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Give MT_METALSONIC_RACE a drop shadow & removed unused vars.
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2 changed files with 1 additions and 4 deletions
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@ -4181,7 +4181,6 @@ bossjustdie:
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void A_SetShadowScale(mobj_t *actor)
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{
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INT32 locvar1 = var1;
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INT32 locvar2 = var2;
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if (LUA_CallAction(A_SETSHADOWSCALE, actor))
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return;
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@ -4199,9 +4198,6 @@ void A_SetShadowScale(mobj_t *actor)
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//
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void A_ShadowScream(mobj_t *actor)
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{
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INT32 locvar1 = var1;
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INT32 locvar2 = var2;
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if (LUA_CallAction(A_SHADOWSCREAM, actor))
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return;
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@ -10412,6 +10412,7 @@ static fixed_t P_DefaultMobjShadowScale (mobj_t *thing)
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switch (thing->type)
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{
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case MT_PLAYER:
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case MT_METALSONIC_RACE:
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case MT_ROLLOUTROCK:
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case MT_EGGMOBILE4_MACE:
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