Remove flats

This commit is contained in:
Lactozilla 2023-08-01 17:19:58 -03:00
parent 0088326ff0
commit 689fa265dd
11 changed files with 194 additions and 637 deletions

View file

@ -701,9 +701,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
#define NO_PNG_LUMPS
#endif
/// Render flats on walls
#define WALLFLATS
/// Maintain compatibility with older 2.2 demos
#define OLD22DEMOCOMPAT

View file

@ -484,11 +484,9 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex)
realpatch = (patch_t *)Picture_PNGConvert(pdata, PICFMT_PATCH, NULL, NULL, NULL, NULL, lumplength, NULL, 0);
else
#endif
#ifdef WALLFLATS
if (texture->type == TEXTURETYPE_FLAT)
realpatch = (patch_t *)Picture_Convert(PICFMT_FLAT, pdata, PICFMT_PATCH, 0, NULL, texture->width, texture->height, 0, 0, 0);
else
#endif
realpatch = (patch_t *)Picture_Convert(PICFMT_DOOMPATCH, pdata, PICFMT_PATCH, 0, NULL, 0, 0, 0, 0, 0);
HWR_DrawTexturePatchInCache(&grtex->mipmap, blockwidth, blockheight, texture, patch, realpatch);
@ -723,7 +721,7 @@ void HWR_LoadMapTextures(size_t pnumtextures)
gl_textures = calloc(gl_numtextures, sizeof(*gl_textures));
gl_flats = calloc(gl_numtextures, sizeof(*gl_flats));
if ((gl_textures == NULL) || (gl_flats == NULL))
if (gl_textures == NULL || gl_flats == NULL)
I_Error("HWR_LoadMapTextures: ran out of memory for OpenGL textures");
gl_maptexturesloaded = true;
@ -788,26 +786,6 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
W_ReadLump(flatlumpnum, Z_Malloc(size, PU_HWRCACHE, &grMipmap->data));
}
static void HWR_CacheTextureAsFlat(GLMipmap_t *grMipmap, INT32 texturenum)
{
UINT8 *flat;
UINT8 *converted;
size_t size;
// setup the texture info
grMipmap->format = GL_TEXFMT_P_8;
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
grMipmap->width = (UINT16)textures[texturenum]->width;
grMipmap->height = (UINT16)textures[texturenum]->height;
size = (grMipmap->width * grMipmap->height);
flat = Z_Malloc(size, PU_HWRCACHE, &grMipmap->data);
converted = (UINT8 *)Picture_TextureToFlat(texturenum);
M_Memcpy(flat, converted, size);
Z_Free(converted);
}
// Download a Doom 'flat' to the hardware cache and make it ready for use
void HWR_GetRawFlat(lumpnum_t flatlumpnum)
{
@ -833,96 +811,40 @@ void HWR_GetRawFlat(lumpnum_t flatlumpnum)
void HWR_GetLevelFlat(levelflat_t *levelflat)
{
// Who knows?
if (levelflat == NULL)
return;
if (levelflat->type == LEVELFLAT_FLAT)
HWR_GetRawFlat(levelflat->u.flat.lumpnum);
else if (levelflat->type == LEVELFLAT_TEXTURE)
if (levelflat->type == LEVELFLAT_NONE)
{
GLMapTexture_t *grtex;
INT32 texturenum = levelflat->u.texture.num;
#ifdef PARANOIA
if ((unsigned)texturenum >= gl_numtextures)
I_Error("HWR_GetLevelFlat: texturenum >= numtextures");
#endif
// Who knows?
if (texturenum == 0 || texturenum == -1)
return;
// Every texture in memory, stored as a 8-bit flat. Wow!
grtex = &gl_flats[texturenum];
// Generate flat if missing from the cache
if (!grtex->mipmap.data && !grtex->mipmap.downloaded)
HWR_CacheTextureAsFlat(&grtex->mipmap, texturenum);
// If hardware does not have the texture, then call pfnSetTexture to upload it
if (!grtex->mipmap.downloaded)
HWD.pfnSetTexture(&grtex->mipmap);
HWR_SetCurrentTexture(&grtex->mipmap);
// The system-memory data can be purged now.
Z_ChangeTag(grtex->mipmap.data, PU_HWRCACHE_UNLOCKED);
}
else if (levelflat->type == LEVELFLAT_PATCH)
{
patch_t *patch = W_CachePatchNum(levelflat->u.flat.lumpnum, PU_CACHE);
levelflat->width = (UINT16)(patch->width);
levelflat->height = (UINT16)(patch->height);
HWR_GetPatch(patch);
}
#ifndef NO_PNG_LUMPS
else if (levelflat->type == LEVELFLAT_PNG)
{
GLMipmap_t *mipmap = levelflat->mipmap;
// Cache the picture.
if (!levelflat->mippic)
{
INT32 pngwidth = 0, pngheight = 0;
void *pic = Picture_PNGConvert(W_CacheLumpNum(levelflat->u.flat.lumpnum, PU_CACHE), PICFMT_FLAT, &pngwidth, &pngheight, NULL, NULL, W_LumpLength(levelflat->u.flat.lumpnum), NULL, 0);
Z_ChangeTag(pic, PU_LEVEL);
Z_SetUser(pic, &levelflat->mippic);
levelflat->width = (UINT16)pngwidth;
levelflat->height = (UINT16)pngheight;
}
// Make the mipmap.
if (mipmap == NULL)
{
mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_STATIC, NULL);
mipmap->format = GL_TEXFMT_P_8;
mipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
levelflat->mipmap = mipmap;
}
if (!mipmap->data && !mipmap->downloaded)
{
UINT8 *flat;
size_t size;
if (levelflat->mippic == NULL)
I_Error("HWR_GetLevelFlat: levelflat->mippic == NULL");
mipmap->width = levelflat->width;
mipmap->height = levelflat->height;
size = (mipmap->width * mipmap->height);
flat = Z_Malloc(size, PU_LEVEL, &mipmap->data);
M_Memcpy(flat, levelflat->mippic, size);
}
// Tell the hardware driver to bind the current texture to the flat's mipmap
HWR_SetCurrentTexture(mipmap);
}
#endif
else // set no texture
HWR_SetCurrentTexture(NULL);
return;
}
INT32 texturenum = texturetranslation[levelflat->texture_id];
if (texturenum <= 0)
{
HWR_SetCurrentTexture(NULL);
return;
}
GLMapTexture_t *grtex = &gl_flats[texturenum];
GLMipmap_t *grMipmap = &grtex->mipmap;
if (!grMipmap->data && !grMipmap->downloaded)
{
grMipmap->format = GL_TEXFMT_P_8;
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
grMipmap->width = (UINT16)textures[texturenum]->width;
grMipmap->height = (UINT16)textures[texturenum]->height;
size_t size = grMipmap->width * grMipmap->height;
memcpy(Z_Malloc(size, PU_HWRCACHE, &grMipmap->data), R_GetFlatForTexture(texturenum), size);
}
if (!grMipmap->downloaded)
HWD.pfnSetTexture(&grtex->mipmap);
HWR_SetCurrentTexture(&grtex->mipmap);
Z_ChangeTag(grMipmap->data, PU_HWRCACHE_UNLOCKED);
}
// --------------------+

