flarn2006
2d4411d077
Remove empty 'else' block (also leftover)
2021-05-29 12:23:35 -04:00
flarn2006
5090de5809
Remove leftover debug printfs
2021-05-29 12:09:30 -04:00
flarn2006
93de054786
Fix linedef type 96 (I had it all wrong)
2021-05-29 11:08:57 -04:00
flarn2006
eee894581a
Make linedef 96 skip the control sector
2021-05-29 00:54:31 -04:00
flarn2006
7d71d534d4
Add missing "/ FRACUNIT" to texture offset code
2021-05-29 00:40:06 -04:00
flarn2006
8d8f62baef
Add additional multitagging functionality
2021-05-28 23:59:39 -04:00
SteelT
2cb920a5a6
Merge branch 'failed-level-lua' into 'next'
...
[SUGOI] Make stagefailed more useful, add linedef executor to toggle, and expose to Lua
Closes #361
See merge request STJr/SRB2!1463
2021-05-28 21:51:00 -04:00
SteelT
a72d6bba22
Merge branch 'skin-unlocks-sanity' into 'next'
...
[SUGOI] Remove skin->availability, add SECRET_SKIN
See merge request STJr/SRB2!1474
2021-05-28 21:30:16 -04:00
Monster Iestyn
45b1223f3e
My mistake, P_PreTicker
calls P_MapStart
and P_MapEnd
too, so rework my earlier fix a bit
2021-05-28 18:56:32 +01:00
Monster Iestyn
07801a2a18
move P_MapEnd call in P_LoadLevel further down, so that the P_MapStart/End pair also encloses cached actions and the MapLoad Lua hook
2021-05-28 18:42:19 +01:00
katsy
b2ae7c79e7
make a few messages more helpful
2021-05-24 00:00:01 -05:00
Steel Titanium
a2667f4dc9
Merge branch 'master' into next
2021-05-11 20:08:44 -04:00
sphere
c25ecfc35f
Merge branch 'more-slope-copying' into 'next'
...
Add more actions for slope copying
See merge request STJr/SRB2!1406
2021-05-10 07:43:03 -04:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
Vincent Robinson
f437d6afec
Add linedef specials for multitagging in binary maps
2021-04-26 16:27:39 -07:00
Sally Coolatta
8278e621fb
Removed skin->availability
...
Locked skins now are a specific unlockable type, instead of being tied to the skin's properties.
This has plagued custom gamedata since 2.2 launch. It's extremely obnoxious having to set aside random numbers as dummy unlockables just to ensure that Amy Fang & Metal are unlocked from the start in a custom map pack.
Other changes made to accommodate this:
- R_GetSkinAvailabilities is now created from the list of unlockables set to skin type. (1st skin unlockable defined is (1), 2nd skin unlockable defined is (1 << 1), etc...)
- The "Added skin x" print shows up when loading addons but not at all for the base game, because the previous behavior of hiding based on if the skin was locked would now require iterating unlockables, which felt wrong to do during that stage of the loading process
- I noticed in my test wad that Sonic&Tails would give you Sonic&Sonic out if Tails was locked. I fixed that by making both skins required to show the character select option.
Mods that reserved empty dummy unlockables for Amy Fang and Metal won't have to do anything. Mods that wanted to re-lock them behind different requirements will have to update, but in the future they will not have to be in specific slots. Additionally, now Sonic Tails and Knuckles can also be locked for mods.
2021-04-25 07:18:32 -04:00
Sally Coolatta
d8d3dee46f
Add linedef executor for toggling stagefailed
...
By default, the executor will fail the stage. If Not Climbable is checked, the stage can be completed normally again.
2021-04-19 17:20:34 -04:00
Sally Coolatta
d59f25a6cd
stagefailed is more useful
...
- Can now apply to normal stages, simply defaults to "false" in normal stages.
- Post-level cutscenes are now always skipped when the stage was failed.
- Exposed the boolean as a Lua read+write global.
Desired for SUGOI, as it allows for visited flags not be updated, and level completion emblems to not be awarded. Which means a lot less crappy non-ideal workarounds.
Normal stage intermission currently does not reflect failure state at all. Maybe it could always skip, never award score bonuses, have different text... etc. Probably would leave that up to vanilla dev opinion.
