James R
2fda89f1c3
Merge branch 'bot-respawn-hook' into 'next'
...
BotRespawn hook
See merge request STJr/SRB2!804
2020-04-09 19:52:25 -04:00
Louis-Antoine
e3cbdf8fab
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Sally Cochenour
934808ef62
BotRespawn hook
...
Lets you force when and when not to respawn the bot
2020-02-12 14:16:23 -05:00
fickleheart
f8a3e3b898
Merge remote-tracking branch 'origin/next' into next-newcontrols
2020-01-04 09:57:09 -06:00
lachwright
342d80198c
Add missed semicolon, oops
2019-12-31 16:55:36 +08:00
lachwright
1a78b3548c
Remove flight indicator on death as well
2019-12-31 16:54:52 +08:00
lachwright
d3c56cd807
Remove flight indicator when AI Tails is taken over by second player
2019-12-31 16:48:29 +08:00
fickleheart
0eb65d0fa7
Fix tailsbot behavior that broke with Simple mode
2019-12-30 23:58:58 -06:00
fickleheart
e0f35d207f
Convert analog/directionchar cvars into 2-long arrays
2019-12-30 14:01:14 -06:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
toaster
25eacbffb8
Make Tails' "I'll give you a hand!" bubble a hnext chain instead of a target set, which is way less likely to be clobbered in standard gameplay.
...
Should resolve both #440 and #458 , which are two sides of the same issue - target being overwritten.
2019-12-05 09:36:58 +00:00
MascaraSnake
0c048d2667
Merge branch 'tailsbotdetect' into 'master'
...
Attempt to detect Tailsbot and Sonic spawning on top of each other
See merge request STJr/SRB2Internal!584
2019-12-03 02:20:30 -05:00
MascaraSnake
c30886a47f
Merge branch 'botregrab' into 'master'
...
Allow re-grabbing Tails AI mid-flight (resolves #428 )
Closes #428
See merge request STJr/SRB2Internal!590
2019-12-03 02:17:37 -05:00
Alam Ed Arias
b5738620c1
Fixup compiling errors
2019-12-02 12:12:26 -05:00
toaster
2bc67bf813
Allow re-grabbing Tails AI mid-flight ( resolves #428 )
2019-12-01 13:31:33 +00:00
toaster
515600c4d0
Attempt to detect Tailsbot and Sonic spawning at the same coords and restrict some undesirable stuff happening, just in case we miss any situations (or for the sake of mods).
2019-11-30 16:54:51 +00:00
toaster
e8b3f84741
Prevent Tailsbot from considering flight when Sonic is exiting.
2019-11-26 11:53:49 +00:00
toaster
5a63e22f56
It's not safe to store a file-scope pointer to a mobj_t* without having any mechanism to clear it between map reloadings, so move the Tailsbot "press jump now to fly!" indicator into tails->target
.
...
Resolves #331 , and likely also #330 and #309 .
2019-11-23 14:43:47 +00:00
James R
1db9e312a6
P_MobjFlip does not return boolean
2019-11-18 15:55:21 -08:00
James R
1febf8cb4b
Mixed code...
2019-11-18 15:52:14 -08:00
toaster
508fdb493b
compilation fixes (no review yet, currently just about to have dinner)
2019-11-18 19:22:51 +00:00
lachwright
f682de3f1b
Fix controllable flight ending when player hits the ground while being carried by Tailsbot
2019-11-18 15:55:55 +08:00
lachwright
bb67b24143
Add flight indicator
2019-11-18 15:17:27 +08:00
lachwright
70051bd794
Don't let the bot decide to fly if it doesn't have the ability to fly
2019-11-18 13:37:09 +08:00
lachwright
52a24e0bc4
Allow AI Tails to carry the player
2019-11-18 13:30:07 +08:00
lachwright
bf4dbead74
Update to latest script version
2019-11-18 11:22:27 +08:00
lachwright
800052a746
WIP update to latest version of Lua script, halted because script inconsistencies still exist
2019-11-06 13:59:53 +08:00
lachwright
00361d30d8
Merge branch 'master' into cobalt-ai
2019-11-06 13:41:18 +08:00
toaster
cc87ba39c2
There's code in B_RespawnBot that handles gravflip, but none in B_CheckRespawn. This commit fixes that. (Only done on this branch since bots had already been touched.)