View file

@ -373,9 +373,6 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
float height; // constant y for all points on the convex flat polygon
float flatxref, flatyref, anglef = 0.0f;
float fflatwidth = 64.0f, fflatheight = 64.0f;
UINT16 flatflag = 63;
boolean texflat = false;
float tempxsow, tempytow;
float scrollx = 0.0f, scrolly = 0.0f;
@ -427,33 +424,16 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
// set texture for polygon
if (levelflat != NULL)
{
if (levelflat->type == LEVELFLAT_FLAT)
{
size_t len = W_LumpLength(levelflat->u.flat.lumpnum);
flatflag = R_GetFlatSize(len) - 1;
fflatwidth = fflatheight = (float)(flatflag + 1);
}
else
{
if (levelflat->type == LEVELFLAT_TEXTURE)
{
fflatwidth = textures[levelflat->u.texture.num]->width;
fflatheight = textures[levelflat->u.texture.num]->height;
}
else if (levelflat->type == LEVELFLAT_PATCH || levelflat->type == LEVELFLAT_PNG)
{
fflatwidth = levelflat->width;
fflatheight = levelflat->height;
}
texflat = true;
}
texture_t *texture = textures[R_GetTextureNumForFlat(levelflat)];
fflatwidth = texture->width;
fflatheight = texture->height;
}
else // set no texture
HWR_SetCurrentTexture(NULL);
// reference point for flat texture coord for each vertex around the polygon
flatxref = (float)(((fixed_t)pv->x & (~flatflag)) / fflatwidth);
flatyref = (float)(((fixed_t)pv->y & (~flatflag)) / fflatheight);
flatxref = 0.0;
flatyref = 0.0;
// transform
if (FOFsector != NULL)
@ -487,30 +467,13 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
}
}
if (angle) // Only needs to be done if there's an altered angle
{
tempxsow = flatxref;
tempytow = flatyref;
anglef = ANG2RAD(InvAngle(angle));
flatxref = (tempxsow * cos(anglef)) - (tempytow * sin(anglef));
flatyref = (tempxsow * sin(anglef)) + (tempytow * cos(anglef));
}
anglef = ANG2RAD(InvAngle(angle));
#define SETUP3DVERT(vert, vx, vy) {\
/* Hurdler: add scrolling texture on floor/ceiling */\
if (texflat)\
{\
vert->s = (float)((vx) / fflatwidth) + scrollx;\
vert->t = -(float)((vy) / fflatheight) + scrolly;\
}\
else\
{\
vert->s = (float)(((vx) / fflatwidth) - flatxref + scrollx);\
vert->t = (float)(flatyref - ((vy) / fflatheight) + scrolly);\
}\
\
/* Hurdler: add scrolling texture on floor/ceiling */ \
vert->s = (float)(((vx) / fflatwidth) - flatxref + scrollx);\
vert->t = (float)(flatyref - ((vy) / fflatheight) + scrolly);\
\
/* Need to rotate before translate */\
if (angle) /* Only needs to be done if there's an altered angle */\
{\
@ -2652,9 +2615,6 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
float height = FIXED_TO_FLOAT(fixedheight); // constant y for all points on the convex flat polygon
float flatxref, flatyref;
float fflatwidth = 64.0f, fflatheight = 64.0f;
UINT16 flatflag = 63;
boolean texflat = false;
float scrollx = 0.0f, scrolly = 0.0f;
float tempxsow, tempytow, anglef = 0.0f;
@ -2682,36 +2642,16 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
// set texture for polygon
if (levelflat != NULL)
{
if (levelflat->type == LEVELFLAT_FLAT)
{
size_t len = W_LumpLength(levelflat->u.flat.lumpnum);
flatflag = R_GetFlatSize(len) - 1;
fflatwidth = fflatheight = (float)(flatflag + 1);
}
else
{
if (levelflat->type == LEVELFLAT_TEXTURE)
{
fflatwidth = textures[levelflat->u.texture.num]->width;
fflatheight = textures[levelflat->u.texture.num]->height;
}
else if (levelflat->type == LEVELFLAT_PATCH || levelflat->type == LEVELFLAT_PNG)
{
fflatwidth = levelflat->width;
fflatheight = levelflat->height;
}
texflat = true;
}
texture_t *texture = textures[R_GetTextureNumForFlat(levelflat)];
fflatwidth = texture->width;
fflatheight = texture->height;
}
else // set no texture
HWR_SetCurrentTexture(NULL);
// reference point for flat texture coord for each vertex around the polygon
flatxref = FIXED_TO_FLOAT(polysector->origVerts[0].x);
flatyref = FIXED_TO_FLOAT(polysector->origVerts[0].y);
flatxref = (float)(((fixed_t)flatxref & (~flatflag)) / fflatwidth);
flatyref = (float)(((fixed_t)flatyref & (~flatflag)) / fflatheight);
flatxref = 0.0;
flatyref = 0.0;
// transform
v3d = planeVerts;
@ -2747,31 +2687,12 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
}
}
if (angle) // Only needs to be done if there's an altered angle
{
tempxsow = flatxref;
tempytow = flatyref;
anglef = ANG2RAD(InvAngle(angle));
flatxref = (tempxsow * cos(anglef)) - (tempytow * sin(anglef));
flatyref = (tempxsow * sin(anglef)) + (tempytow * cos(anglef));
}
for (i = 0; i < (INT32)nrPlaneVerts; i++,v3d++)
{
// Go from the polysector's original vertex locations
// Means the flat is offset based on the original vertex locations
if (texflat)
{
v3d->s = (float)(FIXED_TO_FLOAT(polysector->origVerts[i].x) / fflatwidth) + scrollx;
v3d->t = -(float)(FIXED_TO_FLOAT(polysector->origVerts[i].y) / fflatheight) + scrolly;
}
else
{
v3d->s = (float)((FIXED_TO_FLOAT(polysector->origVerts[i].x) / fflatwidth) - flatxref + scrollx);
v3d->t = (float)(flatyref - (FIXED_TO_FLOAT(polysector->origVerts[i].y) / fflatheight) + scrolly);
}
v3d->s = (float)((FIXED_TO_FLOAT(polysector->origVerts[i].x) / fflatwidth) - flatxref + scrollx);
v3d->t = (float)(flatyref - (FIXED_TO_FLOAT(polysector->origVerts[i].y) / fflatheight) + scrolly);
// Need to rotate before translate
if (angle) // Only needs to be done if there's an altered angle
@ -2779,6 +2700,8 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
tempxsow = v3d->s;
tempytow = v3d->t;
anglef = ANG2RAD(InvAngle(angle));
v3d->s = (tempxsow * cos(anglef)) - (tempytow * sin(anglef));
v3d->t = (tempxsow * sin(anglef)) + (tempytow * cos(anglef));
}

