Jaime Passos
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4273896311
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Implement relative and absolute sprite offsets for objects (mobjs)
Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
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2020-10-13 12:57:36 -03:00 |
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Jaime Passos
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1ea3bd8fff
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Fix uninitialized variable warning
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2020-10-12 22:08:45 -03:00 |
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Jaime Passos
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831ccccdd6
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OpenGL support for splats, fix some shadow draw bugs in Software
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2020-10-12 19:53:21 -03:00 |
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Jaime Passos
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b620f4835a
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Support spritexscale and spriteyscale in OpenGL
Fix papersprite scaling with spritexscale and spriteyscale in Software
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2020-10-12 17:25:18 -03:00 |
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Jaime Passos
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cc97e22e2f
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Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
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2020-10-12 00:13:22 -03:00 |
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Jaime Passos
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6e5f71dd45
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Refactor patch rotation
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2020-10-10 18:43:26 -03:00 |
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Jaime Passos
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b15bbd505c
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Merge branch 'next' into patch-stuff-again-2
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2020-10-10 17:01:10 -03:00 |
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James R
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dbd79a29a4
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Replace C90's junk with a modest macro
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2020-10-06 23:04:23 -07:00 |
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SteelT
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a033f482be
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Merge branch 'pictureformats' into 'next'
PNG conversion refactoring
See merge request STJr/SRB2!675
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2020-09-10 15:58:18 -04:00 |
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Jaime Passos
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dcaad758f4
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Improved memory management for patches
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2020-09-07 02:23:07 -03:00 |
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Jaime Passos
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9b426b474c
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Merge branch 'pictureformats' into patch-stuff-again-2
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2020-08-15 20:48:28 -03:00 |
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Jaime Passos
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78cc4a78d0
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Refactor renderer switching
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2020-08-14 22:27:16 -03:00 |
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James R
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8394bf6055
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Merge branch 'opengl-skydome-fixes' into 'next'
Move the sky dome code out of r_opengl.c, fix issues with shaders
See merge request STJr/SRB2!1071
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2020-08-09 20:45:01 -04:00 |
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Jaime Passos
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91ed56ef40
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Refactor patch loading
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2020-08-08 05:16:47 -03:00 |
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James R
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d8834143cb
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Merge branch 'ogl-sector-alignment-fix' into 'next'
Fix sector flat alignment issues in OpenGL
See merge request STJr/SRB2!1094
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2020-08-03 12:47:29 -04:00 |
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James R
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f5d9029d2a
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Merge branch 'ogl-big-room-fix' into 'next'
Big room fix for OpenGL
See merge request STJr/SRB2!1089
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2020-08-03 12:44:09 -04:00 |
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Nev3r
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f791c1b4ec
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Fix gl_linedef renaming which went off radars on the udmf branch
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2020-07-28 20:39:11 +02:00 |
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Nev3r
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6dfe236602
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Merge branch 'udmf-next' into 'next'
Merge udmf-next into next
See merge request STJr/SRB2!1075
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2020-07-28 14:03:59 -04:00 |
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Hannu Hanhi
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85f5cb20e6
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Fix sector flat alignment issues in OpenGL
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2020-07-26 21:25:11 +03:00 |
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Hannu Hanhi
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24b828b362
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Use 64-bit R_PointToAngle in OpenGL culling to fix some big room issues
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2020-07-25 21:50:24 +03:00 |
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James R
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e47fbe7dd9
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Compiler error :V
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2020-07-24 02:58:05 -07:00 |
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James R
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28931b90dc
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Merge branch 'ogl-polyobject-tex-fix' into 'next'
Fix OpenGL polyobject texture distortion
See merge request STJr/SRB2!1086
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2020-07-24 04:49:25 -04:00 |
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Hannu Hanhi
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e331c9d18e
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Fix OpenGL polyobject texture distortion
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2020-07-23 20:51:05 +03:00 |
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Hannu Hanhi
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e4d6e92f37
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Clamp light level for shaders. Fixes #194.
