mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-14 17:01:07 +00:00
Merge branch 'long-sprite-names' into 'next'
Sprite names up to 64 character long and 256 frames per sprite See merge request STJr/SRB2!2394
This commit is contained in:
commit
32a8652c35
20 changed files with 429 additions and 193 deletions
|
@ -59,24 +59,19 @@ static inline int lib_freeslot(lua_State *L)
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}
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else if (fastcmp(type, "SPR"))
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{
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char wad;
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spritenum_t j;
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lua_getfield(L, LUA_REGISTRYINDEX, "WAD");
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wad = (char)lua_tointeger(L, -1);
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lua_pop(L, 1);
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if (strlen(word) > MAXSPRITENAME)
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return luaL_error(L, "Sprite name is longer than %d characters\n", MAXSPRITENAME);
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for (j = SPR_FIRSTFREESLOT; j <= SPR_LASTFREESLOT; j++)
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{
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if (used_spr[(j-SPR_FIRSTFREESLOT)/8] & (1<<(j%8)))
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{
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if (!sprnames[j][4] && memcmp(sprnames[j],word,4)==0)
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sprnames[j][4] = wad;
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if (in_bit_array(used_spr, j - SPR_FIRSTFREESLOT))
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continue; // Already allocated, next.
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}
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// Found a free slot!
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CONS_Printf("Sprite SPR_%s allocated.\n",word);
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strncpy(sprnames[j],word,4);
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//sprnames[j][4] = 0;
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used_spr[(j-SPR_FIRSTFREESLOT)/8] |= 1<<(j%8); // Okay, this sprite slot has been named now.
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strcpy(sprnames[j], word);
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set_bit_array(used_spr, j - SPR_FIRSTFREESLOT); // Okay, this sprite slot has been named now.
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// Lua needs to update the value in _G if it exists
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LUA_UpdateSprName(word, j);
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lua_pushinteger(L, j);
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@ -455,17 +450,19 @@ static int ScanConstants(lua_State *L, boolean mathlib, const char *word)
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}
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else if (fastncmp("SPR_",word,4)) {
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p = word+4;
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for (i = 0; i < NUMSPRITES; i++)
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if (!sprnames[i][4] && fastncmp(p,sprnames[i],4)) {
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// updating overridden sprnames is not implemented for soc parser,
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// so don't use cache
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if (mathlib)
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lua_pushinteger(L, i);
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else
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CacheAndPushConstant(L, word, i);
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return 1;
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}
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if (mathlib) return luaL_error(L, "sprite '%s' could not be found.\n", word);
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i = R_GetSpriteNumByName(p);
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if (i != NUMSPRITES)
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{
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// updating overridden sprnames is not implemented for soc parser,
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// so don't use cache
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if (mathlib)
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lua_pushinteger(L, i);
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else
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CacheAndPushConstant(L, word, i);
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return 1;
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}
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else if (mathlib)
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return luaL_error(L, "sprite '%s' could not be found.\n", word);
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return 0;
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}
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else if (fastncmp("SPR2_",word,5)) {
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@ -738,18 +735,18 @@ static inline int lib_getenum(lua_State *L)
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// If a sprname has been "cached" to _G, update it to a new value.
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void LUA_UpdateSprName(const char *name, lua_Integer value)
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{
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char fullname[9] = "SPR_XXXX";
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char fullname[4 + MAXSPRITENAME + 1] = "SPR_";
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if (!gL)
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return;
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strncpy(&fullname[4], name, 4);
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strcpy(&fullname[4], name);
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lua_pushstring(gL, fullname);
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lua_rawget(gL, LUA_GLOBALSINDEX);
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if (!lua_isnil(gL, -1))
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{
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lua_pushstring(gL, name);
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lua_pushstring(gL, fullname);
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lua_pushinteger(gL, value);
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lua_rawset(gL, LUA_GLOBALSINDEX);
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}
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|
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@ -440,18 +440,16 @@ void readfreeslots(MYFILE *f)
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S_AddSoundFx(word, false, 0, false);
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else if (fastcmp(type, "SPR"))
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{
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if (strlen(word) > MAXSPRITENAME)
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I_Error("Sprite name is longer than %d characters\n", MAXSPRITENAME);
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for (i = SPR_FIRSTFREESLOT; i <= SPR_LASTFREESLOT; i++)
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{
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if (used_spr[(i-SPR_FIRSTFREESLOT)/8] & (1<<(i%8)))
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{
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if (!sprnames[i][4] && memcmp(sprnames[i],word,4)==0)
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sprnames[i][4] = (char)f->wad;
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if (in_bit_array(used_spr, i - SPR_FIRSTFREESLOT))
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continue; // Already allocated, next.
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}
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// Found a free slot!
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strncpy(sprnames[i],word,4);
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//sprnames[i][4] = 0;
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used_spr[(i-SPR_FIRSTFREESLOT)/8] |= 1<<(i%8); // Okay, this sprite slot has been named now.
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strcpy(sprnames[i], word);
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set_bit_array(used_spr, i - SPR_FIRSTFREESLOT); // Okay, this sprite slot has been named now.