View file

@ -533,20 +533,14 @@ levelflat_t *foundflats;
//SoM: Other files want this info.
size_t P_PrecacheLevelFlats(void)
{
lumpnum_t lump;
size_t i;
//SoM: 4/18/2000: New flat code to make use of levelflats.
flatmemory = 0;
for (i = 0; i < numlevelflats; i++)
{
if (levelflats[i].type == LEVELFLAT_FLAT)
{
lump = levelflats[i].u.flat.lumpnum;
if (devparm)
flatmemory += W_LumpLength(lump);
R_GetFlat(lump);
}
if (levelflats[i].type != LEVELFLAT_NONE)
R_GetFlat(&levelflats[i]);
}
return flatmemory;
}
@ -558,19 +552,8 @@ or NULL if we want to allocate it now.
static INT32
Ploadflat (levelflat_t *levelflat, const char *flatname, boolean resize)
{
#ifndef NO_PNG_LUMPS
UINT8 buffer[8];
#endif
lumpnum_t flatnum;
int texturenum;
UINT8 *flatpatch;
size_t lumplength;
size_t i;
// Scan through the already found flats, return if it matches.
for (i = 0; i < numlevelflats; i++)
for (size_t i = 0; i < numlevelflats; i++)
{
if (strnicmp(levelflat[i].name, flatname, 8) == 0)
return i;
@ -594,64 +577,35 @@ Ploadflat (levelflat_t *levelflat, const char *flatname, boolean resize)
strlcpy(levelflat->name, flatname, sizeof (levelflat->name));
strupr(levelflat->name);
/* If we can't find a flat, try looking for a texture! */
if (( flatnum = R_GetFlatNumForName(levelflat->name) ) == LUMPERROR)
{
if (( texturenum = R_CheckTextureNumForName(levelflat->name) ) == -1)
{
// check for REDWALL
if (( texturenum = R_CheckTextureNumForName("REDWALL") ) != -1)
goto texturefound;
// check for REDFLR
else if (( flatnum = R_GetFlatNumForName("REDFLR") ) != LUMPERROR)
goto flatfound;
// nevermind
levelflat->type = LEVELFLAT_NONE;
}
else
{
texturefound:
levelflat->type = LEVELFLAT_TEXTURE;
levelflat->u.texture. num = texturenum;
levelflat->u.texture.lastnum = texturenum;
/* start out unanimated */
levelflat->u.texture.basenum = -1;
}
}
else
{
flatfound:
/* This could be a flat, patch, or PNG. */
flatpatch = W_CacheLumpNum(flatnum, PU_CACHE);
lumplength = W_LumpLength(flatnum);
if (Picture_CheckIfDoomPatch((softwarepatch_t *)flatpatch, lumplength))
levelflat->type = LEVELFLAT_PATCH;
else
{
#ifndef NO_PNG_LUMPS
/*
Only need eight bytes for PNG headers.
FIXME: Put this elsewhere.
*/
W_ReadLumpHeader(flatnum, buffer, 8, 0);
if (Picture_IsLumpPNG(buffer, lumplength))
levelflat->type = LEVELFLAT_PNG;
else
#endif/*NO_PNG_LUMPS*/
levelflat->type = LEVELFLAT_FLAT;/* phew */
}
if (flatpatch)
Z_Free(flatpatch);
levelflat->type = LEVELFLAT_TEXTURE;
levelflat->u.flat. lumpnum = flatnum;
levelflat->u.flat.baselumpnum = LUMPERROR;
// Look for a flat
int texturenum = R_CheckFlatNumForName(levelflat->name);
if (texturenum <= 0)
{
// If we can't find a flat, try looking for a texture!
texturenum = R_CheckTextureNumForName(levelflat->name);
if (texturenum <= 0)
{
// Use "not found" texture
texturenum = R_CheckTextureNumForName("REDWALL");
// Give up?
if (texturenum <= 0)
{
levelflat->type = LEVELFLAT_NONE;
texturenum = -1;
}
}
}
levelflat->texture_id = texturenum;
#ifndef ZDEBUG
CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
#endif
return ( numlevelflats++ );
return numlevelflats++;
}
// Auxiliary function. Find a flat in the active wad files,
@ -3149,9 +3103,6 @@ static boolean P_LoadMapData(const virtres_t *virt)
levelflats = M_Memcpy(Z_Calloc(numlevelflats * sizeof (*levelflats), PU_LEVEL, NULL), foundflats, numlevelflats * sizeof (levelflat_t));
free(foundflats);
// search for animated flats and set up
P_SetupLevelFlatAnims();
return true;
}

