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Give coins a drop shadow
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@ -10391,6 +10391,9 @@ static fixed_t P_DefaultMobjShadowScale (mobj_t *thing)
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case MT_RING:
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case MT_FLINGRING:
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case MT_COIN:
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case MT_FLINGCOIN:
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case MT_BLUESPHERE:
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case MT_FLINGBLUESPHERE:
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