Eidolon
50b0c29db9
Disable angle interp on fresh mobjs
2022-04-28 18:46:02 -05:00
Eidolon
813ed81a37
Reset old_z in MT_LOCKON think
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Fixes interpolation artifacting due to spawn pos.
2022-04-27 19:52:11 -05:00
Eidolon
833777d773
Revert "Remove unnecessary precipmobj thinker hack"
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This reverts commit 0e38208620d19ec2ab690740438ac2fc7862a49e.
2022-04-26 20:56:36 -05:00
Eidolon
9276637db0
Revert "Reset overlays interp states each TryRunTics"
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This reverts commit a71a216faa20e8751b3bd0157354e8d748940c92.
2022-04-26 20:56:35 -05:00
Eidolon
6fe25f7dbb
Reset overlays interp states each TryRunTics
2022-04-26 20:56:34 -05:00
Eidolon
9f845622cd
Revert "P_InitAngle, to fix angle interpolation on spawning objects"
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This reverts commit a80c98bd164a2748cbbfad9027b34601185d93f5.
2022-04-26 20:56:34 -05:00
Eidolon
5790168194
Convert P_TeleportMove use to origin funcs
2022-04-26 20:56:34 -05:00
Sally Coolatta
d476b41dfa
P_SetOrigin & P_MoveOrigin to replace P_TeleportMove
2022-04-26 20:56:33 -05:00
Eidolon
568677edc1
Move mobj interpolators to r_fps
2022-04-26 20:56:33 -05:00
Eidolon
a67432a415
Add mobj interpolator on load netgame
2022-04-26 20:56:33 -05:00
Eidolon
5e4a57b45c
Reset mobj interp state on add
2022-04-26 20:56:33 -05:00
Eidolon
0e1b01f206
Update mobj oldstates before all thinkers
2022-04-26 20:56:32 -05:00
Sally Coolatta
e4930535f3
P_InitAngle, to fix angle interpolation on spawning objects
2022-04-26 20:56:31 -05:00
Eidolon
ab7c2dfb3d
Interpolate mobj angles and player drawangle
2022-04-26 20:56:31 -05:00
Eidolon
4c31902b98
Reset precip interpolation on snap to ceil
2022-04-26 20:31:39 -05:00
Eidolon
f2a881f385
Add reset interpolation state functions
2022-04-26 20:31:39 -05:00
Eidolon
4ee6027180
Remove unnecessary precipmobj thinker hack
2022-04-26 20:31:39 -05:00
Eidolon
b625076c87
Implement interpolation at the renderer level
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Instead of interpolating thinkers, we interpolate mobjs inside the
renderer. Further interpolation is TBI.
2022-04-26 20:31:37 -05:00
sphere
563ae7f7ac
Merge branch 'hangster-fix' into 'next'
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Prevent Hangsters from sliding across the ceiling
Closes #787
See merge request STJr/SRB2!1766
2022-03-22 08:58:46 +00:00
sphere
e997254136
Merge branch 'minus-fixes' into 'next'
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Fix Minus & debris' reverse gravity behavior
See merge request STJr/SRB2!1764
2022-03-21 21:59:32 +00:00
spherallic
9769ad48e0
Prevent Hangsters from sliding across the ceiling.
2022-03-15 13:12:56 +01:00
spherallic
bd2d763bd0
Fix Minus & debris behavior in reverse gravity.
2022-03-13 12:34:17 +01:00
spherallic
c782e81700
Give MT_METALSONIC_RACE a drop shadow & removed unused vars.
2022-03-12 17:44:37 +01:00
spherallic
6ef7221e38
A few drop shadow-related additions:
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- Added A_SetShadowScale
- Added A_ShadowScream which combines the above with A_Scream, used for
badnik explosions
- Gave flickies drop shadows
2022-03-09 00:49:24 +01:00
sphere
ab711128c7
Merge branch 'tutorial-scenery' into 'next'
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Tutorial scenery
See merge request STJr/SRB2!1722
2022-03-06 15:45:53 +00:00
sphere
00117476e1
Merge branch 'mobj-spawn-null-fix' into 'next'
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Spawn MT_RAY when attempting to spawn MT_NULL
Closes #801 and #800
See merge request STJr/SRB2!1751
2022-03-06 11:52:44 +00:00
spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
SteelT
893ea10a67
Turn the console warning into a devmode print because turns out it happens more often than I thought
2022-03-02 12:46:24 -05:00
SteelT
34f8464cbf
Spawn MT_RAY when attempting to spawn MT_NULL
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Some code assumes that P_SpawnMobj can never return NULL
So spawn MT_RAY in it's place when attempting to spawn MT_NULL and show a console warning
2022-03-02 12:35:03 -05:00
spherallic
d624ee2541
Revert "minor spike optimisations"
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This reverts commit b2d693a547
.