View file

@ -35,9 +35,6 @@ extern lumpnum_t lastloadedmaplumpnum; // for comparative savegame
enum
{
LEVELFLAT_NONE,/* HOM time my friend */
LEVELFLAT_FLAT,
LEVELFLAT_PATCH,
LEVELFLAT_PNG,
LEVELFLAT_TEXTURE,
};
@ -47,41 +44,8 @@ enum
typedef struct
{
char name[9]; // resource name from wad
UINT8 type;
union
{
struct
{
lumpnum_t lumpnum; // lump number of the flat
// for flat animation
lumpnum_t baselumpnum;
}
flat;
struct
{
INT32 num;
INT32 lastnum; // texture number of the flat
// for flat animation
INT32 basenum;
}
texture;
}
u;
UINT16 width, height;
// for flat animation
INT32 animseq; // start pos. in the anim sequence
INT32 numpics;
INT32 speed;
// for textures
UINT8 *picture;
#ifdef HWRENDER
void *mipmap;
void *mippic;
#endif
UINT8 type;
INT32 texture_id;
} levelflat_t;
extern size_t numlevelflats;

View file

@ -152,7 +152,6 @@ void P_ParseAnimationDefintion(SINT8 istexture);
*
* Issues an error if any animation cycles are invalid.
*
* \sa P_FindAnimatedFlat, P_SetupLevelFlatAnims
* \author Steven McGranahan (original), Shadow Hog (had to rewrite it to handle multiple WADs), JTE (had to rewrite it to handle multiple WADs _correctly_)
*/
void P_InitPicAnims(void)
@ -205,11 +204,11 @@ void P_InitPicAnims(void)
}
else
{
if ((W_CheckNumForName(animdefs[i].startname)) == LUMPERROR)
if (R_CheckFlatNumForName(animdefs[i].startname) == -1)
continue;
lastanim->picnum = R_GetFlatNumForName(animdefs[i].endname);
lastanim->basepic = R_GetFlatNumForName(animdefs[i].startname);
lastanim->picnum = R_CheckFlatNumForName(animdefs[i].endname);
lastanim->basepic = R_CheckFlatNumForName(animdefs[i].startname);
}
lastanim->istexture = animdefs[i].istexture;
@ -437,82 +436,13 @@ void P_ParseAnimationDefintion(SINT8 istexture)
animdefs[i].speed = animSpeed;
Z_Free(animdefsToken);
#ifdef WALLFLATS
// hehe... uhh.....
// Add it as a texture too
if (!istexture)
{
GrowAnimDefs();
M_Memcpy(&animdefs[maxanims-1], &animdefs[i], sizeof(animdef_t));
animdefs[maxanims-1].istexture = 1;
}
#endif
}
/** Checks for flats in levelflats that are part of a flat animation sequence
* and sets them up for animation.
*
* \param animnum Index into ::anims to find flats for.
* \sa P_SetupLevelFlatAnims
*/
static inline void P_FindAnimatedFlat(INT32 animnum)
{
size_t i;
lumpnum_t startflatnum, endflatnum;
levelflat_t *foundflats;
foundflats = levelflats;
startflatnum = anims[animnum].basepic;
endflatnum = anims[animnum].picnum;
// note: high word of lumpnum is the wad number
if ((startflatnum>>16) != (endflatnum>>16))
I_Error("AnimatedFlat start %s not in same wad as end %s\n",
animdefs[animnum].startname, animdefs[animnum].endname);
//
// now search through the levelflats if this anim flat sequence is used
//
for (i = 0; i < numlevelflats; i++, foundflats++)
{
// is that levelflat from the flat anim sequence ?
if ((anims[animnum].istexture) && (foundflats->type == LEVELFLAT_TEXTURE)
&& ((UINT16)foundflats->u.texture.num >= startflatnum && (UINT16)foundflats->u.texture.num <= endflatnum))
{
foundflats->u.texture.basenum = startflatnum;
foundflats->animseq = foundflats->u.texture.num - startflatnum;
foundflats->numpics = endflatnum - startflatnum + 1;
foundflats->speed = anims[animnum].speed;
CONS_Debug(DBG_SETUP, "animflat: #%03d name:%.8s animseq:%d numpics:%d speed:%d\n",
atoi(sizeu1(i)), foundflats->name, foundflats->animseq,
foundflats->numpics,foundflats->speed);
}
else if ((!anims[animnum].istexture) && (foundflats->type == LEVELFLAT_FLAT)
&& (foundflats->u.flat.lumpnum >= startflatnum && foundflats->u.flat.lumpnum <= endflatnum))
{
foundflats->u.flat.baselumpnum = startflatnum;
foundflats->animseq = foundflats->u.flat.lumpnum - startflatnum;
foundflats->numpics = endflatnum - startflatnum + 1;
foundflats->speed = anims[animnum].speed;
CONS_Debug(DBG_SETUP, "animflat: #%03d name:%.8s animseq:%d numpics:%d speed:%d\n",