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// Lua needs to update the value in _G if it exists
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LUA_UpdateSprName(word, i);
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break;
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@ -4182,9 +4180,9 @@ spritenum_t get_sprite(const char *word)
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return atoi(word);
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if (fastncmp("SPR_",word,4))
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word += 4; // take off the SPR_
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for (i = 0; i < NUMSPRITES; i++)
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if (!sprnames[i][4] && memcmp(word,sprnames[i],4)==0)
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return i;
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i = R_GetSpriteNumByName(word);
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if (i != NUMSPRITES)
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return i;
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deh_warning("Couldn't find sprite named 'SPR_%s'",word);
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return SPR_NULL;
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}
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|
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@ -31,7 +31,7 @@
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char *FREE_STATES[NUMSTATEFREESLOTS];
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char *FREE_MOBJS[NUMMOBJFREESLOTS];
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char *FREE_SKINCOLORS[NUMCOLORFREESLOTS];
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UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
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bitarray_t used_spr[BIT_ARRAY_SIZE(NUMSPRITEFREESLOTS)]; // Sprite freeslots in use
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const char NIGHTSGRADE_LIST[] = {
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'F', // GRADE_F
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|
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@ -23,13 +23,13 @@
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extern char *FREE_STATES[NUMSTATEFREESLOTS];
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extern char *FREE_MOBJS[NUMMOBJFREESLOTS];
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extern char *FREE_SKINCOLORS[NUMCOLORFREESLOTS];
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extern UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
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extern bitarray_t used_spr[BIT_ARRAY_SIZE(NUMSPRITEFREESLOTS)]; // Sprite freeslots in use
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#define initfreeslots() {\
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memset(FREE_STATES,0,sizeof(char *) * NUMSTATEFREESLOTS);\
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memset(FREE_MOBJS,0,sizeof(char *) * NUMMOBJFREESLOTS);\
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memset(FREE_SKINCOLORS,0,sizeof(char *) * NUMCOLORFREESLOTS);\
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memset(used_spr,0,sizeof(UINT8) * ((NUMSPRITEFREESLOTS / 8) + 1));\
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memset(FREE_STATES, 0, sizeof(FREE_STATES));\
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memset(FREE_MOBJS, 0, sizeof(FREE_MOBJS));\
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memset(FREE_SKINCOLORS, 0, sizeof(FREE_SKINCOLORS));\
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memset(used_spr, 0, sizeof(used_spr));\
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memset(actionsoverridden, LUA_REFNIL, sizeof(actionsoverridden));\
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}
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@ -571,19 +571,15 @@ void HWR_LoadModels(void)
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}
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// Add sprite models.
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// Must be 4 characters long exactly. Otherwise, it's not a sprite name.
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if (len == 4)
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for (i = 0; i < numsprites; i++)
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{
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for (i = 0; i < numsprites; i++)
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if (stricmp(name, sprnames[i]) == 0)
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{
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if (stricmp(name, sprnames[i]) == 0)
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{
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md2_models[i].scale = scale;
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md2_models[i].offset = offset;
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md2_models[i].found = true;
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strcpy(md2_models[i].filename, filename);
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goto modelfound;
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}
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md2_models[i].scale = scale;
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md2_models[i].offset = offset;
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md2_models[i].found = true;
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strcpy(md2_models[i].filename, filename);
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goto modelfound;
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}
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}
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|
|
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@ -26,9 +26,10 @@
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#include "hardware/hw_light.h"
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#endif
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// Hey, moron! If you change this table, don't forget about the sprite enum in info.h and the sprite lights in hw_light.c!
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// For the sake of constant merge conflicts, let's spread this out
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char sprnames[NUMSPRITES + 1][5] =
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char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1] =
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{
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"NULL", // invisible object
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"UNKN",
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@ -525,7 +526,7 @@ char sprnames[NUMSPRITES + 1][5] =
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"GWLR",
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};
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char spr2names[NUMPLAYERSPRITES][5] =
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char spr2names[NUMPLAYERSPRITES][MAXSPRITENAME + 1] =
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{
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"STND",
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"WAIT",
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@ -575,6 +575,7 @@ extern int actionsoverridden[NUMACTIONS][MAX_ACTION_RECURSION];
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#define NUMMOBJFREESLOTS 1024
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#define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS
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#define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8)
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#define MAXSPRITENAME 64
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// Hey, moron! If you change this table, don't forget about sprnames in info.c and the sprite lights in hw_light.c!
