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Prevent Hangsters from sliding across the ceiling.
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1 changed files with 4 additions and 1 deletions
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@ -8433,7 +8433,10 @@ static boolean P_HangsterThink(mobj_t *mobj)
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}
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//after swooping back up, check for ceiling
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else if ((st == S_HANGSTER_RETURN1 || st == S_HANGSTER_RETURN2) && mobj->momz == 0 && mobj->ceilingz == (mobj->z + mobj->height))
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{
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P_SetMobjState(mobj, (st = S_HANGSTER_RETURN3));
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mobj->momx = mobj->momy = 0;
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}
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//should you roost on a ceiling with F_SKY1 as its flat, disappear forever
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if (st == S_HANGSTER_RETURN3 && mobj->momz == 0 && mobj->ceilingz == (mobj->z + mobj->height)
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@ -10477,7 +10480,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
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if (type == MT_NULL)
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{
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#if 0
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#if 0
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#ifdef PARANOIA
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I_Error("Tried to spawn MT_NULL\n");
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#endif
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