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432f691852
PU_CACHE never gets freed automatically and Z_Unlock does NOTHING.
1645 lines
46 KiB
C
1645 lines
46 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2021 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file r_textures.c
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/// \brief Texture generation.
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#include "doomdef.h"
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#include "g_game.h"
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#include "i_video.h"
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#include "r_local.h"
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#include "r_sky.h"
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#include "p_local.h"
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#include "m_misc.h"
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#include "r_data.h"
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#include "r_textures.h"
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#include "r_patch.h"
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#include "r_picformats.h"
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#include "w_wad.h"
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#include "z_zone.h"
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#include "p_setup.h" // levelflats
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#include "byteptr.h"
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#include "dehacked.h"
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#ifdef HWRENDER
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#include "hardware/hw_glob.h" // HWR_LoadMapTextures
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#endif
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#include <errno.h>
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//
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// TEXTURE_T CACHING
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// When a texture is first needed, it counts the number of composite columns
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// required in the texture and allocates space for a column directory and
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// any new columns.
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// The directory will simply point inside other patches if there is only one
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// patch in a given column, but any columns with multiple patches will have
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// new column_ts generated.
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//
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INT32 numtextures = 0; // total number of textures found,
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// size of following tables
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texture_t **textures = NULL;
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UINT32 **texturecolumnofs; // column offset lookup table for each texture
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UINT8 **texturecache; // graphics data for each generated full-size texture
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INT32 *texturewidth;
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fixed_t *textureheight; // needed for texture pegging
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INT32 *texturetranslation;
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// Painfully simple texture id cacheing to make maps load faster. :3
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static struct {
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char name[9];
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INT32 id;
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} *tidcache = NULL;
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static INT32 tidcachelen = 0;
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//
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// MAPTEXTURE_T CACHING
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// When a texture is first needed, it counts the number of composite columns
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// required in the texture and allocates space for a column directory and
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// any new columns.
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// The directory will simply point inside other patches if there is only one
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// patch in a given column, but any columns with multiple patches will have
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// new column_ts generated.
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//
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//
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// R_DrawColumnInCache
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// Clip and draw a column from a patch into a cached post.
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//
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static inline void R_DrawColumnInCache(column_t *patch, UINT8 *cache, texpatch_t *originPatch, INT32 cacheheight, INT32 patchheight)
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{
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INT32 count, position;
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UINT8 *source;
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INT32 topdelta, prevdelta = -1;
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INT32 originy = originPatch->originy;
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(void)patchheight; // This parameter is unused
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while (patch->topdelta != 0xff)
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{
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topdelta = patch->topdelta;
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if (topdelta <= prevdelta)
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topdelta += prevdelta;
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prevdelta = topdelta;
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source = (UINT8 *)patch + 3;
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count = patch->length;
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position = originy + topdelta;
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if (position < 0)
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{
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count += position;
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source -= position; // start further down the column
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position = 0;
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}
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if (position + count > cacheheight)
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count = cacheheight - position;
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if (count > 0)
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M_Memcpy(cache + position, source, count);
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patch = (column_t *)((UINT8 *)patch + patch->length + 4);
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}
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}
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//
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// R_DrawFlippedColumnInCache
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// Similar to R_DrawColumnInCache; it draws the column inverted, however.
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//
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static inline void R_DrawFlippedColumnInCache(column_t *patch, UINT8 *cache, texpatch_t *originPatch, INT32 cacheheight, INT32 patchheight)
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{
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INT32 count, position;
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UINT8 *source, *dest;
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INT32 topdelta, prevdelta = -1;
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INT32 originy = originPatch->originy;
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while (patch->topdelta != 0xff)
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{
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topdelta = patch->topdelta;
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if (topdelta <= prevdelta)
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topdelta += prevdelta;
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prevdelta = topdelta;
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topdelta = patchheight-patch->length-topdelta;
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source = (UINT8 *)patch + 2 + patch->length; // patch + 3 + (patch->length-1)
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count = patch->length;
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position = originy + topdelta;
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if (position < 0)
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{
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count += position;
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source += position; // start further UP the column
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position = 0;
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}
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if (position + count > cacheheight)
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count = cacheheight - position;
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dest = cache + position;
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if (count > 0)
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{
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for (; dest < cache + position + count; --source)
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*dest++ = *source;
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}
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patch = (column_t *)((UINT8 *)patch + patch->length + 4);
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}
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}
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//
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// R_DrawBlendColumnInCache
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// Draws a translucent column into the cache, applying a half-cooked equation to get a proper translucency value (Needs code in R_GenerateTexture()).
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//
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static inline void R_DrawBlendColumnInCache(column_t *patch, UINT8 *cache, texpatch_t *originPatch, INT32 cacheheight, INT32 patchheight)
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{
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INT32 count, position;
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UINT8 *source, *dest;
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INT32 topdelta, prevdelta = -1;
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INT32 originy = originPatch->originy;
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(void)patchheight; // This parameter is unused
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while (patch->topdelta != 0xff)
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{
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topdelta = patch->topdelta;
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if (topdelta <= prevdelta)
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topdelta += prevdelta;
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prevdelta = topdelta;
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source = (UINT8 *)patch + 3;
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count = patch->length;
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position = originy + topdelta;
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if (position < 0)
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{
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count += position;
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source -= position; // start further down the column
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position = 0;
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}
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if (position + count > cacheheight)
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count = cacheheight - position;
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dest = cache + position;
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if (count > 0)
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{
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for (; dest < cache + position + count; source++, dest++)
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if (*source != 0xFF)
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*dest = ASTBlendPaletteIndexes(*dest, *source, originPatch->style, originPatch->alpha);
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}
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patch = (column_t *)((UINT8 *)patch + patch->length + 4);
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}
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}
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//
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// R_DrawBlendFlippedColumnInCache
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// Similar to the one above except that the column is inverted.
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//
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static inline void R_DrawBlendFlippedColumnInCache(column_t *patch, UINT8 *cache, texpatch_t *originPatch, INT32 cacheheight, INT32 patchheight)
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{
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INT32 count, position;
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UINT8 *source, *dest;
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INT32 topdelta, prevdelta = -1;
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INT32 originy = originPatch->originy;
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while (patch->topdelta != 0xff)
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{
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topdelta = patch->topdelta;
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if (topdelta <= prevdelta)
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topdelta += prevdelta;
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prevdelta = topdelta;
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topdelta = patchheight-patch->length-topdelta;
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source = (UINT8 *)patch + 2 + patch->length; // patch + 3 + (patch->length-1)
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count = patch->length;
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position = originy + topdelta;
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if (position < 0)
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{
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count += position;
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source += position; // start further UP the column
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position = 0;
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}
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if (position + count > cacheheight)
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count = cacheheight - position;
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dest = cache + position;
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if (count > 0)
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{
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for (; dest < cache + position + count; --source, dest++)
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if (*source != 0xFF)
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*dest = ASTBlendPaletteIndexes(*dest, *source, originPatch->style, originPatch->alpha);
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}
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patch = (column_t *)((UINT8 *)patch + patch->length + 4);
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}
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}
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//
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// R_GenerateTexture
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//
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// Allocate space for full size texture, either single patch or 'composite'
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// Build the full textures from patches.
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// The texture caching system is a little more hungry of memory, but has
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// been simplified for the sake of highcolor (lol), dynamic ligthing, & speed.
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//
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// This is not optimised, but it's supposed to be executed only once
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// per level, when enough memory is available.