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typedef enum sprite
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@ -4383,8 +4384,8 @@ typedef struct
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} state_t;
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extern state_t states[NUMSTATES];
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extern char sprnames[NUMSPRITES + 1][5];
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extern char spr2names[NUMPLAYERSPRITES][5];
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extern char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1];
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extern char spr2names[NUMPLAYERSPRITES][MAXSPRITENAME + 1];
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extern playersprite_t spr2defaults[NUMPLAYERSPRITES];
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extern state_t *astate;
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extern playersprite_t free_spr2;
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|
|
|
@ -3030,6 +3030,9 @@ static int lib_rFrame2Char(lua_State *L)
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//HUDSAFE
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c[0] = R_Frame2Char(ch);
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if (c[0] == '\xFF')
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return luaL_error(L, "frame %u cannot be represented by a character", ch);
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c[1] = 0;
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lua_pushstring(L, c);
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|
|
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@ -492,9 +492,7 @@ static int libd_getSpritePatch(lua_State *L)
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else if (lua_isstring(L, 1)) // sprite prefix name given, e.g. "THOK"
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{
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const char *name = lua_tostring(L, 1);
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for (i = 0; i < NUMSPRITES; i++)
|
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if (fastcmp(name, sprnames[i]))
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break;
|
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i = R_GetSpriteNumByName(name);
|
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if (i >= NUMSPRITES)
|
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return 0;
|
||||
}
|
||||
|
|
|
@ -88,12 +88,12 @@ static int lib_getSprname(lua_State *L)
|
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else if (lua_isstring(L, 1))
|
||||
{
|
||||
const char *name = lua_tostring(L, 1);
|
||||
for (i = 0; i < NUMSPRITES; i++)
|
||||
if (fastcmp(name, sprnames[i]))
|
||||
{
|
||||
lua_pushinteger(L, i);
|
||||
return 1;
|
||||
}
|
||||
i = R_GetSpriteNumByName(name);
|
||||
if (i != NUMSPRITES)
|
||||
{
|
||||
lua_pushinteger(L, i);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -245,22 +245,15 @@ static int lib_getSpriteInfo(lua_State *L)
|
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if (lua_isstring(L, 1))
|
||||
{
|
||||
const char *name = lua_tostring(L, 1);
|
||||
INT32 spr;
|
||||
for (spr = 0; spr < NUMSPRITES; spr++)
|
||||
{
|
||||
if (fastcmp(name, sprnames[spr]))
|
||||
{
|
||||
i = spr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i == NUMSPRITES)
|
||||
INT32 spr = R_GetSpriteNumByName(name);
|
||||
if (spr == NUMSPRITES)
|
||||
{
|
||||
char *check;
|
||||
i = strtol(name, &check, 10);
|
||||
if (check == name || *check != '\0')
|
||||
return luaL_error(L, "unknown sprite name %s", name);
|
||||
}
|
||||
i = spr;
|
||||
}
|
||||
else
|
||||
i = luaL_checkinteger(L, 1);
|
||||
|
@ -359,8 +352,8 @@ static int PopPivotTable(spriteinfo_t *info, lua_State *L, int stk)
|
|||
default:
|
||||
TYPEERROR("pivot frame", LUA_TNUMBER, lua_type(L, stk+1));
|
||||
}
|
||||
if ((idx < 0) || (idx >= 64))
|
||||
return luaL_error(L, "pivot frame %d out of range (0 - %d)", idx, 63);
|
||||
if ((idx < 0) || (idx >= MAXFRAMENUM))
|
||||
return luaL_error(L, "pivot frame %d out of range (0 - %d)", idx, MAXFRAMENUM - 1);
|
||||
// the values in pivot[] are also tables
|
||||
if (PopPivotSubTable(info->pivot, L, stk+2, idx))
|
||||
info->available = true;
|
||||
|
@ -555,7 +548,7 @@ static int pivotlist_set(lua_State *L)
|
|||
|
||||
static int pivotlist_num(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, 64);
|
||||
lua_pushinteger(L, MAXFRAMENUM);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
|
@ -622,9 +622,6 @@ static inline boolean LUA_LoadFile(MYFILE *f, char *name)
|
|||
if (!gL) // Lua needs to be initialized
|
||||
LUA_ClearState();
|
||||
|
||||
lua_pushinteger(gL, f->wad);
|
||||
lua_setfield(gL, LUA_REGISTRYINDEX, "WAD");
|
||||
|
||||
lua_pushcfunction(gL, LUA_GetErrorMessage);
|
||||
errorhandlerindex = lua_gettop(gL);
|
||||
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
#pragma interface
|
||||
#endif
|
||||
|
||||
/// \brief Frame flags: only the frame number - 0 to 256 (Frames from 0 to 63, Sprite2 number uses 0 to 127 plus FF_SPR2SUPER)
|
||||
/// \brief Frame flags: only the frame number - 0 to 256 (Frames from 0 to 255, Sprite2 number uses 0 to 127 plus FF_SPR2SUPER)
|
||||
#define FF_FRAMEMASK 0xff
|
||||
|
||||
/// \brief Frame flags - SPR2: Super sprite2
|
||||
|
|
|
@ -976,6 +976,8 @@ typedef struct
|
|||
#endif
|
||||
} spriteframe_t;
|
||||
|
||||
#define MAXFRAMENUM 256
|
||||
|
||||
//
|
||||
// A sprite definition: a number of animation frames.
|
||||
//
|
||||
|
|
|
@ -1570,7 +1570,7 @@ static void R_ParseSpriteInfo(boolean spr2)
|
|||
spriteinfo_t *info;
|
||||
char *sprinfoToken;
|
||||
size_t sprinfoTokenLength;
|
||||
char newSpriteName[5]; // no longer dynamically allocated
|
||||
char newSpriteName[MAXSPRITENAME + 1]; // no longer dynamically allocated
|
||||
spritenum_t sprnum = NUMSPRITES;
|
||||
playersprite_t spr2num = NUMPLAYERSPRITES;
|
||||
INT32 i;
|
||||
|
@ -1584,31 +1584,17 @@ static void R_ParseSpriteInfo(boolean spr2)
|
|||
I_Error("Error parsing SPRTINFO lump: Unexpected end of file where sprite name should be");
|
||||
}
|
||||
sprinfoTokenLength = strlen(sprinfoToken);
|
||||
if (sprinfoTokenLength != 4)
|
||||
{
|
||||
I_Error("Error parsing SPRTINFO lump: Sprite name \"%s\" isn't 4 characters long",sprinfoToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
memset(&newSpriteName, 0, 5);
|
||||
M_Memcpy(newSpriteName, sprinfoToken, sprinfoTokenLength);
|
||||
// ^^ we've confirmed that the token is == 4 characters so it will never overflow a 5 byte char buffer
|
||||
strupr(newSpriteName); // Just do this now so we don't have to worry about it
|
||||
}
|
||||
if (sprinfoTokenLength > MAXSPRITENAME)
|
||||
I_Error("Error parsing SPRTINFO lump: Sprite name \"%s\" is longer than %d characters", sprinfoToken, MAXSPRITENAME);
|
||||
strcpy(newSpriteName, sprinfoToken);
|
||||
strupr(newSpriteName); // Just do this now so we don't have to worry about it
|
||||
Z_Free(sprinfoToken);
|
||||
|
||||
if (!spr2)
|
||||
{
|
||||
for (i = 0; i <= NUMSPRITES; i++)
|
||||
{
|
||||
if (i == NUMSPRITES)
|
||||
I_Error("Error parsing SPRTINFO lump: Unknown sprite name \"%s\"", newSpriteName);
|
||||
if (!memcmp(newSpriteName,sprnames[i],4))
|
||||
{
|
||||
sprnum = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
sprnum = R_GetSpriteNumByName(newSpriteName);
|
||||
if (sprnum == NUMSPRITES)
|
||||
I_Error("Error parsing SPRTINFO lump: Unknown sprite name \"%s\"", newSpriteName);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -100,7 +100,7 @@ typedef struct
|
|||
|
||||
typedef struct
|
||||
{
|
||||
spriteframepivot_t pivot[64];
|
||||
spriteframepivot_t pivot[MAXFRAMENUM];
|
||||
boolean available;
|
||||
} spriteinfo_t;
|
||||
|
||||
|
|
|
@ -625,7 +625,7 @@ static void R_LoadSkinSprites(UINT16 wadnum, UINT16 *lump, UINT16 *lastlump, ski
|
|||
newlastlump++;
|
||||
// load all sprite sets we are aware of... for super!
