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Improve handling of team lives labels
The lives counter check is now always run, and team name is displayed in its place when its false.
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parent
a9d0630b15
commit
84e448eb63
1 changed files with 46 additions and 27 deletions
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@ -815,7 +815,7 @@ static inline void ST_drawRings(void)
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static void ST_drawLivesArea(void)
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{
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INT32 v_colmap = V_YELLOWMAP, livescount;
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boolean notgreyedout;
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boolean notgreyedout = false;
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if (!stplyr->skincolor)
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return; // Just joined a server, skin isn't loaded yet!
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@ -868,39 +868,36 @@ static void ST_drawLivesArea(void)
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if (metalrecording)
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{
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if (((2*leveltime)/TICRATE) & 1)
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{
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V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8,
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hudinfo[HUD_LIVES].f|V_PERPLAYER|V_REDMAP|V_HUDTRANS, "REC");
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}
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}
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// Spectator
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else if (stplyr->spectator)
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{
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v_colmap = V_GRAYMAP;
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// Tag
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else if (gametyperules & GTR_TAG)
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{
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if (stplyr->pflags & PF_TAGIT)
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{
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V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, "IT!");
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v_colmap = V_ORANGEMAP;
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}
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}
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// Team name
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else if (G_GametypeHasTeams() && !(gametyperules & GTR_LIVES))
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{
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if (stplyr->ctfteam == 1)
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{
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V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, "RED");
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v_colmap = V_REDMAP;
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}
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else if (stplyr->ctfteam == 2)
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{
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V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, "BLUE");
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v_colmap = V_BLUEMAP;
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}
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}
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// Lives number
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else
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{
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boolean candrawlives = true;
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boolean candrawlives = false;
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// Set the player's name color.
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if (G_TagGametype() && (stplyr->pflags & PF_TAGIT))
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{
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v_colmap = V_ORANGEMAP;
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}
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else if (G_GametypeHasTeams())
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{
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if (stplyr->ctfteam == 1)
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{
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v_colmap = V_REDMAP;
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}
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else if (stplyr->ctfteam == 2)
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{
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v_colmap = V_BLUEMAP;
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}
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}
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// Co-op and Competition, normal life counter
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if (G_GametypeUsesLives())
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@ -936,12 +933,15 @@ static void ST_drawLivesArea(void)
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livescount = (((netgame || multiplayer) && G_GametypeUsesCoopLives() && cv_cooplives.value == 0) ? INFLIVES : stplyr->lives);
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notgreyedout = true;
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}
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candrawlives = true;
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}
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// Infinity symbol (Race)
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else if (G_PlatformGametype() && !(gametyperules & GTR_LIVES))
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{
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livescount = INFLIVES;
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notgreyedout = true;
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candrawlives = true;
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}
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// Otherwise nothing, sorry.
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// Special Stages keep not showing lives,
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@ -950,8 +950,6 @@ static void ST_drawLivesArea(void)
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// cannot show up because Special Stages
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// still have the GTR_LIVES gametype rule
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// by default.
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else
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candrawlives = false;
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// Draw the lives counter here.
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if (candrawlives)
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@ -959,8 +957,10 @@ static void ST_drawLivesArea(void)
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// x
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V_DrawScaledPatch(hudinfo[HUD_LIVES].x+22, hudinfo[HUD_LIVES].y+10, hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, stlivex);
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if (livescount == INFLIVES)
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{
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V_DrawCharacter(hudinfo[HUD_LIVES].x+50, hudinfo[HUD_LIVES].y+8,
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'\x16' | 0x80 | hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, false);
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}
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else
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{
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if (stplyr->playerstate == PST_DEAD && !(stplyr->spectator) && (livescount || stplyr->deadtimer < (TICRATE<<1)) && !(stplyr->pflags & PF_FINISHED))
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@ -971,6 +971,25 @@ static void ST_drawLivesArea(void)
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hudinfo[HUD_LIVES].f|V_PERPLAYER|(notgreyedout ? V_HUDTRANS : V_HUDTRANSHALF), va("%d",livescount));
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}
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}
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else
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{
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// Draw team name instead of lives, if possible.
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if (G_TagGametype() && (stplyr->pflags & PF_TAGIT))
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{
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V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, "IT!");
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}
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else if (G_GametypeHasTeams())
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{
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if (stplyr->ctfteam == 1)
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{
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V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, "RED");
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}
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else if (stplyr->ctfteam == 2)
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{
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V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, "BLUE");
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}
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}
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}
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#undef ST_drawLivesX
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}
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