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//
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UINT8 *R_GenerateTexture(size_t texnum)
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{
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UINT8 *block;
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UINT8 *blocktex;
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texture_t *texture;
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texpatch_t *patch;
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softwarepatch_t *realpatch;
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UINT8 *pdata;
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int x, x1, x2, i, width, height;
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size_t blocksize;
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column_t *patchcol;
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UINT8 *colofs;
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UINT16 wadnum;
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lumpnum_t lumpnum;
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size_t lumplength;
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I_Assert(texnum <= (size_t)numtextures);
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texture = textures[texnum];
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I_Assert(texture != NULL);
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// allocate texture column offset lookup
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// single-patch textures can have holes in them and may be used on
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// 2sided lines so they need to be kept in 'packed' format
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// BUT this is wrong for skies and walls with over 255 pixels,
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// so check if there's holes and if not strip the posts.
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if (texture->patchcount == 1)
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{
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boolean holey = false;
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patch = texture->patches;
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wadnum = patch->wad;
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lumpnum = patch->lump;
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lumplength = W_LumpLengthPwad(wadnum, lumpnum);
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pdata = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
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realpatch = (softwarepatch_t *)pdata;
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#ifndef NO_PNG_LUMPS
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if (Picture_IsLumpPNG((UINT8 *)realpatch, lumplength))
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goto multipatch;
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#endif
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#ifdef WALLFLATS
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if (texture->type == TEXTURETYPE_FLAT)
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goto multipatch;
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#endif
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// Check the patch for holes.
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if (texture->width > SHORT(realpatch->width) || texture->height > SHORT(realpatch->height))
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holey = true;
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colofs = (UINT8 *)realpatch->columnofs;
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for (x = 0; x < texture->width && !holey; x++)
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{
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column_t *col = (column_t *)((UINT8 *)realpatch + LONG(*(UINT32 *)&colofs[x<<2]));
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INT32 topdelta, prevdelta = -1, y = 0;
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while (col->topdelta != 0xff)
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{
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topdelta = col->topdelta;
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if (topdelta <= prevdelta)
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topdelta += prevdelta;
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prevdelta = topdelta;
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if (topdelta > y)
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break;
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y = topdelta + col->length + 1;
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col = (column_t *)((UINT8 *)col + col->length + 4);
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}
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if (y < texture->height)
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holey = true; // this texture is HOLEy! D:
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}
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// If the patch uses transparency, we have to save it this way.
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if (holey)
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{
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texture->holes = true;
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texture->flip = patch->flip;
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blocksize = lumplength;
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block = Z_Calloc(blocksize, PU_STATIC, // will change tag at end of this function
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&texturecache[texnum]);
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M_Memcpy(block, realpatch, blocksize);
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texturememory += blocksize;
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// use the patch's column lookup
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colofs = (block + 8);
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texturecolumnofs[texnum] = (UINT32 *)colofs;
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blocktex = block;
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if (patch->flip & 1) // flip the patch horizontally
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{
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UINT8 *realcolofs = (UINT8 *)realpatch->columnofs;
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for (x = 0; x < texture->width; x++)
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*(UINT32 *)&colofs[x<<2] = realcolofs[( texture->width-1-x )<<2]; // swap with the offset of the other side of the texture
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}
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// we can't as easily flip the patch vertically sadly though,
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// we have wait until the texture itself is drawn to do that
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for (x = 0; x < texture->width; x++)
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*(UINT32 *)&colofs[x<<2] = LONG(LONG(*(UINT32 *)&colofs[x<<2]) + 3);
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goto done;
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}
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// Otherwise, do multipatch format.
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}
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// multi-patch textures (or 'composite')
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multipatch:
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texture->holes = false;
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texture->flip = 0;
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blocksize = (texture->width * 4) + (texture->width * texture->height);
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texturememory += blocksize;
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block = Z_Malloc(blocksize+1, PU_STATIC, &texturecache[texnum]);
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memset(block, TRANSPARENTPIXEL, blocksize+1); // Transparency hack
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// columns lookup table
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colofs = block;
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texturecolumnofs[texnum] = (UINT32 *)colofs;
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// texture data after the lookup table
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blocktex = block + (texture->width*4);
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// Composite the columns together.
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for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
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{
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boolean dealloc = true;
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static void (*ColumnDrawerPointer)(column_t *, UINT8 *, texpatch_t *, INT32, INT32); // Column drawing function pointer.
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if (patch->style != AST_COPY)
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ColumnDrawerPointer = (patch->flip & 2) ? R_DrawBlendFlippedColumnInCache : R_DrawBlendColumnInCache;
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else
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ColumnDrawerPointer = (patch->flip & 2) ? R_DrawFlippedColumnInCache : R_DrawColumnInCache;
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wadnum = patch->wad;
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lumpnum = patch->lump;
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pdata = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
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lumplength = W_LumpLengthPwad(wadnum, lumpnum);
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realpatch = (softwarepatch_t *)pdata;
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dealloc = true;
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#ifndef NO_PNG_LUMPS
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if (Picture_IsLumpPNG((UINT8 *)realpatch, lumplength))
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realpatch = (softwarepatch_t *)Picture_PNGConvert((UINT8 *)realpatch, PICFMT_DOOMPATCH, NULL, NULL, NULL, NULL, lumplength, NULL, 0);
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else
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#endif
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#ifdef WALLFLATS
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if (texture->type == TEXTURETYPE_FLAT)
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realpatch = (softwarepatch_t *)Picture_Convert(PICFMT_FLAT, pdata, PICFMT_DOOMPATCH, 0, NULL, texture->width, texture->height, 0, 0, 0);
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else
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#endif
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{
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(void)lumplength;
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dealloc = false;
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}
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x1 = patch->originx;
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width = SHORT(realpatch->width);
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height = SHORT(realpatch->height);
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x2 = x1 + width;
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if (x1 > texture->width || x2 < 0)
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{
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if (dealloc)
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Z_Free(realpatch);
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continue; // patch not located within texture's x bounds, ignore
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}
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if (patch->originy > texture->height || (patch->originy + height) < 0)
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{
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if (dealloc)
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Z_Free(realpatch);
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continue; // patch not located within texture's y bounds, ignore
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}
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// patch is actually inside the texture!
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// now check if texture is partly off-screen and adjust accordingly
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// left edge
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if (x1 < 0)
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x = 0;
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else
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x = x1;
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// right edge
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if (x2 > texture->width)
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x2 = texture->width;
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for (; x < x2; x++)
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{
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if (patch->flip & 1)
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patchcol = (column_t *)((UINT8 *)realpatch + LONG(realpatch->columnofs[(x1+width-1)-x]));
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else
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patchcol = (column_t *)((UINT8 *)realpatch + LONG(realpatch->columnofs[x-x1]));
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// generate column ofset lookup
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*(UINT32 *)&colofs[x<<2] = LONG((x * texture->height) + (texture->width*4));
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ColumnDrawerPointer(patchcol, block + LONG(*(UINT32 *)&colofs[x<<2]), patch, texture->height, height);
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}
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if (dealloc)
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Z_Free(realpatch);
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}
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done:
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// Now that the texture has been built in column cache, it is purgable from zone memory.
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Z_ChangeTag(block, PU_CACHE);
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return blocktex;
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}
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//
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// R_GenerateTextureAsFlat
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//
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// Generates a flat picture for a texture.
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//
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UINT8 *R_GenerateTextureAsFlat(size_t texnum)
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{
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texture_t *texture = textures[texnum];
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UINT8 *converted = NULL;
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size_t size = (texture->width * texture->height);
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// The flat picture for this texture was not generated yet.
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if (!texture->flat)
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{
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// Well, let's do it now, then.