|
||||
for (sprite2 = start_spr2; sprite2 < free_spr2; sprite2++)
|
||||
R_AddSingleSpriteDef(spr2names[sprite2], &skin->super.sprites[sprite2], wadnum, newlastlump, *lastlump);
|
||||
R_AddSingleSpriteDef(spr2names[sprite2], &skin->super.sprites[sprite2], wadnum, newlastlump, *lastlump, false);
|
||||
|
||||
newlastlump--;
|
||||
*lastlump = newlastlump; // okay, make the normal sprite set loading end there
|
||||
|
@ -633,7 +633,7 @@ static void R_LoadSkinSprites(UINT16 wadnum, UINT16 *lump, UINT16 *lastlump, ski
|
|||
|
||||
// load all sprite sets we are aware of... for normal stuff.
|
||||
for (sprite2 = start_spr2; sprite2 < free_spr2; sprite2++)
|
||||
R_AddSingleSpriteDef(spr2names[sprite2], &skin->sprites[sprite2], wadnum, *lump, *lastlump);
|
||||
R_AddSingleSpriteDef(spr2names[sprite2], &skin->sprites[sprite2], wadnum, *lump, *lastlump, false);
|
||||
|
||||
if (skin->sprites[0].numframes == 0)
|
||||
CONS_Alert(CONS_ERROR, M_GetText("No frames found for sprite SPR2_%s\n"), spr2names[0]);
|
||||
|
|
385
src/r_things.c
385
src/r_things.c
|
@ -77,7 +77,7 @@ spriteinfo_t spriteinfo[NUMSPRITES];
|
|||
spritedef_t *sprites;
|
||||
size_t numsprites;
|
||||
|
||||
static spriteframe_t sprtemp[64];
|
||||
static spriteframe_t sprtemp[MAXFRAMENUM];
|
||||
static size_t maxframe;
|
||||
static const char *spritename;
|
||||
|
||||
|
@ -116,6 +116,14 @@ static INT32 drawsegs_xrange_count = 0;
|
|||
//
|
||||
// ==========================================================================
|
||||
|
||||
spritenum_t R_GetSpriteNumByName(const char *name)
|
||||
{
|
||||
for (spritenum_t i = 0; i < NUMSPRITES; i++)
|
||||
if (!strcmp(name, sprnames[i]))
|
||||
return i;
|
||||
return NUMSPRITES;
|
||||
}
|
||||
|
||||
//
|
||||
//
|
||||
//
|
||||
|
@ -128,10 +136,14 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
|
|||
{
|
||||
char cn = R_Frame2Char(frame), cr = R_Rotation2Char(rotation); // for debugging
|
||||
|
||||
char framedescription[256];
|
||||
if (cn != '\xFF')
|
||||
sprintf(framedescription, "%s frame %d (%c)", spritename, frame, cn);
|
||||
else
|
||||
sprintf(framedescription, "%s frame %d", spritename, frame);
|
||||
|
||||
INT32 r;
|
||||
lumpnum_t lumppat = wad;
|
||||
lumppat <<= 16;
|
||||
lumppat += lump;
|
||||
lumpnum_t lumppat = (wad << 16) + lump;
|
||||
|
||||
if (maxframe ==(size_t)-1 || frame > maxframe)
|
||||
maxframe = frame;
|
||||
|
@ -147,9 +159,9 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
|
|||
{
|
||||
// the lump should be used for all rotations
|
||||
if (sprtemp[frame].rotate == SRF_SINGLE)
|
||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has multiple rot = 0 lump\n", spritename, cn);
|
||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has multiple rot = 0 lump\n", framedescription);
|
||||
else if (sprtemp[frame].rotate != SRF_NONE) // Let's bundle 1-8/16 and L/R rotations into one debug message.