atoi(sizeu1(i)), foundflats->name, foundflats->animseq,
foundflats->numpics,foundflats->speed);
}
}
}
/** Sets up all flats used in a level.
*
* \sa P_InitPicAnims, P_FindAnimatedFlat
*/
void P_SetupLevelFlatAnims(void)
{
INT32 i;
// the original game flat anim sequences
for (i = 0; anims[i].istexture != -1; i++)
P_FindAnimatedFlat(i);
}
//
@ -5392,13 +5322,6 @@ void P_CheckMobjTrigger(mobj_t *mobj, boolean pushable)
*/
void P_UpdateSpecials(void)
{
anim_t *anim;
INT32 i;
INT32 pic;
size_t j;
levelflat_t *foundflats; // for flat animation
// LEVEL TIMER
P_CheckTimeLimit();
@ -5406,37 +5329,19 @@ void P_UpdateSpecials(void)
P_CheckPointLimit();
// ANIMATE TEXTURES
for (anim = anims; anim < lastanim; anim++)
for (anim_t *anim = anims; anim < lastanim; anim++)
{
for (i = 0; i < anim->numpics; i++)
for (INT32 i = 0; i < anim->numpics; i++)
{
pic = anim->basepic + ((leveltime/anim->speed + i) % anim->numpics);
INT32 pic = anim->basepic + ((leveltime/anim->speed + i) % anim->numpics);
if (anim->istexture)
texturetranslation[anim->basepic+i] = pic;
}
}
// ANIMATE FLATS
/// \todo do not check the non-animate flat.. link the animated ones?
/// \note its faster than the original anywaysince it animates only
/// flats used in the level, and there's usually very few of them
foundflats = levelflats;
for (j = 0; j < numlevelflats; j++, foundflats++)
{
if (foundflats->speed) // it is an animated flat
{
// update the levelflat texture number
if ((foundflats->type == LEVELFLAT_TEXTURE) && (foundflats->u.texture.basenum != -1))
foundflats->u.texture.num = foundflats->u.texture.basenum + ((leveltime/foundflats->speed + foundflats->animseq) % foundflats->numpics);
// update the levelflat lump number
else if ((foundflats->type == LEVELFLAT_FLAT) && (foundflats->u.flat.baselumpnum != LUMPERROR))
foundflats->u.flat.lumpnum = foundflats->u.flat.baselumpnum + ((leveltime/foundflats->speed + foundflats->animseq) % foundflats->numpics);
}
}
}
//
// Floor over floors (FOFs), 3Dfloors, 3Dblocks, fake floors (ffloors), rovers, or whatever you want to call them
// 3D floors
//
/** Gets the ID number for a 3Dfloor in its target sector.

View file

@ -484,9 +484,6 @@ typedef enum
// at game start
void P_InitPicAnims(void);
// at map load (sectors)
void P_SetupLevelFlatAnims(void);
// at map load
void P_InitSpecials(void);
void P_ApplyFlatAlignment(sector_t* sector, angle_t flatangle, fixed_t xoffs, fixed_t yoffs, boolean floor, boolean ceiling);

View file

@ -754,7 +754,7 @@ void *Picture_TextureToFlat(size_t texnum)
R_CheckTextureCache(texnum);
// Allocate the flat
flatsize = (texture->width * texture->height);
flatsize = texture->width * texture->height;
converted = Z_Malloc(flatsize, PU_STATIC, NULL);
memset(converted, TRANSPARENTPIXEL, flatsize);

View file

@ -978,30 +978,21 @@ void R_DrawSinglePlane(visplane_t *pl)
{
levelflat_t *levelflat = &levelflats[pl->picnum];
/* :james: */
switch (levelflat->type)
// Get the texture
ds_source = (UINT8 *)R_GetFlat(levelflat);
if (ds_source == NULL)
return;
texture_t *texture = textures[R_GetTextureNumForFlat(levelflat)];
ds_flatwidth = texture->width;
ds_flatheight = texture->height;
if (R_CheckSolidColorFlat())
ds_solidcolor = true;
else if (R_CheckPowersOfTwo())
{
case LEVELFLAT_NONE:
return;
case LEVELFLAT_FLAT:
ds_source = (UINT8 *)R_GetFlat(levelflat->u.flat.lumpnum);
R_SetFlatVars(W_LumpLength(levelflat->u.flat.lumpnum));
if (R_CheckSolidColorFlat())
ds_solidcolor = true;
else
ds_powersoftwo = true;
break;
default:
ds_source = (UINT8 *)R_GetLevelFlat(levelflat);
if (!ds_source)
return;
else if (R_CheckSolidColorFlat())
ds_solidcolor = true;
else if (R_CheckPowersOfTwo())
{
R_SetFlatVars(ds_flatwidth * ds_flatheight);
ds_powersoftwo = true;
}
R_SetFlatVars(ds_flatwidth * ds_flatheight);
ds_powersoftwo = true;
}
// Don't mess with angle on slopes! We'll handle this ourselves later

