James R
9538ca696a
Merge branch 'ceilingz' into 'next'
...
Add P_CeilingzAtPos function
See merge request STJr/SRB2!1164
2020-10-12 17:44:51 -04:00
Hannu Hanhi
4f20a20165
Performance stats
2020-10-10 22:12:34 +03:00
Snu
bfd8bd7564
comment typo
2020-09-30 08:44:43 +01:00
Snu
8a00b47b38
Make the function ACTUALLY work
2020-09-30 08:40:21 +01:00
Snu
ca88db00cd
Create P_CeilingzAtPos function
2020-09-30 07:56:57 +01:00
Snu
cd4f755e53
Replace all instances of SF_CANBREAKWALLS and PF_CANBREAKFLOORS with SF_CANBUSTWALLS and PF_CANBUSTFLOORS, respectively.
2020-09-29 13:52:35 +01:00
Snu
75042d781f
Fix characters without SF_CANBREAKWALLS not being able to climb bustable walls.
2020-09-29 13:47:48 +01:00
GoldenTails
465ad1a7bc
Replace all occurances of BT_USE with BT_SPIN (2.3?)
...
I'd use `next-major` but it doesn't exist lol
2020-07-11 21:59:54 -05:00
Snu
be8f0853ef
Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2 into bubbleshieldoverhaul
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Updated to 2.2.5
2020-07-10 17:08:53 +01:00
Snu
d392c59935
Changed Bubble Shield functionality
2020-07-10 05:59:10 +01:00
LJ Sonic
9c1bee694b
Merge branch 'knuxtweaks' into 'next'
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Knuckles tweaks
See merge request STJr/SRB2!1030
2020-07-04 16:37:35 -04:00
LJ Sonic
6c61baa818
Merge branch 'fix-oldbrak-missiles2' into 'next'
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Take 2: Fix Old Brak missiles + add pw_ignorelatch
See merge request STJr/SRB2!1006
2020-07-04 16:28:48 -04:00
lachwright
527e682931
Add sightcheck boolean to P_RadiusAttack
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Also now destroys Egg Guard shields, and circumstantially Minuses
2020-07-04 18:27:06 +08:00
Lachlan
e2bdb56f97
Merge remote-tracking branch 'origin/next' into more-platform-fixes
2020-07-04 05:25:38 +08:00
Lachlan
cdb247d08f
Fix compiler warning
2020-07-04 05:25:34 +08:00
Lachlan
84000a0add
P_Earthquake: Use P_RadiusAttack in favor of thinker iteration
2020-07-04 04:00:28 +08:00
lachwright
8652bbc1a5
Knuckles changes:
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- Buffed crouch landing; lasts slightly shorter and cuts speed less
- Support for swimming! Knuckles has slightly different glide controls when he has swim sprites underwater
- Improved glide controls in 2D mode
- Super Knuckles perks: land from a glide or latch onto a wall to generate a shockwave and damage nearby enemies
- Refactored skid dust
- Made super sparks use FF_FULLBRIGHT
- Added P_SpawnSkidDust and P_Earthquake to Lua
2020-07-04 01:54:00 +08:00
James R
067d9b9a63
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-06-24 19:31:19 -07:00
kaysrishaq
682791a024
brak missile fix, pw_ignorelatch, small Recycler fix
2020-06-18 17:09:29 -04:00
lachwright
29738fcdd0
Allow Fang to bounce on solid rising floors without taking damage/losing all scorechain
2020-06-17 01:46:36 +08:00
lachwright
38e2c999c5
Platform fixes
2020-06-14 12:17:30 +08:00
LJ Sonic
e2b860dc28
Merge branch 'next' into 'fix-spawn-desynch'
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# Conflicts:
# src/p_map.c
2020-06-01 08:15:02 -04:00
Louis-Antoine
67eef5a37f
Fix potential desynch when a player spawns
2020-05-28 11:03:35 +02:00
MascaraSnake
ff37975892
Merge branch 'next' into movement-refactor
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# Conflicts:
# src/p_map.c
2020-05-19 09:50:23 +02:00
Louis-Antoine
d0abd6e86c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
