
Correct misplaced comment on NiGHTS link colors
2023-06-20 21:48:26 +02:00
spherallic
b97f0a8643
Fix MT_NIGHTSCORE color cycling, using link colors
2023-06-20 20:06:43 +02:00
spherallic
1bd593d173
Use extra colors for very high NiGHTS links, plus:
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- Replaced Mindaro with Goldenrod
- Changed Topaz, and fixed inconsistency with its placement
- Small tweaks to Kiwi, Seafoam, Noble and Sangria
- Changed other NiGHTS link colors a little (& removed old iterations)
2023-06-20 20:06:43 +02:00
spherallic
7073c3c8d0
Allow input view outside of record attack
2023-06-13 12:10:59 +02:00
sphere
f7af77b932
Merge branch 'netgame-gamedata' into 'next'
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[SUGOI] Multiplayer emblems
See merge request STJr/SRB2!1756
2023-06-12 22:48:25 +00:00
sphere
65e1f88c75
Merge branch 'nightspowerhud' into 'next'
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Add HUD icons for timed NiGHTS powerups
See merge request STJr/SRB2!1949
2023-06-09 11:34:25 +00:00
Sally Coolatta
e06956a53b
Fix skin-only emblems on emblem radar
2023-06-02 16:06:51 -04:00
Sally Coolatta
bc00b13358
Fix Emblem Radar detecting already collected emblems
2023-06-02 16:06:47 -04:00
Sally Coolatta
87e468f365
Allow emerald hunt radar to function if emblem radar is on but all emblems have been collected.
2023-06-02 16:06:46 -04:00
Sally Coolatta
303d636f8e
Individual emblems mode
2023-06-02 16:06:43 -04:00
Sally Coolatta
49fa46d80e
Online emblems
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Currently, emblems share with everyone. Will add an option to toggle this.
2023-06-02 16:06:43 -04:00
spherallic
c61594931d
Fix titlecard hook being inconsistent on map load
2023-04-14 00:28:14 +02:00
spherallic
34abe808e4
Merge branch 'next' into font_drawer
2023-04-13 10:43:39 +02:00
spherallic
1470d099e3
Update copyright year & credits
2023-03-31 14:53:31 +02:00
spherallic
b184067048
Add HUD icons for timed NiGHTS powerups
2023-03-14 14:19:53 +01:00
spherallic
8228275cf8
Merge branch 'next' into font_drawer
2023-03-05 22:27:22 +01:00
Eidolon
f1a7494a31
Handle splitscreen lua hud lists separately
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Fixes STJr/SRB2#935 by ensuring each drawlist is drawn separately while
stplyr is set correctly.
2023-01-26 08:59:51 -06:00
spherallic
77f7374b98
Merge branch 'next' into font_drawer
2023-01-11 22:59:06 +01:00
Eidolon
46603d607e
Clear and draw all game hud hook calls to 1 list
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Fixes splitscreen issues with lua hud hooks
2022-10-28 23:04:05 -05:00
Eidolon
e3fd3dfa65
Only play emerald hunt sounds on new tics
2022-05-04 20:40:45 -05:00
Eidolon
82310e0ae2
Add Lua HUD drawlists
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Buffers draw calls between tics to ensure hooks
run at the originally intended rate.
2022-04-30 01:55:10 -05:00
Sally Coolatta
f2a19b29d9
Put interpdebug stuff in perfstats instead
2022-04-27 18:37:45 -05:00
Sally Coolatta
c83d1be21f
Add interpdebug
2022-04-27 18:37:45 -05:00
spherallic
79fb15f00e
Merge branch 'next' into font_drawer
2022-03-07 21:09:50 +01:00
Hannu Hanhi
2b4cf27292
Merge tag 'SRB2_release_2.2.10' into ogl-palette-rendering-merge
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SRB2 release v2.2.10
2022-03-07 02:39:02 +02:00
spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
spherallic
908fb8b026
Add fontdef_t struct, move the width and height variables there.
2022-02-03 13:41:24 +01:00
spherallic
7b3c89c989
Separate scale into pscale and vscale.
2022-02-03 12:03:44 +01:00
Hannu Hanhi
8b83348216
Merge remote-tracking branch 'upstream/next' into ogl-palette-rendering-merge
2022-01-29 04:32:43 +02:00
spherallic
1630364775
Turn the old string drawing functions into defines.
2022-01-27 16:52:44 +01:00
spherallic
4d1fb04327
Update playstyle names on the input display
2021-12-29 19:29:41 +01:00
katsy
effcb948ad
Don't count bots in playersforexit
2021-12-29 09:59:54 +00:00
spherallic
6a6b292c73
Fix Flame Shield interactions in old-style special stages.
