Commit graph

50 commits

Author SHA1 Message Date
James R
2fda89f1c3 Merge branch 'bot-respawn-hook' into 'next'
BotRespawn hook

See merge request STJr/SRB2!804
2020-04-09 19:52:25 -04:00
Louis-Antoine
e3cbdf8fab Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
James R
7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Sally Cochenour
934808ef62 BotRespawn hook
Lets you force when and when not to respawn the bot
2020-02-12 14:16:23 -05:00
fickleheart
f8a3e3b898 Merge remote-tracking branch 'origin/next' into next-newcontrols 2020-01-04 09:57:09 -06:00
lachwright
342d80198c Add missed semicolon, oops 2019-12-31 16:55:36 +08:00
lachwright
1a78b3548c Remove flight indicator on death as well 2019-12-31 16:54:52 +08:00
lachwright
d3c56cd807 Remove flight indicator when AI Tails is taken over by second player 2019-12-31 16:48:29 +08:00
fickleheart
0eb65d0fa7 Fix tailsbot behavior that broke with Simple mode 2019-12-30 23:58:58 -06:00
fickleheart
e0f35d207f Convert analog/directionchar cvars into 2-long arrays 2019-12-30 14:01:14 -06:00
Steel Titanium
d415cd5c6d
Update copyright date on source files 2019-12-06 13:49:42 -05:00
toaster
25eacbffb8 Make Tails' "I'll give you a hand!" bubble a hnext chain instead of a target set, which is way less likely to be clobbered in standard gameplay.
Should resolve both #440 and #458, which are two sides of the same issue - target being overwritten.
2019-12-05 09:36:58 +00:00
MascaraSnake
0c048d2667 Merge branch 'tailsbotdetect' into 'master'
Attempt to detect Tailsbot and Sonic spawning on top of each other

See merge request STJr/SRB2Internal!584
2019-12-03 02:20:30 -05:00
MascaraSnake
c30886a47f Merge branch 'botregrab' into 'master'
Allow re-grabbing Tails AI mid-flight (resolves #428)

