Sally Coolatta
d3ff5342dd
Minor adjustments
2022-11-16 11:14:32 -05:00
Sally Coolatta
947dbda045
Use savemoddata for ultimate file check
2022-11-16 11:14:32 -05:00
Sally Coolatta
f082acbbdb
Don't allow Record Attack in cheated games
2022-11-16 11:14:31 -05:00
Sally Coolatta
a22fa1c455
Compromise on cheats setting modified game
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Instead of modifying the game, cheats now set a separate "cheats were used in this session" variable, which returns some of the old behavior.
HOWEVER, cheats will STILL allow spawning / collecting emblems & unlocking unlockables. Cheats will purely prevent saving progress. (It was always frustrating that devmode would make debugging unlockable features harder...)
Lastly, the function to set no-saving was exposed to Lua (`G_SetUsedCheats(silent)`). Just thought it'd be useful for large-scale gamedata-using mods that want to add their own cheat commands.
2022-11-16 11:14:31 -05:00
Sally Coolatta
4a520e63c6
Don't allow a gamedata named the same as the default time attack folder
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That'd be kinda scary!
2022-11-16 11:14:30 -05:00
Sally Coolatta
bcfe0da8fc
Use old modded behavior when loading old files, instead of ignoring
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Let's not pretend script-kiddie edited old files are now perfectly A-OK :p
2022-11-16 11:14:30 -05:00
Sally Coolatta
1b43cdddd5
Allow saving in modified games.
2022-11-16 11:14:29 -05:00
LJ Sonic
98d2dc4b71
No longer spam the console with viewpoint switching notices
2022-11-16 10:21:59 +01:00
LJ Sonic
d34d90b78b
Enable reverse-iterating through viewpoints with shift+F12
2022-11-16 10:21:39 +01:00
LJ Sonic
aba5b953b2
Move viewpoint switching to its own function
2022-11-16 10:11:39 +01:00
Eidolon
e6780f2bee
Merge branch 'comptime-no-fail' into 'master'
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Minor comptime refactoring.
See merge request STJr/SRB2!1776
(cherry picked from commit dc02339cc9
)
9bfc82a1
Prevent comptime.* from failing compilation
a614865d
Make comptime.sh conform to POSIX and less redundant, among other improvements
b7711b2b
Pass argument list directly to functions that use them; quote arguments when used.
2022-11-15 21:48:47 -05:00
Jaime Ita Passos
4a19294ca8
Merge these two loops together in Controller_GetFromID
2022-11-15 23:45:14 -03:00
Eidolon
dc02339cc9
Merge branch 'comptime-no-fail' into 'master'
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Minor comptime refactoring.
See merge request STJr/SRB2!1776
2022-11-16 02:38:04 +00:00
Jaime Ita Passos
14065fb23f
Properly make padrumble and padrumble2 CV_OnOff toggles
2022-11-15 23:37:57 -03:00
Jaime Ita Passos
3e088e4e78
Use displayplayer instead of consoleplayer in G_GetInputPlayer
2022-11-15 23:36:32 -03:00
Eidolon
84bc03d24e
Merge branch 'po2-32x32-fix' into 'next'
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Add PO2 flat cases for sizes smaller than 32x32 (resolves #624 )
Closes #624
See merge request STJr/SRB2!1873
2022-11-16 01:40:54 +00:00
Lactozilla
86a052537e
Add PO2 flat cases for sizes smaller than 32x32
2022-11-16 01:40:54 +00:00
Eidolon
8109514b73
Merge branch 'fix-udmf-boss3' into 'next'
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Use udmf mt arg 4 for pinch phase LE in boss 3
Closes #910
See merge request STJr/SRB2!1869
2022-11-15 10:00:07 +00:00
Eidolon
1f97ee3f5c
Merge branch 'ogl-splitwall-midtexture-fixes' into 'next'
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Fix HWR_SplitWall and sloped midtextures (resolves #188 and #195 )
Closes #195 and #188
See merge request STJr/SRB2!1781
2022-11-15 09:55:59 +00:00
Lactozilla
4558cc1c1f
Fix HWR_SplitWall and sloped midtextures
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- Fix bugs with HWR_SplitWall and sloped midtextures
- Clean up HWR_ProcessSeg and HWR_SplitWall
- Determine if the midtexture is visible earlier
- Ensure opaque midtextures always use PF_Masked
2022-11-15 09:55:59 +00:00
Jaime Ita Passos
f0c3de6976
Add gamepad library and hooks for Lua scripting
2022-11-14 02:18:24 -03:00
Jaime Ita Passos
0516350bb4
Add haptic functions for Lua scripting
2022-11-14 01:52:20 -03:00
Jaime Ita Passos
46f7fa406f
Refactor gamepad code
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Implements the SDL Game Controller API, haptics, and axis bindings.