2021-11-27 14:22:21 +01:00
Zwip-Zwap Zapony
cade6f3cf6
Fix Ringslinger weapon ring penalty missplitment
2021-11-09 16:59:49 +01:00
Jaime Ita Passos
655b48b52e
Refactor and optimize translation caching
2021-08-10 00:46:36 -03:00
Jaime Ita Passos
2aa9bb59ef
Memory management fixes
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Date: Mon Aug 9 15:57:07 2021 -0300
2021-08-09 15:57:35 -03:00
lachablock
f9723a567c
Merge remote-tracking branch 'origin/next' into raise-skin-limit
2021-08-09 14:19:09 +10:00
James R
b4fa98d2fb
Refactor hudlib hooks to hooklib
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HUD hooks now meet the standard of hooklib. HUD registry
magic numbers are gone.
HUD hooks may also be added using addHook.
addHook('HUD', fn[, type])
hud.add still exists, but the intention is to remove it
eventually.
2021-07-07 00:23:51 -07:00
sphere
ae9e0e7f08
Merge branch 'text-loops' into 'next'
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Custom title card bruh moments
See merge request STJr/SRB2!1501
2021-05-31 08:25:43 -04:00
Hannu Hanhi
ac1b5ae546
OpenGL palette rendering and related things
2021-05-22 17:40:34 +03:00
Sally Coolatta
8e8881b534
Fix custom title card text not looping properly
2021-05-07 14:14:31 -04:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
Jaime Ita Passos
f93b1b8d7b
Raise the skin limit to 256.
2021-04-19 04:01:49 -03:00
katsy
876daa7d6e
fix ctf flag garbage
2021-04-07 04:57:18 -05:00
LJ Sonic
09d911a5b6
Revert "Replace all instances of P_AproxDistance with FixedHypot"
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This reverts commit 75633bde50
.
2021-02-13 17:45:20 +01:00
James R
75633bde50
Replace all instances of P_AproxDistance with FixedHypot
2020-12-12 14:53:54 -08:00
James R
e55d842d7f
Kill SEENAMES
2020-12-12 02:11:23 -08:00
James R
4ab667c6a0
Merge branch 'spritestuff2-fixes' into 'next'
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Some fixes for spritestuff2
See merge request STJr/SRB2!1264
2020-11-25 19:26:49 -05:00
Jaime Ita Passos
5293c52bca
Remove SHORT macros for referencing patch width/height/offsets
2020-11-22 20:02:47 -03:00
James R
6d6eb79226
Merge branch 'uncap-palettes' into 'next'
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Uncap palette lump palettes & allow flashpal palettes to display during pause
See merge request STJr/SRB2!1255
2020-11-22 17:16:21 -05:00
lachwright
5454068843
Uncap palette lump palettes & allow flashpal palettes to display during pause
2020-11-16 17:37:12 +11:00
Jaime Passos
b15bbd505c
Merge branch 'next' into patch-stuff-again-2
2020-10-10 17:01:10 -03:00
Jaime Passos
dcaad758f4
Improved memory management for patches
2020-09-07 02:23:07 -03:00
Zwip-Zwap Zapony
d87c0eeaf1
Fix Ringslinger weapon ring penalty missnapment
2020-08-18 11:42:35 +02:00
James R
3e8cf5ab06
Merge branch 'bt_spin' into 'next'
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Replace all occurances of BT_USE with BT_SPIN (2.2!)
See merge request STJr/SRB2!982
2020-08-09 21:03:17 -04:00
Jaime Passos
91ed56ef40
Refactor patch loading
2020-08-08 05:16:47 -03:00
GoldenTails
457714e480
Remove 2 characters of whitespace
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This is what I get for using find+replace I guess lol
2020-07-11 21:59:54 -05:00
GoldenTails
465ad1a7bc
Replace all occurances of BT_USE with BT_SPIN (2.3?)
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I'd use `next-major` but it doesn't exist lol
2020-07-11 21:59:54 -05:00
sphere
e95265a7fa
Comment out unused border patch variables, so GFZFLR01 isn't required anymore.
2020-07-11 12:11:26 +02:00
LJ Sonic
98c657e703
Merge branch 'sf_nosupersprites' into 'next'
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Add SF_NOSUPERSPRITES
See merge request STJr/SRB2!1000
2020-07-04 06:51:11 -04:00
James R
067d9b9a63
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-06-24 19:31:19 -07:00
SteelT
bff6b19056
Merge branch 'marathonmode' into 'next'
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MARATHON RUN
See merge request STJr/SRB2!941
2020-06-17 19:36:10 -04:00
lachwright
edfd64877c
Add SF_NOSUPERSPRITES
2020-06-17 04:53:42 +08:00
SwitchKaze
46191cade7
Update to 2.2.4
2020-05-22 16:47:51 -05:00
toaster
2aa542d2bf
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into marathonmode
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# Conflicts:
# src/doomdef.h
2020-05-15 13:23:37 +01:00
toaster
d593e2e1bb
Introducing Marathon Run. (I was going to call it Marathon Mode, but NiGHTS Mode being right next to it on the menu looked terrible.)
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Basically a dedicated Record Attack-like experience for speedrunning the game as a continuous chunk rather than ILs. Has several quality of life features.
Benefits include:
* An unambiguous real-time bar across the bottom of the screen, always displaying the current time, ticking up until you reach the ending.