|
||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has rotations and a rot = 0 lump\n", spritename, cn);
|
||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has rotations and a rot = 0 lump\n", framedescription);
|
||||
|
||||
sprtemp[frame].rotate = SRF_SINGLE;
|
||||
for (r = 0; r < 16; r++)
|
||||
|
@ -169,15 +181,15 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
|
|||
if (sprtemp[frame].rotate == SRF_NONE)
|
||||
sprtemp[frame].rotate = SRF_SINGLE;
|
||||
else if (sprtemp[frame].rotate == SRF_SINGLE)
|
||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has L/R rotations and a rot = 0 lump\n", spritename, cn);
|
||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has L/R rotations and a rot = 0 lump\n", framedescription);
|
||||
else if (sprtemp[frame].rotate == SRF_3D)
|
||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has both L/R and 1-8 rotations\n", spritename, cn);
|
||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has both L/R and 1-8 rotations\n", framedescription);
|
||||
else if (sprtemp[frame].rotate == SRF_3DGE)
|
||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has both L/R and 1-G rotations\n", spritename, cn);
|
||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has both L/R and 1-G rotations\n", framedescription);
|
||||
else if ((sprtemp[frame].rotate & SRF_LEFT) && (rotation == ROT_L))
|
||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has multiple L rotations\n", spritename, cn);
|
||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has multiple L rotations\n", framedescription);
|
||||
else if ((sprtemp[frame].rotate & SRF_RIGHT) && (rotation == ROT_R))
|
||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has multiple R rotations\n", spritename, cn);
|
||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has multiple R rotations\n", framedescription);
|
||||
|
||||
sprtemp[frame].rotate |= ((rotation == ROT_R) ? SRF_RIGHT : SRF_LEFT);
|
||||
if ((sprtemp[frame].rotate & SRF_2D) == SRF_2D)
|
||||
|
@ -204,9 +216,9 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
|
|||
if (sprtemp[frame].rotate == SRF_NONE)
|
||||
sprtemp[frame].rotate = SRF_SINGLE;
|
||||
else if (sprtemp[frame].rotate == SRF_SINGLE)
|
||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has 1-8/G rotations and a rot = 0 lump\n", spritename, cn);
|
||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has 1-8/G rotations and a rot = 0 lump\n", framedescription);
|
||||
else if (sprtemp[frame].rotate & SRF_2D)
|
||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has both L/R and 1-8/G rotations\n", spritename, cn);
|
||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s has both L/R and 1-8/G rotations\n", framedescription);
|
||||
|
||||
// make 0 based
|
||||
rotation--;
|
||||
|
@ -226,7 +238,12 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
|
|||
}
|
||||
|
||||
if (sprtemp[frame].lumppat[rotation] != LUMPERROR)
|
||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s: %c%c has two lumps mapped to it\n", spritename, cn, cr);
|
||||
{
|
||||
if (cn != '\xFF')
|
||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s: %d_%c (%c%c) has two lumps mapped to it\n", spritename, frame, cr, cn, cr);
|
||||
else
|
||||
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s: %d_%c has two lumps mapped to it\n", spritename, frame, cr);
|
||||
}
|
||||
|
||||
// lumppat & lumpid are the same for original Doom, but different
|
||||
// when using sprites in pwad : the lumppat points the new graphics
|
||||
|
@ -238,24 +255,201 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
|
|||
sprtemp[frame].flip &= ~(1<<rotation);
|
||||
}
|
||||
|
||||
static boolean GetFramesAndRotationsFromShortLumpName(
|
||||
const char *name,
|
||||
INT32 *ret_frame,
|
||||
UINT8 *ret_rotation,
|
||||
INT32 *ret_frame2,
|
||||
UINT8 *ret_rotation2
|
||||
)
|
||||
{
|
||||
size_t namelen = strlen(name);
|
||||
|
||||
if (namelen != 6 && namelen != 8)
|
||||
return false;
|
||||
|
||||
*ret_frame = R_Char2Frame(name[4]);
|
||||
*ret_rotation = R_Char2Rotation(name[5]);
|
||||
if (*ret_frame >= 64 || *ret_rotation == 255)
|
||||
return false;
|
||||
|
||||
if (namelen == 8)
|
||||
{
|
||||
*ret_frame2 = R_Char2Frame(name[6]);
|
||||
*ret_rotation2 = R_Char2Rotation(name[7]);
|
||||
if (*ret_frame2 >= 64 || *ret_rotation2 == 255)
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
*ret_frame2 = -1;
|
||||
*ret_rotation2 = 255;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static boolean GetSingleFrameAndRotation(
|
||||
const char *name,
|
||||
size_t len,
|
||||
INT32 *ret_frame,
|
||||
UINT8 *ret_rotation
|
||||
)
|
||||
{
|
||||
const char *underscore = strchr(name, '_');
|
||||
|
||||
// Found but past the part of the name we are parsing
|
||||
if ((size_t)(underscore - name) >= len)
|
||||
underscore = NULL;
|
||||
|
||||
size_t framelen = underscore ? (size_t)(underscore - name) : len;
|
||||
if (framelen < 1 || framelen > 4)
|
||||
return false;
|
||||
|
||||
char framepart[4 + 1]; // Max 9999
|
||||
strlcpy(framepart, name, framelen + 1);
|
||||
|
||||
for (size_t i = 0; i < framelen; i++)
|
||||
if (!isdigit(framepart[i]))
|
||||
return false;
|
||||
|
||||
*ret_frame = atoi(framepart);
|
||||
*ret_rotation = underscore ? R_Char2Rotation(*(underscore + 1)) : 0;
|
||||
if (*ret_frame >= MAXFRAMENUM || *ret_rotation == 255)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static boolean GetFramesAndRotationsFromLongLumpName(
|
||||
const char *name,
|
||||
INT32 *ret_frame,
|
||||
UINT8 *ret_rotation,