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texture->flat = Z_Malloc(size, PU_STATIC, NULL);
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// Picture_TextureToFlat handles everything for us.
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converted = (UINT8 *)Picture_TextureToFlat(texnum);
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M_Memcpy(texture->flat, converted, size);
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Z_Free(converted);
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}
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return texture->flat;
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}
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//
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// R_GetTextureNum
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//
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// Returns the actual texture id that we should use.
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// This can either be texnum, the current frame for texnum's anim (if animated),
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// or 0 if not valid.
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//
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INT32 R_GetTextureNum(INT32 texnum)
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{
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if (texnum < 0 || texnum >= numtextures)
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return 0;
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return texturetranslation[texnum];
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}
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//
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// R_CheckTextureCache
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//
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// Use this if you need to make sure the texture is cached before R_GetColumn calls
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// e.g.: midtextures and FOF walls
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//
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void R_CheckTextureCache(INT32 tex)
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{
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if (!texturecache[tex])
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R_GenerateTexture(tex);
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}
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//
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// R_GetColumn
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//
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UINT8 *R_GetColumn(fixed_t tex, INT32 col)
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{
|
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UINT8 *data;
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INT32 width = texturewidth[tex];
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|
|
if (width & (width - 1))
|
|
col = (UINT32)col % width;
|
|
else
|
|
col &= (width - 1);
|
|
|
|
data = texturecache[tex];
|
|
if (!data)
|
|
data = R_GenerateTexture(tex);
|
|
|
|
return data + LONG(texturecolumnofs[tex][col]);
|
|
}
|
|
|
|
void *R_GetFlat(lumpnum_t flatlumpnum)
|
|
{
|
|
return W_CacheLumpNum(flatlumpnum, PU_CACHE);
|
|
}
|
|
|
|
//
|
|
// R_GetLevelFlat
|
|
//
|
|
// If needed, convert a texture or patch to a flat.
|
|
//
|
|
void *R_GetLevelFlat(levelflat_t *levelflat)
|
|
{
|
|
boolean isleveltexture = (levelflat->type == LEVELFLAT_TEXTURE);
|
|
texture_t *texture = (isleveltexture ? textures[levelflat->u.texture.num] : NULL);
|
|
boolean texturechanged = (isleveltexture ? (levelflat->u.texture.num != levelflat->u.texture.lastnum) : false);
|
|
UINT8 *flatdata = NULL;
|
|
|
|
// Check if the texture changed.
|
|
if (isleveltexture && (!texturechanged))
|
|
{
|
|
if (texture->flat)
|
|
{
|
|
flatdata = texture->flat;
|
|
ds_flatwidth = texture->width;
|
|
ds_flatheight = texture->height;
|
|
texturechanged = false;
|
|
}
|
|
else
|
|
texturechanged = true;
|
|
}
|
|
|
|
// If the texture changed, or the flat wasn't generated, convert.
|
|
if (levelflat->picture == NULL || texturechanged)
|
|
{
|
|
// Level texture
|
|
if (isleveltexture)
|
|
{
|
|
levelflat->picture = R_GenerateTextureAsFlat(levelflat->u.texture.num);
|
|
ds_flatwidth = levelflat->width = texture->width;
|
|
ds_flatheight = levelflat->height = texture->height;
|
|
}
|
|
else
|
|
{
|
|
#ifndef NO_PNG_LUMPS
|
|
if (levelflat->type == LEVELFLAT_PNG)
|
|
{
|
|
INT32 pngwidth, pngheight;
|
|
|
|
levelflat->picture = Picture_PNGConvert(W_CacheLumpNum(levelflat->u.flat.lumpnum, PU_CACHE), PICFMT_FLAT, &pngwidth, &pngheight, NULL, NULL, W_LumpLength(levelflat->u.flat.lumpnum), NULL, 0);
|
|
levelflat->width = (UINT16)pngwidth;
|
|
levelflat->height = (UINT16)pngheight;
|
|
|
|
ds_flatwidth = levelflat->width;
|
|
ds_flatheight = levelflat->height;
|
|
}
|
|
else
|
|
#endif
|
|
if (levelflat->type == LEVELFLAT_PATCH)
|
|
{
|
|
UINT8 *converted;
|
|
size_t size;
|
|
softwarepatch_t *patch = W_CacheLumpNum(levelflat->u.flat.lumpnum, PU_CACHE);
|
|
|
|
levelflat->width = ds_flatwidth = SHORT(patch->width);
|
|
levelflat->height = ds_flatheight = SHORT(patch->height);
|
|
|
|
levelflat->picture = Z_Malloc(levelflat->width * levelflat->height, PU_LEVEL, NULL);
|
|
converted = Picture_FlatConvert(PICFMT_DOOMPATCH, patch, PICFMT_FLAT, 0, &size, levelflat->width, levelflat->height, SHORT(patch->topoffset), SHORT(patch->leftoffset), 0);
|
|
M_Memcpy(levelflat->picture, converted, size);
|
|
Z_Free(converted);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ds_flatwidth = levelflat->width;
|
|
ds_flatheight = levelflat->height;
|
|
}
|
|
|
|
levelflat->u.texture.lastnum = levelflat->u.texture.num;
|
|
|
|
if (flatdata == NULL)
|
|
flatdata = levelflat->picture;
|
|
return flatdata;
|
|
}
|
|
|
|
//
|
|
// R_CheckPowersOfTwo
|
|
//
|
|
// Sets ds_powersoftwo true if the flat's dimensions are powers of two, and returns that.
|
|
//
|
|
boolean R_CheckPowersOfTwo(void)
|
|
{
|
|
boolean wpow2 = (!(ds_flatwidth & (ds_flatwidth - 1)));
|
|
boolean hpow2 = (!(ds_flatheight & (ds_flatheight - 1)));
|
|
|
|
// Initially, the flat isn't powers-of-two-sized.
|
|
ds_powersoftwo = false;
|
|
|
|
// But if the width and height are powers of two,
|
|
// and are EQUAL, then it's okay :]
|
|
if ((ds_flatwidth == ds_flatheight) && (wpow2 && hpow2))
|
|
ds_powersoftwo = true;
|
|
|
|
// Just return ds_powersoftwo.
|
|
return ds_powersoftwo;
|
|
}
|
|
|
|
//
|
|
// R_CheckFlatLength
|
|
//
|
|
// Determine the flat's dimensions from its lump length.