* Disable the console (pausing is still allowed, but the timer will still increment).
* Automatically skip intermissions as if you're holding down the spin button.
* Show centiseconds on HUD automatically, like record attack.
* "Live Event Backups" - a category of run fit for major events like GDQ, where recovery from crashes or chokes makes for better entertainment. Essentially a modified SP savefile, down to using the same basic functions, but has its own filename and tweaked internal layout.
* "spmarathon_start" MainCfg block parameter and "marathonnext" mapheader parameter, allowing for a customised flow (makes this fit for purpose for an eventual SUGOI port).
* Disabling inter-level custom cutscenes by default with a menu option to toggle this (won't show up if the mod doesn't *have* any custom cutscenes), although either way ending cutscenes (vanilla or custom) remain intact since is time is called before them.
* Won't show up if you have a mod that consists of only one level (determined by spmarathon_start's nextlevel; this won't trip if you manually set its marathonnext).
* Unconditional gratitude on the evaluation screen, instead of a negging "Try again..." if you didn't get all the emeralds (which you may not have been aiming for).
* Gorgeous new menu (no new assets required, unless you wanna give it a header later).
Changes which were required for the above but affect other areas of the game include:
* "useBlackRock" MainCFG block parameter, which can be used to disable the presence of the Black Rock or Egg Rock in both the Evaluation screen and the Marathon Run menu (for total conversions with different stories).
* Disabling Continues in NiGHTS mode, to match the most common singleplayer experience post 2.2.4's release (is reverted if useContinues is set to true).
* Hiding the exitmove "powerup" outside of multiplayer. (Okay, this isn't really related, I just saw this bug in action a lot while doing test runs and got annoyed enough to fix it here.)
* The ability to use V_DrawPromptBack (in hardcode only at the moment, but) to draw in terms of pixels rather than rows of text, by providing negative instead of positive inputs).
* A refactoring of redundant game saves smattered across the ending, credits, and evaluation - in addition to saving the game slightly earlier.
* Minor m_menu.c touchups and refactorings here and there.
Built using feedback from the official server's #speedruns channel, among other places.
2020-05-14 23:10:00 +01:00
sphere
0287c6956e
Fix some errors and add some comments. Also, actnum is not an INT32.
2020-05-12 17:20:28 +02:00
sphere
69c11a8220
Support act numbers up to 99 and draw both digits individually.
2020-05-12 17:17:24 +02:00
Zwip-Zwap Zapony
334ad93c56
Fix splitscreen Title Card act name regression
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This fixes act names not being shown on player 2's view
2020-05-11 19:57:20 +02:00
Jaime Passos
39c5ab4e17
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-05-09 17:12:52 -03:00
James R
b8d40a5783
Merge branch 'dye' into 'next'
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Expose colorization to mappers and SOC
See merge request STJr/SRB2!679
2020-04-09 19:50:32 -04:00
Louis-Antoine
e3cbdf8fab
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
Jaime Passos
4e7b47440f
G_CoopGametype, for all the GT_COOP cases
2020-02-29 00:57:22 -03:00
Jaime Passos
6fb5a6efb6
Consider hide-and-seek as GTR_HIDEFROZEN
2020-02-28 23:52:33 -03:00
Jaime Passos
d3ed5ad44f
Race is Competition without the lives
2020-02-28 23:47:38 -03:00
Jaime Passos
b103a792c0
Let spectators decide where they spawn
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Also fixes some issues with tag gametypes
2020-02-23 19:23:00 -03:00
Jaime Passos
678935f26a
Turn players IT if they join the game after the hide time in tag gametypes
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Except in gametypes with hide time stasis, because they can't change team.
2020-02-23 17:02:50 -03:00
SwitchKaze
6415e10216
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-23 11:50:13 -05:00
James Hale
56b67a3b4f
Custom skincolors
2020-02-21 21:56:39 -05:00
Steel Titanium
76f26cda24
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Tatsuru
380b2f87bb
Merge branch 'coloredtitlecard' into Tatsuru/SRB2-dye
2020-02-19 17:47:13 -03:00
James R
92f65fd822
Merge branch 'exitmove-tweaks' into 'next'
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Exitmove tweaks
See merge request STJr/SRB2!709
2020-02-18 21:58:18 -05:00
fickleheart
19cdb002ab
More fixes for titlecard option stuff
2020-02-09 17:53:50 -06:00
Jaime Passos
1774ba22b6
Fix title card not showing up at all if focus lost
2020-01-26 23:50:36 -03:00
Tatsuru
db22d503a4
HUD visual indicator + property fix
2020-01-19 21:55:08 -03:00
Tatsuru
e9a8c2d21a
No more losing lives when finished
2020-01-19 14:30:05 -03:00
toaster
cbbc76b673
Fix snapping of extra multiplayer text. ( Resolves #101 )
2020-01-10 12:50:58 +00:00
fickleheart
f8a3e3b898
Merge remote-tracking branch 'origin/next' into next-newcontrols
2020-01-04 09:57:09 -06:00