Commit graph

14513 commits

Author SHA1 Message Date
spherallic
94396a9f9d Merge branch 'next' into fullscreen-toggle 2023-03-02 12:14:42 +01:00
MascaraSnake
b5c3b30f13 Merge branch 'fix-wnon-literal-null-conversion-and-wconstant-conversion' into 'next'
Fix -Wnon-literal-null-conversion and -Wconstant-conversion warnings

See merge request STJr/SRB2!1929
2023-03-02 09:12:24 +00:00
Monster Iestyn
851ca92aaa revert Eidolon's edits for testing the IT/CTF flag sign fixes, they were left in by mistake 2023-02-28 17:51:26 +00:00
Eidolon
a308ad1119 Merge branch 'ctf-interpolation' into 'next'
Fix IT and ctf flag sign interpolation

See merge request STJr/SRB2!1939
2023-02-28 15:43:36 +00:00
sphere
171f5ac21c Merge branch 'ambush-fix' into 'next'
Re-add code that sets MF2_AMBUSH if MTF_AMBUSH is set, but only for binary maps

Closes #958

See merge request STJr/SRB2!1937
2023-02-28 13:59:38 +00:00
sphere
b4e1f2d4ff Merge branch 'udmf-defaults' into 'next'
Linedef type 14 UDMF conversion: Don't fill stringargs[0] if toptexture is empty

Closes #973

See merge request STJr/SRB2!1936
2023-02-28 13:59:35 +00:00
sphere
684566ebc4 Merge branch 'emblem-fix' into 'next'
Move emblem float option to args[1], since args[0] is already occupied for NiGHTS emblems

Closes #963

See merge request STJr/SRB2!1935
2023-02-28 13:59:32 +00:00
sphere
51d32f87ba Merge branch 'deprecation-warnings' into 'next'
Deprecated map effect stuff

Closes #956

See merge request STJr/SRB2!1933
2023-02-28 13:59:30 +00:00
sphere
89e7ef16cc Merge branch 'issue711' into 'next'
Fixes Issue #711

See merge request STJr/SRB2!1907
2023-02-28 13:51:35 +00:00
Eidolon
c42ef9f1be Fix IT and ctf flag sign interpolation 2023-02-27 18:28:34 -06:00
sphere
7eabccbfac Merge branch 'issue568' into 'next'
Fixes issue #568

Closes #568

See merge request STJr/SRB2!1913
2023-02-27 20:37:50 +00:00
sphere
1dfb8ed4c3 Merge branch 'issue912a' into 'next'
Fixes Issue #912

Closes #912

See merge request STJr/SRB2!1909
2023-02-27 20:37:38 +00:00
sphere
20bfa8d96c Merge branch 'flagfix' into 'next'
Fix wrong flag being checked in P_ProcessTeamBase

Closes #957

See merge request STJr/SRB2!1938
2023-02-27 20:31:10 +00:00
Eidolon
a32dc3daa0 Fix software vsync
This pre-SDL 2.0.18 hack from the interp branch is no longer needed when
building with a new enough SDL version. This makes vid_wait toggleable
at all times if SDL is at least 2.0.18.
2023-02-26 17:57:44 -06:00
MascaraSnake
bb9e7045c5 Fix wrong flag being checked in P_ProcessTeamBase 2023-02-25 15:43:51 +01:00
MascaraSnake
6e7ff69720 Re-add code that sets MF2_AMBUSH if MTF_AMBUSH is set, but only for binary maps 2023-02-25 15:03:52 +01:00
MascaraSnake
283f7e8919 Linedef type 14 UDMF conversion: Don't fill stringargs[0] if toptexture is empty 2023-02-25 13:24:14 +01:00
MascaraSnake
d58dad7f98 Move emblem float option to args[1], since args[0] is already occupied for NiGHTS emblems 2023-02-25 11:58:12 +01:00
Eidolon
9a9a16183f Disable floor splat slope interpolation
Getting these to interpolate correctly is proving to be an absolute
ordeal and I would rather have them look correct-but-not-interpolated
than completely broken.
2023-02-24 18:49:09 -06:00
MascaraSnake
aba57612d5 -Only print deprecated map effect warnings once on map load
-Add missing unsupported effect warnings to P_WriteTextmap
-Apply spikes MSF_TRIGGERSPECIAL_TOUCH hack in UDMF too
2023-02-19 07:27:16 +01:00
Eidolon
707860815b Merge GitHub PR #514 into next
fix ARM builds being completely broken

Conditionally adds -mno-ms-bitfields based on architecture, as this is
only relevant on Intel architectures.

https://github.com/STJr/SRB2/pull/514
2023-02-08 21:15:04 -06:00
cobalt2727
4f8d2fcdc8
fix ARM builds being completely broken
If merged, this is the quickest approach to resolve https://github.com/STJr/SRB2/issues/513

...alternatively, we could just remove the option altogether but I don't have the time right now to test whether it's needed or not

To the best of my knowledge, this covers all possible amd64 `CMAKE_SYSTEM_PROCESSOR` values based on what I'm seeing at https://stackoverflow.com/questions/70475665/what-are-the-possible-values-of-cmake-system-processor
2023-02-08 14:46:09 -05:00
Zwip-Zwap Zapony
702b2acfd3 Limit con_hudtime to 24 hours
Also rename cons_msgtimeout to cons_hudtime for consistency
2023-02-04 17:35:44 +01:00
Zwip-Zwap Zapony
cc6eac0886 Fix con_hudlines being off by one 2023-02-04 17:34:43 +01:00
spherallic
4a1e99729b Merge branch 'next' into public_next 2023-01-31 15:47:11 +01:00
sphere
337a94eb99 Merge branch '2211-gamepaddefaults' into 'next'
Change gamepad defaults for 2.2.11

