Digiku
c6bd1111e5
Merge branch 'nights-dronebox' into 'master'
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NiGHTS: Drone hitbox improvements and player position correction on Nightserize
See merge request STJr/SRB2Internal!158
2018-11-21 20:19:39 -05:00
Steel Titanium
ff9c41ca5f
Merge branch 'master' into cmake-use-internal-libs
2018-11-21 20:05:08 -05:00
Digiku
bb38aa649f
Merge branch 'nov20-build-fixes' into 'master'
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Nov20 build fixes
See merge request STJr/SRB2Internal!205
2018-11-21 17:23:20 -05:00
Monster Iestyn
4a88ddf897
Merge branch 'disappearing-servers-fix' into 'master'
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Disappearing servers fix
See merge request STJr/SRB2!334
2018-11-21 17:12:37 -05:00
Digiku
e599428442
Merge branch 'debug_stuff' into 'master'
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Debug tweaks
See merge request STJr/SRB2Internal!144
2018-11-21 16:41:51 -05:00
Digiku
f3e4cf1f9d
Merge branch 'nights-fastercapsule' into 'master'
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NiGHTS: Faster Egg Capsule destruct sequence
See merge request STJr/SRB2Internal!164
2018-11-21 16:30:01 -05:00
Digiku
597877773b
Merge branch 'nights-onfootcapsulefix' into 'master'
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NiGHTS: Allow player to destroy capsule on-foot before transforming into NiGHTS
See merge request STJr/SRB2Internal!185
2018-11-21 16:29:37 -05:00
Digiku
973df61ec2
Merge branch 'hud-n-menu-tidbits' into 'master'
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Improved addons menu performance and other HUD tidbits
See merge request STJr/SRB2Internal!151
2018-11-21 16:29:24 -05:00
Monster Iestyn
3acc312923
Fix servers disappearing from the server list when you refresh, by forcefully closing connnections to the servers immediately after sending ASKINFO. Also force close connections to old server list when refreshing, because we don't need to hear from them anymore full stop.
2018-11-21 20:45:03 +00:00
mazmazz
9bdab67de6
Don't accept KEY_PAUSE for control console command
2018-11-21 11:21:17 -05:00
mazmazz
2acad7ad86
Dont show Hold to Retry HUD when using Pause/Break key
2018-11-21 11:10:18 -05:00
mazmazz
8a9c10e633
Hardcode Pause/Break key and change Pause default; show prompt in menu about Pause key
2018-11-21 10:58:07 -05:00
mazmazz
74da082c75
Merge remote-tracking branch 'origin/master' into HEAD
2018-11-20 23:19:36 -05:00
Marco Z
c0df7b47c5
Merge branch 'c88bbda028a21a51058488ee0214ce925625f0a0' into nov20-build-fixes
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# Conflicts:
# src/hardware/hw_main.c
2018-11-20 22:42:20 -05:00
Marco Z
ddd357d27c
VC build fixes
2018-11-20 21:54:20 -05:00
mazmazz
0af071dbca
build errors
2018-11-20 20:23:48 -05:00
mazmazz
dcac157ccd
Merge remote-tracking branch 'origin/master' into menu-execs
2018-11-20 18:31:30 -05:00
mazmazz
5870d145b2
Draw connection screen correctly; make scroll speed inherit global setting
2018-11-20 18:13:18 -05:00
mazmazz
094ec7ce3c
Performance improvements
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* Don't loop every frame for menu drawing parameters
* Fixed in-game escape menu not dimming correctly
* Fixed glitches on default title screen parameters
2018-11-20 17:28:26 -05:00
Monster Iestyn
b2c3a39a2f
I forgot to do this earlier, welp
2018-11-20 21:17:46 +00:00
Monster Iestyn
224c0fccdb
Merge branch 'public_next'
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# Conflicts:
# src/Makefile.cfg
# src/d_clisrv.c
# src/p_setup.c
# src/r_segs.c
# src/r_things.c
2018-11-20 14:33:10 +00:00
Monster Iestyn
66900c70ee
Merge branch 'master' into next
2018-11-20 13:55:36 +00:00
Monster Iestyn
948466658f
Merge branch 'fof-wall-rendering-fixes-and-cleanup' into 'master'
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FOF wall rendering fixes and cleanup
See merge request STJr/SRB2!317
2018-11-20 08:54:09 -05:00
Monster Iestyn
2d1f927a17
Fix the nonsense going on here regarding dc_colormap, this makes FOF walls appear strange if they were for a fog block with colormap adjacent to a normal sector with a colormap and no FOFs.