View file

@ -61,6 +61,7 @@ static struct {
char name[9];
UINT32 hash;
INT32 id;
UINT8 type;
} *tidcache = NULL;
static INT32 tidcachelen = 0;
@ -248,7 +249,8 @@ UINT8 *R_GenerateTexture(size_t texnum)
texture = textures[texnum];
I_Assert(texture != NULL);
// allocate texture column offset lookup
if (texture->type == TEXTURETYPE_FLAT)
goto multipatch;
// single-patch textures can have holes in them and may be used on
// 2sided lines so they need to be kept in 'packed' format
@ -266,11 +268,8 @@ UINT8 *R_GenerateTexture(size_t texnum)
softwarepatch_t *realpatch = (softwarepatch_t *)pdata;
#ifndef NO_PNG_LUMPS
if (Picture_IsLumpPNG((UINT8 *)realpatch, lumplength))
goto multipatch;
#endif
#ifdef WALLFLATS
if (texture->type == TEXTURETYPE_FLAT)
// TODO: Is it worth converting those?
if (Picture_IsLumpPNG(pdata, lumplength))
goto multipatch;
#endif
@ -375,11 +374,9 @@ UINT8 *R_GenerateTexture(size_t texnum)
realpatch = (patch_t *)Picture_PNGConvert(pdata, PICFMT_PATCH, NULL, NULL, NULL, NULL, lumplength, NULL, 0);
else
#endif
#ifdef WALLFLATS
if (texture->type == TEXTURETYPE_FLAT)
realpatch = (patch_t *)Picture_Convert(PICFMT_FLAT, pdata, PICFMT_PATCH, 0, NULL, texture->width, texture->height, 0, 0, 0);
else
#endif
realpatch = (patch_t *)Picture_Convert(PICFMT_DOOMPATCH, pdata, PICFMT_PATCH, 0, NULL, 0, 0, 0, 0, 0);
x1 = patch->originx;
@ -432,29 +429,38 @@ done:
return blocktex;
}
//
// R_GenerateTextureAsFlat
//
// Generates a flat picture for a texture.
//
UINT8 *R_GenerateTextureAsFlat(size_t texnum)
UINT8 *R_GetFlatForTexture(size_t texnum)
{
texture_t *texture = textures[texnum];
UINT8 *converted = NULL;
size_t size = (texture->width * texture->height);
// The flat picture for this texture was not generated yet.
if (!texture->flat)
if (texture->flat != NULL)
return texture->flat;
if (texture->type == TEXTURETYPE_FLAT)
{
// Well, let's do it now, then.
texture->flat = Z_Malloc(size, PU_STATIC, NULL);
texpatch_t *patch = &texture->patches[0];
UINT16 wadnum = patch->wad;
lumpnum_t lumpnum = patch->lump;
UINT8 *pdata = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
// Picture_TextureToFlat handles everything for us.
converted = (UINT8 *)Picture_TextureToFlat(texnum);
M_Memcpy(texture->flat, converted, size);
Z_Free(converted);
#ifndef NO_PNG_LUMPS
size_t lumplength = W_LumpLengthPwad(wadnum, lumpnum);
if (Picture_IsLumpPNG(pdata, lumplength))
{
texture->flat = Picture_PNGConvert(pdata, PICFMT_FLAT, NULL, NULL, NULL, NULL, lumplength, NULL, 0);
Z_Free(pdata);
}
else
#endif
texture->flat = pdata;
return texture->flat;
}
texture->flat = (UINT8 *)Picture_TextureToFlat(texnum);
flatmemory += texture->width + texture->height;
return texture->flat;
}
@ -499,90 +505,17 @@ column_t *R_GetColumn(fixed_t tex, INT32 col)
return &texturecolumns[tex][col];
}
void *R_GetFlat(lumpnum_t flatlumpnum)
INT32 R_GetTextureNumForFlat(levelflat_t *levelflat)
{
return W_CacheLumpNum(flatlumpnum, PU_CACHE);
return texturetranslation[levelflat->texture_id];
}
//
// R_GetLevelFlat
//
// If needed, convert a texture or patch to a flat.
//
void *R_GetLevelFlat(levelflat_t *levelflat)
void *R_GetFlat(levelflat_t *levelflat)
{
boolean isleveltexture = (levelflat->type == LEVELFLAT_TEXTURE);
texture_t *texture = (isleveltexture ? textures[levelflat->u.texture.num] : NULL);
boolean texturechanged = (isleveltexture ? (levelflat->u.texture.num != levelflat->u.texture.lastnum) : false);
UINT8 *flatdata = NULL;
if (levelflat->type == LEVELFLAT_NONE)
return NULL;
// Check if the texture changed.
if (isleveltexture && (!texturechanged))
{
if (texture->flat)
{
flatdata = texture->flat;
ds_flatwidth = texture->width;
ds_flatheight = texture->height;
texturechanged = false;
}
else
texturechanged = true;
}
// If the texture changed, or the flat wasn't generated, convert.
if (levelflat->picture == NULL || texturechanged)
{
// Level texture
if (isleveltexture)
{
levelflat->picture = R_GenerateTextureAsFlat(levelflat->u.texture.num);
ds_flatwidth = levelflat->width = texture->width;
ds_flatheight = levelflat->height = texture->height;
}
else
{
#ifndef NO_PNG_LUMPS
if (levelflat->type == LEVELFLAT_PNG)
{
INT32 pngwidth, pngheight;
levelflat->picture = Picture_PNGConvert(W_CacheLumpNum(levelflat->u.flat.lumpnum, PU_CACHE), PICFMT_FLAT, &pngwidth, &pngheight, NULL, NULL, W_LumpLength(levelflat->u.flat.lumpnum), NULL, 0);
levelflat->width = (UINT16)pngwidth;
levelflat->height = (UINT16)pngheight;
ds_flatwidth = levelflat->width;
ds_flatheight = levelflat->height;
}
else
#endif
if (levelflat->type == LEVELFLAT_PATCH)
{
UINT8 *converted;
size_t size;
softwarepatch_t *patch = W_CacheLumpNum(levelflat->u.flat.lumpnum, PU_CACHE);
levelflat->width = ds_flatwidth = SHORT(patch->width);
levelflat->height = ds_flatheight = SHORT(patch->height);
levelflat->picture = Z_Malloc(levelflat->width * levelflat->height, PU_LEVEL, NULL);
converted = Picture_FlatConvert(PICFMT_DOOMPATCH, patch, PICFMT_FLAT, 0, &size, levelflat->width, levelflat->height, SHORT(patch->topoffset), SHORT(patch->leftoffset), 0);
M_Memcpy(levelflat->picture, converted, size);
Z_Free(converted);
}
}
}
else
{
ds_flatwidth = levelflat->width;
ds_flatheight = levelflat->height;
}
levelflat->u.texture.lastnum = levelflat->u.texture.num;
if (flatdata == NULL)
flatdata = levelflat->picture;
return flatdata;
return R_GetFlatForTexture(R_GetTextureNumForFlat(levelflat));
}
//
@ -590,12 +523,12 @@ void *R_GetLevelFlat(levelflat_t *levelflat)
//
boolean R_CheckPowersOfTwo(void)
{
boolean wpow2 = !(ds_flatwidth & (ds_flatwidth - 1));
boolean hpow2 = !(ds_flatheight & (ds_flatheight - 1));
if (ds_flatwidth > 2048 || ds_flatheight > 2048)
return false;
boolean wpow2 = !(ds_flatwidth & (ds_flatwidth - 1));
boolean hpow2 = !(ds_flatheight & (ds_flatheight - 1));
