Jaime Passos
5c55c86dd2
invert conditional
2019-11-18 15:06:07 -03:00
MascaraSnake
9da5932d88
Merge branch 'damnnothere' into 'master'
...
Disable the GL sprite shadows behind a #define.
See merge request STJr/SRB2Internal!485
2019-11-18 13:05:43 -05:00
MascaraSnake
535aa79418
Merge branch 'firefuck' into 'master'
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Firefuck (resolves #291 ).
Closes #291
See merge request STJr/SRB2Internal!476
2019-11-18 13:05:00 -05:00
Jaime Passos
85f1b847e9
LF_WARNINGTITLE
2019-11-18 15:04:40 -03:00
MascaraSnake
3e7242af3c
Merge branch 'papersign3' into 'master'
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I fucked up papersigns (Resolve #288 ).
Closes #288
See merge request STJr/SRB2Internal!471
2019-11-18 13:03:46 -05:00
Jaime Passos
444953d0bb
oh sh
2019-11-18 14:32:34 -03:00
Jaime Passos
6920d20a0f
map header option
2019-11-18 14:08:47 -03:00
Jaime Passos
e40bf85a6f
lua
2019-11-18 13:50:44 -03:00
Jaime Passos
4ea3513076
Organize
2019-11-18 12:56:41 -03:00
lachwright
f786a8dbf6
Important fixes & mine lob speed reduction
2019-11-18 22:57:26 +08:00
Jaime Passos
9d17614c55
arg
2019-11-18 11:42:45 -03:00
Jaime Passos
6c98dde736
stuff
2019-11-18 11:39:54 -03:00
lachwright
280d151d76
Allow positive momentum retention when jumping off rollout rocks
2019-11-18 22:36:25 +08:00
lachwright
27fcaf0f93
Whoops, deleted a little too much by accident
2019-11-18 16:26:15 +08:00
lachwright
4c432c376e
Make camera use signpost's ground z coordinate instead of the player's z coordinate
2019-11-18 16:22:12 +08:00
lachwright
f682de3f1b
Fix controllable flight ending when player hits the ground while being carried by Tailsbot
2019-11-18 15:55:55 +08:00
lachwright
bb67b24143
Add flight indicator
2019-11-18 15:17:27 +08:00
lachwright
70051bd794
Don't let the bot decide to fly if it doesn't have the ability to fly
2019-11-18 13:37:09 +08:00
lachwright
52a24e0bc4
Allow AI Tails to carry the player
2019-11-18 13:30:07 +08:00
lachwright
bf4dbead74
Update to latest script version
2019-11-18 11:22:27 +08:00
Jaime Passos
8a7b3d7022
Merge remote-tracking branch 'origin/master' into titlecards
2019-11-17 23:57:18 -03:00
James R
4439d29ed7
Shift showping display up a bit
2019-11-17 18:54:23 -08:00
James R
b05dec5294
Shift ping display in scores HUD up, so it aligns with the bottom of player name
2019-11-17 18:53:17 -08:00
James R
22421b1031
Snapping for showping, so it doesn't jump way up on non-green
2019-11-17 18:52:05 -08:00
lachwright
ac7d07c9da
Prevent mines from sliding upon touching the ground
2019-11-18 10:35:56 +08:00
Louis-Antoine
b4987636fe
Add missing checks for PF_FINISHED in HUD code
2019-11-18 03:27:39 +01:00
lachwright
76831595ce
Merge branch 'master' into cobalt-ai
2019-11-18 10:13:16 +08:00
Steel Titanium
2584241a44
Better ping implementation.
2019-11-17 20:22:47 -05:00
Jaime Passos
635e121bfc
Restore old sound effect
2019-11-17 21:33:59 -03:00
Jaime Passos
64939816fb
Fireball
2019-11-17 21:25:17 -03:00
Louis-Antoine
24744d07e4
Disable exitmove by default
2019-11-17 23:52:51 +01:00
Louis-Antoine
688bf0158d
Disable Tails carrying for players who completed the level
...
To avoid trolls...
2019-11-17 23:46:34 +01:00
Louis-Antoine
6c98a150be
Show the exit icon for finished players
2019-11-17 23:44:48 +01:00
toaster
4cc1b2b327
Disable the GL sprite shadows behind a #define.
...
Reasoning:
* They're horribly broken (they completely ignore slopes).
* A similar final demo GL-only feature (coronas) has been completely disabled.
* Nobody's going to bugfix them before release because not even the devteam's resident GL users use them.
* They look ugly.
2019-11-17 22:18:46 +00:00
lachwright
cf53e255eb
Remove tester console prints
2019-11-18 05:31:26 +08:00
lachwright
5cafed5c72
Make rollout rocks more friendly
2019-11-18 05:30:14 +08:00
lachwright
b721c035f8
Add Dragonbomber enemy
2019-11-18 05:23:59 +08:00
toaster
ef5558af97
Hardcode DrT's FHZ improvements. Puttin' the FREEZE in feature freeze amirite haha
2019-11-17 20:34:25 +00:00
toaster
0c98fb746c
Add some NiGHTS animations which default to normal player sprite2s to the existing player->panim set list, which makes Tails' tails appear due to how P_DoTailsOverlay is coded (assuming the skin is Tails, requiring them to have SPR2_NFLY available).
2019-11-17 18:04:02 +00:00
toaster
8ce054a7c8
Align to base rather than top.
2019-11-17 15:55:22 +00:00
toaster
5909b85627
Fix overlapping on You Can Now Become Super Sonic screen.
2019-11-17 15:20:20 +00:00
toaster
76897b560f
Update end tally and sound test to accomodate new title font.
2019-11-17 14:56:05 +00:00
toaster
fdd681ab72
Since I had to tweak this branch to do the scrapped changing-to-title-music-at-a-different-time thing (since it was too late, and too late is WAY worse than too early): Have the credits music fade out over a shorter time when going to the title screen (vs going to evaluation), as opposed to stopping entirely.
2019-11-17 14:14:38 +00:00
Nev3r
5dc494da16
Mapname lowercase support ( #146 )
...
* Moved levelname parsing to before where uppercase conversion occurs.
* Extended titlecard font range.
* Replaced misc. "ZONE" strings with "Zone" for titlecard purposes.
* Don't convert to uppercase when rendering the titlecard name.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-11-16 20:36:25 -05:00
MascaraSnake
144502729a
Merge branch 'sprinfo-bruh-moment' into 'master'
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Freed before read, oops!
See merge request STJr/SRB2Internal!470
2019-11-16 12:54:21 -05:00
MascaraSnake
8adf564c41
Merge branch 'clearer-nodes-command' into 'master'
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Make the "nodes" command clearer
See merge request STJr/SRB2Internal!477
2019-11-16 12:53:31 -05:00
MascaraSnake
d3fe116298
Merge branch 'fix-default-snac' into 'master'
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defaultname, defaultskin and defaultcolor changes
See merge request STJr/SRB2Internal!479
2019-11-16 12:52:48 -05:00
MascaraSnake
755683171a
Merge branch 'titlescreen-connect-crash-fix' into 'master'
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Fix crash when using the -connect startup paramater (Resolves #292 )
Closes #292
See merge request STJr/SRB2Internal!478
2019-11-16 03:54:49 -05:00
James R
82ad6685a6
Remove defaultname, since players are probably sure on their name change
2019-11-15 17:32:43 -08:00
James R
6595d20709
Move setting from defaults to M_FirstLoadConfig, so it triggers even when the title screen doesn't start
2019-11-15 17:31:53 -08:00