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...that was a mouthful
2018-11-19 22:12:26 +00:00
Monster Iestyn
418943acdc
change return type of M_CheckMODVersion to boolean
2018-11-19 17:47:23 +00:00
Monster Iestyn
797f9d180e
Make sure GetMODVersion and its console equiv properly detect failing to get a reply from the MS, also added extra console/menu messages
2018-11-19 17:46:38 +00:00
Alam Ed Arias
f34e1edb4d
Travis-CI: allow GCC 8.x to fail
2018-11-18 21:25:33 -05:00
Alam Ed Arias
a290c4727b
Merge branch 'master' into Travis_CI-gcc8
2018-11-18 21:23:27 -05:00
Alam Ed Arias
42afd3532d
Merge branch 'master' into next
2018-11-18 20:22:40 -05:00
Alam Ed Arias
0b5069f36c
We need to include the NUL char
2018-11-18 20:21:32 -05:00
Alam Ed Arias
5a09d44fd2
Merge remote-tracking branch 'public/master' into Travis_CI-gcc8
2018-11-18 19:59:21 -05:00
Monster Iestyn
ab39534ef6
Merge branch 'mingw-64bit' into 'master'
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MinGW: Fix compiling on 64-bit Windows.
See merge request STJr/SRB2!329
2018-11-18 19:49:18 -05:00
Steel Titanium
9ff0761ab2
Remove 64-bit libgme
2018-11-18 18:24:03 -05:00
Steel Titanium
243f4eedd8
Statically link stdc++ and libgcc into libgme
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Should fix libgme depending on two DLLs externally.
2018-11-18 18:09:34 -05:00
mazmazz
4fa6895f60
Fixed skullAnimCounter type for text prompts
2018-11-18 12:56:37 -05:00
Monster Iestyn
8c71cd0b90
Merge branch 'master' into next
2018-11-18 17:11:57 +00:00
Monster Iestyn
a400bb9ef6
Merge branch 'camera-subsector-crash-fix' into 'master'
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Camera subsector crash fix
See merge request STJr/SRB2!318
2018-11-18 08:28:38 -05:00
mazmazz
53b956f540
Mirror a wipe if it's forced off and the counter-wipe is specified
2018-11-18 04:39:34 -05:00
mazmazz
765e4b3134
Compiler fixes
2018-11-18 04:32:38 -05:00
mazmazz
3d1e5fa7e8
Allow inherited wipes when switching menus without a common ancestor (Multiplayer > Server Settings)
2018-11-18 03:32:19 -05:00
mazmazz
5fc91e8405
Fix lingering titlemapcameraref when reloading title screen
2018-11-18 03:19:32 -05:00
mazmazz
3acabdab93
Fix MN_SPECIAL check for menu meta state
2018-11-18 03:19:07 -05:00
mazmazz
3c2d30072e
Allow backgrounds for player select
2018-11-18 02:49:08 -05:00
mazmazz
f3be97a95a
Allow changing titlemap's cameraref via Line 422 Cut-Away View; change music too
2018-11-18 02:41:35 -05:00
mazmazz
758647fab2
More title screen features; menu meta state implementation (active and previous menu types)
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* Draw background over titlemap
* HIDEBACKGROUND to show titlemap
* Specify NOMUSIC or IGNOREMUSIC (to not change music)
* Linedef execs implemented for tree hierarchy, including bubbling (NOENTERBUBBLE/NOEXITBUBBLE)
* Specify ENTERWIPE and EXITWIPE
* Menuid hierarchy fixes (Control mapping, joystick setup)
* Time attack handling fixes
* Specify custom wipes on runtime for D_Display and P_SetupLevel (for titlemap)
* Allow for forcing and skipping a wipe
* Wipe utility functions F_GetWipeLength and F_WipeExists
2018-11-17 19:08:30 -05:00
mazmazz
d2bbddbed4
Implemented features
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* M_SkyScroll optimization with still speeds; refactor background drawing
* Music (in time attack screens so far)
* FadeStrength
* HideTitlePics
* Scrolling backgrounds in Time Attack (moved F_SkyScroll to m_menu)
2018-11-17 01:21:21 -05:00
mazmazz
1e6369e8de
Implement scrolling menu backgrounds
2018-11-16 18:26:26 -05:00
mazmazz
32dc47207d
Merge branch 'menu-execs' into menu-execs-skyscroll
2018-11-16 15:11:02 -05:00
mazmazz
0e0437b894
Extra title SOCs: Music and FadeScreen. TitleScrollYSpeed in MainCfg
2018-11-16 15:01:28 -05:00
mazmazz
4d3ddda5b5
Sky scroll attempt
2018-11-16 14:34:28 -05:00