2022-02-28 14:30:01 +01:00
James R
a8c658b545
Never spawn MT_NULL
2022-02-01 04:04:53 -08:00
spherallic
be7f628e2c
Add new plant object for the revamped tutorial.
2022-01-23 20:13:26 +01:00
spherallic
719ceb0586
Add collision check for flipped water drops
2022-01-01 19:34:27 +01:00
spherallic
1040141560
Fix enemy/boss/minecart explosions in death pits
2021-12-27 12:41:04 +01:00
sphere
b092374e1a
Merge branch 'lagspikes' into 'next'
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Minor spike optimisations
See merge request STJr/SRB2!1669
2021-12-20 12:33:13 +00:00
spherallic
e7a7a3b213
Prevent Pyrefly fire from warping up nearby ledges.
2021-12-13 15:20:43 +01:00
katsy
b2d693a547
minor spike optimisations
2021-12-05 02:13:09 -06:00
Lach
ac2e8119db
Merge branch 'supersuck' into 'next'
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Add MFE_FORCESUPER, MFE_FORCENOSUPER, and MFE_REVERSESUPER extra flags (Solves #520 )
See merge request STJr/SRB2!1452
2021-12-03 12:18:39 +00:00
sphere
a8f754283b
Merge branch 'lethallavaland' into 'next'
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fix MFE_TOUCHWATER (and MFE_TOUCHLAVA) not applying while standing on sloped water or lava (resolves #365 , #201 )
Closes #201 and #365
See merge request STJr/SRB2!1654
2021-12-02 10:22:14 +00:00
sphere
dd2a1c8394
Merge branch 'master' into 'next'
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merge master into next again
See merge request STJr/SRB2!1659
2021-11-26 13:57:28 +00:00
katsy
da33cb674e
fix water fof height calculation on slopes
2021-11-05 16:51:44 -05:00
SMS Alfredo
865c0a081d
Make Overlay objects account for player->drawangle
2021-10-29 10:40:25 +00:00
Tatsuru
cd5ba1271a
Merge branch 'youvebeenblocked' into 'next'
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Add proper parameters to MobjMoveBlocked so you can actually tell what you're being blocked by (Resolves #332 )
Closes #332
See merge request STJr/SRB2!1491
2021-09-12 21:38:40 +00:00
Tatsuru
2eed4a9265
Merge branch 'sunbehindcloud' into 'next'
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Refactor weather switching (fixes #541 )
Closes #541
See merge request STJr/SRB2!1498
2021-09-10 17:00:44 +00:00
katsy
50fe45efe6
Refactor weather switching ( fixes #541 )
2021-09-10 17:00:43 +00:00
James R
cbc5cc3b2a
Fix GCC 11 array-bounds warning in P_SetupStateAnimation
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Removing inline here silences the warning somehow, it
could be a GCC bug?
2021-09-03 17:18:00 -07:00
Shane Ellis
ccc71ddafc
Merge branch 'addplayer' into 'next'
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Multiplayer Bot Features (aka AddPlayer)
See merge request STJr/SRB2!1383
2021-08-25 21:38:37 +00:00
SMS Alfredo
2d218859ff
Give coins a drop shadow
2021-08-06 23:25:19 -05:00
Monster Iestyn
df99cde40f
mo not mobj!
2021-07-31 22:11:44 +01:00
Monster Iestyn
7dddc631d7
P_ZMovement: add a P_MobjWasRemoved check after P_CheckPosition, so we can bail out if the mobj was removed (by Lua most likely)
2021-07-31 21:14:48 +01:00