Lactozilla
6bf58ce870
Revert "Add comments"
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This reverts commit 3a09c475c7
.
2024-05-20 20:10:25 -03:00
Refrag
68264e7288
Fix buffer overflow when setting a NETVAR string CVar
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There was a possible buffer overflow if you tried setting a console var
that had the CV_NETVAR and that was of the string type.
The overflow would happen if you were trying to set the console variable
while in a multiplayer / netgame state.
This commit just increases the size of buf to account for everything
that needs to be written to it.
2024-05-20 10:55:10 +02:00
Lactozilla
0186e5bce5
Fix a mistake
2024-05-20 02:54:45 -03:00
Lactozilla
4502e67f0f
Ignore flats when loading patches
2024-05-20 02:48:38 -03:00
MIDIMan
a19f843a3e
Implement Lactozilla's suggestions and add 3D model support
2024-05-19 22:21:09 -04:00
Lactozilla
3a09c475c7
Add comments
2024-05-19 22:53:00 -03:00
MIDIMan
7c937a5dc0
Merge branch SRB2:next into mobj-alpha
2024-05-20 01:26:33 +00:00
Lactozilla
e67e225ff2
Improve slope physics on solid middle textures
2024-05-19 20:40:40 -03:00
Lactozilla
3a62ebbe3e
Set correct slope for solid midtextures
2024-05-19 18:56:14 -03:00
Lactozilla
464072d7af
Fix Linedef type 466
2024-05-19 16:24:03 -03:00
Lactozilla
27e1ee710c
Fix #1248
2024-05-19 15:28:55 -03:00
Sally Coolatta
619cf708a1
Fix composite "flats as patch" name overlap crash
2024-05-19 03:57:07 -04:00
Refrag
ccadfd8157
Fix mouse buttons not working in menus with alwaysgrabmouse on
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This commit fixes #1257 by reintroducing something left out in commit
9f116c7c9e
. From my testing, it looks
look the behavior is the exact same regarding the lua hook script that
the original commit was fixing (#879 ).
2024-05-19 09:08:00 +02:00
Lactozilla
d90c2ac4b4
Fix #1222
2024-05-19 01:43:02 -03:00
Lactozilla
b3418cd685
Fix #523
2024-05-19 01:29:54 -03:00
Eidolon
47bcad4ab1
Put the apt-cache in build/
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Like with ccache, we want to make sure the git checkout is considered
clean during build.
2024-05-17 19:04:41 -05:00
Eidolon
e2c7514cfd
Put ccache dirs in build dir to avoid dirty worktree
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Placing these directories at the root will make the git revision
detection consider the working directory to be dirty.
2024-05-17 19:00:36 -05:00
Eidolon
01aa8cb0b4
Make pipelines auto-interruptible by default
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Fixes : KartKrew/Kart#1405
2024-05-17 16:40:11 -05:00
Eidolon
f36f2fa07d
Set CI shallow clone depth to 20
2024-05-17 16:39:39 -05:00
Eidolon
997fcc9aa4
Use default GIT_STRATEGY in CI
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The "clone" strategy clones the entire repository, which takes
a significant amount of time. It's not needed, because the default
"fetch" strategy will reuse the executor's local clone and clean it
before the job scripts run.
2024-05-17 16:39:34 -05:00
Eidolon
0f705fdb43
Expire artifacts after 1 days by default
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There's no need to let these artifacts pile up since the only ones that
will be relevant to non-programmers are the latest from any given ref.
2024-05-17 16:39:29 -05:00
Eidolon
0e293c4c98
Raise ccache limit to 300M
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Ring Racers' object file output is considerably larger than SRB2.
50M is insufficient to hold even a single build.
2024-05-17 16:39:24 -05:00
Eidolon
dfada161cc
Separate gitlab CI into multiple yaml documents
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The singular .gitlab-ci.yml is pretty beefy. Splitting it into
smaller files by job and job template will make maintaining the
individual jobs easier.