|
||||
INT32 *ret_frame2,
|
||||
UINT8 *ret_rotation2
|
||||
)
|
||||
{
|
||||
const char *plus = strchr(name, '+');
|
||||
|
||||
if (plus)
|
||||
{
|
||||
size_t len1 = plus - name;
|
||||
|
||||
if (!GetSingleFrameAndRotation(name, len1, ret_frame, ret_rotation))
|
||||
return false;
|
||||
if (!GetSingleFrameAndRotation(plus + 1, strlen(name) - len1 - 1, ret_frame2, ret_rotation2))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!GetSingleFrameAndRotation(name, strlen(name), ret_frame, ret_rotation))
|
||||
return false;
|
||||
|
||||
*ret_frame2 = -1;
|
||||
*ret_rotation2 = 255;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static UINT8 GetOppositeRotation(UINT8 rotation, UINT8 flags)
|
||||
{
|
||||
if (flags & ~SRF_3DMASK)
|
||||
I_Error("GetOppositeRotation: rotation type not supported");
|
||||
|
||||
UINT8 numrotations = (flags == SRF_3D) ? 8 : 16;
|
||||
return (rotation == 1) ? 1 : numrotations + 2 - rotation;
|
||||
}
|
||||
|
||||
static void MirrorMissingRotations(void)
|
||||
{
|
||||
for (UINT32 framenum = 0; framenum < maxframe; framenum++)
|
||||
{
|
||||
spriteframe_t *frame = &sprtemp[framenum];
|
||||
|
||||
if (frame->rotate == SRF_NONE || !(frame->rotate & SRF_3DMASK))
|
||||
continue;
|
||||
|
||||
UINT8 numrotations = frame->rotate == SRF_3D ? 8 : 16;
|
||||
|
||||
for (UINT8 rotation = 1; rotation <= numrotations; rotation++)
|
||||
{
|
||||
if (frame->lumppat[rotation - 1] != LUMPERROR)
|
||||
continue;
|
||||
|
||||
UINT8 baserotation = GetOppositeRotation(rotation, frame->rotate);
|
||||
UINT32 lumpnum = frame->lumppat[baserotation - 1];
|
||||
R_InstallSpriteLump(WADFILENUM(lumpnum), LUMPNUM(lumpnum), frame->lumpid[baserotation], framenum, rotation, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Some checks to help development
|
||||
static void CheckFrame(const char *sprname)
|
||||
{
|
||||
for (UINT32 frame = 0; frame < maxframe; frame++)
|
||||
{
|
||||
spriteframe_t *spriteframe = &sprtemp[frame];
|
||||
|
||||
char framedescription[256];
|
||||
if (frame < 64)
|
||||
sprintf(framedescription, "%s frame %d (%c)", sprname, frame, R_Frame2Char(frame));
|
||||
else
|
||||
sprintf(framedescription, "%s frame %d", sprname, frame);
|
||||
|
||||
switch (spriteframe->rotate)
|
||||
{
|
||||
case SRF_NONE:
|
||||
// no rotations were found for that frame at all
|
||||
I_Error("R_AddSingleSpriteDef: No patches found for %s", framedescription);
|
||||
break;
|
||||
|
||||
case SRF_SINGLE:
|
||||
// only the first rotation is needed
|
||||
break;
|
||||
|
||||
case SRF_2D: // both Left and Right rotations
|
||||
// we test to see whether the left and right slots are present
|
||||
if ((spriteframe->lumppat[2] == LUMPERROR) || (spriteframe->lumppat[6] == LUMPERROR))
|
||||
I_Error("R_AddSingleSpriteDef: Sprite %s is missing rotations (L-R mode)",
|
||||
framedescription);
|
||||
break;
|
||||
|
||||
default:
|
||||
{
|
||||
// must have all 8/16 frames
|
||||
UINT8 rotation = ((spriteframe->rotate & SRF_3DGE) ? 16 : 8);
|
||||
while (rotation--)
|
||||
{
|
||||
// we test the patch lump, or the id lump whatever
|
||||
// if it was not loaded the two are LUMPERROR
|
||||
if (spriteframe->lumppat[rotation] == LUMPERROR)
|
||||
I_Error("R_AddSingleSpriteDef: Sprite %s is missing rotations (1-%c mode)",
|
||||
framedescription, ((spriteframe->rotate & SRF_3DGE) ? 'G' : '8'));
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Install a single sprite, given its identifying name (4 chars)
|
||||
//
|
||||
// (originally part of R_AddSpriteDefs)
|
||||
//
|
||||
// Pass: name of sprite : 4 chars
|
||||
// Pass: name of sprite
|
||||
// spritedef_t
|
||||
// wadnum : wad number, indexes wadfiles[], where patches
|
||||
// for frames are found
|
||||
// startlump : first lump to search for sprite frames
|
||||
// endlump : AFTER the last lump to search
|
||||
// longname : whether to use long sprite names or 4-char names
|
||||
//
|
||||
// Returns true if the sprite was succesfully added
|
||||
//
|
||||
boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 startlump, UINT16 endlump)
|
||||
boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 startlump, UINT16 endlump, boolean longname)
|
||||
{
|
||||
UINT16 l;
|
||||
UINT8 frame;
|
||||
UINT8 rotation;
|
||||
lumpinfo_t *lumpinfo;
|
||||
UINT16 numadded = 0;
|
||||
|
||||
|
@ -282,15 +476,23 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
|
|||
|
||||
for (l = startlump; l < endlump; l++)
|
||||
{
|
||||
if (memcmp(lumpinfo[l].name,sprname,4)==0)
|
||||
if (longname && W_IsLumpFolder(wadnum, l))
|
||||
I_Error("R_AddSingleSpriteDef: all frame lumps for a sprite should be contained inside a single folder\n");
|
||||
|
||||
// For long sprites, the startlump-endlump range only includes
|
||||
// relevant lumps, so no check needed in that case
|
||||
if (longname || (strlen(sprname) == 4 && !memcmp(lumpinfo[l].name, sprname, 4)))
|
||||
{
|
||||
INT16 width, height;
|
||||
INT16 topoffset, leftoffset;
|
||||
INT32 frame, frame2;
|
||||
UINT8 rotation, rotation2;
|
||||
|
||||
frame = R_Char2Frame(lumpinfo[l].name[4]);
|
||||
rotation = R_Char2Rotation(lumpinfo[l].name[5]);
|
||||
boolean good = longname ?
|
||||
GetFramesAndRotationsFromLongLumpName(lumpinfo[l].longname, &frame, &rotation, &frame2, &rotation2) :
|
||||
GetFramesAndRotationsFromShortLumpName(lumpinfo[l].name, &frame, &rotation, &frame2, &rotation2);
|
||||
|
||||
if (frame >= 64 || rotation == 255) // Give an actual NAME error -_-...
|
||||
if (!good) // Give an actual NAME error -_-...