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# Conflicts:
# src/hardware/hw_main.c
# src/p_spec.c
2020-05-18 16:14:05 +02:00
Jaime Passos
39c5ab4e17
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-05-09 17:12:52 -03:00
MascaraSnake
bc2d0dcea6
Some minor PTR_GlideClimbTraverse cleanup
2020-05-02 15:25:19 +02:00
MascaraSnake
929064b998
Refactor PTR_SlideTraverse
2020-05-02 15:21:53 +02:00
MascaraSnake
485a4e5035
Remove POLYOBJECTS and POLYOBJECTS_PLANES defines
2020-05-02 12:08:31 +02:00
MascaraSnake
554de0e0f5
T_StartCrumble refactoring, part 1
2020-04-26 16:51:14 +02:00
MascaraSnake
295ed303af
Make T_StartCrumble use its own thinker data structure
2020-04-26 11:55:10 +02:00
Louis-Antoine
6ffbc89f42
Remove redundant conditional in P_IsClimbingValid
2020-03-22 17:45:07 +01:00
Louis-Antoine
478f0f2059
Cleanup P_IsClimbingValid
2020-03-22 17:39:51 +01:00
Louis-Antoine
6f9422d380
Encapsulate plane height checks
2020-03-22 17:28:50 +01:00
Louis-Antoine
892a8dd6e7
Make SRB2 flat like Earth
2020-03-20 18:55:29 +01:00
Louis-Antoine
e3cbdf8fab
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
Jaime Passos
6fb5a6efb6
Consider hide-and-seek as GTR_HIDEFROZEN
2020-02-28 23:52:33 -03:00
Steel Titanium
76f26cda24
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Tatsuru
431206ebee
Die
2020-01-20 10:04:44 -03:00
Tatsuru
fed000b724
Remove Tails pick-up lock
2020-01-19 23:18:49 -03:00
Alam Ed Arias
71c2ee3850
whitespace cleanup
2020-01-09 16:19:12 -05:00
James R
a63bd720b9
Merge branch 'next-newcontrols' into 'next'
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fcam simple controls but slightly less hacky
See merge request STJr/SRB2!647
2020-01-08 16:15:47 -05:00
fickleheart
c133e645f7
Merge remote-tracking branch 'upstream/next' into next-newcontrols
2020-01-07 23:43:43 -06:00
lachwright
01b8bd21cc
Dashmode tweaks:
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- Remove the ability for non-SF_MACHINE players in dashmode to break spikes and monitors
- Replace instances of dashmode magic numbers with dashmode constants
- Add dashmode constants to dehacked.c
2020-01-07 15:38:48 +08:00
James R
0bbc11c2a9
Merge branch 'lua-neatstuff' into 'next'
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Extra functionality for lua
See merge request STJr/SRB2!601
2020-01-05 20:54:17 -05:00
fickleheart
f8a3e3b898
Merge remote-tracking branch 'origin/next' into next-newcontrols
2020-01-04 09:57:09 -06:00
Nami
ad610ba4aa
Move MobjLineCollide up a bit to where we first know for sure that we hit a line
2020-01-01 19:38:48 -08:00
James R
48c83be89e
Merge branch 'respawndelaygametyperule' into 'next'
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Gametype ruleset changes
See merge request STJr/SRB2!585
2020-01-01 17:49:53 -05:00
Nami
ef4840555e
Add MobjLineCollide hook
2019-12-31 15:17:02 -08:00
fickleheart
b22de48c03
Merge branch 'next' into next-newcontrols
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# Conflicts:
# src/g_game.c
# src/p_setup.c
2019-12-31 12:58:36 -06:00
Jaime Passos
1c048275da
**NEW!** hook_SeenPlayer
2019-12-31 14:37:45 -03:00
James R
077c453e33
Merge branch 'dashmode-ctf-monitors' into 'next'
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Don't let Metal pop the enemy team's monitors (closes #94 )
See merge request STJr/SRB2!584
2019-12-31 01:31:55 -05:00
fickleheart
c3d14064e2
Convert simple movement to directionchar+analog
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Analog + no directionchar is old analog (now known as
CS_LMAOGALOG because lmao if you still use it).