Closes #428

See merge request STJr/SRB2Internal!590
2019-12-03 02:17:37 -05:00
Alam Ed Arias
b5738620c1 Fixup compiling errors 2019-12-02 12:12:26 -05:00
toaster
2bc67bf813 Allow re-grabbing Tails AI mid-flight (resolves #428) 2019-12-01 13:31:33 +00:00
toaster
515600c4d0 Attempt to detect Tailsbot and Sonic spawning at the same coords and restrict some undesirable stuff happening, just in case we miss any situations (or for the sake of mods). 2019-11-30 16:54:51 +00:00
toaster
e8b3f84741 Prevent Tailsbot from considering flight when Sonic is exiting. 2019-11-26 11:53:49 +00:00
toaster
5a63e22f56 It's not safe to store a file-scope pointer to a mobj_t* without having any mechanism to clear it between map reloadings, so move the Tailsbot "press jump now to fly!" indicator into tails->target.
Resolves #331, and likely also #330 and #309.
2019-11-23 14:43:47 +00:00
James R
1db9e312a6 P_MobjFlip does not return boolean 2019-11-18 15:55:21 -08:00
James R
1febf8cb4b Mixed code... 2019-11-18 15:52:14 -08:00
toaster
508fdb493b compilation fixes (no review yet, currently just about to have dinner) 2019-11-18 19:22:51 +00:00
lachwright
f682de3f1b Fix controllable flight ending when player hits the ground while being carried by Tailsbot 2019-11-18 15:55:55 +08:00
lachwright
bb67b24143 Add flight indicator 2019-11-18 15:17:27 +08:00
lachwright
70051bd794 Don't let the bot decide to fly if it doesn't have the ability to fly 2019-11-18 13:37:09 +08:00
lachwright
52a24e0bc4 Allow AI Tails to carry the player 2019-11-18 13:30:07 +08:00
lachwright
bf4dbead74 Update to latest script version 2019-11-18 11:22:27 +08:00
lachwright
800052a746 WIP update to latest version of Lua script, halted because script inconsistencies still exist 2019-11-06 13:59:53 +08:00
lachwright
00361d30d8 Merge branch 'master' into cobalt-ai 2019-11-06 13:41:18 +08:00
toaster
cc87ba39c2 There's code in B_RespawnBot that handles gravflip, but none in B_CheckRespawn. This commit fixes that. (Only done on this branch since bots had already been touched.) 2019-10-06 15:11:00 +01:00
toaster
df2600cbea Resolve #208.
* Tailsbots can't get into Minecarts.
* Tailsbots will stop trying to move around when the player gets pw_carry, which usually means some sort of big gimmick is happening and trying to move along with it would make the tailsbot look stupid.
2019-10-06 12:13:13 +01:00
lachwright
b180fd7c91 Update to 9/25 Lua script 2019-10-05 03:02:27 +08:00
lachwright
b120193eb7 Fix AI angling 2019-10-05 02:48:20 +08:00
lachwright
00697caa6e Initial commit 2019-10-03 12:49:46 +08:00
mazmazz
075f28b7c8 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
toaster
16c8d17a4c * (probably) fix crash with followmobj not being properly invalidated on mapload
* clean up P_LevelInitStuff
* [unrelated] make the bot use directionchar if you are (i only realised it wasn't as a consequence of testing this)
2018-06-09 18:06:14 +01:00
toasterbabe
f90d595332 * cv_directionchar and cv_autobrake, and their secondplayer versions (both on by default) now exist.
* cv_useranalog is now hidden from the menu.
* Directionchar now attempts to face the camera direction when you're standing still, and handles a few other states with more decorum.
* Tailsbot is now slightly more capable of keeping up with Sonic.
* pflags rearranged/adjusted, combining a few non-simulstaneous ones and turning PF_NIGHTSFALL into CR_NIGHTSFALL.
* [unrelated to branch] all ground-impact based abilities now happen more consistently with quicksand.
2017-09-16 20:25:14 +01:00
toasterbabe
7aeeb278fe Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion.
* PF_NIGHTSMODE is now CR_NIGHTSMODE as part of player->powers[pw_carry]. This is because it's mutually exclusive to every other "carry" type.
* PF_SUPERREADY is dead because it literally just checked for all 7 emeralds and 50 rings. That's it. You couldn't even appreciably alter its presence with Lua. That logic has been placed back in P_SuperReady.
2017-03-14 18:11:17 +00:00
toasterbabe
4a53d96099 * Fixed changing skins during differing-length sprite animations resulting in sprite errors.
* Added PF_BOUNCING to a place where it would likely be wanted.
2016-12-26 18:36:57 +00:00
toasterbabe
e16648a72b Introducing player->powers[pw_carry]! Also, I made rope hangs a lot smoother.
* PF_ITEMHANG -> CR_GENERIC
* PF_CARRIED -> CR_PLAYER
* (mo->tracer == MT_TUBEWAYPOINT) -> CR_ZOOMTUBE
* PF_ROPEHANG -> CR_ROPEHANG
* PF_MACESPIN -> CR_MACESPIN
2016-09-23 23:48:48 +01:00
Alam Ed Arias
032313260a Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
Inuyasha
f07585191b copyright dates/statements updated and such
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Inuyasha
50d3fe15b8 Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal
# Conflicts:
#	src/d_main.c
#	src/doomdef.h
2016-03-31 21:17:29 -07:00
Alam Ed Arias
b169529dfd switich to do the angle math in signed, then run it thur abs() 2016-03-30 11:47:27 -04:00
Alam Ed Arias
0fe6ee5339 cleanup abs warnings 2016-03-30 00:22:12 -04:00
Alam Ed Arias
d09016c808 Merge branch 'public_next' into master 2016-02-09 14:19:50 -05:00
Alam Ed Arias
07fc74eaf5 clang: fixup a few clang warnings 2016-02-05 22:38:40 -05:00
JTE
b2681984a6 Merge branch 'player-animations'
SPR_PLAY now calls up a secondary spritedef for all animations for all players. Old character wads (including player.dta) are no longer compatible.

git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8993 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-02-24 01:59:38 -06:00
Alam Ed Arias
b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00