|
|
//
|
|
void R_CheckFlatLength(size_t size)
|
|
{
|
|
switch (size)
|
|
{
|
|
case 4194304: // 2048x2048 lump
|
|
nflatmask = 0x3FF800;
|
|
nflatxshift = 21;
|
|
nflatyshift = 10;
|
|
nflatshiftup = 5;
|
|
ds_flatwidth = ds_flatheight = 2048;
|
|
break;
|
|
case 1048576: // 1024x1024 lump
|
|
nflatmask = 0xFFC00;
|
|
nflatxshift = 22;
|
|
nflatyshift = 12;
|
|
nflatshiftup = 6;
|
|
ds_flatwidth = ds_flatheight = 1024;
|
|
break;
|
|
case 262144:// 512x512 lump
|
|
nflatmask = 0x3FE00;
|
|
nflatxshift = 23;
|
|
nflatyshift = 14;
|
|
nflatshiftup = 7;
|
|
ds_flatwidth = ds_flatheight = 512;
|
|
break;
|
|
case 65536: // 256x256 lump
|
|
nflatmask = 0xFF00;
|
|
nflatxshift = 24;
|
|
nflatyshift = 16;
|
|
nflatshiftup = 8;
|
|
ds_flatwidth = ds_flatheight = 256;
|
|
break;
|
|
case 16384: // 128x128 lump
|
|
nflatmask = 0x3F80;
|
|
nflatxshift = 25;
|
|
nflatyshift = 18;
|
|
nflatshiftup = 9;
|
|
ds_flatwidth = ds_flatheight = 128;
|
|
break;
|
|
case 1024: // 32x32 lump
|
|
nflatmask = 0x3E0;
|
|
nflatxshift = 27;
|
|
nflatyshift = 22;
|
|
nflatshiftup = 11;
|
|
ds_flatwidth = ds_flatheight = 32;
|
|
break;
|
|
default: // 64x64 lump
|
|
nflatmask = 0xFC0;
|
|
nflatxshift = 26;
|
|
nflatyshift = 20;
|
|
nflatshiftup = 10;
|
|
ds_flatwidth = ds_flatheight = 64;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Empty the texture cache (used for load wad at runtime)
|
|
//
|
|
void R_FlushTextureCache(void)
|
|
{
|
|
INT32 i;
|
|
|
|
if (numtextures)
|
|
for (i = 0; i < numtextures; i++)
|
|
Z_Free(texturecache[i]);
|
|
}
|
|
|
|
// Need these prototypes for later; defining them here instead of r_textures.h so they're "private"
|
|
int R_CountTexturesInTEXTURESLump(UINT16 wadNum, UINT16 lumpNum);
|
|
void R_ParseTEXTURESLump(UINT16 wadNum, UINT16 lumpNum, INT32 *index);
|
|
|
|
#ifdef WALLFLATS
|
|
static INT32
|
|
Rloadflats (INT32 i, INT32 w)
|
|
{
|
|
UINT16 j;
|
|
UINT16 texstart, texend;
|
|
texture_t *texture;
|
|
texpatch_t *patch;
|
|
|
|
// Yes
|
|
if (W_FileHasFolders(wadfiles[w]))
|
|
{
|
|
texstart = W_CheckNumForFolderStartPK3("flats/", (UINT16)w, 0);
|
|
texend = W_CheckNumForFolderEndPK3("flats/", (UINT16)w, texstart);
|
|
}
|
|
else
|
|
{
|
|
texstart = W_CheckNumForMarkerStartPwad("F_START", (UINT16)w, 0);
|
|
texend = W_CheckNumForNamePwad("F_END", (UINT16)w, texstart);
|
|
}
|
|
|
|
if (!( texstart == INT16_MAX || texend == INT16_MAX ))
|
|
{
|
|
// Work through each lump between the markers in the WAD.
|
|
for (j = 0; j < (texend - texstart); j++)
|
|
{
|
|
UINT8 *flatlump;
|
|
UINT16 wadnum = (UINT16)w;
|
|
lumpnum_t lumpnum = texstart + j;
|
|
size_t lumplength;
|
|
size_t flatsize = 0;
|
|
|
|
if (W_FileHasFolders(wadfiles[w]))
|
|
{
|
|
if (W_IsLumpFolder(wadnum, lumpnum)) // Check if lump is a folder
|
|
continue; // If it is then SKIP IT
|
|
}
|
|
|
|
flatlump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
|
|
lumplength = W_LumpLengthPwad(wadnum, lumpnum);
|
|
|
|
switch (lumplength)
|
|
{
|
|
case 4194304: // 2048x2048 lump
|
|
flatsize = 2048;
|
|
break;
|
|
case 1048576: // 1024x1024 lump
|
|
flatsize = 1024;
|
|
break;
|
|
case 262144:// 512x512 lump
|
|
flatsize = 512;
|
|
break;
|
|
case 65536: // 256x256 lump
|
|
flatsize = 256;
|
|
break;
|
|
case 16384: // 128x128 lump
|
|
flatsize = 128;
|
|
break;
|
|
case 1024: // 32x32 lump
|
|
flatsize = 32;
|
|
break;
|
|
default: // 64x64 lump
|
|
flatsize = 64;
|
|
break;
|
|
}
|
|
|
|
//CONS_Printf("\n\"%s\" is a flat, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),flatsize,flatsize);
|
|
texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
|
|
|
|
// Set texture properties.
|
|
M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
|
|
|
|
#ifndef NO_PNG_LUMPS
|
|
if (Picture_IsLumpPNG((UINT8 *)flatlump, lumplength))
|
|
{
|
|
INT32 width, height;
|
|
Picture_PNGDimensions((UINT8 *)flatlump, &width, &height, NULL, NULL, lumplength);
|
|
texture->width = (INT16)width;
|
|
texture->height = (INT16)height;
|
|
}
|
|
else
|
|
#endif
|
|
texture->width = texture->height = flatsize;
|
|
|
|
texture->type = TEXTURETYPE_FLAT;
|
|
texture->patchcount = 1;
|
|
texture->holes = false;
|
|
texture->flip = 0;
|
|
|
|
// Allocate information for the texture's patches.
|
|
patch = &texture->patches[0];
|
|
|
|
patch->originx = patch->originy = 0;
|
|
patch->wad = (UINT16)w;
|
|
patch->lump = texstart + j;
|
|
patch->flip = 0;
|
|
|
|
Z_Free(flatlump);
|
|
|
|
texturewidth[i] = texture->width;
|
|
textureheight[i] = texture->height << FRACBITS;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
return i;
|
|
}
|
|
#endif/*WALLFLATS*/
|
|
|
|
#define TX_START "TX_START"
|
|
#define TX_END "TX_END"
|
|
|
|
static INT32
|
|
Rloadtextures (INT32 i, INT32 w)
|
|
{
|
|
UINT16 j;
|
|
UINT16 texstart, texend, texturesLumpPos;
|
|
texture_t *texture;
|
|
softwarepatch_t *patchlump;
|
|
texpatch_t *patch;
|
|
|
|
// Get the lump numbers for the markers in the WAD, if they exist.
|
|
if (W_FileHasFolders(wadfiles[w]))
|
|
{
|
|
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
|
|
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
|
|
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
|
while (texturesLumpPos != INT16_MAX)
|
|
{
|
|
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
|
|
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
texstart = W_CheckNumForMarkerStartPwad(TX_START, (UINT16)w, 0);
|
|
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
|
|
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
|
if (texturesLumpPos != INT16_MAX)
|
|
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
|
|
}
|
|
|
|
if (!( texstart == INT16_MAX || texend == INT16_MAX ))
|
|
{
|
|
// Work through each lump between the markers in the WAD.
|
|
for (j = 0; j < (texend - texstart); j++)
|
|
{
|
|
UINT16 wadnum = (UINT16)w;
|
|
lumpnum_t lumpnum = texstart + j;
|
|
#ifndef NO_PNG_LUMPS
|
|
size_t lumplength;
|
|
#endif
|
|
|
|
if (W_FileHasFolders(wadfiles[w]))
|
|
{
|
|
if (W_IsLumpFolder(wadnum, lumpnum)) // Check if lump is a folder
|
|
continue; // If it is then SKIP IT
|
|
}
|
|
|
|
patchlump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
|
|
#ifndef NO_PNG_LUMPS
|
|
lumplength = W_LumpLengthPwad(wadnum, lumpnum);
|
|
#endif
|
|
|
|
//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),patchlump->width, patchlump->height);
|
|
texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
|
|
|
|
// Set texture properties.