return ds_flatwidth == ds_flatheight && wpow2 && hpow2;
}
@ -695,7 +628,6 @@ void R_FlushTextureCache(void)
int R_CountTexturesInTEXTURESLump(UINT16 wadNum, UINT16 lumpNum);
void R_ParseTEXTURESLump(UINT16 wadNum, UINT16 lumpNum, INT32 *index);
#ifdef WALLFLATS
static INT32
Rloadflats (INT32 i, INT32 w)
{
@ -703,9 +635,10 @@ Rloadflats (INT32 i, INT32 w)
UINT16 texstart, texend;
texture_t *texture;
texpatch_t *patch;
#ifndef NO_PNG_LUMPS
UINT8 header[PNG_HEADER_SIZE];
#endif
// Yes
if (W_FileHasFolders(wadfiles[w]))
{
texstart = W_CheckNumForFolderStartPK3("flats/", (UINT16)w, 0);
@ -724,8 +657,6 @@ Rloadflats (INT32 i, INT32 w)
{
UINT16 wadnum = (UINT16)w;
lumpnum_t lumpnum = texstart + j;
size_t lumplength;
size_t flatsize;
if (W_FileHasFolders(wadfiles[w]))
{
@ -733,9 +664,8 @@ Rloadflats (INT32 i, INT32 w)
continue; // If it is then SKIP IT
}
W_ReadLumpHeaderPwad(wadnum, lumpnum, header, sizeof header, 0);
lumplength = W_LumpLengthPwad(wadnum, lumpnum);
flatsize = R_GetFlatSize(lumplength);
size_t lumplength = W_LumpLengthPwad(wadnum, lumpnum);
size_t flatsize = R_GetFlatSize(lumplength);
//CONS_Printf("\n\"%s\" is a flat, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),flatsize,flatsize);
texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
@ -745,6 +675,8 @@ Rloadflats (INT32 i, INT32 w)
texture->hash = quickncasehash(texture->name, 8);
#ifndef NO_PNG_LUMPS
W_ReadLumpHeaderPwad(wadnum, lumpnum, header, sizeof header, 0);
if (Picture_IsLumpPNG(header, lumplength))
{
UINT8 *flatlump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
@ -779,7 +711,6 @@ Rloadflats (INT32 i, INT32 w)
return i;
}
#endif/*WALLFLATS*/
#define TX_START "TX_START"
#define TX_END "TX_END"
@ -938,9 +869,7 @@ static INT32 R_CountTextures(UINT16 wadnum)
// This system will allocate memory for all duplicate/patched textures even if it never uses them,
// but the alternative is to spend a ton of time checking and re-checking all previous entries just to skip any potentially patched textures.
#ifdef WALLFLATS
count += count_range("F_START", "F_END", "flats/", wadnum);
#endif
// Count the textures from TEXTURES lumps
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", wadnum, 0);
@ -1010,9 +939,7 @@ static void R_AllocateTextures(INT32 add)
static INT32 R_DefineTextures(INT32 i, UINT16 w)
{
#ifdef WALLFLATS
i = Rloadflats(i, w);
#endif
return Rloadtextures(i, w);
}
@ -1529,55 +1456,6 @@ void R_ParseTEXTURESLump(UINT16 wadNum, UINT16 lumpNum, INT32 *texindex)
Z_Free((void *)texturesText);
}
// Search for flat name.
lumpnum_t R_GetFlatNumForName(const char *name)
{
INT32 i;
lumpnum_t lump;
lumpnum_t start;
lumpnum_t end;
// Scan wad files backwards so patched flats take preference.
for (i = numwadfiles - 1; i >= 0; i--)
{
switch (wadfiles[i]->type)
{
case RET_WAD:
if ((start = W_CheckNumForMarkerStartPwad("F_START", (UINT16)i, 0)) == INT16_MAX)
{
if ((start = W_CheckNumForMarkerStartPwad("FF_START", (UINT16)i, 0)) == INT16_MAX)
continue;
else if ((end = W_CheckNumForNamePwad("FF_END", (UINT16)i, start)) == INT16_MAX)
continue;
}
else
if ((end = W_CheckNumForNamePwad("F_END", (UINT16)i, start)) == INT16_MAX)
continue;
break;
case RET_PK3:
case RET_FOLDER:
if ((start = W_CheckNumForFolderStartPK3("Flats/", i, 0)) == INT16_MAX)
continue;
if ((end = W_CheckNumForFolderEndPK3("Flats/", i, start)) == INT16_MAX)
continue;
break;
default:
continue;
}
// Now find lump with specified name in that range.
lump = W_CheckNumForNamePwad(name, (UINT16)i, start);
if (lump < end)
{
lump += (i<<16); // found it, in our constraints
break;
}
lump = LUMPERROR;
}
return lump;
}
void R_ClearTextureNumCache(boolean btell)
{
if (tidcache)
@ -1588,6 +1466,20 @@ void R_ClearTextureNumCache(boolean btell)
tidcachelen = 0;
}
static void AddTextureToCache(const char *name, UINT32 hash, INT32 id, UINT8 type)
{
tidcachelen++;
Z_Realloc(tidcache, tidcachelen * sizeof(*tidcache), PU_STATIC, &tidcache);
strncpy(tidcache[tidcachelen-1].name, name, 8);
tidcache[tidcachelen-1].name[8] = '\0';
#ifndef ZDEBUG
CONS_Debug(DBG_SETUP, "texture #%s: %s\n", sizeu1(tidcachelen), tidcache[tidcachelen-1].name);
#endif
tidcache[tidcachelen-1].hash = hash;
tidcache[tidcachelen-1].id = id;
tidcache[tidcachelen-1].type = type;
}
//
// R_CheckTextureNumForName
//
@ -1609,19 +1501,10 @@ INT32 R_CheckTextureNumForName(const char *name)
return tidcache[i].id;
// Need to parse the list backwards, so textures loaded more recently are used in lieu of ones loaded earlier
//for (i = 0; i < numtextures; i++) <- old
for (i = (numtextures - 1); i >= 0; i--) // <- new
for (i = numtextures - 1; i >= 0; i--)
if (textures[i]->hash == hash && !strncasecmp(textures[i]->name, name, 8))
{
tidcachelen++;
Z_Realloc(tidcache, tidcachelen * sizeof(*tidcache), PU_STATIC, &tidcache);
strncpy(tidcache[tidcachelen-1].name, name, 8);
tidcache[tidcachelen-1].name[8] = '\0';
#ifndef ZDEBUG
CONS_Debug(DBG_SETUP, "texture #%s: %s\n", sizeu1(tidcachelen), tidcache[tidcachelen-1].name);
#endif
tidcache[tidcachelen-1].hash = hash;
tidcache[tidcachelen-1].id = i;
AddTextureToCache(name, hash, i, textures[i]->type);
return i;
}
@ -1678,3 +1561,28 @@ INT32 R_TextureNumForName(const char *name)
}
return i;
}
INT32 R_CheckFlatNumForName(const char *name)
{
INT32 i;
UINT32 hash;
// "NoTexture" marker.
if (name[0] == '-')
return 0;
hash = quickncasehash(name, 8);
for (i = 0; i < tidcachelen; i++)
if (tidcache[i].type == TEXTURETYPE_FLAT && tidcache[i].hash == hash && !strncasecmp(tidcache[i].name, name, 8))
return tidcache[i].id;
for (i = numtextures - 1; i >= 0; i--)
if (textures[i]->hash == hash && !strncasecmp(textures[i]->name, name, 8) && textures[i]->type == TEXTURETYPE_FLAT)
{
AddTextureToCache(name, hash, i, TEXTURETYPE_FLAT);
return i;
}
return -1;
}