Closes #813

See merge request STJr/SRB2!1928
2023-01-31 14:43:30 +00:00
MascaraSnake
efca1eccca Merge branch 'floormover-tag-fix' into 'next'
EV_DoFloor: Set dummy tag correctly for chained linedef executing

Closes #932

See merge request STJr/SRB2!1898
2023-01-28 06:33:11 +00:00
MascaraSnake
02fa860c46 Merge branch 'thingonspecial3dfloor' into 'next'
Re-add P_ThingOnSpecial3DFloor for Lua backwards compatibility

See merge request STJr/SRB2!1905
2023-01-28 06:32:42 +00:00
MascaraSnake
6055b1490b Merge branch 'udmf-triggerer' into 'next'
UDMF: Use string values for the sector "triggerer" field

See merge request STJr/SRB2!1902
2023-01-28 06:32:29 +00:00
MascaraSnake
c25cb5732d Merge branch 'specialstagepit-fix' into 'next'
Disable exit sectors in non-NiGHTS special stages because they interfere with the pits

Closes #930

See merge request STJr/SRB2!1900
2023-01-28 06:32:16 +00:00
Jaime Ita Passos
b64dac714f Fix -Wnon-literal-null-conversion and -Wconstant-conversion warnings 2023-01-28 00:18:55 -03:00
spherallic
a6599c176d Change gamepad defaults for 2.2.11 2023-01-27 16:49:53 +01:00
Arthur
20724ad70b Also retain PF_CANCARRY 2023-01-27 09:46:02 -05:00
spherallic
3bc519ed65 Merge branch 'next' into bbox 2023-01-27 14:59:39 +01:00
MascaraSnake
f94695390e Merge branch 'revert-gamepads' into 'next'
Revert Gamepads for now

See merge request STJr/SRB2!1926
2023-01-27 13:53:45 +00:00
MascaraSnake
c84a71dcf5 Merge branch 'splitscreen-hooks' into 'next'
Handle splitscreen lua hud lists separately

Closes #935

See merge request STJr/SRB2!1925
2023-01-27 13:53:23 +00:00
MascaraSnake
5c91d78fcb Merge branch 'rollangle-parity' into 'next'
Invert OpenGL rollangle for papersprites to match software renderer behaviour

Closes #849

See merge request STJr/SRB2!1924
2023-01-27 13:52:00 +00:00
MascaraSnake
32183d1e82 Merge branch 'uncap-fixes' into 'next'
Minor interpolation fixes

Closes #900, #906, and #916

See merge request STJr/SRB2!1923
2023-01-27 13:51:02 +00:00
Eidolon
e5dea805fa Revert "Merge branch 'gamepad-refactor' into next"
This reverts commit 696e2ab909, reversing
changes made to d98d59494f.
2023-01-26 19:26:28 -06:00
Eidolon
366ee4ad92 Revert "Merge branch 'gamepad-refactor-lua-features' into 'next'"
This reverts commit 7f1cafcd3d, reversing
changes made to 696e2ab909.
2023-01-26 19:26:24 -06:00
Eidolon
6cc48a6e89 Revert "Merge branch 'gamepad-refactor-lua-rumble' into 'next'"
This reverts commit 7d8e8e20b7, reversing
changes made to 7f1cafcd3d.
2023-01-26 19:26:21 -06:00
Eidolon
7ad54af89f Revert "Fix axis inversion and camera look inversion"
This reverts commit 6428d6fc61.
2023-01-26 19:26:17 -06:00
Eidolon
bbf6e8ccce Revert "sdl: SDL version-guard controller type and hidapi"
This reverts commit ec58b1504d.
2023-01-26 19:26:02 -06:00
Eidolon
2810a46095 Revert "sdl: Version-guard rumble and extended buttons"
This reverts commit f5f224136b.
2023-01-26 19:25:59 -06:00
Eidolon
40a5580e65 Revert "sdl: Yet more SDL rumble version-guards"
This reverts commit df28ffd72e.
2023-01-26 19:25:56 -06:00
Eidolon
f9c9e0829a Revert "sdl: I can't believe it's more version-guards"
This reverts commit fdb6f2aff9.
2023-01-26 19:25:53 -06:00
Eidolon
5827a19b89 Revert "Merge branch 'controller-fixes' into 'next'"
This reverts commit 71736f358f, reversing
changes made to 4e3f78784a.
2023-01-26 19:24:52 -06:00
Eidolon
bbd4cff75c Revert "Merge branch 'gamepadtweaks' into 'next'"
This reverts commit 96bfd8cea7, reversing
changes made to 24f9ec4ec4.
2023-01-26 19:24:21 -06:00
Eidolon
f1a7494a31 Handle splitscreen lua hud lists separately
Fixes STJr/SRB2#935 by ensuring each drawlist is drawn separately while
stplyr is set correctly.
2023-01-26 08:59:51 -06:00
Lach
42fa7f4723 Invert OpenGL rollangle for papersprites to match software renderer behaviour 2023-01-26 15:29:35 +11:00