2021-04-18 12:59:49 -04:00
katsy
d1700bbf18
Merge remote-tracking branch 'stjr/next' into dontdothisinsoftwarelol
2021-03-31 03:15:31 -05:00
katsy
55d63000f4
don't HWR_ClearAllTextures() in software
2021-03-27 18:30:59 -05:00
Jaime Ita Passos
dca158096d
Experimental implementation
2021-03-22 23:56:55 -03:00
sphere
998d065698
Add more actions for slope copying & update the ZB config.
2021-02-17 16:06:02 +01:00
Nev3r
66d858fbcb
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into remove-iterdeclarations
...
# Conflicts:
# src/p_spec.c
2021-02-15 09:20:40 +01:00
LJ Sonic
09d911a5b6
Revert "Replace all instances of P_AproxDistance with FixedHypot"
...
This reverts commit 75633bde50
.
2021-02-13 17:45:20 +01:00
Nev3r
eda6b0ad8e
Remove TAG_ITER_DECLARECOUNTER and the level field on the iterator macros.
...
Declare the position counters inside the for loops instead; RIP C90.
2021-02-11 13:24:20 +01:00
LJ Sonic
83947d4428
Merge branch 'redundant-hypot' into 'next'
...
Replace P_AproxDistance with FixedHypot, and replace FixedHypot's algorithm with R_PointToDist2's
See merge request STJr/SRB2!1320
2021-01-25 18:08:25 -05:00
James R
353692fa79
Merge remote-tracking branch 'origin/next' into hooklib-refactor
2020-12-16 08:43:49 -08:00
Jaime Ita Passos
3b36005ceb
Replace the first entry in the taglist, instead of adding into it
2020-12-14 14:13:24 -03:00
James R
75633bde50
Replace all instances of P_AproxDistance with FixedHypot
2020-12-12 14:53:54 -08:00
James R
93e4f43e4b
Hooklib macros names -> uppercase + documentation
2020-12-12 03:16:30 -08:00
James R
2778cc3ce9
Merge remote-tracking branch 'origin/next' into hooklib-refactor
2020-12-12 02:02:38 -08:00
James R
8d382e49fb
Big Large Lua Hooklib Refactor
...
* Hooks are no longer a mess of lua boiler plate. Helper functions reduce hooks
to, at the most basic level, only two calls.
* Lua tables (the array part) are used to index hooks. Such tables contain only
hooks of the same type.
* Hook types are defined in one place so you no longer need to sync up the enum
and name array.
2020-12-10 00:36:41 -08:00
Nev3r
4d716cb170
Move the numerical arg check below so that the string gets checked first (who decided to give them such similar names anyway).
2020-12-01 19:44:58 +01:00
Nev3r
30ab512c3c
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-fofs-mkii
...
# Conflicts:
# src/dehacked.c
2020-12-01 18:56:42 +01:00
Nev3r
c8ae28bbaf
Follow GZDoom's convention for stringargs.
2020-12-01 18:35:24 +01:00
Jaime Ita Passos
2e21168395
Free GPU textures when adding a file
2020-11-22 18:23:35 -03:00
Jaime Ita Passos
0645c642d2
Improve GPU texture management.
2020-11-22 18:18:26 -03:00
Jaime Ita Passos
5e890ee6f8
Merge branch 'next' into spritestuff2
2020-11-19 00:52:43 -03:00
James R
d3199ac779
Fix one last instance of printing address diff
2020-11-14 16:18:54 -08:00
Nev3r
70512f11ff
Merge branch 'udmf-multitag' into udmf-fofs-mkii and pray
...
# Conflicts:
# src/p_floor.c
# src/p_spec.c
2020-11-13 13:23:14 +01:00
Nev3r
7dd83285b8
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-fofs-mkii
2020-11-12 14:30:24 +01:00
Nev3r
2c8a99f25a
Add a level parameter to the iterators to account for nesting, and thus avoid variable shadowing.
2020-11-12 13:48:14 +01:00
Nev3r
95a61a226b
rename TAG_ITER_C to TAG_ITER_DECLARECOUNTER and remove the semicolon from the macro.
2020-11-10 12:22:55 +01:00
Nev3r
fb9432ae57
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
2020-11-10 11:46:53 +01:00
James R
bbd003976b
Merge branch 'write-thingies' into 'next'
...
The lump is not needed for P_WriteThings
See merge request STJr/SRB2!1231
2020-11-08 20:35:51 -05:00
LJ Sonic
9b151ca45c
Merge branch 'resend-gamestate' into 'next'
...