2022-11-14 00:37:08 -03:00
Eidolon
47ed0567b1
Use udmf mt arg 4 for pinch phase LE in boss 3
2022-11-13 21:28:36 -06:00
Eidolon
fb038a8387
Merge branch 'sdl-2.0.20' into 'next'
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Update Windows SDL files to version 2.0.20
See merge request STJr/SRB2!1775
2022-11-14 02:25:58 +00:00
Lactozilla
0a5494676e
Update Windows SDL files to version 2.0.20
2022-11-14 02:25:58 +00:00
Eidolon
c582d73e4c
Merge branch 'slowball' into 'next'
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Make CA_SLOWFALL Account for Scale
See merge request STJr/SRB2!1806
2022-11-14 02:23:39 +00:00
Eidolon
e0477a86b9
Merge branch 'multi-linkdraw' into 'next'
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Improve multiple MF2_LINKDRAW objects in Software
See merge request STJr/SRB2!1843
2022-11-13 23:47:52 +00:00
Eidolon
c5527f9470
Merge branch 'pterabyte-tweaks' into 'next'
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Fix Pterabyte spawns (+ behavior tweaks)
See merge request STJr/SRB2!1839
2022-11-13 23:40:56 +00:00
Eidolon
eac8a54a55
Merge branch 'uncap-water-ripples' into 'next'
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Uncapped Water Ripples
See merge request STJr/SRB2!1868
2022-11-13 23:29:10 +00:00
Eidolon
b93ae5a144
Merge branch 'fix-addfolder' into 'next'
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Fixed folder mods
Closes #889
See merge request STJr/SRB2!1820
2022-11-13 23:21:19 +00:00
Eidolon
90489de517
Merge branch 'slope-fog-fix' into 'next'
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Fix slope planes not being able to render fog (fixes #664 )
Closes #664
See merge request STJr/SRB2!1637
2022-11-13 20:17:07 +00:00
Zwip-Zwap Zapony
59399e9fcf
Uncap water ripples
2022-11-13 16:15:15 +01:00
Eidolon
6709100997
Merge branch 'emblem-drawing-hud' into 'next'
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Various changes to emblem drawing (menu changes only)
See merge request STJr/SRB2!1810
2022-11-12 23:37:22 +00:00
Eidolon
9a88c9ea47
Merge branch 'gravityflipping' into 'next'
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Gravity flip bugfixes & additions
Closes #378 , #661 , and #430
See merge request STJr/SRB2!1808
2022-11-12 23:33:07 +00:00
Eidolon
d6640391e4
Merge branch 'very-lethal-lava-land' into 'next'
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Only interpolate shadowcasters if they exist
Closes #899
See merge request STJr/SRB2!1864
2022-11-12 23:23:26 +00:00
Eidolon
3ff6c210db
Merge branch 'fix-removed-mobj-interp-crash' into 'next'
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Remove mobj interpolator only after thinker
See merge request STJr/SRB2!1863
2022-11-12 23:23:06 +00:00
Eidolon
d4ab1adc89
Merge branch 'mem-fixes' into 'next'
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Fix use-after-frees around mobjs
Closes #909
See merge request STJr/SRB2!1866
2022-11-12 23:22:09 +00:00
X.organic
b03ef98753
Fix use-after-frees around mobjs
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# Conflicts:
# src/k_kart.c
# src/p_enemy.c
# src/p_mobj.c
# src/p_saveg.c
# src/p_tick.c
2022-11-12 17:04:25 -06:00
Eidolon
371ae2fe12
Merge branch 'double-sleep-fix' into 'next'
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Don't sleep w/ fpscap 0 and vsync enabled
See merge request STJr/SRB2!1865
2022-11-12 22:56:17 +00:00
Eidolon
b2fa9e4bd7
Don't sleep w/ fpscap 0 and vsync enabled
2022-11-12 17:18:04 -05:00
Sally Coolatta
fa10530d37
Handle sorting against water FOFs properly
2022-11-12 17:00:45 -05:00
Sally Coolatta
ee9ebe6c54
Improve LINKDRAW with multiple objects
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Multiple objects with MF2_LINKDRAW will get sorted between each other, instead of purely done with dispoffset.
2022-11-12 17:00:45 -05:00
Eidolon
e32b8a41e5
Only interpolate shadowcasters if they exist
2022-11-12 15:14:04 -06:00
Eidolon
88667400ee
Merge branch 'fix-splat-interp' into 'next'
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Fix splat interp and sprite angle
See merge request STJr/SRB2!1858
2022-11-12 21:05:44 +00:00
Eidolon
edb813e481
Merge branch 'soundtest-sfx-crash' into 'next'
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Ensure st_time does not exceed 2.0
Closes #901
See merge request STJr/SRB2!1862
2022-11-12 21:05:25 +00:00
Eidolon
3bdfa3b9f4
Remove mobj interpolator only after thinker
2022-11-12 14:59:31 -06:00
Eidolon
147b3c925e
Ensure st_time does not exceed 2.0
2022-11-12 11:45:10 -06:00
Eidolon
e59684b1a2
Merge branch 'bustablesoundz' into 'next'
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Start bustable FOF sounds at the correct height
Closes #846
See merge request STJr/SRB2!1818
2022-11-11 23:15:26 -06:00
Eidolon
2aa9a92e7e
Merge branch 'nodoublecrumble' into 'next'
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Prevent floating crumbling platforms from being triggered twice
Closes #797 and #594
See merge request STJr/SRB2!1817
2022-11-11 23:13:16 -06:00