2019-12-30 15:05:24 -06:00
fickleheart
e0f35d207f
Convert analog/directionchar cvars into 2-long arrays
2019-12-30 14:01:14 -06:00
James R
c46bfa2be9
Merge branch 'saloondoor-fix' into 'next'
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Fix saloon doors not letting players through when marked with the Ambush flag
See merge request STJr/SRB2!600
2019-12-30 00:25:37 -05:00
Tatsuru
3d724f302d
Fix saloon doors not letting players through when marked with the Ambush flag
2019-12-30 01:16:50 -03:00
James R
afc78fb56a
Only return if we damaged the monitor
2019-12-27 14:48:55 -08:00
James R
855e61f59e
Pop monitors properly so Metal doesn't destroy enemy team's monitors
2019-12-26 19:27:25 -08:00
Jaime Passos
ea5e0d28ed
More gametype rules yay!!
2019-12-18 01:54:45 -03:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
toaster
fa01a32a7f
Move the fireball despawn to later so its target/tracer isn't nulled until AFTER the enemy it touches is killed, allowing for correct point delivery ( resolves #373 ).
2019-11-26 17:56:42 +00:00
MascaraSnake
f54eeb82b7
-Fix player being able to push up spikes
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-Minor tweaks to make paper collision slightly more reliable
2019-11-25 22:35:40 +01:00
toaster
64cda33d6d
SMOOTH PAPERCOLLISION TIME!!!!!!!!
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resolves #273 , damn i feel good
2019-11-25 20:12:42 +00:00
toaster
c0bc46ca9c
A bunch of spike tweaks.
...
* Make it possible to break them in reverse gravity (resolves #348 ) by making the spikes break in a circle around the spike touched, rather than in a circle around the player.
* Fix the spike chunks spawned not being flipped in reverse gravity by using P_SpawnMobjFromMobj.
* Make their breaking sound singular (prevents eardrum destruction).
2019-11-24 22:38:26 +00:00
toaster
95ed442d55
Prevent Knuckles latching onto horizon special linedefs.
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Also, update all references to the horizon special to use a #defined constant instead of a magic number.
2019-11-23 14:20:41 +00:00
lachwright
cdc7a88b04
Add bump sounds to rollout rock & add Newton's third law to jumping off them
2019-11-20 23:45:34 +08:00
MascaraSnake
2418e33a00
Merge branch 'cobalt-ai' into 'master'
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CobaltBW's Tails AI
See merge request STJr/SRB2Internal!358
2019-11-18 17:26:28 -05:00
MascaraSnake
7dc3484e5d
Merge branch 'dragonbomber' into 'master'
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Dragonbomber
See merge request STJr/SRB2Internal!489
2019-11-18 17:10:30 -05:00
toaster
1fdcc270d8
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into cobalt-ai
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# Conflicts:
# src/p_map.c
2019-11-18 21:33:51 +00:00
MascaraSnake
1365ef49b3
Merge branch 'jester-fireball' into 'master'
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Mario fireball by Jester (resolves #296 )
Closes #296
See merge request STJr/SRB2Internal!487
2019-11-18 15:56:33 -05:00
MascaraSnake
7a48a8d72d
Merge branch 'poledance' into 'master'
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Make ACZ3's slapstick signpost taller (resolves #267 ).
Closes #267
See merge request STJr/SRB2Internal!473
2019-11-18 15:14:48 -05:00
lachwright
52a24e0bc4
Allow AI Tails to carry the player
2019-11-18 13:30:07 +08:00
Jaime Passos
64939816fb
Fireball
2019-11-17 21:25:17 -03:00
Louis-Antoine
688bf0158d
Disable Tails carrying for players who completed the level
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To avoid trolls...
2019-11-17 23:46:34 +01:00
lachwright
5cafed5c72
Make rollout rocks more friendly
2019-11-18 05:30:14 +08:00
toaster
892f6eca27
Make ACZ3's slapstick signpost taller ( resolves #267 ).
2019-11-15 14:52:34 +00:00
Louis-Antoine
aa20e304cf
Fix silly typo :P
2019-11-09 15:46:34 +01:00
lachwright
63d24d529a
Merge branch 'master' into knuxstuff
2019-10-26 05:53:49 +08:00
toaster
e549de392f
Prevent CA2_MELEE, CA_TWINSPIN and CA_BOUNCE from fucking up boosters.
2019-10-19 14:46:14 +01:00
toaster
ad09f2603d
* New object types!
...
* Red and yellow Boost panels!
* Added because SUBARASHII and KIMOKAWAIII had several levels using them, and I wanted to make them look better.
