Commit graph

9120 commits

Author SHA1 Message Date
James R
7df6a3090a Lua CV_FindVar function
(cherry picked from commit b5746c231d17cd7b58c6b633e242d5ad26ad7017)
2019-12-26 18:30:34 -08:00
James R
e49d12b731 Expose CV_FindVar
(cherry picked from commit 0e9d69d6a3759686ca8bb567817be650291ea0e1)
2019-12-26 18:30:34 -08:00
Jaime Passos
e617f35182 PU_PATCH funny 2019-12-26 23:26:43 -03:00
James R
4865a19057 One more optimization 2019-12-26 18:23:01 -08:00
James R
9673439628 e 2019-12-26 18:20:48 -08:00
James R
4959d52ae0 Make cv_renderer CV_NOLUA instead of hidden!!! 2019-12-26 18:15:52 -08:00
James R
cb29a9dd0a CV_NOLUA for when a cvar should not be changed via Lua 2019-12-26 18:15:19 -08:00
James R
f26bdf00fe A system to encode flags in the command buffer 2019-12-26 18:12:10 -08:00
Jaime Passos
da1718f93c Avoid possible overflows in the rotsprite arrays. 2019-12-26 21:49:36 -03:00
Jaime Passos
4b653a0b12 Remove the min() and max() calls. 2019-12-26 21:36:35 -03:00
Jaime Passos
56fd29a42a stuff 2019-12-26 21:27:30 -03:00
James R
1dac3d174e Merge remote-tracking branch 'origin/master' into next 2019-12-26 15:35:53 -08:00
James R
5872e8d453 Merge branch 'rotsprite2' into 'next'
rollangle and SpriteInfo changes

See merge request STJr/SRB2!547
2019-12-26 18:32:37 -05:00
Zachary McAlpin
9fe20aa1a3 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-26 17:29:54 -06:00
Jaime Passos
c0390f5186 Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
James R
414a066ec8 Merge branch 'turnmultiplier' into 'master'
Option to increase the turning speed

See merge request STJr/SRB2!553
2019-12-26 18:18:23 -05:00
James R
aa9cc6e6f2 Merge branch 'char-damage-fix' into 'next'
Fix Amy and Fang being able to attack other players in MP Special Stages

See merge request STJr/SRB2!558
2019-12-26 18:18:10 -05:00
James R
e6532b9bad Merge branch 'gametype-clownery' into 'next'
Custom gametypes

See merge request STJr/SRB2!566
2019-12-26 18:08:41 -05:00
Zachary McAlpin
e08b3b691f Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-26 16:59:47 -06:00
James R
dd1ca69f54 P_PlayerHitsPlayer is too big for inline, and these other functions are getting there 2019-12-26 14:59:31 -08:00
Monster Iestyn
ca5a4d90e0 Fix mixed declaration-and-code compiling error 2019-12-26 21:59:09 +00:00
Jaime Passos
69b4efb579 Rename R_WorldSegTextured 2019-12-26 18:13:03 -03:00
Jaime Passos
ad6cda7c53 Masked stuff 2019-12-26 17:39:18 -03:00
Jaime Passos
0ec800b266 I forgot a `static` 2019-12-26 17:20:17 -03:00
Jaime Passos
919864d0f3 Thick stuff. Hoping I didn't break anything. 2019-12-26 17:15:30 -03:00
MascaraSnake
b24bcbab65 Merge branch 'mobjthinker-refactoring' into 'next'
Hack P_MobjThinker into little pieces

See merge request STJr/SRB2!574
2019-12-26 14:59:37 -05:00
MascaraSnake
2d90098b6a Use startpos->z instead of startpos->options >> ZSHIFT in F_StartTitleScreen 2019-12-26 20:55:29 +01:00
MascaraSnake
7ccb695fa1 Use mthing->z instead of mthing->options >> ZSHIFT in G_AddGhost 2019-12-26 20:54:06 +01:00
MascaraSnake
24e15387b3 Merge branch 'kill-zshift' of git.magicalgirl.moe:STJr/SRB2 into kill-zshift 2019-12-26 20:50:48 +01:00
Alam Ed Arias
e823441e31 Merge branch 'next' into mobjthinker-refactoring 2019-12-26 14:50:35 -05:00
MascaraSnake
f86c5f13ce Use mt->z instead of mt->options >> ZSHIFT in Command_Teleport_f 2019-12-26 20:48:52 +01:00
Alam Ed Arias
61a0197339 Merge branch 'next' into gametype-clownery 2019-12-26 14:48:04 -05:00
Alam Ed Arias
5a5d5a76d4 Merge branch 'next' into kill-zshift 2019-12-26 14:45:18 -05:00
Alam Ed Arias
c0d6cd8599 Merge branch 'kill-zshift' of git.magicalgirl.moe:STJr/SRB2 into kill-zshift 2019-12-26 14:43:03 -05:00
Jaime Passos
5f1e3bab71 struct time 2019-12-26 16:25:04 -03:00
MascaraSnake
855f5da6c9 Make P_RespawnSpecials call P_SpawnMapThing instead of trying to do everything itself 2019-12-26 20:13:56 +01:00
Sally Cochenour
a1d944fc4d Fix scoreadd not doing anything when modified by Lua
This does not change any vanilla behavior, as scoreadd is reset constantly on the ground anyway -- this simply makes the behavior modifiable for Lua scripts.
2019-12-26 14:02:02 -05:00
Jaime Passos
4e0a7030ca Move all the thick/masked/splat stuff to the end of the file 2019-12-26 15:34:33 -03:00
Jaime Passos
e09838224e ifdef this right so it works like before without the define 2019-12-26 15:27:16 -03:00
Monster Iestyn
6314f5b00a Merge branch 'lua-damage-hooks-hotfix' into 'next'
Lua: ShouldDamage/MobjDamage/MobjDeath hotfix

See merge request STJr/SRB2!575
2019-12-26 13:05:06 -05:00
Alam Ed Arias
e8431e168a Merge branch 'next' into kill-zshift 2019-12-26 12:49:04 -05:00
Alam Ed Arias
4906cd4331 ISO C90 fixup 2019-12-26 12:44:47 -05:00
Alam Ed Arias
0a873d857d Merge branch 'next' into lua-damage-hooks-hotfix 2019-12-26 12:41:02 -05:00
Alam Ed Arias
50379dac85 cleanup buildbot error 2019-12-26 12:27:15 -05:00
Nev3r
4411a0f039 Merge branch 'ring-circle-fix' into 'next'
Circle of Blue Spheres were spawning in place of Rings

See merge request STJr/SRB2!576
2019-12-26 04:21:26 -05:00
Jaime Passos
649455c2d0 R_CalculateSegDistance stuff... 2019-12-26 01:58:38 -03:00
James R
6bd383621e More fine tuned versioning
You get a PACKETVERSION, for when some packets change format.

You get SRB2APPLICATION, for when you have big fucking mod.
2019-12-25 20:52:02 -08:00
Jaime Passos
69e9784085 Something in R_RenderSegLoop I thought looked off... 2019-12-26 00:55:34 -03:00
Jaime Passos
6f5a259983 Tame R_StoreWallRange 2019-12-26 00:07:04 -03:00
James R
70f08007eb Correct the check for rings on thing 604 - 607
The original code used a switch case, not AND 1. :V
2019-12-25 15:23:19 -08:00