2024-05-17 16:38:01 -05:00
Lactozilla
c2b57e2654
Merge branch 'fffffop2' into 'next'
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Fix backwards compat for SPR2 Super (resolves #1225 )
Closes #1225
See merge request STJr/SRB2!2410
2024-05-14 02:07:11 +00:00
katsy
509df21f25
Fix backwards compat for SPR2 Super ( resolves #1225 )
2024-05-14 02:07:11 +00:00
Hanicef
c2e58b59a9
Fix other builds
2024-05-12 19:54:14 +02:00
Hanicef
911a351eb4
Fix keyboard input when certain keys overlap with dead keys
2024-05-12 19:44:37 +02:00
Vlad Doc
f291c8466c
Merge branch SRB2:next into linux-customshader-compilation-fix
2024-05-09 16:35:45 +00:00
Alam Ed Arias
488e6d5699
Merge branch 'fix-buffer-overflow-hookchangemusic' into 'next'
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Fix buffer overflow when invoking MusicChange hook
See merge request STJr/SRB2!2441
2024-05-08 18:06:07 +00:00
Hanicef
15bf00e5ba
Fix buffer overflow when invoking MusicChange hook
2024-05-08 19:56:03 +02:00
Hanicef
df856aa823
Do not access memory on misaligned addresses
2024-05-07 18:10:31 +02:00
Vlad Doc
064e2cb7e8
Merge branch SRB2:next into linux-customshader-compilation-fix
2024-05-06 23:31:22 +00:00
spherallic
dfb5731960
Update UZB config files
2024-05-06 23:23:47 +02:00
Zwip-Zwap Zapony
5db15ae943
Fix Ctrl+Backspace in the console causing a crash
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Also fix Ctrl+C / Ctrl+X emptying the clipboard without a text selection
2024-05-05 17:03:42 +02:00
Lactozilla
da3355a153
Fix #1247
2024-05-04 03:39:41 -03:00
MIDIMan
d626856ae2
Merge branch SRB2:next into mobj-alpha
2024-05-03 14:36:17 +00:00
spherallic
efced4e763
Allow less than 3 emerald shards instead of crashing
2024-05-03 15:54:36 +02:00
Hanicef
c208921c4a
Add tofixed lua function
2024-05-01 17:26:02 +02:00
katsy
b0f5255a0d
Removed thokked when hitting springs
2024-04-28 17:10:34 -05:00
Hanicef
f8650a17a0
Fix aim in splitscreen
2024-04-28 16:21:48 +02:00
katsy
92cccd682c
Fix automatic mode z-target bugs and crashes
2024-04-17 18:00:30 -05:00
VladDoc
fb437a3c72
white space fix
2024-04-12 20:38:26 +03:00
Vlad Doc
66a5b2f22f
Merge branch SRB2:next into linux-customshader-compilation-fix
2024-04-11 19:37:12 +00:00
VladDoc
26da1e1e09
Shaders with absent #version directive to compile on linux via prepending of said directive
2024-04-11 22:36:12 +03:00
katsy
b2ff4e6167
Fix PlayerZMovement spam and infinite MFE_JUSTHITFLOOR when standing on a solid object
2024-04-08 00:07:51 -05:00
LJ Sonic
b6544efceb
Merge branch 'long-sprite-names' into 'next'
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Fix SOC freeslotting including trailing spaces in constant names
See merge request STJr/SRB2!2415
2024-04-07 16:41:34 +00:00
LJ Sonic
829a12e7ac
Fix SOC freeslotting including trailing spaces in constant names
2024-04-07 18:35:58 +02:00
Logan Aerl Arias
ef0fc97bc6
Merge branch SRB2:next into improve-backtrace
2024-04-06 17:59:52 +00:00
LJ Sonic
32a8652c35
Merge branch 'long-sprite-names' into 'next'
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Sprite names up to 64 character long and 256 frames per sprite
See merge request STJr/SRB2!2394
2024-04-05 17:21:42 +00:00
LJ Sonic
4a9462761a
Fix early free
2024-04-05 19:10:15 +02:00