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2020-07-23 19:05:17 +03:00 |
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Jaime Passos
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ca060a4372
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
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2020-07-21 22:25:00 -03:00 |
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Jaime Passos
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48a6652973
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Move the sky dome code out of r_opengl.c, fix issues with shaders
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2020-07-17 02:48:05 -03:00 |
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James R
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839f086216
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A few more instances of "gr" to purge
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2020-07-12 16:09:43 -07:00 |
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James R
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b9a24001d8
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Merge remote-tracking branch 'origin/next' into remove-glide-2
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2020-07-12 16:05:15 -07:00 |
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Hannu Hanhi
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3a488c243f
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Fix translucency comparison from previous commit
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2020-07-12 22:23:15 +03:00 |
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Hannu Hanhi
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9909746718
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Fix crash by handling precip mobjs correctly in ogl sprite sorting
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2020-07-12 21:50:00 +03:00 |
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Nev3r
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2cdfb8ffc6
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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2020-07-12 14:59:38 +02:00 |
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Hannu Hanhi
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5fdc4578db
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Merge remote-tracking branch 'upstream/next' into ogl-linkdraw
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2020-07-10 21:14:57 +03:00 |
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Nev3r
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710097a0ca
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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2020-07-10 11:47:16 +02:00 |
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Jaime Passos
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7911deebf8
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
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2020-07-06 19:29:14 -03:00 |
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Nev3r
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42d92eab2c
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Fix erroneous merge conflict resolution.
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2020-07-06 11:54:55 +02:00 |
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Nev3r
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fd5b05cafc
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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2020-07-06 11:13:27 +02:00 |
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Jaime Passos
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4f6420274f
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Remove Software tricks
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2020-07-06 01:26:56 -03:00 |
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Jaime Passos
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5c5d907251
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gr_ -> gl_
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2020-07-06 01:15:08 -03:00 |
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Jaime Passos
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3d50bef0e5
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Rename structs, turn GrTextureFormat_t into an enum
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2020-07-06 00:52:10 -03:00 |
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Jaime Passos
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ac04853f8c
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Remove GrTexInfo
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2020-07-06 00:35:48 -03:00 |
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Hannu Hanhi
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b4aa5cecc1
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Merge remote-tracking branch 'upstream/next' into ogl-linkdraw
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2020-07-05 13:27:51 +03:00 |
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LJ Sonic
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6e7446dea3
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Merge branch 'ff_horizontalflip' into 'next'
FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
See merge request STJr/SRB2!987
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2020-07-03 16:56:32 -04:00 |
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Hannu Hanhi
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b29873ce1c
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Better MF2_LINKDRAW support for OpenGL
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2020-07-03 00:28:52 +03:00 |
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Nev3r
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ff8759e507
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
# Conflicts:
# src/hardware/hw_main.c
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2020-06-30 20:29:48 +02:00 |
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James R
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7317bbb692
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Merge branch 'ogl-sprite-qsort' into 'next'
Faster OGL sprite sorting algorithm
See merge request STJr/SRB2!1008
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2020-06-24 23:22:06 -04:00 |
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James R
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2e827705b4
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Merge branch 'ogl-drawnode-fix' into 'next'
Faster and more correct OGL transparent surface sorting
See merge request STJr/SRB2!1005
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2020-06-24 21:42:01 -04:00 |
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kaysrishaq
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cad1f57b1e
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FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
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2020-06-19 11:11:18 -04:00 |
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Hannu Hanhi
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6f9b9aacf4
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Faster OGL sprite sorting algorithm
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2020-06-19 14:32:34 +03:00 |
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Hannu Hanhi
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ffaffdf3e1
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Faster and more correct OGL transparent surface sorting
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2020-06-18 20:27:19 +03:00 |
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Hannu Hanhi
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9477d372b9
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Backwards compatibility for shaderless hardware
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2020-06-18 17:39:34 +03:00 |
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