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Bad sprite name: %s\n"), W_CheckNameForNumPwad(wadnum,l));
|
||||
continue;
|
||||
|
@ -322,19 +524,8 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
|
|||
//----------------------------------------------------
|
||||
|
||||
R_InstallSpriteLump(wadnum, l, numspritelumps, frame, rotation, 0);
|
||||
|
||||
if (lumpinfo[l].name[6])
|
||||
{
|
||||
frame = R_Char2Frame(lumpinfo[l].name[6]);
|
||||
rotation = R_Char2Rotation(lumpinfo[l].name[7]);
|
||||
|
||||
if (frame >= 64 || rotation == 255) // Give an actual NAME error -_-...
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Bad sprite name: %s\n"), W_CheckNameForNumPwad(wadnum,l));
|
||||
continue;
|
||||
}
|
||||
R_InstallSpriteLump(wadnum, l, numspritelumps, frame, rotation, 1);
|
||||
}
|
||||
if (frame2 != -1)
|
||||
R_InstallSpriteLump(wadnum, l, numspritelumps, frame2, rotation2, 1);
|
||||
|
||||
if (++numspritelumps >= max_spritelumps)
|
||||
{
|
||||
|
@ -374,41 +565,10 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
|
|||
|
||||
maxframe++;
|
||||
|
||||
//
|
||||
// some checks to help development
|
||||
//
|
||||
for (frame = 0; frame < maxframe; frame++)
|
||||
{
|
||||
switch (sprtemp[frame].rotate)
|
||||
{
|
||||
case SRF_NONE:
|
||||
// no rotations were found for that frame at all
|
||||
I_Error("R_AddSingleSpriteDef: No patches found for %.4s frame %c", sprname, R_Frame2Char(frame));
|
||||
break;
|
||||
if (longname)
|
||||
MirrorMissingRotations();
|
||||
|
||||
case SRF_SINGLE:
|
||||
// only the first rotation is needed
|
||||
break;
|
||||
|
||||
case SRF_2D: // both Left and Right rotations
|
||||
// we test to see whether the left and right slots are present
|
||||
if ((sprtemp[frame].lumppat[2] == LUMPERROR) || (sprtemp[frame].lumppat[6] == LUMPERROR))
|
||||
I_Error("R_AddSingleSpriteDef: Sprite %.4s frame %c is missing rotations (L-R mode)",
|
||||
sprname, R_Frame2Char(frame));
|
||||
break;
|
||||
|
||||
default:
|
||||
// must have all 8/16 frames
|
||||
rotation = ((sprtemp[frame].rotate & SRF_3DGE) ? 16 : 8);
|
||||
while (rotation--)
|
||||
// we test the patch lump, or the id lump whatever
|
||||
// if it was not loaded the two are LUMPERROR
|
||||
if (sprtemp[frame].lumppat[rotation] == LUMPERROR)
|
||||
I_Error("R_AddSingleSpriteDef: Sprite %.4s frame %c is missing rotations (1-%c mode)",
|
||||
sprname, R_Frame2Char(frame), ((sprtemp[frame].rotate & SRF_3DGE) ? 'G' : '8'));
|
||||
break;
|
||||
}
|
||||
}
|
||||
CheckFrame(sprname);
|
||||
|
||||
// allocate space for the frames present and copy sprtemp to it
|
||||
if (spritedef->numframes && // has been allocated
|
||||
|
@ -429,14 +589,10 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
|
|||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
// Search for sprites replacements in a wad whose names are in namelist
|
||||
//
|
||||
void R_AddSpriteDefs(UINT16 wadnum)
|
||||
static void AddShortSpriteDefs(UINT16 wadnum, size_t *ptr_spritesadded, size_t *ptr_framesadded)
|
||||
{
|
||||
size_t i, addsprites = 0;
|
||||
size_t i;
|
||||
UINT16 start, end;
|
||||
char wadname[MAX_WADPATH];
|
||||
|
||||
// Find the sprites section in this resource file.
|
||||
switch (wadfiles[wadnum]->type)
|
||||
|
@ -474,27 +630,90 @@ void R_AddSpriteDefs(UINT16 wadnum)
|
|||
return;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// scan through lumps, for each sprite, find all the sprite frames
|
||||
//
|
||||
for (i = 0; i < numsprites; i++)
|
||||
{
|
||||
if (sprnames[i][4] && wadnum >= (UINT16)sprnames[i][4])
|
||||
continue;
|
||||
|
||||
if (R_AddSingleSpriteDef(sprnames[i], &sprites[i], wadnum, start, end))
|
||||
if (R_AddSingleSpriteDef(sprnames[i], &sprites[i], wadnum, start, end, false))
|
||||
{
|
||||
// if a new sprite was added (not just replaced)
|
||||
addsprites++;
|
||||
(*ptr_spritesadded)++;
|
||||
#ifndef ZDEBUG
|
||||
CONS_Debug(DBG_SETUP, "sprite %s set in pwad %d\n", sprnames[i], wadnum);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
nameonly(strcpy(wadname, wadfiles[wadnum]->filename));
|
||||
CONS_Printf(M_GetText("%s added %d frames in %s sprites\n"), wadname, end-start, sizeu1(addsprites));
|
||||
*ptr_framesadded += end - start;
|
||||
}
|
||||
|
||||
static void AddLongSpriteDefs(UINT16 wadnum, size_t *ptr_spritesadded, size_t *ptr_framesadded)
|
||||
{
|
||||
if (!W_FileHasFolders(wadfiles[wadnum]))
|
||||
return;
|
||||
|
||||
UINT16 start = W_CheckNumForFolderStartPK3("LongSprites/", wadnum, 0);
|
||||