2019-10-06 15:11:00 +01:00
toaster
df2600cbea
Resolve #208 .
...
* Tailsbots can't get into Minecarts.
* Tailsbots will stop trying to move around when the player gets pw_carry, which usually means some sort of big gimmick is happening and trying to move along with it would make the tailsbot look stupid.
2019-10-06 12:13:13 +01:00
lachwright
b180fd7c91
Update to 9/25 Lua script
2019-10-05 03:02:27 +08:00
lachwright
b120193eb7
Fix AI angling
2019-10-05 02:48:20 +08:00
lachwright
00697caa6e
Initial commit
2019-10-03 12:49:46 +08:00
mazmazz
075f28b7c8
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
toaster
16c8d17a4c
* (probably) fix crash with followmobj not being properly invalidated on mapload
...
* clean up P_LevelInitStuff
* [unrelated] make the bot use directionchar if you are (i only realised it wasn't as a consequence of testing this)
2018-06-09 18:06:14 +01:00
toasterbabe
f90d595332
* cv_directionchar and cv_autobrake, and their secondplayer versions (both on by default) now exist.
...
* cv_useranalog is now hidden from the menu.
* Directionchar now attempts to face the camera direction when you're standing still, and handles a few other states with more decorum.
* Tailsbot is now slightly more capable of keeping up with Sonic.
* pflags rearranged/adjusted, combining a few non-simulstaneous ones and turning PF_NIGHTSFALL into CR_NIGHTSFALL.
* [unrelated to branch] all ground-impact based abilities now happen more consistently with quicksand.
2017-09-16 20:25:14 +01:00
toasterbabe
7aeeb278fe
Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion.
...
* PF_NIGHTSMODE is now CR_NIGHTSMODE as part of player->powers[pw_carry]. This is because it's mutually exclusive to every other "carry" type.
* PF_SUPERREADY is dead because it literally just checked for all 7 emeralds and 50 rings. That's it. You couldn't even appreciably alter its presence with Lua. That logic has been placed back in P_SuperReady.
2017-03-14 18:11:17 +00:00
toasterbabe
4a53d96099
* Fixed changing skins during differing-length sprite animations resulting in sprite errors.
...
* Added PF_BOUNCING to a place where it would likely be wanted.
2016-12-26 18:36:57 +00:00
toasterbabe
e16648a72b
Introducing player->powers[pw_carry]! Also, I made rope hangs a lot smoother.
...
* PF_ITEMHANG -> CR_GENERIC
* PF_CARRIED -> CR_PLAYER
* (mo->tracer == MT_TUBEWAYPOINT) -> CR_ZOOMTUBE
* PF_ROPEHANG -> CR_ROPEHANG
* PF_MACESPIN -> CR_MACESPIN
2016-09-23 23:48:48 +01:00
Alam Ed Arias
032313260a
Merge branch 'public_next' into master
2016-05-20 17:58:57 -04:00
Inuyasha
f07585191b
copyright dates/statements updated and such
...
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Inuyasha
50d3fe15b8
Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal
...
# Conflicts:
# src/d_main.c
# src/doomdef.h
2016-03-31 21:17:29 -07:00
Alam Ed Arias
b169529dfd
switich to do the angle math in signed, then run it thur abs()
2016-03-30 11:47:27 -04:00
Alam Ed Arias
0fe6ee5339
cleanup abs warnings
2016-03-30 00:22:12 -04:00
Alam Ed Arias
d09016c808
Merge branch 'public_next' into master
2016-02-09 14:19:50 -05:00
Alam Ed Arias
07fc74eaf5
clang: fixup a few clang warnings
2016-02-05 22:38:40 -05:00
JTE
b2681984a6
Merge branch 'player-animations'
...
SPR_PLAY now calls up a secondary spritedef for all animations for all players. Old character wads (including player.dta) are no longer compatible.
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8993 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-02-24 01:59:38 -06:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00