View file

@ -42,9 +42,7 @@ enum
TEXTURETYPE_UNKNOWN,
TEXTURETYPE_SINGLEPATCH,
TEXTURETYPE_COMPOSITE,
#ifdef WALLFLATS
TEXTURETYPE_FLAT,
#endif
TEXTURETYPE_FLAT
};
// A texture_t describes a rectangular texture,
@ -82,15 +80,16 @@ void R_FlushTextureCache(void);
// Texture generation
UINT8 *R_GenerateTexture(size_t texnum);
UINT8 *R_GenerateTextureAsFlat(size_t texnum);
UINT8 *R_GetFlatForTexture(size_t texnum);
INT32 R_GetTextureNum(INT32 texnum);
void R_CheckTextureCache(INT32 tex);
void R_ClearTextureNumCache(boolean btell);
// Retrieve texture data.
void *R_GetLevelFlat(levelflat_t *levelflat);
column_t *R_GetColumn(fixed_t tex, INT32 col);
void *R_GetFlat(lumpnum_t flatnum);
void *R_GetFlat(levelflat_t *levelflat);
INT32 R_GetTextureNumForFlat(levelflat_t *levelflat);
boolean R_CheckPowersOfTwo(void);
boolean R_CheckSolidColorFlat(void);
@ -102,7 +101,7 @@ void R_SetFlatVars(size_t length);
// Returns the texture number for the texture name.
INT32 R_TextureNumForName(const char *name);
INT32 R_CheckTextureNumForName(const char *name);
lumpnum_t R_GetFlatNumForName(const char *name);
INT32 R_CheckFlatNumForName(const char *name);
// Returns the texture name for the texture number (in case you ever needed it)
const char *R_CheckTextureNameForNum(INT32 num);