white space fix

This commit is contained in:
VladDoc 2024-04-12 20:37:17 +03:00
parent 66a5b2f22f
commit fb437a3c72
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GPG key ID: 6EFD2602438536E4

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@ -468,11 +468,10 @@ static char* HWR_PrependVersionDirective(const char* source, UINT32 version_inde
const UINT32 source_len = strlen(source);
char* result = Z_Malloc(source_len + version_len + 1, PU_STATIC, NULL);
strcpy(result, version_directives[version_index]);
strcpy(result + version_len, source);
strcpy(result + version_len, source);
return result;
return result;
}
static void HWR_ReplaceVersionInplace(char* shader, UINT32 version_index)
@ -514,6 +513,7 @@ static void HWR_TryToCompileShaderWithImplicitVersion(INT32 shader_index, INT32
if(!vert_shader_version_exists) {
// first time reallocation would have to be made
if(i == 0) {
void* old = (void*)gl_shaders[shader_index].vertex;
vert_shader = gl_shaders[shader_index].vertex = HWR_PrependVersionDirective(vert_shader, i);