Resend gamestate when resynching
See merge request STJr/SRB2!829
2020-11-07 13:14:32 -05:00
James R
37931fc253
The lump is not needed for P_WriteThings
2020-11-01 19:31:10 -08:00
Monster Iestyn
5241b83f97
Fix seg->length and flength not being set at all for UDMF maps
2020-10-28 19:36:03 +00:00
Nev3r
3d2d44bfff
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-fofs-mkii
...
# Conflicts:
# src/p_user.c
2020-10-27 22:23:30 +01:00
Nev3r
c62ef355ef
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
...
# Conflicts:
# src/lua_baselib.c
# src/lua_maplib.c
2020-10-27 20:48:25 +01:00
Louis-Antoine
804ad44e89
Fix music resetting after reloading the gamestate
2020-10-27 20:22:15 +01:00
Louis-Antoine
50d2c95470
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into resend-gamestate
2020-10-24 16:21:44 +02:00
Jaime Passos
70ada935ec
Don't free PU_HWRCACHE and PU_HWRCACHE_UNLOCKED memory tags in HWR_ClearAllTextures.
...
Probably fixes a random annoying crash around that function.
(I was also suspecting renderer switching was doing other slightly weird stuff.)
2020-10-15 14:31:16 -03:00
sphere
a2ff89f007
Make record attack's quick retry more consistent.
2020-10-14 17:39:23 +02:00
Jaime Passos
cc97e22e2f
Changes to sprite rendering:
...
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
Jaime Passos
6e5f71dd45
Refactor patch rotation
2020-10-10 18:43:26 -03:00
Jaime Passos
b15bbd505c
Merge branch 'next' into patch-stuff-again-2
2020-10-10 17:01:10 -03:00
sphere
f210316d8a
Only set MV_MP in multiplayer or a netgame.
2020-10-06 19:06:06 +02:00
sphere
48ca58f580
Don't count demo playback as visiting a level.
2020-10-06 16:49:53 +02:00
SteelT
a033f482be
Merge branch 'pictureformats' into 'next'
...
PNG conversion refactoring
See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
Jaime Passos
dcaad758f4
Improved memory management for patches
2020-09-07 02:23:07 -03:00
Jaime Passos
92c4993d67
Introduce Doom patch format into picture formats
...
Fixes sprite rotation
2020-08-15 21:52:01 -03:00
Jaime Passos
9b426b474c
Merge branch 'pictureformats' into patch-stuff-again-2
2020-08-15 20:48:28 -03:00
Jaime Passos
8863e13fde
Rename R_CheckIfPatch
2020-08-15 20:14:36 -03:00
Nev3r
b15c760dc2
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
2020-08-15 13:44:59 +02:00
Jaime Passos
78cc4a78d0
Refactor renderer switching
2020-08-14 22:27:16 -03:00
Louis-Antoine
9dd5c11322
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into resend-gamestate
...
# Conflicts:
# src/d_clisrv.c
# src/d_clisrv.h
# src/d_net.c
# src/p_saveg.c
# src/p_saveg.h
2020-08-13 13:53:10 +02:00
James R
a808294c0c
Merge branch 'kill-cd-support' into 'next'
...
Kill CD support
See merge request STJr/SRB2!1102
2020-08-09 20:48:25 -04:00
James R
8394bf6055
Merge branch 'opengl-skydome-fixes' into 'next'
...
Move the sky dome code out of r_opengl.c, fix issues with shaders
See merge request STJr/SRB2!1071
2020-08-09 20:45:01 -04:00
Steel Titanium
dff0e87e03
Kill CD support
2020-08-07 17:06:19 -04:00
Nev3r
586dc0b631
Merge branch 'next' into udmf-fofs-mkii
2020-07-30 12:39:25 +02:00
Nev3r
c65ada7dd7
Merge branch 'next' into udmf-multitag
...
# Conflicts:
# src/hardware/hw_main.c
2020-07-29 13:55:14 +02:00
Nev3r
6dfe236602
Merge branch 'udmf-next' into 'next'
...
Merge udmf-next into next
See merge request STJr/SRB2!1075
2020-07-28 14:03:59 -04:00
Jaime Passos
ca060a4372
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
2020-07-21 22:25:00 -03:00
Steel Titanium
05ac0fc7ea
Fix muspostbossname sometimes returning garbage.