* https://cdn.discordapp.com/attachments/359091121789468672/634486669202161674/srb20015.gif
* Uses the mapthingnums of Glaber's SOC resource boosters, but absolutely nothing else - not even the magnitudes.
* Apply MF_AMBUSH to force the player into a spin - even if they don't have a spin ability!
* Banpyura!
* A Crushstacean with a spring instead of a crushclaw.
* https://cdn.discordapp.com/attachments/428262628893261828/634432099306176512/srb20019.gif
* Wanted this for a while, finally added it.
* Improved springs.
* Add pw_noautobrake to disable autobrake for half a second when touching yellow horizontal springs, and a second when touching red ones, even on the ground.
* Add pw_justsprung to disable directionchar for a few tics while touching any springs with a horizontal component to their velocity.
* Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
* Started but decided against a tip of the hat to the CD spring spin, hidden behind #define SPRINGSPIN.
* Make directionchar "lag behind" a little bit in waterslides.
* Improved flame jets.
* They now use new sprites for having their flames move upwards and sideways, instead of having them always face downwards like in 2.1!
* Fixed a mixed declaration and code error in A_RolloutRock. (Sorry Lach!)
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
* Improved ZB config.
* Add above new types.
* Add Blue Diagonal Spring, which existed in the source but not the config.
* Re-order enemies in ZB config by zone (but keep them in the Enemies section only).
2019-10-18 18:33:45 +01:00
lachwright
b48d8cf68b
Merge branch 'master' into knuxstuff
2019-10-15 02:50:59 +08:00
lachwright
9cad882626
Merge branch 'master' into knuxstuff
2019-10-15 02:49:44 +08:00
toaster
008f576560
Revert stupid 2.1-compat fuckup I did in slopes code.
2019-10-13 11:55:50 +01:00
toaster
1560453797
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
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# Conflicts:
# src/p_map.c
2019-10-10 17:51:29 +01:00
MascaraSnake
c17a3227a0
Merge branch 'bumperstuff' into 'master'
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Change the time NiGHTS bumpers aren't responded to to 5 tics rather than 9.
Closes #246
See merge request STJr/SRB2Internal!365
2019-10-10 02:35:33 -04:00
toaster
1155a7c3a0
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
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# Conflicts:
# src/p_mobj.c
2019-10-08 19:43:43 +01:00
MascaraSnake
bc794a2227
Players can jostle free from Pterabytes
2019-10-08 00:00:41 +02:00
MascaraSnake
788415a4db
Don't apply autobrake to Pterabyte-carried players
2019-10-07 22:33:06 +02:00
lachwright
77dd5260ab
Allow rock to disappear if unridden for 12 seconds
2019-10-07 22:22:51 +08:00
toaster
d84564d9f2
Change the time NiGHTS bumpers aren't responded to to 5 tics rather than 9.
2019-10-07 13:08:49 +01:00
lachwright
bfb9bac5bd
Collision polish
2019-10-07 14:51:32 +08:00
MascaraSnake
fe2f383997
Fixed a typo
2019-10-07 08:36:40 +02:00
lachwright
bed9dff077
Readability changes
2019-10-07 13:36:36 +08:00
lachwright
306779fac0
Readability changes
2019-10-07 13:35:10 +08:00
lachwright
7850d43725
Let ridden rollout rocks collide with other players
2019-10-07 13:14:23 +08:00
MascaraSnake
058ed632de
Fixed solid objects (such as Minus-carried TNT barrels) not colliding with players.
...
Springs and gas jets are exempt because all hell might break loose otherwise.
2019-10-06 19:53:54 +02:00
toaster
5bbc31c18f
Merge branch 'acz-fixes' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into acz_touchups
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# Conflicts:
# src/p_enemy.c
2019-10-06 15:18:59 +01:00
lachwright
2d33950590
Merge branch 'rvz-hardcode' of https://git.magicalgirl.moe/STJr/SRB2Internal into rvz-hardcode
2019-10-06 22:12:47 +08:00
toaster
93ce5bb94d
Add solidity back to MT_SALOONDOOR, to work as a backup in case MT_SALOONDOORCENTER doesn't work (which it has issues with in one location in ACZ2 for some reason, and I can't identify why).
...
Fully resolves #209 , in any case.
2019-10-06 12:14:18 +01:00