Commit graph

58 commits

Author SHA1 Message Date
Lactozilla
e7b4beba20 Update dates in copyright notices of all files modified in 2024 2024-09-21 21:35:01 -03:00
Sally Coolatta
90195e6105 W_GetTexPatchLumpNum uses W_CheckNumForPatchName
Absolutely never allow a flat
2024-06-25 13:41:42 +02:00
Lactozilla
dd5f030b16 Use palette index 255 for transparency 2024-06-02 20:45:00 -03:00
sphere
d6df06949d Merge branch 'fix-1222' into 'next'
Fix #1222

Closes #1222

See merge request STJr/SRB2!2448
2024-05-22 11:20:06 +00:00
Sally Coolatta
619cf708a1 Fix composite "flats as patch" name overlap crash 2024-05-19 03:57:07 -04:00
Lactozilla
d90c2ac4b4 Fix #1222 2024-05-19 01:43:02 -03:00
Lactozilla
719169a625 R_GenerateTexture: Fix translucent pixels being visible on empty pixels 2024-02-17 16:51:16 -03:00
Arthur
99c91d4bb3 Visual Studio compiles again 2024-02-14 16:36:36 -05:00
Lactozilla
356e455335 Fix #1190 2024-02-12 16:58:00 -03:00
Lactozilla
62db9f17d2 More refactoring 2024-01-16 15:17:58 -03:00
Lactozilla
e73f33a677 Fix build warnings 2024-01-16 14:34:38 -03:00
Lactozilla
91a37b1018 Only read first 8 bytes of a PNG image for detection 2024-01-16 14:26:05 -03:00
Lactozilla
4ee0960090 Refactor texture definition 2024-01-16 14:04:12 -03:00
Lactozilla
feffdb373b Load textures and flats from PK3 files more reliably 2024-01-15 14:44:19 -03:00
Lactozilla
dcf5c4d3bf Cleanup R_GetFlatForTexture 2024-01-15 02:47:03 -03:00
Lactozilla
b901bc039d Delete leftover animated flat handling 2024-01-15 02:40:43 -03:00
Lactozilla
4cf9d38fb6 Delete leftover composite texture handling 2024-01-15 02:05:25 -03:00
Lactozilla
861d22fd44 Always generate composite textures with post data 2024-01-15 00:29:21 -03:00
Lactozilla
28e6b97299 Fix R_DrawFlippedColumnInCache and R_DrawBlendColumnInCache 2023-09-23 20:30:50 -03:00
Lactozilla
2f25102b79 Make num_posts unsigned
size_t was a bit overkill for that.
2023-09-03 13:27:49 -03:00
Lactozilla
0c664681cd Mask the sprite patch column in R_DrawVisSprite 2023-09-03 12:57:11 -03:00
Lactozilla
30cc998e4f Use cached patch even if it hasn't been loaded 2023-08-16 14:29:41 -03:00
Lactozilla
393e5f7d8d Do fixes and optimizations 2023-08-16 14:22:19 -03:00
Lactozilla
9d7a734acc Don't generate textures in R_GetColumn 2023-08-01 19:04:47 -03:00
Lactozilla
689fa265dd Remove flats 2023-08-01 17:19:58 -03:00
Lactozilla
0088326ff0 Refactor Picture_PatchConvert, so that it no longer makes Doom patches 2023-08-01 12:58:01 -03:00
Lactozilla
821460d208 Patch refactor 2023-07-30 20:56:28 -03:00
Sal
08c6e76d1c Merge branch 'texnamefornum' into 'next'
Add R_TextureNameForNum and R_CheckTextureNameForNum

See merge request STJr/SRB2!1880
2023-07-24 10:43:52 +00:00
spherallic
1470d099e3 Update copyright year & credits 2023-03-31 14:53:31 +02:00
ashifolfi
1b14dff0e9 add comments + better checktexturename if statement 2022-11-20 16:06:47 -05:00
ashifolfi
3a2834e781 add R_TextureNameForNum and expose to lua 2022-11-20 15:25:53 -05:00
Lactozilla
86a052537e Add PO2 flat cases for sizes smaller than 32x32 2022-11-16 01:40:54 +00:00
spherallic
50330c746b Merge branch 'next' into fast-r-load-textures 2022-03-08 22:11:16 +01:00
spherallic
14295ac7de 2022 2022-03-03 20:24:46 +01:00
James R
37add34b9c Update texturecache user when reallocating 2022-01-27 00:28:36 -08:00
James R
2aec4501eb Hash name lookup for textures and lumps 2022-01-27 00:03:37 -08:00
James R
2ebec53561 P_AddWadFile: only load textures in current file 2022-01-27 00:03:34 -08:00
James R
571e475394 Read only header bytes when creating textures list
R_LoadTextures was reading in the entirety of every
texture lump, now it only reads the 8 byte PNG header.
This saved more than 1 second for me (1.68 s -> 0.24 s).

PNG still need to be read in entirely to check their
dimensions; I didn't bother looking into optimizing it
since we don't have many PNG textures right now.
2022-01-26 23:53:36 -08:00
James R
432f691852 Free unused texture lumps in R_LoadTextures
PU_CACHE never gets freed automatically and Z_Unlock does
NOTHING.
2022-01-26 23:53:36 -08:00
LJ Sonic
4af3b860fd Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into folder-next 2021-06-25 00:30:30 +02:00
Jaime Ita Passos
4025a1d517 [Software] A few floorsprite fixes
This fixes the texture of the floorsprite sometimes facing the wrong way, since plane rendering can change the view angle.
2021-03-29 23:04:13 -03:00
Jaime Ita Passos
dca158096d Experimental implementation 2021-03-22 23:56:55 -03:00
Jaime Ita Passos
7e0a1709de Fix a crash in Picture_GetPatchPixel with PICFMT_DOOMPATCH formats 2020-12-14 00:53:42 -03:00
Jaime Passos
b15bbd505c Merge branch 'next' into patch-stuff-again-2 2020-10-10 17:01:10 -03:00
Jaime Passos
aaa9cff6ac Fix PNG issue in OpenGL + optimize PNG sprite loading 2020-10-02 19:48:13 -03:00
Jaime Passos
92c4993d67 Introduce Doom patch format into picture formats
Fixes sprite rotation
2020-08-15 21:52:01 -03:00
Jaime Passos
9b426b474c Merge branch 'pictureformats' into patch-stuff-again-2 2020-08-15 20:48:28 -03:00
Jaime Passos
ca060a4372 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats 2020-07-21 22:25:00 -03:00
Jaime Passos
5e28e358ad Fix memory leak 2020-05-15 15:45:00 -03:00
Jaime Passos
1a79f6246d Merge remote-tracking branch 'origin/next' into pictureformats 2020-05-15 01:34:54 -03:00