2020-07-19 13:47:33 -04:00
Jaime Passos
48a6652973
Move the sky dome code out of r_opengl.c, fix issues with shaders
2020-07-17 02:48:05 -03:00
Nev3r
d1db5ebf56
Merge branch 'udmf-next' into udmf-fofs-mkii
2020-07-13 09:34:32 +02:00
toaster
0a625d3e19
Fix live event backups being created at run start; there's no meaningful progress in GFZ1 to recover from.
2020-07-12 19:00:58 +01:00
Nev3r
9f06903d72
What the fuck was I thinking?
...
Fixed really stupid brainless code piece involving polyobject spawnpoint tagging.
2020-07-11 11:01:05 +02:00
Nev3r
ad55f5f872
Merge branch 'udmf-next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
...
# Conflicts:
# src/hardware/hw_main.c
# src/p_ceilng.c
# src/p_floor.c
# src/p_mobj.c
# src/p_mobj.h
# src/p_polyobj.c
# src/p_saveg.c
# src/p_setup.c
# src/p_spec.c
# src/p_spec.h
# src/p_user.c
# src/r_bsp.c
# src/r_defs.h
2020-07-10 18:18:07 +02:00
Nev3r
710097a0ca
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-07-10 11:47:16 +02:00
Jaime Passos
7911deebf8
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
2020-07-06 19:29:14 -03:00
Nev3r
fd5b05cafc
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-07-06 11:13:27 +02:00
Jaime Passos
4f6420274f
Remove Software tricks
2020-07-06 01:26:56 -03:00
LJ Sonic
17616967d3
Merge branch 'levelflat_name' into 'next'
...
Use levelflat->name instead of flatname
See merge request STJr/SRB2!1024
2020-07-04 08:46:04 -04:00
SteelT
186335c2ac
Merge branch 'na-char-replays' into 'next'
...
Add support for saving/loading per-skin NiGHTS replays
See merge request STJr/SRB2!1025
2020-07-03 14:51:05 -04:00
Nev3r
ff8759e507
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
...
# Conflicts:
# src/hardware/hw_main.c
2020-06-30 20:29:48 +02:00
Steel Titanium
3f3ff0688b
Add support for saving/loading per-skin NiGHTS replays
2020-06-28 16:59:36 -04:00
James R
335fc0b327
Use levelflat->name instead of flatname
2020-06-27 14:30:41 -07:00
toaster
f258131e55
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into special_save
...
# Conflicts:
# src/g_game.c
2020-06-25 10:48:36 +01:00
James R
067d9b9a63
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-06-24 19:31:19 -07:00
toaster
4502604007
Special saves!
...
All this refactoring, just to resolve #162 . Specifically, it engages savegame events not at level load (except for savefile start) but on level completion, just after you've gotten all the intermission bonuses but before the intermission actually starts.
Also fixes a never-before-discovered bug where if the titlemap has LF_SAVEGAME, your save file will be overwritten upon returning to the title screen. This game is a mess of hacks, I swear...
One unintended side effect: It may actually be faster in some speedrun circumstances in mods with cutscenes to complete the map, exit back to the title screen, and reload the file. It's a common feature of optimal runs in games with cutscenes, though, and Marathon Run has a toggle for cutscenes, so I'm not particularly bothered.
2020-06-22 19:00:47 +01:00
SteelT
bff6b19056
Merge branch 'marathonmode' into 'next'
...
MARATHON RUN
See merge request STJr/SRB2!941
2020-06-17 19:36:10 -04:00
MascaraSnake
88aad41310
Remove unnecessary options from quicksand FOF again
2020-06-12 18:22:16 +02:00
MascaraSnake
06b581dcdf
Trim down options for the bobbing FOF preset types
2020-06-12 17:48:43 +02:00
MascaraSnake
5f9af65aa0
Revamp alpha setup for the remaining FOFs
2020-06-12 16:45:18 +02:00
MascaraSnake
6521496d8a
Revamp alpha setup for bobbing FOFs
2020-06-12 10:53:27 +02:00
MascaraSnake
3317827151
Revamp alpha setup for bustable FOFs
2020-06-12 10:31:26 +02:00
MascaraSnake
f4e28f5cc4
Revamp alpha setup for quicksand FOFs
2020-06-12 10:23:16 +02:00
MascaraSnake
cc6820187c
Handle splat flag for laser FOFs
2020-06-12 10:17:52 +02:00