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https://git.do.srb2.org/STJr/SRB2.git
synced 2025-02-01 06:00:45 +00:00
Hash name lookup for textures and lumps
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parent
2ebec53561
commit
2aec4501eb
5 changed files with 44 additions and 5 deletions
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@ -530,6 +530,22 @@ extern boolean capslock;
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// i_system.c, replace getchar() once the keyboard has been appropriated
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INT32 I_GetKey(void);
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/* http://www.cse.yorku.ca/~oz/hash.html */
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static inline
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UINT32 quickncasehash (const char *p, size_t n)
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{
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size_t i = 0;
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UINT32 x = 5381;
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while (i < n && p[i])
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{
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x = (x * 33) ^ tolower(p[i]);
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i++;
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}
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return x;
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}
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#ifndef min // Double-Check with WATTCP-32's cdefs.h
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#define min(x, y) (((x) < (y)) ? (x) : (y))
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#endif
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@ -59,6 +59,7 @@ INT32 *texturetranslation;
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// Painfully simple texture id cacheing to make maps load faster. :3
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static struct {
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char name[9];
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UINT32 hash;
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INT32 id;
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} *tidcache = NULL;
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static INT32 tidcachelen = 0;
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@ -788,6 +789,7 @@ Rloadflats (INT32 i, INT32 w)
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// Set texture properties.
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M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
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texture->hash = quickncasehash(texture->name, 8);
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#ifndef NO_PNG_LUMPS
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if (Picture_IsLumpPNG(header, lumplength))
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@ -886,6 +888,7 @@ Rloadtextures (INT32 i, INT32 w)
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// Set texture properties.
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M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
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texture->hash = quickncasehash(texture->name, 8);
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#ifndef NO_PNG_LUMPS
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if (Picture_IsLumpPNG((UINT8 *)&patchlump, lumplength))
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@ -1401,6 +1404,7 @@ static texture_t *R_ParseTexture(boolean actuallyLoadTexture)
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// Allocate memory for a zero-patch texture. Obviously, we'll be adding patches momentarily.
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resultTexture = (texture_t *)Z_Calloc(sizeof(texture_t),PU_STATIC,NULL);
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M_Memcpy(resultTexture->name, newTextureName, 8);
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resultTexture->hash = quickncasehash(newTextureName, 8);
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resultTexture->width = newTextureWidth;
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resultTexture->height = newTextureHeight;
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resultTexture->type = TEXTURETYPE_COMPOSITE;
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@ -1627,19 +1631,22 @@ void R_ClearTextureNumCache(boolean btell)
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INT32 R_CheckTextureNumForName(const char *name)
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{
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INT32 i;
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UINT32 hash;
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// "NoTexture" marker.
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if (name[0] == '-')
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return 0;
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hash = quickncasehash(name, 8);
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for (i = 0; i < tidcachelen; i++)
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if (!strncasecmp(tidcache[i].name, name, 8))
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if (tidcache[i].hash == hash && !strncasecmp(tidcache[i].name, name, 8))
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return tidcache[i].id;
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// Need to parse the list backwards, so textures loaded more recently are used in lieu of ones loaded earlier
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//for (i = 0; i < numtextures; i++) <- old
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for (i = (numtextures - 1); i >= 0; i--) // <- new
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if (!strncasecmp(textures[i]->name, name, 8))
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if (textures[i]->hash == hash && !strncasecmp(textures[i]->name, name, 8))
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{
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tidcachelen++;
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Z_Realloc(tidcache, tidcachelen * sizeof(*tidcache), PU_STATIC, &tidcache);
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@ -1648,6 +1655,7 @@ INT32 R_CheckTextureNumForName(const char *name)
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#ifndef ZDEBUG
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CONS_Debug(DBG_SETUP, "texture #%s: %s\n", sizeu1(tidcachelen), tidcache[tidcachelen-1].name);
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#endif
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tidcache[tidcachelen-1].hash = hash;
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tidcache[tidcachelen-1].id = i;
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return i;
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}
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@ -54,6 +54,7 @@ typedef struct
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{
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// Keep name for switch changing, etc.