|
|
M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
|
|
|
|
#ifndef NO_PNG_LUMPS
|
|
if (Picture_IsLumpPNG((UINT8 *)patchlump, lumplength))
|
|
{
|
|
INT32 width, height;
|
|
Picture_PNGDimensions((UINT8 *)patchlump, &width, &height, NULL, NULL, lumplength);
|
|
texture->width = (INT16)width;
|
|
texture->height = (INT16)height;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
texture->width = SHORT(patchlump->width);
|
|
texture->height = SHORT(patchlump->height);
|
|
}
|
|
|
|
texture->type = TEXTURETYPE_SINGLEPATCH;
|
|
texture->patchcount = 1;
|
|
texture->holes = false;
|
|
texture->flip = 0;
|
|
|
|
// Allocate information for the texture's patches.
|
|
patch = &texture->patches[0];
|
|
|
|
patch->originx = patch->originy = 0;
|
|
patch->wad = (UINT16)w;
|
|
patch->lump = texstart + j;
|
|
patch->flip = 0;
|
|
|
|
Z_Free(patchlump);
|
|
|
|
texturewidth[i] = texture->width;
|
|
textureheight[i] = texture->height << FRACBITS;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
return i;
|
|
}
|
|
|
|
//
|
|
// R_LoadTextures
|
|
// Initializes the texture list with the textures from the world map.
|
|
//
|
|
void R_LoadTextures(void)
|
|
{
|
|
INT32 i, w;
|
|
UINT16 j;
|
|
UINT16 texstart, texend, texturesLumpPos;
|
|
|
|
// Free previous memory before numtextures change.
|
|
if (numtextures)
|
|
{
|
|
for (i = 0; i < numtextures; i++)
|
|
{
|
|
Z_Free(textures[i]);
|
|
Z_Free(texturecache[i]);
|
|
}
|
|
Z_Free(texturetranslation);
|
|
Z_Free(textures);
|
|
}
|
|
|
|
// Load patches and textures.
|
|
|
|
// Get the number of textures to check.
|
|
// NOTE: Make SURE the system does not process
|
|
// the markers.
|
|
// This system will allocate memory for all duplicate/patched textures even if it never uses them,
|
|
// but the alternative is to spend a ton of time checking and re-checking all previous entries just to skip any potentially patched textures.
|
|
for (w = 0, numtextures = 0; w < numwadfiles; w++)
|
|
{
|
|
#ifdef WALLFLATS
|
|
// Count flats
|
|
if (W_FileHasFolders(wadfiles[w]))
|
|
{
|
|
texstart = W_CheckNumForFolderStartPK3("flats/", (UINT16)w, 0);
|
|
texend = W_CheckNumForFolderEndPK3("flats/", (UINT16)w, texstart);
|
|
}
|
|
else
|
|
{
|
|
texstart = W_CheckNumForMarkerStartPwad("F_START", (UINT16)w, 0);
|
|
texend = W_CheckNumForNamePwad("F_END", (UINT16)w, texstart);
|
|
}
|
|
|
|
if (!( texstart == INT16_MAX || texend == INT16_MAX ))
|
|
{
|
|
// PK3s have subfolders, so we can't just make a simple sum
|
|
if (W_FileHasFolders(wadfiles[w]))
|
|
{
|
|
for (j = texstart; j < texend; j++)
|
|
{
|
|
if (!W_IsLumpFolder((UINT16)w, j)) // Check if lump is a folder; if not, then count it
|
|
numtextures++;
|
|
}
|
|
}
|
|
else // Add all the textures between F_START and F_END
|
|
{
|
|
numtextures += (UINT32)(texend - texstart);
|
|
}
|
|
}
|
|
#endif/*WALLFLATS*/
|
|
|
|
// Count the textures from TEXTURES lumps
|
|
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
|
while (texturesLumpPos != INT16_MAX)
|
|
{
|
|
numtextures += R_CountTexturesInTEXTURESLump((UINT16)w, (UINT16)texturesLumpPos);
|
|
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
|
|
}
|
|
|
|
// Count single-patch textures
|
|
if (W_FileHasFolders(wadfiles[w]))
|
|
{
|
|
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
|
|
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
|
|
}
|
|
else
|
|
{
|
|
texstart = W_CheckNumForMarkerStartPwad(TX_START, (UINT16)w, 0);
|
|
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
|
|
}
|
|
|
|
if (texstart == INT16_MAX || texend == INT16_MAX)
|
|
continue;
|
|
|
|
// PK3s have subfolders, so we can't just make a simple sum
|
|
if (W_FileHasFolders(wadfiles[w]))
|
|
{
|
|
for (j = texstart; j < texend; j++)
|
|
{
|
|
if (!W_IsLumpFolder((UINT16)w, j)) // Check if lump is a folder; if not, then count it
|
|
numtextures++;
|
|
}
|
|
}
|
|
else // Add all the textures between TX_START and TX_END
|
|
{
|
|
numtextures += (UINT32)(texend - texstart);
|
|
}
|
|
}
|
|
|
|
// If no textures found by this point, bomb out
|
|
if (!numtextures)
|
|
I_Error("No textures detected in any WADs!\n");
|
|
|
|
// Allocate memory and initialize to 0 for all the textures we are initialising.
|
|
// There are actually 5 buffers allocated in one for convenience.
|
|
textures = Z_Calloc((numtextures * sizeof(void *)) * 5, PU_STATIC, NULL);
|
|
|
|
// Allocate texture column offset table.
|
|
texturecolumnofs = (void *)((UINT8 *)textures + (numtextures * sizeof(void *)));
|
|
// Allocate texture referencing cache.
|
|
texturecache = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 2));
|
|
// Allocate texture width table.
|
|
texturewidth = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 3));
|
|
// Allocate texture height table.
|
|
textureheight = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 4));
|
|
// Create translation table for global animation.