UINT16 end = W_CheckNumForFolderEndPK3("LongSprites/", wadnum, start);
|
||||
|
||||
if (start == INT16_MAX || end == INT16_MAX || start >= end)
|
||||
return;
|
||||
|
||||
size_t lumpnum = start;
|
||||
|
||||
while (lumpnum < end)
|
||||
{
|
||||
if (W_IsLumpFolder(wadnum, lumpnum))
|
||||
{
|
||||
lumpnum++;
|
||||
continue;
|
||||
}
|
||||
|
||||
UINT16 folderstart, folderend;
|
||||
char *folderpath = W_GetLumpFolderPathPK3(wadnum, lumpnum);
|
||||
folderstart = lumpnum;
|
||||
folderend = W_CheckNumForFolderEndPK3(folderpath, wadnum, lumpnum);
|
||||
Z_Free(folderpath);
|
||||
|
||||
spritenum_t sprnum;
|
||||
char *sprname = W_GetLumpFolderNamePK3(wadnum, lumpnum);
|
||||
strupr(sprname);
|
||||
sprnum = R_GetSpriteNumByName(sprname);
|
||||
|
||||
if (sprnum != NUMSPRITES && R_AddSingleSpriteDef(sprname, &sprites[sprnum], wadnum, folderstart, folderend, true))
|
||||
{
|
||||
// A new sprite was added (not just replaced)
|
||||
(*ptr_spritesadded)++;
|
||||
#ifndef ZDEBUG
|
||||
CONS_Debug(DBG_SETUP, "long sprite %s set in pwad %d\n", sprname, wadnum);
|
||||
#endif
|
||||
}
|
||||
|
||||
Z_Free(sprname);
|
||||
|
||||
lumpnum = folderend;
|
||||
}
|
||||
|
||||
*ptr_framesadded += end - start;
|
||||
}
|
||||
|
||||
//
|
||||
// Search for sprites replacements in a wad whose names are in namelist
|
||||
//
|
||||
void R_AddSpriteDefs(UINT16 wadnum)
|
||||
{
|
||||
char wadname[MAX_WADPATH];
|
||||
size_t spritesadded = 0;
|
||||
size_t framesadded = 0;
|
||||
|
||||
AddShortSpriteDefs(wadnum, &spritesadded, &framesadded);
|
||||
AddLongSpriteDefs(wadnum, &spritesadded, &framesadded);
|
||||
|
||||
if (spritesadded || framesadded)
|
||||
{
|
||||
nameonly(strcpy(wadname, wadfiles[wadnum]->filename));
|
||||
CONS_Printf(M_GetText("%s added %s frames in %s sprites\n"), wadname, sizeu1(framesadded), sizeu2(spritesadded));
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
@ -27,7 +27,9 @@
|
|||
|
||||
#define FEETADJUST (4<<FRACBITS) // R_AddSingleSpriteDef
|
||||
|
||||
boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 startlump, UINT16 endlump);
|
||||
spritenum_t R_GetSpriteNumByName(const char *name);
|
||||
|
||||
boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 startlump, UINT16 endlump, boolean longname);
|
||||
|
||||
//faB: find sprites in wadfile, replace existing, add new ones
|
||||
// (only sprites from namelist are added or replaced)
|
||||
|
|
41
src/w_wad.c
41
src/w_wad.c
|
@ -1349,6 +1349,47 @@ UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump)
|
|||
return i;
|
||||
}
|
||||
|
||||
char *W_GetLumpFolderPathPK3(UINT16 wad, UINT16 lump)
|
||||
{
|
||||
const char *fullname = wadfiles[wad]->lumpinfo[lump].fullname;
|
||||
|
||||
const char *slash = strrchr(fullname, '/');
|
||||
INT32 pathlen = slash ? slash - fullname : 0;
|
||||
|
||||
char *path = Z_Calloc(pathlen + 1, PU_STATIC, NULL);
|
||||
strncpy(path, fullname, pathlen);
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
char *W_GetLumpFolderNamePK3(UINT16 wad, UINT16 lump)
|
||||
{
|
||||
const char *fullname = wadfiles[wad]->lumpinfo[lump].fullname;
|
||||
size_t start, end;
|
||||
|
||||
INT32 i = strlen(fullname);
|
||||
|
||||
i--;
|
||||
while (i >= 0 && fullname[i] != '/')
|
||||
i--;
|
||||
if (i < 0)
|
||||
return NULL;
|
||||
end = i;
|
||||
|
||||
i--;
|
||||
while (i >= 0 && fullname[i] != '/')
|
||||
i--;
|
||||
if (i < 0)
|
||||
return NULL;
|
||||
start = i + 1;
|
||||
|
||||
size_t namelen = end - start;
|
||||
char *foldername = Z_Calloc(namelen + 1, PU_STATIC, NULL);
|
||||
strncpy(foldername, fullname + start, namelen);
|
||||
|
||||
return foldername;
|
||||
}
|
||||
|
||||
void W_GetFolderLumpsPwad(const char *name, UINT16 wad, UINT32 **list, UINT16 *list_capacity, UINT16 *numlumps)
|
||||
{
|
||||
size_t name_length = strlen(name);
|
||||
|
|
|
@ -180,6 +180,8 @@ UINT16 W_CheckNumForMarkerStartPwad(const char *name, UINT16 wad, UINT16 startlu
|
|||
UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump);
|
||||
UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlump);
|
||||
UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump);
|
||||
char *W_GetLumpFolderPathPK3(UINT16 wad, UINT16 lump);
|
||||
char *W_GetLumpFolderNamePK3(UINT16 wad, UINT16 lump);
|
||||
|
||||
void W_GetFolderLumpsPwad(const char *name, UINT16 wad, UINT32 **list, UINT16 *list_capacity, UINT16 *numlumps);
|
||||
void W_GetFolderLumps(const char *name, UINT32 **list, UINT16 *list_capacity, UINT16 *numlumps);
|
||||
|
|
Loading…
Reference in a new issue