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char name[8];
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UINT32 hash;
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UINT8 type; // TEXTURETYPE_
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INT16 width, height;
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boolean holes;
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19
src/w_wad.c
19
src/w_wad.c
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@ -361,6 +361,7 @@ static lumpinfo_t* ResGetLumpsStandalone (FILE* handle, UINT16* numlumps, const
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lumpinfo->size = ftell(handle);
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fseek(handle, 0, SEEK_SET);
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strcpy(lumpinfo->name, lumpname);
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lumpinfo->hash = quickncasehash(lumpname, 8);
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// Allocate the lump's long name.
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lumpinfo->longname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
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@ -459,6 +460,7 @@ static lumpinfo_t* ResGetLumpsWad (FILE* handle, UINT16* nlmp, const char* filen
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lump_p->compression = CM_NOCOMPRESSION;
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memset(lump_p->name, 0x00, 9);
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strncpy(lump_p->name, fileinfo->name, 8);
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lump_p->hash = quickncasehash(lump_p->name, 8);
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// Allocate the lump's long name.
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lump_p->longname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
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@ -634,6 +636,7 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp)
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memset(lump_p->name, '\0', 9); // Making sure they're initialized to 0. Is it necessary?
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strncpy(lump_p->name, trimname, min(8, dotpos - trimname));
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lump_p->hash = quickncasehash(lump_p->name, 8);
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lump_p->longname = Z_Calloc(dotpos - trimname + 1, PU_STATIC, NULL);
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strlcpy(lump_p->longname, trimname, dotpos - trimname + 1);
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@ -1225,12 +1228,14 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
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{
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UINT16 i;
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static char uname[8 + 1];
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UINT32 hash;
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if (!TestValidLump(wad,0))
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return INT16_MAX;
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strlcpy(uname, name, sizeof uname);
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strupr(uname);
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hash = quickncasehash(uname, 8);
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//
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// scan forward
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@ -1241,7 +1246,7 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
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{
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lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
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for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
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if (!strncmp(lump_p->name, uname, sizeof(uname) - 1))
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if (lump_p->hash == hash && !strncmp(lump_p->name, uname, sizeof(uname) - 1))
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return i;
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}
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@ -1444,15 +1449,20 @@ lumpnum_t W_CheckNumForLongName(const char *name)
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// TODO: Make it search through cache first, maybe...?
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lumpnum_t W_CheckNumForMap(const char *name)
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{
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UINT32 hash = quickncasehash(name, 8);
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UINT16 lumpNum, end;
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UINT32 i;
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lumpinfo_t *p;
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for (i = numwadfiles - 1; i < numwadfiles; i--)
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{
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if (wadfiles[i]->type == RET_WAD)
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{
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for (lumpNum = 0; lumpNum < wadfiles[i]->numlumps; lumpNum++)
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if (!strncmp(name, (wadfiles[i]->lumpinfo + lumpNum)->name, 8))
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{
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p = wadfiles[i]->lumpinfo + lumpNum;
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if (p->hash == hash && !strncmp(name, p->name, 8))
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return (i<<16) + lumpNum;
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}
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}
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else if (W_FileHasFolders(wadfiles[i]))
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{
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@ -1463,8 +1473,11 @@ lumpnum_t W_CheckNumForMap(const char *name)
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continue;
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// Now look for the specified map.
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for (; lumpNum < end; lumpNum++)
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if (!strnicmp(name, (wadfiles[i]->lumpinfo + lumpNum)->name, 8))
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{
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p = wadfiles[i]->lumpinfo + lumpNum;
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if (p->hash == hash && !strnicmp(name, p->name, 8))
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return (i<<16) + lumpNum;
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}
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}
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}
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return LUMPERROR;
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@ -67,6 +67,7 @@ typedef struct
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unsigned long position; // filelump_t filepos
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unsigned long disksize; // filelump_t size
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char name[9]; // filelump_t name[] e.g. "LongEntr"
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UINT32 hash;
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char *longname; // e.g. "LongEntryName"
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char *fullname; // e.g. "Folder/Subfolder/LongEntryName.extension"
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char *diskpath; // path to the file e.g. "/usr/games/srb2/Addon/Folder/Subfolder/LongEntryName.extension"
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