|
|
texturetranslation = Z_Malloc((numtextures + 1) * sizeof(*texturetranslation), PU_STATIC, NULL);
|
|
|
|
for (i = 0; i < numtextures; i++)
|
|
texturetranslation[i] = i;
|
|
|
|
for (i = 0, w = 0; w < numwadfiles; w++)
|
|
{
|
|
#ifdef WALLFLATS
|
|
i = Rloadflats(i, w);
|
|
#endif
|
|
i = Rloadtextures(i, w);
|
|
}
|
|
|
|
#ifdef HWRENDER
|
|
if (rendermode == render_opengl)
|
|
HWR_LoadMapTextures(numtextures);
|
|
#endif
|
|
}
|
|
|
|
static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
|
|
{
|
|
char *texturesToken;
|
|
size_t texturesTokenLength;
|
|
char *endPos;
|
|
char *patchName = NULL;
|
|
INT16 patchXPos;
|
|
INT16 patchYPos;
|
|
UINT8 flip = 0;
|
|
UINT8 alpha = 255;
|
|
enum patchalphastyle style = AST_COPY;
|
|
texpatch_t *resultPatch = NULL;
|
|
lumpnum_t patchLumpNum;
|
|
|
|
// Patch identifier
|
|
texturesToken = M_GetToken(NULL);
|
|
if (texturesToken == NULL)
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Unexpected end of file where patch name should be");
|
|
}
|
|
texturesTokenLength = strlen(texturesToken);
|
|
if (texturesTokenLength>8)
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Patch name \"%s\" exceeds 8 characters",texturesToken);
|
|
}
|
|
else
|
|
{
|
|
if (patchName != NULL)
|
|
{
|
|
Z_Free(patchName);
|
|
}
|
|
patchName = (char *)Z_Malloc((texturesTokenLength+1)*sizeof(char),PU_STATIC,NULL);
|
|
M_Memcpy(patchName,texturesToken,texturesTokenLength*sizeof(char));
|
|
patchName[texturesTokenLength] = '\0';
|
|
}
|
|
|
|
// Comma 1
|
|
Z_Free(texturesToken);
|
|
texturesToken = M_GetToken(NULL);
|
|
if (texturesToken == NULL)
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Unexpected end of file where comma after \"%s\"'s patch name should be",patchName);
|
|
}
|
|
if (strcmp(texturesToken,",")!=0)
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Expected \",\" after %s's patch name, got \"%s\"",patchName,texturesToken);
|
|
}
|
|
|
|
// XPos
|
|
Z_Free(texturesToken);
|
|
texturesToken = M_GetToken(NULL);
|
|
if (texturesToken == NULL)
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Unexpected end of file where patch \"%s\"'s x coordinate should be",patchName);
|
|
}
|
|
endPos = NULL;
|
|
#ifndef AVOID_ERRNO
|
|
errno = 0;
|
|
#endif
|
|
patchXPos = strtol(texturesToken,&endPos,10);
|
|
(void)patchXPos; //unused for now
|
|
if (endPos == texturesToken // Empty string
|
|
|| *endPos != '\0' // Not end of string
|
|
#ifndef AVOID_ERRNO
|
|
|| errno == ERANGE // Number out-of-range
|
|
#endif
|
|
)
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Expected an integer for patch \"%s\"'s x coordinate, got \"%s\"",patchName,texturesToken);
|
|
}
|
|
|
|
// Comma 2
|
|
Z_Free(texturesToken);
|
|
texturesToken = M_GetToken(NULL);
|
|
if (texturesToken == NULL)
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Unexpected end of file where comma after patch \"%s\"'s x coordinate should be",patchName);
|
|
}
|
|
if (strcmp(texturesToken,",")!=0)
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Expected \",\" after patch \"%s\"'s x coordinate, got \"%s\"",patchName,texturesToken);
|
|
}
|
|
|
|
// YPos
|
|
Z_Free(texturesToken);
|
|
texturesToken = M_GetToken(NULL);
|
|
if (texturesToken == NULL)
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Unexpected end of file where patch \"%s\"'s y coordinate should be",patchName);
|
|
}
|
|
endPos = NULL;
|
|
#ifndef AVOID_ERRNO
|
|
errno = 0;
|
|
#endif
|
|
patchYPos = strtol(texturesToken,&endPos,10);
|
|
(void)patchYPos; //unused for now
|
|
if (endPos == texturesToken // Empty string
|
|
|| *endPos != '\0' // Not end of string
|
|
#ifndef AVOID_ERRNO
|
|
|| errno == ERANGE // Number out-of-range
|
|
#endif
|
|
)
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Expected an integer for patch \"%s\"'s y coordinate, got \"%s\"",patchName,texturesToken);
|
|
}
|
|
Z_Free(texturesToken);
|
|
|
|
// Patch parameters block (OPTIONAL)
|
|
// added by Monster Iestyn (22/10/16)
|
|
|
|
// Left Curly Brace
|
|
texturesToken = M_GetToken(NULL);
|
|
if (texturesToken == NULL)
|
|
; // move on and ignore, R_ParseTextures will deal with this
|
|
else
|
|
{
|
|
if (strcmp(texturesToken,"{")==0)
|
|
{
|
|
Z_Free(texturesToken);
|
|
texturesToken = M_GetToken(NULL);
|
|
if (texturesToken == NULL)
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Unexpected end of file where patch \"%s\"'s parameters should be",patchName);
|
|
}
|
|
while (strcmp(texturesToken,"}")!=0)
|
|
{
|
|
if (stricmp(texturesToken, "ALPHA")==0)
|
|
{
|
|
Z_Free(texturesToken);
|
|
texturesToken = M_GetToken(NULL);
|
|
alpha = 255*strtof(texturesToken, NULL);
|
|
}
|
|
else if (stricmp(texturesToken, "STYLE")==0)
|
|
{
|
|
Z_Free(texturesToken);
|
|
texturesToken = M_GetToken(NULL);
|
|
if (stricmp(texturesToken, "TRANSLUCENT")==0)
|
|
style = AST_TRANSLUCENT;
|
|
else if (stricmp(texturesToken, "ADD")==0)
|
|
style = AST_ADD;
|
|
else if (stricmp(texturesToken, "SUBTRACT")==0)
|
|
style = AST_SUBTRACT;
|
|
else if (stricmp(texturesToken, "REVERSESUBTRACT")==0)
|
|
style = AST_REVERSESUBTRACT;
|
|
else if (stricmp(texturesToken, "MODULATE")==0)
|
|
style = AST_MODULATE;
|
|
}
|
|
else if (stricmp(texturesToken, "FLIPX")==0)
|
|
flip |= 1;
|
|
else if (stricmp(texturesToken, "FLIPY")==0)
|
|
flip |= 2;
|
|
Z_Free(texturesToken);
|
|
|
|
texturesToken = M_GetToken(NULL);
|
|
if (texturesToken == NULL)
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Unexpected end of file where patch \"%s\"'s parameters or right curly brace should be",patchName);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// this is not what we wanted...
|
|
// undo last read so R_ParseTextures can re-get the token for its own purposes
|
|
M_UnGetToken();
|
|
}
|
|
Z_Free(texturesToken);
|
|
}
|
|
|
|
if (actuallyLoadPatch == true)
|
|
{
|
|
// Check lump exists
|
|
patchLumpNum = W_GetNumForName(patchName);
|
|
// If so, allocate memory for texpatch_t and fill 'er up
|
|
resultPatch = (texpatch_t *)Z_Malloc(sizeof(texpatch_t),PU_STATIC,NULL);
|
|
resultPatch->originx = patchXPos;
|
|
resultPatch->originy = patchYPos;
|
|
resultPatch->lump = patchLumpNum & 65535;
|
|
resultPatch->wad = patchLumpNum>>16;
|
|
resultPatch->flip = flip;
|
|
resultPatch->alpha = alpha;
|
|
resultPatch->style = style;
|
|
// Clean up a little after ourselves
|
|
Z_Free(patchName);
|
|
// Then return it
|
|
return resultPatch;
|
|
}
|
|
else
|
|
{
|
|
Z_Free(patchName);
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
static texture_t *R_ParseTexture(boolean actuallyLoadTexture)
|
|
{
|
|
char *texturesToken;
|
|
size_t texturesTokenLength;
|
|
char *endPos;
|
|
INT32 newTextureWidth;
|
|
INT32 newTextureHeight;
|
|
texture_t *resultTexture = NULL;
|
|
texpatch_t *newPatch;
|
|
char newTextureName[9]; // no longer dynamically allocated
|
|
|
|
// Texture name
|
|
texturesToken = M_GetToken(NULL);
|
|
if (texturesToken == NULL)
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Unexpected end of file where texture name should be");
|
|
}
|
|
texturesTokenLength = strlen(texturesToken);
|
|
if (texturesTokenLength>8)
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Texture name \"%s\" exceeds 8 characters",texturesToken);
|
|
}
|
|
else
|
|
{
|
|
memset(&newTextureName, 0, 9);
|
|
M_Memcpy(newTextureName, texturesToken, texturesTokenLength);
|
|
// ^^ we've confirmed that the token is <= 8 characters so it will never overflow a 9 byte char buffer
|
|
strupr(newTextureName); // Just do this now so we don't have to worry about it
|
|
}
|
|
Z_Free(texturesToken);
|
|
|
|
// Comma 1
|
|
texturesToken = M_GetToken(NULL);
|
|
if (texturesToken == NULL)
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Unexpected end of file where comma after texture \"%s\"'s name should be",newTextureName);
|
|
}
|
|
else if (strcmp(texturesToken,",")!=0)
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Expected \",\" after texture \"%s\"'s name, got \"%s\"",newTextureName,texturesToken);
|
|
}
|
|
Z_Free(texturesToken);
|
|
|
|
// Width
|
|
texturesToken = M_GetToken(NULL);
|
|
if (texturesToken == NULL)
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Unexpected end of file where texture \"%s\"'s width should be",newTextureName);
|
|
}
|
|
endPos = NULL;
|
|
#ifndef AVOID_ERRNO
|
|
errno = 0;
|
|
#endif
|
|
newTextureWidth = strtol(texturesToken,&endPos,10);
|
|
if (endPos == texturesToken // Empty string
|
|
|| *endPos != '\0' // Not end of string
|
|
#ifndef AVOID_ERRNO
|
|
|| errno == ERANGE // Number out-of-range
|
|
#endif
|
|
|| newTextureWidth < 0) // Number is not positive
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Expected a positive integer for texture \"%s\"'s width, got \"%s\"",newTextureName,texturesToken);
|
|
}
|
|
Z_Free(texturesToken);
|
|
|
|
// Comma 2
|
|
texturesToken = M_GetToken(NULL);
|
|
if (texturesToken == NULL)
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Unexpected end of file where comma after texture \"%s\"'s width should be",newTextureName);
|
|
}
|
|
if (strcmp(texturesToken,",")!=0)
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Expected \",\" after texture \"%s\"'s width, got \"%s\"",newTextureName,texturesToken);
|
|
}
|
|
Z_Free(texturesToken);
|
|
|
|
// Height
|
|
texturesToken = M_GetToken(NULL);
|
|
if (texturesToken == NULL)
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Unexpected end of file where texture \"%s\"'s height should be",newTextureName);
|
|
}
|
|
endPos = NULL;
|
|
#ifndef AVOID_ERRNO
|
|
errno = 0;
|
|
#endif
|
|
newTextureHeight = strtol(texturesToken,&endPos,10);
|
|
if (endPos == texturesToken // Empty string
|
|
|| *endPos != '\0' // Not end of string
|
|
#ifndef AVOID_ERRNO
|
|
|| errno == ERANGE // Number out-of-range
|
|
#endif
|
|
|| newTextureHeight < 0) // Number is not positive
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Expected a positive integer for texture \"%s\"'s height, got \"%s\"",newTextureName,texturesToken);
|
|
}
|
|
Z_Free(texturesToken);
|
|
|
|
// Left Curly Brace
|
|
texturesToken = M_GetToken(NULL);
|
|
if (texturesToken == NULL)
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Unexpected end of file where open curly brace for texture \"%s\" should be",newTextureName);
|
|
}
|
|
if (strcmp(texturesToken,"{")==0)
|
|
{
|
|
if (actuallyLoadTexture)
|
|
{
|
|
// Allocate memory for a zero-patch texture. Obviously, we'll be adding patches momentarily.
|
|
resultTexture = (texture_t *)Z_Calloc(sizeof(texture_t),PU_STATIC,NULL);
|
|
M_Memcpy(resultTexture->name, newTextureName, 8);
|
|
resultTexture->width = newTextureWidth;
|
|
resultTexture->height = newTextureHeight;
|
|
resultTexture->type = TEXTURETYPE_COMPOSITE;
|
|
}
|
|
Z_Free(texturesToken);
|
|
texturesToken = M_GetToken(NULL);
|
|
if (texturesToken == NULL)
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Unexpected end of file where patch definition for texture \"%s\" should be",newTextureName);
|
|
}
|
|
while (strcmp(texturesToken,"}")!=0)
|
|
{
|
|
if (stricmp(texturesToken, "PATCH")==0)
|
|
{
|
|
Z_Free(texturesToken);
|
|
if (resultTexture)
|
|
{
|
|
// Get that new patch
|
|
newPatch = R_ParsePatch(true);
|
|
// Make room for the new patch
|
|
resultTexture = Z_Realloc(resultTexture, sizeof(texture_t) + (resultTexture->patchcount+1)*sizeof(texpatch_t), PU_STATIC, NULL);
|
|
// Populate the uninitialized values in the new patch entry of our array
|
|
M_Memcpy(&resultTexture->patches[resultTexture->patchcount], newPatch, sizeof(texpatch_t));
|
|
// Account for the new number of patches in the texture
|
|
resultTexture->patchcount++;
|
|
// Then free up the memory assigned to R_ParsePatch, as it's unneeded now
|
|
Z_Free(newPatch);
|
|
}
|
|
else
|
|
{
|
|
R_ParsePatch(false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Expected \"PATCH\" in texture \"%s\", got \"%s\"",newTextureName,texturesToken);
|
|
}
|
|
|
|
texturesToken = M_GetToken(NULL);
|
|
if (texturesToken == NULL)
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Unexpected end of file where patch declaration or right curly brace for texture \"%s\" should be",newTextureName);
|
|
}
|
|
}
|
|
if (resultTexture && resultTexture->patchcount == 0)
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Texture \"%s\" must have at least one patch",newTextureName);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Expected \"{\" for texture \"%s\", got \"%s\"",newTextureName,texturesToken);
|
|
}
|
|
Z_Free(texturesToken);
|
|
|
|
if (actuallyLoadTexture) return resultTexture;
|
|
else return NULL;
|
|
}
|
|
|
|
// Parses the TEXTURES lump... but just to count the number of textures.
|
|
int R_CountTexturesInTEXTURESLump(UINT16 wadNum, UINT16 lumpNum)
|
|
{
|
|
char *texturesLump;
|
|
size_t texturesLumpLength;
|
|
char *texturesText;
|
|
UINT32 numTexturesInLump = 0;
|
|
char *texturesToken;
|
|
|
|
// Since lumps AREN'T \0-terminated like I'd assumed they should be, I'll
|
|
// need to make a space of memory where I can ensure that it will terminate
|
|
// correctly. Start by loading the relevant data from the WAD.
|
|
texturesLump = (char *)W_CacheLumpNumPwad(wadNum, lumpNum, PU_STATIC);
|
|
// If that didn't exist, we have nothing to do here.
|
|
if (texturesLump == NULL) return 0;
|
|
// If we're still here, then it DOES exist; figure out how long it is, and allot memory accordingly.
|
|
texturesLumpLength = W_LumpLengthPwad(wadNum, lumpNum);
|
|
texturesText = (char *)Z_Malloc((texturesLumpLength+1)*sizeof(char),PU_STATIC,NULL);
|
|
// Now move the contents of the lump into this new location.
|
|
memmove(texturesText,texturesLump,texturesLumpLength);
|
|
// Make damn well sure the last character in our new memory location is \0.
|
|
texturesText[texturesLumpLength] = '\0';
|
|
// Finally, free up the memory from the first data load, because we really
|
|
// don't need it.
|
|
Z_Free(texturesLump);
|
|
|
|
texturesToken = M_GetToken(texturesText);
|
|
while (texturesToken != NULL)
|
|
{
|
|
if (stricmp(texturesToken, "WALLTEXTURE") == 0 || stricmp(texturesToken, "TEXTURE") == 0)
|
|
{
|
|
numTexturesInLump++;
|
|
Z_Free(texturesToken);
|
|
R_ParseTexture(false);
|
|
}
|
|
else
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Expected \"WALLTEXTURE\" or \"TEXTURE\", got \"%s\"",texturesToken);
|
|
}
|
|
texturesToken = M_GetToken(NULL);
|
|
}
|
|
Z_Free(texturesToken);
|
|
Z_Free((void *)texturesText);
|
|
|
|
return numTexturesInLump;
|
|
}
|
|
|
|
// Parses the TEXTURES lump... for real, this time.
|
|
void R_ParseTEXTURESLump(UINT16 wadNum, UINT16 lumpNum, INT32 *texindex)
|
|
{
|
|
char *texturesLump;
|
|
size_t texturesLumpLength;
|
|
char *texturesText;
|
|
char *texturesToken;
|
|
texture_t *newTexture;
|
|
|
|
I_Assert(texindex != NULL);
|
|
|
|
// Since lumps AREN'T \0-terminated like I'd assumed they should be, I'll
|
|
// need to make a space of memory where I can ensure that it will terminate
|
|
// correctly. Start by loading the relevant data from the WAD.
|
|
texturesLump = (char *)W_CacheLumpNumPwad(wadNum, lumpNum, PU_STATIC);
|
|
// If that didn't exist, we have nothing to do here.
|
|
if (texturesLump == NULL) return;
|
|
// If we're still here, then it DOES exist; figure out how long it is, and allot memory accordingly.
|
|
texturesLumpLength = W_LumpLengthPwad(wadNum, lumpNum);
|
|
texturesText = (char *)Z_Malloc((texturesLumpLength+1)*sizeof(char),PU_STATIC,NULL);
|
|
// Now move the contents of the lump into this new location.
|
|
memmove(texturesText,texturesLump,texturesLumpLength);
|
|
// Make damn well sure the last character in our new memory location is \0.
|
|
texturesText[texturesLumpLength] = '\0';
|
|
// Finally, free up the memory from the first data load, because we really
|
|
// don't need it.
|
|
Z_Free(texturesLump);
|
|
|
|
texturesToken = M_GetToken(texturesText);
|
|
while (texturesToken != NULL)
|
|
{
|
|
if (stricmp(texturesToken, "WALLTEXTURE") == 0 || stricmp(texturesToken, "TEXTURE") == 0)
|
|
{
|
|
Z_Free(texturesToken);
|
|
// Get the new texture
|
|
newTexture = R_ParseTexture(true);
|
|
// Store the new texture
|
|
textures[*texindex] = newTexture;
|
|
texturewidth[*texindex] = newTexture->width;
|
|
textureheight[*texindex] = newTexture->height << FRACBITS;
|
|
// Increment i back in R_LoadTextures()
|
|
(*texindex)++;
|
|
}
|
|
else
|
|
{
|
|
I_Error("Error parsing TEXTURES lump: Expected \"WALLTEXTURE\" or \"TEXTURE\", got \"%s\"",texturesToken);
|
|
}
|
|
texturesToken = M_GetToken(NULL);
|
|
}
|
|
Z_Free(texturesToken);
|
|
Z_Free((void *)texturesText);
|
|
}
|
|
|
|
// Search for flat name.
|
|
lumpnum_t R_GetFlatNumForName(const char *name)
|
|
{
|
|
INT32 i;
|
|
lumpnum_t lump;
|
|
lumpnum_t start;
|
|
lumpnum_t end;
|
|
|
|
// Scan wad files backwards so patched flats take preference.
|
|
for (i = numwadfiles - 1; i >= 0; i--)
|
|
{
|
|
switch (wadfiles[i]->type)
|
|
{
|
|
case RET_WAD:
|
|
if ((start = W_CheckNumForMarkerStartPwad("F_START", (UINT16)i, 0)) == INT16_MAX)
|
|
{
|
|
if ((start = W_CheckNumForMarkerStartPwad("FF_START", (UINT16)i, 0)) == INT16_MAX)
|
|
continue;
|
|
else if ((end = W_CheckNumForNamePwad("FF_END", (UINT16)i, start)) == INT16_MAX)
|
|
continue;
|
|
}
|
|
else
|
|
if ((end = W_CheckNumForNamePwad("F_END", (UINT16)i, start)) == INT16_MAX)
|
|
continue;
|
|
break;
|
|
case RET_PK3:
|
|
case RET_FOLDER:
|
|
if ((start = W_CheckNumForFolderStartPK3("Flats/", i, 0)) == INT16_MAX)
|
|
continue;
|
|
if ((end = W_CheckNumForFolderEndPK3("Flats/", i, start)) == INT16_MAX)
|
|
continue;
|
|
break;
|
|
default:
|
|
continue;
|
|
}
|
|
|
|
// Now find lump with specified name in that range.
|
|
lump = W_CheckNumForNamePwad(name, (UINT16)i, start);
|
|
if (lump < end)
|
|
{
|
|
lump += (i<<16); // found it, in our constraints
|
|
break;
|
|
}
|
|
lump = LUMPERROR;
|
|
}
|
|
|
|
return lump;
|
|
}
|
|
|
|
void R_ClearTextureNumCache(boolean btell)
|
|
{
|
|
if (tidcache)
|
|
Z_Free(tidcache);
|
|
tidcache = NULL;
|
|
if (btell)
|
|
CONS_Debug(DBG_SETUP, "Fun Fact: There are %d textures used in this map.\n", tidcachelen);
|
|
tidcachelen = 0;
|
|
}
|
|
|
|
//
|
|
// R_CheckTextureNumForName
|
|
//
|
|
// Check whether texture is available. Filter out NoTexture indicator.
|
|
//
|
|
INT32 R_CheckTextureNumForName(const char *name)
|
|
{
|
|
INT32 i;
|
|
|
|
// "NoTexture" marker.
|
|
if (name[0] == '-')
|
|
return 0;
|
|
|
|
for (i = 0; i < tidcachelen; i++)
|
|
if (!strncasecmp(tidcache[i].name, name, 8))
|
|
return tidcache[i].id;
|
|
|
|
// Need to parse the list backwards, so textures loaded more recently are used in lieu of ones loaded earlier
|
|
//for (i = 0; i < numtextures; i++) <- old
|
|
for (i = (numtextures - 1); i >= 0; i--) // <- new
|
|
if (!strncasecmp(textures[i]->name, name, 8))
|
|
{
|
|
tidcachelen++;
|
|
Z_Realloc(tidcache, tidcachelen * sizeof(*tidcache), PU_STATIC, &tidcache);
|
|
strncpy(tidcache[tidcachelen-1].name, name, 8);
|
|
tidcache[tidcachelen-1].name[8] = '\0';
|
|
#ifndef ZDEBUG
|
|
CONS_Debug(DBG_SETUP, "texture #%s: %s\n", sizeu1(tidcachelen), tidcache[tidcachelen-1].name);
|
|
#endif
|
|
tidcache[tidcachelen-1].id = i;
|
|
return i;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
//
|
|
// R_TextureNumForName
|
|
//
|
|
// Calls R_CheckTextureNumForName, aborts with error message.
|
|
//
|
|
INT32 R_TextureNumForName(const char *name)
|
|
{
|
|
const INT32 i = R_CheckTextureNumForName(name);
|
|
|
|
if (i == -1)
|
|
{
|
|
static INT32 redwall = -2;
|
|
CONS_Debug(DBG_SETUP, "WARNING: R_TextureNumForName: %.8s not found\n", name);
|
|
if (redwall == -2)
|
|
redwall = R_CheckTextureNumForName("REDWALL");
|
|
if (redwall != -1)
|
|
return redwall;
|
|
return 1;
|
|
}
|
|
return i;
|
|
}
|